The mountains spring
Sept 26, 2017 18:06:07 GMT -7
Post by Deleted on Sept 26, 2017 18:06:07 GMT -7
Shiki was on the move again. He had heard rumors of a kraken that was found off the southern most part of the land of thunder. To get there he was going to have to walk through the mountain pathway that led to the port where he could start his hunt. He was bringing everything with him of course. Wearing his full set of perfected obdernium and mithral armor. His two swords hanging on his back he stood out from other travelers like a sore thumb. The armor itself was fitted exactly to his skin and not as cumbersome as some thicker armor styles. It was light enough where his travel cloak could still fit around him without much of an issue. Each half pouch of the cloak was filled with some sort of item. Glowsticks, handwarmers, knives, chakra ration pills and rolls of explosive tags just to name a few.
Across his chest plate were two bandoleers each filled with explosives of various varieties. Some of them he made himself, some of them he simply bought at the store. Across his arm was a chakra seal for suns renewal seal. But that was impossible to see to the naked eye due to his perfected stormium gauntlets and leggings. In each gauntlet was a perfected crossbow pistol. One Cashew and other oak. Each one had a several clips of ammunition of various types that were stored away inside of his gear. His legs each had 2 pouches on them that were full of his clockwork explosives that were each loaded with venom from an eldersnake. He carried a bag of several magic harness gems and several of them were loaded into his armor themselves.
His helmet was tied to his hip as he moved. He didn't want to over heat in his armor so wearing the helm off let him enjoy the breeze. The helmet itself was packed with a full visor system, gas mask, rebreather and a radio system. Around his hips were a belt full of scrolls. Several of them contained instant summoning rituals for several of the various items he didn't carry on hand. Braces of knives and shuriken were all over his carrying vest and his loaders as well.
Augements
Across his chest plate were two bandoleers each filled with explosives of various varieties. Some of them he made himself, some of them he simply bought at the store. Across his arm was a chakra seal for suns renewal seal. But that was impossible to see to the naked eye due to his perfected stormium gauntlets and leggings. In each gauntlet was a perfected crossbow pistol. One Cashew and other oak. Each one had a several clips of ammunition of various types that were stored away inside of his gear. His legs each had 2 pouches on them that were full of his clockwork explosives that were each loaded with venom from an eldersnake. He carried a bag of several magic harness gems and several of them were loaded into his armor themselves.
His helmet was tied to his hip as he moved. He didn't want to over heat in his armor so wearing the helm off let him enjoy the breeze. The helmet itself was packed with a full visor system, gas mask, rebreather and a radio system. Around his hips were a belt full of scrolls. Several of them contained instant summoning rituals for several of the various items he didn't carry on hand. Braces of knives and shuriken were all over his carrying vest and his loaders as well.
Augements
Psionic Shield
Rank: "S"
Type: Augmentation
Effect: User's mind evolves to reject intrusion, giving a distinct advantage over mind-affecting abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 6 Augmentation Points. User gains a +4 Ritual bonus to all saves made resist any mind-affecting Jutsus. Furthermore, the user can extend their Psionic Shield to all characters or creatures immediately adjacent to the user by spending a full round of concentration on maintaining the Psionic Shield. If in any round the user does not take the full round to maintain the shield, the bonus applies only to the user and not to thee adjacent allies.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Nightmares
Rank: "C"
Type: Augmentation
Effect: User's mind is wracked by horrible nightmares, making it impossible for them to sleep without confronting the demons of their own Augmentation.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 4 Augmentation Points. Each day user must make a Will save (15) or suffer the effects of horrible nightmares caused by the Augmentation. On any day that the user fails this Will Save, they suffer a -1 moral to Saves and -5 to Checks due to their inability to get a good night's sleep. User cannot choose Sleepless if they have Nightmares.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Adrenaline Jolt
Rank: "B"
Type: Augmentation
Effect: User can flood their bloodstream with extreme amounts of adrenaline to temporarily boost their Strength or Movements.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. Once per day, without taking a movement, the user can temporarily increase their TaiJutsu power by +10 Armour Points or their Movements by 1d4+1 points. The increase lasts for a number of rounds equal to 3 +1 per Class Level.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Enhanced Metabolism
Rank: "B"
Type: Augmentation
Effect: Accelerated electrical impulses along your central nervous system have given you enhanced reaction times.
Special: To perform: 12 hours; Duration: Permanent
Drawback: User cannot take this Augmentation if they have the Lethargy drawback.
Description: Internal - Takes up 2 Augmentation Points. User gains a +1 Ritual bonus to movements.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Achilles Heel
(Right eye)
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel
(left eye)
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Uncontrollable Rage 11/22
Rank: "C"
Type: Augmentation
Effect: User's body produces far too much testosterone and adrenaline, making it impossible to keep their anger from getting the better of them.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 4 Augmentation Points. Whenever the user encounters a character who's attitude toward them that is not Helpful, the user must make a Will Save or attack that character. The Save of the save is based on the character's attitude. Friendly is 5, Indifferent is 10, Unfriendly is 15, and Hostile is 20.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Material Allergy (Kings Leaf) 11/27
Rank: "C"
Type: Augmentation
Effect: An allergy that affects the user by negating Damage Reduction and reducing the target's movement by 1.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 5 Augmentation Points. The user suffers a reaction to an ordinary substance, such as a material. So long as they are in contact with the substance (breathing, touching, eating, etc.) they will suffer adverse effects. If a successful attack is made against the user with the allergy they will lose a Movement for the round. The user also loses any Damage Reduction that would normally shield against an attack. Before picking grabbing the Allergy Augmentation the user may choose from the list: Clay, Plastic, Iron, Specific Plant, Silver or Gold, Leather, Specific Material, Specific Animal, Bone and Ivory, and Specific Drug. May be chosen once. User may grab more Allergies for Roleplay purposes however it does not give any extra benefits.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Radio Receiver (12/27)
Rank: "C"
Type: Augmentation
Effect: The electronic impulses in the Target's brain transform to allow the Target's mind to pick up radio signals in their vicinity.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. The Target's mind acts as a portable radio, allowing the Target to pick up radio broadcasts of all kinds. Additionally, by tuning their mind to the correct frequency, the Target can pick up walkie-talkie and other portable radio signals, allowing the Target to do everything from eavesdrop on Ninja radio bands to picking up the radio communications from fellow party members.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Shock Absorber (13/27)
Rank: "C"
Type: Augmentation
Effect: The Target is capable of surviving amazing falls by reducing the impact of the ground on their body.
Special: To perform: 12 Hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. When falling, the user ignores falling damage from falls less than 30 meters + (5 x Indomitable Fortitude). For example, a character with 2 in Indomitable Fortitude ignores the first 40 meters of any fall, though falls higher than 40 meters still cause damage as per normal.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Cleanse (16/27)
Rank: "B"
Type: Augmentation
Effect: User is able to eject harmful objects or presences from their body forcefully, even after they have gained a foothold.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. At will the user who fails a save against an invasive attack, the user may make 1 additional immediate save in the current round.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Hypersensitivity (19/27)
Rank: "B"
Type: Augmentation
Effect: User is particularly sensitive to their surroundings.
Special: To perform: 3 hours; Duration: Permanent
Drawback:
Description: Internal - Takes up 3 Augmentation Points. User gains a +10 Ritual bonus to Observation checks. Also invisible opponents gain no advantages related to hitting the user in melee. Darkness and poor visibility in general reduces the user's movements to 3-quarters normal instead of 1-half.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Pervasive Hearing (22/27)
Rank: "B"
Type: Augmentation
Effect: User's hearing becomes sensitive enough that they can pick out conversations and noises several rooms away, despite walls or floors.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. User gains a +20 Ritual bonus to Observation checks pertaining to hearing. Furthermore, user may make Observation checks against characters in other rooms, on other floors of a building, or in areas otherwise separated by walls, stone, or other obstructions as though the barriers were not present. User suffers no penalties to Listen checks against targets in separate, enclosed spaces.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Achilles Heel (22/29) Back of neck
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Combat Fear (22/33)
Rank: "C"
Type: Augmentation
Effect: Due to a chemical imbalance in the user's brain, they are gripped by an inexplicable fear whenever they face a dangerous or frightened situation.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 4 Augmentation Points. Before combat starts, user makes a Will Save (15). If the user fails the Will Save, user is shaken for the rest of the encounter.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Shocking Discharge (28/33)
Rank: "S"
Type: Augmentation
Effect: User's body can store a minor electrical charge, sending it to any character or creature use has come into contact with.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 6 Augmentation Points. User gains the ability to deal 12 Armour Points of electrical damage to any creature the user damaged with an unarmed attack or natural weapon. Furthermore, if any opponent damages the user with a melee attack, the user may discharge 12 Armour Points of electrical damage to the opponent. The user may use this ability a number of times per day equal to 2 per Class Level.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Density Manipulation (34/33)
Rank: "S"
Type: Augmentation
Effect: User is able to increase or decrease their density, granting them the following abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User may only use one of these at a time.
Description: Internal - Takes up 6 Augmentation Points. Reduce Density: Gain the ability to become incorporeal. Increase Density: User can gain Damage Reduction equal to 2 per Class Level. Furthermore this Damage Reduction stacks with any other form of Damage Reduction the user might already posses, including Techniques, Armour, Rituals, and Traits. User may use this ability a number of times equal to 2 per Class Level per day.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Achilles Heel (34/35) Tongue
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Sleepless (35/35)
Rank: "C"
Type: Augmentation
Effect: The Target has lost the need for sleep.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. This ritual augments the Target's brain allowing the Target no need of sleep. The Target no longer requires sleep. In fact the Target cannot sleep. However, the Target still needs rest, and are still subject to all of the other causes of fatigue.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Achilles Heel (35/37) Nose
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel (35/39) Jugular vein
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel (35/43) Left armpit
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel (35/45) Right armpit
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Energy Diffusion
37/45
+10 electricity
Rank: "B"
Type: Augmentation
Effect: User's body ability to withstand energy damage increases
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 2 Augmentation Points. User gains resistance 5 Armour points to 2 types of energy or resistance 10 Armour Points to 1 type of energy, chosen from the following list. Acid, Ice, Electricity, Fire, or Sonic.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Skeletal Reinforcement
(42/43)
Rank: "A"
Type: Augmentation
Effect: User's bones become more resilient, allowing the user to withstand greater amounts of punishment.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User cannot take this Augmentation Ritual if they have the Brittle Bones Drawback.
Description: Internal - Takes up 5 Augmentation Points. The user's Natural Armour is increased by +3. In addition, the damage the user takes from a fall is reduced by 25%. This Augmentation may stack with other Augmentation Rituals.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Rank: "S"
Type: Augmentation
Effect: User's mind evolves to reject intrusion, giving a distinct advantage over mind-affecting abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 6 Augmentation Points. User gains a +4 Ritual bonus to all saves made resist any mind-affecting Jutsus. Furthermore, the user can extend their Psionic Shield to all characters or creatures immediately adjacent to the user by spending a full round of concentration on maintaining the Psionic Shield. If in any round the user does not take the full round to maintain the shield, the bonus applies only to the user and not to thee adjacent allies.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Nightmares
Rank: "C"
Type: Augmentation
Effect: User's mind is wracked by horrible nightmares, making it impossible for them to sleep without confronting the demons of their own Augmentation.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 4 Augmentation Points. Each day user must make a Will save (15) or suffer the effects of horrible nightmares caused by the Augmentation. On any day that the user fails this Will Save, they suffer a -1 moral to Saves and -5 to Checks due to their inability to get a good night's sleep. User cannot choose Sleepless if they have Nightmares.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Adrenaline Jolt
Rank: "B"
Type: Augmentation
Effect: User can flood their bloodstream with extreme amounts of adrenaline to temporarily boost their Strength or Movements.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. Once per day, without taking a movement, the user can temporarily increase their TaiJutsu power by +10 Armour Points or their Movements by 1d4+1 points. The increase lasts for a number of rounds equal to 3 +1 per Class Level.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Enhanced Metabolism
Rank: "B"
Type: Augmentation
Effect: Accelerated electrical impulses along your central nervous system have given you enhanced reaction times.
Special: To perform: 12 hours; Duration: Permanent
Drawback: User cannot take this Augmentation if they have the Lethargy drawback.
Description: Internal - Takes up 2 Augmentation Points. User gains a +1 Ritual bonus to movements.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Achilles Heel
(Right eye)
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel
(left eye)
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Uncontrollable Rage 11/22
Rank: "C"
Type: Augmentation
Effect: User's body produces far too much testosterone and adrenaline, making it impossible to keep their anger from getting the better of them.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 4 Augmentation Points. Whenever the user encounters a character who's attitude toward them that is not Helpful, the user must make a Will Save or attack that character. The Save of the save is based on the character's attitude. Friendly is 5, Indifferent is 10, Unfriendly is 15, and Hostile is 20.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Material Allergy (Kings Leaf) 11/27
Rank: "C"
Type: Augmentation
Effect: An allergy that affects the user by negating Damage Reduction and reducing the target's movement by 1.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 5 Augmentation Points. The user suffers a reaction to an ordinary substance, such as a material. So long as they are in contact with the substance (breathing, touching, eating, etc.) they will suffer adverse effects. If a successful attack is made against the user with the allergy they will lose a Movement for the round. The user also loses any Damage Reduction that would normally shield against an attack. Before picking grabbing the Allergy Augmentation the user may choose from the list: Clay, Plastic, Iron, Specific Plant, Silver or Gold, Leather, Specific Material, Specific Animal, Bone and Ivory, and Specific Drug. May be chosen once. User may grab more Allergies for Roleplay purposes however it does not give any extra benefits.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Radio Receiver (12/27)
Rank: "C"
Type: Augmentation
Effect: The electronic impulses in the Target's brain transform to allow the Target's mind to pick up radio signals in their vicinity.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. The Target's mind acts as a portable radio, allowing the Target to pick up radio broadcasts of all kinds. Additionally, by tuning their mind to the correct frequency, the Target can pick up walkie-talkie and other portable radio signals, allowing the Target to do everything from eavesdrop on Ninja radio bands to picking up the radio communications from fellow party members.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Shock Absorber (13/27)
Rank: "C"
Type: Augmentation
Effect: The Target is capable of surviving amazing falls by reducing the impact of the ground on their body.
Special: To perform: 12 Hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. When falling, the user ignores falling damage from falls less than 30 meters + (5 x Indomitable Fortitude). For example, a character with 2 in Indomitable Fortitude ignores the first 40 meters of any fall, though falls higher than 40 meters still cause damage as per normal.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Cleanse (16/27)
Rank: "B"
Type: Augmentation
Effect: User is able to eject harmful objects or presences from their body forcefully, even after they have gained a foothold.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. At will the user who fails a save against an invasive attack, the user may make 1 additional immediate save in the current round.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Hypersensitivity (19/27)
Rank: "B"
Type: Augmentation
Effect: User is particularly sensitive to their surroundings.
Special: To perform: 3 hours; Duration: Permanent
Drawback:
Description: Internal - Takes up 3 Augmentation Points. User gains a +10 Ritual bonus to Observation checks. Also invisible opponents gain no advantages related to hitting the user in melee. Darkness and poor visibility in general reduces the user's movements to 3-quarters normal instead of 1-half.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Pervasive Hearing (22/27)
Rank: "B"
Type: Augmentation
Effect: User's hearing becomes sensitive enough that they can pick out conversations and noises several rooms away, despite walls or floors.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. User gains a +20 Ritual bonus to Observation checks pertaining to hearing. Furthermore, user may make Observation checks against characters in other rooms, on other floors of a building, or in areas otherwise separated by walls, stone, or other obstructions as though the barriers were not present. User suffers no penalties to Listen checks against targets in separate, enclosed spaces.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Achilles Heel (22/29) Back of neck
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Combat Fear (22/33)
Rank: "C"
Type: Augmentation
Effect: Due to a chemical imbalance in the user's brain, they are gripped by an inexplicable fear whenever they face a dangerous or frightened situation.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 4 Augmentation Points. Before combat starts, user makes a Will Save (15). If the user fails the Will Save, user is shaken for the rest of the encounter.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Shocking Discharge (28/33)
Rank: "S"
Type: Augmentation
Effect: User's body can store a minor electrical charge, sending it to any character or creature use has come into contact with.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 6 Augmentation Points. User gains the ability to deal 12 Armour Points of electrical damage to any creature the user damaged with an unarmed attack or natural weapon. Furthermore, if any opponent damages the user with a melee attack, the user may discharge 12 Armour Points of electrical damage to the opponent. The user may use this ability a number of times per day equal to 2 per Class Level.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Density Manipulation (34/33)
Rank: "S"
Type: Augmentation
Effect: User is able to increase or decrease their density, granting them the following abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User may only use one of these at a time.
Description: Internal - Takes up 6 Augmentation Points. Reduce Density: Gain the ability to become incorporeal. Increase Density: User can gain Damage Reduction equal to 2 per Class Level. Furthermore this Damage Reduction stacks with any other form of Damage Reduction the user might already posses, including Techniques, Armour, Rituals, and Traits. User may use this ability a number of times equal to 2 per Class Level per day.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Achilles Heel (34/35) Tongue
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Sleepless (35/35)
Rank: "C"
Type: Augmentation
Effect: The Target has lost the need for sleep.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. This ritual augments the Target's brain allowing the Target no need of sleep. The Target no longer requires sleep. In fact the Target cannot sleep. However, the Target still needs rest, and are still subject to all of the other causes of fatigue.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Achilles Heel (35/37) Nose
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel (35/39) Jugular vein
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel (35/43) Left armpit
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel (35/45) Right armpit
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Energy Diffusion
37/45
+10 electricity
Rank: "B"
Type: Augmentation
Effect: User's body ability to withstand energy damage increases
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 2 Augmentation Points. User gains resistance 5 Armour points to 2 types of energy or resistance 10 Armour Points to 1 type of energy, chosen from the following list. Acid, Ice, Electricity, Fire, or Sonic.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Skeletal Reinforcement
(42/43)
Rank: "A"
Type: Augmentation
Effect: User's bones become more resilient, allowing the user to withstand greater amounts of punishment.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User cannot take this Augmentation Ritual if they have the Brittle Bones Drawback.
Description: Internal - Takes up 5 Augmentation Points. The user's Natural Armour is increased by +3. In addition, the damage the user takes from a fall is reduced by 25%. This Augmentation may stack with other Augmentation Rituals.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo