Kamyuja, Reikon [Finished]
Jul 14, 2011 19:49:29 GMT -7
Post by Zømbie on Jul 14, 2011 19:49:29 GMT -7
Name: Kamyuja, Reikon
Age: 19
Height: 6'1"
Weight: 190
Gender: Male
Alignment: Chaotic, Evil
Birth Country: Kaminari No Kuni
Village: Kumogakure
Special: Taijutsu master [Chakra molder]
Bloodline: Kamyuja
Secondary Weapons:
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Primary Weapon:
Personality:Reikon has always been a very temperamental person who is easily riled up. It has been like this since he was young and he isn't likely to change. At a young age he was diagnosed with ASPD Antisocial personality disorder which would explain why he acts the way he does. Easily irritable he constantly gets into fights with very little reasoning behind them. He is reckless in that he has complete disregard for his own life or those around him.
At a young age he would often break rules and get into fights within the academy no matter the outcome he had no remorse for his actions. He will often lie about what happened where he's been what he's been doing or is going to be doing and anything in between. Reikon is reckless and often doesn't think before jumping into a brawl he revels in the pain and enjoys watching others suffer from it. His adoptive parents believe it is something he will someday grow out of and that it is all caused by his past.
This however is not likely since he borders on the psychotic he is normaly seen with a maniacal grin on his face. Enjoys watching others suffer and holds long grudges. Due to his past he is very distrustful of others and believes that everyone lies. This is not to say there aren't people he doesn't trust, he knows real/good friends are rare and nearly impossible to find. So he keeps them safe unless they can serve a better purpose.
While traveling with bandits he heard stories of Jashin and it's followers since then he has done everything he can to find out more about the faith. He hopes he can someday be found amongst the faiths elite but until then he preaches death and the coming of Jashin. This has often been the cause of his many fights he feels himself an outcast but enjoys it because he dislikes the weak. Someday Jashin will speak to him and he will be the instrument of their pain and through that pain their salvation.
He strongly believes that he will someday be Jashin's tool of salvation and it will bring him immortality. The only other thing he enjoys as much as preaching the faith of Jashin is money and he'll take on any mission with the promise of wealth. Especially if said mission means killing or at the very least fighting. Only someone who shares in at least some of his ideals could be paired up with him succesfully.
Appearance: When Reikon was young his adoptive mother would fix his hair before he left the house. He hated the way she fixed it though so he would mess it up the moment he was out of eye shot. Now he has messy un-kept brown hair which he is often seen messing up. He has wild brown eyes which often have a crazy look in them but allow him to disappear into a crowd when necessary. His nose has a slight crooked bump in it from being broken in a fight.
Which happened while preaching the Jashin faith out on a crowded street. He doesn't recall where the first punch came from nor did he really care he walked out with more than one souvenir that day. A few cracked ribs and several scars along his eybrow arms and legs were also obtained that day. Though he is muscular he is thin.
During his time with the bandits he also obtained various burn scars along his fore arms which he now keeps covered up. They were obtained while helping to light the oil dipped arrows used to burn buildings down. Along his back he has laceration scars from whippings he recieved for either stealing or failing on his missions with the bandits. For this reason he rarely removes his shirt though he see's his scars as markings of strength and growth he hates having to explain them.
He wears a tight fitting black shirt that shows off the outline of muscles in his body. Military grade black cargo pants that are tied at the top of his boots are double padded at the knees and have pockets on both legs. On his feet he wears open toed black combat boots that are laced all the way up to his shins a few inches below his knees. His nails on both his feet and hands are painted black because he believes they give him a darker more foreboding appearance. His arms are wrapped in black dyed bandages from his elbows down to his wrists to help him during combat and training.
His body is covered in scars from various fights ranging from school yard bouts to all out bar room brawls and even some street fights. On his chest under his left nipple he has the symbol of Jashin crudely branded. Which he did himself to honor the evil deity. Leaving a dark scar over his slightly tanned white skin though he would gladly do it again if Jashin or a member of the faith asked him to.
History:Reikon knows little to nothing of his real family. He was orphaned at a very young age. When bandits raided the small village in the thunder country where they lived. From then on he lived with those very same bandits for most of his young adult life. From them he learned most of the taijutsu basics as well as a minor introduction to kunai throwing.
What he really learned from them was how to be ruthless. How to take what he wanted or needed. Being young he often had to fight amongst his fellow bandits for his meals. If he won he not only got to eat but gained his companions respect. That is until the next meal.
Being raised in this type of enviroment lead him to believe that this was normal. It wasn't until a group of shinobi from the hidden cloud finaly came to deal with the bandits that he saw anoter way of life. When the bandits were defeated he claimed that he had been their slave. He explained what had happened. That his village had been decimated which according to their reports was true.
He even fit the description of the son of a Kamyuja family that had lived there. The shinobi believed his story and brought the boy back. Kamyuja are power houses and very useful when placed on the front lines. They're a devastating force and if left on the streets he could cause harm to villagers. If they sent him away another village might take him in and use him against them. If killed other Kamyuja might be angered.
Instead they chose to put him up for adoption. Very little time went by before someone adopted him. He went to a good family who took him in and offered him everything a normal boy would want. None of which he was interested in eventually the non shinobi family caved. He would soon be enrolled in the academy.
As he went to the academy his instructers noticed he had a savagery in him they had never seen. More often than not they would be forced to intervene. Wether he was winning or losing he had a very wild look in his eyes. When fighting he would do anything possible in order not to lose. He didn't have to win he just didn't want to lose.
He was better than average at taijutsu but his ninjutsu and especially genjutsu were lacking. Often the others made fun of him for it and it would end in a school yard brawl. If not that then it would be because he was constantly preaching the teachings of Jashin. Or at least what little he knew. His strong faith in Jashin is brought on by the teachings and their mysteriousness.
He believes that Jashin rewards his followers and hangs on to every word uttered by the few followers he comes across. In the hopes that he will someday be acknowledged by them. This has made him an outcast amongst the other genin. Still he has remained faithfull to his village. He knows that without it he would be just another weak bandit scrounging around for his next meal.
Techniques:
Freebies:
Age: 19
Height: 6'1"
Weight: 190
Gender: Male
Alignment: Chaotic, Evil
Birth Country: Kaminari No Kuni
Village: Kumogakure
Special: Taijutsu master [Chakra molder]
Bloodline: Kamyuja
Secondary Weapons:
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
- 01. Smoke Grenade
- 02. Smoke Grenade
- 03. Smoke Grenade
- 04. Smoke Grenade
- 05. Smoke Grenade
- 06. Stun Grenade
- 07. Stun Grenade
- 08. Stun Grenade
- 09. Stun Grenade
- 10. Stun Grenade
- 11. Boleadora (4 per slot)
- 12. Boleadora (4 per slot)
- 13. Fragment Grenade
- 14. Fragment Grenade
- 15. Fragment Grenade
Grenade: Smoke
Rank: "C"
Type: Secondary, 1 per Slot, Combative, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Stun
Rank: "C"
Type: Secondary, 1 per Slot, Combative, Explosive, Grenade
Effect: A stun grenade, also known as a flash-bang, is a nonlethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses.
Special: ---
Drawback: May harm the user if not thrown right.
Description: A stun grenade, also known as a flash-bang, is a non-lethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses. When making contact it releases a flash of light that momentarily activates all light sensitive cells in the eye, making vision impossible for approximately 5 seconds until the eye restores itself to its normal, un-stimulated state. The incredibly loud blast produced by the grenade adds to its incapacitating properties by disturbing the fluid in the ear which also lasts approximately 5 seconds until the ear restores itself to its normal, un-stimulated state. The flash bang has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Bolas - Boleadora (3 Weights) (Overview)
Rank: "C" Rank
Type: Secondary, 4 per Slot, Combative, Projectile, Bolas
Effect: Throwing weapon made of weights on the ends of interconnected cords, designed to capture animals by entangling their legs.
Special: ---
Drawback: ---
Description: A cord with weights attached to the ends for throwing at and entangling an animal. The cord is up to 2 meter in length while divided into 3 parts and attached to 3 - 10 gram weights that is 1.5 inches in diameter.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 2,000 Ryo per Slot, or 500 Ryo Each
Grenade: Fragmentation
Rank: "C"
Type: Secondary, 1 per Slot, Combative, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Rank: "C"
Type: Secondary, 1 per Slot, Combative, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Stun
Rank: "C"
Type: Secondary, 1 per Slot, Combative, Explosive, Grenade
Effect: A stun grenade, also known as a flash-bang, is a nonlethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses.
Special: ---
Drawback: May harm the user if not thrown right.
Description: A stun grenade, also known as a flash-bang, is a non-lethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses. When making contact it releases a flash of light that momentarily activates all light sensitive cells in the eye, making vision impossible for approximately 5 seconds until the eye restores itself to its normal, un-stimulated state. The incredibly loud blast produced by the grenade adds to its incapacitating properties by disturbing the fluid in the ear which also lasts approximately 5 seconds until the ear restores itself to its normal, un-stimulated state. The flash bang has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Bolas - Boleadora (3 Weights) (Overview)
Rank: "C" Rank
Type: Secondary, 4 per Slot, Combative, Projectile, Bolas
Effect: Throwing weapon made of weights on the ends of interconnected cords, designed to capture animals by entangling their legs.
Special: ---
Drawback: ---
Description: A cord with weights attached to the ends for throwing at and entangling an animal. The cord is up to 2 meter in length while divided into 3 parts and attached to 3 - 10 gram weights that is 1.5 inches in diameter.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 2,000 Ryo per Slot, or 500 Ryo Each
Grenade: Fragmentation
Rank: "C"
Type: Secondary, 1 per Slot, Combative, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Primary Weapon:
Scythe (Overview)
Rank: "C"
Type: Main, Slashing, Scythe
Effect: A Style of weaponry that was first used for gardening but then later turned into an art of weaponry.
Special: ---
Drawback: ---
Description: A scythe consists of a wooden shaft about 3 feet to 5 feet long called a snaith, snath, snathe or sned. The snaith may be straight, or with an "S" curve, but the more sophisticated versions are curved in three dimensions, allowing the mower to stand more upright. The snaith has either one or two short handles at right angles to it usually one near the upper end and always another roughly in the middle. A long, curved blade about 2 to 3 feet long is mounted at the lower end, perpendicular to the snaith. Scythes always have the blade projecting from the left side of the snaith when in use, with the edge towards the mower. In principle a left-handed scythe could be made, but it could not be used together with right-handed scythes in a team of mowers, as the left-handed mower would be mowing in the opposite direction.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Rank: "C"
Type: Main, Slashing, Scythe
Effect: A Style of weaponry that was first used for gardening but then later turned into an art of weaponry.
Special: ---
Drawback: ---
Description: A scythe consists of a wooden shaft about 3 feet to 5 feet long called a snaith, snath, snathe or sned. The snaith may be straight, or with an "S" curve, but the more sophisticated versions are curved in three dimensions, allowing the mower to stand more upright. The snaith has either one or two short handles at right angles to it usually one near the upper end and always another roughly in the middle. A long, curved blade about 2 to 3 feet long is mounted at the lower end, perpendicular to the snaith. Scythes always have the blade projecting from the left side of the snaith when in use, with the edge towards the mower. In principle a left-handed scythe could be made, but it could not be used together with right-handed scythes in a team of mowers, as the left-handed mower would be mowing in the opposite direction.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Personality:Reikon has always been a very temperamental person who is easily riled up. It has been like this since he was young and he isn't likely to change. At a young age he was diagnosed with ASPD Antisocial personality disorder which would explain why he acts the way he does. Easily irritable he constantly gets into fights with very little reasoning behind them. He is reckless in that he has complete disregard for his own life or those around him.
At a young age he would often break rules and get into fights within the academy no matter the outcome he had no remorse for his actions. He will often lie about what happened where he's been what he's been doing or is going to be doing and anything in between. Reikon is reckless and often doesn't think before jumping into a brawl he revels in the pain and enjoys watching others suffer from it. His adoptive parents believe it is something he will someday grow out of and that it is all caused by his past.
This however is not likely since he borders on the psychotic he is normaly seen with a maniacal grin on his face. Enjoys watching others suffer and holds long grudges. Due to his past he is very distrustful of others and believes that everyone lies. This is not to say there aren't people he doesn't trust, he knows real/good friends are rare and nearly impossible to find. So he keeps them safe unless they can serve a better purpose.
While traveling with bandits he heard stories of Jashin and it's followers since then he has done everything he can to find out more about the faith. He hopes he can someday be found amongst the faiths elite but until then he preaches death and the coming of Jashin. This has often been the cause of his many fights he feels himself an outcast but enjoys it because he dislikes the weak. Someday Jashin will speak to him and he will be the instrument of their pain and through that pain their salvation.
He strongly believes that he will someday be Jashin's tool of salvation and it will bring him immortality. The only other thing he enjoys as much as preaching the faith of Jashin is money and he'll take on any mission with the promise of wealth. Especially if said mission means killing or at the very least fighting. Only someone who shares in at least some of his ideals could be paired up with him succesfully.
Appearance: When Reikon was young his adoptive mother would fix his hair before he left the house. He hated the way she fixed it though so he would mess it up the moment he was out of eye shot. Now he has messy un-kept brown hair which he is often seen messing up. He has wild brown eyes which often have a crazy look in them but allow him to disappear into a crowd when necessary. His nose has a slight crooked bump in it from being broken in a fight.
Which happened while preaching the Jashin faith out on a crowded street. He doesn't recall where the first punch came from nor did he really care he walked out with more than one souvenir that day. A few cracked ribs and several scars along his eybrow arms and legs were also obtained that day. Though he is muscular he is thin.
During his time with the bandits he also obtained various burn scars along his fore arms which he now keeps covered up. They were obtained while helping to light the oil dipped arrows used to burn buildings down. Along his back he has laceration scars from whippings he recieved for either stealing or failing on his missions with the bandits. For this reason he rarely removes his shirt though he see's his scars as markings of strength and growth he hates having to explain them.
He wears a tight fitting black shirt that shows off the outline of muscles in his body. Military grade black cargo pants that are tied at the top of his boots are double padded at the knees and have pockets on both legs. On his feet he wears open toed black combat boots that are laced all the way up to his shins a few inches below his knees. His nails on both his feet and hands are painted black because he believes they give him a darker more foreboding appearance. His arms are wrapped in black dyed bandages from his elbows down to his wrists to help him during combat and training.
His body is covered in scars from various fights ranging from school yard bouts to all out bar room brawls and even some street fights. On his chest under his left nipple he has the symbol of Jashin crudely branded. Which he did himself to honor the evil deity. Leaving a dark scar over his slightly tanned white skin though he would gladly do it again if Jashin or a member of the faith asked him to.
History:Reikon knows little to nothing of his real family. He was orphaned at a very young age. When bandits raided the small village in the thunder country where they lived. From then on he lived with those very same bandits for most of his young adult life. From them he learned most of the taijutsu basics as well as a minor introduction to kunai throwing.
What he really learned from them was how to be ruthless. How to take what he wanted or needed. Being young he often had to fight amongst his fellow bandits for his meals. If he won he not only got to eat but gained his companions respect. That is until the next meal.
Being raised in this type of enviroment lead him to believe that this was normal. It wasn't until a group of shinobi from the hidden cloud finaly came to deal with the bandits that he saw anoter way of life. When the bandits were defeated he claimed that he had been their slave. He explained what had happened. That his village had been decimated which according to their reports was true.
He even fit the description of the son of a Kamyuja family that had lived there. The shinobi believed his story and brought the boy back. Kamyuja are power houses and very useful when placed on the front lines. They're a devastating force and if left on the streets he could cause harm to villagers. If they sent him away another village might take him in and use him against them. If killed other Kamyuja might be angered.
Instead they chose to put him up for adoption. Very little time went by before someone adopted him. He went to a good family who took him in and offered him everything a normal boy would want. None of which he was interested in eventually the non shinobi family caved. He would soon be enrolled in the academy.
As he went to the academy his instructers noticed he had a savagery in him they had never seen. More often than not they would be forced to intervene. Wether he was winning or losing he had a very wild look in his eyes. When fighting he would do anything possible in order not to lose. He didn't have to win he just didn't want to lose.
He was better than average at taijutsu but his ninjutsu and especially genjutsu were lacking. Often the others made fun of him for it and it would end in a school yard brawl. If not that then it would be because he was constantly preaching the teachings of Jashin. Or at least what little he knew. His strong faith in Jashin is brought on by the teachings and their mysteriousness.
He believes that Jashin rewards his followers and hangs on to every word uttered by the few followers he comes across. In the hopes that he will someday be acknowledged by them. This has made him an outcast amongst the other genin. Still he has remained faithfull to his village. He knows that without it he would be just another weak bandit scrounging around for his next meal.
Techniques:
Chaos First Stage ‘Chaos Unlearnt’
Rank: ‘C’
Skill: Taijutsu
Effect: The first stage of chaos allows the user to unlock twenty-five percent of there max strength, there endurance and durability remains the same as stated as above. There speed however suffers the side effects of becoming sluggish and moving with problems at first. Once activated the user is now capable of seeing ones aura as it emanates from there body. This also allows the user to negated pain for a short period of time.
Special: ----
Drawback: You receive one negative to movement. Though a Kamyuja member is not capable of using chakra gates, they can use there chaos as as substitute in order to go into a chakra gate related fighting style. This eye is capable of mimicking the first and second gate. Please note you don't gain the benefits of those chakra gates.
Description: Picture When activated the user’s eyes turn into a brilliant glittering shade of lavender color. The significance of the color shows a hidden life wishes to explode out as the outer area of the colored eye gleams in a darker shade of purple, this causes the user to see in black n’ white as if they are colored blind. But instead of this being a disadvantage towards them they are able to see ones aura of chakra that emanates from there body. Once chaos is activated the user is able to demonstrate feats of incredible strength, this is possible due to the fact it allows the Kamyuja member to tap into only twenty five percent of there true strength. Though this allows the user to become incredible strong for a short period of time, there speed is reduce greatly as there movement becomes sluggish. When activated the nociceptor that allows a person to feel pain is shut down for a short duration of time. While the nocieptor may be shut down allowing no pain to precede forth to the brain so the brain can register to causing neuropathic pain. While the pain may not be able to transmit to the brain at the time, it is forced to be backed up until the nocieptor is open again. This can be dangerous due to the fact too much pain may not only cause physical pain but psychogenic pain that may kill him if too much damage is taken. That is why the body reacts by letting the pituitary gland release endorphins at a remarkable rate to reduce the pain consumption by fifteen percent only allowing the user to feel only eighty-five percent of the pain that is dealt to them.
Limit: Must have the Kamyuja Bloodlimit, This ability only last for twenty turns before automatically shutting off. After five turns after Chaos has been shut off the user is capable of activating it once again.
Thunderclap
Rank: “C”
Skill: TaiJutsu
Effect: The user takes their arms and quickly gives out a clap. The shear force of the user’s strength and hands sends a shock wave slamming into the opponent.
Special: Must have two arms to perform this technique.
Drawback: ---
Description: The user quickly claps their hands together once sending a fierce shock wave around the opponent capable of sending the opponent into the distance. Depending on the Class level depends on how strong this technique may be. When the user first learns this technique as a “D” Class ninja the user is able to send a shock wave of sheer force in the distance of twenty meters capable of giving a knock back of five meters away from the twenty meter region. For every class level the user may be higher then that of “D” Class the technique increases at a distance of five meters giving it a total of forty meters, with a knock back of twenty five meters past the initial shockwave point. This technique is able to counter against thrown and other projectile weapons. This technique is able to redirect other projectile techniques as well only equal to the rank of Thunderclap. For every level of Chaos the user activates the distance increases by five meters.
Limit: Must be a Kamyuja Member, Must have two Arms capable of the Thunderclap
Juggernaut Punch
Rank: “C”
Skill: TaiJutsu
Effect: The user runs forward and swings with all his might. This swing goes from the top of his head to the bottom of his feet, so he can hit someone while on the ground. Kinda dirty huh? This move sends people flying away from him.
Special: ---
Drawback: ---
Description: This technique was designed to send an opponent away from the user. The way it was designed that even though this technique creates a downward punch, how it the user punches will still send an opponent flying away, instead of downwards. Without the basic projectory and how the attack is, this technique simply will not work. This means that a user can’t change this technique up to make an opponent fly down, or up. It works sending the opponent away. What the user does is ball up their fist and twist their wrist slightly. Doing so they raise their foot up off of the ground. This is the opposite foot of their punching arm. Then the user raises the arm up above their head and swings downwards slamming their foot down while raising their other leg back as the user takes a full swing down to their feet. When they make contact to an unsuspecting opponent the user is able to send the opponent flying off into the distance of up to ten meters. This distance raises by five feet per class level past that of “D” Class, which gives them an accumulative distance of thirty meters if the user is an “S” Class character. If the opponent manages to block the attack the distance is cut in half. For every level of Chaos the user activates the distance increases by five meters.
Limit: Must be a Kamyuja Member
Rank: ‘C’
Skill: Taijutsu
Effect: The first stage of chaos allows the user to unlock twenty-five percent of there max strength, there endurance and durability remains the same as stated as above. There speed however suffers the side effects of becoming sluggish and moving with problems at first. Once activated the user is now capable of seeing ones aura as it emanates from there body. This also allows the user to negated pain for a short period of time.
Special: ----
Drawback: You receive one negative to movement. Though a Kamyuja member is not capable of using chakra gates, they can use there chaos as as substitute in order to go into a chakra gate related fighting style. This eye is capable of mimicking the first and second gate. Please note you don't gain the benefits of those chakra gates.
Description: Picture When activated the user’s eyes turn into a brilliant glittering shade of lavender color. The significance of the color shows a hidden life wishes to explode out as the outer area of the colored eye gleams in a darker shade of purple, this causes the user to see in black n’ white as if they are colored blind. But instead of this being a disadvantage towards them they are able to see ones aura of chakra that emanates from there body. Once chaos is activated the user is able to demonstrate feats of incredible strength, this is possible due to the fact it allows the Kamyuja member to tap into only twenty five percent of there true strength. Though this allows the user to become incredible strong for a short period of time, there speed is reduce greatly as there movement becomes sluggish. When activated the nociceptor that allows a person to feel pain is shut down for a short duration of time. While the nocieptor may be shut down allowing no pain to precede forth to the brain so the brain can register to causing neuropathic pain. While the pain may not be able to transmit to the brain at the time, it is forced to be backed up until the nocieptor is open again. This can be dangerous due to the fact too much pain may not only cause physical pain but psychogenic pain that may kill him if too much damage is taken. That is why the body reacts by letting the pituitary gland release endorphins at a remarkable rate to reduce the pain consumption by fifteen percent only allowing the user to feel only eighty-five percent of the pain that is dealt to them.
Limit: Must have the Kamyuja Bloodlimit, This ability only last for twenty turns before automatically shutting off. After five turns after Chaos has been shut off the user is capable of activating it once again.
Thunderclap
Rank: “C”
Skill: TaiJutsu
Effect: The user takes their arms and quickly gives out a clap. The shear force of the user’s strength and hands sends a shock wave slamming into the opponent.
Special: Must have two arms to perform this technique.
Drawback: ---
Description: The user quickly claps their hands together once sending a fierce shock wave around the opponent capable of sending the opponent into the distance. Depending on the Class level depends on how strong this technique may be. When the user first learns this technique as a “D” Class ninja the user is able to send a shock wave of sheer force in the distance of twenty meters capable of giving a knock back of five meters away from the twenty meter region. For every class level the user may be higher then that of “D” Class the technique increases at a distance of five meters giving it a total of forty meters, with a knock back of twenty five meters past the initial shockwave point. This technique is able to counter against thrown and other projectile weapons. This technique is able to redirect other projectile techniques as well only equal to the rank of Thunderclap. For every level of Chaos the user activates the distance increases by five meters.
Limit: Must be a Kamyuja Member, Must have two Arms capable of the Thunderclap
Juggernaut Punch
Rank: “C”
Skill: TaiJutsu
Effect: The user runs forward and swings with all his might. This swing goes from the top of his head to the bottom of his feet, so he can hit someone while on the ground. Kinda dirty huh? This move sends people flying away from him.
Special: ---
Drawback: ---
Description: This technique was designed to send an opponent away from the user. The way it was designed that even though this technique creates a downward punch, how it the user punches will still send an opponent flying away, instead of downwards. Without the basic projectory and how the attack is, this technique simply will not work. This means that a user can’t change this technique up to make an opponent fly down, or up. It works sending the opponent away. What the user does is ball up their fist and twist their wrist slightly. Doing so they raise their foot up off of the ground. This is the opposite foot of their punching arm. Then the user raises the arm up above their head and swings downwards slamming their foot down while raising their other leg back as the user takes a full swing down to their feet. When they make contact to an unsuspecting opponent the user is able to send the opponent flying off into the distance of up to ten meters. This distance raises by five feet per class level past that of “D” Class, which gives them an accumulative distance of thirty meters if the user is an “S” Class character. If the opponent manages to block the attack the distance is cut in half. For every level of Chaos the user activates the distance increases by five meters.
Limit: Must be a Kamyuja Member
Freebies:
Neutral or Passive Stance
Rank: "E"
Skill: TaiJutsu
Effect: The Neutral, or Passive, stance is your natural, unprepared position.
Special: ---
Drawback: ---
Description: It is extremely useful for all aspects of training, considering that, on the street, you will most likely need to perform combatives and self-defense techniques without any preparation. Be sure to train from this position at least part of the time when working on combatives, and at all times when practicing self-defense techniques. The Stance: Stand with your feet about hip-width apart (or less), with your arms hanging to the sides.
Limit: Must be Yellow Belt of Krav Maga.
Fighting Stance
Rank: "E"
Skill: TaiJutsu
Effect: Take this stance when preparing for confrontation. The description assumes you are right handed; if you are left-handed, simply substitute "right" for "left"
Special: ---
Drawback: ---
Description: Stand with your feet high-width apart and take a comfortable step forward with your left foot. Keep your weight on the balls of your feet. The Toes of both feet should generally point forward, but the forward foot may turn slightly inward for better balance. Keep your hands relaxed, hold them above your chin height and a comfortable distance away from the face. Make sure your elbows are in and fairly close to your body, and your shoulders are relatively squared to an opponent.
Limit: Must be Yellow Belt of Krav Maga.
Moving in Fighting Stance
Rank: "E"
Skill: TaiJutsu
Effect: Basic principle of movement while in a fighting stance is to start with the forward foot while pushing off with the rear foot, then close the step so you end up in the original stance.
Special: ---
Drawback: ---
Description: Staring Position Left-leg-forward fighting stance. To Advance: Move your left foot forward while pushing off with your right, then bring your right foot forward to return to keep a stable fighting stance. Keep your weight evenly over both feet (more on the balls of your feet than on your toes); don't lean forward as you advance. To go to the right: Move your right foot out pushing off with your left, then bring your left foot in so you return to a stable fighting stance. To go to the left: Move your left foot out, pushing off with your right, then bring your right foot in to return to a stable fighting stance. To retreat Move your right foot back, pushing off with your left, then bring your left foot back, returning to a stable fighting stance.
Limit: Must be Yellow Belt of Krav Maga.
Rank: "E"
Skill: TaiJutsu
Effect: The Neutral, or Passive, stance is your natural, unprepared position.
Special: ---
Drawback: ---
Description: It is extremely useful for all aspects of training, considering that, on the street, you will most likely need to perform combatives and self-defense techniques without any preparation. Be sure to train from this position at least part of the time when working on combatives, and at all times when practicing self-defense techniques. The Stance: Stand with your feet about hip-width apart (or less), with your arms hanging to the sides.
Limit: Must be Yellow Belt of Krav Maga.
Fighting Stance
Rank: "E"
Skill: TaiJutsu
Effect: Take this stance when preparing for confrontation. The description assumes you are right handed; if you are left-handed, simply substitute "right" for "left"
Special: ---
Drawback: ---
Description: Stand with your feet high-width apart and take a comfortable step forward with your left foot. Keep your weight on the balls of your feet. The Toes of both feet should generally point forward, but the forward foot may turn slightly inward for better balance. Keep your hands relaxed, hold them above your chin height and a comfortable distance away from the face. Make sure your elbows are in and fairly close to your body, and your shoulders are relatively squared to an opponent.
Limit: Must be Yellow Belt of Krav Maga.
Moving in Fighting Stance
Rank: "E"
Skill: TaiJutsu
Effect: Basic principle of movement while in a fighting stance is to start with the forward foot while pushing off with the rear foot, then close the step so you end up in the original stance.
Special: ---
Drawback: ---
Description: Staring Position Left-leg-forward fighting stance. To Advance: Move your left foot forward while pushing off with your right, then bring your right foot forward to return to keep a stable fighting stance. Keep your weight evenly over both feet (more on the balls of your feet than on your toes); don't lean forward as you advance. To go to the right: Move your right foot out pushing off with your left, then bring your left foot in so you return to a stable fighting stance. To go to the left: Move your left foot out, pushing off with your right, then bring your right foot in to return to a stable fighting stance. To retreat Move your right foot back, pushing off with your left, then bring your left foot back, returning to a stable fighting stance.
Limit: Must be Yellow Belt of Krav Maga.