First Try
Mar 21, 2019 12:01:24 GMT -7
Post by KoKoKo on Mar 21, 2019 12:01:24 GMT -7
Zeitol returned to his work shop, in his hand a sack containing the basic material he needed in order to work on the necklaces he had planned. With a crystal copy of the Yukikagé's neck this piece was going to be the perfect fit for her, with a back up ready just in case too. Taking the crystal copy, he readied his tools, placing the copy in a box and manipulating his crystal release to form the exact shape of the mold he wanted before filling it around with sand. The sand would then be pressed down and forced to fill every crack and crevice, this design was going to be his best one yet.
19762.5/ 685 = 29 (28.85) posts
Gem Cutting 125
Jeweler 125
Base Cost: 7,800 + 40,000 + 16,000 = 63,800 * 1.5 = 95,700
95,700 + 48,000 (perfected (Master craft = free master craft) = 143,700
143,700 / 8 = 17,962.5
(Journey man = 1/6th of cost + Chosen Medium = 1/7th + Efficient Crafter = 1/8th)
17,962.5 + 1,800 = 19,762.5
(2,000 - 10% - Grandmaster Craftsman)
Cutting Corners but Not Quality
Double Order
Master of the Craft - Instant Roll 100 (Doubled to 200)
Savant +10
Clan Crafter +10
Commoner +45 (20 + 5*class level)
Fine Arts +25
Autodidact +10
Chakra Affinity +25
Craft Training +25
Crafters Touch +25
Craftsman + 10
Fast Item Creation + 130
Efficient Crafter + 10
Grandmaster at Work + 25
Master of the Craft + 75
Skill Focus + 30
Professional Craftsman + 30
Refined Skill Focus + 10
Total: 685 per post
Tune Tools - Using Crystal tools so no negative
Jewelry - Necklace
Rank: "C"
Type: Secondary/Main, 50 per Slot, Fancy, Medium, Jewelry
Effect: Personal Ornaments, such as necklaces, rings, or bracelets, that are typically made from or contain jewels and precious metal.
Special: ---
Drawback: ---
Description: The price of jewelry varies wildly by its quality. Many cultures, particularly nomads, consciously use jewelry as a form of portable wealth, most notably with belts and bangles made from coins. A commoner's ornaments may only be worth a few silver pieces, an artisan's a few gold pieces, and a merchant's a few platinum pieces, while nobles rarely wear jewelry worth less than 78,000 Ryo. Starter Jewelry cost 1 Precious Metal Piece of material. For example a simple gold ring will cost material equal to 780 Ryo (or 1 Gold Piece). A simple silver ring will cost material equal to 78 Ryo (or 1 Silver Piece). Same math can be applied to other Jewelry such as necklaces, bracelets, brooches, and etc. Crowns base cost however are 100 Precious Metal Pieces of material, or 78,000 Ryo for a simple gold crown (100 Gold Pieces). Jewelry may cost more (Note: Crowns are considered Main Items). If gems are applied, the cost of Jewelry goes up. To calculate the cost of Jewelry, take all material cost and add 50% to the total.
Limit: These types of items may be bought inside any Jewelry Shop.
Cost: Various
Tame the Savage Beast
Rank: "B"
Skill: Supplementary
Effect: User can apply a Calming effect to their weapon.
Special: ---
Drawback: ---
Description: Equipment Type: Any. The Artisan's Ability to create has reached the point that they can start to create items that give an emotional response to people that see or use them. This ability is only limited to Calming the audience. Any that perceives the item that has had this ability crafted into it must roll a Will Save 10 + 2 per Artisan's Class Level + Impeccable Will at time of creation, or be Calmed as per Calm Emotions Jutsu as long as they can perceive the item in question, to a maximum of 5 minutes per Class Level. At this point the target can make another save. Any made save against this effect renders the target immune to this effect from this item for 24 hours. Once the item is complete, the item is ready for use. +2,000 Ryo to Crafting Time.
Limit: Must be an Artisan.
19762.5/ 685 = 29 (28.85) posts
Gem Cutting 125
Jeweler 125
Base Cost: 7,800 + 40,000 + 16,000 = 63,800 * 1.5 = 95,700
95,700 + 48,000 (perfected (Master craft = free master craft) = 143,700
143,700 / 8 = 17,962.5
(Journey man = 1/6th of cost + Chosen Medium = 1/7th + Efficient Crafter = 1/8th)
17,962.5 + 1,800 = 19,762.5
(2,000 - 10% - Grandmaster Craftsman)
Cutting Corners but Not Quality
Double Order
Master of the Craft - Instant Roll 100 (Doubled to 200)
Savant +10
Clan Crafter +10
Commoner +45 (20 + 5*class level)
Fine Arts +25
Autodidact +10
Chakra Affinity +25
Craft Training +25
Crafters Touch +25
Craftsman + 10
Fast Item Creation + 130
Efficient Crafter + 10
Grandmaster at Work + 25
Master of the Craft + 75
Skill Focus + 30
Professional Craftsman + 30
Refined Skill Focus + 10
Total: 685 per post
Tune Tools - Using Crystal tools so no negative
Jewelry - Necklace
Rank: "C"
Type: Secondary/Main, 50 per Slot, Fancy, Medium, Jewelry
Effect: Personal Ornaments, such as necklaces, rings, or bracelets, that are typically made from or contain jewels and precious metal.
Special: ---
Drawback: ---
Description: The price of jewelry varies wildly by its quality. Many cultures, particularly nomads, consciously use jewelry as a form of portable wealth, most notably with belts and bangles made from coins. A commoner's ornaments may only be worth a few silver pieces, an artisan's a few gold pieces, and a merchant's a few platinum pieces, while nobles rarely wear jewelry worth less than 78,000 Ryo. Starter Jewelry cost 1 Precious Metal Piece of material. For example a simple gold ring will cost material equal to 780 Ryo (or 1 Gold Piece). A simple silver ring will cost material equal to 78 Ryo (or 1 Silver Piece). Same math can be applied to other Jewelry such as necklaces, bracelets, brooches, and etc. Crowns base cost however are 100 Precious Metal Pieces of material, or 78,000 Ryo for a simple gold crown (100 Gold Pieces). Jewelry may cost more (Note: Crowns are considered Main Items). If gems are applied, the cost of Jewelry goes up. To calculate the cost of Jewelry, take all material cost and add 50% to the total.
Limit: These types of items may be bought inside any Jewelry Shop.
Cost: Various
Tame the Savage Beast
Rank: "B"
Skill: Supplementary
Effect: User can apply a Calming effect to their weapon.
Special: ---
Drawback: ---
Description: Equipment Type: Any. The Artisan's Ability to create has reached the point that they can start to create items that give an emotional response to people that see or use them. This ability is only limited to Calming the audience. Any that perceives the item that has had this ability crafted into it must roll a Will Save 10 + 2 per Artisan's Class Level + Impeccable Will at time of creation, or be Calmed as per Calm Emotions Jutsu as long as they can perceive the item in question, to a maximum of 5 minutes per Class Level. At this point the target can make another save. Any made save against this effect renders the target immune to this effect from this item for 24 hours. Once the item is complete, the item is ready for use. +2,000 Ryo to Crafting Time.
Limit: Must be an Artisan.