Warutsu Akumu
Jul 18, 2007 17:38:56 GMT -7
Post by Waru on Jul 18, 2007 17:38:56 GMT -7
Name: Warutsu Akumu
Age: 17
Height: 5’2
Weight: 108
Gender: Female
Alignment: Chaotic Evil
Birth Country: Water
Village: Mist
Special:
Secondary Weapons:
Primary Weapon: Simple Katana
Personality: Like a magical girl-styled heroine, Waru has a cheerful, optimistic, happy-go-lucky attitude and is always trying to make people smile. While facing extreme danger and the many powerful and troublesome threats in the world, Waru usually keeps her chin up and either finds something to do or say in combat to completely destroy the mood of the battle or just making things more bizarre. Most of her cheerfulness comes from her childhood dream of always wanting to become an actress. She always wants to be the center of attention making her slightly a narcissistic in nature as well as a annoyance. She does seem slightly air-headed, but she is prone to fits of violence whenever things don't go her way and takes them out on the nearest opponent. When the time comes where waru has to become serious in a situation she will not hold back as her personality will change quickly. When this happens it would seem she would become a different person and take things to new level, she will never back down from a fight and won’t admit defeat even near death. She has claimed the reason for this is that she channels her dead great grandfather who helps her become more serious. So after being declared insane, waru is a force to be reckon with as her abilities rival her own brothers.
Appearance:
She is thin and as a fit body, she has red eyes, and her hair is pale white and goes down to the back of her neck. She wears a black long sweater/Dress that has a turtleneck color. She also where a trench coat that is light purple, it is tight on the arms but at the bottom of it it very loose and has a split in the middle at the bottom. She has on steel toe boots that are scuffed up. Also once in a while she wears a old school black witch hat.
Bloodlimit: Kaishin - Haku Advanced Ice and Water
NinJutsu Techniques:
Rank: D
Skill: Ninjutsu
Effect: Allows the user stay underwater for some time.
Difficulty Class
* D Rank Difficulty Class - 20 minutes
* C Rank Difficulty Class - 40 minutes
* B Rank Difficulty Class - 80 minutes
* A Rank Difficulty Class - 120 minutes
* S Rank Difficulty Class - 180 minutes
Special: ----
Drawback: After returning to surface the user must rest half of the time used underwater. As example, if the user has stayed under for 20 minutes, he’ll have to rest 10 minutes before the jutsu can be used again.
Description: Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles.
Limit: Anyone can learn it, the techinque doesn’t even need a scroll, smart ninjas should be able to figure out the process on their own.
Mizu no Muchi (Whip of Water)
Rank: "C" Rank
Skill: NinJutsu
Effect: The user creates a water whip with the water around the user.
Special: Handseals
Drawback: ---
Description: A technique that utilizes water in order to create a whip out of it, acting like a normal whip doing anything a whip can do. There is no other true information for this technique other then the fact that it creates a whip. This technique is a basis for a few techniques as well.
Limit: Water Release[/ul]
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Age: 17
Height: 5’2
Weight: 108
Gender: Female
Alignment: Chaotic Evil
Birth Country: Water
Village: Mist
Special:
- Ninjutsu Specialist
---Suiton no Jutsu (Water Release Skill)
With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
--- Fuuton no Jutsu (Wind Release Skill)
With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
--- Hyouton no Jutsu (Ice Release Skill)
With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Ice. This means that any NinJutsu or specialized TaiJutsu that deals the Ice Release will need this in order to be performed correctly. - Taijutsu Specialist
--- - Non-Clan Specialist
---Kouri Akumu Clan
Secondary Weapons:
- Kunai-3
- Senbon-15
- Exploding Tags-12
- Pouches-2
- Smoke Grenade-4
- Hikari (Light) Bomb-2
Primary Weapon: Simple Katana
Personality: Like a magical girl-styled heroine, Waru has a cheerful, optimistic, happy-go-lucky attitude and is always trying to make people smile. While facing extreme danger and the many powerful and troublesome threats in the world, Waru usually keeps her chin up and either finds something to do or say in combat to completely destroy the mood of the battle or just making things more bizarre. Most of her cheerfulness comes from her childhood dream of always wanting to become an actress. She always wants to be the center of attention making her slightly a narcissistic in nature as well as a annoyance. She does seem slightly air-headed, but she is prone to fits of violence whenever things don't go her way and takes them out on the nearest opponent. When the time comes where waru has to become serious in a situation she will not hold back as her personality will change quickly. When this happens it would seem she would become a different person and take things to new level, she will never back down from a fight and won’t admit defeat even near death. She has claimed the reason for this is that she channels her dead great grandfather who helps her become more serious. So after being declared insane, waru is a force to be reckon with as her abilities rival her own brothers.
Appearance:
She is thin and as a fit body, she has red eyes, and her hair is pale white and goes down to the back of her neck. She wears a black long sweater/Dress that has a turtleneck color. She also where a trench coat that is light purple, it is tight on the arms but at the bottom of it it very loose and has a split in the middle at the bottom. She has on steel toe boots that are scuffed up. Also once in a while she wears a old school black witch hat.
Bloodlimit: Kaishin - Haku Advanced Ice and Water
NinJutsu Techniques:
~Kuroi Akumu Clan Jutsu:~
- Name Dark Ki
Rank: D-Rank
Type: Nin
Effect: Helps the user to focus their angry and hatred into their chakra.
Special: None
Drawback: Due to the fact of physical changing the appearance of their chakra, anyone that has normal chakra takes their chakra becomes sick due to the fact they are not use to Dark ki. .
Description: Chakra is basically subtle energy that channels that run through the body, located in different areas of the body there are many chakras throughout the body. Channeling all the hatred and anger you have in you. You start to fuss those emotions with that chakra in your body, this will cause the users chakra to start being dark and show how much anger the user has in their body. The dark the chakra gets the angrier and hatred the person has in their body. This can cause the user to be able to use moves that weren’t possible to do before. This is one way the clan can tell themselves apart from the others if they don’t have the red eyes.
Still their are case that some people don’t get pure black but less black one between Neutral and Chaotic evil. Their is only a few that can have their color like that
Limit: Must be in the Kuroi Akumu - Name Dark Mask
Rank: D-Rank
Type: Nin
Effect: This is used by the clan to help them do their job of killing under the secret of night and to strike fear into their enemy's
Special: None
Drawback: None
Description: This cause the user to make a mask of darkness that causes a cloud of darkness to cover the face of the user and giving them yellow eyes over the mask of darkness.
Limit: Must be in the Kuroi Akumu - Name Side Step Shadow Step
Rank: D-Rank
Type: Nin
Effect: This make the user able to move threw a shadow threw a blink of an eye
Special: An extra Five more times of use a day can be added, but is considered a C Rank Training. The maximum of times you can Train into this is Five times giving you a extra bonus of doing it of 25 times a day.
Drawback: None
Description: If their are any shadows around in 30 meters around the user. The use is able to blink to one of the shadows in that area from where he/she was standing for quickly gets away. The user move in a blink of an eye to that spot.
Limit: Must be in the Kuroi Akumu.Ranking Meter's Traveled How Many a Day (D) Gennin 50 MetersSix(C) Chuunin 70 MetersTen(B) Juunin 100 MetersThirteen(A) Kage 130 MetersSixteen(S) Special 150 MetersTwenty - Name Hateshinai Yabun (Endless Night)
Rank: C-Rank
Type: Nin
Effect: The snow fall is created to hide the user and cause the opponent to have a lack of visual in the battle, The opponent only has a visual of 5 feet in front of them. While the user can see perfectly find in their own jutsu.
Special: Hand seals. Dragon, Horse, Monkey, Tiger, Serpent, Ox, Goat, Rat
Drawback: None
Description: After the handseals are complete, chakra from the user starts to seep out of their body and head straight towards the sky. After that a dark cloud starts to form in the sky consuming the area in darkness up for a mile. Then the cloud starts to snow but the snow that falls from the cloud is not like any regular one, this snow is black like ash and is not cold. From this it starts to snow like a blizzard causing it very hard for the opponent to see. Thsi move last for about Five turns.
Limit: Must be in the Kuroi Akumu - Name Fuyu Mari (Winter's Ball)
Rank: C-Rank
Type: Nin
Effect: By creating a snowball from the black ash that was made from Endless Night, the user smashes the snowball in their hand crating Fifty smaller snowballs that will now float around the user, and at the user's will they are able to send them at hight speeds that will cut the flesh of any human like a kunai.
Special: None
Drawback: None
Description:. The user extends their hand out and starts to control the black snow around them that was created from endless night and start to control it so it goes to the palm of their hand taking the form of a snowball. Then they close their hand upon the snowball crushing it to smaller little pieces. When it is crushed their are about 50 small little orbs of snow that float around the user, The user then faces where they wish to shoot off the orbs and quickly flings their hand open sending it fly forward.
Limit: Must be in the Kuroi Akumu. Only is use able during or after Endless Night - Name Fuyu Nigiri (Winter's Grip)
Rank: B-Rank
Type: Nin
Effect: By making another snowball in their hand the user is able to send Five pillars out of the snowball that will act like snakes and are controlled under the user's will, they then will hunt down their pray and strike the person, when the someone is hit by this the impact is enough to make them feel as if their body will crush under the blow. The user then as the option to make the tip of the pillar a sharp like a blade.
Special: None
Drawback: None
Description: The user extends their hand out and starts to control the black ashes around the user that was created from endless night and start to control it so it goes to the palm of their hand and starts to form it into a snowball. Then extending their hand out towards the enemy, from the snowball Five small pillars that is 2 inches in radius and that has no limit to their length shoot towards the enemy like snakes and attack the enemy until the user wish them to stop.
Limit: Must be in the Kuroi Akumu. Only is use able during or after Endless Night - Name Saishuu Noba (Last Nova)
Rank: B-Rank
Type: Nin
Effect: A balck orb is created in the user's hand which is used to be trusted into the ground where the chakra from the orb explodes under the ground causing a massive earth quake as well as the ground under them to exploded causing the area in a mile to be unsafe to battle in. If used on a person, can shatter their bone's and send them flying back as well as sends Dark ki with in thier body making them sick and unable to fight.
Special: Hand Seals. Horse, Monkey, Dragon, Tiger, Snake, Ox
Drawback: None
Description: By concentrating chakra to the center of their hand, the user is able to make a orb of black chakra appear that has red flames dance on the outside of it. When the orb is trusted towards into the ground the charkra explode under ground causing a massive earthquake, as well as making a the ground below them explode in a mile radius, sending earth flying everywhere making the field dangerous to fight on.
Limit: Must be in the Kuroi Akumu - Name Burakku Tatsu (Black Dragon)
Rank: B-Rank
Type: Nin
Effect: Once the enemy is hit by the Dragon they are knocked back and then captured within the dragon, They swallowed by the dragon then rapidly spine around in it while being Cut up inside of it as well as being shocked by the black lightning. The the dragon head straight towards the ground where when it hits the ground is starts to go back into its shadow form, The enemy is then slammed hard into the ground as it goes back into it's shadow.
Special: Hand seals. Dragon, Tiger, Snake, Ox, Boar, Rat, Rabbit
Drawback: None
Description: After a long serious of hand seals the shadows around the user star to move together and start to spin in a cyclone on the ground, Then it slowly start to lift up off the ground and start to form what looks like a dragon with red eyes. When the dragon is completely off the ground, the dragon is covered with black lightning and is lunched on to the enemy for a furious attack.
Limit: Must be in the Kuroi Akumu - Name Burakku Teikiatsu (Black cyclone)
Rank: A-Rank
Type: Nin
Effect: Making a black cyclone around the enemy lifting them slowly off the ground where they are now helpless to defend them self as their body seems it can not move with in the cyclone. The user then fly threw the cyclone at high speeds attacking the enemy countless times. Some attacks can lead up to 800-1200 hits.
Special: Any akumu clan members can jump within a cyclone and attack the person all at once.
Drawback: None
Description: By letting Dark ki seep out of their body, the user starts to run quickly around the opponent where the chakra seeping out their body starts to slowly lift up into the air and start to circle around the enemy making a black cyclone. This then cause the enemy to slowly lift up into the air where the user now can quickly travel threw the cyclone inflecting damage upon the user as they are unable to move. Once the enemy reaches the top of the Ten foot cyclone they are droped to the floor.
Limit: Must be in the Kuroi Akumu. - Name Ikken Burēdo (Matter Blade)
Rank: A-Rank
Type: Nin
Effect: Once enough matter is absorbed it transform into a sword that is four feet long and two inches wide to fight with. But at any given time the user can increase the size fo the blade and the weight to make it bigger and stronger or smaller and weaker.
Special: Hand Seals. Dragon, Monkey, Horse, Rabbit, Dog x2
Drawback: None
Description:The user first starts off focusing chakra in the palm of their hand the using that they transform it into a ball of chakra in their hand. They then start to pick up matter around the user from the air small particles, The earth, and the water and anything that has matter.
Limit: Must be in the Kuroi Akumu.
~Water Jutsu’s~
[/center]Rank: D
Skill: Ninjutsu
Effect: Allows the user stay underwater for some time.
Difficulty Class
* D Rank Difficulty Class - 20 minutes
* C Rank Difficulty Class - 40 minutes
* B Rank Difficulty Class - 80 minutes
* A Rank Difficulty Class - 120 minutes
* S Rank Difficulty Class - 180 minutes
Special: ----
Drawback: After returning to surface the user must rest half of the time used underwater. As example, if the user has stayed under for 20 minutes, he’ll have to rest 10 minutes before the jutsu can be used again.
Description: Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles.
Limit: Anyone can learn it, the techinque doesn’t even need a scroll, smart ninjas should be able to figure out the process on their own.
Mizu no Muchi (Whip of Water)
Rank: "C" Rank
Skill: NinJutsu
Effect: The user creates a water whip with the water around the user.
Special: Handseals
Drawback: ---
Description: A technique that utilizes water in order to create a whip out of it, acting like a normal whip doing anything a whip can do. There is no other true information for this technique other then the fact that it creates a whip. This technique is a basis for a few techniques as well.
Limit: Water Release[/ul]
~Kaishin - Haku Advanced Ice and Water~
[/u][/center]- Suiton Soushi (Water Creation)
Rank:C " Rank
Skill: NinJutsu
Effect: The user who is part of the Haku Bloodlimit takes this into consideration to where they are capable of forming moving and molding water techniques without great effort. The Chakra consumption for using their water techniques that is used is smaller then that of a normal water ninja.
Special: ---
Drawback: If a Haku Member never gains this when they first create a character, they can never recieve it and they can never create or use the Haku Bloodlimit techniques. This is to be used for the Haku Water Bloodlimit Techniques.
Description: By taking the molecules within the air the user is capable of taking shape and form of techniques within the air to create a formation of water. By doing so the user creates and conjunctions of water so then the user may use their techniques for any type of form that they wish. This is in conjunction for any other technique that user needs in order for the user to use their techniques. In conjunction with this technique a user can do from creating a ball of water around the palm of their hands to even create a large typhoon if needed. This is the start and the true knowledge of the Bloodlimit
Limit: Must be Part of the Haku Bloodlimit - Aisu Soushi (Ice Creation)
Rank: "C", "B", "A" "S" Rank
Skill: NinJutsu
Effect: With this technique this allows a user the capability and understanding of lowering temperatures around the user in a small radius to where the user is capable of using the Suiton Soushi techniques and creating ice for other techniques for the users.
Special: ---
Drawback: If a Haku Member never gains this when they first create a character, they can never recieve it and they can never create or use the Haku Bloodlimit techniques. This is to be used for the Haku Ice Bloodlimit Techniques. Can not be used in dried air areas. This technique must be learned more and more in order to allow the user to drop the temperature for certain techniques. Depending on the distance the user is capable of using this for techniques by rank. Please look at the description for understanding.
Description:By using and understanding the formation and basics of Cryomancy the user pushes their chakra past around them in a large circle, doing this and pushing in their understanding the Bloodlimit Kaishin is capable of lowering and dropping the temperatures within the certain distance in order to create ice for their techniques to use. A conventional Ice User must have cold climate in order for the user their techniques, but with the Kaishin bloodlimit allows a user to create Ice Techniques without the option of litterally having cold climate. This technique allows the user to drop temperatures to the point of water freezing allowing the user to create Ice Techniques. When first learned the user is capable of pushing off in the distance of Five meters for the user to create their techniques, where the user drops the temperature towards the right respectable limit. Each time learned the distance increases by ten meters. When first learned the user is only capable of creating techniques of C-Rank formation. After twenty meters the distance increases to B-Rank Training and the user is capable of using B-Rank Techniques. When the user reaches the distance of fourty Meters the training increases to A-Rank Training and the user is capable of performing A-Rank Techniques. When the user reaches at the A-Rank Stage the Ice techniques can not be melted away by conventional means. The only way capable of getting through is by crushing through the ice techniques. When the distance reaches to Sixty Meters the user reaches to his final form of training and must learn the S-Rank version of this technique to perform S-Rank techniques but must be learned with a S-Rank Training.
Limit: Must be part of the Haku Bloodlimit
~Universal Jutsu~
[/u][/center]- Chakra Spin
Rank: "C" Rank If Training is for Two Hands. "B" Rank if Training is for One Hand.
Skill: NinJutsu
Effect: With the Rasengan, the ninja focuses their chakra in the same direction of their chakra rotation, creating a spinning chakra flow, which is where the force of the Rasengan comes from. Focusing chakra to spin in every direction is the first level of this technique. This is the first level, the first step in learning the Rasengan. This is not neccessarily a technique but just a level. of training.
Special: Used for the Rasengan and must be learned for the Rasengan.
Drawback: You can not incorporate anything else with this, this is just for the Rasengan. This is not a technique but a training regiment.
Description: By filling up waterballoons the user must some how to be able to control their chakra in a specific order by forcing the chakra to spin in every direction making the balloon pop.
Limit: You need this before you can start the second level. Also need a master to teach you this.
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