Shogetsu Training Thread (T)
Jun 15, 2018 14:18:27 GMT -7
Post by Deleted on Jun 15, 2018 14:18:27 GMT -7
(This is my first training thread so im not sure if im doing this correctly, be sure to let me know if i do something wrong)
Jump Good
Rank: "E"
Skill: Sophisticated Skill
Effect: User can jump longer distances and survive from higher falls.
Special: ---
Drawback: ---
Description: Relevant Abilities: Might Skill. Die Rolls: 1 Die Roll. Check Requirement: Never. Jump Good is a skill to make jumps or to soften a fall. No Die Roll is needed for Jump Good. There is no Difficulty check with Jump Good. Normally targets may only jump horizontally or vertically 10 meters. All Jumps are assumed with a 6 meter straight line running start before jumping. If user does not run this distance Jump Good is cut in half. Jump good depends on user's Skill + 10 meter base Jump. Successful Jumps allows the user to land prone or any other variation. There are 2 types of Jumps. Long Jump and High Jump. Long Jump is a Horizontal Jump. At mid-point of the jump user's vertical height is equal to 1/4 of Horizontal Jump Distance. Every 5 skill points increases Base Jump by +2 meters. High Jump is a vertical leap. For every 5 skill points increase Base Jump by +1 meter. Base Falling distance is 10 meters. For every 5 skill points the user can increase their fall distance by +2 meters. For High Water Jump the user incurs -50 penalty when making a high jump out of water.
Limit: Must learn from Skills.
Skill mastery:10 (Novice)
Rank: "E"
Skill: Sophisticated Skill
Effect: User can jump longer distances and survive from higher falls.
Special: ---
Drawback: ---
Description: Relevant Abilities: Might Skill. Die Rolls: 1 Die Roll. Check Requirement: Never. Jump Good is a skill to make jumps or to soften a fall. No Die Roll is needed for Jump Good. There is no Difficulty check with Jump Good. Normally targets may only jump horizontally or vertically 10 meters. All Jumps are assumed with a 6 meter straight line running start before jumping. If user does not run this distance Jump Good is cut in half. Jump good depends on user's Skill + 10 meter base Jump. Successful Jumps allows the user to land prone or any other variation. There are 2 types of Jumps. Long Jump and High Jump. Long Jump is a Horizontal Jump. At mid-point of the jump user's vertical height is equal to 1/4 of Horizontal Jump Distance. Every 5 skill points increases Base Jump by +2 meters. High Jump is a vertical leap. For every 5 skill points increase Base Jump by +1 meter. Base Falling distance is 10 meters. For every 5 skill points the user can increase their fall distance by +2 meters. For High Water Jump the user incurs -50 penalty when making a high jump out of water.
Limit: Must learn from Skills.
Skill mastery:10 (Novice)
Shogetsu looks over the mountainscape as a cool breeze makes his loose robes move in the wind. This place is beautiful, and for him this is the perfect place to train as he grew up in a similar area. The young monk is standing on the ridge of a abyss 10 feet deep, and approximately 4 feet away from the other side. this entire area was full of holes and crevices. The perfect place to train jumping. He starts walking backwards, and stops 4 feet away from the edge as he prepares to take a mighty leap to the other side. He took a few seconds to prepare himself and his footing, and started sprinting as fast as he could. Upon reaching the edge he kicked himself of the ground with all his strength. While in the air he prepares himself for a proper landing, loosening up his legs to deal with the shock of the impact, as well as preparing his arms to catch himself in case he falls. A second later his feet hit the rock, he stumbles a bit because of the momentum he gathered with his sprint, after coming to his senses. He prepares a jump once again. And after his landing, again, leaping from cliff to cliff, constantly attempting to improve his jumping strength and precision. And slightly improving which each passing hour.