Tiajo Diima
Mar 10, 2010 17:13:41 GMT -7
Post by Au$i on Mar 10, 2010 17:13:41 GMT -7
Name: Diima Goren Tiajo
Age: 14
Height: 5'4
Weight: 110 lbs
Gender: Male
Alignment: Lawful Good
Birth Country: Rain
Village: Rain
Special:
-Ninjutsu SpecialistSecondary Weapons:
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
Heat Mastery, when a user reaches to a point where they gain the full potential and understanding of fire and Heat the user is capable of many things. A technique such as this is a mastery of all Fire Techniques to where they do not have to worry about Minor Burns.
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Doton no Jutsu (Earth Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly.
Limit: ---
Genjutsu Specialist
Figment Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Figment kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Figment Perception.
Description: Figment Perception creates a false Sensation. When a Figment Technique is perceived everyone feels the same thing, there is no alter, or different versions of a technique from person to person. This means that if a user performs a Figment Perception on a group, everyone feels the exact same Perception. With a Figment Perception if a user wishes to create an affect such as speech, the user must pick the speech first in order for it to speak or else no audible speech will be heard. If intelligible speech is possible, it must be in a language the user can speak. This goes the same with images, a user cannot create an image unless the user knows the image. User can only create figments out of two sensory, sight and sound. Figments cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Figments are pure illusions, used for distractions, confounding, or delaying enemies. This is not a mind affecting perception.
Limit: No Limitation.
Pattern Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Pattern kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Pattern Perception.
Description: Pattern Perception are like figments, a pattern technique creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. This means that those who are trapped within Pattern Perception Techniques are also affected by other sensations that affects the mind itself such as blindness, unconscious, stunned, or even nausea. In affect, Patterns are very similar to Figment, however they have added affect used to subdue an opponent, harming their inner mind in a certain way to allow the user to perform more harmful techniques or escape without problems.
Limit: No Limitation
Phantasm Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Phantasm kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Phantasm Perception.
Description: Phantasm Perception creates a mental image usually only the user and the opponent (or opponents) of the technique can perceive. These are considered to be as personalized techniques that affects the opponent's mind. These techniques could be messages, dream stopping, complete disarray techniques. Phantasm Techniques are known to harm the person's mind, making them feel weaker, harming them through the perception of the mind but not with real life effects. Phantasm techniques are all in their heads, and are known to make people go crazy. Third parties viewing or studying the scene do not notice the phantasm. All phantasms are mind-affecting Jutsus.
Limit: No Limitation
Shadow Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Shadow kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Shadow Perception.
Description: Shadow Perception deals with the perception of void, what is not seen hidden within the shadows. The Mind sees through lights, and then through shadows. As some say, they say that the greatest fear, is the fear of the unknown. The Shadow Perception works differently then that of the Nara clan as the Nara Clan works and focuses on mainly their own shadow, as well as the shadows that their shadow touches. The Nara clan is Ninjutsu. The Shadow Perception is the fifth basic as it deals with the understanding of what the mind sees it sees and what the mind hears it hears. Shadows is an unknown force that has plagued the mind throughout existence in which one feels they have seen a figure that is not really there, a shape that is not truly its shape. The Shadow Perception brings these shapes alive in an illusionary form, making the mind feel, and believe it is real. This is why it is called the Shadow Perception.
Limit: No Limit
Kunai x 5 slots
Rank: "D"
Type: Secondary "1" per Slot
Effect: The most standard Ninja weapon, looking somewhat like a dagger. Can be used for throwing, close combat and other purposes.
Special: ---
Drawback: ---
Description: The basic Ninja weapon, one with which almost every shinobi is competent with. It exists out of a small handle wrapped in a cloth, connected to a small ring on one site, mainly used to hold on to, and a sharp blade on the other, mainly used to cut objects with. A perfect all-around weapon for both close combat and accurate throwing.
Limit: Universal Secondary Weapon. Capable of being bought anywhere that is a shop.
Cost: 5 for 500 Ryo
Knife (Trench Knife) x 2 slots
Rank: "D"
Type: Secondary, Secondary "1" for One Slot
Effect: A Blade that is up to one shaku, about one foot in length.
Special: ---
Drawback: ---
Description: Any weapon that is considered as a knife is a blade thin and small, where the blade reaches up to one shaku, or approximatly one foot in length all together. A Knife can be any type of form if desired from a Bowie knife, a Bayonet, a Balisong, a Combat Knife, a Dagger, a Dirk, a Kard, a Kris, a Trench knife, or anything else that is within this range.
Limit: Can be bought inside any type of shops if desired.
Cost: 5 for 500 Ryo.
Handle-Less Kunai x 3 slots
Rank: "D"
Type: Secondary "2" per Slot
Effect: A smaller version of the kunai. It has lost it's use in close combat, but is far more accurate than the normal kunai.
Special: ---
Drawback: Due to the removed handle, it's extremely hard to properly use this kunai to cut.
Description: Rather than the basic kunai, this handle-less kunai is used for throwing and has nothing but a small ring to hold on to. Due to the fact that the handle is removed and the weight has been shifted a little, this kunai will have more force to it and thus pierce deeper into objects.
Limit: Universal Secondary Weapon. Capable of being bought anywhere that is a shop.
Cost: 3 for 500 Ryo
Exploding Tags x 2 slots
Rank: "D"
Type: Secondary "4" per Slot
Effect: A small tag around the ten centimeters big, which upon triggering causes a small explosion and flames to come from it.
Special: Tiger seal to trigger tag.
Drawback: Is unable to retrieve after usages
Description: These small tags can be put on objects, tied to kunai or be used in a thousand other ways. Once these tags have the user’s chakra put into them, they can be activated by a simple hand seal. Once activated, an explosion with a diameter of roughly three meters in diameter will be triggered. The delay of the explosion is all up to the user, though it cannot exceed the ten seconds.
Limit: Universal Secondary Weapon. Capable of being bought anywhere that is a shop.
Cost: 8 for 500 Ryo
Exploding Pouches x 3 slots
Rank: "D"
Type: Secondary "1" per Slot
Effect: An advanced variant on the explosion tag. These too causes an explosion, though these can be handled easier and have more functions to them.
Special: ---
Drawback: Is unable to retrieve after usages
Description: These pouches, rather than normal pouches, can explode on a certain time. The main difference between this and the explosion tag is that these can be triggered by much more than just a hand seal. These pouches can be made touch-sensitive, appear to work great in combination of ninja wire and, like the normal explosion tag, can stick to things. This explosion is somewhat bigger though, having a diameter around the five meters. Some Pouches may come with variations such as activated by a pull string or pin in which makes the Pouch activate after the round it was pulled has passed.
Limit: Universal Secondary Weapon. Capable of being bought anywhere that is a shop.
Cost: 1 for 500 Ryo
Primary Weapon:
Basic Glove Weapons (Black Combat Gloves)
Rank: "C"
Type: Main
Effect: Basic Striking weapons that are that in the size of gloves. These weapons are for beating, striking, and sometimes even slashing depending on the type of weapon in question.
Special: ---
Drawback: ---
Description: Glove like weapons that fits on the hand, or used for the knuckles. These type of bashing weapons range from the Brass Knuckles, the Knuckle Busters, the Bagh-Nakh, the gauntlets, and the Cestus.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 800 Ryo Each.
Personality:
Diima is a very nice kid. He treats everyone with fairness and equality. He is always ready to help someone at a moment's notice. He's quick to defend and defenseless. He only hopes, not expects, that the person would do the same for him. He has great respect for people who are older than him. He enjoys pleasing other people, but doesn't compromise himself in the process. He doesn't enjoy negative people and surrounds himself with people that make him smile and laugh. He likes to be of help to people and take great joy in it.Appearance:
Diima is around five foot four and weighs one hundred and ten pounds. He has toned muscles with very little body fat. He has scarlet red hair that stands out against his slightly pale skin. His eyes are colored light green. His hair is slightly long and is styled in a sort of wispy pike atop his head. He wear a black vest, which has various pockets on the inside and out. The vest has a fur trimmed collar that is always worn up. He wears a pair of black shorts that are long enough to reach his mid calf. A kunai holster is fastened to the back belt loop of his shorts. On his feet are black shinobi sandals. His forehead protector is tied loosely around his neck. His forehead, aside from the silver metal, is colored black.Bloodlimit: N/A
NinJutsu Techniques:
Water
Suiton: Mizutsume no Jutsu (Water Style: Water Claw Technique)
Rank: D Rank
Skill: Ninjutsu
Effect: Causes pressurized water to wrap around the users hand, forming a claw.
Special: "Handseals"
Drawback: None.
Description: Creates a claw around the users hand which is pressurized and will allow te user to cut with their "bare" hands. Acts as if it were metal, as the water is both highly pressurized and infused with chakra. Lasts two posts, cannot form handseals whith the claw "on".
Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
Fire
Hanabi no Shinka (Fire Flower of Evolution)
Rank: “E” Rank
Skill: Ninjutsu, Offensive, Defensive, Pre-requisite
Effect: Creates a small flower made of flames with six petals that are each six inches long.
Special: “Hand Seals”- Rat, Dragon, Monkey, Rabbit, Tiger, extending the left hand away from the body, then using the thumb, index, and middle fingers in a triangle-like formation.
Drawback: This ability has no real value beyond using it within a combo attack.
Description: This jutsu creates a flower made entirely of flames. The user performs the required hand seals, channeling chakra through the left hand’s thumb, index, and middle fingers. The left hand is then moved away from the body, and the three mentioned fingers form a triangle shape, while the other two fingers close like the user would make a fist. The built chakra then move upwards and out of the hand, sparking to life and creating a flower with six petals that are six inches long each. If the triangle formation is ever broken, then the entire flame disappears. This ability can almost be treated like a fighting style stance. Each use of a Hanabi no Shinka will require a set amount of petals to be used; after the petals have all been used, the ability must be re-performed. Any time that a part of the Hanabi no Shinka has been destroyed, so long as the whole flower is not destroyed, it will slowly regenerate unless it has been used for an attack.
Limit: Requires the Fire Release
Hanabi no Shinka: Mi (Fire Flower of Evolution, Seed)
Rank: “D” Rank, 5x “E” Rank Potential Additional Training
Skill: Ninjutsu, Offensive
Effect: Uses one of the petals of the Hanabi no Shinka to create a small orb of fire in the right hand.
Special: The forward movement of the index finger of the hand holding the Hanabi no Shinka.
Drawback: Uses one of the petals of the Hanabi no Shinka.
Description: The Orb ability of the Fire Flower of Evolution is a simple cantrip. Once the user has the Hanabi no Shinka in play, all the user must do is move the index finger of the left hand forward, and one of the petals of the flower will seemingly fade. The user will then open their right hand, revealing an orb of flame that bursts into life. The orb itself is small, with a diameter of about three inches. The orb itself hovers about two inches from the hand. The user at this point can either attack or continue a combo chain. Each time “E” rank training is performed, the shinobi then gains the ability to create one more orb. However, the ratio is always 1:1 for petals: orbs, so creating additional orbs will still require a petal.
Limit: Must know Hanabi no Shinka
Wind
Earth
GenJutsu Techniques:
Phantasm
Figment
Shadow
Pattern
TaiJutsu Techniques:
N/A
History:
Diima was born into a family of merchants. Not very successful ones however. Still, his parents were always smiling, and that's probably the reason why he has such a happy disposition. Times were always rough for them though, and it was very difficult to have enough food for the family of three.
Diima's sister Lilah came about when he was five years old. This made money a bit tighter around the house, but eventually having lesser food became a norm.
Diima would often help out at his family's market stall when his parents had a lot to do. He enjoyed helping them because it made them happy, if they couldn't be any happier already. He never complained about the work and did it with great pride.
Diima was very close with his younger sister. He would often play with her and entertain her. He would also protect her when bullies would bully her. She would often follow Diima around and mimic what he did. He found it quite flattering and tried to be a good example for her aswell.
Diima decided to become a shinobi when his mother and father's market stall was robbed. He wanted to protect everything that he held dear to him, including his parents and sister and everything that they held dear. That's why he became a Rain Village shinobi.
Diima became fascinated with Genjutsu after becoming a genin and wishes to become one of the best Genjutsu users.