Bokoura (edited and complete!)
Jan 24, 2009 21:57:15 GMT -7
Post by Bokoura on Jan 24, 2009 21:57:15 GMT -7
Name: Nagano, Bakura (Bokoura)
Age: 21
Height: 6' 2"
Weight: 160 lb
Gender: Male
Alignment: True Neutral
Birth Country: Fire
Village: Sound
Special:
NinJutsu Techniques (55 TP):
Age: 21
Height: 6' 2"
Weight: 160 lb
Gender: Male
Alignment: True Neutral
Birth Country: Fire
Village: Sound
Special:
Genjutsu MasterSecondary Weapons:
Misc. Slot:
Misc. Slot:
Misc. Slot:
Misc. Slot:
Misc. Slot:
Figment Perception (Free) [250 TP Total]
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Figment kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Figment Perception.
Description: Figment Perception creates a false Sensation. When a Figment Technique is perceived everyone feels the same thing, there is no alter, or different versions of a technique from person to person. This means that if a user performs a Figment Perception on a group, everyone feels the exact same Perception. With a Figment Perception if a user wishes to create an affect such as speech, the user must pick the speech first in order for it to speak or else no audible speech will be heard. If intelligible speech is possible, it must be in a language the user can speak. This goes the same with images, a user cannot create an image unless the user knows the image. User can only create figments out of two sensory, sight and sound. Figments cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Figments are pure illusions, used for distractions, confounding, or delaying enemies. This is not a mind affecting perception.
Limit: No Limitation.
Glamour Perception (Free) [150 TP Total]
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Glamor kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Glamor Perception.
Description: Glamour Perception changes a person's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear. This means a person could hear something that is not there, feel something that is not there, taste something that is not there, see something that is not there. Glamour are basically hallucinations, delusions, making someone feel, see, taste, smell, or hear something that is not there, or make something not exist while being there. Glamour is illusions, used for distractions, confounding, or delaying enemies. This is not a mind affecting perception.
Limit: No Limitation.
Phantasm Perception (Free) [640 TP Total]
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Phantasm kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Phantasm Perception.
Description: Phantasm Perception creates a mental image usually only the user and the opponent (or opponents) of the technique can perceive. These are considered to be as personalized techniques that affects the opponent's mind. These techniques could be messages, dream stopping, complete disarray techniques. Phantasm Techniques are known to harm the person's mind, making them feel weaker, harming them through the perception of the mind but not with real life effects. Phantasm techniques are all in their heads, and are known to make people go crazy. Third parties viewing or studying the scene do not notice the phantasm. All phantasms are mind-affecting Jutsus.
Limit: No Limitation
Pattern Perception
Rank: "C" Rank (20 TP) [Anniversary Bonus 1] [500 TP Total]
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Pattern kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Pattern Perception.
Description: Pattern Perception are like figments, a pattern technique creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. This means that those who are trapped within Pattern Perception Techniques are also affected by other sensations that affects the mind itself such as blindness, unconscious, stunned, or even nausea. In affect, Patterns are very similar to Figment, however they have added affect used to subdue an opponent, harming their inner mind in a certain way to allow the user to perform more harmful techniques or escape without problems.
Limit: No Limitation
Katon no Jutsu (Fire Release Skill) (25 TP) [55 TP Total]
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
Heat Mastery, when a user reaches to a point where they gain the full potential and understanding of fire and Heat the user is capable of many things. A technique such as this is a mastery of all Fire Techniques to where they do not have to worry about Minor Burns.
Primary Weapon:
Utility Pouch (Large) (Starting bag)
-2 Kunai (2 slots)
-9 Shuriken (3 slots)
-8 Exploding Tags (2 slots)
-15 Makibishi (1 slot)
-30 Feet of Wire (2 slots)
-1 Hikari (1 slot)
-4 Smoke Bombs (2 slots)
-5 Senbon (1 slot)
-10 Bells (1 slot)
Scythe (Sickle Weapon)Personality:
The scythe is about 6 feet long, with a slightly curved blade about 3 feet long at the top. There is a handle a bit more than halfway up the scythe that protrudes a few inches to grip.
Appearance:"Loyal": Bokoura will rarely turn against his teammates, unless he has something better to gain from doing so, of course.. While he mostly will not work in groups unless it directly benefits him, Bokoura will quickly grow attachments with just about anyone. However, he will never sacrifice himself for another; it is always himself first.
Vigilante: If Bokoura wants something done, he will try to get it done in any way he can. If that means tossing away some allies or stepping out of normal boundaries or even finding loopholes, Bokoura will try to get tasks done as quickly and efficiently as possible.
Unstable: Bokoura loves combat, and while he tries to remain calm, he can sometimes go berserk or get cocky in the midst of battle. He will rarely leave an opponent alive unless absolutely required. He has gotten better at controlling himself, however.
"Artistic": Recently beginning to study the fire release, Bokoura has considered himself an artist, if not a catastrophic one. Molding flames and burning his victims is just a fabulous burst of bright colors on an otherwise blank and boring canvas.
Curious: Bokoura is always willing to learn new things, meet new people, and explore new places. If a chance of adventure arises, he will gladly jump on the bandwagon.
Bokoura is a completely different person, changed by years of meditation, training, and soul-searching. He shows virtually no signs of his previous demeanor, and in fact seems uncomfortable and embarrassed by his behavior in the past. He has clearly matured mentally, and while some aspects of his old personality remain, he shares virtually nothing in common with his old mindset.
Principled: Bokoura will rarely back down from his established principles. If he is forced to compromise on his ethical standards, he is typically filled with a great deal of guilt and self-loathing. This may make him appear stubborn to those who do not understand his way of thinking. He is actually very open-minded; he simply needs sufficient evidence to change his opinion. He can also be very judgmental toward the behavior of others, dismissing them as moral inferiors within moments of meeting them.
Scholarly: Bokoura frequently quotes or mentions his philosophical and psychological studies in conversations. He also tends to look at the world through a philosophical or ethical lens, based on whatever his philosophical interest may be at the time. He frequently undergoes projects or studies that he never explores in depth, preferring to get a basic understanding and moving on to the next subject.
Introverted: His interest in the training of the mind, body, and spirit, as well as his strong principles, makes him wary of others. He also finds social settings to be rather boring, and he can even tire of the company of his closest friends after an extended period of interaction. He prefers to relax in solitude.
Bloodlimit: None.Bokoura is a slender boy, deathly so. His head is shaved, and he has blue-gray eyes. He has very tan skin, as he has grown a fondness towards the sun ever since his fire release training. His eyes always seem to be open wide. Most of the time, he wears a psychotic grin on his face. His headband is worn around his neck.
His ribs are clearly seen without his robe on. His cheek bones seem to stick out farther due to the skinniness of his face.
He wears a black, hooded robe with the hood usually up. The robe just touches the ground.
Bokoura has developed a healthy muscle tone and weight, and now has a tan from his many days of training outdoors and wandering the countryside. His healthier diet has allowed him to grow another few inches. He has grown out his bright blonde hair to about shoulder length. His face is clean-shaven, and he rarely wears his robe, instead keeping it tied around his waist by the sleeves.
The scythe he carries is his father's. He stole it from the farming shed when he left to join Otogakure. It has been sharpened and cleaned for battle purposes.
NinJutsu Techniques (55 TP):
Fire Release (45 TP)GenJutsu Techniques (1,500 TP):
Hanabi no Shinka (Fire Flower of Evolution)
Rank: “E” Rank
Skill: Ninjutsu, Offensive, Defensive, Pre-requisite
Effect: Creates a small flower made of flames with six petals that are each six inches long.
Special: “Hand Seals”- Rat, Dragon, Monkey, Rabbit, Tiger, extending the left hand away from the body, then using the thumb, index, and middle fingers in a triangle-like formation.
Drawback: This ability has no real value beyond using it within a combo attack.
Description: This jutsu creates a flower made entirely of flames. The user performs the required hand seals, channeling chakra through the left hand’s thumb, index, and middle fingers. The left hand is then moved away from the body, and the three mentioned fingers form a triangle shape, while the other two fingers close like the user would make a fist. The built chakra then move upwards and out of the hand, sparking to life and creating a flower with six petals that are six inches long each. If the triangle formation is ever broken, then the entire flame disappears. This ability can almost be treated like a fighting style stance. Each use of a Hanabi no Shinka will require a set amount of petals to be used; after the petals have all been used, the ability must be re-performed. Any time that a part of the Hanabi no Shinka has been destroyed, so long as the whole flower is not destroyed, it will slowly regenerate unless it has been used for an attack.
Limit: Requires the Fire Release
Hanabi no Shinka: Mi (Fire Flower of Evolution, Seed)
Rank: “D” Rank, 5x “E” Rank Potential Additional Training (Additional Training x4) (10+5+5+5+5=30 TP)
Skill: Ninjutsu, Offensive
Effect: Uses one of the petals of the Hanabi no Shinka to create a small orb of fire in the right hand.
Special: The forward movement of the index finger of the hand holding the Hanabi no Shinka.
Drawback: Uses one of the petals of the Hanabi no Shinka.
Description: The Orb ability of the Fire Flower of Evolution is a simple cantrip. Once the user has the Hanabi no Shinka in play, all the user must do is move the index finger of the left hand forward, and one of the petals of the flower will seemingly fade. The user will then open their right hand, revealing an orb of flame that bursts into life. The orb itself is small, with a diameter of about three inches. The orb itself hovers about two inches from the hand. The user at this point can either attack or continue a combo chain. Each time “E” rank training is performed, the shinobi then gains the ability to create one more orb. However, the ratio is always 1:1 for petals: orbs, so creating additional orbs will still require a petal.
Limit: Must know Hanabi no Shinka
TaiJutsu Techniques:
Figment Perception (250 TP)
Lure
Rank: "C" Rank (Free)
Skill: GenJutsu
Effect: A technique that creates an illusion that lures an opponent towards a set direction using an enticing image. This technique when hits the opponent connects with such a feeling that the user becomes enticed until the image disappears.
Special: Handseals
Drawback: Only works whenever the opponent is touched. This technique may not work in any other way, however since the technique is touched base, the technique has more of a powerful kick towards it to where the opponent will automatically know it is a GenJutsu. This means Kai does not work.
Description: A GenJutsu creates an illusion of something extremely attractive and mobile to the target of the Jutsu. Unless the opponent is two classes stronger then that of the user the target is compelled to follow the illusion, which always seems to stay just a few steps ahead of the opponent. The affected target must follow the illusion until the GenJutsu expires, or until the user mentally wills the GenJutsu to end. Typically, these illusions are of something highly desirable, such as a cart laden with gold, or a comely figure beckoning the affected target. Only the affected target would be capable of seeing the illusion. The GenJutsu lasts only as that of four rounds per class Level the user may be. The user must determine the specific path that the illusion must take. This path cannot lead into any obviously dangerous areas. If the target is lead into a place that is obviously dangerous such as a cliff, an obvious trap that a small child would be capable of seeing the user is capable of escaping and snapping out of senses.
Limit: Must know Must know Figment Perception of GenJutsus.
Kageshin no jutsu (Blackout Technique)
Rank: "C" (Free)
Skill: Genjutsu
Effect: By performing the needed handsigns, the user will than extend his arms out to both side of his body (left and right). Than making a single loud clap, the clapping motion must draw the opponent’s attention for it to work. If successful, a single opponent will be engulfed in darkness, only able to see 7ft in all directions. Leaving him open for further attacks.
Special: "Handseals"
Drawback: The opponent must see the clapping motion, and the technique will only last for two posts. If the technique is followed up by an attack without using Kageshin-bushin no jutsu, the genjutsu is automatically released afterwards.
Description: see effect
Limit: Must know the Figment Perception
Ghost Sound
Rank: "D" (10 TP)
Skill: GenJutsu
Effect: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
Special: "Handseals"
Drawback: ---
Description: Ghost sound allows the user to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. The user chooses what type of sound ghost sound creates when performing the jutsu and cannot thereafter change the sound’s basic character. The volume of sound created depends on the user's class level. The user can produce as much noise as four normal human is class level the user is starting at "D" Class giving a maximum of twenty sounds. Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound Jutsu produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire tiger is equal to the noise from twenty humans.
Limit: Must know Figment Perception.
Hydrou Bunshin no Jutsu
Rank: "D" (10 TP)
Skill: GenJutsu
Effect: The user performs the needed handsigns and then creates what seems to be an ordinary clone. The clone cannot attack and will disappear the second it meets an opponent. When the clone is destroyed two more clones come in the place of the destroyed clone. This can continue infinitely if the clones are continuously destroyed, its purpose to overwhelm the opponent in numbers and cause an effect of invincibility although the clones can do no damage. A simple "Kai" technique can easily get rid of all of the clones when used by a skilled GenJutsu user.
Special: Boar, Rat, Dragon, Tiger
Drawback: No drawbacks to the user
Description: The hydra clone technique looks like a normal bunshin no jutsu, however this is changed as the clone is destroyed and more take it's place, making the technique look like a high level kage bunshin no jutsu when in reality the clones are simple clones that can do no damage.
Limit: Must know Figment Perception
Magen: Jinteki Harinezumi no Jutsu (Demonic Illusion: Human Porcupine Technique)
Rank: “B” Rank (80 TP)
Skill: Genjutsu
Effect: Rapidly pierces the opponent with illusionary weapons that come from nowhere, causing extreme amounts of pain and the loss of concentration.
Special: "Handseals"
Drawback: Can be broken with Kai.
Description: The user performs the handseals, creating the optical illusion of several hundred projectiles flying from every direction. These projectiles pierce the opponent in different places, causing an extreme amount of pain and fear. This ability can be broken with Kai, but the pain of the jutsu will linger for three turns.
Limit: Must know Figment Perception
Bakemono Ikken - (Phantasmal Item)
Rank: "D", C, B, A, S Rank (10 TP)
Skill: GenJutsu
Effect: This technique is similar to that of Bakemono NinJutsu (Ghost NinJutsu) but is quite different. Instead of taking the time to create a technique the user takes the time to push forth in a radius to create what is known as an inanimate object. This technique is quite similar to the at of Bakemono NinJutsu (Ghost NinJutsu) but what makes it quite different is because the master lets the opponent focus onto something else in which creates the very technique. The start of creating is what is difficult but to keep the image going longer then possible is quite simple and allows the user use less chakra then needed in order to keep the illusion up.
Special: "Handseals"
Drawback: Creates no damage, just a large life like illusion that only Specialists and Masters are capable of creating. When the user looses concentration the illusion just disappears.
Description: Depending on the size of the object that the user wish to conjure up in an illusionary manner is dependent on what rank the user knows. If the user wishes to make an illusion of an object that is Fine sized they must know the "D" Rank version of this technique. If the user wishes to create an illusion of an object that is Diminutive to Tiny they must know the "C" Rank version of the technique. If the user wishes to create a Small to Medium sized illusion they must know the "B" Rank version of the technique. If the user wishes to create an illusion that is Large to Huge creation they must know the "A" Rank version of the very technique. Finally if the user wishes to create a Gargantuan to Colossal creation of an illusion they must know the "S" Rank version of the technique. This technique is quite simple. The user uses the Magen: Kokoni Arazu no Jutsu as a concept but makes it slightly different. A user is capable of dropping a staff making it seem as if perhaps it was a snake along the ground.
Limit: Must know Figment Perception of GenJutsus Can only be done as a GenJutsu Specialist but up to only "B" Rank. A GenJutsu Master is capable of going into the whole technique.
Heki Senro no Jutsu "False Tracks Technique"
Rank: D, C, "B" (10+30+80=120 TP)
Skill: Genjutsu
Effect: Creates a false object or smell that indicates the user is hiding or moving a certain way.
Special: Handseals
Drawback: Limited range, the image or smell stops existing when the user is more than 30 yards away from it.
Description: When the genjutsu begins, the user can create any number of false sensations to indicate he is hiding in a certain place in a fight or that he is going a certain direction in a chase.
D - False scents can be created of varying strengths to confuse enemies.
C - False objects of small sizes, like kunai or shoes, can be created to confuse enemies, but scents cannot be added to them.
B - Large false objects, such as jackets or large weapons, can be created to confuse enemies and even scents can be placed on them to give them a more real appearance.
Limit: Must have the Figment Perception
Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Rank: "C", B, A, S, Rank (30 TP)
Skill: GenJutsu
Effect: A technique that is used in order to confuse the opponent in a large area. A type of entrapment technique that is used in order to operate an opponent tired and fatigued for better striking opportunities.
Special: "Handseals"
Drawback: A Non Specialist is only capable of going into the "C" And "B" Rank version of this technique. In addition, they must learn each rank in order to be capable of using this technique in a further style of distance.
Description: When first learned and depending on the Specialist the user may be is what depends on how far the user is capable of using this technique in order to help the user into tricking the opponent in a large area. The larger the distance the harder it is to figure out that they are being trapped inside the technique. When first learned the user is capable of using this technique and tricking the opponent in a forty meter radius. When learned the "B" Rank version, the distance increases by Ten Meters. For every Rank higher the technique increases by another ten Meters which allows the user the capability of seventy meters. Now if the user is a GenJutsu Non Specialist that is going to be the base at all times, but if the user is a GenJutsu Specialist then the distance increases by fifteen meters. If the user is a GenJutsu Master the distance increases by Twenty Meters for each rank. What occurs with this technique again is that the opponent begins to wonder around in a large circle repeatedly. This type of technique allows the opponent to think that they are moving forward when in actuality they are moving in a circle. This technique tricks the mind greatly, but if the user notices a marking over and over that is when the technique will become useless because the opponent would have or should have figured it out.
Limit: Must know Figment Perception, GenJutsu Specialist is capable of going into all Ranks of this technique
Glamour Perception (130 TP)
Limited Invisibility
Rank: "D" Rank (Free)
Skill: GenJutsu
Effect: The creature or object touched becomes invisible, vanishing from sight, even from dark vision.
Special: "Handseals"
Drawback: Only works for a short period of time, and it only works when the user does not move or is not touched.
Description: A technique that has a distance of that of ten meters from the user or who the user touches. The center of the effect is mobile with the recipient. The creature or object included becomes invisible, vanishing from sight, even from dark vision. If the recipient is a creature carrying gear, that vanishes, too. Those affected by this Jutsu can see each other and themselves as if unaffected by the Jutsu. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the Jutsu are cast do not become invisible. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Of course, the subject is not silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). Actions directed at unattended objects do not break the Jutsu. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. This technique only lasts a round for every class level the user is starting at their class level "D".
Limit: Must know Glamour Perception of GenJutsus
Invisibility
Rank: "C" Rank (30 TP)
Skill: GenJutsu
Effect: The creature or object touched becomes invisible, vanishing from sight, even from dark vision.
Special: "Handseals"
Drawback: The Jutsu ends if the subject attacks any creature. If the user who performs the technique attacks, the invisibility sphere ends.
Description: The creature or object touched becomes invisible, vanishing from sight, even from dark vision. If the recipient is a creature carrying gear, that vanishes, too. If the user casts the jutsu on someone else, neither you nor your allies can see the subject, unless those are capable of seeing through GenJutsus. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible. Of course, the subject is not silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). Actions directed at unattended objects do not break the Jutsu. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth.
Limit: Must know Glamour Perception of GenJutsus, Must know Limited Invisibility.
Invisibility Sphere
Rank: C "B" Rank (30+80=110 TP)
Skill: GenJutsu
Effect: A technique that confers invisibility upon all creatures within the distance of ten meters
Special: "Handseals"
Drawback: Affected creatures (other than the recipient) that attack negate the invisibility only for themselves. The Jutsu ends if the subject attacks any creature. If the user who performs the technique attacks, the invisibility sphere ends. When the user learns the "B" Rank version then those who are affected stays invisible, or if they attack an opponent. However, no matter what if the user who performs this technique attacks will always have the Jutsu ended when they attack.
Description: A technique that has a distance of that of ten meters from the user or who the user touches. The center of the effect is mobile with the recipient. The creature or object included becomes invisible, vanishing from sight, even from dark vision. If the recipient is a creature carrying gear, that vanishes, too. Those affected by this Jutsu can see each other and themselves as if unaffected by the Jutsu. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the Jutsu are cast do not become invisible. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Of course, the subject is not silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). Actions directed at unattended objects do not break the Jutsu. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth.
Limit: Must know Glamour Perception of GenJutsus, Must know Invisibility
Magen: Shimonami (Demonic Illusion: Frost Wave)
Rank: "C" Rank (Free)
Skill: Genjutsu
Effect: Creates an intense feeling of cold all over a target opponent's body.
Special: "Handseals"
Drawback: This effect is simply an illusion- after it has been dispelled, there are no after-effects.
Description: Gathering chakra-using handseals, the user then sends a wave of chakra at the opponent. This wave, once it strikes the opponent, targets the opponent's brain, or specifically the portion of the brain that deals with touch. Once that area has been affected, a slow, cold feeling will begin to cover the opponent's body. This feeling will slow reaction times of opponent's, and the effect only increases as time passes. If the technique has not been dispelled within five turns, then the opponent's speed will become equivalent to that of a sloth.
Limit: Must know Glamour Perception
Obscured Script
Rank: "D" Rank (10 TP)
Skill: GenJutsu
Effect: A type of technique in which is capable of making a type of message when written seem blank until a certain type of light hits that type of marking.
Special: "Handseals"
Drawback: ---
Description: The user writes instructions or other information on parchment, paper, or any suitable writing material. The written text is only visible under one type of light chosen at the time of casting. This can be natural sunlight, moonlight, starlight, total darkness in which someone would need the capability to see within the dark to read, fire light, or artificial light and etc. If the correct light is not available, the object appears blank. This technique takes two rounds for this technique to be placed.
Limit: Must know Glamour Perception of GenJutsus
Phantasm Perception (640 TP)
Magen: Daichi Fusen (Demonic Illusion: Ground Slip)
Rank: "C" Rank (20 TP) [Anniversary Bonus 2]
Skill: Genjutsu
Effect: Causes the opponent to believe that a part of their leg is caught within the ground.
Special: "Handseals"
Drawback: The effect is only illusionary, meaning that it does nothing to the opponent if they break the illusion.
Description: Gathering chakra via use of handseals, the shinobi releases this chakra to attack the opponent's brain. The brain, thus affected, will cause an illusion within the mind stimulating the senses of touch, sound, and sight. Within the opponent's vision, a small portion of the ground will gave way underneath either their right of left foot, causing them to lose their balance slightly. They will then find that the ground is seemingly closed again, except now their foot is caught within the ground. Unless dispelled, they become unable to move away from that spot.
Limit: Must know Phantasm Perception
Magen: Mugen Koutei (Demonic Illusion: Infinite Distance)
Rank: "C" Rank (20 TP) [Anniversary Bonus 2]
Skill: Genjutsu
Effect: Creates the illusion of an infinite distance between the genjutsu target and a secondary target.
Special: "Handseals"
Drawback:
Description: Unlike the Sly Mind technique, this jutsu is meant to be used on an opponent who can clearly see a target. The user, who gathers chakra-using handseals, then releases that chakra towards the opponent. When that chakra strikes the opponent, it will target the part of the brain that deals with sight. The brain, then, will interpret the signals from the eyes that it receives so that an object clearly within the opponent's vision, generally another opponent, seems to have the distance stretched between them. Indeed, such is the case that the opponent will stand and watch as the world seemingly stretches beneath their feet, and as they try to move closer to the object, the farther they get from their goal. Because of the way this technique works, it normally dispelled quickly, due to the obviousness of the fact that they are under illusion. However, the caster of this jutsu normally uses the time that the opponent uses dispelling this technique in order to perform another attack upon the opponent.
Limit: Must know Kori Shinchu "C" Rank, Must know Phantasm Perception
Stolen Sight
Rank: "C" Rank (20 TP) [Anniversary Bonus 2]
Skill: GenJutsu
Effect: For the duration of this technique, the user is capable of seeing, and hearing what the target sees or hears.
Special: "Handseals"
Drawback: User must have their hand down along the ground.
Description: The user performs their handseals and places their hands along the ground transferring their chakra through the ground to the targets that may be around. One at a time, the user is capable of seeing certain targets. When the user performs this technique, they are capable of seeing and hearing by the person that is infected. Depending on the Class level of this technique depends on the user's capability in distance the user is capable of performing this technique. The user is capable of hiding while performing this technique. When the user is a "D" Class warrior, they are capable of performing this technique within a distance of thirty meters. For every class level the user is higher then that of "D" class the distance increases by fifteen meters.
Limit: Must know Phantasm Perception of GenJutsu
Tenrai Meimu: Eiei Karasu no Bunshin (Divine Illusion: Eternal Raven Clone)
Rank: “B” Rank (70 TP) [Anniversary Bonus 2]
Skill: Genjutsu
Effect: Creates clones that, when hit, turn into a cluster of illusionary ravens that will fly back together within a turn.
Special: "Handseals"
Drawback: Every time the clones re-form requires additional chakra expenditure on the user’s behalf.
Description: The user performs the handseals, creating a much more powerful variation of the Bunshin no Jutsu. These Bunshins, when hit, will fall backwards completely off their feet. Before hitting the ground though, they begin to levitate within the air about an inch from the ground and then, after a few seconds, disperse into a mass of ravens. Within one turn, these Ravens have pieced themselves back together into the regular Bunshin.
Limit: Must know Phantasm Perception
Shouten Gekiha Kukaku (Focus Crusher Area)
Rank: B, “A”, S (70+100=170 TP) [Anniversary Bonus 2]
Skill: GenJutsu
Effect: Generates an area around the user which if stepped into consistently shifts the focus of the target. It also projects the feeling of not being able to feel one's legs. This makes the victim unable to escape.
• B-Rank: 10 Feet
• A-Rank: 20 Feet
• S-Rank: 40 Feet
Special: "Handseals"
Drawback: The user must remain on the ground for the technique to remain active. The user must pay a D-Rank amount of chakra every turn in order to maintain the technique. (each costs alone
Description: The user begins by channeling chakra into the ground. This sets a radius around the user, a very curtail part to the technique. Once the opponent steps into the field, they are trapped. The chakra within the field is set to shoot through the leg of the target and debilitate the targets ability to move his/her leg. Then the user begins to affect the focus of the target. When the target attempts to gain a focal point on a position, they instantly loose the point, their focus shifting from their focal point to a point within the peripheral vision range. This disorientates the target and causes them to lose the ability to properly dodge, defend, or attack. Should the target fall over they would not be able to stand since they would remain within the disorienting field.
Limit: Must know Phantasm Perception.
Empowered Suggestion
Rank: “A” (100 TP) [Anniversary Bonus 2]
Skill: GenJutsu
Effect: The user bends the victim's chakra in such a way that they drop into a semi-trance state, enabling the user to project some simple ideas into the victims mind, as well as make suggestions and GenJutsu more powerful and effective. This genjutsu is best used in team situations to augment allies and disable enemies.
Special: Handseals, eye contact (under B rank)
Drawback: If the user is not B ranked, he must hold eye contact with the target and focus his chakra for a full post for it to take effect. If the user is B ranked, it only takes 3 seconds to begin the genjutsu. Cannot fool the target into killing, severing limbs, or harming close friends, attempting to do so break the illusion.
Description: The user focuses chakra into the target's mind, friend or foe, to improve or impede their fighting ability. Using this genjutsu, the words of the user seem to be absolute truth to those affected by it. It can be used to increase the strength of other genjutsu cast on the target and the user can cause the target to be convinced he has to do certain actions that are not directly lethal, such as dodging or blocking a specific way when they are attacked.
Limit: Must have the Phantasm Perception.
Crimson Rain
Rank: "A" Rank (100 TP) [Anniversary Bonus 2]
Skill: Genjutsu
Effect: A genjutsu that makes the foe fall into a very bad nightmare of his/her loved ones dying.
Special: "Handseals"
Drawback: The attack can be cancelled by another person nearby.
Description: The user projects a large wave of unseeable chakra forward for 40 meters to ensnare the foe in the genjutsu. From this point on the opponent and user will stand motionless where they are at. The foe will fall into a dream where they start having good dreams.(This technique lasts 12 seconds in the real world outside them) When the dreams start getting very good and enjoyable they will quickly turn into a harsh nightmare in which the user brutally kills everything the target loves and cares for. This technique is also called Crimson Rain due to the fact that this is what usually happens to those that the user kills in the dream. If the user is a genjutsu master this technique has a 75% chance of giving a seizure, 50 if a genjutsu specialist and 25 if a genjutsu non-specialist.
Limit: Must Have Phantasm Perception
Magen: Atsusanami (Demonic Illusion: Heat Wave) (Free)
Rank: "C" Rank
Skill: Genjutsu
Effect: Stimulates the sense of touch within the opponent, creating a growing heat.
Special: "Handseals"
Drawback: The effect is only illusion, meaning that if dispelled, the effects immediately dissipate.
Description: This attack targets the opponent's sense of touch, creating a feeling of growing heat all over the opponent's body. When first applied, it would be extremely difficult to notice, as the change in temperature would be next to nothing. However, this effect is constantly in growth, as the more motion that the opponent performs the greater the amount of heat that they obtain. By three turns of action, the effects would be noticeable, but one might not guess where the extra heat is coming from. By the time that five turns have passed, they will be sweating and panting, finding difficulty in breathing and moving. Any longer than that and the opponent's ability to fight becomes severely hampered.
Limit: Must know Phantasm Perception
Phantasmal Swarm (30 TP)
Rank: "C" Rank
Skill: GenJutsu
Effect: The target believes that they are suddenly covered by a swarm of thousands of insects.
Special: "Handseals"
Drawback: ---
Description: The target believes that it is suddenly covered by a swarm of thousands of insects. They then suddenly experience the insects biting and stinging at them and burrowing underneath the skin. Driving them into a sudden state of panic. The target freaks out greatly in pain. This technique lasts only as long as the type of class level they are. When they are of course a "D" class warrior, this technique is only capable of having this technique last for as long as one round. For every class the user is higher then that of "D" it increases by two rounds. The user is capable of performing this technique within a radius of fifteen meters, plus ten meters for ever class level they are higher then that of "D".
Limit: Must know Phantasm Perception of GenJutsu
Awakened Fears (30 TP)
Rank: "C" Rank
Skill: GenJutsu
Effect: A technique that subjects the target to phantasmal images drawn from its latent or suppressed fears.
Special: "Handseals"
Drawback: ---
Description: The fears within the target's subconscious mind are transformed into terrifying and frightful images that its conscious mind can visualize. The target experiences a horde of phantasmal images swirling around its body, tearing and clawing at it. Those who undergo such a devastating feel will become shaken up, leaving a taste of un morale to attacks and capability to think. When the user is "D" Class, the user is capable of performing this technique off into the distance of thirty meters. When the user is "C" Class, the user is capable of performing this technique off into the distance of forty meters. When the user is "B" Class, the user is capable of performing this technique off into the distance of fifty meters. When the user is "A" Class, the user is capable of performing this technique off into the distance of sixty meters. When the user is "S" Class, the user is capable of performing this technique off into the distance of seventy meters.
Limit: Must know Phantasm Perception of GenJutsu
Brain Shuffler (30 TP)
Rank: "C"
Skill: Genjutsu
Effect: Shuffles the targets information-processing system, making one attack appear to be something very different. Duration: five rounds
Special: "Handseals"
Drawback: Different shuffle sets are not controllable
Description: After finishing the seals, the target is totally immersed in the genjutsu, as well as totally unable to realize that they were affected, as it only shuffles appearances, but all in all still appears real. There are three distinct shuffle sets:
mirror shuffle: the target sees everything in mirror image, an attack from the left actually coming from the right, top actually from bottom, elemental NinJutsu appear opposite of their element.
clutter shuffle: the target sees everything at a completely random setup, much more effective than the mirror shuffle, as an attack from either side could appear to be coming from the bottom or vice versa.
perfect random: the most powerful illusion, in this version a TaiJutsu may not even be so, it could be a ninjutsu, or even a completely different taijutsu. A target trapped in this level of illusion looks like a complete idiot more often than not, guarding from attacks that do not exist.
Limit: Must have Genjutsu specialist to perform clutter or perfect shuffles. Must have the Phantasm Perception.
Pattern Perception (500 TP)
Distracting Pattern
Rank: "D" Rank (10 TP) [Anniversary Bonus 1]
Skill: GenJutsu
Effect: A pattern that in which done, simply used for distractions.
Special: "Handseals"
Drawback: ---
Description: A simple Pattern technique of lights, patterns or anything else that is needed to create a pattern in which distracts those seeing for a brief moment.. When the user is "D" Class, the user is capable of performing this technique off into the distance of thirty meters. When the user is "C" Class, the user is capable of performing this technique off into the distance of forty meters. When the user is "B" Class, the user is capable of performing this technique off into the distance of fifty meters. When the user is "A" Class, the user is capable of performing this technique off into the distance of sixty meters. When the user is "S" Class, the user is capable of performing this technique off into the distance of seventy meters.
Limit: Must know Pattern Perception of GenJutsus
Sustaining Pain
Rank: "C" (20 TP) [Anniversary Bonus 1]
Skill: Genjutsu
Effect: Like the effects of the piano pedal, this GenJutsu sustains painful effects of attacks on the target. Duration: five rounds
Special: "Handseals"
Drawback: If one area of the body is struck a second time during the duration of the jutsu, the jutsu cancels itself out and fades.
Description: The target feels any kind of pain that fades quickly during a fight as thought it were a burn or lasting pain, if properly stacked up can cause shock from enough pain around the body
Limit: Must have the Pattern Perception.
Drawn Pain
Rank: "C" (20 TP) [Anniversary Bonus 1]
Skill: Genjutsu
Effect: When used in conjunction with the Sustaining Pain, allows the user to strike areas a second time, effectively doubling any pain that can be caused. Duration: refreshes Sustaining Pain to five rounds.
Special: "Handseals"
Drawback: the target is now able to self-cancel this by striking himself if he is not too mentally stressed with pain to do so
Description: Same as Sustaining Pain, but a second strike is capable.
Limit: Must have the Pattern Perception and Sustaining Pain.
Arena of Light
Rank: C “B” (20+70=90 TP) [Anniversary Bonus 1]
Skill: Genjutsu
Effect: The illusion of light is created by chakra, and comes down all around the opponent as a sort of arena, enclosing them in on all sides. This is not a blinding light, but rather just a bright opaque yellow.
Special: “Handseals”
Drawback: It is possible to foil the strategic use of this technique through movement. (If the opponent moves to close, then you will be within the arena as well)
Description: After handseals light will appear to shoot down from the sky, forming walls around the enemy like those of an arena, exactly 5 meters from the opponent in all directions. This wall cannot be seen through from the inside, but whatever is inside the walls can be seen clearly (the appearance of light that is created with the chakra only shows one way, inwards). The true power of this technique is that the light will appear to move along with the opponent, so that they can never seem to escape it. This is an idea tech for making surprise attacks, as it effectively blocks the enemy’s vision from seeing anything outside the walls. This can last up to two posts for each rank learned. (C-2 B-4)
Limit:Pattern Perception.
Color Spray
Rank: "B" (70 TP) [Anniversary Bonus 1]
Skill: GenJutsu
Effect: A Jutsu where the user creates a vivid cone of clashing colors springs forth from the user's hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.
Special: "Handseals"
Drawback: ---
Description: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Depending on the strength of the opponent and the strength of the user depends on how well this technique works upon them. If the opponent is the same class level as that of the user or below the opponent becomes unconscious, blinded, and stunned for six rounds, then when they wake they will be blinded and stunned for two rounds, and then only stunned for one round. If the opponent is one or two classes stronger then that of the user then they are blinded and stunned for four rounds, then stunned for one round additionally. If the opponent is three to four class levels higher then that of user the opponent is only stunned for one round. This technique happens only within a burst of a cone like shape within thirty meters of range.
Limit: Must have Pattern Perception
Tenrai Meimu: Hitorine no Jutsu (Divine Illusion: Sleeping Alone Technique)
Rank: “B” Rank (70 TP) [Anniversary Bonus 1]
Skill: Genjutsu
Effect: Creates a false, sweet smell that lulls an opponent to sleep.
Special: "Handseals"
Drawback: Must hold the Ram seal until the opponent is asleep, or else the technique will wear off.
Description: The user performs the handseals, creating a false, sweet scent that fills the opponent’s nostrils. Their reaction times will immediately begin to slow, reducing speed and effective combat ability by 20% per turn. After the fifth turn, if the Genjutsu has not been dispelled, the opponent will fall asleep for five turns unless touched.
Limit: Must know Pattern Perception
Tenrai Meimu: Hissu Nemuri no Jutsu (Divine Illusion: Forced Sleep)
Rank: “A” Rank
Skill: Genjutsu
Effect: Forces the target into a sleep that lasts up to five turns.
Special: "Handseals"
Drawback: After the initial turn of casting is over, if anything touches the opponent, they will awake. Must hold the Ram seal until the user has fallen asleep.
Description: Different than the Medical Genjutsu, this technique puts an opponent to sleep from a distance for three turns. There is no warning for this Genjutsu- the opponent will merely start to feel tired, making canceling this Genjutsu extremely difficult to do. The effects of this jutsu are powerful, sending someone to sleep normally within one turn.
Limit: Must know Hitorine no Jutsu, Must know Pattern Perception
Genjutsu no Miuchi Niai Kataki (Illusion of Friends Becoming Enemies)
Rank: “A” Rank (100 TP) [Anniversary Bonus 1]
Skill: Genjutsu
Effect: Forces a group of people to all view their own allies as an enemy.
Special: "Handseals"
Drawback: The user must keep eyesight of all the targets, or else the Genjutsu will break for all of the targets as well.
Description: The user performs the handseals, sending chakra at multiple targets. This jutsu is very difficult to maintain, requiring eye sight of every target. Once the chakra has been sent towards the opponents, there will be a soft blur, a shifting of vision that is the only warning that this jutsu has taken effect. Then, the opponent finds themselves on their knees, struggling to stand up. Through vicious battle, they will succeed, but see all their comrades down. They, soon, will stand up as well. However, to the surprise of the opponent, all of their allies will blur shapes and change into the shape of the user of the Genjutsu. This jutsu is normally used as a distraction or as a way to try to force the opponent to attack his/her own allies. The only way to break the Genjutsu is to receive a physical wound.
Limit: Must know Pattern Perception
None. (Academy.)History:
Born in the Leaf Village, Bokoura has always been a strange child. He liked 'playing' ninja, always acting as the team's leader. When he was finally old enough to enter the Academy, he was thrilled. He could finally stop 'playing' ninja and actually be one. However, the first day of sparring was a disaster:
Bokoura seemed eager to fight, getting in a stance and doing his stretches before the match began.
"Begin!" yelled the teacher.
The other child ran up to Bokoura, and, unable to react in time, hit him in the face. Hard. Bokoura landed to the ground and lay unmoving for several moments. The child even went over and asked if he was alright. With a high-pitched scream, Bokoura lunged at the other child, pinning him to the ground and punching him in the face over and over.
When the teacher told him to stop, he did not stop. Bokoura was pulled off of the other child. Bokoura resisted his teacher's hold, but could not break it.
The other child lay unconscious, both eyes blackened, and several teeth chipped or knocked out. He was taken to the hospital. Bokoura was banned from sparring for the rest of the year.
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Before graduating from the academy, Bokoura had become even more unstable. Adorning black robes and walking around with a scythe, he claimed to be Death himself.
Seeing that the pacifist ways of the Leaf Village would not suit him, he joined the Sound Village, where his "cruel" fighting styles were more embraced. To this day, however, he feels his violence is restrained. He has, however, become far more stable since his stay.
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Years have passed. Bokoura is a completely different man now, ready to take on new challenges and become an asset to his village.