Ichida (Anniversary Revamp)
Mar 20, 2009 14:35:38 GMT -7
Post by Ichida on Mar 20, 2009 14:35:38 GMT -7
Name: Ichida Hanakora
Age: 20
Height: 5'8
Weight: 121 Lbs.
Gender: Male
Alignment: Lawful Evil
Birth Country: Fang
Village: Stone
Special:
NinJutsu Techniques:
Age: 20
Height: 5'8
Weight: 121 Lbs.
Gender: Male
Alignment: Lawful Evil
Birth Country: Fang
Village: Stone
Special:
Medical Specialist (Genjutsu), Ninjutsu Non-specialistSecondary Weapons:
Medical:
Sensor
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Clans:
Kitateha
Hanakora
Releases:
Earth
Water
Wood
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Perceptions:
Pattern
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Miscellaneous specialists:
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Kitateha Shuriken x 15 (5 slots) ‘non-poisoned’Primary Weapon:
Windmill Shuriken x 1 (4 slots)
Ninja Wire x 60 feet (4 slots)
Hanakora Seeds Bags x 2 (2 slots)
Stiletto - Short Sword (Overview)Personality:
Rank: "C"
Type: Main
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A stiletto is a very thin blade without sharp side but one very sharp point, made exclusively for stabbing. The steel blade is only an inch thick and tappers off to a thin tip, hosting a black handle that is also very thin and can barely be held even with a single hand. The blade is sheathed and kept within Ichida's cloak for specialized usage. (Picture) (Weapon overview)Any bladed weapon that is longer then one foot, but shorter then two feet. These swords can be any types such as the Short Sword, or the Tanto, or even the Mechete.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 1,000 Ryo
Calm: Ichida is calm and collected most of the time, rarely missing or rushing over something and almost never doing something without thinking first.Appearance:
Grand: Ichida takes pride in how great he looks and appears to be, he makes sure that he is always talking ‘grandly’, walking ‘grandly’, and moving ‘grandly’ and fights with a grand style that makes it enjoyable to watch.
Smooth: Ichida finds that beautiful women are well worth impressing, and there is often no reason why he will do something other than to impress a lady; anything he says or does around a beautiful woman is done with charm and beauty in mind.
Heroic: Ichida will do anything as long as it makes him look good in the end. When doing missions he will commonly only do missions that will improve his overall look and reputation.
Selfish: Ichida doesn’t care much about the well being or troubles of other people and he almost never helps unless he can gain something from it. But due to Ichida’s attention loving nature, Ichida will do things for other people as long as it makes him look good in the end.
Proud: Ichida won’t let anyone tarnish his appearance or reputation and will fight whoever challenges him. He doesn’t let other people undermine him or put him down and will also get defensive if someone attempts to do so.
Face: Ichida’s face has a natural ‘pretty’ look to it and is well taken care of. His general facial features are a slight bit feminine but not too much and his eyes are a light blue color that is said to remind people of sapphires shining in the sunlight. His hair is a light white color that reaches down way past his shoulders and it shines in direct sunlight due to the way it is kept.Bloodlimit: N/A
Build: Ichida is of average height and is slim; he keeps fit but doesn’t take too much time in increasing his strength or muscle mass. His arms and legs aren’t fat nor show too much muscle, leaving them slightly smaller than most people’s, but only barely.
Clothes: Ichida dresses to impress but doesn’t overdress so that he can still fight; he wears a simple white robe and pants. The sleeves reach past his shoulders, leaving some of his arms bare, and his pants fit loosely and reach all the way down to his ankles. His shoes are simple and brown, having no special properties to them.
Other: Ichida carries two pouches around his hip, one on each side, that carry a large amount of Hanakora flower seeds in them and they are attached to his belt (Which is brown like the border of his shirt/pants.) The Blood Genesis flowers are the Hanakora flowers and are planted along his arms carefully, 7 Hanakora flowers along each arm lend to his grand looks. The flowers support the life of 70 butterflies that are almost constantly roaming around Ichida.
NinJutsu Techniques:
Name: Sousekichi [Blood Genesis]
Rank: C
Effects: Grows flowers on the body.
Special: A medic, fifteen seeds, a Kitateha with their butterflies and the person undergoing the ritual.
Description: Using a scalpel or similar object the medic will make small incisions across the person’s arms. One seed is pressed into each incision and thus the butterflies take over. The butterflies will pollinate each seed before using silk to close over the wound, at this point the medic will began performing healing hands while the seeds rapidly begin to grow. The flowers will grow and shrink rapidly before blooming fully. If the flowers are damaged in any way they will grow back within moments.
Drawback: This ritual causes extreme pain and dizziness when performed.
Placement Requirements: Must be a member of the Kitateha Clan
Cost: 16,000
Kitateha ~Name: Kitateha Doku Dairiki [Butterfly Poison Strength]
Rank: "B" Rank
Skill: Supplementary
Effect: Increases the butterflies poison strength.
Special: --
Drawback: The drawbacks of each jutsu still apply, as do ranks. If the opponent is one rank higher, minus one post ect,
Description: After years of using their poisons the Kitateha butterflies have been able to strengthen the effects of the poisons stored within their scales, thus doubling the effect length. (Two posts become four, etcetera.)
Limit: Automatically learned once 500 TP into Kitateha Jutsu has been achieved.
Name: Kitateha Patterns
Rank: "B" Rank
Skill: Supplementary
Effect: Allows butterflies to be used as a medium for Pattern Jutsu instead of hand seals.
Special: --
Drawback: Must have the butterflies, must know a pattern jutsu, drawback of each jutsu still applies.
Description: After years the Kitateha butterflies have developed a deep bond with those who live with them. Because of this bond the butterflies are able to catch someone’s attention and thus draw them into a pattern Genjutsu without hand seals.
Limit: Automatically learned once 250 TP into Kitateha Jutsu has been achieved and 250 TP in Pattern Perception.
Name: Ishuu Chou Teishu [Butterfly Swarm Host]
Rank: "D" Rank
Skill: Ninjutsu, Passive.
Effect: Allows the user to control the butterflies that are attracted to the blood nectar.
Special: Must have flowers grown upon the body by the Blood Genesis Ritual
Drawback: --
Description: When the user has grown flowers on their body, they will begin to attract the butterflies from all around. These butterflies, upon tasting the nectar of the flowers grown from within the body, will become addicted to the taste of the nectar and will keep them around. As the butterflies begin to consume small amounts of the user's chakra, the user becomes capable of controlling them by simple gestures, and even begin to control them for more unique techniques. However, maintaining the wellbeing of the flowers which are being fed on by the butterflies is difficult, and as such the user will be unable to maintain as many flowers. A singular flower is capable of supporting five butterflies.
Limit: Requires Sousekichi Ritual. Must be a part of the Kitateha Clan.
Name: Chou Gyuujiru [Butterfly Control]
Rank: "D" Rank
Skill: Ninjutsu, Passive
Effect: Allows the user to control the butterflies called from the surrounding area.
Special: Used in combination with Seiferomon Hikitsukeru.
Drawback: ---
Description: Allows the user to control the butterflies that they call from the area to bend to their will and follow their every command. This training is used in combination with Seiforomon Hikitsukeru. When the user calls upon the butterflies, a small layer of chakra overtakes the body, which in turn will enter the butterfly's body and give the user control over it. This effect may only last for five turns, at which point, Seiferomon Hikitsukeru must be re-performed.
Limit: Kitateha Clan
Name: Seiferomon Hikitsukeru [Pheromone Attract]
Rank: "D" Rank
Skill: Ninjutsu
Effect: The butterflies the Kitateha has summoned emit a pheromone that attracts other butterflies in the surrounding area. To increase their numbers.
Special: "Hand Seals"
Drawback: Must be butterflies around.
Description: Allows the user to call butterflies from the surrounding area. The Kitateha forms the hand seals and the butterflies inside the user’s body emit a pheromone that attracts all the butterflies in the surrounding area. May control, at maximum, ten butterflies. This technique can be retrained any number of times to increase the number of called butterflies by ten each time.
Limit: Kitateha Clan
Name: Kitateha Kinbaku [Butterfly Bind]
Rank: "D" Rank
Skill: Ninjutsu
Effect: Butterflies spit thin fillets of secretion at the opponent to bind and hold a limb.
Special: “Hand seals”
Drawback: Deteriorates after 2 posts
Description: The user forms hand seals and sends five butterflies at the opponent, which spit thin strands of their secretion at the opponent to bind a limb. For example, if directed at a hand, they will not be able to use hand seals unless one handed signs are known. If used on the feet, their movement will be hindered, making quick dodging difficult.
Limit: Kitateha Clan
Name: Chiri no Neburu [Sleep Dust]
Rank: "C"
Skill: Ninjutsu
Effect: Causes the opponent to become incredibly drowsy and dulls their reaction times and speed.
Special: “Hand seals”
Drawback: Can be washed away with water, or blown away with wind. Lasts 3 posts. If one rank higher, minus one post…if two ranks or higher, it has no effect
Description: The clan member sends ten butterflies around the opponent and has them beat their wings ferociously, releasing a special blend of power from their wings. This powder has an analgesic effect and causes drowsiness for three posts if inhaled.
Limit: Kitateha Clan
Name: Kitateha Buki [Butterfly Weaponry]
Rank: "C" Rank
Skill: Ninjutsu
Effect: Allows the butterflies to create secondary weapons of secretion from the female butterflies.
Special: “Hand Seals”
Drawback: These weapons travel slightly slower than normal weapons, and are highly flammable. Takes one post to make the weapons. These weapons are also very brittle, incapable of piercing anything stronger than human flesh.
Description: After forming the need hand seals the butterflies will swarm over the users hands, creating secondary weapons. With the first training the butterflies can create five weapons. This jutsu may be learned one additional time for a maximum of ten secondary weapons.
Limit: Kitateha Clan
Name: Migoto Onmitsu [Beautiful Spy]
Rank: "C" Rank
Skill: NinJutsu
Effect: Allows the user to look through the wings of a butterfly.
Special: Bird Seal
Drawback: No control over the eye you cover while this jutsu is active.
Description: The user will hold their hands in the bird seal as they close one of their eyes. Then taking one of their hands and covering the closed eye they then focus there chakra to one of their butterflies. The butterfly will land in a set position and spread it’s wings open. In the eye like design on the wings the user will be able to see from it. This works well while using the Shiruku Engai, or spying from a safe distance.
Limit: Kitateha Clan only
Butterfly Tracking
Rank: C
Skill: Ninjutsu
Effect: Allows a user to track an opponent using butterflies.
Special: “Hand Seals”
Drawback: Can be washed off by water, only works within a certain distance.
Description: Male and female butterflies are able to detect each other from long distances due to their pheromones. It is through this ability that they are able to find mates. The user may have one of their butterflies land on the opponent, thus coating them with their pheromones. This allows the users other butterflies to sense the opponent and track them within a 50 meter radius.
Limit: Must have Blood Genesis Ritual.
Name: Kashoku Hankou [Light Resistance]
Rank: "C" "B" Rank
Skill: Ninjutsu, passive
Effect: Gives the Kitateha Butterflies a Resistance to Light
Special: --
Drawback: --
Description: After months of training alongside clan members the Kitateha Butterflies have developed a resistance to light, thus over-coming one of their weaknesses. This technique trains the butterflies to fight against the draw of the light. At C rank the butterflies can only resist natural lighting, like lamps or lighters. At B rank contained lightening and light bombs can no longer attract them.
Limit: Kitateha Clan
Name: Gishou Eimin[False Death]
Rank: "C” “B”
Skill: Ninjutsu
Effect: Allows the butterflies to close of their spiracles for a short amount of time and play dead.
Special: “Hand seals”
Drawback: This jutsu is very tiring on the insects and may only be used twice per thread.
Description: Butterflies as a species do not have lungs. They breath through openings in their abdomen called spiracles. After forming the needed hand seals the butterflies will close their spiracles and fall to the ground, seemingly dead. The C ranked version of this jutsu will last 6 seconds (one post). The B ranked version will last for 12 seconds (two posts.)
Limit: Kitateha Clan.
Name: Kitateha Doku Kandai [Butterfly Poison Resistance]
Rank: "D", "C", "B", "A", "S" Rank
Skill: Ninjutsu, Passive.
Effect: Gives the user a resistance to poisons made form butterflies
Special: --
Drawback: Only works on the poisons of the Kitateha Clan.
Description: After years of working with butterflies, members of the Kitateha clan have developed a certain resistance to their own poisons. This resistance increases over time as the user comes to have a greater understanding of the poisons introduced to their systems through careful experimentation. Each Rank of the technique is required to block a poison of the same rank. An example would be that "D" Rank Doku Kandai to block "D" Rank Poisons.
Limit: Kitateha Clan
Name: Funtai no Sutan [Paralyze Powder]
Rank: "C" Rank
Skill: Ninjutsu
Effect: Gives the opponents body a paralysis effect.
Special: “Hand seals”
Drawback: Can be washed away with water, or blown away with wind. Lasts 2 posts. If one rank higher, minus one post…if two ranks or higher, it has no effect.
Description: The clan member sends ten butterflies around the opponent and has them beat their wings ferociously, releasing a special blend of powder from their wings. This powder has a paralyzing effect and locks the opponent’s muscles up for two posts.
Limit: Kitateha clan
Hanakora ~Puranto Ninpou : Haeru
Rank: E
Skill: Ninjutsu
Effect: ---
Drawback: ---
Special: ---
Description: A basic technique of the Hanako, where the user molds a certain types of chakra which he can feed to the clan’s special seeds through contact and make them grow in seconds. This is the first of the clan techniques the members of Hanako learn, for it’s needed to most of the other techniques; For example, when the user needs flower for Hana Ninpou, a single small bag of the special seeds can grow to a full-sized, flower filled meadow even in sand and snow.
Limit: Hanakora technique
Flower Preservation
Rank: E
Skill: Ninjutsu
Effect: Preserves a flower to keep it from wilting/shriveling/dying for one week. Drawback- If the flower leaves the users possession it will wilt with five minutes.
Special: ---
Drawback: ---
Description: Using chakra they infuse the flower with their own chakra giving the flower something to feed off of and stay alive. As long as the flower remains in the users possession it will not wilt but the technique must be used again within one week or the flower will die.
Limit: Hanakora Clan
Puranto Ninpou: Ueki (Sakura Trees)
Rank: C
Skill: Ninjutsu
Effect: A technique which makes Hanakora seeds sprout into trees.
Special: Handseals: Hare, Ox Serpent
Drawback: The user must keep their hands on the ground to make the tree grow. When the user removes their hands from the ground, the growth stops.
Description: Before the technique the user must take a Hanakora seed and place it within five meter radius of them on the ground. After performing the required handseals the user places their hands on the ground to feed their chakra to the seed. The Hanakora seed absorbs the chakra and uses it to speed its natural growth rate: The tree grows normally, from a seedling that emerges from the ground to an adult tree, just in few seconds (one IC turn.) If the user removes their hands from the ground, the tree remains the way it is at the moment. The species of the tree depends on the user’s personality: a birch is the tree of the straightforward and honest, a spruce tells about calmness and confidence, willows are for dreamers and thinkers, an apple tree for friendly and lively people… All women of Hanakora clan can create a maple tree and all men an oak, and for some people these “family trees” are the only species. The user can grow two different species of trees at the maximum, and one of them is always an oak or a maple.
Limit: Hanakora technique, Must know Puranto Ninpou: Haeru
Pattern ~Koukou Kei - (Dazzling Lights)
Rank: "D" Rank
Skill: GenJutsu
Effect: Creates an effect to where the opponent and all those that see would notice the creation of Lights scattering all around to be used as a safety precaution against the animal kingdom or as a minor distraction against the opponents the user wishes upon.
Special: "Handseals"
Drawback: Has no great effect against the opponent, is not used as a destroy type of technique.
Description: A Brilliance of lights is created to mess with the opponent's sense of sight. Different shades of colors apply out as they are shown within the mind's eye of the opponent. Vibrant colors shine in all directions changing here and there, as they create a minor daze against those who see these types of lights as they grow brightly continuing to mess with the very sense of sight. The opponent must merely look at the user, the opponent does not have to glance or really look into the very eyes of the user in order to be gazed into such a technique. This type of technique is used against those of the animal kind as well but the effect is slightly more different then that of a humanoid opponent. When done against those of the animal kind the opponent will become slightly dazed as their eyes glimmer in sparkle watching the magnificence of such dazzling lights. The distance that the user is capable of using this technique in is at a distance of Ten meters. For every Class the user gains in the distance increases by five meters. If the user is a Specialist, the distance increases by ten meters. If the user is a Master then the distance increases by fifteen meters.
Limit: Must know Pattern Perception
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Rank: "D" "C" "B" "A" "S"Rank
Skill: GenJutsu
Effect: A Genjutsu in which causes the opponent to see a grand horrifying vision. A Technique that is used by most of the ANBU kind but is known for all GenJutsu users in order to scare their opponents greatly hoping to perhaps make them run off in fear.
Special: "Handseals"
Drawback: The GenJutsu Non Specialist is only capable of learning up to the "B" Rank version of this technique. Depending on the Rank of the technique is dependent on how well, how far, as well as how large the user is capable of using this technique.
Description: The user creates and holds the rat handsign. As the user does, so the figment of leaves begins to circle all around in circular fashion as the opponent is engulfed into the GenJutsu. Then the technique takes in place as what the user wishes the opponent to see they are capable of seeing. The figment however has to be considered a horrifying state of creation. When first learned the user is capable of creating horrifying images within Tiny to Small size. The user is also capable of creating an image within a Twenty-Meter radius of the user. When the user learns the "C" Rank version, they are capable of creating Medium to Large Size horrifying creations with a distance of Thirty Meters in radius of the user. "B" Rank allows them to create a Huge Size horrifying creation with a distance of Forty Meters. "A" Rank allows them to create a Gargantuan Size horrifying creation with a distance of Fifty Meters. "S" Rank allows them to create a Horrifying image of Sixty meters. If the user is a GenJutsu Specialist by the time, they learn the "B" Rank version of the technique the user is capable of creating the image without the figment of leaves as a basis. With a GenJutsu Master, the user is capable of creating the figment image without the figment of leaves as a basis when they learn the "C" Rank version of the technique. NonSpecialist will always create the figment of leaves.
Limit: Must know Pattern Perception, GenJutsu Specialist is capable of going into all ranks of this technique.
Cloak of Fears
Rank: "D"
Skill: GenJutsu
Effect: User uses the technique upon themselves to make themselves seem more threatening and imposing to others.
Special: "Handseals"
Drawback: ---
Description: After performing the handseals the user is capable of performing a technique in which makes those who see the user, or the target the user wishes is suddenly enshrouded with shifting, shadowy energies that make them appear more threatening, and imposing to others. The design looks fearful, and intimidating as the shifting, shadowy energies seem to look somewhat alive. This technique lasts as long as the user wishes, or normally the amount of ten rounds.
Limit: Must know Pattern Perception of GenJutsus
Distracting Pattern
Rank: "D" Rank
Skill: GenJutsu
Effect: A pattern that in which done, simply used for distractions.
Special: "Handseals"
Drawback: ---
Description: A simple Pattern technique of lights, patterns or anything else that is needed to create a pattern in which distracts those seeing for a brief moment.. When the user is "D" Class, the user is capable of performing this technique off into the distance of thirty meters. When the user is "C" Class, the user is capable of performing this technique off into the distance of forty meters. When the user is "B" Class, the user is capable of performing this technique off into the distance of fifty meters. When the user is "A" Class, the user is capable of performing this technique off into the distance of sixty meters. When the user is "S" Class, the user is capable of performing this technique off into the distance of seventy meters.
Limit: Must know Pattern Perception of GenJutsus
Ikamono Chishio (Fake blood)
Rank: "D" "C" 20 TP at all Time Rank
Skill: GenJutsu
Effect: A Technique in which creates a fake diverse of what seems to be blood upon the user. This type of technique is used as a diversion, to give the opponent the satisfaction and security that a fight may be close to an end.
Special: "Handseals"
Drawback: This technique is only used as a sight style of technique. This technique cannot used to trick the sense of smell unless the user takes the time to learn the higher version of the technique, which is the "B" Rank version.
Description: A Simple GenJutsu technique where the user performs a couple of handsigns where the opponent is incapable of seeing. When done the next attack that the opponent does, if the user escapes or dodges the attack the opponent will think that the attack had made contact. The technique is used to in order to trick the sense of sight to where the opponent believes that they are capable of seeing blood upon the user. This creates the sense of self-security to where the opponent believes that an easy win may occur. Now originally this technique only tricks the sense of sight, but if the user takes the time to learn further into this technique then the user is capable of literally tricking the sense of smell as well within the technique.
Limit: Must know Pattern Perception, GenJutsu Anyone is capable of Learning.
Ikamono Chikara no Chakra (Fake Chakra Power)
Rank: "C" Rank
Skill: GenJutsu
Effect: A scare tactic style technique in which allows the opponents around them see a figment of what a chakra power may be. This technique creates an amount of figments of fake style chakra that creates a sense of extra style strength. This type of sparkling like chakra is used as a grand aura to where it makes the user seem as if they were perhaps dangerous and very powerful. The opponent is then capable of feeling the presence of fake style strength, as well as feeling a somewhat demonic presence from within which is as well considered part of the illusion.
Special: "Handseals"
Drawback: The user is only capable of this technique within a certain amount of radius. To those that are out of the range of the technique they are incapable of feeling the technique or believe something may be considered somewhat fishy.
Description: This type of technique works by the user quickly creating the illusion and presence of their very own chakra. Their chakra becomes fuller, acting as if perhaps stronger, grander, creating the illusion as if they had demonic power deep within. Their chakra begins to flash in brilliant colors of Red, purple, black, oozing all around. The presence becomes fuller, but the user's power is simply the same as before. With a GenJutsu specialist and first learned, the user is capable of pushing this technique into a ten meter radius. For every Difficulty class the user grows the distance of that technique increases by fifteen meters. For a GenJutsu Master the maximum distance that the user is capable of using this very technique is fifteen meters. For every Difficulty Class the user grows the distance of the very technique increases by Twenty Meters. The distance is the meaning of how far someone, or how far people may be before they are suddenly effected by the very technique.
Limit: Must know Pattern Perception, GenJutsu Specialist
Hypnotic Pattern
Rank: "C"
Skill: GenJutsu
Effect: A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it.
Special: "Handseals"
Drawback: ---
Description: A fascinated creature is entranced by a jutsu effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. This technique only lasts for two rounds when used. When the user performs this technique, they are capable of affecting at a range of thirty meters when the user is "D" Class, and then it adds ten meters for every class level higher then "D" Class. Those who see the Lights become fascinated and are unable to perform any actions during this time. The Jutsu will be disabled if the user is locked out of concentration such as being hit.
Limit: Must know Pattern Perception.
Magen: Sakasa Vijon (Demonic Illusion: Reverse Vision)
Rank: "C" Rank
Skill: Genjutsu
Effect: Switches the way that the eyes send signals.
Special: "Handseals"
Drawback: If the opponent turns their eyes cross-eyed, then they will be able to see normally. Beyond that, a simple Kai will dispel the effect.
Description: Gathering chakra using handseals, the user then projects this chakra towards the opponent, specifically targeting the part of the brain that deals with sight. Once affected by this technique, the brain, which is constantly receiving signals from the eyes, will reverse the way in which it receives these signals so that what would be seen out of the left eye is seen in the right, and vice versa. As can be imagined, this is a very confusing jutsu, and very difficult to fight against, and as such is commonly used by Genjutsu Specialists in order to allow them to quickly gain an upper edge if combat gets too difficult for them.
Limit: Must know Pattern Perception
Magen: Hana Arashi no Jutsu (Demonic Illusion: Flower Storm Technique)
Rank: “C” Rank
Skill: Genjutsu
Effect: Sends an illusionary swirl of flower petals around the opponent, which acts as a hypnotism to slow down the speed at which the brain interprets the signal that the eyes send to the brain.
Special: "Handseals"
Drawback: The Genjutsu only works as long as the opponent can see the flower petals themselves. If the opponent can view the area through another object (glasses, etc), then the Genjutsu does not work.
Description: The user performs the handseals, releasing a flow of chakra at the opponent. From that point, a giant swirl of flowers, normally cherry blossoms, will move rapidly in a circular formation around the user. This hypnotizes the mind into lowering the speed at which the brain processes the signals received from the eyes. Because of this, everything seems to move incredibly fast to the opponent, except for the cherry blossoms, which stay at the same speed.
Limit: Must know Pattern Perception
Arena of Light
Rank: "C" “B”
Skill: Genjutsu
Effect: The illusion of light is created by chakra, and comes down all around the opponent as a sort of arena, enclosing them in on all sides. This is not a blinding light, but rather just a bright opaque yellow.
Special: “Handseals”
Drawback: It is possible to foil the strategic use of this technique through movement. (If the opponent moves to close, then you will be within the arena as well)
Description: After handseals light will appear to shoot down from the sky, forming walls around the enemy like those of an arena, exactly 5 meters from the opponent in all directions. This wall cannot be seen through from the inside, but whatever is inside the walls can be seen clearly (the appearance of light that is created with the chakra only shows one way, inwards). The true power of this technique is that the light will appear to move along with the opponent, so that they can never seem to escape it. This is an idea tech for making surprise attacks, as it effectively blocks the enemy’s vision from seeing anything outside the walls. This can last up to two posts for each rank learned. (C-2 B-4)
Limit: Pattern Perception.
Genmu no Henshuubyou (Visions of Paranoia)
Rank: "B" Rank
Skill: GenJutsu
Effect: An area affect to where when an opponent reaches an area of the technique, the opponent begins to feel the fear of paranoia. The effect and essence of paranoia becomes the opponent as it grows all around them. By constructing and messing with the very chakra of the inner body within the opponent, Paranoia becomes clear as any other style of feeling, creating sounds, images and the sense of danger all around within the opponent.
Special: "Handseals"
Drawback: The technique lasts for an amount of time when the opponent leaves the area of effect. The distance of the technique also depends on the strength of the user as well.
Description: When the opponent steps into the chakra field the opponent becomes slightly paranoid. For the first post they feel uneasy, as if perhaps someone was watching them. The second round the user becomes a little more paranoid as they feel as if sounds have beginning to emit forth. By the third round the opponent feels as if they were surrounded, being watched by enemy spies, by creations of all kinds as they feel the sense of no escape. This however creates a double-edged sword for surprise attacks, but this tactic may be used for perhaps unrealized opponents that may not prove to be great within battles. If the user is a GenJutsu Non Specialist they are capable of pushing this technique within a radius of twenty meters, while Specialist is thirty meters, and Masters is Forty Meters. For each Difficulty class the user gains the distance increases by five meters for Non Specialists, ten meters for Specialists, and fifteen meters for Masters.
Limit: Must know Pattern Perception, GenJutsu technique
Kitsunetsuki (Spiritual Possession)
Rank: "B" Rank
Skill: GenJutsu
Effect: A Technique that works further, and takes the notion of the Ikamono Chikara no Chakra (Fake Chakra Power) and pushes it to another style of extreme. What occurs however is that the feel of the illusion becomes more real, becomes more fearsome towards the opponent's eyes as the user begins to tap into their very imagination.
Special: "Handseals"
Drawback: The user is only capable of this technique within a certain amount of radius. To those that are out of the range of the technique they are incapable of feeling the technique or believe something may be considered somewhat fishy.
Description: By using the Ikamono Chikara no Chakra (Fake Chakra Power) the user pushes further with the technique, and becomes more fearsome. Instead of just the fake chakra flow, the user then takes the time to push forward along the very illusion. The illusion of a demonic figure comes forth. Fake wings, a prolonged disguised like face, enlarging nails, hair and eye color changes, while growing horns in whichever part of their body that they wish. With a GenJutsu specialist and first learned, the user is capable of pushing this technique into a ten meter radius. For every Difficulty class the user grows the distance of that technique increases by fifteen meters. For a GenJutsu Master the maximum distance that the user is capable of using this very technique is fifteen meters. For every Difficulty Class the user grows the distance of the very technique increases by Twenty Meters. The distance is the meaning of how far someone, or how far people may be before they are suddenly effected by the very technique.
Limit: Must know Glamour Perception, GenJutsu User, and must know the Ikamono Chikara no Chakra (Fake Chakra Power) Technique
Color Spray
Rank: "B"
Skill: GenJutsu
Effect: A Jutsu where the user creates a vivid cone of clashing colors springs forth from the user's hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.
Special: "Handseals"
Drawback: ---
Description: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Depending on the strength of the opponent and the strength of the user depends on how well this technique works upon them. If the opponent is the same class level as that of the user or below the opponent becomes unconscious, blinded, and stunned for six rounds, then when they wake they will be blinded and stunned for two rounds, and then only stunned for one round. If the opponent is one or two classes stronger then that of the user then they are blinded and stunned for four rounds, then stunned for one round additionally. If the opponent is three to four class levels higher then that of user the opponent is only stunned for one round. This technique happens only within a burst of a cone like shape within thirty meters of range.
Limit: Must have Pattern Perception
Obsession
Rank: "B" Rank
Skill: GenJutsu
Effect: A powerful technique that creates an illusion of an object that does indeed exist in which makes the one affected gain the obsession to suddenly hunt and search for the object.
Special: "Handseals"
Drawback: When the person affected finds the object the technique stops.
Description: This technique allows the user to show an illusory image of a specific, real object to the target, which makes it an illusion. Only by physically finding the actual object can the target end the effects of this technique. The object shown in the illusion must be real, and must physically exist at the time the technique is cast. Should the object be destroyed after the obsession technique is played but before the target of the technique finds the object, the target will be doomed to search for the object forever in vain, unless the user chooses to end the technique with a simple touch. With this technique the user must touch the person transferring their chakra forward to make the technique work.
Limit: Must know Pattern Perception of GenJutsus
Tenrai Meimu: Hitorine no Jutsu (Divine Illusion: Sleeping Alone Technique)
Rank: “B” Rank
Skill: Genjutsu
Effect: Creates a false, sweet smell that lulls an opponent to sleep.
Special: "Handseals"
Drawback: Must hold the Ram seal until the opponent is asleep, or else the technique will wear off.
Description: The user performs the handseals, creating a false, sweet scent that fills the opponent’s nostrils. Their reaction times will immediately begin to slow, reducing speed and effective combat ability by 20% per turn. After the fifth turn, if the Genjutsu has not been dispelled, the opponent will fall asleep for five turns unless touched.
Limit: Must know Pattern Perception
Genjutsu no Miuchi Niai Kataki (Illusion of Friends Becoming Enemies)
Rank: “A” Rank
Skill: Genjutsu
Effect: Forces a group of people to all view their own allies as an enemy.
Special: "Handseals"
Drawback: The user must keep eyesight of all the targets, or else the Genjutsu will break for all of the targets as well.
Description: The user performs the handseals, sending chakra at multiple targets. This jutsu is very difficult to maintain, requiring eye sight of every target. Once the chakra has been sent towards the opponents, there will be a soft blur, a shifting of vision that is the only warning that this jutsu has taken effect. Then, the opponent finds themselves on their knees, struggling to stand up. Through vicious battle, they will succeed, but see all their comrades down. They, soon, will stand up as well. However, to the surprise of the opponent, all of their allies will blur shapes and change into the shape of the user of the Genjutsu. This jutsu is normally used as a distraction or as a way to try to force the opponent to attack his/her own allies. The only way to break the Genjutsu is to receive a physical wound.
Limit: Must know Pattern Perception
Tenrai Meimu: Hissu Nemuri no Jutsu (Divine Illusion: Forced Sleep)
Rank: “A” Rank
Skill: Genjutsu
Effect: Forces the target into a sleep that lasts up to five turns.
Special: "Handseals"
Drawback: After the initial turn of casting is over, if anything touches the opponent, they will awake. Must hold the Ram seal until the user has fallen asleep.
Description: Different than the Medical Genjutsu, this technique puts an opponent to sleep from a distance for three turns. There is no warning for this Genjutsu- the opponent will merely start to feel tired, making canceling this Genjutsu extremely difficult to do. The effects of this jutsu are powerful, sending someone to sleep normally within one turn.
Limit: Must know Hitorine no Jutsu, Must know Pattern Perception
Chuufu no Jutsu - (Paralysis Technique)
Rank: "A" Rank
Skill: GenJutsu
Effect: When the opponent looks into the very eyes of the user and vice versa the opponent goes under the effect of Paralysis and is unable to move as long as the opponent is looking into the eyes of the user, but has a longer lasting effect as well.
Special: ---
Drawback: The user must look into the eyes of the opponent in order for this technique to occur.
Description: The moment the opponent looks into the eyes of the user the user is capable of succumbing under the effect of the technique. As this is a GenJutsu and messing with the senses of the eyes the user becomes mesmerized in a sense as they are incapable of the feel of movement. With this technique the opponent does not get the sense of fear as some other techniques allow, but this stops the function of movement for a feel of time. The technique lasts as long as the opponent is dispelled as in being attacked, if the user is dispelled as in being attacked, or if the time runs out the moment the user's eyes leaves the eyes of the opponent. The technique if the user is not looking at the opponent lasts for one round. Each round is increased by one round depending on how strong the user is compared to the opponent. This means that if the user's class is equal to the opponent's class this technique lasts for one round after the eyes are inverted. If the user is a class weaker then the opponent then the user had better not revert their eyes.
Limit: Must know Pattern Perception of GenJutsus
Sensor ~Mind's Eye of the Kagura
Rank: D, C, B, A, S
Skill: Passive
Effect: The basic technique needed in order to learn all Sensor Techniques.
Special: ---
Drawback: ---
Description: The basic yet complex ability that allows Sensor's to find, sense, and track individuals over a vast range. This ability is done by the user closing their eyes and opening their mind's eye in order to see the advanced chakra systems around them. At A rank and above, Sensors no longer need to close their eyes in order to access their mind's eye. The user of this jutsu can only sense those up to the equivalent class rank of the rank they know. (i.e. If the user knows up to B rank in this jutsu they can sense characters of all the way from D to B rank. The basic range of this technique is ten meters.
Limit: Must fulfill all requirements to become Sensor in order to learn this technique.
Mind’s Eye Extension
Rank: D, C, B, A
Skill: Passive
Effect: A technique used to increase the range of Mind’s Eye of the Kagura.
Special: ---
Drawback: --
Description: This technique is passively used to increase the distance of Mind’s Eye of the Kagura. At D rank this extends the maximum range of the technique to twenty-five. At every rank after D the distance will double until reaching a maximum range of two hundred meters.
Limit: Must know Mind’s Eye of Kagura.
Advanced Chakra Sensing
Rank: D
Skill: Passive
Effect: A technique used to differentiate between chakra signatures.
Special: ---
Drawback: --
Description: This skill is used in conjunction with Mind’s Eye of the Kagura. This passive ability allows the user to differentiate between separate chakra signatures. A person will be able to tell if the chakra is that of a human or an animal. Also once the user sees an individual’s chakra signature once they will automatically recognize that persons chakra signature from then on.
Limit: Must know Mind’s Eye of Kagura.
Lie Sensing
Rank: C
Skill: Passive
Effect: Allows the user to tell when someone is lieing.
Special: ---
Drawback: Cannot tell exactly what the lie is.
Description: This technique allows the user to tell when someone is lying via the various fluctuations in the chakra around them. These fluctuations in the chakra system stem from the dishonest emotions that are given birth through them not being fully honest. Fluctuations also occur when the opponent may be telling the truth, but leaving out a major detail. Mind's Eye must also be active in order for this jutsu to be used.
Limit: Must be a Sensor.
History: 19 years back, a man well versed in Hanakora clan techniques named Akisame met a beautiful woman named Taiyou during his travels and gave up the way of a ninja to stay with her. The two made a house in the middle of a forest in the Land of Fang and soon had a son. The couple named their new son Ichida, meaning flower, and lived happily together in their home. Ichida grew older and learned basic jutsu and Hanakora clan techniques from his father. The small family lived peacefully in the forest, living off of the food the parents learned to grow and not being bound to anybody. They had everything they needed there; food, shelter, and almost any sickness could be cured by the special Hanakora clan herbal techniques Akisame knew.
But this did not last forever; after 14 years of happily living there in the forest Taiyou fell ill to a mysterious illness and nothing Akisame did and no cure he tried worked… She soon died of the illness and left Akisame and Ichida in mourning. The loss of the love of his life left Akisame empty, he told Ichida that he should travel the world and gave him his scroll of Hanakora clan techniques. After this Akisame left the now lonely house and was never heard from again.
At the age of barely 14, after the loss of his mother, Ichida left to travel the world by himself. He knew only the basics of survival and half starved as he made his way toward the mountain where the Hanakora was first formed in Tsuchi no Kuni. During his travels he grew lonely and empty, the great loss burdened him. The great amount of flowers and flower seeds Ichida carried attracted insects, mostly butterflies from nearby. As Ichida came closer to the Village of Stone he was greeted by a ninja who noticed the mass of butterflies that Ichida attracted with his flowers and invited him into the village and soon their clan.
The clan gave him his own room and let him stay there until he was ready, but soon enough Ichida didn’t want to leave; he enjoyed the clan so much he wanted to stay there with them. Ichida lived with the clan for several years, about 4 to be exact. Ichida gained the trust of the Kitateha clan’s people as time passed and was soon invited to permanently join the clan. He accepted the invitation and underwent the ritual of the Kitateha, having seeds from the special Hanakora flower planted into his arms.
The ritual left Ichida weak, he couldn’t climb to the mountain now even if he wanted too, so he waited and practiced with his new clan techniques. He also decided to join the Stone Village ninja in missions and training, becoming one of them as he did so. Soon though Ichida plans to take a small retrieve from the Stone Village and make his way to the mountain summit.