Ready for Review
May 8, 2019 10:04:07 GMT -7
Post by poem on May 8, 2019 10:04:07 GMT -7
Lady of The Seas
Basic Information
Name: Yseult of Avalon
Bloodlimit: None
Height: 5' 7"
Weight: 145 lbs
Age: 19
Gender: Female
Alignment: Neutral, True
Birth Country: Fire
Village: Unaffiliated
Specialties
Medical / Clan Specialist
Nin / Tai Non Spec
Equipment
Primary Equipment
Rope, Silk (Overview)
Rank: "C" [1 Bundle]
Type: Main, Slashing, Soft Weapon
Effect: Rope made out of soft silk.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Silk Rope comes in all thickness. The rope is a length of silk, twisted or braided together to improve strength for pulling and connecting. It has tensile strength but is too flexible to provide compressive strength. Rope is thicker and stronger than similarly constructed cord, line, string, and twine. When using Silk Rope over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Silk Rope under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,050 Ryo per Bundle, 270 Ryo per Meter
Crossbow, Pistol (Overview)
Rank: "C"
Type: Main, Piercing, Crossbow
Effect: A short bow made of more than one material.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +4 Amour Points of Weapon Damage. The Range Increment of this weapon is 25 meters. May be used in Mounted Combat. Takes 1 Movement to reload. Pistol Crossbows zip bolts with dead-on accuracy at incredibly short range. Powerful hand-held bolt launchers. Normally used for vermin or killing at close range. Pistol Crossbows are compact and are small weapons for easy concealment.
Limit: These items may be bought inside any Hunting Shop.
Cost: 4,000 Ryo
8,050 Ryo spent
Sacred Lance of the Seas: Free with Trait
Polearm, Masterwork
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +10 Amour Points of Damage. A large weapon normally longer than 1.2 m (4 feet). These weapons are only suitable for melee combat and cannot be used for ranged combat. Examples of a Polearm: Nagamaki, Naginata, Quarterstaff, and Glaive. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 12,000 Ryo
Secondary Equipment
Compass (Overview) x 1
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles.
Special: ---
Drawback: ---
Description: A compass relies on the Earth's magnetic field to determine the direction of magnetic north. A compass grants its user a +10 circumstance bonus to Direction Sense checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Manacles, Chain (Overview) x 1
Rank: "C"
Type: Secondary, 1 per Slot, Gadget, Mechanical, Manacle
Effect: Handcuffs separated by a chain to keep the target bound.
Special: ---
Drawback: ---
Description: Handcuffs are restraints designed to lock 2 limbs-normally the wrists-of a prisoner together. They fit any medium-size or small human or other individual that has an appropriate body structure. These heavy-duty cuffs have hardness 10, 10 armour points, with an open lock of very difficult or escape artist extremely difficult. For the same cost, you can buy handcuffs for a Small creature. For a Large creature, manacles cost +100% the indicated amount, and for a Huge creature, +500% times the indicated amount. Gargantuan, Colossal, Diminutive, and Fine creatures can be held only by specially made handcuffs, which cost +1,000% times the indicated amount. A creature can use Escape Artist to slip free with a -60 to user's Skill.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each
Combination Lock, Tiny (Overview) x 1
Rank: "S"
Type: Secondary, 8 per Slot, Gadget, Mechanical, Lock
Effect: A combination lock is a type of lock in which a sequence of numbers or symbols is used to open the lock.
Special: ---
Drawback: ---
Description: A combination lock is a type of padlock in which a sequence of numbers or symbols is used to open the lock. The sequence may be entered using a single rotating dial which interacts with several disks or cams, by using a set of several rotating disks with inscribed numerals which directly interact with the locking mechanism. Types range from inexpensive 3-digit luggage locks to high-security safes. Unlike a regular padlock, combination locks do not use keys. Combination locks are normally 1.875 inches wide by 1.875 inches high and 1 inch long. To Lock Pick the user must listen for falling tumblers to assist when trying to search for the combination. Since Combination Locks do not have keys they automatically impose a -40 on the user's Lock Picking skill. Combination locks have 1 lock; add the cost of the lock to the cost of the quality of the lock found in lock qualities.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 16,000 Ryo per Slot, or 2,000 Ryo Each
Padlock, Large (Overview) x 1
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Mechanical, Lock
Effect: Padlocks are portable locks with a shackle that may be passed through an to protect property from unauthorized use, theft, vandalism, or even harm.
Special: ---
Drawback: ---
Description: A padlock is composed of a body, shackle, and a locking mechanism. The typical shackle is a "U" shaped loop of metal that encompasses what is being secured by the padlock, most padlock shackles either swing away or slide out of the padlock body when in the unlocked position. Unusually designed padlocks may include a straight, circular, or flexible shackles. Some shackles split apart and come together to lock and unlock. Integrated locking mechanisms directly engage the padlock's shackle with the tumblers. Large Padlocks normally can fit in a scroll sized slot and are up to 8 inches tall while being 2.5 by 2.5 inches in size. Padlock difficulty is dependent only on the Lock Quality. Padlocks have 1 lock; add the cost of the lock to the cost of the quality of the lock found in lock qualities.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
Apparel
Courtier Dress: Total Cost: 4,000 Ryo
Boots: Total Cost: 1,200
Dress
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A dress is a garment consisting of a skirt with an attached bodice.
Special: ---
Drawback: ---
Description: A one-piece garment for a woman or girl that covers the body and extends down over the legs. Dresses are more often worn by women and girls. The hemlines of dresses vary depending on the whims of fashion and the modesty or personal taste of the wearer. Dresses have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Courtier's Clothing
Rank: "B"
Type: Main, Slot Holder, 0 per Slot, Clothing
Effect: Clothing of stature. Those who are wealthy and that of noble ability tend to wear Courtier's Clothing.
Special: ---
Drawback: Cannot be used with Fire-Resistant Clothing and Peasant Clothing.
Description: Courtier's clothing is clothing tailored into whatever fashion happens to be current in front of nobles of that region. Anyone trying to influence nobles or courtiers while wearing street dress will have a hard time of it (-10 penalty on Charisma skill checks to influence such individuals). User must wear a complete outfit to not have any penalties to Charisma skills (shirt, pants, boots). If the user is wearing a Courtier's outfit while without jewelry (Semi-Precious to True Gems), the user will look like an out-of-place commoner.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: +300% to Base Ryo per Article of Clothing.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,200 Ryo per Pair.
Waist Pack: Total Cost: 1,400
Pack, Waist
Rank: "C"
Type: Main, Slot Holder, 7 Slots, Wearable Container
Effect: An enlarged pouch that fits tightly around your waist.
Special: ---
Drawback: ---
Description: Picture A wearable container can hold up to 7 slots. The waist pack can be worn in 1 of 4 ways: It can be attached to the bottom of a Patrol Pack by passing the stiffened webbing straps with the female side release buckles through the 4 webbing keepers on the bottom of the patrol pack. It can be attached directly to a tactical Vest taking up 3 Pouch Slots. by utilizing the stiffened webbing tabs on back woven in the corresponding slots on the back of the Tactical Vest. It can be carried in the "stand alone" configuration by utilizing the attached 2 inch wide waist belt. This method allows the user to rotate the waist pouch around in front to easily access the contents of the pack without removing a Patrol Pack or a Tactical Vest. When not used in this mode, the attached waist belt is stowed into the tunnel on back of the waist pack. It can be attached directly to the Main Pack by passing the side release buckle and straps through the webbing below the claymore pouch on the main pack.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,400 Ryo Each.
Character Depth
Personality
She is a kind person. She was raised in social, if a bit domineering situations, and has adapted to them. She enjoys helping others, and enjoys human company when she can get it. As a result, she can become restless in isolation. Her heart begins to yearn for human faces if she goes too long without seeing them. Her tendency to wax poetic can mark her as a bit of Romantic. The failings of the human heart are not often obvious to her, at least not at first.
Her noble upbringing has left her with a sense of pride, albeit a broken one. She does not feel she can control her own fate – if she could, she would have chosen something different. On the other hand, she sees her destiny as a sort of guaranteed greatness. It is preordained that her actions are noble. This causes her to light up when others see her this way, but not to be able to shift very easily into a position of humility. A little bit of flattery is a very easy way to her heart.
Appearance
She is a fair woman all in all. Her skin is exceptionally pale. Her hair, which she keeps long, flowing down towards her waist, has the slightest hint of blue to it. This brings out the deeper, ocean blue of her eyes. Her figure is overall relatively strong, although her height is not particularly slight for a young woman. She carries some weight, particularly in her legs and chest, from the labor she has practiced performing at the forge.
The outfit which she wears most often is an exceptionally crafted one made in accordance with ancient tradition. It is a silk gown, with lace and a satin accent pieces here and there. It is low cut in her chest, but sleeved. On her arms she wears the symbol of the prophecy, and the Sanctuary of Avalon. Despite the ornate frills of the dress, it is a precise fit, tailored just for her, and does not interfere much with her movements. The skirt of the dress is designed to be drawn back, so it can get out of the way.
She wears a veil which matches her overall color scheme, although she cannot wear it when working even the most ceremonial of jobs. The lance she carries is a relic of her family's. It is a long spear, nearly eight feet long, with a curved, golden-colored head. An ornate pattern of carved metal, designed to seem to swirl, stretches down the shaft, and a slightly indent marks a place for the forehand. The back hand is meant to reach along the smooth shaft towards the butt of the stick.
Background
Yseult was born to a family of high-ranking, in an aristocracy far away. The day of her birth was a fortuitous one. She was born on the thousandth anniversary of the founding of the city. There was a prophecy about such a child, and her being of noble birth fueled the excitement around this. Her childhood was a greatly celebrated one. Mentors and tutors came from all over. They taught her, during this time, the language of the fey. She was showered with gifts, and hailed as the chosen one. But this prophecy conferred responsibility and power in equal measure.
Around the time she turned eight, she began to understand exactly what this meant. She lived in beauty for a simple reason. When her time came, she would be cast out into the world to do something very important. Her family had not yet taught her of the other legends associated with her coming, but she knew that something unusual was coming. Her mentors tried not to look nervous when she asked questions, but she could read between the lines. This phase of trying to understand what was, but not getting anywhere lasted four years.
On her twelfth birthday, she was told what was to happen. She was to be the keeper of an ancient sanctuary in the sea. Some day, a man was to appear to her, and she would have to be ready to aid him. Only through her help could he restore the world to balance, and drive off the evils of the night. To her, this prophecy felt abstract, but the deadly seriousness with which her family took it told her she had no choice but to comply. She focused on her studies, and was introduced to a specific craft – working the blade. When the time came, prophecy said, she was to forge an unmatched sword for the prophesied one to wield.