Ryozo Masamune
Nov 8, 2007 19:18:18 GMT -7
Post by Paper Planes on Nov 8, 2007 19:18:18 GMT -7
Name: Ryozo Masamune
Age: 15
Height: 6' 7
Weight: 123 pounds
Gender: Male
Alignment: Lawful Good
Birth Country: Unknown
Village: Stone
Special:
NinJutsu Techniques:
Age: 15
Height: 6' 7
Weight: 123 pounds
Gender: Male
Alignment: Lawful Good
Birth Country: Unknown
Village: Stone
Special:
-Clan SpecialistSecondary Weapons:
-Taijutsu Specialist
Releases:
1. Thunder
2. Earth
3. Metal
Bl release
-20 exploding tagsPrimary Weapon:
-2 pouches
-16 Kunai
-10 shuriken
--------------
+8 kunai and +10 shuriken attained Here
Gourd of IronPersonality:
Rank: All ranks
Type: Gourd type weaponry (primary)
Effect: Holds Iron sand (see more below)
Special:Gourd used by the Masamune clan
Drawback: none
Description: The iron gourd is a large black cylinder with two large red lines running around the top and bottom of the cylinder. The gourd is also designed with few strange marking, kanji and tags here and there. It’s roughly 5 feet long, 2 feet in diameter (worn on the back of clan members). It contains a large amount of Iron sand, which is used for battle and various purposes. The gourd can contain roughly 250lbs of iron sand, which is not heavy to the clan whatsoever. Due the magnetic field which the Masamune clan members emit and the closeness within the magnetic field, the heavy gourd weighs close to nothing. (see more in jutsu section)
Limit: Can only be sold to masamune can members, extremely unlikely to be stolen….
Cost:900 Ryo
Appearance:
Calm: Ryozo is calm all the time, even when he is staring death right in the face. He always talks in a soft tone, even when he is angry. This level-headedness that Ryozo can maintain all the time enables him to make decisions quickly when under pressure.
Compassionate:Ryozo is a very compassionate person, he seeks to help other people, especially when someone has been wronged. His own past is the cause of him wanting to help other people, going by the old clan saying “No one should live through the same pain as we do.”
Patient: In addition to being calm, Ryozo is a very patient person, always used to waiting back when he was still imprisoned by the feudal lords. Ryozo can wait for a long time without fidgeting, which makes him an unusual human.
Polite:Ryozo is very polite to whomever he meets, always addressing them as ‘sir’ or ‘ma’am’. He even talks to his opponents with respect, even if he is engaging in a death match. The only time when he does not bother with such niceties is when his opponent is threatening something he loves or holds dear.
Obedient: Ryozo is a very obedient person, he always follows orders given to him by his superiors and performs them immediately to the best of his ability. He could also be considered a ‘team player’ because he works well in groups, playing to each others strengths.
Ryozo is a rather tall male who was a very muscular build from working in the mines all the time. He has a tan-ish skin color despite the fact that he spent most of his childhood under the ground. Ryozo has bright brown eyes that sometimes change to a green-ish color in the sunlight. Contrary to the rest of his clan, Ryozo's hair is cut short, almost a buzzcut. Ryozo also has several ear piercings on both of his ears, as well as a lip piercing that he only wears occasionally. On his neck is what appears to be a seal, a symbol of his clan's servitude and suffering.Bloodlimit: Masamune
NinJutsu Techniques:
D-ranked techniques
• "Setsudanki" (Serration)
Rank: D-ranked
Skill: Ninjutsu
Effect: Adds sharper triangular edges to solid iron sand. Maybe paired with most Iron sand creations.
Special: Dog hand sign only
Drawback: ---
Description: With this jutsu, Masamune clan members can add sharp triangular edges of any design to there Solid Iron sand. This add additional slashing and cutting power to there weaponry or Iron sand
Limit: Masamune , Kekkai Genkai. C-rank in Polarity field, Iron sand Transmutation and Iron sand Domination
"Spear of Okazaki"
Rank: D-ranked
Skill: Ninjustsu, offensive
Effect: Creates a special weapon favored by the Masamune clan, slashes, cuts and pierces enemies.
Special: Holds "Dragon" during its creation.
Drawback: (see below)
Description: By solidifying a mass of Iron sand while holding the dragon hand sign, the user can create a large 6 foot, black halberd/spear like weapon. Its has a small round nob at its end and near the blade itself. This weapon is very special, as the Clan leader once wielded it during battle and as a tool in the mines. There are no special properties behind the weapon itself, beside the fact that it is very sharp and easy to wield/control in the Polarity field (feels very weightless in the field). The weapon is durable, but can break just like any other weapon, and return to its Iron sand state.
Limit: Masamune , Kekkai Genkai. C-rank in Polarity field, Iron sand Transmutation, and in Iron sand Domination,
Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: "D" Rank
Skill: NinJutsu / TaiJutsu
Effect: A technique where the user hides within the ground for a brief moment to surprise attack the opponent from under ground.
Special: ---
Drawback: ---
Description: The user takes the time to push into the ground by using their Earth Release. The user pushes into the ground quickly so that to be used against the opponent later on. The user at this point can not neccessarily move within the ground at this moment, but the user does know by feel of when an opponent is right above. When an opponent is right under the user reaches up to take the opponent and drag them back down to the ground in one fell swoop without movement or notice. The opponent is unable to move for one post and the user is capable of slamming out of the ground with one movement.
Limit: Needs the Earth Release
C-ranked techniques
“Polarity Field”
Rank: C, B, A, 30 meters
Skill: Supplementary, Kekkai Genkai
Effect: Creates a constant field of Magnetism.
Special: The field is constantly emitted. When not in use, the field itself only expands a few inches from the body, but during use, it stretches so that the clansmen may use there Iron sand (directly affected by Rank). To maintain the constant field, Clan members chakra is very well refined (very similar to the refinement levels of the “Aburame clan”) See more below
Drawback: The field cannot be turned off and can only be suppressed to within a few inches off there body. This gives them a small, constant glow to those with chakra seeing power.
Description: Through decades of usage and refinement, Masamune clan members have found a way to convert there chakra into a Magnetic field. They have allowed them selves to become literally “walking electromagnets” with positive and negative poles being emitted from head to toe. Unfortunately, the Masamune clan members cannot turn off this field; they can only suppress it. These means that from a very young age, they have to learn how to refine there chakra to maintain and feed the field around them.
The field itself appears as a rather large dome that is emitted from the user, but in many cases, it can be be stretched and reshaped for certain jutsus and/or chakra conservation (think of the shape created when a magnetic placed onto of a pile of iron shavings).
When first learned, obtained, the members of the clan emit a field that stretches 10 meters long. If the iron sand were to pass there maximum range, then the sand would merely fall to the floor and becomes normal iron powder.
This means that the field must be relearn many times over if a clan member wishes to use there Iron sand and further. The training to increase the size of the field remains C-ranked and adding 10 more meters until a distance of 60 meters is achieved. From there, training becomes harder and goes up to B-rank training. Every B-ranked achieved after add an additional 10 meters until 120 meters is achieved. From 120 meters, training becomes much more difficult and is bumped to A-rank. A-rank training reaches a maximum of 180 meters. If the Masamune clan members wish to continue to gain more distance, then training is considered B-rank and you can only acquire 10 additional meters ever time learned.
Limit: Raiton release. Masamune , Kekkai Genkai. Must be relearned, if not, the Iron sand just falls to the floor as normal Iron powder
"Otoshiana" (Iron tooth trap)
Rank: C-rank
Skill: Ninjutsu, Supplementary
Effect: Creates a deadly "bear trap" like weapon on the floor that can work independently for the users Polarity field.
Special: Boar handseal. Multiple traps may be laid. (see more below)
Drawback: Cannot last longer for 10 posts. Maybe seen with chakra seeking powers. Somewhat slow in reaction. User may lose sand in the process.
Description: By placing a small amount of there own chakra in a small pile of iron sand (via the Polarity field or otherwise), the user may set a bear trap-like device with Iron sand. If an opponent were to walk on the iron and placed on the floor, it springs this technique and creates a set of large gapping teeth of solid iron sand to clamp onto the opponents leg. The trap reacts to movement, thus tries to close onto the opponent who walks upon it. The main draw back is that the iron sand must shift from its powder state to a solid by itself, which may prove to be a slow process. Nonetheless, an effective jutsu that does not require the users polarity field to work.
Limit:Masamune , Kekkai Genkai. C-rank in Polarity field, Iron sand Transmutation and Iron sand Dominatio
"Magunechikku Arashi" (Magnetic Tempest)
Rank: C-ranked
Skill: Ninjutsu, supplementary
Effect: Uses polarity field and Iron sand to defy gravity.
Special: No handseals required.
Drawback: This does not mean a person can fly with this technique. They merely hover, float, etc.
Description: The users take a small sum of Iron sand, and forms it into a round, flat, Iron disc. The disc is roughly the same diameters as the users body. By standing upon this thin disc, the user can hover about the ground, and move about the field with much more ease and speed. The polarity field lets the user lift his own weight (or the weight of others) via the iron sand. More then one disc can be created, and the jutsu itself does not require much chakra to maintain. The users ranks effects how high the disc can hover from the floor. (Genin can reach the high of small building, Chunnin can reach over tall building, while Jounin can reach almost unlimited distances).
Limit:Masamune , Kekkai Genkai. C-rank in Polarity field, Iron sand Transmutation and Iron sand Domination
• "Satetsu shokushu" (Iron Tendrils)
Rank: C-ranked
Skill: Ninjutsu
Effect: Creates offensive/defensive type tentacles from back.
Special: Dog, rat, dragon, bird
Drawback: ---
Description: The users solidifies their iron sand and creates 2 large whip like tentacles (roughly 10 meters long, 4in thick). The tentacles can stay close to the body of the user, attaching themselves to the users back or gourd; or be used upon a pile of Iron sand on the floor (like a tendril sticking straight out from the floor). These tentacles can fulfill a variety of tasks, from attacking and slashing opponents like whips, or providing some sort of defense against close range attacks. If the user wishes to gain more tendrils, then they must relearn this technique over again, gaining two more tendrils each time (Max of 8)
Limit:Masamune , Kekkai Genkai. C-rank in Polarity field, Iron sand Transmutation and Iron sand Domination
• "Satetsu Kidou" (Magnetic Orbital Assault)
Rank: C-ranked
Skill: Ninjutsu
Effect: Creates multiple triangle the size of large tennis balls which hover around the user. Used in both attack and defense
Special: Dragon, Rat
Drawback: Lasts for 10 turns
Description: By solidifying there Iron sand, the user creates 5 triangles which hover and orbit roughly a few feet around the body. These little triangles continue to hover around the user and provide an offensive and defensive orbit. If an enemy were to come to close, the triangles can proceed to attack by colliding into the enemies body, Or can be used to deflect throwing projectiles by colliding into them. If the user wishes to add more Triangles, they can relearn this jutsu and add 3 more triangles to the orbit. (Maximum of 15 all together)
Limit: Masamune , Kekkai Genkai. C-rank in Polarity field, Iron sand Transmutation and Iron sand Domination
Rakurai Hunshin no Jutsu, (Body Flicker Technique)
Rank: "C" Rank
Type: NinJutsu
Effect: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported.
Special: ---
Drawback The user is only capable of doing this THREE Times per day after learning it the first time. Each time learned the user is capable of going into this multiple times. Each time learned the user is capable using this technique an extra turn per day. If the user uses this technique more then stated, the user's muscles will cramp and render the user unable to run about.
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
• "Karada Kousatetsu"(Iron sand Body Armor)
Rank: C-rank
Skill: Ninjutsu, defensive
Effect: Allows the user to create a suite of armor from iron sand
Special: Hold Dragon while Iron sand forms around user
Drawback: Cuts polarity field in half. Reduced movement.
Description: By allowing the iron sand to cover there body, the user can transform the iron powder into a suite of armor. The Iron powder will begin to surround the user, with some parts solidifying,while others remaining in a powdered form. The solidifying Iron sand acts like strong plates of Iron (think like scales), while the none solidified portions still allows for movement. The users, from head to toe is covered in this plated armor (with eyes, ears, etc exposed for senses), armor is extremely durable, and can withstand "3C-ranks" jutsus before being destroyed. This does consume much more chakra to maintain, as well as it does effect the polarity field of the user (meaning that the field emitted will be having a much more difficult time extending outward)
Limit:Masamune , Kekkai Genkai. C-rank in Polarity field, Iron sand Transmutation and Iron sand Domination
B-ranked techniques
Iron Sand Transmutation
Rank: C, B, A
Skill: Supplementary, Kekkai Genkai
Effect: Allows Iron sand to be solidified, yet still controlled.
Special: No handseals required to alter the Iron sand. Directly affected by both “polarity field” and “Iron sand Domination”
Drawback:---
Description: With this skill, Masamune clan members can alter and solidify their Iron sand into any shape they desire. Through their Magnetic field, they can command their iron sand to realign and crystallize itself, forming solid Iron shapes. If the solid Iron sand were to go beyond the Magnetic field, it would simply return to its original iron powder state and fall to the floor. Any assortment of weapons can be created through this jutsu, from a large array of kunai, sendon and shuriken to Large swords, staffs, etc.
• C-ranked: Allows the clan members to create medium size shapes (Equal to the normal a size of Humans~250bls worth.)
• B-ranked: allows the clan members to create Large size shapes
(Equal to the size of a car~1000lbs worth)
• A-ranked: Allows the clan members to create Huge size shapes
(Equal to large trucks~ unlimited worth)
Limit: Metal release. Masamune , Kekkai Genkai
“Iron Sand Domination”
Rank: C,B, A, S
Skill: Supplementary, Kekkai Genkai
Effect: Allows Clan members to control a set amount of Iron sand within there Magnetic field.
Special: No hand seals are required when controlling Iron sand. (see more below)
Drawback: ---
Description: With this technique, Masamune clan members can control there Iron sand (which is really Iron powder). The Iron sand within the magnetic field they emit is under there complete control. Unfortunately, the clan members can only control a set amount of Iron sand within there magnetic field.
• C-ranked knowledge means that Clan members can control roughly 250lbs of Iron sand within there magnetic field.
• B-ranked knowledge means that clan members can control roughly 500lbs of Iron sand within there magnetic field.
• A-ranked knowledge means that clan members can control roughly 1000lbs of Iron sand within there magnetic field
• S-ranked knowledge means that clan members can control roughly 3000lbs of Iron sand within there magnetic field.
After S-ranked, if the a clan members still wishes to control more Iron sand, then training is considered C-ranked, and you can add 150lbs.
Limit: Metal release. Masamune , Kekkai Genkai Must be relearned
"Iron Golem"
Rank: B-ranked
Skill: Ninjutsu
Effect: Creates a large human statue like structure(hollow) which can be ridden, very similar to clones. The golem can attack or serve other purposes.
Special: Dragon, Dog, Tiger, Rat
Drawback: Consumes a lot of Iron sand, and the golem is slow moving. Bigger targets are easier to hit.
Description: After the handseals are performed, a pulse of chakra is released into there polarity fields, causing a ripple-like to occur in the iron sand on the floor/air. From the ripple, hands, head and a body begins to rise from the Iron powder. Eventually, a large 25ft monstrosity stand in the middle of the battle field. Under the control of the user, the golem can attack, via punches, kick, or be equipped with weapons created from the Iron sand. The Golem can easily topple and attack building, and can withstand at least "4C-rank hit" before returning to its normal state.
Limit:Masamune , Kekkai Genkai. C-rank in Polarity field, B-ranked in both Iron sand Transmutation and Iron sand Domination
• "Satetsu No Bushin" (Iron Sand clones)
Rank: C, B
Skill: Ninjutsu
Effect: Creates clones of Iron sand that can fill of variety of tasks.
Special: Dog, Dragon, tiger
Drawback: Can only travel 3/4 of the users “Polarity field”. Moves somewhat slow since there made of iron
Description: By solidify the Iron sand, The user is able to create clones of iron sand, with hollowed insides (to use less chakra and sand). The clones can punch, kick and use weapons assigned by the user. C-rank allows 3 clones to be create, while B-ranked allows 6 clones to be created. The clones can take a good hit, but revert back to its original powder state if struck with an attack that is stronger then "1C-rank". If the user wishes to attain more clones, then it is considered C-ranked training, to add 1 more clone.
Limit: Masamune , Kekkai Genkai. C-rank in Polarity field, Iron sand Transmutation and Iron sand Domination
A rank techniques
"Satetsu Shojo"(Iron Maiden)
Rank: A-ranked
Skill:Ninjutsu, offensive
Effect: The deadly finishing move of the Masamune clan. If they capture an opponents in Iron sand, then can proceed to impale them within a large metal box
Special:Must capture opponent in Iron sand, Holds Tiger seal.
Drawback:---
Description: Upon capturing an enemy in their iron sand, The user allows the Iron sand to surround the opponents body completely immobilizing them. The iron sand begins to reform and reshape into a medieval "Iron Maiden". Only the eyes of the opponent are exposed during this. Within seconds, the iron sand on the surface turns inward and begins to form spikes which impale the enemy all over there body(head to toe), killing them very fast or slow if the user wishes so.
Limit:Masamune , Kekkai Genkai. C-rank in Polarity field, and Iron sand Domination, B-ranked in Iron sand Transmutation