Animal Helpers [Not Finished]
Apr 29, 2012 13:55:51 GMT -7
Post by Kiyoshi on Apr 29, 2012 13:55:51 GMT -7
[/blockquote]Mr. Krabs
Size:
Colossal
80 Feet Long
49 Feet Tall
50 Tons
Class:
Colossal-850 Training Points
Type:
Crustacean, Giant (Crab, Crayfish, Lobster)
Location: Coastland Regions
Preparation: The gatherer may harvest and store the eyes of this creature for later use. The gatherer may also harvest the hide of this creature to be sold.
Special: In the Coastland Regions there is an eleven percent chance that a user is capable of finding such a creature.
Description: Picture These creatures range anywhere from eight to twenty-two feet. All have tough exoskeletons and most display a set of pinchers used to attack opponents. The eyes of these creatures can be harvested and used in a potion that will, when inhaled, cause a sense of delirium, causing the affected person to believe everyone around them has shrunk to a mere one foot tall, for three posts.
Drawback: --
Cost: 11,000 Ryo Full Price in Region, 22,000 Ryo Full Price in Opposite Region, 5,000 Ryo Extract Cost for 8 uses in Region, 10,000 Ryo Extract Cost for 8 uses in Opposite Region
Gender:
Male
Personality:
Mr.Krabs, the destroyer, the bastard, the evil minion, all of these things are true. A demon massed into the body of a deformed crab has shaped the will and way of our friend, Mr. Krabs the beast, and it continues to shape him to this very day. Some say that he was reincarnated from a fallen angel straight from the pits of Hell. Others say when the radiation affected his body so did it affect his mind. Still one thing cannot be debated when discussing Mr.Krabs...He is purely evil.
First of all Mr. Krabs has a very certain love for one thing in particular. This one object of interest is highly above any other type of item in his universe. That single most seducing and thrill causing act is killing. That's right. Murder. Ever since his body underwent a sudden change from the radiation Mr. Krabs had always fallen in love with the thought of consuming and digesting human meat. Why human meat? No one knows for sure, but that is what he loves. However, because of his large size Mr. Krabs has to consume a lot of meat. This means attacking entire villages for an afternoon snack. While this love for meat is so great it is not the only reason Mr. Krabs kills. Murder in general is pleasant to him and he kills other beings, besides humans, often and digests their bodies. There is little life that Mr. Krabs will not consume.
Mr. Krabs has no friends. Not one. For he eats them all. While at first he might seem nice to more animalistic counter parts he will, as surely as he is alive, eventually consume their flesh, organs, and will to live. However, even if he didn't eat them Mr. Krabs would still possess no friends whatsoever for there is something about him that everyone here needs to understand. He hates anything alive. Things that live annoy him immensely and to no end, causing him to behave evil toward anything that comes in his path. Whether it be friend or foe-like Mr. Krabs has no time for it and will either crush the living entity or swallow it whole letting the acidic inners of his digestive track break them down. Why do living things annoy him? Who knows. The only thing anyone knows is that anytime something alive comes into Mr. Krabs field of sight he gets a massive headache.
Gifts of are of a great value to this beast. He loves to receive presents and offerings. However, they will not save the living entity who brings them to Mr. Krabs. Instead Mr. Krabs might believe that because of your kindness you will taste better, and he might just try to eat you quicker. This demon also has no motivations or goals...save one. To eat flesh. Most people might have a goal to live a long life or to be healthy but not this guy. Just one thought all the time and that is nice, flaky flesh. Sometimes he will even dream of his beaks being able to tear it apart. And the taste. Mr. Krabs is also uncaring about almost anything else besides his food and has no joy in his life whatsoever. One might say his life is just one big buffet.
This crab does not like change whatsoever, but because of his truly lack of intelligence he often times doesn't notice any sort of change. The stupidity that rises from this creature is far greater than anyone could expect, and Mr. Krabs only thinks based upon one type of behavior. Instinct. A primal sort of instinct that all animals possess. This only type of knowledge spurs Mr. Krabs to act in a very animalistic and primal way. He also lives in this same way. Because of this planning and organization are foreign to the beast, making fighting just like fighting an enormous, stupid, bully at school.
Appearance:
Deformed by years and years of radiation poisoning Mr. Krabs has a very unique appearance, even for a crab. First of all is his head which is actually detached from his body by a neck type thing, evidence of the deformities in his body. His head has a sort of small beak formed over the mouth to help him eat and take food. The beak is sharp at the tips allowing it to tear food apart most effectively, dismembering meat so that Mr. Krabs can swallow it in bite size pieces [because he does not have teeth]. On this head is also the crab's eyes which are small red dots. Because of the deformations Mr. Krabs can only see in the color red. Because of the structure of Mr. Krab's head however it is always looking downward. This is okay though because of his giant size.
The neck is very strange, as it is still covered with a tough exoskeleton so it can't move much, but it does allow some movement. It also has a bunch of small bumps along the bottom which look almost like finger nails stretching out of the animal. This is seriously upsetting to those close enough to see it. The rest of the animal, aside from the eye, is also grey. This grey color is good camouflage in areas where bright colors might give away the beast, such as the desert or water. This color is extremely convenient in smoke or gaseous water. Covering all of the body is an exoskeleton, like all crabs have, that is ten feet thick all the way around. This acts as a useful armor to shield the beast from attacks from the prey that he is to eat.
The chest appears to be plated but in reality just holds the same amount of defense as the rest of the beast. Also because of this giant defense Mr. Krabs cannot feel anything on his body. This is unfortunate if he needs to be able to feel something that might be catching a ride on his body or such. It is useful is somehow manages to land an attack in the exoskeleton. The exoskeleton tops off just above Mr. Krab's behind, forming a sort of dull spike back there. Just above that is a sort of little ridge that would be nice for anybody to ride upon, without the beast even being able to notice the hitchhiker.
The front claws of the animal are split in a very strange fashion, as the top part of the claw is very different in size from the bottom portions, making it appear as if Mr. Krabs has some sort of hoof. This is not true in the least as these two parts of the claw can still move to pinch attackers. Because of the massive radiation poisoning Mr. Krab's doesn't have many legs but rather two enormously, bulky ones. These slow him down more than a regular crab but are useful in crushing opponents. Because of the leg's bulk Mr. Krabs can stand straight up on these legs, as most crabs can on all of there's, and hold up his pincers to crush enemies. This is extremely useful in cases where he might want to cause a rock slide by destroying the side of a mountain.
History:
There is an island on the outskirts of the Land of Wind by the name of Cheribium. Cheribium is a nice land except for one small problem...it is infested with radiation. The entire island has been grown from a source of radiation underneath the water and this gives rise to very strange animals and plant life on the island. Few go to Cheribium for fear of running into some of the animals there. Some go just because of the animals they hear about. In any case...none return [whether from the attacks by the animals or the radiation poisoning no one quite knows]. Mr. Krabs was born on this island under a family of the same species of his. Crabs they all were, but born defected because of the radiation that the island absorbed. Mr. Krabs appeared the most normal out of all of his family.
Even as a child Mr. Krabs had an insane sense of hunger that radiated from his person, and he sought to eat whatever and whenever he could. This led him to devour his own family once he turned the age of 16. His father was the first to be consumed, then his own mother, and then his sister. Not like the family had been a close one anyways, but still, it was a rather insane act. After eating his own family and feasting upon their marrows, leaving only their exoskeletons remaining, Mr. Krabs moved on to other species of animals. Birds and squirrels, all of which had disgusting tasting flesh. Almost everything tasted disgusting, but he was so hungry all the time he had to eat. Then came the day when a shinobi named Barneth came to the island.
Mr. Krabs quickly caught and consumed the man and found out something that would change his life. That human beings tasted...delicious. So many nutrients in their body...such a life force. But where had they come from? Mr. Krabs had never seen any on the island before and not for a year after, so eventually he made his way when he was 18 into the ocean searching for the land of the good tasting morsels. He would have to search for a year on land and sea until he finally found the place. It was a large land mass and Mr. Krabs entered it with an empty stomach. A small village had formed near the water's edge and Mr. Krabs attacked the land. Well...more like feasted upon.
The men and women who got away told stories of "The Demon Crab" who sought human flesh. These stories for the most part were always true. Like a large restaurant with a buffet the crab moved from village to village along the coast line until the Sand Village got word of what was going on. They sent out shinobi to capture or kill the beast. It would be attacked by a mass and only be able to consume 3 of the men in the attack. After feasting on 3 humans he'd take to the water far out at sea, hiding. Unknown as to why he got attacked [an idiot he is] Mr. Krabs went back to land and once again began to feast on his morsels. Except this time when not feasting he traveled by sea.
Mr. Krabs still travels this way, using the canals and water ways as transport so that he may partake in the joys of devouring beings that are smaller than he. Sometimes sailors will tell stories of the beast, Mr. Krabs they call him, but most of the time they are silent about him. For he is very real. And men don't like to show fear.
Cost:
11,000 for Beast
6,000 For Jutsus
1,600 Ryo for C-Ranks
2,000 Ryo for B-Ranks
2,400 Ryo for A-Ranks
17,000 Ryo Total
Jutsus:
850 TPBrawler [790]
Tetsu Tekken (Iron Fist)
Rank: "C"
Skill: TaiJutsu
Effect: A Brawler's true capabilities is within his fists and legs. The Brawler is capable of hitting as if his fists were gauntlets themselves. They say a Brawler's punch is like being smacked by a bull and that is where these power attacks come to play. Those who get hit by a Brawler's Iron Fist feel a knock back effect depending on the user's class.
Special: ---
Drawback: The user is only capable of performing this attack so many times per day depending on how many times the user knows this technique as well as the Class level of the user.
Description: When the user first learns this technique they are capable of performing this technique a total of five times per day as well as any other technique that is in conjunction of the Iron Fist. Every time this technique is learned the user is capable of performing this technique as well other techniques into conjunction one more time. This means that if a user learns this technique twice they are capable of performing this technique a total of six times. Depending on how well and how strong the user is by Class, the user is capable of performing the technique with devastating power. The higher the class is the more devastating the attack will be creating a more sufficient way of breaking one's bones.
D Class - Five Meters Knock back
C Class - Fifteen Meters Knock back
B Class - Twenty Five Meters Knock back - 10% Chance Bones may Break
A Class - Forty Meters Knock back - 30% Chance Bones may Break
S Class - Sixty Meters Knock back - 50% Chance Bones may Break
Limit: Must be a Brawler
Sutan Tekken (Stunning Fist)
Rank: "C"
Skill: TaiJutsu
Effect: A Brawler is capable of striking with such finesse, and such accuracy to where whenever a Brawler attacks using Sutan Tekken (Stunning Fist) they are capable of stunning an opponent for an amount of rounds depending on the class level the user is as well as the class level of the opponent may be.
Special: ---
Drawback: The user is capable of using this technique only to the amount of times they are capable of using Tetsu Tekken (Iron Fist)
Description: Whenever the Brawler attacks the opponent hitting them, striking them using the Sutan Tekken with the consequence of using up a Tetsu Tekken the opponent would become stunned depending on the class of the user as well as the class of the opponent for a number amounts of time. If the user is...
D Class - The Opponent is stunned for One round
C Class - The Opponent is stunned for Two rounds
B Class - The Opponent is stunned for Three rounds
A Class - The Opponent is stunned for Four rounds
S Class - The Opponent is stunned for Five rounds
If the opponent is one class higher to that of the user then the amount of rounds is reduced by one round for "C" Class, Two rounds for "B" Class, Three rounds for "A" Class, and Four Rounds for "S" Class. If the opponent is two classes or higher stronger then that of the opponent then the Sutan Tekken (Stunning Fist) does not affect them.
Limit: Must know Tetsu Tekken (Iron Fist)
Deadly Blow
Rank: "B"
Skill: TaiJutsu
Effect: The Brawler is capable of striking an opponent with such strength, and such power to where a single punch is capable of knocking a man out, creating a concussion, or comma effect for the duration of the battle.
Special: ---
Drawback: The user is capable of using this technique only to the amount of times they are capable of using Tetsu Tekken (Iron Fist)
Description: A technique where the user hits the opponent with such force that they deliver a punch with enough force, and enough precision in subdual damage to where the opponent is knocked out unconscious with a single blow. The opponent stays down for a number of rounds before they are slowly brought out of their unconscious state. When using this technique the user sacrifices the knowledge of a Tetsu Tekken (Iron Fist) technique. Depending on the class of the user as well as the class of the opponent the Deadly Blow lasts for only so long within an amount of rounds.
D Class - The Opponent is stunned for Two rounds
C Class - The Opponent is stunned for Three rounds
B Class - The Opponent is stunned for Four rounds
A Class - The Opponent is stunned for Five rounds
S Class - The Opponent is stunned for Six rounds
If the opponent is one class higher to that of the user then the amount of rounds is reduced by one round for "C" Class, Two rounds for "B" Class, Three rounds for "A" Class, and Four Rounds for "S" Class. If the opponent is two classes or higher then the reduction goes up by one. After three classes or more then the technique is uncapable of working against the opponent.
Limit: Must know Sutan Tekken (Stunning Fist)
Gekijou Atemi (Fury of Blows)
Rank: "C"
Skill: TaiJutsu
Effect: The user is capable of hurling a flurry of attacks, of strong like blows against the enemy more times then one is capable of within a single movement. The user gains the capability of attacking faster using their speed, but at that rate they also loose great accuracy for they are punching somewhat wildly.
Special: ---
Drawback: The user is capable of using this technique only to the amount of times they are capable of using Tetsu Tekken (Iron Fist)
Description: The user sacrifices what he knows of Tetsu Tekken (Iron Fist) for this technique and attacks in a Fury of Blows. Normally a person is capable of attacking with their left and right hand within one movement one time. With Fury of Blows the user is capable of attacking two times with their left hand, and two times with their right hand per movement equal to that of the whole round. When the user attacks they are capable of attacking faster, but they attack wildly, their attacks are never precise and they are not very accurate as well. Speed is gained but accuracy drops down dramatically. Some believe it is best to pin the opponent down against the wall, or against the ground before the user is capable of attacking correctly.
Limit: Must know Tetsu Tekken (Iron Fist)
Kenboushou Tekken (Amnesia Fist)
Rank: "B"
Skill: TaiJutsu
Effect: A Knock out punch, the Brawler is capable of striking an opponent with such strength, and such power to where a single punch is capable of knocking a man out, creating a rattle in the brain, as a concussion occurs to where the opponent's memory becomes lost for a full day prior to the connection of the hit.
Special: ---
Drawback: The user is capable of using this technique only to the amount of times they are capable of using Tetsu Tekken (Iron Fist)
Description: A technique where the user hits the opponent with such force that they deliver a punch with enough force, and enough precision in subdual damage to where the opponent is knocked out unconscious with a single blow. The opponent stays down for a number of rounds before they are slowly brought out of their unconscious state. When using this technique the user sacrifices the knowledge of a Tetsu Tekken (Iron Fist) technique. Depending on the class of the user as well as the class of the opponent the Kenboushou Tekken (Amnesia Fist) lasts for only so long within an amount of rounds. When the opponent comes to, they have no remembrance as to what has happened prior to his experience, the opponent has no memory to the fight, has no memory of the combat, and anything within the last twenty four hours.
D Class - The Opponent is stunned for Two rounds
C Class - The Opponent is stunned for Three rounds
B Class - The Opponent is stunned for Four rounds
A Class - The Opponent is stunned for Five rounds
S Class - The Opponent is stunned for Six rounds
If the opponent is one class higher to that of the user then the amount of rounds is reduced by one round for "C" Class, Two rounds for "B" Class, Three rounds for "A" Class, and Four Rounds for "S" Class. If the opponent is two classes or higher then the reduction goes up by one. After three classes or more then the technique is incapable of working against the opponent.
Limit: Must know Sutan Tekken (Stunning Fist), Must know Deadly Blow
Roll With the Punches
Rank: "B"
Skill: TaiJutsu
Effect: The user is able to roll with the punches, and not take as much damage that should have been delivered.
Special: ---
Drawback: Does not work on Slashing, Piercing attacks, or attacks that are not solidified, that hits in a mass amount, this technique does not work against NinJutsus.
Description: The user has become quite good at handling hits and taking them, they have now trained themselves to roll with their opponents punches as they come to them. By moving their body with the direction of their punch they are able to dodge or take less damage from the hit. When they are hit they go along with the punch or kick to take less damage. Whenever someone would attack bluntly with punching, kicking like techniques, or anything that is blunt like techniques the user sways with the direction of the attack as the attack becomes deafened, the attack becomes lighter, giving less harm towards the Brawler. When the user learns this technique the opponent's techniques become one rank less powerful then it is initially used. This technique does not work against NinJutsus as it only works on Bludgeoning, and Blunt TaiJutsu techniques.
Limit: Must be a Brawler
Niwaka Kengeki (Improvised Weapons)
Rank: "C"
Skill: TaiJutsu
Effect: Anyone is capable of using anything they have around them, however a Brawler is capable of using anything around them with more of a devastating capability. With this technique a Brawler may pick up a chair and hurl it towards an enemy sending them flying back, or slamming a table into a fighter crushing bones. (See description for more Detail.)
Special: ---
Drawback: Must be an odd object like furniture, or kitchen utensils, anything that is not necessarily defined as a weapon.
Description: A Brawler is capable of using anything around them as a weapon. They are capable of using odd objects as if it was part of them. There is no such thing as proficiency towards that of the Brawler capabilities. A brawler is capable of taking hold of anything and using it as a weapon. Imagine a brawler hitting an opponent with a beer bottle thy fly back meters into the distance, or taking hold of a chair, slamming them so hard into the ground it breaks bones. This, is what this technique does. This technique is not as strong as punches and such as that, however it is best to never be in a bar brawl with a Brawler. The higher the class is the more devastating the attack will be creating a more sufficient way of breaking one's bones. This works for small objects that are from one foot to approximately three feet in length. When an object is from three feet to six feet in size the distance and capability magnifies by times 1.5. When the object is any larger then six feet the distance and capability magnifies by times 2.
D Class - 5 Meters Knock back
C Class - 10 Meters Knock back
B Class - 20 Meters Knock back - 10% Chance Bones may Break
A Class - 40 Knock back - 30% Chance Bones may Break
S Class - 50 Meters Knock back - 50% Chance Bones may Break
Limit: Must be a Brawler
Sensai Kaba (Master Bull Rush)
Rank: "C"
Skill: TaiJutsu
Effect: You become an expert at delivering a Bulrush. One who delivers a devastating blow capable of blowing though concrete, charging forth with such strength that obstacles does not matter. A full power bulrush feels as if it is much stronger then it should be.
Special: ---
Drawback: Must take a running start of ten feet or else the technique does not work.
Description: The user must take the time to make a quick running start of ten feet or else this technique does not work. The user takes the understanding of Bulrush to a newest degree to where whenever they make connect, a rush is more powerful, more dangerous then how most people are capable of using the Bulrush. This technique feels as if the strength of the technique increases depending on the Class level of the user. Whenever the user first learns this as a "D" Class character, the technique feels as if it is a "B" Rank technique. This means that whenever a user bulrushes through a defense, the defense takes the hit as if it is trying to stop a "B" Rank technique. When the user becomes a "C" Class character, the rank of the technique feels that of an "A" Rank technique. Finally when the user reaches "B" Class, the technique feels as if it would be considered as a "S" Rank technique.
Limit: Must be a Brawler
Kitsui Kaba (Close Bull Rush)
Rank: "C"
Skill: TaiJutsu
Effect: You become an expert at delivering a Bulrush. One who delivers a devastating blow capable of blowing though concrete, charging forth with such strength that obstacles does not matter. A full power bulrush feels as if it is much stronger then it should be. When the user learns this technique they are capable of using Sensai Kaba (Master Bull Rush) without a running start.
Special: ---
Drawback: ---
Description: With this technique, the user does not have to rush, or really the user does not need a running start. This technique enables that of the Sensai Kaba (Master Bull Rush) capability without taking a running start. The user takes the understanding of Bulrush to a newest degree to where whenever they make connect, a rush is more powerful, more dangerous then how most people are capable of using the Bulrush. This technique feels as if the strength of the technique increases depending on the Class level of the user. Whenever the user first learns this as a "D" Class character, the technique feels as if it is a "B" Rank technique. This means that whenever a user bulrushes through a defense, the defense takes the hit as if it is trying to stop a "B" Rank technique. When the user becomes a "C" Class character, the rank of the technique feels that of an "A" Rank technique. Finally when the user reaches "B" Class, the technique feels as if it would be considered as a "S" Rank technique.
Limit: Must know Sensai Kaba (Master Bull Rush)
Sekondo Kaze (Second Wind)
Rank: "A"
Skill: TaiJutsu
Effect: A Brawler gets his Second Wind. Once per battle a Brawler can take one round of action to where fatigue disappears as he pushes himself more to the limit then capable. The Brawler is capable of catching his strength, feeling as if he was as strong as he first started out. Sekondo Kaze acts as if a Brawler had taken a Soldier Pill.
Special: ---
Drawback: This technique only lasts as long as the user is capable of standing, usually this lasts up to ten rounds. One round more for every class level the user is higher then "D" Class. After the initial rounds the user becomes extremely exhausted and must take the time to take a break with a day's rest.
Description: A Brawler gets his Second Wind. Once per battle a Brawler can take one round of action to where fatigue disappears as he pushes himself more to the limit then capable. The Brawler is capable of catching his strength, feeling as if he was as strong as he first started out. Sekondo Kaze acts as if a Brawler had taken a Soldier Pill. They tap into their inner energy supply and push it forth into their body. For this brief moment the user is capable of one more movement then normal within the time limit, as their strength is multiply by .05 (50%) times their normal strength.
Limit: Must be a Brawler
Brawler's Saishuu Tachi (Brawler’s Last Stand)
Rank: "A"
Skill: TaiJutsu
Effect: The Brawler becomes unwilling to die, the Brawler becomes more capable of fighting, they refuse to go down. This technique enables the user to stand for one last capability, to finish the battle before he goes down one last time.
Special: ---
Drawback: The user is incapable of using any Chakra gates at this time.
Description: As the Brawler falls down, as the opponent sees that the Brawler is dead, or has died. The Brawler is capable of willing himself to survive, he pushes his body beyond capability, taking the moment to push forward to surpass and survive to where he will not stay down till the battle is truly over. The user, the Brawler slowly stands and stands once more for five rounds only. The Brawler's adrenaline rush comes forth, as his anger rises, his will to survive, and his will to fight on continues. At this point within the next five rounds, the user's dodging capabilities moves up by one rank. This means that if the user has Sekondo Nen (Second Sense) "C" Rank it is treated as "B", if the user has Damēji Heri (Damage Reduction) "B" Rank it is treated as "A". Their "Second Wind" increases their speed by two movements for the next five rounds as their strength reaches far succeeding pushing past .5 (50%) then what they are capable of. If the battle ends before the five rounds the user is capable of surviving, and living off if he gains medical treatment that is approved by staff. If the user stays this way after the fifth round, the user will die and fall one last time.
Limit: Must know Sekondo Kaze (Second Wind)
Fundo 憤怒 (Rage)
Rank: "B"
Skill: TaiJutsu
Effect: A technique that temporarily enhances the user's strength, movement capability, as well as their capability of enduring blunt, and bludgeoning attacks for a brief amount of time depending on how strong the user is in class level.
Special: User grabs their head as they push out their chakra in a blast form, pushing their adrenaline throughout their body as they scream outwards becoming furiously raged.
Drawback: This technique lasts only so many rounds and is capable of performing so many times per day depending on how many times the user knows this technique. The user becomes fatigued greatly for an amount of time depending on the strength of the user, they loose movement capability, strength capability as well as endurance capability against bludgeoning and blunt like attacks. The user is incapable of performing high concentrating Chakra techniques. These Techniques are considered as NinJutsus and GenJutsus, the user is only capable of performing TaiJutsus while in the state of Fundo 憤怒 (Rage). They are incapable of thinking in an intellectual manner because of the understanding of Rage. The user's movement decreases by two movements per round for the remainder of the battle. The user's strength decreases by 25%. The endurance capability of Blunt and Bludgeoning techniques decreases by One rank.
Description: The user becomes a raging fury. Their capability and their power increases somewhat dramatically. Their Strength Increases by 50%, as their movement increases by two movements per round. Their Endurance capability towards Blunt and Bludgeoning like attacks becomes half of one letter below then the true capability of the technique. This technique lasts only as long as three rounds plus the Class Level the user is. This means that if the user is a "C" Class Character which one would have to be in order to learn this technique, it would be five rounds that the technique is capable of lasting. When the user reaches "B" Class the technique is capable of lasting up to six rounds. This technique may only be performed once per battle for every class level the user is starting at "C" Class. This means that when the user becomes "S" Class, they are capable of performing the technique four times per battle. However with that saying the user when first learns this technique is capable of performing this technique once per day. Each time the user learns this technique it increases by one. If a user learns this technique three times they are capable of performing this technique three times per day.
Limit: Must have gained up to Five Hundred Training Points into the Kentoushi - Gladiator style.
Tate Uchiyaburu (Shield Basher)
Rank: "A"
Skill: TaiJutsu
Effect: The Greatest Bulrush known in existence. This Jutsu was created, or founded by the sheer hatred by those who used defense rather then being offensive like that of the brawler. A technique that is used to bash through destroying the sheer view of defense and shields, hence the name. The technique is capable of stacking, depending on how many times the user may know this technique depends on how powerful the Rush is to destroy barriers and shields.
Special: Must take a running start of ten feet.
Drawback: Each time whenever someone hits using this bulrush depending on how many objects are in the way the destructive power of this Jutsu goes down by one depending on how many times the user knows this technique. This means that if the user knows this technique four times, the destructive power of this technique is equal to that of One "S" Rank Jutsu, and Three "A" Rank Jutsus. If there were two Obstacles within the way then there would be One "S" Rank Jutsu, and One "A" Rank Jutsu of destructive power.
Description: A Bulrush of great proportion. A Rush where the user takes the time to rush forward taking a running speed. The user rushes forward as he slams into a style of defense. This technique is used to eradicate and slam through defenses as if they were butter. The technique is an "A" Rank technique but has the destructive power of an "S" Rank technique because of all of the prerequisites. This means that if a brawler smashed into a defense that is capable of holding up an "A" Rank technique the Shield Basher is capable of pushing through the barrier. This technique is capable of being learned multiple times. Each time this technique is learned the Shield Basher gains an extra feel of damage of an "A" Rank.
Limit: Must know Kitsui Kaba (Close Bull Rush), Must have mastered the Brawler style.
Heddo Gachan (Heading Slam)
Rank: "C"
Skill: TaiJutsu
Effect: A Brawler attack that occurs when the opponent takes the user's shirt, or neck, or some sort of clothing first and quickly slams their skull against the opponent's skull. An attack that is capable of causing blindness within the attack as well as deafness.
Special: The user reaches forth taking hold of the opponent's piece of clothing, or even the back of the neck and slams their head against the opponent's head with strong force.
Drawback: ---
Description: The user takes hold of the opponent and quickly slams their head against the opponent's head. When this happens the opponent flies off into the distance by sheer force of the attack. Just as the user slams their head against the opponent's head the user releases the opponent quickly as the opponent flies off into the distance. The pain along the temple is shot towards the opponent's mind that causes a great shock in massive amounts as the opponent becomes shocked.
D Class - The Opponent is blinded and deaf for Two rounds
C Class - The Opponent is blinded and deaf for Three rounds
B Class - The Opponent is blinded and deaf for Four rounds
A Class - The Opponent is blinded and deaf for Five rounds
S Class - The Opponent is blinded and deaf for Six rounds
If the opponent is one class higher to that of the user then the amount of rounds is reduced by one round for "C" Class, Two rounds for "B" Class, Three rounds for "A" Class, and Four Rounds for "S" Class. If the opponent is two classes or higher then the reduction goes up by one. After three classes or more then the technique is incapable of working
Limit: Must be a Brawler
Spanning Swipe
Rank: "C"
Skill: TaiJutsu
Effect: An attack where the user back spin kicks quickly slamming all enemies that are around the user knocking them back into the distance depending on the class level of the user.
Special: Spinning Back Kick.
Drawback: ---
Description: An attack where the user back spin kicks quickly slamming all enemies that are around the user knocking them back into the distance depending on the class level of the user. The Brawler sets up by taking a leg back and pivots along his non kicking leg. Spinning quickly using the momentum he quickly kicks forth doing a round house kick in an area that is in a cone like effect in front of the user. To those that is suddenly hit with this technique the opponents fly off into the distance with a sudden knock back attack. The higher the class is the more devastating the attack will be creating a more sufficient way of breaking one's bones.
D Class - Five Meters Knock back
C Class - Fifteen Meters Knock back
B Class - Twenty Five Meters Knock back - 10% Chance Bones may Break
A Class - Forty Meters Knock back - 30% Chance Bones may Break
S Class - Sixty Meters Knock back - 50% Chance Bones may Break
Limit: Must be a Brawler.Universal Taijutsu [60]
Double Crisis Strike
Rank: B
Skill: Taijutsu
Effect: The user punches the chest and stomach simultaneously, hindering B-Rank or lower Taijutsu techniques from an opponent for two posts.
Special: None.
Drawback: Can only be used after one post after the time they use this jutsu. If done more than once in the same, or following post, the arms will go numb for four posts due to the great force required. Basically, there is a cooldown requirement of one post before this can be used again.
Description: The user either spreads their legs to shoulder width or can stand straight up facing the opponent, leaning their upper body in the direction of the opponent until the abdomen is almost parallel to the ground or leaning forward. The arms shoot forth with powerful fists that collide with the chest and stomach simultaneously, disrupting the body's full capabilities to perform Taijutsu maneuvers for a time.
Struck three times = Opponent gains a migraine headache from the constant recoil of their body. This effects focus, and increases the difficulty in molding chakra due to lack of concentration. Struck six times = Opponent's breathing causes mild chest pain from the damage suffered. Chakra molding remains at the same difficulty as when struck the third time. Struck 8 times = Opponent loses consciousness from the severity of the injuries sustained to the abdomen.
Limit: Universal TaiJutsu Technique