Chasing winter [mission, NDE, private].
Jan 1, 2020 3:14:55 GMT -7
Post by Marii K. Kazeraikou on Jan 1, 2020 3:14:55 GMT -7
[Enter Marii and NPC Anbu]
The female checked her weapon pouch first. It contained 6 kunais, 15 hira shurikens, 2 smoke grenades, 2 hikari bombs, a multi-tool, 2 thermal capsules, 2 speedy healing herbs, 11 exploding tags, 40 senbons and a pair of goggles with camera.
Next was her field pack. This contained 6 kunais, a military ration pill, a gas mask with filter B, 2 dokas, a six inch flashlights, 3 voice-recording marbles, a wireless radio, a motion sensor with handheld surveillance monitor, a gas mask filter “C”, a lensatic compass, a rebar splint, a torsion wrench, a half-diamond pick, a hook pick, a ball pick, a rake pick, a glass cutter and 5 exploding pouches.
Marii looked across the field. A blanket of ivory snow covered the trees and grass. Daiki circled above her. The only human nearby was the ANBU agent. He was hiding behind a nearby spruce by using a camouflage jutsu.
"Ninpo! Kage bunshin!" muttered the young woman. Five clones popped out of nowhere. She turned on her ryuugan. "We got some plants to look for. Turn on your ryuugan and your henge" ordered the Raikage.
All of them activated their bloodlimit. Next, they transformed. Kage bunshin number one turned into a boy. Clone number two transformed into a cute girl. The third clone now looked like an old man. Kage bunshin number four now looked like a teenager girl. Lastly was the seemingly old woman.
"I want both boys to go east. The two girls going west. Us old ladies are going north" informed the woman. Each pair then got a piece of paper with the name of their plant. They distance between each pair was no more than 50 feet.
First up was the two guys. They were ten feet apart to stay safe. One looked behind the trees to look for the plant. The seemingly older clone checked the open areas. No spot would go unnoticed in their search.
The girls were in the trees. Each of them were covering a half-circle area. They were 15 feet apart. It would not look out of place due to their age. Having chakra fueling their eyes helped quite a lot in their search.
"We got the hardest one. However, we need it for the village" muttered the brunette. Her clone gave her a reassuring smile. The duo glanced behind some trees. The game was on...
The female checked her weapon pouch first. It contained 6 kunais, 15 hira shurikens, 2 smoke grenades, 2 hikari bombs, a multi-tool, 2 thermal capsules, 2 speedy healing herbs, 11 exploding tags, 40 senbons and a pair of goggles with camera.
Next was her field pack. This contained 6 kunais, a military ration pill, a gas mask with filter B, 2 dokas, a six inch flashlights, 3 voice-recording marbles, a wireless radio, a motion sensor with handheld surveillance monitor, a gas mask filter “C”, a lensatic compass, a rebar splint, a torsion wrench, a half-diamond pick, a hook pick, a ball pick, a rake pick, a glass cutter and 5 exploding pouches.
Marii looked across the field. A blanket of ivory snow covered the trees and grass. Daiki circled above her. The only human nearby was the ANBU agent. He was hiding behind a nearby spruce by using a camouflage jutsu.
"Ninpo! Kage bunshin!" muttered the young woman. Five clones popped out of nowhere. She turned on her ryuugan. "We got some plants to look for. Turn on your ryuugan and your henge" ordered the Raikage.
All of them activated their bloodlimit. Next, they transformed. Kage bunshin number one turned into a boy. Clone number two transformed into a cute girl. The third clone now looked like an old man. Kage bunshin number four now looked like a teenager girl. Lastly was the seemingly old woman.
"I want both boys to go east. The two girls going west. Us old ladies are going north" informed the woman. Each pair then got a piece of paper with the name of their plant. They distance between each pair was no more than 50 feet.
First up was the two guys. They were ten feet apart to stay safe. One looked behind the trees to look for the plant. The seemingly older clone checked the open areas. No spot would go unnoticed in their search.
The girls were in the trees. Each of them were covering a half-circle area. They were 15 feet apart. It would not look out of place due to their age. Having chakra fueling their eyes helped quite a lot in their search.
"We got the hardest one. However, we need it for the village" muttered the brunette. Her clone gave her a reassuring smile. The duo glanced behind some trees. The game was on...
Kage bunshin number 1 and 3:
Everfresh Grass
Rank: ""
Type: Common, Tiny, Herb
Effect: Bane of the undead, this grass is filled with life and lust for survival.
Special: Preparation: ---; Duration: 5 rounds
Drawback: ---
Description: This short and thick grass grows abundantly on forest floors, particularly near the outskirts of the forests, where the tall trees give way to the plains and grasslands. Some of these stubby grasses carry on their tips a brush with thick bristles, each bristle containing thousands of seeds along its length. The everfresh grass derives its name from the fact that even after cut, it can still sprout roots wherever it lands, and even in the harshest circumstances. The thick stalks are filled with stored nutrients and water, ensuring that the grass can survive most environmental conditions. It is believed that the ancient forests hold the secrets of life, and everfresh grass is often experimented with in an attempt to see if the grass holds the key to life. Some say that creatures that merely eat the grass tend to live longer, although attempting to verify these claims is difficult at best. Everfresh grass is a virile plant, filled with life and lust for survival. As such, it is a bane against all things undead. Any character wielding a stalk containing an intact brush, and succeeding at a melee attack with the brush against an undead creature, infuses the undead creature with the life and seeds of the grass. The seeds sprout almost immediately on contact, burrowing into the undead flesh and fighting against the undeath, slowly attempting to destroy it. Any undead creature struck by everfresh grass suffers from the presence of the life-filled grass and takes 10 Armour Points of damage per round. The effect lasts for 5 rounds. Everfresh grass can strike incorporeal undead as if it were a ghost-touch weapon. Only those brushes with a distinctive brown tinge have enough seeds to affect undead creatures.
Availability: Year Round; Region: Any Region; Identification: Very Difficult; Cultivation: Very Difficult
Limit: Must know Botany for Any Region. 65% chance in finding.
Cost:
Everfresh Grass
Rank: ""
Type: Common, Tiny, Herb
Effect: Bane of the undead, this grass is filled with life and lust for survival.
Special: Preparation: ---; Duration: 5 rounds
Drawback: ---
Description: This short and thick grass grows abundantly on forest floors, particularly near the outskirts of the forests, where the tall trees give way to the plains and grasslands. Some of these stubby grasses carry on their tips a brush with thick bristles, each bristle containing thousands of seeds along its length. The everfresh grass derives its name from the fact that even after cut, it can still sprout roots wherever it lands, and even in the harshest circumstances. The thick stalks are filled with stored nutrients and water, ensuring that the grass can survive most environmental conditions. It is believed that the ancient forests hold the secrets of life, and everfresh grass is often experimented with in an attempt to see if the grass holds the key to life. Some say that creatures that merely eat the grass tend to live longer, although attempting to verify these claims is difficult at best. Everfresh grass is a virile plant, filled with life and lust for survival. As such, it is a bane against all things undead. Any character wielding a stalk containing an intact brush, and succeeding at a melee attack with the brush against an undead creature, infuses the undead creature with the life and seeds of the grass. The seeds sprout almost immediately on contact, burrowing into the undead flesh and fighting against the undeath, slowly attempting to destroy it. Any undead creature struck by everfresh grass suffers from the presence of the life-filled grass and takes 10 Armour Points of damage per round. The effect lasts for 5 rounds. Everfresh grass can strike incorporeal undead as if it were a ghost-touch weapon. Only those brushes with a distinctive brown tinge have enough seeds to affect undead creatures.
Availability: Year Round; Region: Any Region; Identification: Very Difficult; Cultivation: Very Difficult
Limit: Must know Botany for Any Region. 65% chance in finding.
Cost:
Kage bunshin number 2 and 4:
Angel Trumpet
Rank: ""
Type: Uncommon, Large, Herb
Effect: A toxic plant that can be used to create hallucinogenic tea.
Special: Preparation: ---; Duration: ---
Drawback: ---
Description: This ornament plant grows about 15 feet tall and has large white or peach colored flowers, the very aroma of which can be intoxicating. Breathing heavily and repeatedly of the flower's fragrance can cause mild, temporary symptoms such as disorientation and headache. All parts of the angel's trumpet are toxic including the flowers, seeds, bark, leaves, and roots. Eating this plant causes blurred vision, disorientation, headache, mild nausea, fever, intense thirst, hallucinations, cardiovascular disturbance, burning, and possibly coma. This plant is sometimes brewed into a tea and used as an intoxicant.
Availability: Year Round; Region: Forest/Grassland/Hill; Identification: Easy; Cultivation: Easy
Limit: Must know Botany for Forest/Grassland/Hill Regions. 60% chance in finding.
Cost:
Angel Trumpet
Rank: ""
Type: Uncommon, Large, Herb
Effect: A toxic plant that can be used to create hallucinogenic tea.
Special: Preparation: ---; Duration: ---
Drawback: ---
Description: This ornament plant grows about 15 feet tall and has large white or peach colored flowers, the very aroma of which can be intoxicating. Breathing heavily and repeatedly of the flower's fragrance can cause mild, temporary symptoms such as disorientation and headache. All parts of the angel's trumpet are toxic including the flowers, seeds, bark, leaves, and roots. Eating this plant causes blurred vision, disorientation, headache, mild nausea, fever, intense thirst, hallucinations, cardiovascular disturbance, burning, and possibly coma. This plant is sometimes brewed into a tea and used as an intoxicant.
Availability: Year Round; Region: Forest/Grassland/Hill; Identification: Easy; Cultivation: Easy
Limit: Must know Botany for Forest/Grassland/Hill Regions. 60% chance in finding.
Cost:
Kage bunshin number 5 and Marii:
Elven Redwood
Rank: "S"
Type: Uncommon, Huge, Tree
Effect: Wood from this tree is claimed to be as strong as mithral.
Special: Preparation: Special; Duration: Special
Drawback: ---
Description: One of the hardest softwoods known to any creature, Elven Redwood raises the bar for indestructibility. It is a beautiful and rich red color and valued for its mirror like sheen that it takes on when properly polished. Almost as hard as mithral and exceptionally resistant to all but the most powerful supernatural diseases, Elven Redwood is one of the most expensive and highly prized of all the woods. Elves rarely cut down full trees, however, instead pruning a few branches for use when building their homes in and around the trees. The wood needs to be specially treated when harvested or it will keep growing. Untreated furniture made out of elven redwood has started growing again after being exposed to water. Elves tend to guard the process to deter those who would seek to harvest the wood for profit. The wood is also too inflexible to be used in bows, but makes exceptional bludgeoning weapons and shields, as well as natural armours. Any weapon crafted from Elven Redwood adds +1 to weapon damage due to the item’s exceptional strength. These bonuses stack with any additional bonuses for masterwork items. Weapons and armor made of Elven Redwood weight about 2/3rd the weight of their metal counterparts. Hardness: 14; Armour Points/Inch: 28; Armour Class: -2. Elven Redwood produces 600,000 Ryo worth of material cost for items. Elven Redwood items cost 2.5x normal price.
Availability: Year Round; Region: Forest; Identification: Very Difficult; Cultivation: Average
Limit: Must know Botany for Forest Regions. 25% chance in finding.
Cost: 75,000 Ryo Per Tree; 600,000 Ryo per Tree (Material)
Elven Redwood
Rank: "S"
Type: Uncommon, Huge, Tree
Effect: Wood from this tree is claimed to be as strong as mithral.
Special: Preparation: Special; Duration: Special
Drawback: ---
Description: One of the hardest softwoods known to any creature, Elven Redwood raises the bar for indestructibility. It is a beautiful and rich red color and valued for its mirror like sheen that it takes on when properly polished. Almost as hard as mithral and exceptionally resistant to all but the most powerful supernatural diseases, Elven Redwood is one of the most expensive and highly prized of all the woods. Elves rarely cut down full trees, however, instead pruning a few branches for use when building their homes in and around the trees. The wood needs to be specially treated when harvested or it will keep growing. Untreated furniture made out of elven redwood has started growing again after being exposed to water. Elves tend to guard the process to deter those who would seek to harvest the wood for profit. The wood is also too inflexible to be used in bows, but makes exceptional bludgeoning weapons and shields, as well as natural armours. Any weapon crafted from Elven Redwood adds +1 to weapon damage due to the item’s exceptional strength. These bonuses stack with any additional bonuses for masterwork items. Weapons and armor made of Elven Redwood weight about 2/3rd the weight of their metal counterparts. Hardness: 14; Armour Points/Inch: 28; Armour Class: -2. Elven Redwood produces 600,000 Ryo worth of material cost for items. Elven Redwood items cost 2.5x normal price.
Availability: Year Round; Region: Forest; Identification: Very Difficult; Cultivation: Average
Limit: Must know Botany for Forest Regions. 25% chance in finding.
Cost: 75,000 Ryo Per Tree; 600,000 Ryo per Tree (Material)
Missions I am taking:
Name: Growing plants.
Rank: “C” Rank.
IIC Length: 2 days IIC.
Difficulty: Moderate.
Objective: Find an herb for the village. Minimum amount of herbs to be given in is one, the maximum is three. NB: It can’t be an herb that the village has more than 20 of!
Description: The new Raikage wants to increase the diversity of herbs in the research facility. Common herbs which are easy to experiment on should encourage shinobis to learn more about them. What you need to do is to find some herbs we don't have. After you've dug them up, turn them in at the Raikage tower.
Personnel requirements: 1-3 shinobis of any rank.
Reward: 28,000 Ryo for each completion (26,000 ryo for a non-nin).
Name: Animals of the farthing wood.
Rank: “C” Rank.
IIC Length: 2 days.
Difficulty: Moderate.
Objective: Find a female and a male common animal of three different species.
Description: Our wildlife section could need some variety. We would like you to find common animals from the forests, grasslands, coastal or rural areas. This can be an extra income source. Common small to medium sized animals such as squirrels, owls, cod fish or stags are preferred. You need to catch AT LEAST a male plus a female of three different species!
Personnel requirements: 1-3 shinobis. Genins can take this mission alone.
Reward: 28,000 Ryo for each completion (25,000 ryo for a non-nin).
Name: Growing plants.
Rank: “C” Rank.
IIC Length: 2 days IIC.
Difficulty: Moderate.
Objective: Find an herb for the village. Minimum amount of herbs to be given in is one, the maximum is three. NB: It can’t be an herb that the village has more than 20 of!
Description: The new Raikage wants to increase the diversity of herbs in the research facility. Common herbs which are easy to experiment on should encourage shinobis to learn more about them. What you need to do is to find some herbs we don't have. After you've dug them up, turn them in at the Raikage tower.
Personnel requirements: 1-3 shinobis of any rank.
Reward: 28,000 Ryo for each completion (26,000 ryo for a non-nin).
Name: Animals of the farthing wood.
Rank: “C” Rank.
IIC Length: 2 days.
Difficulty: Moderate.
Objective: Find a female and a male common animal of three different species.
Description: Our wildlife section could need some variety. We would like you to find common animals from the forests, grasslands, coastal or rural areas. This can be an extra income source. Common small to medium sized animals such as squirrels, owls, cod fish or stags are preferred. You need to catch AT LEAST a male plus a female of three different species!
Personnel requirements: 1-3 shinobis. Genins can take this mission alone.
Reward: 28,000 Ryo for each completion (25,000 ryo for a non-nin).
Jutsus and skills used [Marii]:
Light step.
Rank: “B” Rank.
Skill: Supplementary.
Effect: User picks their way nimbly through even the most dangerous and uneven terrain.
Special: ---
Drawback: ---
Description: User can ignore the effects of difficult terrain in natural environments, as if they were normal terrain.
Limit: Must learn from universal miscellaneous.
Henge no jutsu (Transformation technique).
Rank: “E” Rank.
Skill: Ninjutsu.
Effect: A technique used to change into people other than oneself, but also has the ability to change into animals, plants, and even inanimate objects like weapons.
Special: “Handseals”.
Drawback: Unable to change into any size category larger than the user. May not change into anything that is smaller than tiny size category (1 foot). Unable to change their voice. Unable to change their sense of smell. Unable to change their chakra signature. Once the user is hit this technique is dispelled.
Description: Using this technique, the user assumes the form of a creature of same
size category as they are or smaller. User may freely designate the specifics of his new form
(such as height, weight, hair texture and color, skin tone, etc.) User doesn't change their movements, nor handseals speed. In the new form user keeps all their normal abilities unless they use a limb or body part that doesn't exist within the current form. This means the user cannot use any technique unless the body form allows it. User may create equipment so the new form may carry so long as they are not complicated items, or use chakra (Master crafted items, gadgets, explosives, summoning scrolls, etc). User is not automatically proficient in them and their physical strength is not the same as the item. Any part of the body or piece of equipment that is separated from the whole reverts to its true form. Technique lasts 10 minutes per class level.
Limit: Universal ninjutsu technique.
Ryuugan (Dragon eye).
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: The power of the ryuugan doujutsu is unleashed, allowing the user to see the elements of lightning, air and water up to a certain distance and increase general seeing distance of one's eyes.
Special: ---
Drawback: Cannot see out of natural line of sight, takes a negligible amount of chakra to maintain. Cannot pierce genjutsu.
Description: The second stage of the Kazeraikou doujutsu forces a temporary change of the user's eyes. The iris and pupil of the eye become one and change to a color decided at the first awakening depending on their mood. The color is like a cloud and swirls around the user's eye when looking around. Small lines of white will flash across the eyes like lightning bolts and continually do so as long as the eye is active. Also a slight glow of the eyes illuminate in the dark at this point. With the second stage of the ryuugan doujutsu unleashed, it allows the user to see the elements of lightning, air and water up to one's viewing parameters. One's natural sight is also enhanced giving the capability of 4 x zoom capabilities. The user sees the elements as three new, vibrant, and opaque colors that mesh perfectly with their normal vision, giving the user the ability to see the three elements without hindering their normal vision in the slightest. Of course normal vision can hinder this special sight, as the user cannot see through walls or other things as normal.
Limit: Must be a Kazeraikou. Must have raiton, fuuton and suiton releases. Must have chibi ryuugan.
Defensive throw.
Rank: “S” Rank.
Skill: Taijutsu/supplementary.
Effect: A technique in which if the user has his sights set on a target ready to attack, the senses of the throwing specialist is so in tuned with his surroundings the user is unable to be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the “C” Rank version they must be “C” Class, if they wish to learn the “B” Rank version they must be “B” Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the throwing specialist is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a user that knows this technique cannot use this against an opponent that is “C” Class or higher.
Limit: Must be a throwing specialist.
Kage bunshin no jutsu (Shadow clone jutsu).
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: The kage bunshin no jutsu (shadow clone jutsu) is a increased and stronger form of the regular bunshin jutsu which is a mere genjutsu. Kage bunshin allows the clones to actually inflict damage upon the opponent, They can even use jutsu for they carry their own chakra circulatory system, making it even impossible for the Hyuuga clan members to tell them apart from the original.
Each clone that the user makes divides his/her chakra up evenly between them making ten clones means each clone has one tenth the original users chakra supply. The clones are real enough; they even bleed when cut but when inflicted with enough damage the clone disappears. Special: A special handsign where the user crosses the two first fingers of each hand making a cross.
Drawback: The average user can only make about 5 clones. Excessive use of the clone jutsu can leave the use extremely low on chakra. When the clones are destroyed the user does not get a return in chakra.
Description: The kage bunshin is an exact replica of the user and can not in anyway be proven to be a copy not even by the most elite of jutsu. Unless they are taken to the test and actually harmed.
Limit: Must be Chuunin in order to get this technique. Kage only is capable of allowing someone to learn.
Sense motive. Level: Master [104/125]. 135 TP.
Observation. Level: Master [109/125]. 65 TP.
Jutsus used [all kage bunshins]:
Light step.
Rank: “B” Rank.
Skill: Supplementary.
Effect: User picks their way nimbly through even the most dangerous and uneven terrain.
Special: ---
Drawback: ---
Description: User can ignore the effects of difficult terrain in natural environments, as if they were normal terrain.
Limit: Must learn from universal miscellaneous.
Henge no jutsu (Transformation technique).
Rank: “E” Rank.
Skill: Ninjutsu.
Effect: A technique used to change into people other than oneself, but also has the ability to change into animals, plants, and even inanimate objects like weapons.
Special: “Handseals”.
Drawback: Unable to change into any size category larger than the user. May not change into anything that is smaller than tiny size category (1 foot). Unable to change their voice. Unable to change their sense of smell. Unable to change their chakra signature. Once the user is hit this technique is dispelled.
Description: Using this technique, the user assumes the form of a creature of same
size category as they are or smaller. User may freely designate the specifics of his new form
(such as height, weight, hair texture and color, skin tone, etc.) User doesn't change their movements, nor handseals speed. In the new form user keeps all their normal abilities unless they use a limb or body part that doesn't exist within the current form. This means the user cannot use any technique unless the body form allows it. User may create equipment so the new form may carry so long as they are not complicated items, or use chakra (Master crafted items, gadgets, explosives, summoning scrolls, etc). User is not automatically proficient in them and their physical strength is not the same as the item. Any part of the body or piece of equipment that is separated from the whole reverts to its true form. Technique lasts 10 minutes per class level.
Limit: Universal ninjutsu technique.
Ryuugan (Dragon eye).
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: The power of the ryuugan doujutsu is unleashed, allowing the user to see the elements of lightning, air and water up to a certain distance and increase general seeing distance of one's eyes.
Special: ---
Drawback: Cannot see out of natural line of sight, takes a negligible amount of chakra to maintain. Cannot pierce genjutsu.
Description: The second stage of the Kazeraikou doujutsu forces a temporary change of the user's eyes. The iris and pupil of the eye become one and change to a color decided at the first awakening depending on their mood. The color is like a cloud and swirls around the user's eye when looking around. Small lines of white will flash across the eyes like lightning bolts and continually do so as long as the eye is active. Also a slight glow of the eyes illuminate in the dark at this point. With the second stage of the ryuugan doujutsu unleashed, it allows the user to see the elements of lightning, air and water up to one's viewing parameters. One's natural sight is also enhanced giving the capability of 4 x zoom capabilities. The user sees the elements as three new, vibrant, and opaque colors that mesh perfectly with their normal vision, giving the user the ability to see the three elements without hindering their normal vision in the slightest. Of course normal vision can hinder this special sight, as the user cannot see through walls or other things as normal.
Limit: Must be a Kazeraikou. Must have raiton, fuuton and suiton releases. Must have chibi ryuugan.
Defensive throw.
Rank: “S” Rank.
Skill: Taijutsu/supplementary.
Effect: A technique in which if the user has his sights set on a target ready to attack, the senses of the throwing specialist is so in tuned with his surroundings the user is unable to be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the “C” Rank version they must be “C” Class, if they wish to learn the “B” Rank version they must be “B” Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the throwing specialist is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a user that knows this technique cannot use this against an opponent that is “C” Class or higher.
Limit: Must be a throwing specialist.
Sense motive. Level: Master [104/125]. 135 TP.
Observation. Level: Master [109/125]. 65 TP.
Light step.
Rank: “B” Rank.
Skill: Supplementary.
Effect: User picks their way nimbly through even the most dangerous and uneven terrain.
Special: ---
Drawback: ---
Description: User can ignore the effects of difficult terrain in natural environments, as if they were normal terrain.
Limit: Must learn from universal miscellaneous.
Henge no jutsu (Transformation technique).
Rank: “E” Rank.
Skill: Ninjutsu.
Effect: A technique used to change into people other than oneself, but also has the ability to change into animals, plants, and even inanimate objects like weapons.
Special: “Handseals”.
Drawback: Unable to change into any size category larger than the user. May not change into anything that is smaller than tiny size category (1 foot). Unable to change their voice. Unable to change their sense of smell. Unable to change their chakra signature. Once the user is hit this technique is dispelled.
Description: Using this technique, the user assumes the form of a creature of same
size category as they are or smaller. User may freely designate the specifics of his new form
(such as height, weight, hair texture and color, skin tone, etc.) User doesn't change their movements, nor handseals speed. In the new form user keeps all their normal abilities unless they use a limb or body part that doesn't exist within the current form. This means the user cannot use any technique unless the body form allows it. User may create equipment so the new form may carry so long as they are not complicated items, or use chakra (Master crafted items, gadgets, explosives, summoning scrolls, etc). User is not automatically proficient in them and their physical strength is not the same as the item. Any part of the body or piece of equipment that is separated from the whole reverts to its true form. Technique lasts 10 minutes per class level.
Limit: Universal ninjutsu technique.
Ryuugan (Dragon eye).
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: The power of the ryuugan doujutsu is unleashed, allowing the user to see the elements of lightning, air and water up to a certain distance and increase general seeing distance of one's eyes.
Special: ---
Drawback: Cannot see out of natural line of sight, takes a negligible amount of chakra to maintain. Cannot pierce genjutsu.
Description: The second stage of the Kazeraikou doujutsu forces a temporary change of the user's eyes. The iris and pupil of the eye become one and change to a color decided at the first awakening depending on their mood. The color is like a cloud and swirls around the user's eye when looking around. Small lines of white will flash across the eyes like lightning bolts and continually do so as long as the eye is active. Also a slight glow of the eyes illuminate in the dark at this point. With the second stage of the ryuugan doujutsu unleashed, it allows the user to see the elements of lightning, air and water up to one's viewing parameters. One's natural sight is also enhanced giving the capability of 4 x zoom capabilities. The user sees the elements as three new, vibrant, and opaque colors that mesh perfectly with their normal vision, giving the user the ability to see the three elements without hindering their normal vision in the slightest. Of course normal vision can hinder this special sight, as the user cannot see through walls or other things as normal.
Limit: Must be a Kazeraikou. Must have raiton, fuuton and suiton releases. Must have chibi ryuugan.
Defensive throw.
Rank: “S” Rank.
Skill: Taijutsu/supplementary.
Effect: A technique in which if the user has his sights set on a target ready to attack, the senses of the throwing specialist is so in tuned with his surroundings the user is unable to be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the “C” Rank version they must be “C” Class, if they wish to learn the “B” Rank version they must be “B” Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the throwing specialist is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a user that knows this technique cannot use this against an opponent that is “C” Class or higher.
Limit: Must be a throwing specialist.
Kage bunshin no jutsu (Shadow clone jutsu).
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: The kage bunshin no jutsu (shadow clone jutsu) is a increased and stronger form of the regular bunshin jutsu which is a mere genjutsu. Kage bunshin allows the clones to actually inflict damage upon the opponent, They can even use jutsu for they carry their own chakra circulatory system, making it even impossible for the Hyuuga clan members to tell them apart from the original.
Each clone that the user makes divides his/her chakra up evenly between them making ten clones means each clone has one tenth the original users chakra supply. The clones are real enough; they even bleed when cut but when inflicted with enough damage the clone disappears. Special: A special handsign where the user crosses the two first fingers of each hand making a cross.
Drawback: The average user can only make about 5 clones. Excessive use of the clone jutsu can leave the use extremely low on chakra. When the clones are destroyed the user does not get a return in chakra.
Description: The kage bunshin is an exact replica of the user and can not in anyway be proven to be a copy not even by the most elite of jutsu. Unless they are taken to the test and actually harmed.
Limit: Must be Chuunin in order to get this technique. Kage only is capable of allowing someone to learn.
Sense motive. Level: Master [104/125]. 135 TP.
Observation. Level: Master [109/125]. 65 TP.
Jutsus used [all kage bunshins]:
Light step.
Rank: “B” Rank.
Skill: Supplementary.
Effect: User picks their way nimbly through even the most dangerous and uneven terrain.
Special: ---
Drawback: ---
Description: User can ignore the effects of difficult terrain in natural environments, as if they were normal terrain.
Limit: Must learn from universal miscellaneous.
Henge no jutsu (Transformation technique).
Rank: “E” Rank.
Skill: Ninjutsu.
Effect: A technique used to change into people other than oneself, but also has the ability to change into animals, plants, and even inanimate objects like weapons.
Special: “Handseals”.
Drawback: Unable to change into any size category larger than the user. May not change into anything that is smaller than tiny size category (1 foot). Unable to change their voice. Unable to change their sense of smell. Unable to change their chakra signature. Once the user is hit this technique is dispelled.
Description: Using this technique, the user assumes the form of a creature of same
size category as they are or smaller. User may freely designate the specifics of his new form
(such as height, weight, hair texture and color, skin tone, etc.) User doesn't change their movements, nor handseals speed. In the new form user keeps all their normal abilities unless they use a limb or body part that doesn't exist within the current form. This means the user cannot use any technique unless the body form allows it. User may create equipment so the new form may carry so long as they are not complicated items, or use chakra (Master crafted items, gadgets, explosives, summoning scrolls, etc). User is not automatically proficient in them and their physical strength is not the same as the item. Any part of the body or piece of equipment that is separated from the whole reverts to its true form. Technique lasts 10 minutes per class level.
Limit: Universal ninjutsu technique.
Ryuugan (Dragon eye).
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: The power of the ryuugan doujutsu is unleashed, allowing the user to see the elements of lightning, air and water up to a certain distance and increase general seeing distance of one's eyes.
Special: ---
Drawback: Cannot see out of natural line of sight, takes a negligible amount of chakra to maintain. Cannot pierce genjutsu.
Description: The second stage of the Kazeraikou doujutsu forces a temporary change of the user's eyes. The iris and pupil of the eye become one and change to a color decided at the first awakening depending on their mood. The color is like a cloud and swirls around the user's eye when looking around. Small lines of white will flash across the eyes like lightning bolts and continually do so as long as the eye is active. Also a slight glow of the eyes illuminate in the dark at this point. With the second stage of the ryuugan doujutsu unleashed, it allows the user to see the elements of lightning, air and water up to one's viewing parameters. One's natural sight is also enhanced giving the capability of 4 x zoom capabilities. The user sees the elements as three new, vibrant, and opaque colors that mesh perfectly with their normal vision, giving the user the ability to see the three elements without hindering their normal vision in the slightest. Of course normal vision can hinder this special sight, as the user cannot see through walls or other things as normal.
Limit: Must be a Kazeraikou. Must have raiton, fuuton and suiton releases. Must have chibi ryuugan.
Defensive throw.
Rank: “S” Rank.
Skill: Taijutsu/supplementary.
Effect: A technique in which if the user has his sights set on a target ready to attack, the senses of the throwing specialist is so in tuned with his surroundings the user is unable to be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the “C” Rank version they must be “C” Class, if they wish to learn the “B” Rank version they must be “B” Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the throwing specialist is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a user that knows this technique cannot use this against an opponent that is “C” Class or higher.
Limit: Must be a throwing specialist.
Sense motive. Level: Master [104/125]. 135 TP.
Observation. Level: Master [109/125]. 65 TP.