KIRIGAKURE | Namma Enguru
May 7, 2021 6:55:37 GMT -7
Post by Namma on May 7, 2021 6:55:37 GMT -7
OPEN FILE - BLOODMIST SELECTION EXAM, ITERATION 790,363
DIFFICULTY - "SSS"
CLASS SIZE - MID (16,805-20,300)
COMPLETION TIME - 00 hrs 47 min 33 sec
SURVIVORS - 1
EXAMINER'S NOTE - Subject took an unusually long time given the typical completion scores of "SSS" level Selection Trials, however; the subject is also the third person in KIRIGAKURE history to have taken no damage during the trials. Subjects final assessment: 42/50NAMMA ENGURU
Birth Country - Nidavellir
Residence - KIRIGAKURE No SatoRank - Enlisted Shinobi Military, GeninGender - FemaleAcademy Entrance Age - 8Graduation Age - 13
Current Age - 14
Height - 5'1"
Weight - 78 lbsSpecies - DvergarAlignment - Lawful Evil
MEDIC SPECIALIST
Crystalmancy MBrewmeister MSensor MSoulcaster MRitualistRitualist
CLAN SPECIALIST
Kamyuja MMabuki MKasuta MNara MShape TransformationDhenadaTAIJUTSU NON-SPECIALISTBoxing MAikido MBrawler GMArmiger GM
NINJUTSU NON-SPECIALISTEarth Release MCrystal Release MWood Release GMWater Release
MISCELLANEOUS SLOTSWeapon Meister - Autonomous Weapon
Ritualist - CreationArtisanArtisanArtisanArtisanArtisanMonster TrainerDemolitionist---
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TRAITS
Alchemical Adept
Rank: "C"
Skill: Chakra Trait
Effect: User is skilled in creating Alchemical items.
Special: ---
Drawback: ---
Description: User gains a +10 trait bonus on Alchemy checks made to create Alchemical items. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Keen Appraiser
Rank: "C"
Skill: Chakra Trait
Effect: User's frequent handling of items, artifacts, and other goods has made them an expert at determining when something has Chakra properties.
Special: ---
Drawback: ---
Description: User gains a +5 trait bonus on all Appraisal Checks. IN addition, they need only exceed the check of an Appraisal by 10 in order to determine whether the item in question has Chakra Properties (although success still does not grant knowledge of the Chakra Item's abilities). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Mathematical Prodigy
Rank: "C"
Skill: Chakra Trait
Effect: Mathematics has always come easily for the user, and they have always been able to "see the math" in the physical and Chakra world.
Special: ---
Drawback: ---
Description: User gains a +5 bonus on Chakra Lore and Engineering, and Techcraft checks, and 1 of these skills (User's choice) gain 1 additional Die Roll each time learned. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Dedicated Tradesman
Rank: "C"
Skill: Social Trait
Effect: A trait that is given to a Craftsman of sort who is dedicated to Crafting.
Special: ---
Drawback: ---
Description: Humans with this racial trait gain a +20 bonus on Crafting Skills, and gain a +1 Racial Bonus on any additional Rolls pertaining to Crafting Learning. User gains Dedicated Tradesman for 1 Type of Crafting Per Class Level. "A" Class Level characters get 4 Dedicated Tradesman for 4 different types of Crafting. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Focused Study
Rank: "C"
Skill: Social Trait
Effect: A trait that automatically increases the rank of a Skill per Class Level up to "B" Class Level.
Special: ---
Drawback: ---
Description: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At "D" Class, "C" Class, and "B" Class, such humans gain +20 bonus in a skill of their choice as a bonus technique (User may Choose the same, or a different Skill per Class Level). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Ancestry: Dvergar
Rank: "C"
Skill: Heritage Trait
Effect: User is descended from the Dvergar, originally from Nidavellir, but now resides in the mountains of Svartalfheim with the Dvergar.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Dvergar lose +2 points to any 1 IMPACT-L, however, they gain +2 Perception, + 2 Toughness, -2 Charisma. Ancestors of the Dvergar gain darkvision 20 meters. Dvergar are of average height, if slightly small. They are stocky, and strong. They are never shorter than 1.7 meters (5'6"), which is odd due to the legends of Dvergar being shorter than 1.7 meters. Dvergar are natural crafters and thus gain a +2 Racial Bonus to their Craft Reduction time (Example Base Crafting time is 1/3rd of time cost. This Trait improves crafting time by +2 making it 1/5 of the time cost.), and a +10 racial bonus to Appraisal checks made to determine the price of Items that contain metals or gemstones. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Eidetic Memory
Rank: "C"
Skill: Heritage Trait
Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten.
Special: ---
Drawback: ---
Description: They gain +5 heritage bonus to all Intelligence Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Intelligence Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Engineer
Rank: "C"
Skill: Heritage Trait
Effect: User knows all there is to know about construction and invention.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Craft, Engineering, Disable Device, Technician, and Construction, Siege Works. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User must choose in either having a +5 to all following skills: Artistic Ability, Bowyer/Fletcher, Cobbling, Construction, Disable Device, Fondling (Covert Appraisal Technique), Escape Artist, Forgery, Gem Cutting, Leatherworking, Locksmithing, Lock Picking, Metal Working, Musical Instrument, Pick-Pocket, Pottery, Ride, Rope Use, Sleight of Hand, and Weaponsmith or +10 to any 1 of their Heritage Skills. User is adept at dismantling and rebuilding just about anything they come across. User may disable a "C" and "D" Rank device in half a movement, and any other device in 1d3 rounds. In addition user gains a +5 competence bonus to all Craft, Disable Device, and Engineering. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Scholar
Rank: "C"
Skill: Heritage Trait
Effect: User studied at a university.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Jutsu Lore, and History skills. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains +10 in Appraisal and 1 Jutsu Lore skill or +10 to any background skill. User has a firm grasp on a number of different subjects. User gains a +10 bonus on all Academia, Languages/Communications, Interpret/Perform Mime, Poetry, Writing and Comprehend/Interpret, Animal Training, Brewing, Carpentry, Cartography, Coin Pile Numerical Approximation, Cooking, Disable Device, Disguise, First Aid, Forgery, Geology, Law, Lock Pick, Navigation, Nautical, Observation, and Reading Lips. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Builders Apprentice
Rank: "C"
Skill: Regional Trait
Effect: User has studied under one of the builder masters of the great masons lodge.
Special: ---
Drawback: ---
Description: User gains a +15 bonus on Engineering and a +10 bonus on Identify Traps. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.