The Powers Collide [DE]
Sept 30, 2018 9:07:30 GMT -7
Post by yunaki on Sept 30, 2018 9:07:30 GMT -7
Leorian stood in the center of a grove within the forest.A small circular area with only grass amongst the surrounding 3m tall trees. The grove itself was 30x30m in diameter and no other distinguishing features. His strawhat sat on top of his head where it usually belonged. As usual he had on his full suit which was his trademark outfit. A black jacket over a red dress shirt with a black tie. Black pants that were rolled up past his knee topped off with shinobi boots. Leorian carried no weapons on his person as he never had any need for them. He was a pure fighter and killer with his fist and nothing more. That's how it should be in his line of work.
He had no particular reason to be here in the Land of Fire other than to retouch his root. But for now he would lie in wait and simply think and rest his mind. He was in no hurry as of the moment. Maybe something would come surprise him.
Traits
Supplementary
He had no particular reason to be here in the Land of Fire other than to retouch his root. But for now he would lie in wait and simply think and rest his mind. He was in no hurry as of the moment. Maybe something would come surprise him.
Traits
Resilient
Rank: "C"
Skill: Combat Trait
Effect: Growing up in a poor neighborhood or in the unforgiving wilds often forced the user to subsist on food and water from doubtful sources.
Special: ---
Drawback: ---
Description: User has built up their Constitution as a result of harsh environments, and gain a +1 Category in their Natural Resistance in Fortitude. Example: Non TaiJutsu Specialist is considered a TaiJutsu Specialist when determining their Natural Resistance in Fortitude. This does not increase beyond TaiJutsu Master. TaiJutsu Masters do not benefit from this Trait. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Beggar [+20 Pick-Pocket]
Rank: "C"
Skill: Heritage Trait
Effect: User lived on the streets among the worst of humanity, relying on charity or your thieving skills to survive.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among History, Local, Tracking, and Pick-Pocket. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User chooses between having +10 bonus on Disguise and Forgery, or Heritage Bonus +30 Temporary Armour Points. User has a +5 competence bonus on History, Local, and Sleight of Hand. User gains a +1 bonus to Fortitude. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Thug [+20 Intimidate]
Rank: "C"
Skill: Heritage Trait
Effect: User was a killer, a brute, or a bully, capable of doing anything to get what they wanted.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Appraisal, History, Intimidate, Local, and Tracking. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains a Heritage bonus on +10 Armour Points in Unarmed damage, or Heritage bonus on +30 Temporary Armour Points. In addition user gains a +1 bonus on all Fortitude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Combat Trait
Effect: Growing up in a poor neighborhood or in the unforgiving wilds often forced the user to subsist on food and water from doubtful sources.
Special: ---
Drawback: ---
Description: User has built up their Constitution as a result of harsh environments, and gain a +1 Category in their Natural Resistance in Fortitude. Example: Non TaiJutsu Specialist is considered a TaiJutsu Specialist when determining their Natural Resistance in Fortitude. This does not increase beyond TaiJutsu Master. TaiJutsu Masters do not benefit from this Trait. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Beggar [+20 Pick-Pocket]
Rank: "C"
Skill: Heritage Trait
Effect: User lived on the streets among the worst of humanity, relying on charity or your thieving skills to survive.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among History, Local, Tracking, and Pick-Pocket. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User chooses between having +10 bonus on Disguise and Forgery, or Heritage Bonus +30 Temporary Armour Points. User has a +5 competence bonus on History, Local, and Sleight of Hand. User gains a +1 bonus to Fortitude. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Thug [+20 Intimidate]
Rank: "C"
Skill: Heritage Trait
Effect: User was a killer, a brute, or a bully, capable of doing anything to get what they wanted.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Appraisal, History, Intimidate, Local, and Tracking. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains a Heritage bonus on +10 Armour Points in Unarmed damage, or Heritage bonus on +30 Temporary Armour Points. In addition user gains a +1 bonus on all Fortitude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Supplementary
Uncanny Dodge
Rank: “B”
Skill: Supplementary
Effect: The user is no longer be flat-footed.
Special: –-
Drawback: –-
Description: The user can react to danger before their senses would normally allow them to do so. They cannot be caught flat-footed, nor do they lose any Defensive benefits if the attacker is invisible. The user still loses their Defensive benefits if they are immobilized. A user with this ability can still lose their Defensive Abilities if an opponent successfully uses a feint attack. If the user already knows Uncanny Dodge from a different source, they may automatically learn Improved Uncanny Dodge.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)
Improved Uncanny Dodge
Rank: “A”
Skill: Supplementary
Effect: The user can no longer be flanked.
Special: –-
Drawback: –-
Description: This defense denies an opponent the ability to sneak attack the character by flanking them, unless the opponent has at least 4 more Class Points than the target does. Class Points is the invisible number found in between Class Levels.
0 to 500 Training Points there is 1 Class Point every 100 Training Points.
500 to 1,500 Training Points there is 1 Class Point every 200 Training Points.
1,500 to 3,000 Training Points there is 1 Class Point every 300 Training Points.
3,000 to 5,500 Training Points there is 1 Class Point every 500 Training Points.
5,500 to Infinite Training Points there is 1 Class Point every 800 Training Points.
Example: User has Improved Uncanny Dodge with 535 Training Points. An opponent with 900 Training Points can still perform Sneak Attacks while flanking the User. Example: User has Improved Uncanny Dodge with 1,660 Training Points. An opponent with 2,100 Training Points cannot perform Sneak Attacks while flanking the user.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron). Must know Uncanny Dodge.
Indomitable Fortitude [X2]
Rank: "C" (Special, See Description)
Skill: Supplementary
Effect: User has gained mastery over their own fortitude power.
Special: ---
Drawback: May learn at a maximum of 6 times.
Description: Each time learned the user gains 1 extra point to their Fortitude. When the user learns this technique the 1st 2 times they train as a regular "C" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "C" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "C" Rank Jutsu +20 Training Points. This technique stacks with other Fortitude bonuses.
Limit: Universal TaiJutsu Technique.
Rank: “B”
Skill: Supplementary
Effect: The user is no longer be flat-footed.
Special: –-
Drawback: –-
Description: The user can react to danger before their senses would normally allow them to do so. They cannot be caught flat-footed, nor do they lose any Defensive benefits if the attacker is invisible. The user still loses their Defensive benefits if they are immobilized. A user with this ability can still lose their Defensive Abilities if an opponent successfully uses a feint attack. If the user already knows Uncanny Dodge from a different source, they may automatically learn Improved Uncanny Dodge.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)
Improved Uncanny Dodge
Rank: “A”
Skill: Supplementary
Effect: The user can no longer be flanked.
Special: –-
Drawback: –-
Description: This defense denies an opponent the ability to sneak attack the character by flanking them, unless the opponent has at least 4 more Class Points than the target does. Class Points is the invisible number found in between Class Levels.
0 to 500 Training Points there is 1 Class Point every 100 Training Points.
500 to 1,500 Training Points there is 1 Class Point every 200 Training Points.
1,500 to 3,000 Training Points there is 1 Class Point every 300 Training Points.
3,000 to 5,500 Training Points there is 1 Class Point every 500 Training Points.
5,500 to Infinite Training Points there is 1 Class Point every 800 Training Points.
Example: User has Improved Uncanny Dodge with 535 Training Points. An opponent with 900 Training Points can still perform Sneak Attacks while flanking the User. Example: User has Improved Uncanny Dodge with 1,660 Training Points. An opponent with 2,100 Training Points cannot perform Sneak Attacks while flanking the user.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron). Must know Uncanny Dodge.
Indomitable Fortitude [X2]
Rank: "C" (Special, See Description)
Skill: Supplementary
Effect: User has gained mastery over their own fortitude power.
Special: ---
Drawback: May learn at a maximum of 6 times.
Description: Each time learned the user gains 1 extra point to their Fortitude. When the user learns this technique the 1st 2 times they train as a regular "C" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "C" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "C" Rank Jutsu +20 Training Points. This technique stacks with other Fortitude bonuses.
Limit: Universal TaiJutsu Technique.