Miyagi Kamiko
May 23, 2012 9:04:54 GMT -7
Post by Obi Wan Kenobi on May 23, 2012 9:04:54 GMT -7
Basic Information
Name: Miyagi Kamiko (Yes, for that excact reason)
Meaning of name Superior child
Alias n/a
Bloodlimit: Kaguya
Height: 5 feet nothing (1.52m)
Weight: 112 (53kg)
Age: 14
Gender: Female
Alignment: Chaotic Neutal
“Chaotic – being the opposite of lawful, means that I follow the good rules. The stupid ones were made to be broken anyway.
The reason for neutral is no matter what side you choose its gonna be too much of a bother. So I sit and do nothing instead.”
Birth Country: Land of Fire
Village: Konoha
Special:
Taijutsu specialist
Character Depth
Personality:
Kamiko showed talent very early in life. She has neither extraodinary intelligence, nor extraordinary physique, like strength or dexterity. Instead she has a gift of understanding, and a knack for dublicating what she sees. That lead her to the title of genius long before she sat foot in the academy, and she was given private training to increase those skills.
Workshy
All that talent would get her far if she had just an ounch of self-dicipline and work-ethic. But Kamikois in many ways a lazy bastard. Putting an effort into anything – demands that she sees some profit, if only it be good time. Training for the future because, “you never know when you’re gonna need it” is thinking too far ahead, and thus being way too troublesome. When ever at training she does what she is told, simply because the other would be too much trouble, but it is very rare she shows up to train at all. She would rather sit in the shade of a tree, watching the creek and doing nothing at all. Or run 10 miles to be relieved of running 7.
Easy-going
Her lazyness is also what makes her liked by many, without being popular. She is a girl who can talk to anyone, and judges no one. She isn’t the leader type, but a follower and she had no problem following along on a little mischief, as long as its all in good fun. She enjoys life, and doesn’t want to work to hard to do it. Making enemies takes too much work, she rather be friendly and have some sake.
Care-free
Talking to so many, should have given friends, and thus should have given worries. But living in the unrealistic and naive world of a child, Kamiko has no worries at all. Of course she doesn’t have many close friends, instead she just have a huge social-group. She is the kind of person who you talk to and have fun with, but her care-free demeanor makes her a girl you don’t take home with you. And if you aren’t her tight friend, then she doesn’t bother thinking and definetely not worrying about you.
Free spirit
Kamiko isn’t the kind of girl to stand up for anyones rights, or begin a battle of anything. But if you dare take away her freedom, and she is not scared of you, then she suddenly turns serious and will fight with eagerness just to prove a point. Even if she is scared of you, and thus will not go into direct conflict, she will still do everything in her power, to mess things up, like purposely being slow, or suddenly becoming clumsy etc.
bull-headed
Normally Kamiko is easily swayed into trouble, like drinking sake long before the right age, or painting the former Hokages stoneheads, but actually she is very bullheaded, and is a girl of honor. If you can claw an oath or promise out of her, then you can be sure she will keep it, as long as she draw breath. This special kind of bullheadedness is also the reason she doesn’t give up her freedom without a fight, and it will surely one day be the end of her.
arrogant
Kamiko is an easy-going person, who doesn’t try to insult people, but being told from she was very young, that she is glorified, and the best, tend to do stuff to a young mind. In Kamiko‘s case she grew arrogant. She knows she can do everything the teachers in the academy tells her, and without trying she impress other kaguya’s, and shinobi alike.it is not something easily seen though, as her other personality traits usually doesn’t mix well with arrogance. She doesn’t feel the need to show off her powers and skill, and to be polite she doesn’t look down upon people , but if you tick her off, she will forget about being nice, and you will see her arrogance fully.
[/ul]
Appearance:
referance
Family:
Father: Tsuneo – Konoha Shinobi – 46 – Earns the money “Thats my girl!”
Mother: Miyoko – Tai-master non-nin – Looks after and trains the youngest children “I hope she’s doing well”
Siblings: 5 siblings – 5 boys – 3 older than Kamiko. “Why her?!”
Grandmother: Arisu – chakra molding non-nin – 78 – trains the children “She has talent, but not the will to work it.”
Background:
The Purge
Everyone living around Mist who has been lucky enough to enherit a bloodlimit knows about the purse. Even for those lucky enough to have been born afterwards, remembers it through songs and tales. Children still wakes up screaming from nightmares of people hunting people, family lying dead in the mud, and live ones carried away by an angry mob. Some got lucky and fled into the country-side woving never to come back. The Kaguya scattered into smaller families, hiding away their pride, frightened to show themselves. For many years all people with boons in the blood had to find another way of protection. They grew weaker, and especially for Kaguya that was a problem. All Kaguya is born with strong bones, but all Kaguya also is born with a decease taking away at their life energy until nothing is left. While the Kaguya was a prosperous clan they had techniques and medicine, but scattered across the entire nation suddenly the clan faded and many died a horrible and painful death. 1 family still kept traditions strong though. Fleeing into the country side they made a tradition of letting at least 1 person being the protector, learning everything.
The quest of Arisu
Of the ashes of the dying clan rose a single woman in a family not entirely done for. With the name of Arisu – Noble sort, she showed talent in chakra-molding and with the world being such a scary place, she had plenty of motivation to become great. Which she did.
Slowly the Village of Mist grew some sense, and accepted bloodlines back again. Unsure of who to trust, but having more and more problems protecting her increasing family she herded them back to Mist. There she found her second husband, and got a boy with him. She had burried her first husband, but with a big family to protect she needed help. While he was a good father at first, and a great man, it didn’t take long for him to come home drunk and beat up whoever was around.
The first time she fought back, but sadly she had found a strong husband and thus she began letting it happen. That is, until he hurt her children. It was in the middle of the night when she took her family and only the most important stuff with her. Though she hadn’t become a shinobi she knew she was playing with danger. Mist had accepted them, but running like a thief in the night could ruin much for her and other Kaguya. The chase were long, and she didn’t dare slow down at all, and though it was understood, she lost her father who had trained her.
A legend is born
They landed in the land of Fire, the family of few, now suddenly becoming big. All in all there were 3 families crossing the border, all Kaguya. Only 1 family of a mother and her child had not been there from the beginning.
Many years later Kamiko was born. There were no speacial event, as she popped on out, Her mother had already shown to be a birthing machine, and being the middle child, was never the exciting place. Being the only girl, she had her mother close, and though her parents never claimed favourites, it became obvious that she was loved for her uniqueness.
Having three elder brothers Kamiko always felt safe, for anyone but them. Its also what made her skip crawling, going straight for walking. She was a slow learner at first though, and fell a lot, while also being silent, taking longer to talk than others. Before she could really talk more than a few words though, she showed real talent, and her grandmother took suddenly more interrest in her. Up until that day, she had looked after the small ones, and taught the older children in basic taijutsu, but finally someone had showed a knack for their clan ability. Kamiko was a bit of a trouble-maker even then. Her father had been out on a missions, her mother was feeding the latest addition to their family. Kamiko‘s little brother. So it had been Arisu – her grandmother who had looked after her. The elderly woman heard something break in the kitchen, and when she went to do something about it, she saw Kamiko sitting in the middle of a lake of milk, with cookies spread all around her, except for those she had somehow gotten into her mouth. What she otherwise noticed was the pure white, still wobly bone that struck out of the little girl’s palm. A hole in the basketwork, which had held the cookies showed just why the girl had done what she had done.
Arisu was so happy to see the little girl show talent, that she completely forgot to be mad, at the blonde girl staring first at her hand, then up – both surprise and triumph in her - at that time babyblue eyes.
A legend in training
Afrom that day on, Kamiko had a life of training. At firs Arisu didn’t want to tell her father, afraid that a new Purge would begin. Being the family protector, she also was the leader, and for a time her father was non the wiser. It didn’t take more than 6 months before Kamiko couldn’t keep a secret nomore. Arisu had had a struggle teaching the simple bone pulling technique, but only that day did the girl consciously do it. Happy that she had finally gotten a aproving smile from her grandfather she hurried in to show her father. Not being ready for the girl to suddenly vanish, she wasn’t quite fast enough to detain her. “Daddy daddy look what I did.” Tsuneo sat with their oldest son at that time, making a puzzle. At first he went all white, shocked that a bone was sticking out of his little girl. Her mom had raised her hands to hide her mouth afraid that they would have to run away again. Kamiko saw nothing at all but just jumped up and down in joy, showing her talent. As Arisu came in, it was with a face hard like set in stone, eyes ready to kill and back a little too straight to be casual.
“What happened?!” Of course he was surprised tha bloodline was all but gone, and he was still a young shinobi, not knowing much of the world. All children were sent to their room, as Arisu and her daughter explained everything.
Of course it showed that they had nothing to worry about, because being raised in Konoha, Tsuneo had no problem with his children becoming more powerful, and wanting to help, they quickly band together with the two other Kaguya families, Arisu’s son now having a family of his own. They bought houses close together, and built a wall surrounding them, now training all together.
All except Kamiko. Having come far she was still having special training taught alone by Arisu, though she was expected to a) train together with the rest too, and b) enter the academy. It quickly became clear that her life was set in stone for her.
Maybe that was what made her so keen on freedom. She began staying away from both class and home training, only her grandmother being stubborn enough, and scary enough to make her come, or go get her when she had gone into hiding. Arisu was also the only one noticing how little motivation the girl had, and how she never really tried. Being from the old school Arisu began training Kamiko the hard way. Thus Arisu might be the only one being able to train Kamiko properly. She also did, teaching the girl first how to pull the bone, and then as the first thing to extract the desease she is born with, and starve the rest. Naturally since it hurst to learn Kamiko has never used time learn it better than this.
During her academy years Kamiko was praised by teachers, and they all used the word genius. Except one. Only 1 teacher saw Kamiko for what she truly was. “She always sleeps during class, has never made her homework, and doesn’t even try to understand what is said in class.” Her genjutsu teacher who had been trying to teach ehr the basics for many years, always gave her a bad review and though it didn’t help on her attendance it did make her like him the most. It was also him who ultimately got her to take the exam, and of course pass with flying colors, because she had finally learned a good Kai.
Weapons
Primary Weapon:
Sun & Sleep
Secondary Items:
buttbag 15/15 slots
Bolas - Ka-Lum-Ik-Toun (5 Weights) (Overview) x2 =1 slot
Hira-Shuriken (Overview) x 15 =1 slots
Makibishi (Overview) x 48 = 3 slots
Grenade: Sting x 3 =3 slots
Grenade: Fragmentation x2 =2 slots
Grenade: Smoke x 2 =2 slots
Grenade: Incendiary x 1 =1 slot
Grenade: Stun x2 =2 slots
Chestrig 5 slots ( Class Levels - One may start with an additional 5 slots to the normal 15 Slots of Secondary Items for each Class Level the user is higher than "D").
Kunai x 10 = 5 slots
Utilitybelt 2/15
Goggles = 2 slots
Chest Rig - Knife Harness Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 5 Slots (10 knives/kunais for whole Harness), Chest Rig
Effect: A chest rig is a rig that holds multiple weapons along the torso area with straps that wrap up and around the chest. Used with only knives and kunais.
Special: ---
Drawback: Holds only Kunais or Knives.
Description: Picture Holds 10 knives/kunais on both sides of the harness.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 3,500 Ryo
Name: Miyagi Kamiko (Yes, for that excact reason)
Meaning of name Superior child
Alias n/a
Bloodlimit: Kaguya
Height: 5 feet nothing (1.52m)
Weight: 112 (53kg)
Age: 14
Gender: Female
Alignment: Chaotic Neutal
“Chaotic – being the opposite of lawful, means that I follow the good rules. The stupid ones were made to be broken anyway.
The reason for neutral is no matter what side you choose its gonna be too much of a bother. So I sit and do nothing instead.”
Birth Country: Land of Fire
Village: Konoha
Special:
Taijutsu specialist
- Meimei Undoushinkei (Divine Reflexes)
- Goutetsu
- Boxing
- open
- open
- open
- Earth
- Lightning
- open
- open
- open
- open
- Kaguya
- open
- open
- open
- open
- open
- open
- open
- Open
- open
- open
- open
- open
Character Depth
Personality:
Kamiko showed talent very early in life. She has neither extraodinary intelligence, nor extraordinary physique, like strength or dexterity. Instead she has a gift of understanding, and a knack for dublicating what she sees. That lead her to the title of genius long before she sat foot in the academy, and she was given private training to increase those skills.
Workshy
All that talent would get her far if she had just an ounch of self-dicipline and work-ethic. But Kamikois in many ways a lazy bastard. Putting an effort into anything – demands that she sees some profit, if only it be good time. Training for the future because, “you never know when you’re gonna need it” is thinking too far ahead, and thus being way too troublesome. When ever at training she does what she is told, simply because the other would be too much trouble, but it is very rare she shows up to train at all. She would rather sit in the shade of a tree, watching the creek and doing nothing at all. Or run 10 miles to be relieved of running 7.
Easy-going
Her lazyness is also what makes her liked by many, without being popular. She is a girl who can talk to anyone, and judges no one. She isn’t the leader type, but a follower and she had no problem following along on a little mischief, as long as its all in good fun. She enjoys life, and doesn’t want to work to hard to do it. Making enemies takes too much work, she rather be friendly and have some sake.
Care-free
Talking to so many, should have given friends, and thus should have given worries. But living in the unrealistic and naive world of a child, Kamiko has no worries at all. Of course she doesn’t have many close friends, instead she just have a huge social-group. She is the kind of person who you talk to and have fun with, but her care-free demeanor makes her a girl you don’t take home with you. And if you aren’t her tight friend, then she doesn’t bother thinking and definetely not worrying about you.
Free spirit
Kamiko isn’t the kind of girl to stand up for anyones rights, or begin a battle of anything. But if you dare take away her freedom, and she is not scared of you, then she suddenly turns serious and will fight with eagerness just to prove a point. Even if she is scared of you, and thus will not go into direct conflict, she will still do everything in her power, to mess things up, like purposely being slow, or suddenly becoming clumsy etc.
bull-headed
Normally Kamiko is easily swayed into trouble, like drinking sake long before the right age, or painting the former Hokages stoneheads, but actually she is very bullheaded, and is a girl of honor. If you can claw an oath or promise out of her, then you can be sure she will keep it, as long as she draw breath. This special kind of bullheadedness is also the reason she doesn’t give up her freedom without a fight, and it will surely one day be the end of her.
arrogant
Kamiko is an easy-going person, who doesn’t try to insult people, but being told from she was very young, that she is glorified, and the best, tend to do stuff to a young mind. In Kamiko‘s case she grew arrogant. She knows she can do everything the teachers in the academy tells her, and without trying she impress other kaguya’s, and shinobi alike.it is not something easily seen though, as her other personality traits usually doesn’t mix well with arrogance. She doesn’t feel the need to show off her powers and skill, and to be polite she doesn’t look down upon people , but if you tick her off, she will forget about being nice, and you will see her arrogance fully.
[/ul]
Appearance:
referance
Family:
Father: Tsuneo – Konoha Shinobi – 46 – Earns the money “Thats my girl!”
Mother: Miyoko – Tai-master non-nin – Looks after and trains the youngest children “I hope she’s doing well”
Siblings: 5 siblings – 5 boys – 3 older than Kamiko. “Why her?!”
Grandmother: Arisu – chakra molding non-nin – 78 – trains the children “She has talent, but not the will to work it.”
Background:
The Purge
Everyone living around Mist who has been lucky enough to enherit a bloodlimit knows about the purse. Even for those lucky enough to have been born afterwards, remembers it through songs and tales. Children still wakes up screaming from nightmares of people hunting people, family lying dead in the mud, and live ones carried away by an angry mob. Some got lucky and fled into the country-side woving never to come back. The Kaguya scattered into smaller families, hiding away their pride, frightened to show themselves. For many years all people with boons in the blood had to find another way of protection. They grew weaker, and especially for Kaguya that was a problem. All Kaguya is born with strong bones, but all Kaguya also is born with a decease taking away at their life energy until nothing is left. While the Kaguya was a prosperous clan they had techniques and medicine, but scattered across the entire nation suddenly the clan faded and many died a horrible and painful death. 1 family still kept traditions strong though. Fleeing into the country side they made a tradition of letting at least 1 person being the protector, learning everything.
The quest of Arisu
Of the ashes of the dying clan rose a single woman in a family not entirely done for. With the name of Arisu – Noble sort, she showed talent in chakra-molding and with the world being such a scary place, she had plenty of motivation to become great. Which she did.
Slowly the Village of Mist grew some sense, and accepted bloodlines back again. Unsure of who to trust, but having more and more problems protecting her increasing family she herded them back to Mist. There she found her second husband, and got a boy with him. She had burried her first husband, but with a big family to protect she needed help. While he was a good father at first, and a great man, it didn’t take long for him to come home drunk and beat up whoever was around.
The first time she fought back, but sadly she had found a strong husband and thus she began letting it happen. That is, until he hurt her children. It was in the middle of the night when she took her family and only the most important stuff with her. Though she hadn’t become a shinobi she knew she was playing with danger. Mist had accepted them, but running like a thief in the night could ruin much for her and other Kaguya. The chase were long, and she didn’t dare slow down at all, and though it was understood, she lost her father who had trained her.
A legend is born
They landed in the land of Fire, the family of few, now suddenly becoming big. All in all there were 3 families crossing the border, all Kaguya. Only 1 family of a mother and her child had not been there from the beginning.
Many years later Kamiko was born. There were no speacial event, as she popped on out, Her mother had already shown to be a birthing machine, and being the middle child, was never the exciting place. Being the only girl, she had her mother close, and though her parents never claimed favourites, it became obvious that she was loved for her uniqueness.
Having three elder brothers Kamiko always felt safe, for anyone but them. Its also what made her skip crawling, going straight for walking. She was a slow learner at first though, and fell a lot, while also being silent, taking longer to talk than others. Before she could really talk more than a few words though, she showed real talent, and her grandmother took suddenly more interrest in her. Up until that day, she had looked after the small ones, and taught the older children in basic taijutsu, but finally someone had showed a knack for their clan ability. Kamiko was a bit of a trouble-maker even then. Her father had been out on a missions, her mother was feeding the latest addition to their family. Kamiko‘s little brother. So it had been Arisu – her grandmother who had looked after her. The elderly woman heard something break in the kitchen, and when she went to do something about it, she saw Kamiko sitting in the middle of a lake of milk, with cookies spread all around her, except for those she had somehow gotten into her mouth. What she otherwise noticed was the pure white, still wobly bone that struck out of the little girl’s palm. A hole in the basketwork, which had held the cookies showed just why the girl had done what she had done.
Arisu was so happy to see the little girl show talent, that she completely forgot to be mad, at the blonde girl staring first at her hand, then up – both surprise and triumph in her - at that time babyblue eyes.
A legend in training
Afrom that day on, Kamiko had a life of training. At firs Arisu didn’t want to tell her father, afraid that a new Purge would begin. Being the family protector, she also was the leader, and for a time her father was non the wiser. It didn’t take more than 6 months before Kamiko couldn’t keep a secret nomore. Arisu had had a struggle teaching the simple bone pulling technique, but only that day did the girl consciously do it. Happy that she had finally gotten a aproving smile from her grandfather she hurried in to show her father. Not being ready for the girl to suddenly vanish, she wasn’t quite fast enough to detain her. “Daddy daddy look what I did.” Tsuneo sat with their oldest son at that time, making a puzzle. At first he went all white, shocked that a bone was sticking out of his little girl. Her mom had raised her hands to hide her mouth afraid that they would have to run away again. Kamiko saw nothing at all but just jumped up and down in joy, showing her talent. As Arisu came in, it was with a face hard like set in stone, eyes ready to kill and back a little too straight to be casual.
“What happened?!” Of course he was surprised tha bloodline was all but gone, and he was still a young shinobi, not knowing much of the world. All children were sent to their room, as Arisu and her daughter explained everything.
Of course it showed that they had nothing to worry about, because being raised in Konoha, Tsuneo had no problem with his children becoming more powerful, and wanting to help, they quickly band together with the two other Kaguya families, Arisu’s son now having a family of his own. They bought houses close together, and built a wall surrounding them, now training all together.
All except Kamiko. Having come far she was still having special training taught alone by Arisu, though she was expected to a) train together with the rest too, and b) enter the academy. It quickly became clear that her life was set in stone for her.
Maybe that was what made her so keen on freedom. She began staying away from both class and home training, only her grandmother being stubborn enough, and scary enough to make her come, or go get her when she had gone into hiding. Arisu was also the only one noticing how little motivation the girl had, and how she never really tried. Being from the old school Arisu began training Kamiko the hard way. Thus Arisu might be the only one being able to train Kamiko properly. She also did, teaching the girl first how to pull the bone, and then as the first thing to extract the desease she is born with, and starve the rest. Naturally since it hurst to learn Kamiko has never used time learn it better than this.
During her academy years Kamiko was praised by teachers, and they all used the word genius. Except one. Only 1 teacher saw Kamiko for what she truly was. “She always sleeps during class, has never made her homework, and doesn’t even try to understand what is said in class.” Her genjutsu teacher who had been trying to teach ehr the basics for many years, always gave her a bad review and though it didn’t help on her attendance it did make her like him the most. It was also him who ultimately got her to take the exam, and of course pass with flying colors, because she had finally learned a good Kai.
Weapons
Primary Weapon:
Sun & Sleep
Secondary Items:
buttbag 15/15 slots
Bolas - Ka-Lum-Ik-Toun (5 Weights) (Overview) x2 =1 slot
Hira-Shuriken (Overview) x 15 =1 slots
Makibishi (Overview) x 48 = 3 slots
Grenade: Sting x 3 =3 slots
Grenade: Fragmentation x2 =2 slots
Grenade: Smoke x 2 =2 slots
Grenade: Incendiary x 1 =1 slot
Grenade: Stun x2 =2 slots
Chestrig 5 slots ( Class Levels - One may start with an additional 5 slots to the normal 15 Slots of Secondary Items for each Class Level the user is higher than "D").
Kunai x 10 = 5 slots
Utilitybelt 2/15
Goggles = 2 slots
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Chest Rig - Knife Harness Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 5 Slots (10 knives/kunais for whole Harness), Chest Rig
Effect: A chest rig is a rig that holds multiple weapons along the torso area with straps that wrap up and around the chest. Used with only knives and kunais.
Special: ---
Drawback: Holds only Kunais or Knives.
Description: Picture Holds 10 knives/kunais on both sides of the harness.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 3,500 Ryo
Utility Belt Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (0 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Picture, Picture Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 13 Single Speed Loader pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 10 Speed Loader pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (0 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Picture, Picture Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 13 Single Speed Loader pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 10 Speed Loader pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Bolas - Ka-Lum-Ik-Toun (5 Weights) (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Bludgeoning/Slashing, Soft Weapon
Effect: Throwing weapon made of weights on the ends of interconnected cords, designed to capture animals by entangling their legs.
Special: ---
Drawback: ---
Description: A cord with weights attached to the ends for throwing at and entangling an animal. The cord is up to 2 meter in length while divided into 5 parts and attached to 5 - 10 gram weights that is 1.5 inches in diameter.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Hira-Shuriken (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Makibishi (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Grenade: Sting
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A non lethal grenade that is used to sting and subdue an opponent without causing major harm.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Sting grenades are based on the design of the fragmentation grenade. Instead of using a metal casing to produce shrapnel, they are made using two spheres of hard rubber. The space between the two spheres is then filled with many small, hard rubber balls. Upon detonation, the subject is incapacitated by the blunt force of the projectiles. This makes sting grenades ideal for containing small groups of rowdy prisoners, providing a shooting opportunity when a suspect is hiding behind cover, or in allowing SWAT teams to clear small rooms. The sting grenade has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Stun
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A stun grenade, also known as a flash-bang, is a nonlethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses.
Special: ---
Drawback: May harm the user if not thrown right.
Description: A stun grenade, also known as a flash-bang, is a non-lethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses. When making contact it releases a flash of light that momentarily activates all light sensitive cells in the eye, making vision impossible for approximately 5 seconds until the eye restores itself to its normal, un-stimulated state. The incredibly loud blast produced by the grenade adds to its incapacitating properties by disturbing the fluid in the ear which also lasts approximately 5 seconds until the ear restores itself to its normal, un-stimulated state. The flash bang has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Incendiary
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Smoke
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Fragmentation
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Rank: "C" Rank
Type: Secondary, 2 per Slot, Bludgeoning/Slashing, Soft Weapon
Effect: Throwing weapon made of weights on the ends of interconnected cords, designed to capture animals by entangling their legs.
Special: ---
Drawback: ---
Description: A cord with weights attached to the ends for throwing at and entangling an animal. The cord is up to 2 meter in length while divided into 5 parts and attached to 5 - 10 gram weights that is 1.5 inches in diameter.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Hira-Shuriken (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Makibishi (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Grenade: Sting
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A non lethal grenade that is used to sting and subdue an opponent without causing major harm.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Sting grenades are based on the design of the fragmentation grenade. Instead of using a metal casing to produce shrapnel, they are made using two spheres of hard rubber. The space between the two spheres is then filled with many small, hard rubber balls. Upon detonation, the subject is incapacitated by the blunt force of the projectiles. This makes sting grenades ideal for containing small groups of rowdy prisoners, providing a shooting opportunity when a suspect is hiding behind cover, or in allowing SWAT teams to clear small rooms. The sting grenade has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Stun
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A stun grenade, also known as a flash-bang, is a nonlethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses.
Special: ---
Drawback: May harm the user if not thrown right.
Description: A stun grenade, also known as a flash-bang, is a non-lethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses. When making contact it releases a flash of light that momentarily activates all light sensitive cells in the eye, making vision impossible for approximately 5 seconds until the eye restores itself to its normal, un-stimulated state. The incredibly loud blast produced by the grenade adds to its incapacitating properties by disturbing the fluid in the ear which also lasts approximately 5 seconds until the ear restores itself to its normal, un-stimulated state. The flash bang has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Incendiary
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Smoke
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Fragmentation
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Goggles
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: May hold up to 4 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: May hold up to 4 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Night-vision Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: Blinds a user when a bright light appears.
Description: Night-vision works by magnifying existing light (enemy flashlight, moonlight, starlight) so that the user can see like they would during the day. Their advantages are the small weight, size and the detailed images they bring, while consuming little power. A downfall with this vision is that larger objects seem to be closer than smaller ones. Capable of seeing through light fog, rain, and smoke.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Thermal Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision relay that detects visible and near-heat signatures, intensifies the signatures, and provides a visible image of the signatures.
Special: ---
Drawback: Difficult to distinguish two objects of same size and shape.
Description: A vision that perceives thermal radiation and do not need a source of illumination. They produce an image in the darkest of nights and can see through light fog, rain and smoke. It detects heat signatures that are located around within field of vision. The hotter the image the more light is produced. Only capable of seeing through a single wall as it is completely solid unlike fog, smoke, and rain.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
X-Ray Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that releases high-speed electrons to strike a solid target creating short electromagnetic radiation allowing the user to see behind walls.
Special: ---
Drawback: Only able to see through so much.
Description: A vision that allows the user to see skeletal figures, and metallic objects through other solid objects. They are only able to see through 2 meter worth of solid objects. If no obstruction is in the way the user is able to see another person's skeletal figure and/or metallically objects the person may hold within the distance of normal eye sight.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Zooming Vision x3 (Which I believe gives it a 1 to 7 zoom)
Rank: "C", "B", "A", "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect:A vision consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance.
Special: ---
Drawback: ---
Description: A vision that is mechanical assembly of lens elements for which the focal length can be varied, as opposed to a fixed focal length. Zoom lenses are often described by the ratio of their longest to shortest focal lengths. Each Zooming lenses it brings it that much closer. If a Zooming Vision is a 5 it brings objects 5 times closer through vision. The basic vision before adding extra zooming capability is 5. Adding extra zooming costs 1,000 Ryo. When total of Zooming is 3,000 Ryo it becomes a "B" Rank item. When item costs 7,000 Ryo then it becomes an "A" Rank item. When item costs 12,000 Ryo or more than it becomes an "S" Rank item.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 1,000 Ryo Each + 1,000 Ryo per extra Zoom
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: Blinds a user when a bright light appears.
Description: Night-vision works by magnifying existing light (enemy flashlight, moonlight, starlight) so that the user can see like they would during the day. Their advantages are the small weight, size and the detailed images they bring, while consuming little power. A downfall with this vision is that larger objects seem to be closer than smaller ones. Capable of seeing through light fog, rain, and smoke.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Thermal Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision relay that detects visible and near-heat signatures, intensifies the signatures, and provides a visible image of the signatures.
Special: ---
Drawback: Difficult to distinguish two objects of same size and shape.
Description: A vision that perceives thermal radiation and do not need a source of illumination. They produce an image in the darkest of nights and can see through light fog, rain and smoke. It detects heat signatures that are located around within field of vision. The hotter the image the more light is produced. Only capable of seeing through a single wall as it is completely solid unlike fog, smoke, and rain.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
X-Ray Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that releases high-speed electrons to strike a solid target creating short electromagnetic radiation allowing the user to see behind walls.
Special: ---
Drawback: Only able to see through so much.
Description: A vision that allows the user to see skeletal figures, and metallic objects through other solid objects. They are only able to see through 2 meter worth of solid objects. If no obstruction is in the way the user is able to see another person's skeletal figure and/or metallically objects the person may hold within the distance of normal eye sight.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Zooming Vision x3 (Which I believe gives it a 1 to 7 zoom)
Rank: "C", "B", "A", "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect:A vision consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance.
Special: ---
Drawback: ---
Description: A vision that is mechanical assembly of lens elements for which the focal length can be varied, as opposed to a fixed focal length. Zoom lenses are often described by the ratio of their longest to shortest focal lengths. Each Zooming lenses it brings it that much closer. If a Zooming Vision is a 5 it brings objects 5 times closer through vision. The basic vision before adding extra zooming capability is 5. Adding extra zooming costs 1,000 Ryo. When total of Zooming is 3,000 Ryo it becomes a "B" Rank item. When item costs 7,000 Ryo then it becomes an "A" Rank item. When item costs 12,000 Ryo or more than it becomes an "S" Rank item.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 1,000 Ryo Each + 1,000 Ryo per extra Zoom