Universal Shop
Mar 19, 2018 13:03:13 GMT -7
Post by Starnaess on Mar 19, 2018 13:03:13 GMT -7
the twins would enter the shop, wearing the valeferic crest on its long and dirty cloak. Due to the heavy weather all of his clother were drenched and somewhat ruined due to the long journeys he had gone through. He would immediatly head over to the counter and look at the person behind it, he would then lay down a huge sack of golden coins and would say in a calm voice "Im looking for these items". he would then hand over a piece of paper listing all the items he required.
200 sp in haggle for everything bought or sold
EVERY SINGLE ITEM HAS A +4 % CHANCE OF FINDING DUE TO LUCK.
books
29% x 6
24%
Fortress Gem
29%
Gem of the Fire Curtain
29%
Glacier Gem
29%
Heating Stone
29%
Shield Stone
9%
Lightning Gem
9%
Qurna's Folly
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem allowing the holder to create a field of Jutsu Anti-Chakra.
Special: ---
Drawback: ---
Description: There are many legends associated with Qurna, the first Alchemist. The exact truths of these legends have been lost to time, but enough of the truth remains to establish Her supremacy over the Chakra arts. One of the legends tells how Qurna, always looking to expand her chakra power, sought to harness the Alchemical Properties within the mineral emerald. She believed that the stone’s natural Alchemical Properties could be harnessed to increase the strength of a user's Jutsus. Where she learned this information is not known. Most followers of Qurna feel that she was deceived, most likely by Rost, who wanted to see Qurna fail, and that the resulting creation was not her fault. Other followers, and many who worship other Gods, feel that Qurna’s own hubris led to the events that followed. While the exact truth is lost to history, the result has remained. When a piece of emerald is cut so that a pentagonal shape sits within a circle the gem’s natural Alchemical Properties is harnessed. Rather than increasing the Chakra the bearer, the gem instead creates a field of energy that suppresses all Chakra on the person. This field is identical to the Jutsu Anti-Chakra field and only affects the user. This field is activated when the user wears the object. Most law enforcement use Quma’s Folly in conjunction with manacles or collars.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 60,880 Ryo Each.
14%
Crystal Ice
9%
Jorga’s Whetstone
24%
Crown of the Negotiator
9%
Troll Stone
9%
Eye of the Tiger
14%
Stone of Heaven
29%
Skull of Strength
24%
Luckbringer
9%
Blue Eyed Gem
9%
Gem of Telekinesis
5%
Immortality Stone
looking for every single gem of energy 5x5%
Gems of Energy
MAPS
18K FOR MAPS NO ROLL NEEDED
9%
Personal Information Processor (PIP-Boy)
2K 1 SLOT
Glass Cutter (Overview) 1 slot
2 slots 11,4K
Zipties (Overview) 2 slots 11,4K
80K NO ROLL NEEDED
Slave Collar 16 slots
75K NO ROLL NEEDED
Seeker Mine 10 slots
120K NO ROLL NEEDED
Sonic Emitter 10 slots
Rank: "S"
Type: Secondary, 15 per Slot, Gadget, Mechanical, Emitter
Effect: The Sonic Emitter sends out a high-pitched wailing sound to destroy windows or attract people within earshot.
Special: ---
Drawback: ---
Description: A small circular device that is the size of a pouch. The device can stick on any surface if needed. The Sonic Emitter has 2 settings; 1st setting is used against windows. When attached to a window it releases a high pitched sound that vibrates through the window. It takes 3 seconds to shatter the window from the high pitched sound/vibration. The pitch is so high that anyone within 20 meters of the device will become deaf from and nauseas for 1 round after the window shatters. 2nd setting releases a distractive sound to try and lure anyone within ear's reach.
Limit: These type of items may be bought inside any Gadget Shop with a 20% chance.
Cost: 12,000 Ryo per Slot, 800 Ryo Each.
150k NO ROLL NEEDED
Magnetic Emitter 10 slots
25K 1 SLOT
Disruptor
5K
Disruptor Enhancement: Mine Detonator
5K
Disruptor Enhancement: Emitter Detonator
19%
Amanuensis Engine
19%
Auto-Otolarynx
36K NO ROLL NEEDED
Grapnel Gun
40K NO ROLL NEEDED
Line Launcher
40K NO ROLL NEEDED
220K NO ROLL NEEDED
Claw Ammunition 4 slots
9%
Full Body Corset
14%
Boots of Levitation
14%
Boots of Speed
19%
Boots of Striding and Springing
9%
Bracer of Jutsu Turning
19%
Cloak of Confusion
19%
Cloak of Displacement
9%
Cloak of Hyūga
9%
Cloak of Lightning
Cost: 35,000 Ryo Each.
9%
Cloak of Protection
29%
Gloves of Digging
14%
Thief's Gloves
buying 25,000,000 RYO in Platinum
MAX HAGGLE
200 sp in haggle for everything bought or sold
EVERY SINGLE ITEM HAS A +4 % CHANCE OF FINDING DUE TO LUCK.
books
29% x 6
Hippocratic Corpus
Rank: "B"
Type: Main, Book, Textbook
Effect: A collection of medical works associated with the physician Hippocrates and his teachings.
Special: ---
Drawback: ---
Description: Page count 400 Pages: There is 1 Book per Region: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. The Hippocratic Corpus contains lectures, research, notes, and philosophical essays on various subjects in medicine, in no particular order. These works were written for different audiences, both specialists and laymen, and were sometimes written from opposing viewpoints; significant contradictions can be found between works in the Corpus. This in-depth textbook brings up the theories of illness, and grapples with the methodological difficulties that lie in the way of effective and consistent diagnosis and treatment. This book gives a +5 circumstance bonus to First Aid: Healing and a +1 Circumstance bonus per Mastery die when learning First Aid: Healing.
Limit: These items may be bought inside any Book Shop. 25% chance finding.
Cost: 15,200 Ryo
Encyclopedia of Plant Lore
Rank: "B"
Type: Main, Book, Textbook
Effect: A set of textbooks dedicated to the identification and cultivation process of all plant life.
Special: ---
Drawback: ---
Description: Page count 400 Pages: There is 1 Book per Region: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. There are a total of 16 Volumes. Each Volume discusses the identification and cultivation processes of each plant within the region. Each Volume gives a bonus to the Region it is dedicated to. This bonus is a +5 circumstance bonus to Plant Lore and Cultivation for Plants, and gives a +1 Circumstance bonus per Mastery Die when learning Plant Lore and Cultivation.
Limit: These items may be bought inside any Book Shop. 25% chance finding.
Cost: 15,200 Ryo
Encyclopedia of Creature Lore
Rank: "B"
Type: Main, Book, Textbook
Effect: A set of textbooks dedicated to the identification and cultivation process of all animal life.
Special: ---
Drawback: ---
Description: Page count 400 Pages: There is 1 Book per Region: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. There are a total of 16 Volumes. Each Volume discusses the identification and cultivation processes of each creature within the region. Each Volume gives a bonus to the Region it is dedicated to. This bonus is a +5 circumstance bonus to Creature Lore and Cultivation for Creatures, and gives a +1 Circumstance bonus per Mastery Die when learning Creature Lore and Cultivation.
Limit: These items may be bought inside any Book Shop. 25% chance finding.
Cost: 15,200 Ryo
A Gardener's Education
Rank: "B"
Type: Main, Book, Textbook
Effect: An extensive, well put together book on the art of agriculture.
Special: ---
Drawback: ---
Description: Page count 400 Pages: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. A single, extensive textbook dedicated the art of growing, and re-growing. This single book discusses the processes of growing plants. This Volume gives a +25 circumstance bonus to Agriculture and a +1 Circumstance bonus per Mastery die when learning Agriculture.
Limit: These items may be bought inside any Book Shop. 25% chance finding.
Cost: 15,200 Ryo
Textbook of Animal Breeding
Rank: "B"
Type: Main, Book, Textbook
Effect: An extensive, well put together book on the art of agriculture.
Special: ---
Drawback: ---
Description: Page count 400 Pages: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. A single, extensive textbook dedicated the care and breeding of all creatures. This single Volume discusses the processes of breeding creatures, while keeping them safe for satisfactory results. This book gives a +25 circumstance bonus to Animal Husbandry and a +1 Circumstance bonus per Mastery die when learning Animal Husbandry.
Limit: These items may be bought inside any Book Shop. 25% chance finding.
Cost: 15,200 Ryo
The Art of Cooking
Rank: "B"
Type: Main, Book, Textbook
Effect: An extensive, well put together book on the art of cooking.
Special: ---
Drawback: ---
Description: Page count 400 Pages: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. A descriptive textbook in the art of cooking. It helps a cook with instructions, ideas, and culinary arts to make nutritious meals out of just about any edible substance and can give the tools and helping ideas to produce hot meals even in the wilderness. This book gives a +5 circumstance bonus to Cooking and a +1 Circumstance bonus per Mastery die when learning Cooking.
Limit: These items may be bought inside any Book Shop. 25% chance finding.
Cost: 15,200 Ryo
Rank: "B"
Type: Main, Book, Textbook
Effect: A collection of medical works associated with the physician Hippocrates and his teachings.
Special: ---
Drawback: ---
Description: Page count 400 Pages: There is 1 Book per Region: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. The Hippocratic Corpus contains lectures, research, notes, and philosophical essays on various subjects in medicine, in no particular order. These works were written for different audiences, both specialists and laymen, and were sometimes written from opposing viewpoints; significant contradictions can be found between works in the Corpus. This in-depth textbook brings up the theories of illness, and grapples with the methodological difficulties that lie in the way of effective and consistent diagnosis and treatment. This book gives a +5 circumstance bonus to First Aid: Healing and a +1 Circumstance bonus per Mastery die when learning First Aid: Healing.
Limit: These items may be bought inside any Book Shop. 25% chance finding.
Cost: 15,200 Ryo
Encyclopedia of Plant Lore
Rank: "B"
Type: Main, Book, Textbook
Effect: A set of textbooks dedicated to the identification and cultivation process of all plant life.
Special: ---
Drawback: ---
Description: Page count 400 Pages: There is 1 Book per Region: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. There are a total of 16 Volumes. Each Volume discusses the identification and cultivation processes of each plant within the region. Each Volume gives a bonus to the Region it is dedicated to. This bonus is a +5 circumstance bonus to Plant Lore and Cultivation for Plants, and gives a +1 Circumstance bonus per Mastery Die when learning Plant Lore and Cultivation.
Limit: These items may be bought inside any Book Shop. 25% chance finding.
Cost: 15,200 Ryo
Encyclopedia of Creature Lore
Rank: "B"
Type: Main, Book, Textbook
Effect: A set of textbooks dedicated to the identification and cultivation process of all animal life.
Special: ---
Drawback: ---
Description: Page count 400 Pages: There is 1 Book per Region: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. There are a total of 16 Volumes. Each Volume discusses the identification and cultivation processes of each creature within the region. Each Volume gives a bonus to the Region it is dedicated to. This bonus is a +5 circumstance bonus to Creature Lore and Cultivation for Creatures, and gives a +1 Circumstance bonus per Mastery Die when learning Creature Lore and Cultivation.
Limit: These items may be bought inside any Book Shop. 25% chance finding.
Cost: 15,200 Ryo
A Gardener's Education
Rank: "B"
Type: Main, Book, Textbook
Effect: An extensive, well put together book on the art of agriculture.
Special: ---
Drawback: ---
Description: Page count 400 Pages: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. A single, extensive textbook dedicated the art of growing, and re-growing. This single book discusses the processes of growing plants. This Volume gives a +25 circumstance bonus to Agriculture and a +1 Circumstance bonus per Mastery die when learning Agriculture.
Limit: These items may be bought inside any Book Shop. 25% chance finding.
Cost: 15,200 Ryo
Textbook of Animal Breeding
Rank: "B"
Type: Main, Book, Textbook
Effect: An extensive, well put together book on the art of agriculture.
Special: ---
Drawback: ---
Description: Page count 400 Pages: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. A single, extensive textbook dedicated the care and breeding of all creatures. This single Volume discusses the processes of breeding creatures, while keeping them safe for satisfactory results. This book gives a +25 circumstance bonus to Animal Husbandry and a +1 Circumstance bonus per Mastery die when learning Animal Husbandry.
Limit: These items may be bought inside any Book Shop. 25% chance finding.
Cost: 15,200 Ryo
The Art of Cooking
Rank: "B"
Type: Main, Book, Textbook
Effect: An extensive, well put together book on the art of cooking.
Special: ---
Drawback: ---
Description: Page count 400 Pages: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. A descriptive textbook in the art of cooking. It helps a cook with instructions, ideas, and culinary arts to make nutritious meals out of just about any edible substance and can give the tools and helping ideas to produce hot meals even in the wilderness. This book gives a +5 circumstance bonus to Cooking and a +1 Circumstance bonus per Mastery die when learning Cooking.
Limit: These items may be bought inside any Book Shop. 25% chance finding.
Cost: 15,200 Ryo
24%
Fortress Gem
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of producing a wall of iron to block incoming attacks.
Special: ---
Drawback: ---
Description: The power of iron is locked within this orange/brown gem. When the gem is cut to the shape of a cube the Alchemy is harnessed. When the gem is placed upon the ground and the command "form" is given in Terran a wall of iron forms on the spot, forming a barrier at the command of the person who activated the fortress gem. A Wall of Iron is 1 inch thick per Alchemy Mastery. Each 2-meter square of the wall has 30 Armour Points per inch and hardness 10. A section of wall whose Armour Points drop to 0 is breached. The wall grows in an area of 2-meter squared per Alchemy Mastery. The wall lasts for 24 hours or until the command "decay" is given in Terran. The fortress gem can be activated once per day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 24,260 Ryo Each.
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of producing a wall of iron to block incoming attacks.
Special: ---
Drawback: ---
Description: The power of iron is locked within this orange/brown gem. When the gem is cut to the shape of a cube the Alchemy is harnessed. When the gem is placed upon the ground and the command "form" is given in Terran a wall of iron forms on the spot, forming a barrier at the command of the person who activated the fortress gem. A Wall of Iron is 1 inch thick per Alchemy Mastery. Each 2-meter square of the wall has 30 Armour Points per inch and hardness 10. A section of wall whose Armour Points drop to 0 is breached. The wall grows in an area of 2-meter squared per Alchemy Mastery. The wall lasts for 24 hours or until the command "decay" is given in Terran. The fortress gem can be activated once per day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 24,260 Ryo Each.
29%
Gem of the Fire Curtain
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of producing a Wall of Fire to block and produce damage.
Special: ---
Drawback: ---
Description: This deep red gem holds the power of fire within it. When the gem is cut to the shape of a pyramid the alchemy is harnessed. When the gem is placed upon the ground and the command "ignite" is given in Ignan a Wall of Fire forms on the spot, forming a barrier at the command of the person who activated the gem of the fire curtain. This wall is identical to a Wall of Fire Jutsu. The wall lasts for 10 minutes or until the command "dowse" is given in Ignan. The gem of the fire curtain can be activated once per day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 10,830 Ryo Each.
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of producing a Wall of Fire to block and produce damage.
Special: ---
Drawback: ---
Description: This deep red gem holds the power of fire within it. When the gem is cut to the shape of a pyramid the alchemy is harnessed. When the gem is placed upon the ground and the command "ignite" is given in Ignan a Wall of Fire forms on the spot, forming a barrier at the command of the person who activated the gem of the fire curtain. This wall is identical to a Wall of Fire Jutsu. The wall lasts for 10 minutes or until the command "dowse" is given in Ignan. The gem of the fire curtain can be activated once per day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 10,830 Ryo Each.
29%
Glacier Gem
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of producing a Wall of Ice to block damage.
Special: ---
Drawback: ---
Description: This rose red gem has the power of ice locked within it. When the gem is cut into the shape of a hexagon the Alchemy is harnessed. When the gem is placed upon the ground and the command "freeze" is given in Aquan a wall of ice forms on the spot, forming a barrier at the command of the person who activated the escarpment gem. Wall of Ice is an anchored plane of ice or a hemisphere of ice, depending on the version selected. A Wall of ice cannot form in an area occupied by physical objects or creatures. Its surface must be smooth and unbroken when created. Suddenly melting a wall of ice creates a great cloud of steamy fog that lasts for 10 minutes. Ice Plane: A sheet of strong, hard ice appears. The wall is 1 inch thick per Alchemy Mastery. It covers up to 20-meter-square area per Alchemy Mastery at time created. Each 2 meter square of wall has a 3 Armour Point per Inch Thickness. A section of wall whose Armour Points drop to 0 is breached. Even when the ice has been broken through, a sheet of frigid air remains. Any creature stepping through take 6 ARmour Points of Cold Damage +5 per Alchemy Mastery at time of creation. Hemisphere: The wall takes the form of a hemisphere with a maximum radius of 1 meter +1 meter per Class Level. The Hemisphere is hard to break through as the ice plane form, but does not deal damage to those who go through the breach. The wall lasts for 30 minutes or until the command "melt" is given in Aquan. The glacier gem can be activated once per day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 10,580 Ryo Each.
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of producing a Wall of Ice to block damage.
Special: ---
Drawback: ---
Description: This rose red gem has the power of ice locked within it. When the gem is cut into the shape of a hexagon the Alchemy is harnessed. When the gem is placed upon the ground and the command "freeze" is given in Aquan a wall of ice forms on the spot, forming a barrier at the command of the person who activated the escarpment gem. Wall of Ice is an anchored plane of ice or a hemisphere of ice, depending on the version selected. A Wall of ice cannot form in an area occupied by physical objects or creatures. Its surface must be smooth and unbroken when created. Suddenly melting a wall of ice creates a great cloud of steamy fog that lasts for 10 minutes. Ice Plane: A sheet of strong, hard ice appears. The wall is 1 inch thick per Alchemy Mastery. It covers up to 20-meter-square area per Alchemy Mastery at time created. Each 2 meter square of wall has a 3 Armour Point per Inch Thickness. A section of wall whose Armour Points drop to 0 is breached. Even when the ice has been broken through, a sheet of frigid air remains. Any creature stepping through take 6 ARmour Points of Cold Damage +5 per Alchemy Mastery at time of creation. Hemisphere: The wall takes the form of a hemisphere with a maximum radius of 1 meter +1 meter per Class Level. The Hemisphere is hard to break through as the ice plane form, but does not deal damage to those who go through the breach. The wall lasts for 30 minutes or until the command "melt" is given in Aquan. The glacier gem can be activated once per day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 10,580 Ryo Each.
29%
Heating Stone
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of heating water to boiling in 2 minutes.
Special: ---
Drawback: ---
Description: One of the most common varieties of garnet is the deep red colored garnet called pyrope. Pyrope is a naturally occurring multi-faceted gemstone and makes a fine substitute for rubies. Mineral alchemists have discovered that by cutting the gem in a special manner that it will make cold water hot. The water becomes hot enough to make teas or other infusions that require hot water. The heating stone has found a great following among adventurers who travel in windswept, swampy, or cold lands where it’s often difficult or dangerous to light fires. One heating stone is capable of heating a small pot of water to boiling in 2 minutes. The heating stone has no effect on water-based creatures. May be used once per Day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 4,800 Ryo Each.
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of heating water to boiling in 2 minutes.
Special: ---
Drawback: ---
Description: One of the most common varieties of garnet is the deep red colored garnet called pyrope. Pyrope is a naturally occurring multi-faceted gemstone and makes a fine substitute for rubies. Mineral alchemists have discovered that by cutting the gem in a special manner that it will make cold water hot. The water becomes hot enough to make teas or other infusions that require hot water. The heating stone has found a great following among adventurers who travel in windswept, swampy, or cold lands where it’s often difficult or dangerous to light fires. One heating stone is capable of heating a small pot of water to boiling in 2 minutes. The heating stone has no effect on water-based creatures. May be used once per Day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 4,800 Ryo Each.
29%
Shield Stone
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of releasing a Wall of Force to those that invoke the Chakra in the Stone.
Special: ---
Drawback: ---
Description: This green gem invokes the power of force Chakra. When the gem is cut to the shape of a cross the alchemical properties is harnessed. When the gem is placed upon the ground and the command "raise" is given in Sylvan a Wall of Force forms on the spot, forming a barrier at the command of the person who activated the shield stone. This wall is identical to a Wall of Force Jutsu, with the exception of Class Level to Alchemy mastery when crafted. The Wall lasts for 10 minutes or until the command "lower" is given in Sylvan. The shield stone can be activated once per day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 16,950 Ryo Each.
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of releasing a Wall of Force to those that invoke the Chakra in the Stone.
Special: ---
Drawback: ---
Description: This green gem invokes the power of force Chakra. When the gem is cut to the shape of a cross the alchemical properties is harnessed. When the gem is placed upon the ground and the command "raise" is given in Sylvan a Wall of Force forms on the spot, forming a barrier at the command of the person who activated the shield stone. This wall is identical to a Wall of Force Jutsu, with the exception of Class Level to Alchemy mastery when crafted. The Wall lasts for 10 minutes or until the command "lower" is given in Sylvan. The shield stone can be activated once per day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 16,950 Ryo Each.
9%
Lightning Gem
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem allowing the holder to rain down bolts of lightning against their opponents.
Special: ---
Drawback: ---
Description: The emerald has long been prized as a gemstone, valued for its deep green color. The druids have a long and rich Alchemical history and they were the first to discover the alchemical potential locked away within the emerald. Since its discovery, the lightning gem has become a powerful weapon. When an emerald is cut into the shape of a six-pointed star the gems Alchemy is harnessed. From that point on, a person can use the lightning gem 3 times per day to call forth bolts of lightning from the sky. The bolt of lightning flashes down in a vertical stroke at whatever target point the user chooses within 240 meters of the user's position. A maximum of 15 bolts can be called down over a 1-minute period, one bolt called per round. Each bolt is 2 meters wide and 10 meters long and deals 30 Armour Points of damage. If the lightning gem is used outside in stormy weather (a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado) each bolt deals 50 Armour Points of damage instead. The lightning gem can be used to call lightning bolts indoors and underground, but not underwater.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 60,880 Ryo Each.
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem allowing the holder to rain down bolts of lightning against their opponents.
Special: ---
Drawback: ---
Description: The emerald has long been prized as a gemstone, valued for its deep green color. The druids have a long and rich Alchemical history and they were the first to discover the alchemical potential locked away within the emerald. Since its discovery, the lightning gem has become a powerful weapon. When an emerald is cut into the shape of a six-pointed star the gems Alchemy is harnessed. From that point on, a person can use the lightning gem 3 times per day to call forth bolts of lightning from the sky. The bolt of lightning flashes down in a vertical stroke at whatever target point the user chooses within 240 meters of the user's position. A maximum of 15 bolts can be called down over a 1-minute period, one bolt called per round. Each bolt is 2 meters wide and 10 meters long and deals 30 Armour Points of damage. If the lightning gem is used outside in stormy weather (a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado) each bolt deals 50 Armour Points of damage instead. The lightning gem can be used to call lightning bolts indoors and underground, but not underwater.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 60,880 Ryo Each.
9%
Qurna's Folly
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem allowing the holder to create a field of Jutsu Anti-Chakra.
Special: ---
Drawback: ---
Description: There are many legends associated with Qurna, the first Alchemist. The exact truths of these legends have been lost to time, but enough of the truth remains to establish Her supremacy over the Chakra arts. One of the legends tells how Qurna, always looking to expand her chakra power, sought to harness the Alchemical Properties within the mineral emerald. She believed that the stone’s natural Alchemical Properties could be harnessed to increase the strength of a user's Jutsus. Where she learned this information is not known. Most followers of Qurna feel that she was deceived, most likely by Rost, who wanted to see Qurna fail, and that the resulting creation was not her fault. Other followers, and many who worship other Gods, feel that Qurna’s own hubris led to the events that followed. While the exact truth is lost to history, the result has remained. When a piece of emerald is cut so that a pentagonal shape sits within a circle the gem’s natural Alchemical Properties is harnessed. Rather than increasing the Chakra the bearer, the gem instead creates a field of energy that suppresses all Chakra on the person. This field is identical to the Jutsu Anti-Chakra field and only affects the user. This field is activated when the user wears the object. Most law enforcement use Quma’s Folly in conjunction with manacles or collars.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 60,880 Ryo Each.
14%
Crystal Ice
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem that dramatically decreases the temperature, freezing water, and many other things in a large area for a period of 12 hours.
Special: ---
Drawback: ---
Description: Crystal Ice is harnessed from a diamond with a deep blue color and is the size of a human thumbnail. The natural alchemical properties of the diamond can be harnessed by a skilled Alchemist crafting the diamond into the shape of a one-inch square cube. Once crafted, crystal ice allows the bearer to dramatically lower the temperature in an area extending out in a 100-meter radius from the gem once per day. Once activated, the temperature within the area of effect gradually lowers to well below freezing (-150° F) over a period of 3 rounds. This dramatic drop in temperature lasts for 12 hours. The extreme temperature conditions created by crystal ice cause unprotected characters to suffer 6 Armour Points of damage for each minute of exposure. Any existing weather conditions that were in place when the gem is activated are stacked on top of the extreme cold created by the gem. For example, rain becomes freezing rain or snow; fog becomes freezing fog, etc. If crystal ice is placed in water and activated, the water will become frozen out to the area of effect of the gem. If placed in a large enough body of water (large lake, ocean) the gem will create a hemisphere of ice to a depth of 100 meters and a diameter of 200 meters. Crystal ice that is activated in the presence of a water elemental that is unable to flee before the full effects take place, will become frozen into a solid block of ice. The elemental is unharmed by this transformation and returns to its normal state once the duration of the activation expires. The gem may trap aquatic animals if activated in water. These animals become frozen within the ice created and are unharmed by the process, returning to normal once the duration of the activation expires. Crystal ice has no effect on creatures (other than elementals) with the water sub-type. Fire-based creatures suffer 12 Armour Points of damage for each minute of exposure to the gems effects.
Limit: These types of items may be bought inside any Alchemy Shop. With a 10% chance of finding.
Cost: 60,000 Ryo Each.
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem that dramatically decreases the temperature, freezing water, and many other things in a large area for a period of 12 hours.
Special: ---
Drawback: ---
Description: Crystal Ice is harnessed from a diamond with a deep blue color and is the size of a human thumbnail. The natural alchemical properties of the diamond can be harnessed by a skilled Alchemist crafting the diamond into the shape of a one-inch square cube. Once crafted, crystal ice allows the bearer to dramatically lower the temperature in an area extending out in a 100-meter radius from the gem once per day. Once activated, the temperature within the area of effect gradually lowers to well below freezing (-150° F) over a period of 3 rounds. This dramatic drop in temperature lasts for 12 hours. The extreme temperature conditions created by crystal ice cause unprotected characters to suffer 6 Armour Points of damage for each minute of exposure. Any existing weather conditions that were in place when the gem is activated are stacked on top of the extreme cold created by the gem. For example, rain becomes freezing rain or snow; fog becomes freezing fog, etc. If crystal ice is placed in water and activated, the water will become frozen out to the area of effect of the gem. If placed in a large enough body of water (large lake, ocean) the gem will create a hemisphere of ice to a depth of 100 meters and a diameter of 200 meters. Crystal ice that is activated in the presence of a water elemental that is unable to flee before the full effects take place, will become frozen into a solid block of ice. The elemental is unharmed by this transformation and returns to its normal state once the duration of the activation expires. The gem may trap aquatic animals if activated in water. These animals become frozen within the ice created and are unharmed by the process, returning to normal once the duration of the activation expires. Crystal ice has no effect on creatures (other than elementals) with the water sub-type. Fire-based creatures suffer 12 Armour Points of damage for each minute of exposure to the gems effects.
Limit: These types of items may be bought inside any Alchemy Shop. With a 10% chance of finding.
Cost: 60,000 Ryo Each.
9%
Jorga’s Whetstone
Rank: "S"
Type: Secondary, Main, Harnessed Gem
Effect: A harnessed Gem that sharpens weapons, making them stronger than before.
Special: ---
Drawback: ---
Description: A mineral alchemist named Jorga Ironstone made the initial discovery that led to the whetstone bearing his name. Jorga found that Diamond could be pulverized down to fine, sand-sized particles, yet still retain hardness. At first he was unsure of any uses for the Diamond sand, other than coming in handy for polishing suits of armor and other metal objects. As with many alchemical discoveries, a chance accident led Jorga to find another use for the Diamond sand. Jorga was working on a new alchemical resin when the pot he was stirring broke, spilling the resin. Jorga quickly grabbed the closest substance to stop the spill, a bag of diamond sand. The sand absorbed the resin and formed a rock hard lump of sand. The lump was about to be thrown out by Jorga’s assistant, but Jorga kept it, in the nature of all alchemists, to be able to experiment with. What Jorga found was that the combined sand and resin mixture made a very effective whetstone. It could sharpen the dullest blade, and that blade would retain its edge far longer than normal. Jorga made several whetstones and gave them away to family and friends. After his death, his name was given to the amazing whetstone he had created. When a person uses a Jorga’s Whetstone to sharpen a slashing or piercing weapon (dagger, swords, axes, arrows, etc.), the weapon acts as if it were a masterwork weapon, receiving a alchemical bonus to Weapon Size in Damage. The whetstone has no noticeable effects on Chakra weapons, and it is believed that the Chakra nature of the weapon will not allow the whetstone to function.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 105,000 Ryo Each.
Type: Secondary, Main, Harnessed Gem
Effect: A harnessed Gem that sharpens weapons, making them stronger than before.
Special: ---
Drawback: ---
Description: A mineral alchemist named Jorga Ironstone made the initial discovery that led to the whetstone bearing his name. Jorga found that Diamond could be pulverized down to fine, sand-sized particles, yet still retain hardness. At first he was unsure of any uses for the Diamond sand, other than coming in handy for polishing suits of armor and other metal objects. As with many alchemical discoveries, a chance accident led Jorga to find another use for the Diamond sand. Jorga was working on a new alchemical resin when the pot he was stirring broke, spilling the resin. Jorga quickly grabbed the closest substance to stop the spill, a bag of diamond sand. The sand absorbed the resin and formed a rock hard lump of sand. The lump was about to be thrown out by Jorga’s assistant, but Jorga kept it, in the nature of all alchemists, to be able to experiment with. What Jorga found was that the combined sand and resin mixture made a very effective whetstone. It could sharpen the dullest blade, and that blade would retain its edge far longer than normal. Jorga made several whetstones and gave them away to family and friends. After his death, his name was given to the amazing whetstone he had created. When a person uses a Jorga’s Whetstone to sharpen a slashing or piercing weapon (dagger, swords, axes, arrows, etc.), the weapon acts as if it were a masterwork weapon, receiving a alchemical bonus to Weapon Size in Damage. The whetstone has no noticeable effects on Chakra weapons, and it is believed that the Chakra nature of the weapon will not allow the whetstone to function.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 105,000 Ryo Each.
24%
Crown of the Negotiator
Rank: "B"
Type: Secondary, Main, Harnessed Gem
Effect: A harnessed Gem that gives the wearer eloquence of language.
Special: ---
Drawback: ---
Description: Coral is one of a few minerals that is not formed through geological processes but through the actions of living organisms. Some varieties are used as a minor gemstone, but a lot of coral is unremarkable. The alchemical property of coral may not have come to light had not a fortuitous occurrence happened. George Reed, the third son of an aged king, never expected to rise to the throne. Most people considered this a good thing as the young prince was not swift of thought or tongue. People walked all over him and even his position as prince of the realm did not immunize him to pranks and jokes at his expense. Tragically, the prince’s father and his older brothers died when their ship sank at sea during a violent storm. Suddenly, the bumbling fool who was the butt of every joke was now ruler. The new king, hoping to honor his father and brothers and to appease Demar, Lord of the Sea, asked the Royal Jeweler to make a new crown for the new king to be made out of coral. The jeweler complied, and presented the King with his new crown. From the day that the crown was put upon King George’s head he became an eloquent speaker, deft at diplomacy and negotiation, and full of verbal wit and wisdom. The people welcomed this new change, but palace insiders new that this change only happened when the king wore his coral crown. The king’s secret was kept until his death when the Royal College of Ritualists finally learned the secret of the crown. When a Super Giant piece of gem-quality coral is carved into the shape of a crown the natural alchemy is harnessed. When a person dons the crown they gain an eloquence of language that allows them to sway others to their side and to learn what other people know. While wearing the Crown of the Negotiator a person has a +25 sacred bonus to Acting, Sense Motive, and Evidence Analysis when trying to gather information through conversation checks.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 20,600 Ryo Each.
Type: Secondary, Main, Harnessed Gem
Effect: A harnessed Gem that gives the wearer eloquence of language.
Special: ---
Drawback: ---
Description: Coral is one of a few minerals that is not formed through geological processes but through the actions of living organisms. Some varieties are used as a minor gemstone, but a lot of coral is unremarkable. The alchemical property of coral may not have come to light had not a fortuitous occurrence happened. George Reed, the third son of an aged king, never expected to rise to the throne. Most people considered this a good thing as the young prince was not swift of thought or tongue. People walked all over him and even his position as prince of the realm did not immunize him to pranks and jokes at his expense. Tragically, the prince’s father and his older brothers died when their ship sank at sea during a violent storm. Suddenly, the bumbling fool who was the butt of every joke was now ruler. The new king, hoping to honor his father and brothers and to appease Demar, Lord of the Sea, asked the Royal Jeweler to make a new crown for the new king to be made out of coral. The jeweler complied, and presented the King with his new crown. From the day that the crown was put upon King George’s head he became an eloquent speaker, deft at diplomacy and negotiation, and full of verbal wit and wisdom. The people welcomed this new change, but palace insiders new that this change only happened when the king wore his coral crown. The king’s secret was kept until his death when the Royal College of Ritualists finally learned the secret of the crown. When a Super Giant piece of gem-quality coral is carved into the shape of a crown the natural alchemy is harnessed. When a person dons the crown they gain an eloquence of language that allows them to sway others to their side and to learn what other people know. While wearing the Crown of the Negotiator a person has a +25 sacred bonus to Acting, Sense Motive, and Evidence Analysis when trying to gather information through conversation checks.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 20,600 Ryo Each.
9%
Troll Stone
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that gives the holder the ability to heal damage while turning all damage against them into nonlethal damage.
Special: ---
Drawback: ---
Description: The Troll Stone is a highly prized item. First harnessed by Hanna Whynn, a master healer of Sound, the Goddess of Healing, the troll stone has since become a staple in many adventurers’ kits. A Troll Stone is harnessed from a large crystal of citrine when the gem is carved into a rough image of a troll. To benefit from the gems' alchemical properties, the Troll Stone must be held in the hand. When held, all damage dealt to the bearer is considered to be nonlethal damage. In addition, the bearer heals nonlethal damage at the rate of Minor Wounds per round. Fire and acid attacks deal normal damage to the bearer while holding the Troll Stone (any resistances, Chakra or otherwise, the bearer may possess against these attack forms still apply). The bearer can also reattach severed limbs while holding the Troll Stone. To reattach a body part, the severed part must touch the body while the person has the Troll Stone. (Putting the troll stone in a severed hand has no effect.) If the bearer of the Troll Stone stops touching it, any nonlethal damage that was previously dealt and not yet healed immediately converts to lethal damage.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 184,000 Ryo Each.
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that gives the holder the ability to heal damage while turning all damage against them into nonlethal damage.
Special: ---
Drawback: ---
Description: The Troll Stone is a highly prized item. First harnessed by Hanna Whynn, a master healer of Sound, the Goddess of Healing, the troll stone has since become a staple in many adventurers’ kits. A Troll Stone is harnessed from a large crystal of citrine when the gem is carved into a rough image of a troll. To benefit from the gems' alchemical properties, the Troll Stone must be held in the hand. When held, all damage dealt to the bearer is considered to be nonlethal damage. In addition, the bearer heals nonlethal damage at the rate of Minor Wounds per round. Fire and acid attacks deal normal damage to the bearer while holding the Troll Stone (any resistances, Chakra or otherwise, the bearer may possess against these attack forms still apply). The bearer can also reattach severed limbs while holding the Troll Stone. To reattach a body part, the severed part must touch the body while the person has the Troll Stone. (Putting the troll stone in a severed hand has no effect.) If the bearer of the Troll Stone stops touching it, any nonlethal damage that was previously dealt and not yet healed immediately converts to lethal damage.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 184,000 Ryo Each.
9%
Eye of the Tiger
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem increasing the user's Movements, while giving them the added capabilities of summoning a Tiger.
Special: ---
Drawback: ---
Description: Cat’s eye (Chrysoberyl) gemstones are valued for the play of light across the gem when it is cut into a sphere or cabochon. While this is pleasing to the eye, it fails to harness the true potential of the mineral. When a cat’s eye of sufficient size is carved into the form of a prowling tiger the alchemical properties locked within the gem is harnessed. When a person holds the Eye of the Tiger, that person gains a +2 Alchemical Bonus bonus to their Movements and +10 to Agility Skills. In addition, once per day when the command phrase, "Here kittykitty," is spoken, 2 tigers are summoned "D" Class basic (see Creature Index). These tigers have the normal stats for a tiger listed in the Creature Index. The tigers will fight at the command of the person who summoned them and will remain for 12 hours or until they are killed.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 81,500 Ryo Each.
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem increasing the user's Movements, while giving them the added capabilities of summoning a Tiger.
Special: ---
Drawback: ---
Description: Cat’s eye (Chrysoberyl) gemstones are valued for the play of light across the gem when it is cut into a sphere or cabochon. While this is pleasing to the eye, it fails to harness the true potential of the mineral. When a cat’s eye of sufficient size is carved into the form of a prowling tiger the alchemical properties locked within the gem is harnessed. When a person holds the Eye of the Tiger, that person gains a +2 Alchemical Bonus bonus to their Movements and +10 to Agility Skills. In addition, once per day when the command phrase, "Here kittykitty," is spoken, 2 tigers are summoned "D" Class basic (see Creature Index). These tigers have the normal stats for a tiger listed in the Creature Index. The tigers will fight at the command of the person who summoned them and will remain for 12 hours or until they are killed.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 81,500 Ryo Each.
14%
Stone of Heaven
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that increases the Class Level of Religious Jutsus.
Special: ---
Drawback: ---
Description: Alchemists that harness minerals have known that some gems are more attuned to alchemy. Azurite is one of the rare minerals that, once its alchemical property is harnessed, it can only be used by one particular group of people: Religious Chakra Users. When a piece of azurite is carved into the shape of a deity’s holy symbol the natural Alchemy is released. A person who is capable of performing Religious Jutsus and holds the Stone of Heaven performs all Jutsus at +1 Class Level.
Limit: These types of items may be bought inside any Alchemy Shop. With a 10% chance of finding.
Cost: 40,500 Ryo Each.
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that increases the Class Level of Religious Jutsus.
Special: ---
Drawback: ---
Description: Alchemists that harness minerals have known that some gems are more attuned to alchemy. Azurite is one of the rare minerals that, once its alchemical property is harnessed, it can only be used by one particular group of people: Religious Chakra Users. When a piece of azurite is carved into the shape of a deity’s holy symbol the natural Alchemy is released. A person who is capable of performing Religious Jutsus and holds the Stone of Heaven performs all Jutsus at +1 Class Level.
Limit: These types of items may be bought inside any Alchemy Shop. With a 10% chance of finding.
Cost: 40,500 Ryo Each.
29%
Skull of Strength
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that gives TaiJutsu Damage strength to those who has the skull.
Special: ---
Drawback: ---
Description: A skull of strength is carved from a flawless crystal of amethyst of a light violet color. The skull that is carved is about 2 inches in height. Once carved, the skull’s natural alchemical properties are released. When a person carries or holds a skull of strength, their strength increases by increasing all TaiJutsu Damage by +4. Scratching or otherwise damaging the skull negates its alchemical property.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 8,500 Ryo Each.
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that gives TaiJutsu Damage strength to those who has the skull.
Special: ---
Drawback: ---
Description: A skull of strength is carved from a flawless crystal of amethyst of a light violet color. The skull that is carved is about 2 inches in height. Once carved, the skull’s natural alchemical properties are released. When a person carries or holds a skull of strength, their strength increases by increasing all TaiJutsu Damage by +4. Scratching or otherwise damaging the skull negates its alchemical property.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 8,500 Ryo Each.
24%
Luckbringer
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem giving the person the ability of luck against saves vs fear, bonus with skills, and temporary Armour Points.
Special: ---
Drawback: ---
Description: Across history many items and objects have been said to have the power of luck. Some have proved true, others false, and the true ability of still other objects remains unknown. Followers of Wrix, the Luckbringer, have researched, collected, and cataloged many of these items. A Gnome wizard named Jamin Forestdigger, a follower of Wrix, sought to add to the Luckbringer’s powers and began experimenting with different minerals. As befitting his faith, Forestdigger's success was a chance of luck. He'd been frustrated to this point, having tested several hundred minerals with no success. In a fit of rage he picked up a pair of sardonyx that had been sitting on a table and threw them against a wall. Later, picking the pieces up, he noticed that the two minerals had shattered into two cubes and resembled the dice that are the symbol of Wrix. When a pair of sardonyx are cut into cubes and set with the symbols associated with Wrix the Alchemy within the mineral is harnessed. The Alchemical Properties is only harnessed when 2 pieces of sardonyx are harnessed together, and once harnessed, the Alchemy only works when both "dice" are held together. A person that holds the dice benefits from a +5 luck bonus to Skills, a +1 luck bonus on saves versus fear effects, and receives 13 temporary Armour Points. Damage dealt to the bearer of the luck stone is removed from these temporary Armour Points first. If a person stops holding one or both of the luck stones they immediately lose all benefits, including the temporary Armour Points.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 20,500 Ryo Each.
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem giving the person the ability of luck against saves vs fear, bonus with skills, and temporary Armour Points.
Special: ---
Drawback: ---
Description: Across history many items and objects have been said to have the power of luck. Some have proved true, others false, and the true ability of still other objects remains unknown. Followers of Wrix, the Luckbringer, have researched, collected, and cataloged many of these items. A Gnome wizard named Jamin Forestdigger, a follower of Wrix, sought to add to the Luckbringer’s powers and began experimenting with different minerals. As befitting his faith, Forestdigger's success was a chance of luck. He'd been frustrated to this point, having tested several hundred minerals with no success. In a fit of rage he picked up a pair of sardonyx that had been sitting on a table and threw them against a wall. Later, picking the pieces up, he noticed that the two minerals had shattered into two cubes and resembled the dice that are the symbol of Wrix. When a pair of sardonyx are cut into cubes and set with the symbols associated with Wrix the Alchemy within the mineral is harnessed. The Alchemical Properties is only harnessed when 2 pieces of sardonyx are harnessed together, and once harnessed, the Alchemy only works when both "dice" are held together. A person that holds the dice benefits from a +5 luck bonus to Skills, a +1 luck bonus on saves versus fear effects, and receives 13 temporary Armour Points. Damage dealt to the bearer of the luck stone is removed from these temporary Armour Points first. If a person stops holding one or both of the luck stones they immediately lose all benefits, including the temporary Armour Points.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 20,500 Ryo Each.
9%
Blue Eyed Gem
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of allowing the one who has it in their eye to see Chakra Auras.
Special: ---
Drawback: ---
Description: The star sapphire is a rare and beautiful gemstone. Many people have been fascinated by the star pattern on the gems, and many Alchemists attempted to unlock the Alchemy within the stone. They knew that the stones Alchemy would only be harnessed if the star pattern was preserved, but all attempts failed to harness any Alchemy. Inspiration finally came to one Alchemist whose name has been lost to history. This Alchemist realized that the full potential of the gem could not be harnessed until a sacrifice was made. With excruciating pain, the Alchemist removed one of his eyes and placed the cut star sapphire in the still bleeding socket. The gem settled into place and the blood stopped flowing while the skin settled around the gem, holding it in place. At first the Alchemist had no vision out of the new eye, but after a while his vision returned, though slightly changed, as he was now able to discern Chakra auras around people and objects. To harness the Alchemy of the star sapphire, a high quality gem must be cut into a slightly elongated sphere about the shape of an eye. Once cut, the gem must be placed into an unoccupied eye socket of a living creature. The person is blinded in the new eye for 10 minutes, but thereafter the person is able to see normally as if they had 2 eyes. In addition, the new eye is able to see Chakra auras. With concentration to activate the eye the person is able to discern Chakras auras within sight, knowing the strength and location of the aura. The user automatically know which Jutsus or Chakra effects are active. The user is not able to identify any Chakra items. There are 2 side effects to the gem. One is seeing the world with a slight blue tint. This does not affect any vision other than causing everything to look slightly blue. Second, both of the user's eyes constantly glow with a blue light, whether the blue eyed gem is active or not. This can be disconcerting to some people, so the user receives a +10 equipment bonus to Intimidate skill checks.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 166,000 Ryo Each.
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of allowing the one who has it in their eye to see Chakra Auras.
Special: ---
Drawback: ---
Description: The star sapphire is a rare and beautiful gemstone. Many people have been fascinated by the star pattern on the gems, and many Alchemists attempted to unlock the Alchemy within the stone. They knew that the stones Alchemy would only be harnessed if the star pattern was preserved, but all attempts failed to harness any Alchemy. Inspiration finally came to one Alchemist whose name has been lost to history. This Alchemist realized that the full potential of the gem could not be harnessed until a sacrifice was made. With excruciating pain, the Alchemist removed one of his eyes and placed the cut star sapphire in the still bleeding socket. The gem settled into place and the blood stopped flowing while the skin settled around the gem, holding it in place. At first the Alchemist had no vision out of the new eye, but after a while his vision returned, though slightly changed, as he was now able to discern Chakra auras around people and objects. To harness the Alchemy of the star sapphire, a high quality gem must be cut into a slightly elongated sphere about the shape of an eye. Once cut, the gem must be placed into an unoccupied eye socket of a living creature. The person is blinded in the new eye for 10 minutes, but thereafter the person is able to see normally as if they had 2 eyes. In addition, the new eye is able to see Chakra auras. With concentration to activate the eye the person is able to discern Chakras auras within sight, knowing the strength and location of the aura. The user automatically know which Jutsus or Chakra effects are active. The user is not able to identify any Chakra items. There are 2 side effects to the gem. One is seeing the world with a slight blue tint. This does not affect any vision other than causing everything to look slightly blue. Second, both of the user's eyes constantly glow with a blue light, whether the blue eyed gem is active or not. This can be disconcerting to some people, so the user receives a +10 equipment bonus to Intimidate skill checks.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 166,000 Ryo Each.
9%
Gem of Telekinesis
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem giving the person who has it the ability of Telekinesis.
Special: ---
Drawback: ---
Description: The origin and history of the Gem of Telekinesis has been lost to time. Scholars recount tales of the gems use, and some have made claims about the first person to have harnessed the gems natural Alchemical Properties, but none of these claims can be proven. However, only the scholars seem to care about the origin of the Gem of Telekinesis. Everybody else only cares that the gem functions as it does; the who and when of the first to harness it is unimportant. When a large yellow sapphire gemstone is cut so that the gem has four sides and that two of the ends are exactly 1.42 times the length of the shorter ends, which are exactly .25 inches away from the gems center the gems natural Alchemical Properties is harnessed. The bearer of the gem is able to use it to perform various feats of telekinetic power. The duration can last up to Concentration for up to 10 rounds. Sustained Force: A sustained force moves an object weighing no more than 325 pounds up to 16 meters per round. An object can be telekinetically manipulated as if with 1 hand. Even able untie a knot. Combat Maneuver: Once per round, the user can use Telekinesis perform a bull-rush, disarm, grapple, or trip. Violent Rush: User may attack with objects to do damage equal to the item or 6 Armour Points of Damage per 25 pounds. The gem has an effective use 3 times per day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 61,400 Ryo Each.
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem giving the person who has it the ability of Telekinesis.
Special: ---
Drawback: ---
Description: The origin and history of the Gem of Telekinesis has been lost to time. Scholars recount tales of the gems use, and some have made claims about the first person to have harnessed the gems natural Alchemical Properties, but none of these claims can be proven. However, only the scholars seem to care about the origin of the Gem of Telekinesis. Everybody else only cares that the gem functions as it does; the who and when of the first to harness it is unimportant. When a large yellow sapphire gemstone is cut so that the gem has four sides and that two of the ends are exactly 1.42 times the length of the shorter ends, which are exactly .25 inches away from the gems center the gems natural Alchemical Properties is harnessed. The bearer of the gem is able to use it to perform various feats of telekinetic power. The duration can last up to Concentration for up to 10 rounds. Sustained Force: A sustained force moves an object weighing no more than 325 pounds up to 16 meters per round. An object can be telekinetically manipulated as if with 1 hand. Even able untie a knot. Combat Maneuver: Once per round, the user can use Telekinesis perform a bull-rush, disarm, grapple, or trip. Violent Rush: User may attack with objects to do damage equal to the item or 6 Armour Points of Damage per 25 pounds. The gem has an effective use 3 times per day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 61,400 Ryo Each.
5%
Immortality Stone
Rank: "S"
Type: Secondary, Main, Harnessed Gem
Effect: A harnessed Gem capable of giving immortality to those who uses it.
Special: ---
Drawback: ---
Description: The search for immortality has long been the subject of man’s fantasy and desire. A few souls have succeeded in learning the secrets to immortality, though the process is long and hard and filled with failure and disappointment. An unknown Alchemist was able to harness the Alchemy within the spinel by carving a holy symbol, the four-pointed star, from the mineral. The Immortality Stone appears as just another holy symbol until the command phrase, "By God’s blessing, may all life be preserved forever." is spoken. Once the phrase is said aloud the immortality stone glows with a blue light and then crumbles to dust. From that moment on the person who spoke the command phrase no longer ages. They no longer suffer the effects from aging. This does not mean that the person cannot die, they can still be killed by physical or Chakra means, but they will no longer die from old age. Many religious groups ban the use of the immortality stone. At the other end of the religious spectrum, followers of Hades, Lord of the Underworld, also consider the possession of the immortality stone a sin as it prevents death (not quite true, but useful for religious purposes). Many other religious groups ban or restrict possession of the immortality stone on similar grounds. For this reason, it is usually not possible to openly purchase an immortality stone. They can be bought from discrete vendors as well as on the black market for marked up prices (generally 50% more than the listed market price), or they can be found as treasure.
Limit: These types of items may be bought inside any Alchemy Shop. With a 1% chance of finding.
Cost: 201,000 Ryo Each.
Type: Secondary, Main, Harnessed Gem
Effect: A harnessed Gem capable of giving immortality to those who uses it.
Special: ---
Drawback: ---
Description: The search for immortality has long been the subject of man’s fantasy and desire. A few souls have succeeded in learning the secrets to immortality, though the process is long and hard and filled with failure and disappointment. An unknown Alchemist was able to harness the Alchemy within the spinel by carving a holy symbol, the four-pointed star, from the mineral. The Immortality Stone appears as just another holy symbol until the command phrase, "By God’s blessing, may all life be preserved forever." is spoken. Once the phrase is said aloud the immortality stone glows with a blue light and then crumbles to dust. From that moment on the person who spoke the command phrase no longer ages. They no longer suffer the effects from aging. This does not mean that the person cannot die, they can still be killed by physical or Chakra means, but they will no longer die from old age. Many religious groups ban the use of the immortality stone. At the other end of the religious spectrum, followers of Hades, Lord of the Underworld, also consider the possession of the immortality stone a sin as it prevents death (not quite true, but useful for religious purposes). Many other religious groups ban or restrict possession of the immortality stone on similar grounds. For this reason, it is usually not possible to openly purchase an immortality stone. They can be bought from discrete vendors as well as on the black market for marked up prices (generally 50% more than the listed market price), or they can be found as treasure.
Limit: These types of items may be bought inside any Alchemy Shop. With a 1% chance of finding.
Cost: 201,000 Ryo Each.
looking for every single gem of energy 5x5%
Gems of Energy
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem giving resistance towards energy attacks.
Special: ---
Drawback: ---
Description: Jewelers have long prized topaz for its wide array of colors. A shaman first learned of the natural Alchemical properties that can be harnessed from the topaz gem. This knowledge was passed only among other shamans for many generations but, like all things, the secret of the natural Alchemical properties was soon learned by other Alchemists. Today, Gems of Energy can be found across the globe. To harness the Alchemy from the topaz, a gem of the correct color must be carved into the correct shape. Depending on the beginning value of the topaz, the gem of energy will provide slight, moderate, or greater protection from one of the five different energy sources; Fire, Electricity, Cold, Acid, or Sonic (whether from a natural or Chakra source). The list below details the colors of the topaz, their carved shape, value, and what protection they provide. The gems grant energy resistance to the bearer so that each time the creature takes damage from the appropriate source, that damage is then reduced by the appropriate amount.
Red - Fire - Flame Carving - Slight 10 - Moderate 20 - Greater 30
Clear - Electricity - Lightning Bolt Carving - Slight 10 - Moderate 20 - Greater 30
Blue/White - Cold - Snowflake Carving - Slight 10 - Moderate 20 - Greater 30
Green - Acid - Teardrop Carving - Slight 10 - Moderate 20 - Greater 30
Orange - Sonic - Flute Carving - Slight 10 - Moderate 20 - Greater 30
The protective power from gems of energy does not stack, so wearing multiple gems of one color does not increase the amount of damage that is reduced. The gems do stack with other sources of energy resistance, including Jutsus like resist energy or other Chakra or non- Chakra items. In these cases the Protection Jutsu absorbs damage first until its power has been exhausted. Different types of gems of energy can be worn to provide protection from multiple energy sources.
Limit: These types of items may be bought inside any Alchemy Shop. With a 10% chance of finding for Slight. With a 5% chance of finding for Moderate. With a 1% chance of finding for Greater.
Cost: Slight - 50,000 Ryo Each. Moderate - 100,000 Ryo Each. Greater - 200,000 Ryo Each.
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem giving resistance towards energy attacks.
Special: ---
Drawback: ---
Description: Jewelers have long prized topaz for its wide array of colors. A shaman first learned of the natural Alchemical properties that can be harnessed from the topaz gem. This knowledge was passed only among other shamans for many generations but, like all things, the secret of the natural Alchemical properties was soon learned by other Alchemists. Today, Gems of Energy can be found across the globe. To harness the Alchemy from the topaz, a gem of the correct color must be carved into the correct shape. Depending on the beginning value of the topaz, the gem of energy will provide slight, moderate, or greater protection from one of the five different energy sources; Fire, Electricity, Cold, Acid, or Sonic (whether from a natural or Chakra source). The list below details the colors of the topaz, their carved shape, value, and what protection they provide. The gems grant energy resistance to the bearer so that each time the creature takes damage from the appropriate source, that damage is then reduced by the appropriate amount.
Red - Fire - Flame Carving - Slight 10 - Moderate 20 - Greater 30
Clear - Electricity - Lightning Bolt Carving - Slight 10 - Moderate 20 - Greater 30
Blue/White - Cold - Snowflake Carving - Slight 10 - Moderate 20 - Greater 30
Green - Acid - Teardrop Carving - Slight 10 - Moderate 20 - Greater 30
Orange - Sonic - Flute Carving - Slight 10 - Moderate 20 - Greater 30
The protective power from gems of energy does not stack, so wearing multiple gems of one color does not increase the amount of damage that is reduced. The gems do stack with other sources of energy resistance, including Jutsus like resist energy or other Chakra or non- Chakra items. In these cases the Protection Jutsu absorbs damage first until its power has been exhausted. Different types of gems of energy can be worn to provide protection from multiple energy sources.
Limit: These types of items may be bought inside any Alchemy Shop. With a 10% chance of finding for Slight. With a 5% chance of finding for Moderate. With a 1% chance of finding for Greater.
Cost: Slight - 50,000 Ryo Each. Moderate - 100,000 Ryo Each. Greater - 200,000 Ryo Each.
MAPS
18K FOR MAPS NO ROLL NEEDED
Scroll: Map: Local
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A city map is a large-scale thematic map of a city (or part of a city) created to enable the fastest possible orientation in an urban space.
Special: ---
Drawback: ---
Description: Local; nearby landmarks. Local Map's dimensions are 40 inches by 24 inches. City Maps list Major, and Minor Roads of that city. City Maps list Point of Interests in City. City Maps list the Buildings of the City. City Maps list Major and Minor Trade Routes, and Regions that reside in the City. City Maps lists the Oceans, Bays, Major and Minor Lakes, and Major and Minor Rivers that reside in the City. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop within that City.
Cost: 3,000 Ryo Each
Scroll: Map: Regional
Rank: "A"
Type: Main, Book, Scroll, Map
Effect: A small-scale map of an area covering at least 5 or 10 degrees of latitude and longitude but less than a hemisphere.
Special: ---
Drawback: ---
Description: Regional; nearby towns, cities, etc. Regional Map's dimensions are 40 inches by 24 inches. Regional Maps list the City Capitals, and "D", "C", "B", "A", and "S" Rank Cities of the Regional. Regional Maps list Point of Interests in Regional. Regional Maps list Major and Minor Trade Routes, and Regions that reside in the Regional. Regional Maps lists the Oceans, Bays, Major and Minor Lakes, and Major and Minor Rivers that reside in the Regional. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop within that Regional.
Cost: 5,000 Ryo Each
Scroll: Map: National
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of a specific Nation (Country).
Special: ---
Drawback: ---
Description: National; entire kingdom. National Map's dimensions are 40 inches by 24 inches. National Maps list the City Capitals, and "B", "A", and "S" Rank Cities of the Nation. National Maps list Major Trade Routes, Regional Locations, and Regions that reside in the Nation. National Maps lists the Oceans, Bays, Major and Minor Lakes, and Major Rivers that reside in the Nation. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop within that Nation.
Cost: 4,000 Ryo Each
Scroll: Map: Continent
Rank: "B"
Type: Main, Book,, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Continent; entire continent. Continent Map's dimensions are 40 inches by 24 inches. Continent Maps list the Nations, City Capitals, and "A", "S" Rank Cities of those Nations that reside within the Continent. The Continent Map also states the Oceans, Bays, Major Lakes and Near By Islands associated to the Continent. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop within that Continent.
Cost: 3,000 Ryo Each
Scroll: Map: Known World
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A city map is a large-scale thematic map of a city (or part of a city) created to enable the fastest possible orientation in an urban space.
Special: ---
Drawback: ---
Description: Local; nearby landmarks. Local Map's dimensions are 40 inches by 24 inches. City Maps list Major, and Minor Roads of that city. City Maps list Point of Interests in City. City Maps list the Buildings of the City. City Maps list Major and Minor Trade Routes, and Regions that reside in the City. City Maps lists the Oceans, Bays, Major and Minor Lakes, and Major and Minor Rivers that reside in the City. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop within that City.
Cost: 3,000 Ryo Each
Scroll: Map: Regional
Rank: "A"
Type: Main, Book, Scroll, Map
Effect: A small-scale map of an area covering at least 5 or 10 degrees of latitude and longitude but less than a hemisphere.
Special: ---
Drawback: ---
Description: Regional; nearby towns, cities, etc. Regional Map's dimensions are 40 inches by 24 inches. Regional Maps list the City Capitals, and "D", "C", "B", "A", and "S" Rank Cities of the Regional. Regional Maps list Point of Interests in Regional. Regional Maps list Major and Minor Trade Routes, and Regions that reside in the Regional. Regional Maps lists the Oceans, Bays, Major and Minor Lakes, and Major and Minor Rivers that reside in the Regional. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop within that Regional.
Cost: 5,000 Ryo Each
Scroll: Map: National
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of a specific Nation (Country).
Special: ---
Drawback: ---
Description: National; entire kingdom. National Map's dimensions are 40 inches by 24 inches. National Maps list the City Capitals, and "B", "A", and "S" Rank Cities of the Nation. National Maps list Major Trade Routes, Regional Locations, and Regions that reside in the Nation. National Maps lists the Oceans, Bays, Major and Minor Lakes, and Major Rivers that reside in the Nation. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop within that Nation.
Cost: 4,000 Ryo Each
Scroll: Map: Continent
Rank: "B"
Type: Main, Book,, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Continent; entire continent. Continent Map's dimensions are 40 inches by 24 inches. Continent Maps list the Nations, City Capitals, and "A", "S" Rank Cities of those Nations that reside within the Continent. The Continent Map also states the Oceans, Bays, Major Lakes and Near By Islands associated to the Continent. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop within that Continent.
Cost: 3,000 Ryo Each
Scroll: Map: Known World
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
9%
Personal Information Processor (PIP-Boy)
Rank: "S"
Type: Main, Gadget, Survival, Personal Information Processor
Effect: Personal Information Processor is the electronic data organizer that can view the user's biometric readings.
Special: ---
Drawback: ---
Description: Picture Picture Picture Picture The PIP-Boy (Personal Information Processor) is an electronic device. It uses an ultra-modern super-deluxe resolution graphics, which coupled with its capability to store large amounts of information and transfer data to and from holodisks. Each PIP-Boy features a biometric lock that can only be opened by either the user or a Master Technician. This multifunctional device is able to display the user's biometric readings, maps inventory, and data copied into the device. It also acts as a Cover Listening Device and can pick up Radio Frequencies, and its screen doubles as a flashlight. A user may set their colour preference for the display. The four colours available are amber, blue, green, and white. The device has an I/O port to connect and copy files in a Holodisk. Look in Gadget thread found in the Items Index for more information.
Limit: These items may be bought inside any Gadget Shop with a 5% chance.
Cost: 300,000 Ryo Each
Type: Main, Gadget, Survival, Personal Information Processor
Effect: Personal Information Processor is the electronic data organizer that can view the user's biometric readings.
Special: ---
Drawback: ---
Description: Picture Picture Picture Picture The PIP-Boy (Personal Information Processor) is an electronic device. It uses an ultra-modern super-deluxe resolution graphics, which coupled with its capability to store large amounts of information and transfer data to and from holodisks. Each PIP-Boy features a biometric lock that can only be opened by either the user or a Master Technician. This multifunctional device is able to display the user's biometric readings, maps inventory, and data copied into the device. It also acts as a Cover Listening Device and can pick up Radio Frequencies, and its screen doubles as a flashlight. A user may set their colour preference for the display. The four colours available are amber, blue, green, and white. The device has an I/O port to connect and copy files in a Holodisk. Look in Gadget thread found in the Items Index for more information.
Limit: These items may be bought inside any Gadget Shop with a 5% chance.
Cost: 300,000 Ryo Each
2K 1 SLOT
Glass Cutter (Overview) 1 slot
Rank: "C"
Type: Secondary, 10 per Slot, Gadget, Mechanical, Cutter
Effect: A tool that scores a line on a piece of glass, allowing the glass to be snapped along the line.
Special: ---
Drawback: ---
Description: Picture This small metal rod has a tiny sharp wheel on one end and a bulb on the other. The user score the glass with the wheel and tap it with the bulb to break it. If you succeed at a Difficult Difficulty Sleight of Hand check, the user can break the glass very quietly (Sleight of Hand against Observer's Observation check to hear). Most thieves use glue paper with a glass cutter to reduce noise and capture glass fragments.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 200 Ryo Each
Type: Secondary, 10 per Slot, Gadget, Mechanical, Cutter
Effect: A tool that scores a line on a piece of glass, allowing the glass to be snapped along the line.
Special: ---
Drawback: ---
Description: Picture This small metal rod has a tiny sharp wheel on one end and a bulb on the other. The user score the glass with the wheel and tap it with the bulb to break it. If you succeed at a Difficult Difficulty Sleight of Hand check, the user can break the glass very quietly (Sleight of Hand against Observer's Observation check to hear). Most thieves use glue paper with a glass cutter to reduce noise and capture glass fragments.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 200 Ryo Each
2 slots 11,4K
Zipties (Overview) 2 slots 11,4K
Rank: "B"
Type: Secondary, 57 per Slot, Gadget, Mechanical, Cutter
Effect: A thin piece of steel that is used to fasten things together.
Special: ---
Drawback: ---
Description: These are single use disposable handcuffs, much like heavy-duty cable ties. They have a hardness 0, 4 armour points. They can only be removed by cutting them off (Disable Device and Escape Artist checks automatically fail).
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each
Type: Secondary, 57 per Slot, Gadget, Mechanical, Cutter
Effect: A thin piece of steel that is used to fasten things together.
Special: ---
Drawback: ---
Description: These are single use disposable handcuffs, much like heavy-duty cable ties. They have a hardness 0, 4 armour points. They can only be removed by cutting them off (Disable Device and Escape Artist checks automatically fail).
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each
80K NO ROLL NEEDED
Slave Collar 16 slots
Rank: "S"
Type: Secondary, 5 per Slot, Mechanical, Trap
Effect: A brutal security device used to control slaves and other prisoners.
Special: ---
Drawback: ---
Description: A Slaving collar includes an adjustable neck brace, usually connected to heavy chains or cables. It can also be equipped with shock panels that deliver electrical charges at the slave master's command. Slave Units when accompanied with a Handheld Surveillance Monitor enable a small number of slavers to maintain control over a large number of prisoners. The slave collar is a metal circlet (adjustable for size) which fits around the neck, arm, or other extremity. The "necklace contains micro-circuitry and couplings for power cables (to link multiple units). The Handheld Surveillance Monitor broadcasts commands and directs high-voltage electricity shocks to the victims, causing great pain. Some units also feature a kill feature in case of escape attempts. These devices are now seen only rarely, and only among illegal slaving operations. The device will release an electrical shock equal to 60 Armour Points of electrical Damage with the purpose of knocking the target out (not Killing), while the Death Feature may apply 80 Armour Points of electrical Damage. The Collar may be outfitted with a pouch instead to create an Explosive Slave Collar. A programmed Disruptor may be used to activate the Kill Option of the Slave Collar.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each.
Type: Secondary, 5 per Slot, Mechanical, Trap
Effect: A brutal security device used to control slaves and other prisoners.
Special: ---
Drawback: ---
Description: A Slaving collar includes an adjustable neck brace, usually connected to heavy chains or cables. It can also be equipped with shock panels that deliver electrical charges at the slave master's command. Slave Units when accompanied with a Handheld Surveillance Monitor enable a small number of slavers to maintain control over a large number of prisoners. The slave collar is a metal circlet (adjustable for size) which fits around the neck, arm, or other extremity. The "necklace contains micro-circuitry and couplings for power cables (to link multiple units). The Handheld Surveillance Monitor broadcasts commands and directs high-voltage electricity shocks to the victims, causing great pain. Some units also feature a kill feature in case of escape attempts. These devices are now seen only rarely, and only among illegal slaving operations. The device will release an electrical shock equal to 60 Armour Points of electrical Damage with the purpose of knocking the target out (not Killing), while the Death Feature may apply 80 Armour Points of electrical Damage. The Collar may be outfitted with a pouch instead to create an Explosive Slave Collar. A programmed Disruptor may be used to activate the Kill Option of the Slave Collar.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each.
75K NO ROLL NEEDED
Seeker Mine 10 slots
Rank: "B"
Type: Secondary, 15 per Slot, Gadget, Mechanical, Mine
Effect: An electronic device housing Alchemical Pouches. The mine activates when a hostile is in range and chases the target.
Special: ---
Drawback: ---
Description: Picture Picture A housing container for Alchemical Pouches. The device is a sphere container with a detonator inside. On the side of the electrical device is a button, when pressed it primes the pouch and can sit and wait. The mine activates when a hostile is in range (30 meters) and chases the target for up to 2 rounds. Device chases by rolling on the ground at a rate of 5 meters per second. The device will detonate once it reaches maximum impact possibility. Detonation type depends on the Alchemical Pouch. To activate user must press the side button to prime the detonator before releasing it. The sensors is incapable of distinguishing between friend nor foe. Sensors however may be programmed to memorize the user's movements with a Difficult Technician Skill Check.
Limit: These items may be bought inside any Gadget Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each
Type: Secondary, 15 per Slot, Gadget, Mechanical, Mine
Effect: An electronic device housing Alchemical Pouches. The mine activates when a hostile is in range and chases the target.
Special: ---
Drawback: ---
Description: Picture Picture A housing container for Alchemical Pouches. The device is a sphere container with a detonator inside. On the side of the electrical device is a button, when pressed it primes the pouch and can sit and wait. The mine activates when a hostile is in range (30 meters) and chases the target for up to 2 rounds. Device chases by rolling on the ground at a rate of 5 meters per second. The device will detonate once it reaches maximum impact possibility. Detonation type depends on the Alchemical Pouch. To activate user must press the side button to prime the detonator before releasing it. The sensors is incapable of distinguishing between friend nor foe. Sensors however may be programmed to memorize the user's movements with a Difficult Technician Skill Check.
Limit: These items may be bought inside any Gadget Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each
120K NO ROLL NEEDED
Sonic Emitter 10 slots
Rank: "S"
Type: Secondary, 15 per Slot, Gadget, Mechanical, Emitter
Effect: The Sonic Emitter sends out a high-pitched wailing sound to destroy windows or attract people within earshot.
Special: ---
Drawback: ---
Description: A small circular device that is the size of a pouch. The device can stick on any surface if needed. The Sonic Emitter has 2 settings; 1st setting is used against windows. When attached to a window it releases a high pitched sound that vibrates through the window. It takes 3 seconds to shatter the window from the high pitched sound/vibration. The pitch is so high that anyone within 20 meters of the device will become deaf from and nauseas for 1 round after the window shatters. 2nd setting releases a distractive sound to try and lure anyone within ear's reach.
Limit: These type of items may be bought inside any Gadget Shop with a 20% chance.
Cost: 12,000 Ryo per Slot, 800 Ryo Each.
150k NO ROLL NEEDED
Magnetic Emitter 10 slots
Rank: "S"
Type: Secondary, 15 per Slot, Gadget, Mechanical, Emitter
Effect: A device where once activated will create a strong magnetic field capable of bringing all metallic objects to it within range while making them susceptible to electrical damage.
Special: ---
Drawback: ---
Description: A small circular device the size of a pouch. The device can stick on any surface if needed. This device activates after 3 seconds from being tossed or thrown. Once activated the Magnetic Emitter creates a strong magnet capable of sucking any metallic object to it the size of up to Large Size Category within 20-meter radius for 1 full round after activation. Objects being sucked are incapable of being moved. Creatures caught in the magnetic pull will suffer 20 Armour Points of crushing damage once they make contact with the object, plus additional damage equal to weapon damage by other objects. The Magnetic Emitter cannot move once activated. Any attracted objects will be pulled into the Emitter at a rate of 10 meters per second (5 meters per Second for Large Size Category). All objects/creatures affected by the Magnetic Emitter gain Electric Weakness, gaining an additional 50% increase in Electric Damage. Targets may anchor themselves down through the use of Anti-Knockback Techniques, or other Techniques capable of holding them down. Kinobori no Waza - Act of Tree Climbing and Suimen Hokou no Waza - Act of Water Surface Walking are not affective Anchoring techniques.
Limit: These type of items may be bought inside any Gadget Shop with a 20% chance.
Cost: 15,000 Ryo per Slot, 1,000 Ryo Each
Type: Secondary, 15 per Slot, Gadget, Mechanical, Emitter
Effect: A device where once activated will create a strong magnetic field capable of bringing all metallic objects to it within range while making them susceptible to electrical damage.
Special: ---
Drawback: ---
Description: A small circular device the size of a pouch. The device can stick on any surface if needed. This device activates after 3 seconds from being tossed or thrown. Once activated the Magnetic Emitter creates a strong magnet capable of sucking any metallic object to it the size of up to Large Size Category within 20-meter radius for 1 full round after activation. Objects being sucked are incapable of being moved. Creatures caught in the magnetic pull will suffer 20 Armour Points of crushing damage once they make contact with the object, plus additional damage equal to weapon damage by other objects. The Magnetic Emitter cannot move once activated. Any attracted objects will be pulled into the Emitter at a rate of 10 meters per second (5 meters per Second for Large Size Category). All objects/creatures affected by the Magnetic Emitter gain Electric Weakness, gaining an additional 50% increase in Electric Damage. Targets may anchor themselves down through the use of Anti-Knockback Techniques, or other Techniques capable of holding them down. Kinobori no Waza - Act of Tree Climbing and Suimen Hokou no Waza - Act of Water Surface Walking are not affective Anchoring techniques.
Limit: These type of items may be bought inside any Gadget Shop with a 20% chance.
Cost: 15,000 Ryo per Slot, 1,000 Ryo Each
25K 1 SLOT
Disruptor
Rank: "S"
Type: Secondary, 1 per Slot, Gadget, Mechanical, Disruptor
Effect: A device used to disrupt Surveillance Gadgets.
Special: ---
Drawback: Takes 3 seconds for Disruption. May only Disrupt within 20 Meters. May only use 3times before Recharging for 5 minutes.
Description: Picture The device is thin and fits in the palm of the hand. It has a length of 5 to 6 inches with a width of 2.5 inches. It has a rubber exterior and mostly made out of hard plastic. An EMP emitter is found inside the Device and can release an EMP pulse that reaches 20 meters around the user disrupting all Surveillance Gadgets for 5 minutes. All recordings will be erased however. The device may release the pulse 3 times before having to recharge 5 minutes.
Limit: These items may be bought inside any Gadget Shop.
Cost: 25,000 Ryo Each.
Type: Secondary, 1 per Slot, Gadget, Mechanical, Disruptor
Effect: A device used to disrupt Surveillance Gadgets.
Special: ---
Drawback: Takes 3 seconds for Disruption. May only Disrupt within 20 Meters. May only use 3times before Recharging for 5 minutes.
Description: Picture The device is thin and fits in the palm of the hand. It has a length of 5 to 6 inches with a width of 2.5 inches. It has a rubber exterior and mostly made out of hard plastic. An EMP emitter is found inside the Device and can release an EMP pulse that reaches 20 meters around the user disrupting all Surveillance Gadgets for 5 minutes. All recordings will be erased however. The device may release the pulse 3 times before having to recharge 5 minutes.
Limit: These items may be bought inside any Gadget Shop.
Cost: 25,000 Ryo Each.
5K
Disruptor Enhancement: Mine Detonator
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Disruptor
Effect: A device used to detonate Mines at a distance.
Special: ---
Drawback: Takes 3 seconds for Disruption. May only Detonate 1 Mine within 50 Meters. May only use 3 times before Recharging for 5 minutes.
Description: Picture A enhancement that is programmed into the Disruptor. With this enhancement the Disruptor is able to Detonate Mines within the range of the Disruptor (50 meters). The Disruptor is unable to "disable" the Mine, however it does detonate the Mine. This enhancement was created to clear a Mine Field, and to prematurely detonate a Mine in order to stop enemy advancement. The device may release the pulse 3 times before having to recharge 5 minutes.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each.
Type: Secondary, 0 per Slot, Gadget, Mechanical, Disruptor
Effect: A device used to detonate Mines at a distance.
Special: ---
Drawback: Takes 3 seconds for Disruption. May only Detonate 1 Mine within 50 Meters. May only use 3 times before Recharging for 5 minutes.
Description: Picture A enhancement that is programmed into the Disruptor. With this enhancement the Disruptor is able to Detonate Mines within the range of the Disruptor (50 meters). The Disruptor is unable to "disable" the Mine, however it does detonate the Mine. This enhancement was created to clear a Mine Field, and to prematurely detonate a Mine in order to stop enemy advancement. The device may release the pulse 3 times before having to recharge 5 minutes.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each.
5K
Disruptor Enhancement: Emitter Detonator
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Disruptor
Effect: An Enhancement placed in a Disruptor to detonate Emitters at a distance.
Special: ---
Drawback: Takes 3 seconds for Detonation. May only Detonate 1 Emitter within 50 Meters. May only use 3 times before Recharging for 5 minutes.
Description: Picture A enhancement that is programmed into the Disruptor. With this enhancement the Disruptor is able to Detonate Emitters within the range of the Disruptor (50 meters). The Disruptor is unable to "disable" the Emitter, however it does detonate the Emitter. The detonation causes a Concussive Effect. Anyone within 2 meters of the device will be knocked out or take 50 Armour Points of non-lethal Concussion Damage. This enhancement was created to disable anyone who comes near an Emitter. The device may release the pulse 3 times before having to recharge 5 minutes.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each.
Type: Secondary, 0 per Slot, Gadget, Mechanical, Disruptor
Effect: An Enhancement placed in a Disruptor to detonate Emitters at a distance.
Special: ---
Drawback: Takes 3 seconds for Detonation. May only Detonate 1 Emitter within 50 Meters. May only use 3 times before Recharging for 5 minutes.
Description: Picture A enhancement that is programmed into the Disruptor. With this enhancement the Disruptor is able to Detonate Emitters within the range of the Disruptor (50 meters). The Disruptor is unable to "disable" the Emitter, however it does detonate the Emitter. The detonation causes a Concussive Effect. Anyone within 2 meters of the device will be knocked out or take 50 Armour Points of non-lethal Concussion Damage. This enhancement was created to disable anyone who comes near an Emitter. The device may release the pulse 3 times before having to recharge 5 minutes.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each.
19%
Amanuensis Engine
Rank: "S"
Type: Main, Gadget, Mechanical, Storage Device
Effect: A sophisticated device used to copy text from written material and storing it inside.
Special: ---
Drawback: ---
Description: An Amanuensis Engine contains hundreds of finely-tuned gears in a boxy metal casing and is perhaps the single most complicated clockwork calculation device in existence. A photo-plate covering a sophisticated gear system allows the user to use the amanuensis engine to copy and store written material. By placing the device flat over the target writing(s), user causes writing from 1 source (such as a book) to be copied into the engine. This device copies 1 page per 1-minute exposure cycle and creates a perfect duplicate of the original, including any illustrations or diagrams. The device only copies non-Chakra text, not Chakra writings like Chakra scrolls or a Seal. If the target contains both normal and Chakra writing, only the normal text is copied, leaving a blank space in the transcription where the Chakra writing would be expected. The Amanuensis Engine does not translate materials that it copies. User may access the copied materials at any time using the amanuensis engine’s Monitor. It takes a movement to call up any given page from the device’s clockwork memory. An amanuensis engine weighs 1 pound per 250 pages it stores. Each Amanuensis Engine comes with an "I/O port" to transfer written data to and from. The engine’s current weight determines the device’s maximum data storage, and Technicians are advised to weigh the value of information with against the weight they can carry. Base price is for 5 lbs. Each additional 1 lb is 1,000 Ryo
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 36,000 Ryo Each
Type: Main, Gadget, Mechanical, Storage Device
Effect: A sophisticated device used to copy text from written material and storing it inside.
Special: ---
Drawback: ---
Description: An Amanuensis Engine contains hundreds of finely-tuned gears in a boxy metal casing and is perhaps the single most complicated clockwork calculation device in existence. A photo-plate covering a sophisticated gear system allows the user to use the amanuensis engine to copy and store written material. By placing the device flat over the target writing(s), user causes writing from 1 source (such as a book) to be copied into the engine. This device copies 1 page per 1-minute exposure cycle and creates a perfect duplicate of the original, including any illustrations or diagrams. The device only copies non-Chakra text, not Chakra writings like Chakra scrolls or a Seal. If the target contains both normal and Chakra writing, only the normal text is copied, leaving a blank space in the transcription where the Chakra writing would be expected. The Amanuensis Engine does not translate materials that it copies. User may access the copied materials at any time using the amanuensis engine’s Monitor. It takes a movement to call up any given page from the device’s clockwork memory. An amanuensis engine weighs 1 pound per 250 pages it stores. Each Amanuensis Engine comes with an "I/O port" to transfer written data to and from. The engine’s current weight determines the device’s maximum data storage, and Technicians are advised to weigh the value of information with against the weight they can carry. Base price is for 5 lbs. Each additional 1 lb is 1,000 Ryo
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 36,000 Ryo Each
19%
Auto-Otolarynx
Rank: "S"
Type: Secondary, 1 per Slot, Gadget, Mechanical, Geiger Counter
Effect: A Geiger counter that can identify Common substances and substances it previously been programmed with.
Special: ---
Drawback: ---
Description: A handheld device that consists of electrical motors, a display of barometric pins and clock wound numerals, and an array of chemically-treated copper rods submerged in fluid. When activated and run through a fluid, gas, or simply the air in a 30-meter radius it measures the substance's chemical composition and reacts in predictable ways. An auto-otolarynx can automatically identify Common scents and can discern and identify previously encountered scents as well if programmed. User can also measure new substances with the auto-otolarynx and keep their knowledge of its workings as current as possible in that way. User must be able to see the device and read its display to gain this benefit.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 75,000 Ryo Each
Type: Secondary, 1 per Slot, Gadget, Mechanical, Geiger Counter
Effect: A Geiger counter that can identify Common substances and substances it previously been programmed with.
Special: ---
Drawback: ---
Description: A handheld device that consists of electrical motors, a display of barometric pins and clock wound numerals, and an array of chemically-treated copper rods submerged in fluid. When activated and run through a fluid, gas, or simply the air in a 30-meter radius it measures the substance's chemical composition and reacts in predictable ways. An auto-otolarynx can automatically identify Common scents and can discern and identify previously encountered scents as well if programmed. User can also measure new substances with the auto-otolarynx and keep their knowledge of its workings as current as possible in that way. User must be able to see the device and read its display to gain this benefit.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 75,000 Ryo Each
36K NO ROLL NEEDED
Grapnel Gun
Rank: "A"
Type: Main, Gadget, Mechanical, Device
Effect: A mechanized object capable of launching wire at extreme distances and retracting it quickly.
Special: ---
Drawback: ---
Description: Picture This Gadget allows the user to move around with ease by deploying a retractable cord at a target and pulling the user to it. Thanks to the mechanical advancement given to Air Treck Technology Gadgeteers were able to figure out how to place the mechanized wheel into the device in order to fire Wire inside a Small Wire Reel at a distance of 90 meters. The Grapnel Gun has an ejection unit to release a Small Wire Reel to allow the user to place another inside if needed. The tip of the Grapnel Gun is outfitted with a grapple that can latch onto any surface whether it's rigid or smooth. The Grapnel Gun has several triggers that can shoot the wire at 30 meters per second and can retract the wire at 30 meters per second. When purchasing; the Grapnel Gun automatically comes with 1 Small Wire Reel with 90 meters of Wire inside.
Limit: These items may be bought inside any Gadget Shop.
Cost: 36,000 Ryo Each
Type: Main, Gadget, Mechanical, Device
Effect: A mechanized object capable of launching wire at extreme distances and retracting it quickly.
Special: ---
Drawback: ---
Description: Picture This Gadget allows the user to move around with ease by deploying a retractable cord at a target and pulling the user to it. Thanks to the mechanical advancement given to Air Treck Technology Gadgeteers were able to figure out how to place the mechanized wheel into the device in order to fire Wire inside a Small Wire Reel at a distance of 90 meters. The Grapnel Gun has an ejection unit to release a Small Wire Reel to allow the user to place another inside if needed. The tip of the Grapnel Gun is outfitted with a grapple that can latch onto any surface whether it's rigid or smooth. The Grapnel Gun has several triggers that can shoot the wire at 30 meters per second and can retract the wire at 30 meters per second. When purchasing; the Grapnel Gun automatically comes with 1 Small Wire Reel with 90 meters of Wire inside.
Limit: These items may be bought inside any Gadget Shop.
Cost: 36,000 Ryo Each
40K NO ROLL NEEDED
Line Launcher
Rank: "S"
Type: Main, Gadget, Mechanical, Device
Effect: A mechanized object able to launch a horizontal zip-line that the user can use to traverse large gaps and traps.
Special: ---
Drawback: ---
Description: Picture The device has a smooth handle for easy gripping to ensure the user does not fall. Thanks to the mechanical advancement given to Air Treck Technology Gadgeteers were able to figure out how to place the mechanized wheel into the device in order to fire Wire inside a Small Wire Reel in a horizontal line at a distance of 90 meters. The Line Launcher has an ejection unit to release a Small Wire Reel to allow the user to place another inside if needed. The 2 tips of the Line Launcher is outfitted with a grapple that can latch onto any surface whether it's rigid or smooth. The Grapnel Gun has several triggers that can shoot the wire at 30 meters per second and can retract the wire between 2 to 30 meters per second. This allows the user to control the speed they zip line. The Line Launcher is also outfitted with an instant welding device to weld the line together in order to allow the Line Launcher to disconnect while the line is still connected. When purchasing; the Line Launcher automatically comes with 1 Small Wire Reel with 90 meters of Wire inside.
Limit: These items may be bought inside any Gadget Shop.
Cost: 40,000 Ryo Each
Type: Main, Gadget, Mechanical, Device
Effect: A mechanized object able to launch a horizontal zip-line that the user can use to traverse large gaps and traps.
Special: ---
Drawback: ---
Description: Picture The device has a smooth handle for easy gripping to ensure the user does not fall. Thanks to the mechanical advancement given to Air Treck Technology Gadgeteers were able to figure out how to place the mechanized wheel into the device in order to fire Wire inside a Small Wire Reel in a horizontal line at a distance of 90 meters. The Line Launcher has an ejection unit to release a Small Wire Reel to allow the user to place another inside if needed. The 2 tips of the Line Launcher is outfitted with a grapple that can latch onto any surface whether it's rigid or smooth. The Grapnel Gun has several triggers that can shoot the wire at 30 meters per second and can retract the wire between 2 to 30 meters per second. This allows the user to control the speed they zip line. The Line Launcher is also outfitted with an instant welding device to weld the line together in order to allow the Line Launcher to disconnect while the line is still connected. When purchasing; the Line Launcher automatically comes with 1 Small Wire Reel with 90 meters of Wire inside.
Limit: These items may be bought inside any Gadget Shop.
Cost: 40,000 Ryo Each
40K NO ROLL NEEDED
Remote Claw
Rank: "S"
Type: Main, Gadget, Mechanical, Device
Effect: A gadget that allows the user to target two objects and pull them together.
Special: ---
Drawback: ---
Description: Picture The Remote Claw is an object that allows the user to target two objects and pull them together allowing the user to knock opponents together, launch objects at enemies or string up enemies or objects. This is a large device operated by a pressure system. It is approximately 2 feet in length having a grip, various buttons located on said grip, and a handle with a triggering mechanism. The pressure system connects to the nozzle of the item where the user may attach the "Claw Ammunition" to it. The device is only able to release 1 "Claw Ammunition" each time and must be reloaded before reusing. The buttons located at the grip of the device is to allow the user to calculate the "Claw Ammunition's" Primary Target, and the secondary target once the claw clamps down on the primary target. The user is only able to fire this device a total of 3 times for every 3 minutes as the Pressure system needs to "recharge" before firing again. The device will automatically begin to recharge the pressure system as it will take 1 minute per shot. The user may target and calculate 2 objects that are at a max of 90 meters away.
Limit: These items may be bought inside any Gadget Shop.
Cost: 40,000 Ryo
Rank: "S"
Type: Main, Gadget, Mechanical, Device
Effect: A gadget that allows the user to target two objects and pull them together.
Special: ---
Drawback: ---
Description: Picture The Remote Claw is an object that allows the user to target two objects and pull them together allowing the user to knock opponents together, launch objects at enemies or string up enemies or objects. This is a large device operated by a pressure system. It is approximately 2 feet in length having a grip, various buttons located on said grip, and a handle with a triggering mechanism. The pressure system connects to the nozzle of the item where the user may attach the "Claw Ammunition" to it. The device is only able to release 1 "Claw Ammunition" each time and must be reloaded before reusing. The buttons located at the grip of the device is to allow the user to calculate the "Claw Ammunition's" Primary Target, and the secondary target once the claw clamps down on the primary target. The user is only able to fire this device a total of 3 times for every 3 minutes as the Pressure system needs to "recharge" before firing again. The device will automatically begin to recharge the pressure system as it will take 1 minute per shot. The user may target and calculate 2 objects that are at a max of 90 meters away.
Limit: These items may be bought inside any Gadget Shop.
Cost: 40,000 Ryo
220K NO ROLL NEEDED
Claw Ammunition 4 slots
Rank: "S"
Type: Secondary, 6 per Slot, Mechanical, Ammunition
Effect: A mechanical device used as ammunition for the Remote Claw to grapple and join two objects.
Special: ---
Drawback: ---
Description: Picture This device are 2 large marble like objects molded together but can easily separate. These 2 large marble like objects are hollow and house 90 meters worth of wire inside. Attached to the marbles are two large claws that clamp forward grasping anything it can. The Claw Ammunition are used with the Remote Claw. The way the Claw Ammunition works is simple. The Claws fire to a primary target using the targeting system found in the Remote Claw. The 2nd Claw and cable fire to a secondary target an instant after the first claws clamps down on the primary target. Once the 2nd Claw attaches, the two wires immediately begin to retract to one another at a rate of 30 meters per second.
Limit: These items may be bought inside any Gadget Shop.
Cost: 55,200 Ryo per Slot, 9,200 Ryo Each
Type: Secondary, 6 per Slot, Mechanical, Ammunition
Effect: A mechanical device used as ammunition for the Remote Claw to grapple and join two objects.
Special: ---
Drawback: ---
Description: Picture This device are 2 large marble like objects molded together but can easily separate. These 2 large marble like objects are hollow and house 90 meters worth of wire inside. Attached to the marbles are two large claws that clamp forward grasping anything it can. The Claw Ammunition are used with the Remote Claw. The way the Claw Ammunition works is simple. The Claws fire to a primary target using the targeting system found in the Remote Claw. The 2nd Claw and cable fire to a secondary target an instant after the first claws clamps down on the primary target. Once the 2nd Claw attaches, the two wires immediately begin to retract to one another at a rate of 30 meters per second.
Limit: These items may be bought inside any Gadget Shop.
Cost: 55,200 Ryo per Slot, 9,200 Ryo Each
9%
Full Body Corset
Rank: "S"
Type: Main, Gadget, Mechanical, Body Shifter
Effect: A full-body suit allowing the user to manipulate their body to disguise themselves.
Special: ---
Drawback: ---
Description: When not active, this device looks like a mundane full-body suit made of supple black leather and banded with numerous metal cords and springs. To activate the device, user slip the hood over their head, place a clockwork mask over their face, adjust a bevy of settings and let the full-body corset readjust their body and face to nearly any vaguely similar form. While wearing a full-body corset, user suffer no penalty to Disguise checks from disguising themselves as a different race, gender, or age category. The device also changes visual complexity of the user's outer garments making them seem to wear something different. Additionally, the mask of the full-body corset and the overall ease of applying makeup to it grant the wearer a +40 enhancement bonus to Disguise checks.
Limit: These type of items may be bought inside any Gadget Shop with a 5% chance.
Cost: 200,000 Ryo Each
Type: Main, Gadget, Mechanical, Body Shifter
Effect: A full-body suit allowing the user to manipulate their body to disguise themselves.
Special: ---
Drawback: ---
Description: When not active, this device looks like a mundane full-body suit made of supple black leather and banded with numerous metal cords and springs. To activate the device, user slip the hood over their head, place a clockwork mask over their face, adjust a bevy of settings and let the full-body corset readjust their body and face to nearly any vaguely similar form. While wearing a full-body corset, user suffer no penalty to Disguise checks from disguising themselves as a different race, gender, or age category. The device also changes visual complexity of the user's outer garments making them seem to wear something different. Additionally, the mask of the full-body corset and the overall ease of applying makeup to it grant the wearer a +40 enhancement bonus to Disguise checks.
Limit: These type of items may be bought inside any Gadget Shop with a 5% chance.
Cost: 200,000 Ryo Each
14%
Boots of Levitation
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Boots giving the user the ability of levitation.
Special: ---
Drawback: ---
Description: These boots can look like any boot the creator wishes. Boots of Levitation are made out of the hide of Above Lurkers. These soft leather boots are incredibly light and comfortable, with thin soles reinforced by strips of tough hide that provide an unexpected amount of support and protection to the foot. On command as a free-movement, these boots allow the user, and another creature or object up and down as they wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. User can mentally direct the recipient to move up or down as much as 10 meters each round; doing so is a move-movement. User cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop with a 10% chance.
Cost: 60,000 Ryo per Pair.
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Boots giving the user the ability of levitation.
Special: ---
Drawback: ---
Description: These boots can look like any boot the creator wishes. Boots of Levitation are made out of the hide of Above Lurkers. These soft leather boots are incredibly light and comfortable, with thin soles reinforced by strips of tough hide that provide an unexpected amount of support and protection to the foot. On command as a free-movement, these boots allow the user, and another creature or object up and down as they wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. User can mentally direct the recipient to move up or down as much as 10 meters each round; doing so is a move-movement. User cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop with a 10% chance.
Cost: 60,000 Ryo per Pair.
14%
Boots of Speed
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Boots giving the user faster movements to attack and dodge for a limited time.
Special: ---
Drawback: ---
Description: These boots can look like any boot the creator wishes. Boots of Speed are made out of the sinews of an axe beak, or the hide of a cheetah. These soft leather boots are incredibly light and comfortable. As a free-movement, the wearer of Boots of Speed can click their heals together, letting them act as though they are affected by Haste for up to 10 rounds each day. The duration need not be consecutive rounds. Creatures under haste move and act more quickly than normal. This extra speed has several effects. When making attacks, the hasted user may make an additional attack with 1 movement. A hasted creature gains +1 Dodge bonus. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop with a 10% chance.
Cost: 45,000 Ryo per Pair.
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Boots giving the user faster movements to attack and dodge for a limited time.
Special: ---
Drawback: ---
Description: These boots can look like any boot the creator wishes. Boots of Speed are made out of the sinews of an axe beak, or the hide of a cheetah. These soft leather boots are incredibly light and comfortable. As a free-movement, the wearer of Boots of Speed can click their heals together, letting them act as though they are affected by Haste for up to 10 rounds each day. The duration need not be consecutive rounds. Creatures under haste move and act more quickly than normal. This extra speed has several effects. When making attacks, the hasted user may make an additional attack with 1 movement. A hasted creature gains +1 Dodge bonus. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop with a 10% chance.
Cost: 45,000 Ryo per Pair.
19%
Boots of Striding and Springing
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Boots that give a bonus to movements and jump good.
Special: ---
Drawback: ---
Description: These boots can look like any boot the creator wishes. Boots of Striding and Springing are made out of the leathery skin of cave morays or the hide of a leucrotta. The wearer of these boots gain an additional movement of +1 competence bonus, regardless of size or weight. This bonus can be maintained for 12 hours—they need that long to "recharge." In addition to the striding ability, these boots allow the wearer to make great leaps. The user can jump with a +25 competence bonus on Jump Good. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop with a 15% chance.
Cost: 50,000 Ryo per Pair.
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Boots that give a bonus to movements and jump good.
Special: ---
Drawback: ---
Description: These boots can look like any boot the creator wishes. Boots of Striding and Springing are made out of the leathery skin of cave morays or the hide of a leucrotta. The wearer of these boots gain an additional movement of +1 competence bonus, regardless of size or weight. This bonus can be maintained for 12 hours—they need that long to "recharge." In addition to the striding ability, these boots allow the wearer to make great leaps. The user can jump with a +25 competence bonus on Jump Good. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop with a 15% chance.
Cost: 50,000 Ryo per Pair.
9%
Bracer of Jutsu Turning
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: These unique bracers have the ability of Jutsu Turning.
Special: ---
Drawback: ---
Description: These bracers can look like any bracer the creator wishes. Bracers of Jutsu Turning are made out of the skin of maulsquitoes. Material cost is double base material. When worn, these bracers have Chakra resistant properties against Jutsus performed at the creature. Jutsus and Jutsu-like effects targeted on the user are turned back upon the original performer. These bracers only turn Jutsus that have the user as a target. Effect and area Jutsus are not affected. Jutsu turning also fails to stop touch ranged Jutsus. Roll randomly to determine the result.
01-10 - Jutsu turned back at the performer
11-50 - Malfunction
51-70 - Total Failure
71-00 - Jutsu works normally
Bracer of Jutsu Turninig have no slots, but 3 Half pouches can be applied along the outside of the bracers. A pair of Bracers of Jutsu Turning must be worn in order for the effects to work.
Limit: These type of items may be bought inside any Tailor Shop with a 5% chance.
Cost: 150,000 Ryo Each.
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: These unique bracers have the ability of Jutsu Turning.
Special: ---
Drawback: ---
Description: These bracers can look like any bracer the creator wishes. Bracers of Jutsu Turning are made out of the skin of maulsquitoes. Material cost is double base material. When worn, these bracers have Chakra resistant properties against Jutsus performed at the creature. Jutsus and Jutsu-like effects targeted on the user are turned back upon the original performer. These bracers only turn Jutsus that have the user as a target. Effect and area Jutsus are not affected. Jutsu turning also fails to stop touch ranged Jutsus. Roll randomly to determine the result.
01-10 - Jutsu turned back at the performer
11-50 - Malfunction
51-70 - Total Failure
71-00 - Jutsu works normally
Bracer of Jutsu Turninig have no slots, but 3 Half pouches can be applied along the outside of the bracers. A pair of Bracers of Jutsu Turning must be worn in order for the effects to work.
Limit: These type of items may be bought inside any Tailor Shop with a 5% chance.
Cost: 150,000 Ryo Each.
19%
Cloak of Confusion
Rank: "A"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: This unique item allows the target to strike opponents, confusing them until a Cleanse Curse is applied.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Confusion are made out of the hide of Confusion Beasts. The hide of the Confusion beast can be sewn into a cursed Cloak of Confusion. A Victim who is struck by the wearer succumbs by the Jutsu confusion until they receive a Cleanse Curse Jutsu. May perform 1 time per Round. Save against this effect is 10 +2 per Wearer's Class Level + Wearer's Impeccable Will. If target saves against the effect they are immune by the Cloak of Confusion for 24 hours. Cloak of Confusion give a +10 to Sleight of Hand when worn. Cloak of Confusion can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Confusion may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 15% chance.
Cost: 30,000 Ryo Each.
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: This unique item allows the target to strike opponents, confusing them until a Cleanse Curse is applied.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Confusion are made out of the hide of Confusion Beasts. The hide of the Confusion beast can be sewn into a cursed Cloak of Confusion. A Victim who is struck by the wearer succumbs by the Jutsu confusion until they receive a Cleanse Curse Jutsu. May perform 1 time per Round. Save against this effect is 10 +2 per Wearer's Class Level + Wearer's Impeccable Will. If target saves against the effect they are immune by the Cloak of Confusion for 24 hours. Cloak of Confusion give a +10 to Sleight of Hand when worn. Cloak of Confusion can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Confusion may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 15% chance.
Cost: 30,000 Ryo Each.
19%
Cloak of Displacement
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A unique item with the ability of displacement.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Displacement are made out of the hide of Displacer Beasts. This item appears to be a normal cloak, but then it is worn by a character its properties distort and warp light waves. This displacement of light causes the wearer to appear to be one or two feet from their actual position. Any missile or melee attack aimed at the wearer automatically misses the first time. This can apply to the first attacks from multiple opponents only if the second and successive attacks were unable to observe the initial displacement. After the first attack, the cloak affords a +2 Dodge bonus, as well as a +2 bonus to Saves vs attacks directed at the wearer. Cloak of Displacement give a +10 to Sleight of Hand when worn. Cloak of Displacement can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Displacement may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 15% chance.
Cost: 30,000 Ryo Each.
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A unique item with the ability of displacement.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Displacement are made out of the hide of Displacer Beasts. This item appears to be a normal cloak, but then it is worn by a character its properties distort and warp light waves. This displacement of light causes the wearer to appear to be one or two feet from their actual position. Any missile or melee attack aimed at the wearer automatically misses the first time. This can apply to the first attacks from multiple opponents only if the second and successive attacks were unable to observe the initial displacement. After the first attack, the cloak affords a +2 Dodge bonus, as well as a +2 bonus to Saves vs attacks directed at the wearer. Cloak of Displacement give a +10 to Sleight of Hand when worn. Cloak of Displacement can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Displacement may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 15% chance.
Cost: 30,000 Ryo Each.
9%
Cloak of Hyūga
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloak of Hyūga is a specially designed Cloak developed by the Hyūga which gives better stealth depending on the type of environment.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Hyūga are made out of the hide of Common Crocodiles. This cloak of neutral gray leather is indistinguishable from an ordinary cloak of the same color. However, when it is worn, with the hood drawn up around the head (or the head is covered), it enables the wearer to be nearly invisible. Outdoors, in natural surroundings, the wearer of the Cloak is almost totally invisible; in other settings, he is nearly so. However, the wearer is easily seen f violently or hastily moving, regardless of the surroundings. The invisibility bestowed in different surroundings is shown on the list below.
Outdoors, natural surroundings: Heavily Growth - +100 to Stealth
Outdoors, natural surroundings: Light Growth - +99 to Stealth
Outdoors, natural surroundings: Open Fields - +95 to Stealth
Outdoors, natural surroundings: Rocky Terrain - +98 to Stealth
Urban surroundings: Buildings - +90 to Stealth
Urban surroundings: Brightly lit room - +50 to Stealth
Underground: Torch/Lantern Light - +95 to Stealth
Underground: Darkvision - +90 to Stealth
Underground: Light/Continual Light Jutsu - +50 to Stealth
Cloak of Hyūga give a +10 to Sleight of Hand when worn. Cloak of Hyūga can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Hyūga may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 5% chance.
Cost: 150,000 Ryo Each.
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloak of Hyūga is a specially designed Cloak developed by the Hyūga which gives better stealth depending on the type of environment.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Hyūga are made out of the hide of Common Crocodiles. This cloak of neutral gray leather is indistinguishable from an ordinary cloak of the same color. However, when it is worn, with the hood drawn up around the head (or the head is covered), it enables the wearer to be nearly invisible. Outdoors, in natural surroundings, the wearer of the Cloak is almost totally invisible; in other settings, he is nearly so. However, the wearer is easily seen f violently or hastily moving, regardless of the surroundings. The invisibility bestowed in different surroundings is shown on the list below.
Outdoors, natural surroundings: Heavily Growth - +100 to Stealth
Outdoors, natural surroundings: Light Growth - +99 to Stealth
Outdoors, natural surroundings: Open Fields - +95 to Stealth
Outdoors, natural surroundings: Rocky Terrain - +98 to Stealth
Urban surroundings: Buildings - +90 to Stealth
Urban surroundings: Brightly lit room - +50 to Stealth
Underground: Torch/Lantern Light - +95 to Stealth
Underground: Darkvision - +90 to Stealth
Underground: Light/Continual Light Jutsu - +50 to Stealth
Cloak of Hyūga give a +10 to Sleight of Hand when worn. Cloak of Hyūga can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Hyūga may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 5% chance.
Cost: 150,000 Ryo Each.
9%
Cloak of Lightning
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A cloak that allows the user to fire lightning and give energy resistance to lightning.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Lightning is made from the hide of Shocker Lizards. Intricately woven that bears the semblance of electrical arcs seem to dance across the surface when the wearer moves. The wearer gains an Energy Resistance 10 to Lightning. The wearer can, as a "C" Rank weaving movement, shoot a 2 meter wide by 20 meter horizontal bolt of lightning that deals 40 Armour Points of electrical damage. This ability may be used up to 5/day. If the wearer is outdoors and in a stormy area, this damage increases to 60 Armour Points of electrical damage. Cloak of Lightning give a +10 to Sleight of Hand when worn. Cloak of Lightning can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Lightning may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 5% chance.
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A cloak that allows the user to fire lightning and give energy resistance to lightning.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Lightning is made from the hide of Shocker Lizards. Intricately woven that bears the semblance of electrical arcs seem to dance across the surface when the wearer moves. The wearer gains an Energy Resistance 10 to Lightning. The wearer can, as a "C" Rank weaving movement, shoot a 2 meter wide by 20 meter horizontal bolt of lightning that deals 40 Armour Points of electrical damage. This ability may be used up to 5/day. If the wearer is outdoors and in a stormy area, this damage increases to 60 Armour Points of electrical damage. Cloak of Lightning give a +10 to Sleight of Hand when worn. Cloak of Lightning can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Lightning may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 5% chance.
Cost: 35,000 Ryo Each.
9%
Cloak of Protection
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A cloak that gives deflection protection against attacks and resistance to saves.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Protection are made out of the hide of Great Mossback Sloths. The various forms of this marvelous device all appear to be normal garments made of leather. However, each plus of a Cloak of Protection gives a Deflection Bonus against Damage and Resistance to Saves. Thus, a Cloak of Protection +2 would increase Deflection bonus to all Damage by +2, and give +1 Resistance bonus to Saves. Cloak of Protection can be made up to +5 Resistance(+1 per Quality Level (+5 Max)) while the Deflection bonus is +12 Deflection Bonus (+2 per Quality Level). The Deflection bonus from Cloak of Protection can stack with another Deflection bonus stat. Cloak of Protection give a +10 to Sleight of Hand when worn. Cloak of Protection can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Protection may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 5% chance.
Cost: 30,000 Ryo Each.
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A cloak that gives deflection protection against attacks and resistance to saves.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Protection are made out of the hide of Great Mossback Sloths. The various forms of this marvelous device all appear to be normal garments made of leather. However, each plus of a Cloak of Protection gives a Deflection Bonus against Damage and Resistance to Saves. Thus, a Cloak of Protection +2 would increase Deflection bonus to all Damage by +2, and give +1 Resistance bonus to Saves. Cloak of Protection can be made up to +5 Resistance(+1 per Quality Level (+5 Max)) while the Deflection bonus is +12 Deflection Bonus (+2 per Quality Level). The Deflection bonus from Cloak of Protection can stack with another Deflection bonus stat. Cloak of Protection give a +10 to Sleight of Hand when worn. Cloak of Protection can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Protection may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 5% chance.
Cost: 30,000 Ryo Each.
29%
Gloves of Digging
Rank: "B"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: These large leather gloves allow a user to move through soft dirt without issue.
Special: ---
Drawback: ---
Description: Gloves of Digging are made out of the skin of Aardvarks. These long, sturdy leather gloves with metal claws on the fingers greatly enhance the wearer's digging ability. The wearer is able to dig through dirt at a rate equal to their normal movement, and through rock at a rate of half that total. Furthermore, they automatically gain a +25 bonus to all skill checks relating in some way to digging. Legend has it that a band of Goblin assassins used these gloves to tunnel into the banquet hall of a great king, where they killed nearly all the nobles present. To prevent them from escaping punishment, one of the handful of survivors, a mighty chakra-user, lifted the entire castle into the sky. When the Goblins tried to evade the king's guard by digging through another section of the floor, they fell several hundred feet to their deaths. A pair of Gloves of Digging must be worn in order for the effects to work. Gloves of Digging have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These items may be bought inside any Tailor Shop with a 25% chance.
Cost: 20,000 Ryo per Pair.
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: These large leather gloves allow a user to move through soft dirt without issue.
Special: ---
Drawback: ---
Description: Gloves of Digging are made out of the skin of Aardvarks. These long, sturdy leather gloves with metal claws on the fingers greatly enhance the wearer's digging ability. The wearer is able to dig through dirt at a rate equal to their normal movement, and through rock at a rate of half that total. Furthermore, they automatically gain a +25 bonus to all skill checks relating in some way to digging. Legend has it that a band of Goblin assassins used these gloves to tunnel into the banquet hall of a great king, where they killed nearly all the nobles present. To prevent them from escaping punishment, one of the handful of survivors, a mighty chakra-user, lifted the entire castle into the sky. When the Goblins tried to evade the king's guard by digging through another section of the floor, they fell several hundred feet to their deaths. A pair of Gloves of Digging must be worn in order for the effects to work. Gloves of Digging have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These items may be bought inside any Tailor Shop with a 25% chance.
Cost: 20,000 Ryo per Pair.
14%
Thief's Gloves
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: These supple corpse skink gloves greatly enhance a thief's talents.
Special: ---
Drawback: ---
Description: These gloves can look like any glove the creator wishes. Thief's Gloves are made out of the skin of Corpse Skinks. When worn, these gloves grant a +25 competence bonus to Disable Device, Lock Pick, and Sleight of Hand. In addition, the gloves grant the user a +1 luck bonus on all Saves made against traps. Thief's Gloves have no slots, but a Half Pouch can be applied along the inside of Thief's Gloves. A pair of Thief's Gloves must be worn in order for the effects to work.
Limit: These items may be bought inside any Tailor Shop with a 10% chance.
Cost: 45,000 Ryo per Pair.
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: These supple corpse skink gloves greatly enhance a thief's talents.
Special: ---
Drawback: ---
Description: These gloves can look like any glove the creator wishes. Thief's Gloves are made out of the skin of Corpse Skinks. When worn, these gloves grant a +25 competence bonus to Disable Device, Lock Pick, and Sleight of Hand. In addition, the gloves grant the user a +1 luck bonus on all Saves made against traps. Thief's Gloves have no slots, but a Half Pouch can be applied along the inside of Thief's Gloves. A pair of Thief's Gloves must be worn in order for the effects to work.
Limit: These items may be bought inside any Tailor Shop with a 10% chance.
Cost: 45,000 Ryo per Pair.
buying 25,000,000 RYO in Platinum
MAX HAGGLE
Platinum
Rank: "S"
Type: Secondary, 50 per Slot, Fancy, Medium, Precious Metal
Effect: A precious metal used for payment or for status purposes.
Special: ---
Drawback: ---
Description: A strong, very durable, very heavy metal used to make platinum pieces, jewelry, and other things. Known for resisting corrosion. Platinum is a rare silvery-white metal sometimes used as a currency. It's value is generally greater than gold and, like gold, it's resistant to oxidation.
Identification: Average: A precious silvery-white metal that is sometimes confused with Silver.
Limit: These items may be bought inside any Jewelry Shop.
Cost: 7,800 Ryo each
Rank: "S"
Type: Secondary, 50 per Slot, Fancy, Medium, Precious Metal
Effect: A precious metal used for payment or for status purposes.
Special: ---
Drawback: ---
Description: A strong, very durable, very heavy metal used to make platinum pieces, jewelry, and other things. Known for resisting corrosion. Platinum is a rare silvery-white metal sometimes used as a currency. It's value is generally greater than gold and, like gold, it's resistant to oxidation.
Identification: Average: A precious silvery-white metal that is sometimes confused with Silver.
Limit: These items may be bought inside any Jewelry Shop.
Cost: 7,800 Ryo each