Shan Koboyashi
Jan 15, 2011 21:20:30 GMT -7
Post by Shan on Jan 15, 2011 21:20:30 GMT -7
Name: Shikaro Koboyashi (most call her Shan)
Age: 16
Height: 5'4"
Weight: 100 lbs
Gender: Female
Alignment: Neutral True
Birth Country: Oto no Kuni
Village: Otogakure
Special:
-Glamour
-Perception
-Phantism
-
-
-
Taijutsu Specialist
-Gyakusatsu
-
-
-
-
-
Ninjutsu Non-specialist
-
-
-
-
Clan Non-specialiast
-
-
-
-
[/ul]
Secondary Weapons:
-Fragmentation, 2 slots [2]
-Smoke, 2 slots [2]
-Incendiary, 2 slots [2]
-Stun, 2 slots [2]
-Mine, 2 slots [2]
Tags:
-Fake, 1 slot [80]
Kunai, 1 slot [2]
Hira-Shuriken, 1 slot [15]
Lock Picking Kit, 1 slot [1]
Wire, 1 slot [15 ft]
[/ul]
Primary Weapon:
[/ul]
Personality:
Shan will never value anything more then her family. She loves them with everything she has. Everything she does is either for her or for them. Although Shan gets attention from boys she tries not to think of them too much. Most of her focus is on becoming a better shinobi.
Freindly:
Shan will often walk around the village and greet strangers just to make them happy and try to make friends. She doesn't like when people are mad at her because most of the time she just wants to get along. Because of this trait many people think they can take advantage of her but she wont back down easy either.
Playful:
Shan will always be a kid at heart. Even though she dreams of being great she still wants to be able to have fun every once and a while. She believes that life is precious so why waste it being serious all the time. She can get to work but will sneak in time to play if possible.
Stubborn
Shan may like to keep people happy but she likes things her way. She does not change her mind on a whim and needs convincing to go against her gut. She has a strong sense of what is right for her and will stick by that. The only people that can make her do something crazy is her parents. Other then that if she doesn't agree with it she won't do it.[/ul]
Appearance:
Bloodlimit:
NinJutsu Techniques:
GenJutsu Techniques:
Glamour:
Pattern:
Phantasm:
TaiJutsu Techniques:
Gyakusatsu
History:
Age: 16
Height: 5'4"
Weight: 100 lbs
Gender: Female
Alignment: Neutral True
Birth Country: Oto no Kuni
Village: Otogakure
Special:
-Glamour
-Perception
-Phantism
-
-
-
Taijutsu Specialist
-Gyakusatsu
-
-
-
-
-
Ninjutsu Non-specialist
-
-
-
-
Clan Non-specialiast
-
-
-
-
[/ul]
Secondary Weapons:
-Fragmentation, 2 slots [2]
-Smoke, 2 slots [2]
-Incendiary, 2 slots [2]
-Stun, 2 slots [2]
-Mine, 2 slots [2]
Tags:
-Fake, 1 slot [80]
Kunai, 1 slot [2]
Hira-Shuriken, 1 slot [15]
Lock Picking Kit, 1 slot [1]
Wire, 1 slot [15 ft]
[/ul]
Primary Weapon:
Sword, Longsword (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A Sword with a blade between 3 feet to 4. These weapons range from any types of blades such as the long Sword, the Falchion, Katana, Tachi, Jian, Rapier, the Scimitr, the Shinai, and Waster. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A Sword with a blade between 3 feet to 4. These weapons range from any types of blades such as the long Sword, the Falchion, Katana, Tachi, Jian, Rapier, the Scimitr, the Shinai, and Waster. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
[/ul]
Personality:
Shan will never value anything more then her family. She loves them with everything she has. Everything she does is either for her or for them. Although Shan gets attention from boys she tries not to think of them too much. Most of her focus is on becoming a better shinobi.
Freindly:
Shan will often walk around the village and greet strangers just to make them happy and try to make friends. She doesn't like when people are mad at her because most of the time she just wants to get along. Because of this trait many people think they can take advantage of her but she wont back down easy either.
Playful:
Shan will always be a kid at heart. Even though she dreams of being great she still wants to be able to have fun every once and a while. She believes that life is precious so why waste it being serious all the time. She can get to work but will sneak in time to play if possible.
Stubborn
Shan may like to keep people happy but she likes things her way. She does not change her mind on a whim and needs convincing to go against her gut. She has a strong sense of what is right for her and will stick by that. The only people that can make her do something crazy is her parents. Other then that if she doesn't agree with it she won't do it.[/ul]
Appearance:
Bloodlimit:
NinJutsu Techniques:
GenJutsu Techniques:
Glamour:
Glamour Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Glamor kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Glamor Perception.
Description: Glamour Perception changes a person's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear. This means a person could hear something that is not there, feel something that is not there, taste something that is not there, see something that is not there. Glamour are basically hallucinations, delusions, making someone feel, see, taste, smell, or hear something that is not there, or make something not exist while being there. Glamour is illusions, used for distractions, confounding, or delaying enemies. This is not a mind affecting perception.
Limit: No Limitation.
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Glamor kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Glamor Perception.
Description: Glamour Perception changes a person's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear. This means a person could hear something that is not there, feel something that is not there, taste something that is not there, see something that is not there. Glamour are basically hallucinations, delusions, making someone feel, see, taste, smell, or hear something that is not there, or make something not exist while being there. Glamour is illusions, used for distractions, confounding, or delaying enemies. This is not a mind affecting perception.
Limit: No Limitation.
Pattern:
Pattern Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Pattern kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Pattern Perception.
Description: Pattern Perception are like figments, a pattern technique creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. This means that those who are trapped within Pattern Perception Techniques are also affected by other sensations that affects the mind itself such as blindness, unconscious, stunned, or even nausea. In affect, Patterns are very similar to Figment, however they have added affect used to subdue an opponent, harming their inner mind in a certain way to allow the user to perform more harmful techniques or escape without problems.
Limit: No Limitation
Ikamono Chikara no Chakra (Fake Chakra Power)
Rank: "C" Rank
Skill: GenJutsu
Effect: A scare tactic style technique in which allows the opponents around them see a figment of what a chakra power may be. This technique creates an amount of figments of fake style chakra that creates a sense of extra style strength. This type of sparkling like chakra is used as a grand aura to where it makes the user seem as if they were perhaps dangerous and very powerful. The opponent is then capable of feeling the presence of fake style strength, as well as feeling a somewhat demonic presence from within which is as well considered part of the illusion.
Special: "Handseals"
Drawback: The user is only capable of this technique within a certain amount of radius. To those that are out of the range of the technique they are incapable of feeling the technique or believe something may be considered somewhat fishy.
Description: This type of technique works by the user quickly creating the illusion and presence of their very own chakra. Their chakra becomes fuller, acting as if perhaps stronger, grander, creating the illusion as if they had demonic power deep within. Their chakra begins to flash in brilliant colors of Red, purple, black, oozing all around. The presence becomes fuller, but the user's power is simply the same as before. With a GenJutsu specialist and first learned, the user is capable of pushing this technique into a ten meter radius. For every Difficulty class the user grows the distance of that technique increases by fifteen meters. For a GenJutsu Master the maximum distance that the user is capable of using this very technique is fifteen meters. For every Difficulty Class the user grows the distance of the very technique increases by Twenty Meters. The distance is the meaning of how far someone, or how far people may be before they are suddenly effected by the very technique.
Limit: Must know Pattern Perception, GenJutsu Specialist
Unbalanced Pattern
Rank: "C" Rank
Skill: GenJutsu
Effect: A pattern technique to make one's balance seem off.
Special: "Handseals
Drawback: ---
Description: A simple Pattern technique of lights, patterns or anything else that is needed to create a pattern in which creates an unwelcoming unbalanced within their perception of balance to those seeing for a brief moment.. When the user is "D" Class, the user is capable of performing this technique off into the distance of thirty meters. When the user is "C" Class, the user is capable of performing this technique off into the distance of forty meters. When the user is "B" Class, the user is capable of performing this technique off into the distance of fifty meters. When the user is "A" Class, the user is capable of performing this technique off into the distance of sixty meters. When the user is "S" Class, the user is capable of performing this technique off into the distance of seventy meters.
Limit: Must know Pattern Perception of GenJutsus
Sustaining Pain
Rank: C
Skill: Genjutsu
Effect: Like the effects of the piano pedal, this GenJutsu sustains painful effects of attacks on the target. Duration: five rounds
Special: "Handseals"
Drawback: If one area of the body is struck a second time during the duration of the jutsu, the jutsu cancels itself out and fades.
Description: The target feels any kind of pain that fades quickly during a fight as thought it were a burn or lasting pain, if properly stacked up can cause shock from enough pain around the body
Limit: Must have the Pattern Perception.
Drawn Pain
Rank: C
Skill: Genjutsu
Effect: When used in conjunction with the Sustaining Pain, allows the user to strike areas a second time, effectively doubling any pain that can be caused. Duration: refreshes Sustaining Pain to five rounds.
Special: "Handseals"
Drawback: the target is now able to self-cancel this by striking himself if he is not too mentally stressed with pain to do so
Description: Same as Sustaining Pain, but a second strike is capable.
Limit: Must have the Pattern Perception and Sustaining Pain.
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Pattern kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Pattern Perception.
Description: Pattern Perception are like figments, a pattern technique creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. This means that those who are trapped within Pattern Perception Techniques are also affected by other sensations that affects the mind itself such as blindness, unconscious, stunned, or even nausea. In affect, Patterns are very similar to Figment, however they have added affect used to subdue an opponent, harming their inner mind in a certain way to allow the user to perform more harmful techniques or escape without problems.
Limit: No Limitation
Ikamono Chikara no Chakra (Fake Chakra Power)
Rank: "C" Rank
Skill: GenJutsu
Effect: A scare tactic style technique in which allows the opponents around them see a figment of what a chakra power may be. This technique creates an amount of figments of fake style chakra that creates a sense of extra style strength. This type of sparkling like chakra is used as a grand aura to where it makes the user seem as if they were perhaps dangerous and very powerful. The opponent is then capable of feeling the presence of fake style strength, as well as feeling a somewhat demonic presence from within which is as well considered part of the illusion.
Special: "Handseals"
Drawback: The user is only capable of this technique within a certain amount of radius. To those that are out of the range of the technique they are incapable of feeling the technique or believe something may be considered somewhat fishy.
Description: This type of technique works by the user quickly creating the illusion and presence of their very own chakra. Their chakra becomes fuller, acting as if perhaps stronger, grander, creating the illusion as if they had demonic power deep within. Their chakra begins to flash in brilliant colors of Red, purple, black, oozing all around. The presence becomes fuller, but the user's power is simply the same as before. With a GenJutsu specialist and first learned, the user is capable of pushing this technique into a ten meter radius. For every Difficulty class the user grows the distance of that technique increases by fifteen meters. For a GenJutsu Master the maximum distance that the user is capable of using this very technique is fifteen meters. For every Difficulty Class the user grows the distance of the very technique increases by Twenty Meters. The distance is the meaning of how far someone, or how far people may be before they are suddenly effected by the very technique.
Limit: Must know Pattern Perception, GenJutsu Specialist
Unbalanced Pattern
Rank: "C" Rank
Skill: GenJutsu
Effect: A pattern technique to make one's balance seem off.
Special: "Handseals
Drawback: ---
Description: A simple Pattern technique of lights, patterns or anything else that is needed to create a pattern in which creates an unwelcoming unbalanced within their perception of balance to those seeing for a brief moment.. When the user is "D" Class, the user is capable of performing this technique off into the distance of thirty meters. When the user is "C" Class, the user is capable of performing this technique off into the distance of forty meters. When the user is "B" Class, the user is capable of performing this technique off into the distance of fifty meters. When the user is "A" Class, the user is capable of performing this technique off into the distance of sixty meters. When the user is "S" Class, the user is capable of performing this technique off into the distance of seventy meters.
Limit: Must know Pattern Perception of GenJutsus
Sustaining Pain
Rank: C
Skill: Genjutsu
Effect: Like the effects of the piano pedal, this GenJutsu sustains painful effects of attacks on the target. Duration: five rounds
Special: "Handseals"
Drawback: If one area of the body is struck a second time during the duration of the jutsu, the jutsu cancels itself out and fades.
Description: The target feels any kind of pain that fades quickly during a fight as thought it were a burn or lasting pain, if properly stacked up can cause shock from enough pain around the body
Limit: Must have the Pattern Perception.
Drawn Pain
Rank: C
Skill: Genjutsu
Effect: When used in conjunction with the Sustaining Pain, allows the user to strike areas a second time, effectively doubling any pain that can be caused. Duration: refreshes Sustaining Pain to five rounds.
Special: "Handseals"
Drawback: the target is now able to self-cancel this by striking himself if he is not too mentally stressed with pain to do so
Description: Same as Sustaining Pain, but a second strike is capable.
Limit: Must have the Pattern Perception and Sustaining Pain.
Phantasm:
Phantasm Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Phantasm kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Phantasm Perception.
Description: Phantasm Perception creates a mental image usually only the user and the opponent (or opponents) of the technique can perceive. These are considered to be as personalized techniques that affects the opponent's mind. These techniques could be messages, dream stopping, complete disarray techniques. Phantasm Techniques are known to harm the person's mind, making them feel weaker, harming them through the perception of the mind but not with real life effects. Phantasm techniques are all in their heads, and are known to make people go crazy. Third parties viewing or studying the scene do not notice the phantasm. All phantasms are mind-affecting Jutsus.
Limit: No Limitation
Brain Shuffler
Rank: C
Skill: Genjutsu
Effect: Shuffles the targets information-processing system, making one attack appear to be something very different. Duration: five rounds
Special: "Handseals"
Drawback: Different shuffle sets are not controllable
Description: After finishing the seals, the target is totally immersed in the genjutsu, as well as totally unable to realize that they were affected, as it only shuffles appearances, but all in all still appears real. There are three distinct shuffle sets:
mirror shuffle: the target sees everything in mirror image, an attack from the left actually coming from the right, top actually from bottom, elemental NinJutsu appear opposite of their element.
clutter shuffle: the target sees everything at a completely random setup, much more effective than the mirror shuffle, as an attack from either side could appear to be coming from the bottom or vice versa.
perfect random: the most powerful illusion, in this version a TaiJutsu may not even be so, it could be a ninjutsu, or even a completely different taijutsu. A target trapped in this level of illusion looks like a complete idiot more often than not, guarding from attacks that do not exist.
Limit: Must have Genjutsu specialist to perform clutter or perfect shuffles. Must have the Phantasm Perception.
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Phantasm kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Phantasm Perception.
Description: Phantasm Perception creates a mental image usually only the user and the opponent (or opponents) of the technique can perceive. These are considered to be as personalized techniques that affects the opponent's mind. These techniques could be messages, dream stopping, complete disarray techniques. Phantasm Techniques are known to harm the person's mind, making them feel weaker, harming them through the perception of the mind but not with real life effects. Phantasm techniques are all in their heads, and are known to make people go crazy. Third parties viewing or studying the scene do not notice the phantasm. All phantasms are mind-affecting Jutsus.
Limit: No Limitation
Brain Shuffler
Rank: C
Skill: Genjutsu
Effect: Shuffles the targets information-processing system, making one attack appear to be something very different. Duration: five rounds
Special: "Handseals"
Drawback: Different shuffle sets are not controllable
Description: After finishing the seals, the target is totally immersed in the genjutsu, as well as totally unable to realize that they were affected, as it only shuffles appearances, but all in all still appears real. There are three distinct shuffle sets:
mirror shuffle: the target sees everything in mirror image, an attack from the left actually coming from the right, top actually from bottom, elemental NinJutsu appear opposite of their element.
clutter shuffle: the target sees everything at a completely random setup, much more effective than the mirror shuffle, as an attack from either side could appear to be coming from the bottom or vice versa.
perfect random: the most powerful illusion, in this version a TaiJutsu may not even be so, it could be a ninjutsu, or even a completely different taijutsu. A target trapped in this level of illusion looks like a complete idiot more often than not, guarding from attacks that do not exist.
Limit: Must have Genjutsu specialist to perform clutter or perfect shuffles. Must have the Phantasm Perception.
TaiJutsu Techniques:
Gyakusatsu
Chuuhan no Shisei (Middle Level Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held at the midsection.
Special: ---
Drawback: ---
Description: Chuuhan no Shisei is the most basic of the six stances of Gyakusatsu and offers the optimal balance between offense and defense. The user brings his/her sword to the midsection held in a forty-five degree angle upwards with the dominate hand held at the top of the handle below the guard. The stance is used to transition easily between offense and defense as well as counters. The feet match the positioning of the hands with the dominate side in the forefront.
Limit: Gyakusatsu
Hikui no Shisei (Lower Level Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held below the waist.
Special: ---
Drawback: ---
Description: Hikui no Shisei is the most defensive of the six stances of Gyakusatsu and offers the highest peak of defense, deflecting, and creating striking opprotunities. The user brings his/her sword to point at the opponent's lower body, typically around the knee or thigh area. The hands are held with the dominate hand near the top of the handle and the feet match with the dominate foot in the forefront.
Limit: Gyakusatsu
Kousou no Shisei (Upper Level Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held above the head.
Special: ---
Drawback: ---
Description: JKousou no Shisei is the most aggressive of the six stances of Gyakusatsu and offers the highest peak of offense. The user brings his/her sword above the head held in a double axe-handle position with the dominate hand held near the apex. This stance is used to optimize the user's initial strength and bodyweight for heavier swordstrokes and counters. The feet match the positioning of the hands with the dominate side in the forefront.
Limit: Gyakusatsu
Hitoshirenu no Shisei (Rear Hidden Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held behind the body.
Special: ---
Drawback: ---
Description: Hitoshirenu no Shisei is the most deceptive of the six stances of Gyakusatsu and offers the highest peak of surprise attacks. The user brings his/her sword down to the waist pointing away to the rear of the body in order to hide the full length of the blade and only show the pommel to the opponent. The hands are held with the dominate hand at the hilt. The user's feet are opposite of the hands with the dominate foot in the rear of the stance.
Limit: Gyakusatsu
Zengosayuu no Shisei (All Directions Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held vertical.
Special: ---
Drawback: ---
Description: Zengosayuu no Shisei is a Gyakusatsu stance that allows the user to rapidly respond offensively to enemies from all eight angles of attack. The user brings his/her sword upright until the hilt is in front of the shoulder matching the dominate hand that is held at the apex. This stance is also used to transition into the Kousou no Shisei when striking by sloping the blade slightly to the rear. The user's feet are positioned opposite of the hands with the dominate foot in the rear and the other foot in the forefront.
Limit: Gyakusatsu
Satsugai no Shisei (Killing Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with the sword still sheathed at the hip.
Special: ---
Drawback: ---
Description: Satsugai no Kamae is the most advanced stance of the Gyakusatsu and offers the highest peak of speed when unsheathing the sword. The user holds the sheath with the left hand at the hip and the handle of the sword firmly with the right hand. The shoulders are relaxed and kept even without pivoting the torso. The feet are aligned forward and the lead knee bent with a sixty-forty weight distribution.
Limit: Gyakusatsu
Yobousen (Guarding Against Attacks)
Rank: "E", "D", "C", "B", "A", "S"
Skill: Taijutsu
Effect: Training that strengthens defense against attacks.
Special: ---
Drawback: These combat principles can only be applied to weapon attacks.
Description: Yobousen is the lesson in which a swordsman learns how to use his/her sword in order to block attacks from another sword, polearm, or other bladed weapons. With each progression in skill levels, the user becomes able to block or deflect stronger attacks with better efficiency.
D-Rank: The swordsman is capable of blocking or deflecting E-rank weapon attacks.
Kibatsu Genron (Principles For Striking)
Rank: "E", "D", "C", "B", "A", "S"
Skill: Taijutsu
Effect: Training that strengthens offense with a sword.
Special: ---
Drawback: These combat principles only apply to Gyakusatsu techniques.
Description: Kibatsu Genron is the lesson in which a swordsman learns how to use his/her sword in order to break through an opponent's guard or otherwise defensive measures. This type of offense not only learns how to penetrate an enemy's defense, but also incorporate a knock-back effect upon striking.
D Rank: At this level of skill the user is capable of penetrating defenses that are E-Rank and lower.
Buro-hitoshirezu (Hidden Blow)
Rank: "D"
Skill: Taijutsu
Effect: The swordsman uses a knock-out strike from an enemy's flank.
Special: ---
Drawback: ---
Description: Buro-hitoshirezu is a Taijutsu technique where the attacker waits for an enemy to attack, then surprise him/her with a sudden Kawarimi no Jutsu. Immediately after appearing behind the enemy, the attacker will use the butt of his/her sword and drive it at the back of the enemy's skull with the intent of knocking the enemy out. If successful, the enemy will be knocked out for one full turn.
Limit: Gyakusatsu
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held at the midsection.
Special: ---
Drawback: ---
Description: Chuuhan no Shisei is the most basic of the six stances of Gyakusatsu and offers the optimal balance between offense and defense. The user brings his/her sword to the midsection held in a forty-five degree angle upwards with the dominate hand held at the top of the handle below the guard. The stance is used to transition easily between offense and defense as well as counters. The feet match the positioning of the hands with the dominate side in the forefront.
Limit: Gyakusatsu
Hikui no Shisei (Lower Level Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held below the waist.
Special: ---
Drawback: ---
Description: Hikui no Shisei is the most defensive of the six stances of Gyakusatsu and offers the highest peak of defense, deflecting, and creating striking opprotunities. The user brings his/her sword to point at the opponent's lower body, typically around the knee or thigh area. The hands are held with the dominate hand near the top of the handle and the feet match with the dominate foot in the forefront.
Limit: Gyakusatsu
Kousou no Shisei (Upper Level Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held above the head.
Special: ---
Drawback: ---
Description: JKousou no Shisei is the most aggressive of the six stances of Gyakusatsu and offers the highest peak of offense. The user brings his/her sword above the head held in a double axe-handle position with the dominate hand held near the apex. This stance is used to optimize the user's initial strength and bodyweight for heavier swordstrokes and counters. The feet match the positioning of the hands with the dominate side in the forefront.
Limit: Gyakusatsu
Hitoshirenu no Shisei (Rear Hidden Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held behind the body.
Special: ---
Drawback: ---
Description: Hitoshirenu no Shisei is the most deceptive of the six stances of Gyakusatsu and offers the highest peak of surprise attacks. The user brings his/her sword down to the waist pointing away to the rear of the body in order to hide the full length of the blade and only show the pommel to the opponent. The hands are held with the dominate hand at the hilt. The user's feet are opposite of the hands with the dominate foot in the rear of the stance.
Limit: Gyakusatsu
Zengosayuu no Shisei (All Directions Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held vertical.
Special: ---
Drawback: ---
Description: Zengosayuu no Shisei is a Gyakusatsu stance that allows the user to rapidly respond offensively to enemies from all eight angles of attack. The user brings his/her sword upright until the hilt is in front of the shoulder matching the dominate hand that is held at the apex. This stance is also used to transition into the Kousou no Shisei when striking by sloping the blade slightly to the rear. The user's feet are positioned opposite of the hands with the dominate foot in the rear and the other foot in the forefront.
Limit: Gyakusatsu
Satsugai no Shisei (Killing Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with the sword still sheathed at the hip.
Special: ---
Drawback: ---
Description: Satsugai no Kamae is the most advanced stance of the Gyakusatsu and offers the highest peak of speed when unsheathing the sword. The user holds the sheath with the left hand at the hip and the handle of the sword firmly with the right hand. The shoulders are relaxed and kept even without pivoting the torso. The feet are aligned forward and the lead knee bent with a sixty-forty weight distribution.
Limit: Gyakusatsu
Yobousen (Guarding Against Attacks)
Rank: "E", "D", "C", "B", "A", "S"
Skill: Taijutsu
Effect: Training that strengthens defense against attacks.
Special: ---
Drawback: These combat principles can only be applied to weapon attacks.
Description: Yobousen is the lesson in which a swordsman learns how to use his/her sword in order to block attacks from another sword, polearm, or other bladed weapons. With each progression in skill levels, the user becomes able to block or deflect stronger attacks with better efficiency.
D-Rank: The swordsman is capable of blocking or deflecting E-rank weapon attacks.
Kibatsu Genron (Principles For Striking)
Rank: "E", "D", "C", "B", "A", "S"
Skill: Taijutsu
Effect: Training that strengthens offense with a sword.
Special: ---
Drawback: These combat principles only apply to Gyakusatsu techniques.
Description: Kibatsu Genron is the lesson in which a swordsman learns how to use his/her sword in order to break through an opponent's guard or otherwise defensive measures. This type of offense not only learns how to penetrate an enemy's defense, but also incorporate a knock-back effect upon striking.
D Rank: At this level of skill the user is capable of penetrating defenses that are E-Rank and lower.
Buro-hitoshirezu (Hidden Blow)
Rank: "D"
Skill: Taijutsu
Effect: The swordsman uses a knock-out strike from an enemy's flank.
Special: ---
Drawback: ---
Description: Buro-hitoshirezu is a Taijutsu technique where the attacker waits for an enemy to attack, then surprise him/her with a sudden Kawarimi no Jutsu. Immediately after appearing behind the enemy, the attacker will use the butt of his/her sword and drive it at the back of the enemy's skull with the intent of knocking the enemy out. If successful, the enemy will be knocked out for one full turn.
Limit: Gyakusatsu
History: