Daimyo Bandit!?!?!?
Mar 20, 2009 18:12:52 GMT -7
Post by take on Mar 20, 2009 18:12:52 GMT -7
Take washed up on the shore of a place he did not recognize, due to the salt water in his eyes, and maybe something else. I ain’t telling you nothing! A bottle would wash up on shore then, the label had skull and crossbones, clearly some kind of powerful alcohol. There you have it, that is exactly how he ended up not knowing what happened the night before, until about right now anyway. He had been partying at a lake in Ame no Kuni that had a river that fed into it, the river fed out to sea, but the current was not that strong. They had been drinking, listening to music, getting wild…when he fell off the skiff. Had he been sober, he would have reached up and grabbed the edge of the skiff, but being drunk, he grabbed a girl’s backside. Smack! Down he went into the lake, he bottle following him, not wanting to be left behind it seemed. From that little memory, he could kind of figure that he floated here, but what was with the dreams of mermaids? He would not be drinking anything with skull and crossbones for a label any time soon that was for sure.
Grainy? What the…EW! Sand! Take spit it out all over, scraping his tongue with his fingers, tears in his eyes from knowing that people WALKED on this beach. Already this sucked, sand and sun, salt water splashing in his face. He hated nature more and more each second! Getting up and stumbling away from the beach, and that’s when he saw it, the most beautiful thing in the world. Shoving the most beautiful girl ever out of the way, Take ran up the beach and stared at the humungous amusement park, which had to rake in bank every day! But, how could he get to all that money? Surely it was heavily guarded, probably under heavy lock and key too, perhaps even traps. “The Daimyo owns all the tourist attractions around here, boy.” Was I thinking out loud? Well, that was the answer he needed, now to go find this Daimyo person. “He’s in the Capital City, Zokuji.” Again? I gotta stop doing that.
“Thanks! Guess I gotta go find this Daimyo guy.”
Take began sprinting up the beach and onto the street, heading for the capital city of this wonderful land, Zokuji. It was not that long of a trip, to be honest, in fact it only took around twenty minutes or so to be at the capital. Small island. Tourists were everywhere, carriages giving tours, people performing in the streets for cash. This place was heaven! “Come meet the Daimyo! Lord of all this land!” A voice from heaven! Well, from a megaphone, but still the same deal. As the carriage was leaving, Take sprinted up to it and jumped on the back, monkey climbing into one of the seats; he did not want to have to pay for this ride. Pretty soon they were where he wanted to be, the home of the Daimyo, and inside was his prize. He rushed passed the people, eager to get in the building first, tripping down the stairs of the carriage and bashing his face on the pavement while he was at it. Quickly picking himself up, he was in, but behind the entire tour group. Dang it!
What a boring tour of the Daimyo’s home, but it did strike him as odd, so many dice and cards lying around. Looked like the Daimyo was a gambling man, and he had some luck at it too, because according to the Tour Guide the Daimyo won Tsuki no Kuni in a game of checkers. Extreme Checkers. There was a lightning flash behind him, how strange, especially since the sky was completely clear of dark clouds. Finally they found the guy, he was practicing his checkers skills too, the perfect opportunity. After the tour group got done with the Daimyo, Take stayed behind, taking a seat on the other side of the checkers board.
“So I hear you’re pretty good at Extreme Checkers. Hook me in and I’ll play you. The stakes you ask? My life for your island.”
Needless to say, the Daimyo thought that Take was rather crazy, but still he was intrigued. After a moment of thought, the man agreed, placing a cigar in his mouth and lighting it. Take followed suit, but with a cigarette, and soon there was a good sized nicotine cloud fogging up the room. Both he and the Daimyo were hooked into some wires that came out of the board, meant to electrocute you each time a piece was taken, so that in the end the loser would faint. Take was confident though, he was not about to lose to some old guy who played too much checkers. Maybe he should have challenged this guy to chess instead? Too late now.
The battle began, Take was red and the Daimyo was black, both of them were sweating bullets. Take moved first, the Daimyo retaliated, then Take countered. An electric shock! BUZZZT! Shit! He had been careless and lost a piece, but the Daimyo was far from being the victor! He gave the Daimyo some of his own medicine, shocking him back, to which the Daimyo only smiled. “You think that hurt?” Seriously? This was going to be harder than he thought! BUZZT! BUZZZT! BUZZZZZT! Take was getting worked! Electricity was literally jumping off his body a little, dancing in the air as if he were going through some kind of spiky golden haired transformation. Was he seriously about to lose to this guy? Here he thought he could handle the checkers, but clearly his game was hopscotch. No! No way was he going to lose to this asshole! That’s when he saw it! The King’s Cradle! That move was thought to be impossible in checkers! He could feel it now, it was the Luck of the Bandit! He could win this! A mighty glow surrounded his body, he reached out, it only took moments! BUUUUUZZZZZZZTTTTTT!!!!!
The Daimyo lay on the floor, swirls in his eyes from his defeat, the electricity taking him out of commission. Ripping the wires from his body, Take rose triumphant! Some men handed him the documents, deeds to the house, and the right to be Daimyo fair and square. What a glorious day! He watched as the former Daimyo was escorted off the premises, tossed out into the street, making room for the new Tsuki Daimyo! There would be a feast tonight!
Grainy? What the…EW! Sand! Take spit it out all over, scraping his tongue with his fingers, tears in his eyes from knowing that people WALKED on this beach. Already this sucked, sand and sun, salt water splashing in his face. He hated nature more and more each second! Getting up and stumbling away from the beach, and that’s when he saw it, the most beautiful thing in the world. Shoving the most beautiful girl ever out of the way, Take ran up the beach and stared at the humungous amusement park, which had to rake in bank every day! But, how could he get to all that money? Surely it was heavily guarded, probably under heavy lock and key too, perhaps even traps. “The Daimyo owns all the tourist attractions around here, boy.” Was I thinking out loud? Well, that was the answer he needed, now to go find this Daimyo person. “He’s in the Capital City, Zokuji.” Again? I gotta stop doing that.
“Thanks! Guess I gotta go find this Daimyo guy.”
Take began sprinting up the beach and onto the street, heading for the capital city of this wonderful land, Zokuji. It was not that long of a trip, to be honest, in fact it only took around twenty minutes or so to be at the capital. Small island. Tourists were everywhere, carriages giving tours, people performing in the streets for cash. This place was heaven! “Come meet the Daimyo! Lord of all this land!” A voice from heaven! Well, from a megaphone, but still the same deal. As the carriage was leaving, Take sprinted up to it and jumped on the back, monkey climbing into one of the seats; he did not want to have to pay for this ride. Pretty soon they were where he wanted to be, the home of the Daimyo, and inside was his prize. He rushed passed the people, eager to get in the building first, tripping down the stairs of the carriage and bashing his face on the pavement while he was at it. Quickly picking himself up, he was in, but behind the entire tour group. Dang it!
What a boring tour of the Daimyo’s home, but it did strike him as odd, so many dice and cards lying around. Looked like the Daimyo was a gambling man, and he had some luck at it too, because according to the Tour Guide the Daimyo won Tsuki no Kuni in a game of checkers. Extreme Checkers. There was a lightning flash behind him, how strange, especially since the sky was completely clear of dark clouds. Finally they found the guy, he was practicing his checkers skills too, the perfect opportunity. After the tour group got done with the Daimyo, Take stayed behind, taking a seat on the other side of the checkers board.
“So I hear you’re pretty good at Extreme Checkers. Hook me in and I’ll play you. The stakes you ask? My life for your island.”
Needless to say, the Daimyo thought that Take was rather crazy, but still he was intrigued. After a moment of thought, the man agreed, placing a cigar in his mouth and lighting it. Take followed suit, but with a cigarette, and soon there was a good sized nicotine cloud fogging up the room. Both he and the Daimyo were hooked into some wires that came out of the board, meant to electrocute you each time a piece was taken, so that in the end the loser would faint. Take was confident though, he was not about to lose to some old guy who played too much checkers. Maybe he should have challenged this guy to chess instead? Too late now.
The battle began, Take was red and the Daimyo was black, both of them were sweating bullets. Take moved first, the Daimyo retaliated, then Take countered. An electric shock! BUZZZT! Shit! He had been careless and lost a piece, but the Daimyo was far from being the victor! He gave the Daimyo some of his own medicine, shocking him back, to which the Daimyo only smiled. “You think that hurt?” Seriously? This was going to be harder than he thought! BUZZT! BUZZZT! BUZZZZZT! Take was getting worked! Electricity was literally jumping off his body a little, dancing in the air as if he were going through some kind of spiky golden haired transformation. Was he seriously about to lose to this guy? Here he thought he could handle the checkers, but clearly his game was hopscotch. No! No way was he going to lose to this asshole! That’s when he saw it! The King’s Cradle! That move was thought to be impossible in checkers! He could feel it now, it was the Luck of the Bandit! He could win this! A mighty glow surrounded his body, he reached out, it only took moments! BUUUUUZZZZZZZTTTTTT!!!!!
The Daimyo lay on the floor, swirls in his eyes from his defeat, the electricity taking him out of commission. Ripping the wires from his body, Take rose triumphant! Some men handed him the documents, deeds to the house, and the right to be Daimyo fair and square. What a glorious day! He watched as the former Daimyo was escorted off the premises, tossed out into the street, making room for the new Tsuki Daimyo! There would be a feast tonight!
NOT REAL TECHNIQUES!
Name: King’s Cradle
Rank: S
Skill: Checkers
Effect: Win Extreme Checkers with only one piece left!
Special: Must be playing Extreme Checkers
Drawback: Must have Luck of the Bandit in effect
Description: Every checkers piece is spaced apart on the opponent’s end by one space, all in a diagonal, leaving room for more than one jump during a single turn. This technique allows you to perform many jumps that one turn, known as the King’s Cradle, a special technique in Checkers that is thought to be the most difficult technique ever imagined. You will instantly win if you can pull this technique off!
Limit: Extreme Checkers only!
Name: Luck of the Bandit
Rank: S
Skill: Checkers
Effect: Allows the use of King’s Cradle
Special: Must be playing Extreme Checkers
Drawback: You have to be a bandit to use
Description: Ever wonder why pickpockets get so lucky? You think it’s skill? Heck no! It’s the luck of the bandit! This allows you to have that extra oomph of luck to accomplish amazing feats. However, this technique is reserved mostly for gambling, where luck plays a heavy toll, especially in Extreme Checkers!
Limit: Bandit. Extreme Checkers
Name: King’s Cradle
Rank: S
Skill: Checkers
Effect: Win Extreme Checkers with only one piece left!
Special: Must be playing Extreme Checkers
Drawback: Must have Luck of the Bandit in effect
Description: Every checkers piece is spaced apart on the opponent’s end by one space, all in a diagonal, leaving room for more than one jump during a single turn. This technique allows you to perform many jumps that one turn, known as the King’s Cradle, a special technique in Checkers that is thought to be the most difficult technique ever imagined. You will instantly win if you can pull this technique off!
Limit: Extreme Checkers only!
Name: Luck of the Bandit
Rank: S
Skill: Checkers
Effect: Allows the use of King’s Cradle
Special: Must be playing Extreme Checkers
Drawback: You have to be a bandit to use
Description: Ever wonder why pickpockets get so lucky? You think it’s skill? Heck no! It’s the luck of the bandit! This allows you to have that extra oomph of luck to accomplish amazing feats. However, this technique is reserved mostly for gambling, where luck plays a heavy toll, especially in Extreme Checkers!
Limit: Bandit. Extreme Checkers