Circe's Thread [ closed | training ]
Sept 22, 2018 7:42:09 GMT -7
Post by neko bo beko on Sept 22, 2018 7:42:09 GMT -7
First Aid: Healing
Rank: "E"
Skill: Sophisticated Skill
Effect: User skilled at tending to the ailments of others.
Special: ---
Drawback: ---
Description: Relevant Abilities: Perception Skill. Die Rolls: 1 Die Roll. Check Requirement: Described. This skill allows the character to properly tend to the sick and injured. While some basic medical knowledge is inherent in this skill (to the extent such can be said to exist), the character’s role is to provide an optimal environment to facilitate the patient’s own recuperative abilities, by monitoring the patient and tending to his needs as required. The most basic need for any patient is food and drink. The nursing character ensures that the injured party is drinking sufficient fluids and provided with food that he can keep down (and in fact does so). Additional responsibilities include changing bandages, keeping watch for infections and excessive bleeding and applying cold compresses to relieve fever. First Aid providers can also perform critical care (a.k.a. battlefield medicine). If they can tend to a wound within an hour of it being inflicted (and make a successful Average difficulty skill check), their palliation restores 1 Armour Point of damage from that wound. Note that each individual wound may only be treated once - if the remedy is botched no subsequent aid is possible. Injured characters under the care of a First Aid provider (of at least Novice mastery) heal their wounds significantly faster, reducing the number of rest days required by one per category (a full day cannot be reduced below 1). When a caregiver becomes a Master of First Aid, he reduces the number of rest days required by two per category and can fractionalize days at the end of the healing process. Some practical applications of First Aid: Healing follow:
Limit: Must learn from Skills.post 1 of 36, 180TP to autolearnCirce Bloise had plenty tricks up her sleeve, and of these many tricks, she was actually particularly proud of her aptitude for the medical field. But having spent centuries locked away in that stupid egg contraption, she’s lost her touch. Her flow. Her expertise. That much she was sure of and... it’s disappointing, to say the least. But that doesn’t stop her! But then again, in many ways, it doesn’t exactly encourage her either. Instead, it merely drives her to essentially re-learn everything she knew at one point in her life. That went for everything of course, but most importantly, she was going to learn the ins and outs of human medicine and procedures once again.
0/5 TP || 0/125 SP