Sea Men
Oct 4, 2020 11:13:27 GMT -7
Post by yu on Oct 4, 2020 11:13:27 GMT -7
Yu stood on the ship at the head of the fleet standing at the front of the ship. Wearing only his loose yellow tank top and blue martial arts pants and lastly his black shinobi boots. This time it was war against his enemies and he would know only domination. He wore the hat belonging only to the Rain Kage as he bore wide his mantle. The headband of Ame also wrapped firmly around his neck as he and a fleet of shinobi came to lay siege against the Water country. However in front of him he clearly see fast moving objects swimming in out of the water and underneath. The majority swam past him before he turned his head to see enemy ninja pop out and attack his fleet. Men and women with blue skin. The battle had begun and now was no time to falter as the leader.
Traits
Courageous
Rank: "C"
Skill: Combat Trait
Effect: User's childhood was brutal, but they persevered through force of will and faith.
Special: ---
Drawback: ---
Description: No matter how hard things go, the user knew they can make it through as long as they kept a level head. The user gains a +2 trait bonus on Saves against fear effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Human Pride
Rank: "C"
Skill: Combat Trait
Effect: Human life is too short to spend it governed by fear.
Special: ---
Drawback: ---
Description: When creatures, intelligent beasts and other humans speak of Humans, instead of "Human Will," they often invoke "Human Ego." Instead of "Human Pride," they talk about "Human Hubris." It is no secret humans are a proud race, but that pride can get the best of them from time to time. Tales of humans rushing to danger with no thought to their own safety or well-being. Courage or hubris? It is a fine line that men walk. User takes no penalties under the influence of being Shaken. Although the user does not incur the usual penalties, they are not immune to the Shaken condition, and fear effects will stack. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Heavy Hitter
Rank: "C"
Skill: Regional Trait
Effect: User has trained in martial arts and so their blows are especially painful.
Special: ---
Drawback: ---
Description: User gains a +5 Trait bonus to Attack Damage. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Finite Life
Rank: "C"
Skill: Heritage Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Ancestry: Dokkalfar (Alfar of Darkness)
Rank: "C"
Skill: Heritage Trait
Effect: User is descended from the Dokkalfar, the Alfar of Darkness who reside in the mountains of Svartalfheim with the Dvergar.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Dokkalfar lose +2 points to any 1 IMPACT-L, however, they gain +2 Agility, + 2 Charisma, -2 Toughness. Ancestors of the Dokkalfar gain low-light vision, and thus can see twice as far as humans in conditions of dim light. The Dokkalfar gain resistance to Necrotic damage equal to 2 per Class Level. A number of times per day equal to their Class Points, the user may infuse their weapon or a single Jutsu to deal Necrotic Damage. This effect lasts for 5 rounds per Class Level. Due to Dokkalfar long natural life, descendents can live twice as long as a normal human being.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Combat Trait
Effect: User's childhood was brutal, but they persevered through force of will and faith.
Special: ---
Drawback: ---
Description: No matter how hard things go, the user knew they can make it through as long as they kept a level head. The user gains a +2 trait bonus on Saves against fear effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Human Pride
Rank: "C"
Skill: Combat Trait
Effect: Human life is too short to spend it governed by fear.
Special: ---
Drawback: ---
Description: When creatures, intelligent beasts and other humans speak of Humans, instead of "Human Will," they often invoke "Human Ego." Instead of "Human Pride," they talk about "Human Hubris." It is no secret humans are a proud race, but that pride can get the best of them from time to time. Tales of humans rushing to danger with no thought to their own safety or well-being. Courage or hubris? It is a fine line that men walk. User takes no penalties under the influence of being Shaken. Although the user does not incur the usual penalties, they are not immune to the Shaken condition, and fear effects will stack. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Heavy Hitter
Rank: "C"
Skill: Regional Trait
Effect: User has trained in martial arts and so their blows are especially painful.
Special: ---
Drawback: ---
Description: User gains a +5 Trait bonus to Attack Damage. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Finite Life
Rank: "C"
Skill: Heritage Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Ancestry: Dokkalfar (Alfar of Darkness)
Rank: "C"
Skill: Heritage Trait
Effect: User is descended from the Dokkalfar, the Alfar of Darkness who reside in the mountains of Svartalfheim with the Dvergar.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Dokkalfar lose +2 points to any 1 IMPACT-L, however, they gain +2 Agility, + 2 Charisma, -2 Toughness. Ancestors of the Dokkalfar gain low-light vision, and thus can see twice as far as humans in conditions of dim light. The Dokkalfar gain resistance to Necrotic damage equal to 2 per Class Level. A number of times per day equal to their Class Points, the user may infuse their weapon or a single Jutsu to deal Necrotic Damage. This effect lasts for 5 rounds per Class Level. Due to Dokkalfar long natural life, descendents can live twice as long as a normal human being.
Limit: Must start with Character; replaces 1 Freebies.
Supplementary
Uncanny Dodge
Rank: "B"
Skill: Supplementary
Effect: The user is no longer be flat-footed.
Special: –-
Drawback: –-
Description: The user can react to danger before their senses would normally allow them to do so. They cannot be caught flat-footed, nor do they lose any Defensive benefits if the attacker is invisible. The user still loses their Defensive benefits if they are immobilized. A user with this ability can still lose their Defensive Abilities if an opponent successfully uses a feint attack. If the user already knows Uncanny Dodge from a different source, they may automatically learn Improved Uncanny Dodge.
Limit: Must learn from a Master of Goutetsu (Roaring Iron)
Improved Uncanny Dodge
Rank: "A"
Skill: Supplementary
Effect: The user can no longer be flanked.
Special: –-
Drawback: –-
Description: This defense denies an opponent the ability to sneak attack the character by flanking them, unless the opponent has at least 4 more Class Points than the target does.
Limit: Must learn from a Master of Goutetsu (Roaring Iron). Must know Uncanny Dodge.
Rank: "B"
Skill: Supplementary
Effect: The user is no longer be flat-footed.
Special: –-
Drawback: –-
Description: The user can react to danger before their senses would normally allow them to do so. They cannot be caught flat-footed, nor do they lose any Defensive benefits if the attacker is invisible. The user still loses their Defensive benefits if they are immobilized. A user with this ability can still lose their Defensive Abilities if an opponent successfully uses a feint attack. If the user already knows Uncanny Dodge from a different source, they may automatically learn Improved Uncanny Dodge.
Limit: Must learn from a Master of Goutetsu (Roaring Iron)
Improved Uncanny Dodge
Rank: "A"
Skill: Supplementary
Effect: The user can no longer be flanked.
Special: –-
Drawback: –-
Description: This defense denies an opponent the ability to sneak attack the character by flanking them, unless the opponent has at least 4 more Class Points than the target does.
Limit: Must learn from a Master of Goutetsu (Roaring Iron). Must know Uncanny Dodge.