First Rule: Please do not post anything pornographic: links, advertisements, or pictures within the C-Box. Do not post anything that disrupts a site such as links in which someone can not click out of.
Second Rule: No Baiting, No Flaming, No Antagonizing, No Trolling, No Spamming, No Changing of Font Size or Color, (Bold, Italic, Underline is fine.) and No Fighting. Keep it English.
Third Rule: Absolutely no advertising within the C Box, failure to do so will result to a perma-band. If you wish to advertise please look into the affiliation boards. Same rule applies to pm advertisements.
Fourth Rule: You may only ask to have bios checked in the Cbox: show Link. Any other Staff requests must be PMed. Do not notify staff you sent a PM in Cbox when dealing with links that cannot be posted in the cbox.
The Fighter;When the going gets tough, the tough get going. Life is not without its lessons and with the many setbacks within Junko's life, she had learned to become dauntless and plow through dilemmas with a fist at the ready and sheer determination. She is head-strong and free-spirited, which can become a major problem for her at times as she has no regard for rules and laws if it goes against her beliefs and gets into countless amounts of trouble. The Benevolent; Junko is a very kind and sympathetic young woman. She is very understanding to those who are less fortunate than herself and regularly donates to charitable causes. She is not a person to hold biases or discriminates against other and greatly believes that everyone should deserve a second chance despite what they have done or have failed to do.
The Optimist;The sun sets only to rise again. Junko, over time has developed an optimistic disposition and believes that there is more to the world than just problems and sadness. "There will always be something to smile about, no matter how bad it may get. You're still alive, and you should be thankful" or so she says.
The Loyal; Junko is never the one to break a promise and will stay beside those who have gained her trust a hundred and ten per cent, as long as they are willing to do the same to her. Her dedication to those who befriend her is evident in the strong relationship between herself and Michizono, her winged companion.
The Attentive; After years of vigorous training, its only natural for Junko to become observant and diligent of her surroundings and what goes on around her. Her attentiveness makes her one of the best people to talk to, as she will offer you more than her full attention. It also serves her very well when in battle as she enjoys taking it slow and paying close attention to detail.
The Outgoing; Lastly Junko is very outgoing. She enjoys the company of friends and is quite sociable. She isn't the most popular of the folk but she is very friendly and overall a very pleasant person to be around with.
Appearance:
Junko is quite averaged sized for her age, standing at a good 5 foot 4 inches and weighs at an estimate of 108 pound, slightly on the thinner, slender side. Nevertheless she is well toned, especially around her arms which is due to her constantly carrying a bow which is around half her weight. Upon meeting her, the first things to capture your attention would be Junko's tomboyish appearance. Her face is small and rounded with a small, pointed nose and pouty, salmon colored lips. Her eyes are quite large yet slightly slanted with slate-gray irises. Her eyelashes are quite short and sparse whilst her eyebrows are more on the heavier side. Her hair is layered and short and is parted naturally across the side of her head.
Her skin is a healthy cream though slightly bronzed. As for scarring, there is one main scar on the corner of her lip, it is very small but has darkened the skin within the healed wound. There are many more scars concealed by her clothing around her arms and back due to training and small arguments with Michizono.
Attire
Junko is not very conservative with her clothing. She doesn't mind showing off skin in her normal attire as she doesn't really have anything to hide. Her normal outfit consists of a cropped tank top made from cotton. It is a Persian-blue with white a floral motif printed across the front. Above she wears a sleeveless, zip up leather jacket with many decorative buckles which really don't have much of a purpose.
She wears high-waisted khaki shorts which have began to fray around the hem. She wears thigh high socks and khaki boots. Smaller accessories include a single padded glove which stretches up near her elbow, which is mainly used to lessen the bruises around her fingers when using her bow and for winged companion. She ties a small red ribbon around her left forearm, and her Iwagakure headband securely around her forehead
Background:
The 'birth' of Junko Murakami was on the 15th of June on the same night where she was abandoned by the door of an elderly man named Sousuke Murakami. Really, Junko's true identity is Kyouka Tachibana, born on April 14th in the capital city of Tori no Kuni, Hogochou.
Anyways, Sousuke was awoken to the loud sounds of crying. He would open his door that night and find that a young three year old girl would be sitting beside his front entrance. There was a large, visible wound on the side of her head and a deep cut on her lip. After letting the girl in and tending to her wounds, he would ask her for her name and what had happened to her. The girl would simply shake her head and cry louder. She seemed to have lost all recollection of her memories prior to being left by the door.
Left without much of a choice, he allowed the girl to stay for the night. Seeing as he had lived alone for the majority of his life, his home was quite ill prepared for this young, screaming girl. He decided to entertain her instead by telling her the story of Junko, a young huntress who slayed a mythical demon with her bow and a single arrow. The girl would then proceed to call herself the same name as the heroine of the story. From that night onwards, the nameless girl was known as Junko.
The year consisted in Sousuke attempting to find Junko's parents. He would travel all the way to Hogochou and place posters of the girls face all around the capital. Days, Weeks, Months would pass and no one seemed to know who this girl was. I wasn't too long till she began to refer to him as 'Father'. And eventually, Sousuke grew to love Junko like his very own child. Junko was soon adopted by Sousuke on her '5th birthday'.
They continued to live quiet lives within the forests of Tori no Kuni. Sousuke, despite his old age, survived by hunting and gathering food before selling the meats for a fair amount of price to the markets in Hogochou. He was not the richest, but he was humble and thankful for what he had. Junko was home schooled, you could say, and was taught how to read and write by Sousuke himself. He would also go through basic life skills she would need, such as numeracy and so on. Once Junko was slightly older, he would allow the girl to join and learn the basics of the bow. She had quite a talent for Archery, which probably be due to her constantly observing and replicating her father at home.
Somewhere during April, a woman had approached Sousuke, explaining who she was and why she was there. Her name was apparently Yukiko Tachibana, though her face is a blur to Junko now, and claimed to be Junko's (Kyouka, according to her) biological mother. The Tachibana's were quite a wealthy but strict family of merchants. The woman explained that Junko was an illegitimate child and for her safety, was left in the hopes that the old man would look after their child and escape the wrath of Yukiko's father.
She asked for Junko's return to the Tachibana household, now that her father had died. There was no doubt a physical resemblance between the woman and Junko. He left the decision upon Junko whether to leave with the woman or stay with him. Junko refused, she couldn't leave the man who had looked after her for so long. The woman left without another word, but promised to return in hopes of making Junko reconsider.
Years had rolled by once more, Sousuke had fallen ill due to his old age and was now bedridden. Their survival now rested in Junko's hands, along side her new winged companion Michizono. He constantly reminded Junko, that if he were to pass away, that she should remember to live on for Sousuke and for herself. He lived to a good age of 82, slipping away into the after life peacefully in his sleep.
After a year of recovering from the loss of her father, the two decided to set out on a journey to discover the world for themselves. They traveled towards the bordering lands of Tsuchi no Kuni and eventually to Iwagaukre no Sato.
Joining the Academy at 14 and without any experience with chakra molding proved difficult. She was the oldest in her class, but it didn't stop her from working as hard and pushing herself. She excelled in physical exams but unfortunately lacked enough skill in Ninjutsu which meant she would have to retake the entire year once more. She graduated Academy, finally, at 16.
As of current, She has become quite fond of the village and plans to stay in Iwagakure maybe a little longer, though there is no doubt that Junko still plans to pursue her dream of exploring the world ahead of her. [/style]
Oblique Stance * Rank: "E" Skill: TaiJutsu/Supplementary Effect: Gives the greatest amount of clearance for the bowstring when arrows is released. Body is in total equilibrium. Target can be seen clearly. Special: --- Drawback: --- Description: One of the four stances a user may learn as they are able to learn just one if they wish. Hard to maintain, so mainly used by expert Marksman. Some elite Marksman use the oblique stance. In this stance the Marksman places his/her toe of the left foot nearest the target on a line and pivoting the left foot forty-five-degrees to the target. The heel of the right foot is then placed in line with the toe of the left foot. This allows the bow arm to remain in a position where there will be optimum clearance of the bowstring when the arrow is released. The target should be seen clearly while using the oblique stance. Limit: Must be a Marksman.
"D" Rank
Point Blank Shot Rank: "D" Skill: TaiJutsu/Supplementary Effect: A technique that allows a user with great proficiency to attack opponents without worrying or fumbling at a distance of ten meters. Special: --- Drawback: --- Description: With this technique the user is able to fight against opponents within a ten meter radius without the worry or fear of fumbling with their weapon. They gain the courage and ability to perform combat without much effort. This is a prerequisite technique for more popular techniques. What good is an Marksman if they are not ready to battle while in close range. Limit: Must be a Marksman.
Doubutsu Kougi 動物交宜 (Animal Friendship) Rank: "D", "C", "B", "A", "S", "S+B" Skill: None Effect: A technique that allows an animal to listen to the user through the course of friendship and kindness. Special: --- Drawback: Animal will not listen to the user what so ever. May only learn once per animal. If user gets a new animal user must relearn the technique for that specific animal. Description: To train you must approach, play, feed, etc with the animal. You must love the animal as if it is your buddy. You must train long and hard to gain the trust and of your animal companion. If user has a Small Animal Companion, the user must learn the technique "D" Rank. If user has a Medium Animal Companion, the user must learn the technique "C" Rank. If the user has a Large Animal Companion, the user must learn the technique "B" Rank. If the user has a Huge Animal Companion, the user must learn the technique "A" Rank. If the user has a Gargantuan Animal Companion, the user must learn the technique "S" Rank. If the user has a Colossal Animal Companion, the user must learn the technique "S + B" Rank. This means that the user must first learn "S", and then learn an additional "B" because its such a huge creature. Limit: Must have an Animal Companion. User cannot have if user knows Doubutsu Shirei 動物司令 (Animal Control)
Doubutsu Shirei 動物司令 (Animal Control) Rank: "D", "C", "B", "A", "S", "S+B" Skill: None Effect: A technique that makes an animal to listen to the user through the course of anger, scare tactics, and submission. Special: --- Drawback: Animal will not listen to the user what so ever. May only learn once per animal. If user gets a new animal user must relearn the technique for that specific animal. Description: To train you must approach, beat, command, show dominance, and torture. You must show malice towards the animal as if it is your tool. You must train long and hard to beat the animal to submission and undergo your bidding. If user has a Small Animal Companion, the user must learn the technique "D" Rank. If user has a Medium Animal Companion, the user must learn the technique "C" Rank. If the user has a Large Animal Companion, the user must learn the technique "B" Rank. If the user has a Huge Animal Companion, the user must learn the technique "A" Rank. If the user has a Gargantuan Animal Companion, the user must learn the technique "S" Rank. If the user has a Colossal Animal Companion, the user must learn the technique "S + B" Rank. This means that the user must first learn "S", and then learn an additional "B" because its such a huge creature. Limit: Must have an Animal Companion. User cannot have if user knows Doubutsu Kougi 動物交宜 (Animal Friendship)
Doubutsu Satori 動物覚り (Animal Understanding) Rank: "D", "C", "B", "A", "S", "S+B" Skill: None Effect: A technique that allows the user and the animal to better communicate with one another by understanding what they would say without words. Special: --- Drawback: Animal will not understand the user what so ever and will not be able to perform tasks. May only learn once per animal. If user gets a new animal user must relearn the technique for that specific animal. Description: A user and the animal are like two peas and a pod. It becomes an understanding of interpreted friendship. A user can give commands, telling the animal exactly what to do however the user must be specific. The user is able to understand what the animal means when it reacts, and the animal understands the user when he/she speaks. If user has a Small Animal Companion, the user must learn the technique "D" Rank. If user has a Medium Animal Companion, the user must learn the technique "C" Rank. If the user has a Large Animal Companion, the user must learn the technique "B" Rank. If the user has a Huge Animal Companion, the user must learn the technique "A" Rank. If the user has a Gargantuan Animal Companion, the user must learn the technique "S" Rank. If the user has a Colossal Animal Companion, the user must learn the technique "S + B" Rank. This means that the user must first learn "S", and then learn an additional "B" because its such a huge creature. Limit: Must know Doubutsu Kougi 動物交宜 (Animal Friendship), or Doubutsu Shirei 動物司令 (Animal Control)
Doubutsu Chīmuwāku (Animal Teamwork) Rank: "D", "C", "B", "A", "S", "S+B" Skill: None Effect: A technique that allows the user and the animal to work together as a team. The user is able to ommit a few words here and there without giving full descriptions allowing the animal to attack with the user or how the user instructs. Special: --- Drawback: Animal will not work as a team with the user in combinations as well as using lesser commands. May only learn once per animal. If user gets a new animal user must relearn the technique for that specific animal. Description: Ever seen an animal and master work with one another to the point where a word or two is uttered and they work in sync. This allows this to happen. The user is able to utter a word or two command as the Animal Companion follows. Sometimes the Animal Companion may react already knowing what user may wish for the Animal Companion to do. This allows such feats. If user has a Small Animal Companion, the user must learn the technique "D" Rank. If user has a Medium Animal Companion, the user must learn the technique "C" Rank. If the user has a Large Animal Companion, the user must learn the technique "B" Rank. If the user has a Huge Animal Companion, the user must learn the technique "A" Rank. If the user has a Gargantuan Animal Companion, the user must learn the technique "S" Rank. If the user has a Colossal Animal Companion, the user must learn the technique "S + B" Rank. This means that the user must first learn "S", and then learn an additional "B" because its such a huge creature. Limit: Must know Doubutsu Satori 動物覚り (Animal Understanding).
Doton no Jutsu (Earth Release Skill)* Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly. Limit: ---
Suiton no Jutsu (Water Release Skill)* Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly. Limit: ---
I'm sorry I'm just a little confused on how you have 8 techniques? Are some of them automatic? Cuz I don't think just because you have an AC you get those techs auto.
My freebies were Suiton, Doton and Oblique stance, and my 5 starting techniques were Point Blank Shot and the 4 Animal companion techniques.... uh so i cant use up four of my starter technique slots for the AC techniques i have in the 'Animal companion' box?