Post by ~Emi~ on Jan 14, 2018 9:59:39 GMT -7
Demon cursed
E
ven though Emi no longer could feel the awful taste of the demon, he could feel how his body was still at unrest. He shook a little and had to scratch his jaw a few times. Then he felt a wave of reassurance coming from his gauntlets. It relaxed his muscles and his mind got at ease again.They`re no real demons, they`re poisonous shadows.
The boy grinned as he got his focus back into the fight and his gaze turned to the imprisoned one.
It`s most likely chained as the true danger is restrained by it, so take care.
Simce the beams were aimed in his direction as well, Emi was forced to follow his friend to get up and close to the demon by using his hiraishin. The targeted seal was the one that he had on Lady, making him appear behind their tarfet. But as it had proved to be dealing more collateral than he`d like, Emi dashed over and tried to touch it after activating his chakra drain ability. If successful he would try to grab it hard while directing away from the group, to avoid any possible damage.
Ooc: my gauntlets are forcing my character into a calm state of mind, and since they are two im gonna assume they surpress the uneasy state?
Chakura Sabaki Mahi (Chakra Drain Paralysis)
Rank: B
Skill: Ninjutsu
Effect: The user paralyzes the opponent briefly through chakra drain.
Special: --
Drawback: The user must have physical contact with the opponent’s flesh. Only affects one appendage per strike.
Description: The user furthers their mastery of Chakra Drain with this technique, learning to extract chakra entirely from a single part of the opponent’s body as they drain. When using this technique, the foe will strike the opponent with Chakra Drain active, extracting chakra purely from one limb and temporarily rendering it useless for one round, plus an additional round for every rank below the user’s the foe is, eg. if the user is B rank and the foe is D rank, the paralysis lasts for three rounds. If the head is caught with this technique, the paralysis effects the whole body.
Limit: Must know Chakura Sabaki Koudo. Universal Ninjutsu.
Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) x13
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush forward in almost instantaneous speed. Used to draw the user close to the opponent.
Special: ---
Drawback: May use 3 times a day. May perform 1 more each time learned. Passing amount renders the user's legs immobile due to severe pain. Unable to perform again unless gained medical treatment. Must move through an opening. Unable to maneuver around obstructing objects. Can't attack while performing any Shunshin or Variation.
Description: User is able to move forward in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by focusing the user's chi along the ankles and foot. User mostly moves just with their ankles and feet. Jutsu takes up no movements. User may only use this Jutsu half of the movements may allow in a single round while rounding down. Example: User has 5 movements, user is able to perform Jutsu 2 times per round.
Limit: Universal NinJutsu or Universal TaiJutsu.
Flying Thunder God (Hiraishin)
Rank: "S"
Type: Travel Ritual
Effect: A ritual that allows the user to place a special seal to mark an intended destination.
Special: To perform: 12 hours; Duration: Until Discharged
Drawback: ---
Description: Performing this ritual allows the user to perform Flying Thunder God Seal. After placing the Flying Thunder God Seal, the user can then use the Flying Thunder God Technique to enter a dimensional void that instantaneously transport them to the location of the Seal. The mark can be applied to almost any area through brief physical contact, including an opponent or other surrounding features. The user spends an amount of Ryo equal to 5,000 Ryo per Charge. The number of Charges the user gains equals the amount of Flying Thunder God Seals the user may perform. 1 Charge equals to 1 Flying Thunder God Seal. However, some variations take up more Charges depending on the purpose of the Flying Thunder God Seal. Duration of the Flying Thunder God Seal is dependent on the variation of said seal. Some have a duration of 1 hour, some are instantaneous, and others are Permanent. (See Flying Thunder God Seal for more information). This Ritual may only be obtained through Special Events.
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 5,000 Ryo per Charge.