Lightning Petal Gladitorial Ring
Mar 1, 2018 14:19:12 GMT -7
Post by Ryutatsu "Sakurai Sword" on Mar 1, 2018 14:19:12 GMT -7
With uncanny senses that was honed with years of close combat experience and the fact that Gunnr's stable base was not as stable as she assumed allowed him to react to the counter with lightning speed and grace. His uppercut though was fully disrupted as he had to attempt a hard turn on his foot to pivot and dodge the counter by throwing himself sideways and in a way counter the counter. For he turned his evasion into a elbow strike still empowered with Chidori and in such a way to trigger two layers.
The fog stopped his sight somewhat and the precision of his metal sense alone wasn't enough. But he could hear the plates of Gunnr's armor shift, feel a flow of electrons move to indicate some movement, the shadows in the fog of Gunnr would also indicate not all was right. Besides they were now close enough that her own bio-electric field could be felt by someone sensitive enough to it. All these combined painted a picture of some sort of counter. Which made him mentally signal his flowers to continue their creep to bound her upper body and to tighten around her legs making her off balance.
So Gunnr's timing would be off just enough for him to evade and counter with a hard elbow. And because he was for sure grounded as far as he could tell, he blasted more chidori current through the ground into Gunnr to further try to paralyze her. He didn't stop with someone as dangerous as her, now on her side he continued the attack. Ryutatsu completed the spin dropping his main hand to punch at her side with a short direct punch that too was empowered with Two Layer and Chidori.
The fog stopped his sight somewhat and the precision of his metal sense alone wasn't enough. But he could hear the plates of Gunnr's armor shift, feel a flow of electrons move to indicate some movement, the shadows in the fog of Gunnr would also indicate not all was right. Besides they were now close enough that her own bio-electric field could be felt by someone sensitive enough to it. All these combined painted a picture of some sort of counter. Which made him mentally signal his flowers to continue their creep to bound her upper body and to tighten around her legs making her off balance.
So Gunnr's timing would be off just enough for him to evade and counter with a hard elbow. And because he was for sure grounded as far as he could tell, he blasted more chidori current through the ground into Gunnr to further try to paralyze her. He didn't stop with someone as dangerous as her, now on her side he continued the attack. Ryutatsu completed the spin dropping his main hand to punch at her side with a short direct punch that too was empowered with Two Layer and Chidori.
Uncanny Dodge
Rank: “B”
Skill: Supplementary
Effect: The user is no longer be flat-footed.
Special: –-
Drawback: –-
Description: The user can react to danger before their senses would normally allow them to do so. They cannot be caught flat-footed, nor do they lose any Defensive benefits if the attacker is invisible. The user still loses their Defensive benefits if they are immobilized. A user with this ability can still lose their Defensive Abilities if an opponent successfully uses a feint attack. If the user already knows Uncanny Dodge from a different source, they may automatically learn Improved Uncanny Dodge.
Limit: Must learn from a Master of Busōsen (Arms Flash).
Heaven Shapeless: Dodge
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: A technique used to dodge and evade attacks.
Special: ---
Drawback: ---
Description: The user learns how to proficiently dodge and evade flying objects as well as oncoming weapons through predicting the attacks. A very useful technique since the Heaven Shapeless: Stance (Single) has no defensive capabilities. The user will stand in one position and learn the minimum amount of movements required to avoid an attack. The bending of the body at a rapid pace is essential to this technique as well as ducking, side-stepping, jumping, and bobbing/weaving. Each rank the user learns the user is capable of effectively knowing how to evade a technique equal in rank.
Limit: Must learn from a Master of Tensora (天空 Heavenly Sky), Must know Heaven Shapeless: Stance (Single).
Tsuyosa Ryuu: Kikoesankei (Renowned Mountain Range)
Rank: "C", "B", "A"
Skill: TaiJutsu
Effect: A technique that enables the user to withstand knock back and knockdown techniques.
Special: ---
Drawback: User still feels effects of the technique and still feels the same pain within the technique. Must have both feet planted on the ground and not become unbalanced.
Description: The user basically becomes that of a mountain, a sense of being who is unable to be pushed because of perfect balance. This technique enables the user the capability of withstanding techniques without falling down or being pushed back. The user stands in a perfect formation having both feet planted down on the ground. The user has their knees bent as they concentrate their energy around their body. The user does this and tightens all muscles within their body the moment an attack occurs. The user is capable of being pushed back but will not fall and would simply slide back against the ground. This technique works against all knockdown, and push back techniques. Each rank the user learns they are able to withstand that rank technique that deals with knockdown and/or knockback.
Limit: Must Learn from a Master of Burēdono Kenseijin
Nameru (To Taste)
Rank: E, D, C, B, A, S
Skill: Taijutsu
Effect: The user, through the sharpening of their five senses and an instinctual knowledge of flow, becomes aware of their surroundings and capable of defending against attacks.
Special: --
Drawback: Can only be learned up to your current Character Rank.
Description: The user strives to expand their senses, taking in data from all five senses and treating each of them as equally important. Through a combination of peripheral vision, hearing, and measurement of air pressure changes, the user becomes capable of perceiving threats around them and reacting accordingly. At E rank, the user can only perceive such threats as traps or projectiles. However, at the following levels, the user becomes capable of perceiving strikes from a foe of an equal level to the rank they have learned. Therefore, a B rank ninja could strike a C rank user of this technique and the user would not be able to perceive them via this technique and lose the majority of the benefits, though their dodging would benefit from the heightened awareness nonetheless. The user may only learn this technique up to their character’s rank. Thus, a C rank character could only learn up to the C rank version of Nameru. Nameru is limited to threats within twenty meters of the foe, as anything that doesn’t enter that radius is beyond the senses of a human to perceive. However, threats are perceivable once they enter that range.
Limit: Must learn from a Gintsuki no Seikou Mai Master. Must know Hyouuryuu Yuki (Drifting Snow).
Hana Ninpou: Hana Fuujikomu no Kusari (Flower Ninja Art: Flower Entrapment Chain)
Rank: "C"
Skill: Clan Ninjutsu
Effect: Creates a chain of flower petals which is used to hold an opponent in place.
Special: Hand Seals
Drawback: Best performed when within a field of flowers. If the opponent is not standing upon the flowers, then the technique may still be used, but the petals will need to move towards the opponent, giving them greater ability to dodge. Weak to fire.
Description: Unlike most Ikebana techniques, this ability focuses entirely upon capturing and subduing an opponent rather than destroying them. Performing the required hand seals, the user will create a chain of flowers, which is capable of extending, at maximum, twenty meters, which is usually wrapped around the opponent's leg in order to chain them. Because of the chakra within it, the petals resist cutting unless from a strong source (B rank or higher attack) and will retain their formation unless severed or if the opponent has enough strength to break free. The user is capable of holding a Taijutsu Non-Specialist for up to three turns with this ability, a Taijutsu specialist for one and a half turns, a Taijutsu master can break out in half a turn.
Limit: Must be in the Ikebana Clan. Must know Puranto Ninpou: Haeru.
Koodori Retsu (Dancing Cold)
Rank: C
Skill: Taijutsu
Effect: The user strikes with their off-elbow while simultaneously dodging to the side.
Special: --
Drawback: The user ends up close to their foe.
Description: The user steps forward and far to the outside with their off-foot, leaning into the motion to let a strike slip by them without touching them. As they realign themselves, they deliver a punishing elbow-strike with their off-arm, driving it into the opponent’s armpit region. This strike leaves one standing nearly beside their opponent. The user than resumes the stance.
Limit: Must learn from a Gintsuki no Seikou Mai Master. Must know Tentou (To Invert).
Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers)
Rank: "B"
Skill: TaiJutsu
Effect: A dual strike technique that allows the user to bypass hardness while delivering a powerful strike.
Special: ---
Drawback: ---
Description: The Futae no Kiwami is a technique that focuses on allowing the full use of one's strength and power to be fully utilized at its maximum output. The Futae no Kiwami's principle aspects come from understanding that all matter bears a level of resistance, and that a single blow's impact is wasted upon meeting this resistance. From this, two blows are to be acted to fully transfer this impact. With the fist, the first blow, using the proximal interphalangeal joints of the hand, meets to absorb the object's initial resistance. The first hit allows the user to bypass +10 Hardness. Then, with folding the hand immediately to switch over to the proximal phalanx knuckles, delivers the final strike to the weakened object; in addition, the two hits are to be delivered at nearly the same time, with a few milliseconds interval. The 2nd strike deals 16 Armour Points of Damage per Class Level. The result is the complete destruction of the object (Can destroy overview Objects if it bypasses the Hardness), which has no more resistance to sustain itself and collapses into dust. Technique does double damage against inanimate objects while creating a crater 1/2 a meter per 16 Armour Points of Damage. User may relearn this technique multiple times. Each time learned allows the user to bypass an additional +2 Hardness while dealing +8 Armour Points of Damage per Class Level. May be performed once per movement.
Limit: Must Learn from a Master of Burēdono Kenseijin
Tsuyosa Ryuu: Futae-no-Kiwami: Sui (Mastery of Two Layers: Purity) x3
Rank: "B"
Skill: TaiJutsu
Effect: Mastery of the Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) allowing the user to perform with their body.
Special: ---
Drawback: Must be learned multiple times.
Description: Through the study of Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) with the fist the user has studied and mastered to utilize all of their body to perform Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers). When first learned user may perform Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) with both arms. By learning this Technique a 2nd time the user may perform the Jutsu with their legs. A 3rd and final time of learning allows the user to perform Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) with all of their body parts so long as they hit with one part before the other. Destructive Force of Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) applies no matter how the user performs the technique.
Limit: Must Learn from a Master of Burēdono Kenseijin. Must know Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers).
Tsuyosa Ryuu: Tou-ate (Distant Hit)
Rank: "B"
Skill: TaiJutsu
Effect: User propels a shockwave of the Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) through the ground.
Special: ---
Drawback: ---
Description: User performs Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) to the ground. It transmits the power of the attack through the ground, launching the destructive force in a straight line. The strike explodes in a distance depending on the user’s capabilities of Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) kicking up ground, debris and destructive force. The technique travels in a straight line 1 meter per 16 Armour Points of Damage, however it reduces damage 8 Armour Points of Damage per 1 meter traveled.
Limit: Must Learn from a Master of Burēdono Kenseijin. Must know Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers).
Havoc of the Society
Rank: "C"
Skill: Chakra Trait
Effect: Through countless hours studying vast libraries of Chakra power, they have learned how to cause greater damage to their foes.
Special: ---
Drawback: ---
Description: Whenever the user performs a Jutsu that deals damage, they gain +10 Armour Points in damage to the total damage dealt. This damage is considered Force damage regardless of the type of damage dealt by the Jutsu. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies
Elemental Pupil(Lightning)
Rank: "C"
Skill: Regional Trait
Effect: User has studied at the feet of the masters of Release Chakra, and so increased their own mastery of the elements.
Special: ---
Drawback: ---
Description: Choose one of the energy types, Ice, Lightning, or Fire. When performing a Jutsu of "D" Rank or higher that deals damage of their chosen energy type, the Jutsu does 10 Armour Points of additional damage of the same type. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies
Chidori Nagashi, 千鳥流し (One Thousand Birds Current)
Rank: "A"
Skill: NinJutsu
Effect: A variation on a regular Chidori, this jutsu allows the user to generate electrically charged chakra from his body, instead of just concentrating it in their hand. The electricity can be channeled anywhere, allowing the user to enhance their attacks or defend themself. As an offensive technique, because the electricity isn't focused, it doesn't kill on contact, only paralyzes. The Current can also be sent through the ground to attack opponents from their blind spot. The user can also channel the electricity through a sword increasing its overall strength and cutting power, as well as making the area cut numb.
Special: ---
Drawback: ---
Description: This technique does not have the same drawbacks as that of Chidori, 千鳥, "One Thousand Birds" do to the fact that the user concentrates the technique within their whole entire body to where it is not simply concentrated in one area. Whenever the user stabs, or takes hold of an opponent the user pulses the electrical currents into the opponent's body making them immobile, as well as paralyzed. The user is only capable of shooting this technique within the ground within the distance of twenty meters to hit against opponents all around to try and paralyze them as well by hitting blind spots. This technique is also capable of being produced to stop techniques within the Earth Realm of "B" Rank and lower which may occur within the distance of ten meters around the user. Any earth technique created outside this range is still capable of harming the user. For cutting power this technique is capable of making all cuts numb paralysing the section it cuts as well as increasing a blade technique by contact of sword by one rank.
Limit: Must know Chidori, 千鳥, "One Thousand Birds", Must know Sealess Chidori, 千鳥, "One Thousand Birds"
Tsuin Retsu (Twin Colds)
Rank: D
Skill: Taijutsu
Effect: The user drops their main-hand down while striking with the off-hand. The user then strikes unexpectedly with the main-hand.
Special: --
Drawback: --
Description: The user steps forward, feinting a punch with their main hand before dropping it and delivering a painful straight-punch with their off-hand. Suddenly, the main-hand shoots forward in a powerful straight-punch aimed for the foe’s head or solar plexus. The user then resumes the stance.
Limit: Must learn from a Gintsuki no Seikou Mai Master. Must know Nenten Retsu (Twisting Cold).
Rank: “B”
Skill: Supplementary
Effect: The user is no longer be flat-footed.
Special: –-
Drawback: –-
Description: The user can react to danger before their senses would normally allow them to do so. They cannot be caught flat-footed, nor do they lose any Defensive benefits if the attacker is invisible. The user still loses their Defensive benefits if they are immobilized. A user with this ability can still lose their Defensive Abilities if an opponent successfully uses a feint attack. If the user already knows Uncanny Dodge from a different source, they may automatically learn Improved Uncanny Dodge.
Limit: Must learn from a Master of Busōsen (Arms Flash).
Heaven Shapeless: Dodge
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: A technique used to dodge and evade attacks.
Special: ---
Drawback: ---
Description: The user learns how to proficiently dodge and evade flying objects as well as oncoming weapons through predicting the attacks. A very useful technique since the Heaven Shapeless: Stance (Single) has no defensive capabilities. The user will stand in one position and learn the minimum amount of movements required to avoid an attack. The bending of the body at a rapid pace is essential to this technique as well as ducking, side-stepping, jumping, and bobbing/weaving. Each rank the user learns the user is capable of effectively knowing how to evade a technique equal in rank.
Limit: Must learn from a Master of Tensora (天空 Heavenly Sky), Must know Heaven Shapeless: Stance (Single).
Tsuyosa Ryuu: Kikoesankei (Renowned Mountain Range)
Rank: "C", "B", "A"
Skill: TaiJutsu
Effect: A technique that enables the user to withstand knock back and knockdown techniques.
Special: ---
Drawback: User still feels effects of the technique and still feels the same pain within the technique. Must have both feet planted on the ground and not become unbalanced.
Description: The user basically becomes that of a mountain, a sense of being who is unable to be pushed because of perfect balance. This technique enables the user the capability of withstanding techniques without falling down or being pushed back. The user stands in a perfect formation having both feet planted down on the ground. The user has their knees bent as they concentrate their energy around their body. The user does this and tightens all muscles within their body the moment an attack occurs. The user is capable of being pushed back but will not fall and would simply slide back against the ground. This technique works against all knockdown, and push back techniques. Each rank the user learns they are able to withstand that rank technique that deals with knockdown and/or knockback.
Limit: Must Learn from a Master of Burēdono Kenseijin
Nameru (To Taste)
Rank: E, D, C, B, A, S
Skill: Taijutsu
Effect: The user, through the sharpening of their five senses and an instinctual knowledge of flow, becomes aware of their surroundings and capable of defending against attacks.
Special: --
Drawback: Can only be learned up to your current Character Rank.
Description: The user strives to expand their senses, taking in data from all five senses and treating each of them as equally important. Through a combination of peripheral vision, hearing, and measurement of air pressure changes, the user becomes capable of perceiving threats around them and reacting accordingly. At E rank, the user can only perceive such threats as traps or projectiles. However, at the following levels, the user becomes capable of perceiving strikes from a foe of an equal level to the rank they have learned. Therefore, a B rank ninja could strike a C rank user of this technique and the user would not be able to perceive them via this technique and lose the majority of the benefits, though their dodging would benefit from the heightened awareness nonetheless. The user may only learn this technique up to their character’s rank. Thus, a C rank character could only learn up to the C rank version of Nameru. Nameru is limited to threats within twenty meters of the foe, as anything that doesn’t enter that radius is beyond the senses of a human to perceive. However, threats are perceivable once they enter that range.
Limit: Must learn from a Gintsuki no Seikou Mai Master. Must know Hyouuryuu Yuki (Drifting Snow).
Hana Ninpou: Hana Fuujikomu no Kusari (Flower Ninja Art: Flower Entrapment Chain)
Rank: "C"
Skill: Clan Ninjutsu
Effect: Creates a chain of flower petals which is used to hold an opponent in place.
Special: Hand Seals
Drawback: Best performed when within a field of flowers. If the opponent is not standing upon the flowers, then the technique may still be used, but the petals will need to move towards the opponent, giving them greater ability to dodge. Weak to fire.
Description: Unlike most Ikebana techniques, this ability focuses entirely upon capturing and subduing an opponent rather than destroying them. Performing the required hand seals, the user will create a chain of flowers, which is capable of extending, at maximum, twenty meters, which is usually wrapped around the opponent's leg in order to chain them. Because of the chakra within it, the petals resist cutting unless from a strong source (B rank or higher attack) and will retain their formation unless severed or if the opponent has enough strength to break free. The user is capable of holding a Taijutsu Non-Specialist for up to three turns with this ability, a Taijutsu specialist for one and a half turns, a Taijutsu master can break out in half a turn.
Limit: Must be in the Ikebana Clan. Must know Puranto Ninpou: Haeru.
Koodori Retsu (Dancing Cold)
Rank: C
Skill: Taijutsu
Effect: The user strikes with their off-elbow while simultaneously dodging to the side.
Special: --
Drawback: The user ends up close to their foe.
Description: The user steps forward and far to the outside with their off-foot, leaning into the motion to let a strike slip by them without touching them. As they realign themselves, they deliver a punishing elbow-strike with their off-arm, driving it into the opponent’s armpit region. This strike leaves one standing nearly beside their opponent. The user than resumes the stance.
Limit: Must learn from a Gintsuki no Seikou Mai Master. Must know Tentou (To Invert).
Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers)
Rank: "B"
Skill: TaiJutsu
Effect: A dual strike technique that allows the user to bypass hardness while delivering a powerful strike.
Special: ---
Drawback: ---
Description: The Futae no Kiwami is a technique that focuses on allowing the full use of one's strength and power to be fully utilized at its maximum output. The Futae no Kiwami's principle aspects come from understanding that all matter bears a level of resistance, and that a single blow's impact is wasted upon meeting this resistance. From this, two blows are to be acted to fully transfer this impact. With the fist, the first blow, using the proximal interphalangeal joints of the hand, meets to absorb the object's initial resistance. The first hit allows the user to bypass +10 Hardness. Then, with folding the hand immediately to switch over to the proximal phalanx knuckles, delivers the final strike to the weakened object; in addition, the two hits are to be delivered at nearly the same time, with a few milliseconds interval. The 2nd strike deals 16 Armour Points of Damage per Class Level. The result is the complete destruction of the object (Can destroy overview Objects if it bypasses the Hardness), which has no more resistance to sustain itself and collapses into dust. Technique does double damage against inanimate objects while creating a crater 1/2 a meter per 16 Armour Points of Damage. User may relearn this technique multiple times. Each time learned allows the user to bypass an additional +2 Hardness while dealing +8 Armour Points of Damage per Class Level. May be performed once per movement.
Limit: Must Learn from a Master of Burēdono Kenseijin
Tsuyosa Ryuu: Futae-no-Kiwami: Sui (Mastery of Two Layers: Purity) x3
Rank: "B"
Skill: TaiJutsu
Effect: Mastery of the Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) allowing the user to perform with their body.
Special: ---
Drawback: Must be learned multiple times.
Description: Through the study of Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) with the fist the user has studied and mastered to utilize all of their body to perform Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers). When first learned user may perform Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) with both arms. By learning this Technique a 2nd time the user may perform the Jutsu with their legs. A 3rd and final time of learning allows the user to perform Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) with all of their body parts so long as they hit with one part before the other. Destructive Force of Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) applies no matter how the user performs the technique.
Limit: Must Learn from a Master of Burēdono Kenseijin. Must know Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers).
Tsuyosa Ryuu: Tou-ate (Distant Hit)
Rank: "B"
Skill: TaiJutsu
Effect: User propels a shockwave of the Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) through the ground.
Special: ---
Drawback: ---
Description: User performs Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) to the ground. It transmits the power of the attack through the ground, launching the destructive force in a straight line. The strike explodes in a distance depending on the user’s capabilities of Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) kicking up ground, debris and destructive force. The technique travels in a straight line 1 meter per 16 Armour Points of Damage, however it reduces damage 8 Armour Points of Damage per 1 meter traveled.
Limit: Must Learn from a Master of Burēdono Kenseijin. Must know Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers).
Havoc of the Society
Rank: "C"
Skill: Chakra Trait
Effect: Through countless hours studying vast libraries of Chakra power, they have learned how to cause greater damage to their foes.
Special: ---
Drawback: ---
Description: Whenever the user performs a Jutsu that deals damage, they gain +10 Armour Points in damage to the total damage dealt. This damage is considered Force damage regardless of the type of damage dealt by the Jutsu. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies
Elemental Pupil(Lightning)
Rank: "C"
Skill: Regional Trait
Effect: User has studied at the feet of the masters of Release Chakra, and so increased their own mastery of the elements.
Special: ---
Drawback: ---
Description: Choose one of the energy types, Ice, Lightning, or Fire. When performing a Jutsu of "D" Rank or higher that deals damage of their chosen energy type, the Jutsu does 10 Armour Points of additional damage of the same type. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies
Chidori Nagashi, 千鳥流し (One Thousand Birds Current)
Rank: "A"
Skill: NinJutsu
Effect: A variation on a regular Chidori, this jutsu allows the user to generate electrically charged chakra from his body, instead of just concentrating it in their hand. The electricity can be channeled anywhere, allowing the user to enhance their attacks or defend themself. As an offensive technique, because the electricity isn't focused, it doesn't kill on contact, only paralyzes. The Current can also be sent through the ground to attack opponents from their blind spot. The user can also channel the electricity through a sword increasing its overall strength and cutting power, as well as making the area cut numb.
Special: ---
Drawback: ---
Description: This technique does not have the same drawbacks as that of Chidori, 千鳥, "One Thousand Birds" do to the fact that the user concentrates the technique within their whole entire body to where it is not simply concentrated in one area. Whenever the user stabs, or takes hold of an opponent the user pulses the electrical currents into the opponent's body making them immobile, as well as paralyzed. The user is only capable of shooting this technique within the ground within the distance of twenty meters to hit against opponents all around to try and paralyze them as well by hitting blind spots. This technique is also capable of being produced to stop techniques within the Earth Realm of "B" Rank and lower which may occur within the distance of ten meters around the user. Any earth technique created outside this range is still capable of harming the user. For cutting power this technique is capable of making all cuts numb paralysing the section it cuts as well as increasing a blade technique by contact of sword by one rank.
Limit: Must know Chidori, 千鳥, "One Thousand Birds", Must know Sealess Chidori, 千鳥, "One Thousand Birds"
Tsuin Retsu (Twin Colds)
Rank: D
Skill: Taijutsu
Effect: The user drops their main-hand down while striking with the off-hand. The user then strikes unexpectedly with the main-hand.
Special: --
Drawback: --
Description: The user steps forward, feinting a punch with their main hand before dropping it and delivering a painful straight-punch with their off-hand. Suddenly, the main-hand shoots forward in a powerful straight-punch aimed for the foe’s head or solar plexus. The user then resumes the stance.
Limit: Must learn from a Gintsuki no Seikou Mai Master. Must know Nenten Retsu (Twisting Cold).