A Lapse of Judgment [Revamp]
May 25, 2019 19:57:49 GMT -7
Post by Defiant on May 25, 2019 19:57:49 GMT -7
These bellow slots are for misclaneous, universal and other random required partition. Ritualist: Restoration - 170TP Gentle Repose (10TP) Rank: "C" Type: Restoration Ritual Effect: User's practiced hands perform the Ritual fast enough to preserve the body for a later performance of Raise Dead. Special: To perform: 1 hour; Duration: Special Drawback: --- Description: User's practiced hands perform the Ritual fast enough to preserve the body for a later performing of Raise Dead. This ritual is performed on an adjacent corpse. It quintuples the time the corpse can lie dead and still be affected by Raise Dead or a similar ritual. Gentle Repose also protects the corpse from being raised as an undead creature for 150 days. Limit: Must be a Ritualist for Restoration Rituals. Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo Gentle Repose Seal Rank: "C" Skill: Onkeijutsu Effect: A Seal that allows the user to release the power performed by Gentle Repose. Special: ---- Drawback: After 1 Year the Seal loses all ability forcing user to perform the Ritual again. Description: The duration of this seal quintuples the time the corpse can lie dead and still be affected by Raise Dead or a similar Ritual after performing the Seal. Performing the Seal takes up handseals equal to rank of Jutsu. This is a Touch based seal; meaning user must touch the target in order to place the seal on them. Performing this Seal uses up the Ritual; meaning user must perform the ritual again in order to perform the Seal. The seal appears and stays on the target's body until it disappears after the duration. Limit: Must know Gentle Repose Ritual. Simbul’s Conversion (10TP) Rank: "C" Type: Restoration Ritual Effect: Taking a moment to breathe and concentrate intently on your powers, user converts Chakra energy into curing. Special: To perform: 1 minute; Duration: 1 hour Drawback: --- Description: Favoured by Ritualists accustomed to long battles and constant warfare, Simbul's Conversion allows an individual to convert Chakra techniques into healing reserves. The Simbul taught this ritual to many of her apprentices, and it has since become widely employed as an emergency resource. After performing this ritual, the user sacrifices any amount of Chakra and regain it as healing reserves. User cannot exceed their normal maximum amount of Chakra per day. The amount of Chakra sacrificed as Healing Reserves works as the Medical Regeneration Technique Tree. Limit: Must be a Ritualist for Restoration Rituals. Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo Simbul’s Conversion Seal Rank: "C" Skill: Fūinjutsu Effect: A Seal that allows the user to release the power performed by Restore Senses. Special: ---- Drawback: --- Description: The duration of this seal is 1 hour after performing the Seal. Performing the Seal takes up handseals equal to rank of Jutsu. This is a Touch based seal; meaning user must touch the target in order to place the seal on them or onto one self. Performing this Seal uses up the Ritual; meaning user must perform the ritual again in order to perform the Seal. The seal appears and stays on the target's body until it disappears after the duration. Limit: Must know Simbul’s Conversion Ritual. Black's Embalming (10TP) Rank: "C" Type: Restoration Ritual Effect: A ritual allowing the user to keep a corpse from decaying up to 1 full year. Special: To perform: 2 hours; Duration: Instantaneous Drawback: --- Description: A Medic named Black studied anatomy and delved deeper into the arcane art of embalming with this ritual than most achieved in a lifetime. Upon completion of the ritual, the user makes a "Difficult" Restoration Ritual skill check. Success indicates the ritual increases the time it takes for a corpse to decay to 1 full year. If the corpse it is performed upon becomes undead within 24 hours of the ritual's completion, it will also will receive certain additional benefits depending on the user's Mastery of Restoration Ritual. Advanced: The undead receives a permanent +5 Armour Points in Damage with TaiJutsu Attacks or +1 movement. Expert: In addition to the above result, target gains +10 to Academia Skills, +1 to Saves, +5 Armour Points in Damage with TaiJutsu Attacks, or +1 movement. Master: The undead receives a permanent +5 Armour Points in Damage with TaiJutsu Attacks or +1 movement; In addition to the above results. Limit: Must be a Ritualist for Restoration Rituals. Must know Gentle Repose. Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo Black's Embalming Seal Rank: "C" Skill: Onkeijutsu Effect: A Seal that allows the user to release the power performed by Black's Embalming. Special: ---- Drawback: --- Description: The duration of this seal is Instantaneous after performing the Seal. Performing the Seal takes up handseals equal to rank of Jutsu. This is a Touch based seal; meaning user must touch the target in order to place the seal on them. Performing this Seal uses up the Ritual; meaning user must perform the ritual again in order to perform the Seal. The seal's strength is dependent on the ritual when first performed. Example: If the user is Advanced in Restoration Ritual and performed Black's Embalming then the Seal retains the power of ritual as Advanced. If the user increases their knowledge in Restoration Ritual after performing the Ritual the seal's power does not change. The seal appears and stays on the target and stays until 1 year has passed. Limit: Must know Black's Embalming Ritual. Cleansing (10TP) Rank: "C" Type: Restoration Ritual Effect: With a few minutes’ effort, the user cleanses the patient’s wounds and make them ready for treatment, vastly reducing the chance of infection or other complications. Special: To perform: 10 minutes; Duration: 24 hours or 24 hours after Seal use Drawback: --- Description: By cleaning wounds, removing infections, and dulling pains, this ritual makes it much easier to treat the target with medicine. The effects of the ritual depends on the user's First Aid: Healing Skill Mastery. The target receives all benefits associated with the user's Mastery and all lower applicable results. Advanced: +25 Endurance bonus to the target when a First Aid: Healing check is made to treat the target. Expert: Improves the disease track of any diseases infected the target by one state, but cannot cure the disease. Master: +50 Endurance bonus to the target when a First Aid: Healing check is made to treat the target. Also, the target’s appearance is improved as all signs of injury or illness are removed for the duration of the ritual. A target may only benefit from this ritual once every 24 hours. Limit: Must be a Ritualist for Restoration Rituals. Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo Cleansing Seal Rank: "C" Skill: Onkeijutsu Effect: A Seal that allows the user to release the power performed by Cleansing. Special: ---- Drawback: --- Description: The duration of this seal is 24 hours after performing the Seal. Performing the Seal takes up handseals equal to rank of Jutsu. This is a Touch based seal; meaning user must touch the target in order to place the seal on them or onto one self. Performing this Seal uses up the Ritual; meaning user must perform the ritual again in order to perform the Seal. The seal's strength is dependent on the ritual when first performed. Example: If the user is Advanced in First Aid: Healing Skill and performed Cleansing then the Seal retains the power of ritual as Advanced. If the user increases their knowledge in First Aid: Healing Skill after performing the Ritual the seal's power does not change. The seal appears and stays on the target's body until it disappears after the duration. Limit: Must know Cleansing Ritual. Detect Ailment (10TP) Rank: "C" Type: Restoration Ritual Effect: User can detect ailments. Special: To perform: 10 minutes; Duration: Instantaneous Drawback: --- Description: User can see it sitting there, a disease eating away at his stomach. For now it’s minor, but you know in time it will grow out of control. This ritual allows the user to detect an abnormal ailment affecting a single target. The target must remain immobile for the duration of the Seal or performance of the Ritual, but does not need to be a willing participant. User's Restoration Ritual Lore mastery determines if there is an ailment on the target, and possibly the type and severity of the ailment. The Ritual defines an ailment as something outside the normal occurrence for that body type, such as a curse, disease, or ongoing effect. This ritual reveals all ailments upon the target. The ritual does not reveal how to cure any ailments found. Average: Type of Ailment; disease, poison, possession, curse, etc. Advanced: How severe is the ailment; already in second stage of disease, been possessed for 8 days, etc. Expert: Specific name of ailment; Mummy Rot, possessed by the Ghost of Albinok, etc. Master: Course of ailment; time until next state change, duration left, etc. Limit: Must be a Ritualist for Restoration Rituals. Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo Detect Ailment Seal Rank: "C" Skill: Onkeijutsu Effect: A Seal that allows the user to release the power performed by Detect Ailment. Special: ---- Drawback: --- Description: The duration of this seal is Instantaneous after performing the Seal. Performing the Seal takes up handseals equal to rank of Jutsu. This is a Touch based seal; meaning user must touch the target in order to place the seal on them. Performing this Seal uses up the Ritual; meaning user must perform the ritual again in order to perform the Seal. The seal's strength is dependent on the ritual when first performed. Example: If the user is Advanced in Restoration Ritual and performed Detect Ailment then the Seal retains the power of ritual as Advanced. If the user increases their knowledge in Restoration Ritual after performing the Ritual the seal's power does not change. The seal appears and stays on the target's body until it disappears after the effects. Limit: Must know Detect Ailment Ritual. Cure Disease (10TP) Rank: "C" Type: Restoration Ritual Effect: Even the most horrid affliction disappears in response to the user's healing touch. Special: To perform: 10 minutes; Duration: Instantaneous Drawback: --- Description: The Cure Disease ritual wipes away a single disease afflicting the subject, whether the disease is active or still incubating. The subject is completely cured and loses any negative side effects and symptoms of the disease. This ritual is physically taxing to the recipient; if used on an injured character, it can even kill them. Upon completing this ritual, make a First Aid: Healing skill check, using the Rank of the disease as a penalty to this check (+10 to Check from "C" Rank Rituals, +10 per additional Rank). The result indicates the amount of damage the target takes. Assuming the character survives, this damage can be healed normally. Failed by 50 or more: Death Failed by 49 to 40: Damage equal to Critical Failed by 39 to 30: Damage equal to Serious Failed by 29 to 20: Damage equal to Moderate Failed by 19 to 10: Damage equal to Light Failed by 9 to 1: Damage equal to Minor Success: No Damage If the user knows that their subject is suffering from multiple diseases, user must choose which one this ritual will cure. Otherwise, the ritual affects whichever single disease the user knows about. The user learns the Disease Rank when they begin the ritual, and at that point you can choose not to continue, without expending any components. Limit: Must be a Ritualist for Restoration Rituals. Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo Cure Disease Seal Rank: "C" Skill: Onkeijutsu Effect: A Seal that allows the user to release the power performed by Cure Disease. Special: ---- Drawback: --- Description: The duration of this seal is Instantaneous after performing the Seal. Performing the Seal takes up handseals equal to rank of Jutsu. This is a Touch based seal; meaning user must touch the target in order to place the seal on them. Performing this Seal uses up the Ritual; meaning user must perform the ritual again in order to perform the Seal. When performing the Seal, the user makes a First Aid: Healing check with the same Skill Level as they were when first performing the Ritual; meaning if User gains better Skill Mastery after performing the Ritual, the new number does not apply. The seal appears and stays on the target's body until it disappears after the effects. Limit: Must know Cure Disease Ritual. Delay Affliction (10TP) Rank: "C" Type: Restoration Ritual Effect: With effort and focus, the user prevents an ally from suffering the effects of their ailment, for now. Special: To perform: 30 minutes; Duration: Special Drawback: --- Description: Delay Affliction puts a single enduring effect, any of those affected by Remove Affliction, on hold for a period determined by the ritualist's Mastery Level. Until that time is up, the target acts in all ways as though they were not affected by the affliction. Upon completing this ritual, use the user's Restoration Ritual Lore mastery in determining the length of the Delay Average: 1 day Advanced: 3 days Expert: 1 week Master: 2 weeks Limit: Must be a Ritualist for Restoration Rituals. Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo Delay Affliction Seal Rank: "C" Skill: Onkeijutsu Effect: A Seal that allows the user to release the power performed by Delay Affliction. Special: ---- Drawback: --- Description: The duration of this seal is Instantaneous after performing the Seal. Performing the Seal takes up handseals equal to rank of Jutsu. This is a Touch based seal; meaning user must touch the target in order to place the seal on them. Performing this Seal uses up the Ritual; meaning user must perform the ritual again in order to perform the Seal. The seal's strength is dependent on the ritual when first performed. Example: If the user is Advanced in Restoration Ritual and performed Delay Affliction then the Seal retains the power of ritual as Advanced. If the user increases their knowledge in Restoration Ritual after performing the Ritual the seal's power does not change. The seal appears and stays on the target's body until it disappears after the duration of the effects. Limit: Must know Delay Affliction Ritual. Remove Affliction (10TP) Rank: "C" Type: Restoration Ritual Effect: User undoes a curse, enchantment, or madness that afflicts their subject. Special: To perform: 1 hour; Duration: Instantaneous Drawback: --- Description: Remove Affliction wipes away a single enduring effect afflicting the subject. The ritual can remove curses, effects such as Charm or Domination, and Fear, Confusion, Insanity, Polymorph, and Petrification effects. All effects of the curse or other effect end. This ritual is physically taxing to the recipient; if used on an injured character, it can even kill them. Upon completing this ritual, make a First Aid: Healing skill check, using the Rank of the disease as a penalty to this check (+10 to Check from "C" Rank Rituals, +10 per additional Rank). The result indicates the amount of damage the target takes. Assuming the character survives, this damage can be healed normally. Failed by 50 or more: Death Failed by 49 to 40: Damage equal to Critical Failed by 39 to 30: Damage equal to Serious Failed by 29 to 20: Damage equal to Moderate Failed by 19 to 10: Damage equal to Light Failed by 9 to 1: Damage equal to Minor Success: No Damage User can use this ritual on an unwilling subject (usually, a former ally who is under some enemy’s influence), but the user will have to restrain someone unwilling to undergo the ritual. If the user knows that their subject is suffering from multiple enduring effects, user must choose which one this ritual will remove. Otherwise, it affects whichever one affliction the user knows about. User learns the affliction Rank when they begin the ritual, and the user can choose not to continue, without expending any components (for example, if the user determines the affliction is too powerful for them to remove). Limit: Must be a Ritualist for Restoration Rituals. Must know Delay Affliction Ritual. Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo Remove Affliction Seal Rank: "C" Skill: Onkeijutsu Effect: A Seal that allows the user to release the power performed by Remove Affliction. Special: ---- Drawback: After 1 Year the Seal loses all ability forcing user to perform the Ritual again. Description: The duration of this seal is Instantaneous after performing the Seal. Performing the Seal takes up handseals equal to 1 round. This is a Touch based seal; meaning user must touch the target in order to place the seal on them. Performing this Seal uses up the Ritual; meaning user must perform the ritual again in order to perform the Seal. When performing the Seal, the user makes a First Aid: Healing check with the same Skill Level as they were when first performing the Ritual; meaning if User gains better Skill Mastery after performing the Ritual, the new number does not apply. The seal appears and stays on the target's body until it disappears after the effects. Limit: Must know Remove Affliction Ritual. Restore Senses (10TP) Rank: "C" Type: Restoration Ritual Effect: The Recipient of this ritual's effects immediately becomes aware of a rapid inundation of sensory experiences previously denied them. Special: To perform: 10 minutes; Duration: Instantaneous Drawback: --- Description: The recipient of this ritual’s effects immediately becomes aware of a rapid inundation of sensory experiences previously denied them, as its long-impaired senses become fully functional once again. The Restore Senses ritual restores any and all impaired senses in a single target, including curing blindness, deafness, loss of smell or scent ability, numbness (loss of touch sensation), or loss of taste, whether the effect was caused by Chakra or mundane effects. The ritual does not restore sensory organs (such as eyes or tongue) that have been lost, but will repair them if they are damaged. A second application of this ritual can then be used to make the organs functional. Limit: Must be a Ritualist for Restoration Rituals. Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo Restore Senses Seal Rank: "C" Skill: Onkeijutsu Effect: A Seal that allows the user to release the power performed by Restore Senses. Special: ---- Drawback: --- Description: The duration of this seal is Instantaneous after performing the Seal. Performing the Seal takes up handseals equal to 1 round. This is a Touch based seal; meaning user must touch the target in order to place the seal on them. Performing this Seal uses up the Ritual; meaning user must perform the ritual again in order to perform the Seal. The seal appears and stays on the target's body until it disappears after the effects. Limit: Must know Restore Senses Ritual. Heal (80TP) Rank: "A" Type: Restoration Ritual Effect: The green healing energies flow through the body in front of the user, and the user watches as every wound closes up in a few moments. Special: To perform: 1 hour; Duration: Instantaneous Drawback: --- Description: The Heal ritual allows the target to spend a single Healing Hands (Moderate) worth of Chakra to heal by 4 Healing Hands (Moderate). If the target has no Chakra to spend, user may spend their own Chakra in its stead. Limit: Must be a Ritualist for Restoration Rituals. Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo Heal Seal Rank: "A" Skill: Fūinjutsu Effect: A Seal that allows the user to release the power performed by Heal. Special: ---- Drawback: --- Description: The duration of this seal is Instantaneous after performing the Seal (The time it takes for all Healing to complete is equal to 4 continuous Healing Hands (Moderate) according to the user's Handseals abilities). Performing the Seal takes up handseals equal to rank of Jutsu. This is a Touch based seal; meaning user must touch the target in order to place the seal on them or onto one self. Performing this Seal uses up the Ritual; meaning user must perform the ritual again in order to perform the Seal. The seal appears and stays on the target's body until it disappears after the effects. Limit: Must know Heal Ritual. Ritualist: Restoration Placeholder 1/13 for |