Mitsukii Michiru
Jul 4, 2006 23:30:55 GMT -7
Post by ♥~Malice~♥ on Jul 4, 2006 23:30:55 GMT -7
"...A medic?
No, darling...
The medic."
~*Ballad of the White Queen
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.Basic Analysis.[/u]
- Name: Mitsukii Michiru
- Aliases: Malice; The White Queen; Yondaime Takikage; Sannin
- Alignment: Neutral Evil
- Height: 5'7"
- Weight: 115 lbs
- Age: 23
- Gender: Female
- Birth Village: Waterfall
- Aliases: Malice; The White Queen; Yondaime Takikage; Sannin
.Superhuman Abilities.[/u]
- Specialties
- Medical Ninja
- Taijutsu Specialist
- Ninjutsu/Genjutsu Non-Specialist
- Summoner
- Medical Ninja
- Disciplines
- Threat Level: S
- Current TP: 5525
- Medical Field: Mistress
- Will of Kratos: Mistress
- Threat Level: S
- Elemental Releases
- Water: Grand Mistress
- Wind: Mistress
- Lighting: Grand Mistress
- Earth: Mistress
- Water: Grand Mistress
.Paraphernalia.[/u]
- Secondary Weapons
- Kunai: 10 (10 slots)
- Exploding Tags: 4 (1 slot)
- Hikari (Light) Bomb: 2 (2 slots)
- Smoke Grenades: 4 (2 slots)
- Kunai: 10 (10 slots)
- Medic Kit
- Blood Clot: 2 (2 slots)
- Soldier Pill: 4 (3 slots)
- Antidote Pill: 4 (1 slot)
- Blood Clot: 2 (2 slots)
.Psychological Diagnostic.
[/size][/u]- Years of concealing and disregarding her feelings has resulted in the birth of Malice, a nefarious version of the benevolent Michiru. That is not to say that these are two separate personalities; no, Michiru and Malice are one and the same-- albeit complete opposites. If one could describe Malice with one word, it would be "sociopath." She is incapable of recognizing the human rights of others and views her self-serving behavior as permissible. Indeed, she does not see people as people; rather, she views them as only targets and opportunities. Instead of friends, she has victims and accomplices who eventually end up as victims. When Malice shows warmth, joy, love or compassion, it is feigned and serves as a smokescreen for an ulterior motive. Underneath that calm visage is a covertly hostile and domineering personality, seeing her victims as merely instruments to be played in any way she desires. A master manipulator, Malice has no problem lying or distorting the truth to better suit her needs.
.Physical Characteristics.
[/size][/u]- By just glancing upon Malice one can perceive a fragment of her clout, and that she commands respect from everyone within her "divine" presence. Indeed, she walks in such a refined manner that one could mistake her for a princess-- no, a queen. The first thing one would notice is her exquisite golden tresses which appear to absorb the sunlight itself, gracefully trailing down to her knees. Next would be her eyes which are of a brilliant cerulean hue and maintain an otherworldly malevolence. But if one dared to gaze deeper into these most nefarious mirrors, they would find a refined wisdom that stretched far beyond her mortal years. Skin is of a vivacious peach hue, completely flawless like that of a china doll and silky soft to the touch.
Ah, but perhaps what's most striking is her characteristic attire. A divine one-piece silk gown with a plunging back and neckline fits Malice's lithe body like a glove. Gentle ruffles which begin at the center of her bustline cascade down her upper torso and gradually flows to the right, resting upon the top of her right leg. At this point the ruffles split into two paths with one continuing right and trailing down the side of her right leg(leaving it completely exposed) and the other crossing left and passing roughly two inches above the knee, leaving most of her left leg exposed as well. The garment moves with the grace and ease of it's mistress and allows movement without restriction. Long white opera gloves(also decorated with ruffles) hook around her index fingers and extend roughly two inches past her elbows. A pair of swanky white high heels completes the ensemble. Malice also wears a pair of diamond studded earrings and a diamond "V" necklace.
.Ninjutsu.
[/size][/u]D-Rank
Gantai no Jutsu (Bandage Technique)
Rank: D
Skill: Ninjutsu
Effect: Creates a bandage out of surrounding materials.
Special: --
Drawback: Requires concentration in order to make larger bandages. Requires some sort of material.
Description: The user focuses chakra into a nearby material, such as sand, grass, or even water, forming it into an adhesive, sterile strip that’s reminiscent of a bandage. Once formed and applied, the makeshift bandage will remain without chakra input.
Limit: Must be a medic.
Sansokyoukyuu (Oxygen Supply)
Rank: D
Skill: Ninjutsu
Effect: Widens the respiratory passages to allow a higher oxygen flow.
Special: --
Drawback: User must maintain for at two movements in order to make sure the passages remain fully open.
Description: The user focuses chakra out into their hands, creating a faint, green-white glow around the user’s hands. The chakra flows into the respiratory system, widening the passages and stimulating the flow of oxygen. After two movements, the flow is restored normally, clearing most obstructions via chakra.
Limit: Must be a medic.
Kanetsu no Gyou (Heat Seeker)
Rank: D
Skill: Ninjutsu
Effect: Raises the body temperature.
Special: --
Drawback: Overuse can cause a fever in the body.
Description: The user focuses chakra into their hands yet again, creating a faintly red glow around them. The user then places his hands to the chest of the body in question, heating it and raising body temperature. This technique will prevent such ailments as hypothermia. However, using this technique continuously for four movements in a cured or healthy body will cause a fever to break out.
Limit: Must be a medic.
Ketsuki Gyouku (Blood Coagulation)
Rank: D, C, B
Skill: Ninjutsu
Effect: Stops blood flow from injuries through clotting.
Special: --
Drawback: Large wounds can take a long time to stop the blood flow from.
Description: The user focuses chakra around their hands, creating a faint white glow around their hands. The user then places their hands on the wound, focusing chakra into the blood and coagulating it. Minor wounds take three movements to clot, whilst major ones require six movements, and critical injuries, such as a severed limb, requires nine movements to clot. For every rank above D you possess of this technique, remove one movement from the coagulation, to a minimum of one. For every difficulty rank above D you possess, remove one movement from the process.
Limit: Must be a medic.
Suji Rirakkusu (Muscle Relaxer)
Rank: D
Skill: Ninjutsu
Effect: Relaxes the muscles.
Special:
Drawback: If overused, can erase muscle memory.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles over a course of two movements. If used for four movements or longer, the user’s muscles will soften and their muscle memory will fade.
Limit: Must be a medic.
Futon: Eatama
Rank: D
Skill: Ninjutsu
Effect: Creates a ball of air about the size of a beach ball. It does no damage but is useful for sitting on and escaping from a dangerous situation quickly. This ball is also handy as while riding it you can ride up walls, ceilings, water, hot ground and cold ground without harm.
Special: Handseals
Drawback: Really None
Description: The user quickly performs the simple handseals, horse then serpent then extends there hand under them palm extended as almost instantaneously, air forms into a ball under them. They can then sit on the ball and scoot away quickly or ride it across hostile terrain or up steep cliffs.
Limit: Must have Wind Release. The ball continues to use chakra as long as it remains active but only a small amount, two points of chakra per turn.
Deido Nohara no Jutsu (Mud Field)
Rank: D
Skill: Ninjutsu
Effect: Causes the area (10m x 10m) around the user, given that it is some sort of sand, dust, dirt, or weak stone, to become mud.
Special: Rat, Dog, Boar
Drawback: It does not work in certain environments, such as tile and metallic floors.
Description: After the hand signs are performed, the user slams his/her hands into the ground. If the environment allows it, the area around the user will become a thick and heavy mud. No chakra is required to maintain the state of the area.
Limit: Earth Release, Water Release
Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: "D" Rank
Skill: NinJutsu / TaiJutsu
Effect: A technique where the user hides within the ground for a brief moment to surprise attack the opponent from under ground.
Special: ---
Drawback: ---
Description: The user takes the time to push into the ground by using their Earth Release. The user pushes into the ground quickly so that to be used against the opponent later on. The user at this point cannot necessarily move within the ground at this moment, but the user does know by feel of when an opponent is right above. When an opponent is right under the user reaches up to take the opponent and drag them back down to the ground in one fell swoop without movement or notice. The opponent is unable to move for one post and the user is capable of slamming out of the ground with one movement.
Limit: Needs the Earth Release
Doton: Deido Yakiire no Jutsu (Earth Release: Art of the Mud Hardening)
Rank: "D" Rank
Skill: Ninjutsu
Effect: Hardens the mud around the user instantly into rock capable of being used with other Doton no Jutsu techniques.
Special: "Hand Seals"
Drawback: The distance for the technique is limited to the user's knowledge of Doton Soushi.
Description: Another tricky technique meant to be used against opponents who have found their feet stuck within the depths of the mud. By channeling their chakra throughout the ground, the user can instantly return any mud created by Deido Nohara into solid rock, which is then capable of being used for other Doton no Jutsu. The technique serves two purposes; to catch the unwary and to return to the field to a more advantageous area for the user.
Limit: Must know Deido Nohara. Must have Doton no Jutsu.
Doton: Deido Kawarimi no Jutsu (Earth Release: Art of the Mud Replacement)
Rank: "D" Rank
Skill: Ninjutsu
Effect: Causes the user to swap place with a mass of mud near them.
Special: Ram
Drawback: Only capable of being used with mud. May only travel a maximum of ten meters from the original spot. Cannot be used more than three times in a thread.
Description: An advancement of the replacement technique utilizing Deido Nohara as the catalyst, the user will quickly perform a singular handseal in order to quickly escape from their current position. Swapping places instantly with a mass of mud, the user is capable of appearing away from their location, in the same location as the mud that had been used, a maximum of ten meters from the user's original location.
Limit: Must have Deido Nohara. Must have Doton on Jutsu. Must know Kawarimi no Jutsu.
Raiton: Hirameki no Jutsu (Lightning Flash)
Rank: D
Skill: Ninjutsu
Effect: Causes a blinding flash that can disorientate enemies (up to 10m)
Special: Rat
Drawback: ---
Description:The user holds the rat handseal and closes their eyes, gathering chakra into them. The user then opens them suddenly, and emits an extremely bright flash from their eyes that can temporarily blind and/or disorientate enemies. The blinding effect usually lasts one turn.
Limit: Lightning Release
C-Rank
Chishio Tensou no Jutsu (Blood Transfusion Technique)
Rank: C
Skill: Ninjutsu
Effect: Thickens the blood of the receiver to compensate for blood loss.
Special: --
Drawback: Dilutes the user’s blood.
Description: The user makes a small cut in the patient’s vein, then begins channeling chakra into it, creating a faint white glow. The user’s blood dilutes as the chakra increases the density of the patient’s blood, increasing the blood cell count of both red and white blood cells.
Limit: Must be a medic, must know Ketsuki Gyouku.
Shosen no Jutsu (Healing Hands Technique)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: The user heals injuries that repairs physical damage.
Special: --
Drawback: certain injuries may be impossible to cure or may take a long time to cure. The amount of chakra used is proportional to the injury required to be healed.
Description: The user gathers chakra into their hands, creating a bright green glow around them. The user then forces the healing chakra into the body of the patient, healing physical damage. This technique requires three movements to heal a minor injury and six movements to heal a major injury, minus one for every rank in this technique above D the user possesses, to a minimum of one. Starting at B rank, the user is able to heal critical injuries with this technique. Healing a critical injury requires sixteen movements, minus one movement for every rank above B the user possesses. Remove one movement from this process for every difficulty rank above D the user possesses.
Limit: Must be a medic, must know Gantai no Jutsu.
Chakra Enjitou (Chakra Scalpel)
Rank: C
Skill: Ninjutsu
Effect: The user creates a two inch long scalpel of chakra extending from the tips of their fingers.
Special: --
Drawback: If the user is struck with a C rank or higher technique their concentration will falter and the scalpel will dissolve.
Description: The user gathers a powerful aura of chakra around their fingers, creating a faint blade shape extending from their fingertips and glowing blue. This scalpel is two inches long and, if the user chooses, can be extended beneath the skin, to cut without breaking the skin. This scalpel is as hard as steel and can cut through muscles, arteries, and bones.
Limit: Must be a medic, must know Shosen no Jutsu.
Hone Chiyu (Bone Healer)
Rank: C
Skill: Ninjutsu
Effect: The user stimulates the rapid healing of bones.
Special: --
Drawback: The bone will heal in the position it is in, therefore must be properly set in order for it to properly heal.
Description: The user focuses chakra along their hands, creating a faint green glow along them. They then focus the chakra into the patient’s body, boosting calcium levels and encouraging the repair of bone breaks or fractures. This technique takes four movements to fix a break and six movements to heal a fracture, minus one for every difficulty rank above D the user holds.
Limit: Must be a medic, must know Shosen no Jutsu.
Osenjokyo no Jutsu (Decontamination Technique)
Rank: C
Skill: Ninjutsu
Effect: The user forms a bubble controlled by chakra and uses it to extract poisons from the patient’s body.
Special: --
Drawback: Some poisons may be too powerful to cure. Requires a small water source. Takes a large amount of time, making it useless for battle.
Description: The user focuses their chakra into a small body of distilled water, forming it into a bubble-like structure. Guiding it with chakra, the user focuses the globe into the body of the patient, trapping the poison within the globe and removing it. This process is painful for the recipient and requires intense focus. The user may only cure poisons equal to two ranks above their own. So, a D rank user would be able to cure a B rank poison, while a B rank user can cure an S ranked poison. This technique requires one bubble of water and two posts per rank to extract a poison, meaning the removal of an A rank poison would require four sources of distilled water and eight posts to cure.
Limit: Must be a medic, must know Kanetsu no Gyou.
Satsugaite no Jutsu (Killing Hands Technique)
Rank: C, B
Skill: Ninjutsu
Effect: The user degenerates and kills cells in the patient’s body.
Special: --
Drawback: --
Description: The user focuses destructive chakra into their hands, creating a faint purple glow around them. The user then pushes the chakra into the patient’s body, destroying a certain amount of cells around the area where contact was made. If the user possesses the C rank version of this technique, they can destroy cells in a two inch radius around the area of contact. If the user possesses the B rank version, they can destroy cells in a six inch radius around point of contact.
Limit: Must be a medic, must know Shosen no Jutsu.
Chuusuusei Shikeikiden (Central Nervous System Shock)
Rank: C
Skill: Ninjutsu
Effect: The user temporarily disorients the patient’s nervous system.
Special: --
Drawback: --
Description: The user converts their chakra into an electric pulse and focuses it into their hands. They then tap the base of the patient’s spine, scrambling their nervous system temporarily. This confuses the brain and causes inverse limbs (i.e right leg and left arm) to respond when the patient attempts to move their body. This effect lasts for one round, after which the system remains still somewhat scrambled (i.e right leg to left leg) for another round.
Limit: Must be a medic, must know Chakra Enjintou.
Zesshi Nensan (Fanged Tongue Acid)
Rank: C
Skill: Ninjutsu
Effect: The user expels a burst of corrosive acid from their mouth.
Special: --
Drawback: The user may also be corroded by the acid if they enter the cloud. The cloud can be blown away with a Fuuton technique.
Description: The user focuses chakra into their lungs. They then release the chakra, expelling a cloud of acidic gas from their mouth. This acid forms a cloud with a diameter of four meters, centered about two meters away from the user. The user stands just outside the cloud. The cloud corrodes flesh, and will burn away the upper layer of skin in a single round. If the foe remains within the cloud for four rounds, on the fourth the acid will have corroded almost all the way through their flesh. The cloud dissipates after five rounds.
Limit: Must be a medic.
Kossetsu no Jutsu (Bond Fracture Technique)
Rank: C
Skill: Ninjutsu
Effect: The user causes a fracture or break in the patient’s bone.
Special: --
Drawback: --
Description: The user focuses chakra into their hand, creating a faint white glow around it. They then press it to the patient’s bone, utilizing a chakra scalpel to partially slice the bone without breaking the skin. A second strike from this technique will most likely break the bone all the way through.
Limit: Must be a medic, must know Chakra Enjitou.
Kanetsu Kirikae (Heat Conversion)
Rank: C
Skill: Ninjutsu
Effect: Converts heat energy from a fever into healing energy.
Special: --
Drawback: Causes extreme fatigue after three rounds of use.
Description: The user focuses chakra into the patient’s body, using it to convert heat energy and infuse it into the body’s white blood cells, reinvigorating them and helping them to fight off the fever.
Limit: Must be a medic, must know Kanetsu no Gyou.
Dokutaika no Jutsu (Poison Degeneration Technique)
Rank: C, B, A
Skill: Ninjutsu
Effect: The user slows or stops the effect of a disease, toxin, or poison in the patient’s body.
Special: --
Drawback: Strong poisons may be incurable or require large amounts of time to cure.
Description: The user focuses chakra into their hands, creating a strong white glow. They then focus chakra into the patient’s body, causing it to rapidly create new white blood cells in order to fight off the unnatural substances within the body. It takes four movements to remove the effects of a D rank poison, seven movements to cure the effect of a C rank poison, eleven movements to cure the effects of a B rank poison, and sixteen movements to cure the effect of an A rank poison. Remove one movement for every rank of this technique the user possesses, as well as one for every difficulty rank above D the user possesses. The user can only cure poisons ranked equal to or lower than the rank they possess in this technique. If the user is unable to cure a poison with this technique, they may extend its duration by two rounds per rank of this technique they possess.
Limit: Must be a medic, must know Osenjokyo no Jutsu.
Shunshin no Jutsu, 瞬身の術, (Body Flicker Technique)
Rank: "C" Rank
Type: NinJutsu
Effect: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported.
Special: ---
Drawback The user is only capable of doing this THREE Times per day after learning it the first time. Each time learned the user is capable of going into this multiple times. Each time learned the user is capable using this technique an extra turn per day. If the user uses this technique more then stated, the user's muscles will cramp and render the user unable to run about.
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination. Shisui Uchiha, one of the most talented Uchiha, was feared as "Shisui of the Body Flicker" ("Shunshin no Shisui"), likely referring to this technique.
Thunder Clap Technique
Rank: C
Skill: Ninjutsu
Effect: The jutsu will stun and immobilize a person by sending an electrical current through the air. The people affected would be immobilized for one turn.
Special: Handseals required
Drawback: Allies are also affected the jutsu.
Description: The user makes a series of hand seals and stops on the last one, charging electricity into their hands. The users spreads his hands out wide and claps them together. An invisible electric current is sent out, radiating outward from the user. It will stun and immobilize anyone in a 3 meter radius, long enough for the user to attack or escape.
Limit: Must know Lightning Release
Fuuton - Fuusajin (Dust Wind)
Rank: "C"
Skill: NinJutsu
Effect: Using a fan or with the correct elemental affinity, the user can blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Special: User must give a full swing with a long weapon three feet or larger, or arm.
Drawback: Depending on the user's class level depends on the user's capability of using this technique.
Description: The user is capable of using a fan, or a weapon that is longer then that of three feet to perform, or even their arm. When the performs this technique they quickly attack within a distance of twenty meters in cone form. When the user is higher then that of "D" Class the distance increases by five meters. If the user becomes a master of the wind release it increases by additional Ten Meters. This technique is supposed to blow all types of debris along the floor up into the air covering their area before settling down in a loose form to allow the user to attack with stronger attacks as the opponent's footing would be somewhat unbalanced due to the non sturdy footing along the ground that came from the attack.
Limit: Must have the Wind Release. Must have dust, sand or loosen dirt around.
Fuuton: Kamisorikaze (Wind Release: Razor Wind)
Rank: C
Skill: Ninjutsu
Effect: Creates a small domain a centralized area. This technique is used to cut, and push back opponents that are within the same sphere distance as the user in which is capable of performing the technique.
Special: Handseals slamming hand onto the ground.
Drawback: Effects allies caught within it as well.
Description: The user performs the handseals and them slams their right hand onto the ground. Immediately, a burst of wind extends outwards, forming a dome of violently spinning and twisting wind. This effect lasts until the user takes their hand off of the ground or one turn, whichever occurs first. This technique is capable of sending the opponent flying off into the distance of half of the user's capability of performing this technique. The technique's distance depends on the user's class level. When first learned the user is capable of performing this technique within the distance of ten meters. For each class level the user is higher then that of "D" class the distance increases by ten meters, as one who masters the art of the Wind Release adds in an extra ten meters.
Limit: Must have Wind Release
Futon: Meimei Hei
Rank: C
Skill: Ninjutsu
Effect: Creates an invisible wall of high pressure air anywhere on the battlefield. Multiples ones can be placed creating for an extremely good defense and a confusing time for opponents who keep running into walls.
Special: Handseals
Drawback: Can be seen through by Byakuugen and Sharingan.
Description: The user creates the bird handseal and pushes outward creating the wall. This is useful for a quick defense when an opponent is running towards you or to scatter around the battlefield to trap or confuse then opponent.
Limit: Must have wind release.
Futon- Kaze Kage (Wind style-Wind cage)
Rank: C, B
Skill: Ninjutsu
Effect: The user creates a large cage of wind, about 10 feet long and 10 feet wide. The wind spins around in a constant motion, making it almost impossible for anything to pass in and out of it. Sound is also impossible to pass through the barrier therefore anyone inside cannot hear anything on the outside, and vice versa. The B-rank version however, has wind continue to move around at a high rate inside of the cage, throwing whatever is in side of it around and cut it up. The cage can only be held for up to 5 posts.
Special: Handseals
Drawback: The cage cannot move, and the jutsu user cannot move while he/she is holding the jutsu. If the jutsu user is disrupted while the jutsu is in place the jutsu will be disrupted and the cage will go away.
Description: The user performs a series of handsigns and stop on the tiger symbol. A cage of wind will form wherever the caster wishes it to be, as long as it is within 20 feet of the user. The cage will begin spinning faster and faster around the selected area until a cage is formed. The cage will remain for as long as the user wishes, but will automatically disappear after 5 posts. The cage of wind will spin up to about 100 miles an hour creating a very powerful barrier. If the user learns the B-rank version wind will also be inside the cage, shooting around back and forth at a rate of 50 miles an hour and cutting up whatever is inside it.
Limit: Must have wind release
Dogou hari no jutsu (Roar of Needles)
Rank: C
Skill: Ninjutsu
Effect: This attack is a cone area affect type attack. The user inhales air while forming the three seals. (It basically looks like they are going to perform Sauskes Katon no jutsu.) The user then exhales by roaring aloud in the direction they wish to attack in, damaging that area with a thousand or more needles.
Special: Handseals
Drawback: Multiple uses (such as 3-6 times of use) of this jutsu could cause the user to pass out from an irregular breathing pattern.
Description: A huge blast of air shoots out of the users mouth with a thousand or less chakra needles flying within it and fans out in a cone-like shape.
Limit: Must have Wind Release
Doton no Jutsu (Earth Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly.
Limit: ---
Doton: Deido Bunshin no Jutsu (Earth Release: Mud Clone Technique)
Rank: C
Skill: Ninjutsu Defensive, and Offensive
Effect: Allows the user to create clones out of Mud.
Special: Dog, Rat, Boar, Ox
Drawback: Needs a source of mud that can supply enough mud to make the desired amount of clones. Ex: If there is only enough mud to make four clones, you cannot make eight, only four.
Description: Using mud in the area, the user can create mud clones depending on his/her ninja rank/class. Because the clones are made of mud, they are more durable than most other clones. May take two hits to destroy instead of one. The personality of the clones depends on the user’s personality. The user can channel thoughts with the clones. The weight of the clones and amount of mud needed depends on the user's body weight. Finally, the user can control what the clones say, and control the clone’s actions. The Mud Clones are capable of using any technique that deals with mud.
D Ranked Ninjas: Up to four Clones at a time.
C Ranked Ninjas: Up to eight Clones at a time.
B Ranked Ninjas: Up to 16 Clones at a time.
A Ranked Ninjas: Up to 32 Clones at a time.
S Ranked Ninjas: Up to 64 Clones at a time.
Limit: Must know Earth Release.
Doton: Daideido Nohara no Jutsu (Earth Release: Art of the Great Muddy Field)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Creates a field of mud by the dimensions of 30 meters x 10 meters.
Special: "Hand Seals"
Drawback: Cannot be used to perform regular Doton ninjutsu unless it has been hardened.
Description: An expansion of the Deido Nohara, which only creates a ten meter field of mud, this technique will create a thirty meter field of mud so that the user is capable of utilizing more mud techniques.
Limit: Must know Deido Nohara. Must know Doton no Jutsu.
Doton: Doro Houshi (Earth Element: Mud Indulgence)
Rank: C
Skill: Ninjutsu
Effect: Creates a river of mud that can be used for a multitude of jutsu.
Special: Snake, Boar, Ram, Rat, Dog, Ox, Snake
Drawback: The flow is relatively slow, taking 2 turns to reach its full dimensions.
Descriptione: After forming handseals, the user is capable of creating a river of mud in front of them, filling a maximum area of 20 x 60 meters with mud. This can be used to perform other doton jutsu or add power and speed to a suiton technique.
Limit: Earth Release. Water Release. Great Mud Field
Doton - Dochuu Eigyo (Underground Fish Projection)
Rank: "C" Rank
Skill: NinJutsu
Effect: By using the similarity of Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) the user is capable of moving through the earth and all around.
Special: "Handseals" before performing
Drawback: Technique cannot be used through Sand
Description: The user uses the basic Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) as they slam down into the ground. Doing so the user is capable of moving about within the ground capable of rising, singing and capable of pushing through the very ground in multiple types of ways. This type of attack may be used so then the user may move away from the very opponent and attack at the moment's notice.
Limit: Needs the Earth Release, Must have knowledge of the Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Doton: Iwagakure no Jutsu (Earth Element: Hiding in Stone Technique)
Rank: C
Skill: Ninjutsu
Effect: Allows the user to phase in and out of rock in order to evade attacks or track opponents.
Special: ---
Drawback: Can only be used on stone. Cannot perform handseals or attacks while phasing through stone.
Description: By applying the principles of Underground fish projection, the user is able to quickly sink in and out of stone on a whim, avoiding virtually all damage. By simply focusing doton charka through their body, the user will briefly change the same color as the surrounding rocks before vanishing from sight. As they travel through the ground, no other skills can be performed, but their movement speed is dramatically faster so long as the user stays within stone. This skill is only usable 5 times a day once trained; however, this jutsu can be retrained in order to obtain the ability to add another usage.
Limit: Earth Release. 500 TP in earth release. Underground fish projection.
Zeus's Bolt
Rank: C Rank
Skill: Nin
Effect: The user is able to make a three foot long lightning bolt in their hand which they can throw at that opponent.
Special: None
Drawback: None
Description: By focusing chakra in the center of the palm the use is able to send lightning from the center of the palm to make a three foot long lightning bolt in their hand which is able to be thrown like a javelin.
Limit: Lightning Release Skill (Raiton no Jutsu).
Suiton – Suirou no Jutsu (Water Prison)
Rank: "C" Rank
Skill: NinJutsu
Effect: A Technique that may be used in order to trap an opponent by creating a prison made of water. The water is used so that the opponent may drown within the water if the opponent does not know how to escape forth.
Special: "Handseals"
Drawback: ---
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Limit: Water Release
Suiton: Shakou Naiou no Jutsu (暗くされた深さ, Water Release: Darkened Depths Technique)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Allows the user to discolor water around them in order to make it difficult to see into.
Special: "Handseals"
Drawback: The darkened water can hamper the vision of the user, as well.
Description: A technique utilizing the Suiton element meant to be used by Suiton users. Once performed, the user will channel chakra towards a desired water source, manipulating it so that its color darkens and becomes difficult, almost impossible, to peer through, making the water appear in color as if the time were midnight in the realm around it. This allows objects within its' depths to remain hidden from those who might peer into it unless they have techniques which would allow them to pierce such darkness. The technique is capable of effecting up to ten meters radius, although the range increases by five meters radius for every rank of Difficulty Class the user obtains above D Class. The effect lasts for up to three turns, plus one turn for every rank of Difficulty Class that the user obtains above D Class.
Limit: Must have the Water Release.
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