Lighting Petal Dojo Library
May 7, 2018 11:41:37 GMT -7
Post by Ryutatsu "Sakurai Sword" on May 7, 2018 11:41:37 GMT -7
The massive library of the Lightning Petal dojo was generally always under construction as it's master added onto it. Ryutatsu the dojo master was a firm believer of education as well as physical training. So here the students got to check out books to learn from. Two lots of books started the library with a focus on weapons and craft of battle. But other books litter the library to where responsible students could get at them.
Study/Office, Luxury
Rank: "S"
Type: Main, Room, 1.5 Stronghold Space, Room
Effect: A study is a room in a house which is used for paperwork, computer work, or reading.
Special: ---
Drawback: ---
Description: This room represents the ultimate in office luxury. A well-appointed waiting room features an exquisite couch and a polished wooden desk. The main office features another stuffed couch and a set of comfortable chairs arrayed around a marble topped desk. The walls are covered with fine art, including a portrait of the owner of the stronghold and any family he might have. Using this study provides a up to 4 characters a +1 circumstance bonus per Mastery Die when learning Academia Skills.
Limit: Must be created by a Construction Crafter.
Cost: 150,000 Ryo
Study/Office, Basic
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Room
Effect: A study is a room in a house which is used for paperwork, computer work, or reading.
Special: ---
Drawback: ---
Description: This space, also sometimes called a solar, comes complete with a desk, some shelves for books, a chair, and a closet for storage of things that should be close at hand, like paper, ink, and so on. The floor and furnishings are rough, but sturdy.
Limit: Must be created by a Construction Crafter.
Cost: 2,000 Ryo
Library, Basic
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Library
Effect: A collection of manuscripts, publications, and other materials for reading, viewing, listening, study, or reference.
Special: ---
Drawback: ---
Description: Plain wooden shelves of books fill this room, arranged in any manner you desire. One or two small tables allow people to read the books, and a single lectern allows you to read a book while standing. This library can hold up to 2 different lots of books on specific subjects. For example, it could contain books on religion and lore. Book Lots are not included in the library. The library component is not very useful unless books line the shelves. A book lot costs 250,000 Ryo and provides a +20 circumstance bonus on a specific Academia skill. Alternatively, the user can purchase a book lot of general topics, which costs 250,000 Ryo and provides a +10 circumstance bonus on all Academia checks. A book lot cannot be forged, nor crafted.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Book Lots: Expertise (Weapons (Simple, Martial, Exotic))
Leadership (Warfare (Tactics, Strategy, Siege, Maritime))
Rank: "S"
Type: Main, Room, 1.5 Stronghold Space, Room
Effect: A study is a room in a house which is used for paperwork, computer work, or reading.
Special: ---
Drawback: ---
Description: This room represents the ultimate in office luxury. A well-appointed waiting room features an exquisite couch and a polished wooden desk. The main office features another stuffed couch and a set of comfortable chairs arrayed around a marble topped desk. The walls are covered with fine art, including a portrait of the owner of the stronghold and any family he might have. Using this study provides a up to 4 characters a +1 circumstance bonus per Mastery Die when learning Academia Skills.
Limit: Must be created by a Construction Crafter.
Cost: 150,000 Ryo
Study/Office, Basic
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Room
Effect: A study is a room in a house which is used for paperwork, computer work, or reading.
Special: ---
Drawback: ---
Description: This space, also sometimes called a solar, comes complete with a desk, some shelves for books, a chair, and a closet for storage of things that should be close at hand, like paper, ink, and so on. The floor and furnishings are rough, but sturdy.
Limit: Must be created by a Construction Crafter.
Cost: 2,000 Ryo
Library, Basic
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Library
Effect: A collection of manuscripts, publications, and other materials for reading, viewing, listening, study, or reference.
Special: ---
Drawback: ---
Description: Plain wooden shelves of books fill this room, arranged in any manner you desire. One or two small tables allow people to read the books, and a single lectern allows you to read a book while standing. This library can hold up to 2 different lots of books on specific subjects. For example, it could contain books on religion and lore. Book Lots are not included in the library. The library component is not very useful unless books line the shelves. A book lot costs 250,000 Ryo and provides a +20 circumstance bonus on a specific Academia skill. Alternatively, the user can purchase a book lot of general topics, which costs 250,000 Ryo and provides a +10 circumstance bonus on all Academia checks. A book lot cannot be forged, nor crafted.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Book Lots: Expertise (Weapons (Simple, Martial, Exotic))
Leadership (Warfare (Tactics, Strategy, Siege, Maritime))
Legions of the Dead, The
Rank: "B"
Type: Main, Book, Reference
Effect: A book of the dead and how to fight the undead.
Special: ---
Drawback: ---
Description: Anonymous Page Count: 360 pgs. At one time, a relatively common tome among clerics (who used the information to fight undead) and necromancers (who used the information for their own purposes). The book details the different types of undead, the rituals used to create them, and the methods of hunting and destroying them. For the adventurer, the most useful section of the book includes information on identifying victims of undead attacks (particularly victims of vampires, who run the risk of become vampires themselves). The book grants a +2 competence bonus to both the Fortitude and Will Saves versus the special or supernatural attacks of undead creatures. The book can also be used as a general reference, much in the same way Creatures of Chaos and Mayhem is used. There is a 5% chance some piece of information is incorrect or flawed.
Limit: These items may be bought inside any Special Book Shop. 15% chance finding.
Cost: 25,000 Ryo
Grimoire Illusionatus
Rank: "A"
Type: Main, Book, Textbook
Effect: A grimoire making techniques of illusion application more difficult to see through.
Special: ---
Drawback: ---
Description: Picture Grimoire of Illusion. A dark blue leather bound book lined with bronze metallic corners. In the middle is an illusionist mask showing three visuals. Illusion Jutsus deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happen. Add +2 to the Difficulty for all Saves against Jutsus that have Illusion Applications. Moreover, it allows characters a +1 per Die Mastery when learning Ritual Lore (Deception).
Limit: These items may be bought inside any Special Book Shop. 10% chance finding.
Cost: 140,000 Ryo
Loremaster Encyclopedia: Volume X: Craftworks: Wooden
Rank: "B"
Type: Main, Book, Textbook
Effect: Encyclopedia book pertaining to crafting with wood.
Special: ---
Drawback: ---
Description: Page Count: 300 pages each. These books each focus on a specific group of crafts based on the materials used. Each book grants a +30 competence bonus to Craft checks that work in the specified materials. Moreover, the books are full of timesaving hints, reducing the time required to make items by +5 (Example: Base Crafting time is 1/3rd of item cost. This book improves crafting time by +5 making it 1/8 of item cost).
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 140,000 Ryo
Loremaster Encyclopedia: Volume XIV: Mental Acumen
Rank: "S"
Type: Main, Book, Textbook
Effect: Encyclopedia book pertaining to Analytical skills.
Special: ---
Drawback: ---
Description: Page Count: 680 pages. This book has the two-fold purpose of teaching the fundamentals of HOW to study, as well as making the reader more aware. It grants a +30 competence bonus to Investigate checks, and a +10 competence bonus to Observation. Moreover, once a person has read this book, he or she can add a +4 synergy bonus to the intelligence check to learn any other volume in the set. Moreover, it allows characters a +1 per Die Mastery when learning these Skills.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 140,000 Ryo
Grimoire Tempestus
Rank: "A"
Type: Main, Book, Textbook
Effect: A grimoire making techniques of evocation application more difficult to see through.
Special: ---
Drawback: ---
Description: Picture Grimoire of Evocation. A black leather book that looks vibrant in ruby red. The bounded area of the book is ruby red, the center is a circle surrounded in gold. Evocation Jutsus manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these Jutsus produce spectacular effects, and Evocation Jutsus can deal large amounts of damage. Add +2 to the Difficulty for all Saves against Jutsus that have Evocation Applications (This includes Releases, and Shape Transformation).
Limit: These items may be bought inside any Special Book Shop. 10% chance finding.
Cost: 140,000 Ryo
Ritual Book 200 pages
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo
Book: Almanac (Overview)
Rank: "C"
Type: Main, Book, Almanac
Effect: An annual calendar containing important dates and statistical information such as astronomical data and tide tables.
Special: ---
Drawback: ---
Description: An almanac is an annual publication that includes information such as weather forecasts, farmers' planting dates, tide tables, and tabular information in a particular field or fields often arranged according to the calendar etc. Astronomical data and various statistics are also found in almanacs, such as the times of the rising and setting of the sun and moon, eclipses, hours of full tide, stated festivals of churches, terms of courts, lists of all types, timelines, and more.
Limit: These items may be bought inside any Book Shop.
Cost: 2,500 Ryo
Ritual Book 400 pages (Book of the Vampire)
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 6,000 Ryo
Book: Encyclopedia (Overview)
Rank: "C"
Type: Main, Book, Encyclopedia
Effect: A book or set of books giving information on many subjects or on many aspects of one subject and typically arranged alphabetically.
Special: ---
Drawback: ---
Description: An encyclopedia is a type of reference work – a compendium holding a summary of information from either all branches of knowledge or a particular branch of knowledge. Encyclopedias are divided into articles or entries, which are usually accessed alphabetically by article name. Encyclopedia entries are longer and more detailed than those in most dictionaries. Generally speaking, unlike dictionary entries, which focus on linguistic information about words, encyclopedia articles focus on factual information to cover the thing or concept for which the article name stands.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo
Loremaster Encyclopedia: Volume XI: Gymnastics
Rank: "B"
Type: Main, Book, Textbook
Effect: Encyclopedia book pertaining to escaping.
Special: ---
Drawback: ---
Description: Page Count: 800 pages. This book explains all of the techniques to condition the body for stamina and flexibility. It grants a +20 competence bonus to Jump Good, and Escape Artist checks. The true value of this book is in its lessons on damage. It includes an entire chapter on how to soak up damage by bending or bracing the body in certain ways. This knowledge reduces the damage from physical attacks (such as weapons and claws) by 2 Armour Points. It has no impact on damage caused by Chakra sources, falling, crushing, etc.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 140,000 Ryo
Loremaster Encyclopedia: Volume VII: Craftworks: Gems and Stones
Rank: "B"
Type: Main, Book, Textbook
Effect: Encyclopedia book pertaining to crafting with gems and stones.
Special: ---
Drawback: ---
Description: Page Count: 300 pages each. These books each focus on a specific group of crafts based on the materials used. Each book grants a +30 competence bonus to Craft checks that work in the specified materials. Moreover, the books are full of timesaving hints, reducing the time required to make items by +5 (Example: Base Crafting time is 1/3rd of item cost. This book improves crafting time by +5 making it 1/8 of item cost).
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 140,000 Ryo
Encyclopedia of Plant Lore (Every Region)
Rank: "B"
Type: Main, Book, Textbook
Effect: A set of textbooks dedicated to the identification and cultivation process of all plant life.
Special: ---
Drawback: ---
Description: Page count 400 Pages: There is 1 Book per Region: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. There are a total of 16 Volumes. Each Volume discusses the identification and cultivation processes of each plant within the region. Each Volume gives a bonus to the Region it is dedicated to. This bonus is a +5 circumstance bonus to Plant Lore and Cultivation for Plants, and gives a +1 Circumstance bonus per Mastery Die when learning Plant Lore and Cultivation.
Limit: These items may be bought inside any Book Shop. 25% chance finding.
Cost: 15,200 Ryo
Loremaster Encyclopedia: Volume XXI: Psychology
Rank: "S"
Type: Main, Book, Textbook
Effect: Encyclopedia book pertaining to human studies.
Special:
Drawback:
Description: Page Count: 670 pages. This book explains in basic language the fundamentals of psychology. It grants a +20 competence bonus to Acting, Persuasion, Investigate, Intimidation, Psychology, and Sense Motive checks.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 140,000 Ryo
Essential Alchemy
Rank: "B"
Type: Main, Book, Textbook
Effect: A quintessential book on alchemy.
Special: ---
Drawback: ---
Description: By Darrissa of Thornheart Page Count: 340 pgs. This is considered the most detailed and accurate primer on Alchemy ever written, and is highly prized by both young alchemists and veterans alike. Darissa was a druid who befriended, and later fell in love with, a wizard who found himself lost in her woods. They married, and when they decided to start a family, moved to the town of Thornheart. Using both her knowledge of the natural world and her husband’s arcane understandings of alchemy, she eventually wrote the primer and used it as a teaching tool to earn extra income. She was eventually offered an opportunity by the Sage's Guild to oversee the instruction of young mages in alchemy, and the family moved to the Guild's headquarters. Using the book as a reference tool grants a +10 circumstance bonus to alchemy checks. It is of no use, however, to persons who do not have at least 1 Skill Point in the skill.
Limit: These items may be bought inside any Special Book Shop. 15% chance finding.
Cost: 25,000 Ryo
Rank: "B"
Type: Main, Book, Reference
Effect: A book of the dead and how to fight the undead.
Special: ---
Drawback: ---
Description: Anonymous Page Count: 360 pgs. At one time, a relatively common tome among clerics (who used the information to fight undead) and necromancers (who used the information for their own purposes). The book details the different types of undead, the rituals used to create them, and the methods of hunting and destroying them. For the adventurer, the most useful section of the book includes information on identifying victims of undead attacks (particularly victims of vampires, who run the risk of become vampires themselves). The book grants a +2 competence bonus to both the Fortitude and Will Saves versus the special or supernatural attacks of undead creatures. The book can also be used as a general reference, much in the same way Creatures of Chaos and Mayhem is used. There is a 5% chance some piece of information is incorrect or flawed.
Limit: These items may be bought inside any Special Book Shop. 15% chance finding.
Cost: 25,000 Ryo
Grimoire Illusionatus
Rank: "A"
Type: Main, Book, Textbook
Effect: A grimoire making techniques of illusion application more difficult to see through.
Special: ---
Drawback: ---
Description: Picture Grimoire of Illusion. A dark blue leather bound book lined with bronze metallic corners. In the middle is an illusionist mask showing three visuals. Illusion Jutsus deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happen. Add +2 to the Difficulty for all Saves against Jutsus that have Illusion Applications. Moreover, it allows characters a +1 per Die Mastery when learning Ritual Lore (Deception).
Limit: These items may be bought inside any Special Book Shop. 10% chance finding.
Cost: 140,000 Ryo
Loremaster Encyclopedia: Volume X: Craftworks: Wooden
Rank: "B"
Type: Main, Book, Textbook
Effect: Encyclopedia book pertaining to crafting with wood.
Special: ---
Drawback: ---
Description: Page Count: 300 pages each. These books each focus on a specific group of crafts based on the materials used. Each book grants a +30 competence bonus to Craft checks that work in the specified materials. Moreover, the books are full of timesaving hints, reducing the time required to make items by +5 (Example: Base Crafting time is 1/3rd of item cost. This book improves crafting time by +5 making it 1/8 of item cost).
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 140,000 Ryo
Loremaster Encyclopedia: Volume XIV: Mental Acumen
Rank: "S"
Type: Main, Book, Textbook
Effect: Encyclopedia book pertaining to Analytical skills.
Special: ---
Drawback: ---
Description: Page Count: 680 pages. This book has the two-fold purpose of teaching the fundamentals of HOW to study, as well as making the reader more aware. It grants a +30 competence bonus to Investigate checks, and a +10 competence bonus to Observation. Moreover, once a person has read this book, he or she can add a +4 synergy bonus to the intelligence check to learn any other volume in the set. Moreover, it allows characters a +1 per Die Mastery when learning these Skills.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 140,000 Ryo
Grimoire Tempestus
Rank: "A"
Type: Main, Book, Textbook
Effect: A grimoire making techniques of evocation application more difficult to see through.
Special: ---
Drawback: ---
Description: Picture Grimoire of Evocation. A black leather book that looks vibrant in ruby red. The bounded area of the book is ruby red, the center is a circle surrounded in gold. Evocation Jutsus manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these Jutsus produce spectacular effects, and Evocation Jutsus can deal large amounts of damage. Add +2 to the Difficulty for all Saves against Jutsus that have Evocation Applications (This includes Releases, and Shape Transformation).
Limit: These items may be bought inside any Special Book Shop. 10% chance finding.
Cost: 140,000 Ryo
Ritual Book 200 pages
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo
- False Portal
Rank: "S"
Type: Deception Ritual
Effect: User lays a nasty trap for those who would disturb their peace.
Special: To perform: 10 minutes; Duration: 24 hours (special)
Drawback: ---
Description: This ritual prevents teleportation into a specific area unless the Ritual User is higher Class Level than the Ritual User who performed False Portal. User's Deception Ritual Mastery determines the size of the area False Portal affects.
Novice: 2 meter radius
Average: 6 meter radius
Advanced: 10 meter radius
Expert: 16 meter radius
Master: 24 meter radius
False Portal shunts anyone attempting to teleport into this area to a new place the user chooses while performing the ritual. Creatures attempting to teleport into the area view it as they would normally when employing a teleportation ritual. If they watch another creature step through the portal, the creature appears to have safely traveled to the desired destination. Any creature about to step through the teleportation portal is entitled to an Observation check to detect the portal’s true destination. This check is opposed the Ritualist's Deception Ritual Skill check. When choosing the new destination, user is limited to places they have seen, and must exactly describe the location as they would if they were performing True Portal. The ritual lasts for 24 hours, but user can extend this duration by expending Chakra equal to Healing Hands (Moderate) every 24 hours to sustain it. User does not need to be in the same area or even on the same plane to sustain the effect. If the ritual’s effect is sustained without interruption for a year and a day, the effect becomes permanent.
Limit: Must be a Ritualist for Deception Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Book: Almanac (Overview)
Rank: "C"
Type: Main, Book, Almanac
Effect: An annual calendar containing important dates and statistical information such as astronomical data and tide tables.
Special: ---
Drawback: ---
Description: An almanac is an annual publication that includes information such as weather forecasts, farmers' planting dates, tide tables, and tabular information in a particular field or fields often arranged according to the calendar etc. Astronomical data and various statistics are also found in almanacs, such as the times of the rising and setting of the sun and moon, eclipses, hours of full tide, stated festivals of churches, terms of courts, lists of all types, timelines, and more.
Limit: These items may be bought inside any Book Shop.
Cost: 2,500 Ryo
Ritual Book 400 pages (Book of the Vampire)
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 6,000 Ryo
- Blood Hunger
Rank: "C"
Type: Augmentation
Effect: Target craves the taste of blood. Moreover, the Target needs to drink blood to survive.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 1 Augmentation Point. The Target must drain a pint of blood from a living creature once every 24 hours. Doing so is a movement, and the Target can only drain blood from a willing, helpless, or dying (but not dead) creature. The bitten creature takes normal damage from a bite attack plus an extra 10 points of Armour Points of damage from the blood loss. If the Target goes 24 hours without consuming blood, the Target loses 1d4 Movements. Drinking a pint of blood cures the ability damage caused by blood deprivation in 1d6 rounds. Ability damage caused by blood deprivation cannot be restored through natural healing. Target must have a Natural Bite attack to take this Augmentation.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
- Ultraviolet Allergy
Rank: "C"
Type: Augmentation
Effect: Ultraviolet light burns the user's flesh and causes it to ignite.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 3 Augmentation Points. Ultraviolet light (including direct sunlight) burns the user for 12 Armour Points of Fire damage per round and causes any light, flammable clothing they are wearing to ignite.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
- Achilles Heel
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
- Fangs
Rank: "C"
Type: Augmentation
Effect: Target's teeth are a Transmutation and can transform into vicious fangs.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 1 Augmentation Point. Target gains a vicious bite attack that deals piercing damage dependent on the Target's size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. The Target's bite is treated as a Natural Weapon. This Augmentation Ritual can be used in conjunction with the Acidic Saliva or Venomous Bite Augmentation Ritual.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
- Sleepless
Rank: "C"
Type: Augmentation
Effect: The Target has lost the need for sleep.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 1 Augmentation Point. This ritual augments the Target's brain allowing the Target no need of sleep. The Target no longer requires sleep. In fact the Target cannot sleep. However, the Target still needs rest, and are still subject to all of the other causes of fatigue.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
- Shock Absorber
Rank: "C"
Type: Augmentation
Effect: The Target is capable of surviving amazing falls by reducing the impact of the ground on their body.
Special: To perform: 12 Hours; Duration: Permanent
Drawback: ---
Description: Takes up 1 Augmentation Point. An augmentation performed on a target's body, creating a shock absorber which allows the Target to withstand from falling damage. When falling, the Target ignores falling damage from falls less than 30 meters. For attack damage the damage caused is reduced by 25%.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
- Confusion
Rank: "A"
Type: Augmentation
Effect: User is able to instill confusion in others and cause them to act randomly while they are under the user's thrall.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Takes up 4 Augmentation Points. User may affect 1 target within 3-meter-radius of the user. Targets of the user's Augmentation must succeed at a Will Save, of 10 + 2 per Class Level, or become confused for 1d4 rounds. Victims receive another Save each round to break free against the same Save. The target remains confused until they make a save or the time limit is met. While confused, the target acts randomly. Roll on the list below each round the target is confused to determine what the target does.
1-3 Attack closest target with most powerful attack
4-8 Move to a random direction
9-12 Do nothing and become flat-footed
13-15 Use random Augmentation on closest Target
16-18 Try to increase in elevation using whatever means at hand.
19-20Fall unconscious
User may use this Augmentation a number of times a day equal to 2 per Class Level.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
- Lifedrinker
Rank: "S"
Type: Augmentation
Effect: User gains the ability to drain the life forces of their opponents, sucking their energy to replenish their own health.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Takes up 6 Augmentation Points. Whenever the user makes an unarmed attack, they may elect to forego their normal unarmed damage and instead drain the target's energy. If the user elects to do so, the target undergoes Moderate Damage. IF the user successfully damages the target in this way, they gain temporary 9 Armour Points.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Book: Encyclopedia (Overview)
Rank: "C"
Type: Main, Book, Encyclopedia
Effect: A book or set of books giving information on many subjects or on many aspects of one subject and typically arranged alphabetically.
Special: ---
Drawback: ---
Description: An encyclopedia is a type of reference work – a compendium holding a summary of information from either all branches of knowledge or a particular branch of knowledge. Encyclopedias are divided into articles or entries, which are usually accessed alphabetically by article name. Encyclopedia entries are longer and more detailed than those in most dictionaries. Generally speaking, unlike dictionary entries, which focus on linguistic information about words, encyclopedia articles focus on factual information to cover the thing or concept for which the article name stands.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo
Loremaster Encyclopedia: Volume XI: Gymnastics
Rank: "B"
Type: Main, Book, Textbook
Effect: Encyclopedia book pertaining to escaping.
Special: ---
Drawback: ---
Description: Page Count: 800 pages. This book explains all of the techniques to condition the body for stamina and flexibility. It grants a +20 competence bonus to Jump Good, and Escape Artist checks. The true value of this book is in its lessons on damage. It includes an entire chapter on how to soak up damage by bending or bracing the body in certain ways. This knowledge reduces the damage from physical attacks (such as weapons and claws) by 2 Armour Points. It has no impact on damage caused by Chakra sources, falling, crushing, etc.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 140,000 Ryo
Loremaster Encyclopedia: Volume VII: Craftworks: Gems and Stones
Rank: "B"
Type: Main, Book, Textbook
Effect: Encyclopedia book pertaining to crafting with gems and stones.
Special: ---
Drawback: ---
Description: Page Count: 300 pages each. These books each focus on a specific group of crafts based on the materials used. Each book grants a +30 competence bonus to Craft checks that work in the specified materials. Moreover, the books are full of timesaving hints, reducing the time required to make items by +5 (Example: Base Crafting time is 1/3rd of item cost. This book improves crafting time by +5 making it 1/8 of item cost).
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 140,000 Ryo
Encyclopedia of Plant Lore (Every Region)
Rank: "B"
Type: Main, Book, Textbook
Effect: A set of textbooks dedicated to the identification and cultivation process of all plant life.
Special: ---
Drawback: ---
Description: Page count 400 Pages: There is 1 Book per Region: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. There are a total of 16 Volumes. Each Volume discusses the identification and cultivation processes of each plant within the region. Each Volume gives a bonus to the Region it is dedicated to. This bonus is a +5 circumstance bonus to Plant Lore and Cultivation for Plants, and gives a +1 Circumstance bonus per Mastery Die when learning Plant Lore and Cultivation.
Limit: These items may be bought inside any Book Shop. 25% chance finding.
Cost: 15,200 Ryo
Loremaster Encyclopedia: Volume XXI: Psychology
Rank: "S"
Type: Main, Book, Textbook
Effect: Encyclopedia book pertaining to human studies.
Special:
Drawback:
Description: Page Count: 670 pages. This book explains in basic language the fundamentals of psychology. It grants a +20 competence bonus to Acting, Persuasion, Investigate, Intimidation, Psychology, and Sense Motive checks.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 140,000 Ryo
Essential Alchemy
Rank: "B"
Type: Main, Book, Textbook
Effect: A quintessential book on alchemy.
Special: ---
Drawback: ---
Description: By Darrissa of Thornheart Page Count: 340 pgs. This is considered the most detailed and accurate primer on Alchemy ever written, and is highly prized by both young alchemists and veterans alike. Darissa was a druid who befriended, and later fell in love with, a wizard who found himself lost in her woods. They married, and when they decided to start a family, moved to the town of Thornheart. Using both her knowledge of the natural world and her husband’s arcane understandings of alchemy, she eventually wrote the primer and used it as a teaching tool to earn extra income. She was eventually offered an opportunity by the Sage's Guild to oversee the instruction of young mages in alchemy, and the family moved to the Guild's headquarters. Using the book as a reference tool grants a +10 circumstance bonus to alchemy checks. It is of no use, however, to persons who do not have at least 1 Skill Point in the skill.
Limit: These items may be bought inside any Special Book Shop. 15% chance finding.
Cost: 25,000 Ryo