NON-NINJA | Athena
Jan 20, 2021 22:34:54 GMT -7
Post by Xango on Jan 20, 2021 22:34:54 GMT -7
ATHENA☀
[ S ] CLASS
Non-Ninja | Supervillain
Chaotic Evil
LORE CHECK: Average Difficulty
HISTORY, World, Local (Land Of Water)
"Nanika Osuru, deceased, was one of many children registered under the Abandoned Child Work Relocation Mandate passed by the non ninja nations over a decade ago and was originally born in The Land Of Water. She was listed as a member of The Therion Group and was a ranked 'copper plate' adventurer in the Therion Fighter's Guild, competing in various martial arts tournaments under the nickname 'Dark Amazon'. Of unknown heritage, both her large stature and silver skin pigmentation hinted strongly at non-human ancestry. Nanika was fatally injured during a fight by her competitor, and she bled to death shortly thereafter."
LORE CHECK: Nearly Impossible Difficulty
History, World, Local (Land of Myth)
Race: Amazon
Class: Warrior
Prestige Class: Martial Artist
Fighting Style: Ansatsumeikakunakazetetsukyakkumaki ("Killing Path Cleared By An Iron-Legged Demon Wind") [Nintaijutsu]
The criminal adventurer codenamed 'Athena' is currently a registered member of "Final Boss", a guild composed of "S" Class criminals and monsters who are hired to act as Dungeon Guards, Enemies, Treasure Keepers, Raid Bosses, and various other positions safeguarding the interests of the evil lords, dark wizards, and mad scientists who hire them for quests. Athena has currently achieved the guild's third highest rank, "Supervillain". She has formed a party with only one other member, her brother Aka Mu-n, despite it being against guild regulations to form parties with less than five members. She is a user of Nintaijutsu, and inhuman in appearance.
SPECIALIZATION
TAIJUTSU MASTER
CLAN NON-SPECIALIST
MISCELLANEOUS SLOTS
TRAITS
Ancestry: Blood Mixture
Rank: "C"
Skill: Regional Trait
Effect: A trait allowing the user to go into an additional "Heart of the" or "Ancestry:" Trait.
Special: ---
Drawback: ---
Description: A user with this trait may select a second "Heart of the" Trait or a secondary "Ancestry:" Trait. With Blood Mixture the user will have 1 Major Heritage and 1 Minor Heritage. The Major Heritage gives the user access to the abilities of the Heritage Trait. The user also gains access to any Clans and any additional techniques that can be learned associated to the trait. The Minor Heritage only gives access to Clans and any additional techniques that can be learned associated to the trait. Whether the Heritage is Minor or Major the user may choose only 1 to give their bonuses, and penalties to IMPACT-L. Normal Bloodline Rules still apply (User cannot go into more than 1 Bloodline.) If user chooses 2 "Heart of the" traits, both abilities apply to the user. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "B"
Skill: Heritage Trait
Effect: A trait that grants healing properties to the user.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Grendle lose +2 points to any 1 IMPACT-L, however, they gain +2 Charisma, + 2 Toughness, -2 Intelligence. Some human bloodlines trace their linage back to a grendle, an offspring born of troll and human parentage. Living humans with this racial trait are immune to bleeding out. If they are also "C" Class they heal Minor damage per 15 rounds. If they "A" Class and they lose a limb, an organ, or any other body part, once per day the user's severed body members (fingers, toes, hands, feet, arms, legs, tails, broken bones, and ruined organs grow back. The physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 15 rounds otherwise. Regenerate also heals Serious Damage within 15 rounds, and rids the subject of exhaustion and/or fatigue. It has no effect on nonliving creatures (including undead). This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Rank: "B"
Skill: Heritage Trait
Effect: User is born with a horn that is a great strength and a great weakness.
Special: ---
Drawback: ---
Description: Many think of demons as the greatest of tempters and torturers. Despite this reputation, for some reason or another, the blood of the demons can be found among the humans. Powers that helped to grant demons their reputation can be found within the famous horns. The user is born with one or more horns coming out of their head. Each horn must be at least five centimeters long. These horns can be activated at will. When activated, any and all horns will glow bright enough to illuminate the area around the user. Activated horns will shed bright light in a 15-meter radius and dim light in a 15-meter radius beyond that. The color of the light can be different for each character. Horns cannot be deactivated on the same turn they are activated, nor can they be activated on the same turn they are deactivated. While a horn is activated and glowing, the user's GenJutsu gains a +2 bonus in difficulty against others, and the user also gains +20 bonus in attack damage. If the horn is struck by at least 20 armour points of damage, it will break. Broken horns can no longer be activated. Horns do not benefit from hardness or any other form of the user's damage reductions. If a horn is broken while deactivated, the user will get a -2 penalty to Will saves. If the horn is broken while activated, the user will be stunned for a round in addition to the will save penalty. Horns regenerate in 1 IC week. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
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Ancestry: Jotunn
Rank: "C"
Skill: Heritage Trait
Effect: User is a descended from the giants who ruled the mountain spanning the empire of the world in ages past, and possess a truly impressive stature.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Jotunn lose +2 points to any 1 IMPACT-L, however, they gain +2 Might, + 2 Perception, -2 Agility. Whenever the user Roleplays they are treated as Large if that's advantageous to the user. Movements, and Damage Reduction is equal to that of a Large Creature while maintaining the Medium Size. The user is also considered to be Large when determining whether a creature's special attacks based on size (such as Swallow Whole) affect the user. If the user wishes to determine their character's height and weight randomly, their base height is 6' 4" (male) or 6' 0" (female), and your base weight is 170 lb. (male) or 150 lb. (female). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
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Unscathed
Rank: "C"
Skill: Chakra Trait
Effect: The user is amazingly resistant to energy attacks because of their upbringing or Chakra experimentation.
Special: ---
Drawback: ---
Description: Each type of energy resistance the user has (if any) increases by 20 Armour Points. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Killer
Rank: "C"
Skill: Combat Trait
Effect: User has made their first kill at a very young age and found the task of war or murder to their liking.
Special: ---
Drawback: ---
Description: User either takes particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize their target's pain. User deals an amount of additional damage equal to their Weapon Damage when they successfully strike with a critical hit with their weapon. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Regional Trait
Effect: User was either born or sold into slavery, but were later freed.
Special: ---
Drawback: ---
Description: User's strong will helped them persevere in captivity, and gave them strength to start again from nothing in their new life. User gains a +1 trait bonus on all Will Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
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