Tres
Mar 11, 2012 13:01:46 GMT -7
Post by Tres on Mar 11, 2012 13:01:46 GMT -7
Basic Information
Name: Tres
Bloodlimit: None
Height: 6'3"
Weight: 177 lbs
Age: 17
Gender: Male
Alignment: Evil,Lawful
Birth Country: Land of Thunder
Village: Kumogakure
Special: Ninjutsu Specialist, Taijutsu Specialist, Clan Non-Specialist, Genjutsu Non-Specialist
Ninjutsu Specialist
Taijutsu Specialist
Clan Non-Specialist
Genjutsu Non-Specialist
Miscellaneous
Rituals
Weapons
Primary Weapon:
Sword, Greatsword (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer than 4 feet, to even a whopping 6 feet in length. weapons range from any types of blades such as the the Nodachi, the Great Sword, the Odachi, the Zanpacto. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo]
Secondary Items:
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Slots
1-2: Grenade: Incendiary x2
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
3-4: Grenade: Smoke x2
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
5-6: Makibishi (Overview) x32
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
7-10: Hira-Shuriken (Overview) x60
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
11-15: Kunai (Overview) x10
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Non-Weapon Items
None
Character Depth
Personality:
Appearance:
Background:
Name: Tres
Bloodlimit: None
Height: 6'3"
Weight: 177 lbs
Age: 17
Gender: Male
Alignment: Evil,Lawful
Birth Country: Land of Thunder
Village: Kumogakure
Special: Ninjutsu Specialist, Taijutsu Specialist, Clan Non-Specialist, Genjutsu Non-Specialist
Ninjutsu Specialist
- Water Release
- Wind Release
- Earth Release
- Sand Release (Future)
- Ice Release (Future)
- Wood Release (Future)
Taijutsu Specialist
- Marksman (Future)
- Protegra (Future)
- Open
- Open
- Open
- Open
Clan Non-Specialist
- Hoshigaki Clan
- Nara Clan (Future)
- Li Clan (Future)
- Yamanaka (Future)
Genjutsu Non-Specialist
- None because I'm in the Hoshigaki Clan
Miscellaneous
- Open
- Open
- Open
- Open
- Open
Rituals
- Same no Gishiki (Ritual of the Shark) (3 C-Rank Ritual Slots)
Rank: “C” Rank
Effects: Changes the user’s appearance to give them blue skin, gill-like appendages, and access to the ritual’s techniques.
Special: Preparing the Ritual- First, the user must obtain the body of a full-grown shark. The body must be fresh, not more than 3 days IC old. The type of the shark gained will determine the manner in which the user’s facial and bodily features will change. Then, the user must obtain 50 shark incisors, which cannot come from the shark to be used in the ritual. After that, the user must purchase a large bottle of ink from a shop. The user then pricks their finger and adds their blood to the ink. With that done, the user has completed all the preparations for the ritual and must then find a Same Saishi (Shark Priest) to perform the ritual.
Description: Once all the preparations for the ritual have been completed, the user will be asked to sit down by the Same Saishi. The man will then use the ink that has been prepared for him and draw a circle around the person that is ten meters in diameter. The kanji for the four seasons is written at the quarter marks for each circle, with summer at the top (behind the user), spring to the right, winter at the bottom (in front of the user), and autumn on the left. These directions are symbolic, as it represents a turning away from Fire (Summer) and embracing the Water (Winter). From there, the user’s shark is placed directly in front of where they sit, and the user will place the shark incisors in a circle around him. The user is then asked to meditate for one turn, getting lost into a trance. The Same Saishi then performs the handseals of “Rat, Rabbit, Dog, Monkey, Tiger, Snake, Dragon”. Upon the completion of the Dragon seal, the ink circle around the user will burst forth in radiant blue light, and the user will be thrown into an illusionary world.
In this world, they will enter an ocean battleground, where the opponent will be themselves. The difference will be that the person will be fighting themselves as they will become when the ritual is complete, thus they have the shark-like appearance. This self is capable of using any technique that the user has plus any technique from the Clan’s arsenal. This other self is roleplayed by either Lash or a staff member designated by Head Staff if he is not around. Any deathblows landed by the user will simply cause the Shark Self to regenerate. This fight will continue until the person has gained 90 TP. At that point, the user will fall down, exhausted, and a merging of the two aspects will occur. While this is happening within the mind, outside the body of the person and the shark begin to glow a bright blue. When the merging is over, the user will awaken to find that they have gained the qualities of the shark, which has since disappeared. They have less teeth, but are larger and sharper, much more pointed. Their skin tone takes on a blueish tint, and their body expands to gain more muscle.
Drawback: Once the Ritual is gained, the user cannot use or learn techniques from the Fire Release (Katon no Jutsu), Lightning Release (Raiton no Jutsu), or the the Wind Release (Fuuton no Jutsu) (Wind Release (Fuuton no Jutsu) technique for the Hyouton no Jutsu (Ice Release Skill) techniques but may not progress further). This ritual’s strength is such that it takes up all three of the user’s Ritual capabilities. If the user is gaining the ritual after character creation, then it costs 90 TP no matter what rank the user is. This is an increase of price than a regular “C” Rank and meant to be this way, as it represents the filling up of all three ritual spots. Counts as three of the user's starting techniques if taken at character creation.
Placement Requirements: Must have the Water Release (Suiton no Jutsu). Must complete all the required ritual steps. Must be a member of the Hoshigaki Clan.
Cost: The cost of the ritual is free if the user gathers all the materials necessary for the ritual. Specific portions of the ritual must be bought, but the cost of those items is listed above and is not included in this Cost section.
Weapons
Primary Weapon:
Sword, Greatsword (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer than 4 feet, to even a whopping 6 feet in length. weapons range from any types of blades such as the the Nodachi, the Great Sword, the Odachi, the Zanpacto. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo]
Secondary Items:
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Slots
1-2: Grenade: Incendiary x2
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
3-4: Grenade: Smoke x2
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
5-6: Makibishi (Overview) x32
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
7-10: Hira-Shuriken (Overview) x60
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
11-15: Kunai (Overview) x10
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Non-Weapon Items
None
Character Depth
Personality:
Appearance:
Background: