Genkaku Houkou [UPDATE REVAMP]
Sept 8, 2013 9:24:38 GMT -7
Post by An'ei Sekitan on Sept 8, 2013 9:24:38 GMT -7
Dossier (Basics)
[Genkaku Houkou -Name (Official)]
[Uchiha Houkou -Name (Unofficial)]
[Nukenin - Status]
[A - Ranking]
[Lawful Evil - Alignment]
[31 - Age]
[June 13 - Birthday]
[Kusa no Kuni - Birth Place]
[Kusagakure no Sato - Village]
[A (pos) - Blood Type]
[Tai/Gen - Specialist]
[Nin/Clan - Non-Specialist]
[Genkaku Houkou -Name (Official)]
[Uchiha Houkou -Name (Unofficial)]
[Nukenin - Status]
[A - Ranking]
[Lawful Evil - Alignment]
[31 - Age]
[June 13 - Birthday]
[Kusa no Kuni - Birth Place]
[Kusagakure no Sato - Village]
[A (pos) - Blood Type]
[Tai/Gen - Specialist]
[Nin/Clan - Non-Specialist]
[Affinities]
[Will Save] 10(Base)+ 8(Traits)+ 9(Sharingan)+ 11(Universal)+ 2(Inuzuka)+ 2/4(Enchantment Mastery)+ 1(Perception) = 43/47(vs Enchantments)
[Fortitude Save] 10(Base)+ 1 (Inuzuka)+ 6(Indomitable Fortitude)= 17
[Armor Points] 200(Base)+ 6(Natural Armor)
[Handseals] 75(Base)+ 5(Composure)= 80
[Handseal Reduction] 1/4
[Movements] 12(Base)+ 1(Inuzuka)= 13
[Springtime of Youth] 50(base)+ 50(Indomitable Fortitude)= 100
[Perception] 3(Base)[+1 Will/+1 Illusion Focus/+5 SP Perception Skills]
[Charisma] 2(Base)[+5 Handseals/+1 Enchantment Focus/+5 SP Charisma Skills]
[Will Save DC Bonus] 10(Base)+ 2 per Class Level (Jutsu) +4(Perceptions)/+2(Fear/Emotion)/+2(All Gen)/+4(Uchiha Techs)/+6(Illusion Focus)/+6(Enchantment Focus) + 1 (Perception Illusion Focus)/+ 1(Charisma Enchantment Focus)+ 6(Impeccable Will) = 10 + 2 per Class Level (16)/Gen Rank (1,3,5,7,9) + 19/23 (Uchiha Tech)/25 (Fear/Emotion)
[Armor Point Damage] 58(The sword Unnamed)/16(Inuzuka+Jotunbrun)+ 20(Horned Demon)+ 6(Sharingan)= 84/42(Bite)
[Dodge] +6
[Reach] 1.5 Meters (Medium)
[Low-light Vision] x2(Dim Light)
Disillusioned
Rank: "C"
Skill: Combat Trait
Effect: The user's childhood has ended by a great disaster or atrocity that they witnessed.
Special: ---
Drawback: ---
Description: To cope with the horror, the user has learned to reflexively suppress all emotion. The user gains a +2 trait bonus on Will Saves against emotion and fear effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
[+2 vs Fear/Emotion DC]
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
[+5 Will]
Horned Demon
Rank: "B"
Skill: Heritage Trait
Effect: User is born with a horn that is a great strength and a great weakness.
Special: ---
Drawback: ---
Description: Many think of demons as the greatest of tempters and torturers. Despite this reputation, for some reason or another, the blood of the demons can be found among the humans. Powers that helped to grant demons their reputation can be found within the famous horns. The user is born with one or more horns coming out of their head. Each horn must be at least five centimeters long. These horns can be activated at will. When activated, any and all horns will glow bright enough to illuminate the area around the user. Activated horns will shed bright light in a 15-meter radius and dim light in a 15-meter radius beyond that. The color of the light can be different for each character. Horns cannot be deactivated on the same turn they are activated, nor can they be activated on the same turn they are deactivated. While a horn is activated and glowing, the user's GenJutsu gains a +2 bonus in difficulty against others, and the user also gains +20 bonus in attack damage. If the horn is struck by at least 20 armour points of damage, it will break. Broken horns can no longer be activated. Horns do not benefit from hardness or any other form of the user's damage reductions. If a horn is broken while deactivated, the user will get a -2 penalty to Will saves. If the horn is broken while activated, the user will be stunned for a round in addition to the will save penalty. Horns regenerate in 1 IC week. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
[Active: +2 Gen DC/+20 APD]
Hunter
Rank: "C"
Skill: Heritage Trait
Effect: User was a great hunter and tracker.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Botany, Herbalism, and Tracking. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User must choose in having +10 in Observation, or Tracking. User is comfortable in the wilderness. User also gains a +10 competence bonus on all Botany, and Tracking checks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
[+40 Tracking]
[+15 Observation]
Officer
Rank: "C"
Skill: Heritage Trait
Effect: User once held command rank in the military.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Geology, Intimidate, Sense Motive, and Ride. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User must choose in having either a +2 Bonus to Will Saves, or +10 to any background skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies
[+50 SP to Sense Motive]
Jotunbrud
Rank: "C"
Skill: Heritage Trait
Effect: Us er is a descended from the giants who ruled the mountain spanning the empire of the world in ages past, and possess a truly impressive stature.
Special: ---
Drawback: ---
Description: Whenever the user Roleplays they are treated as Large if that's advantageous to the user. Movements, and Damage Reduction is equal to that of a Large Creature while maintaining the Medium Size. The user is also considered to be Large when determining whether a creature's special attacks based on size (such as Swallow Whole) affect the user. If the user wishes to determine their character's height and weight randomly, their base height is 6' 4" (male) or 6' 0" (female), and your base weight is 170 lb. (male) or 150 lb. (female). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Deranged
Rank: "C"
Skill: Heritage Trait
Effect: A trait that helps against Mind-Affecting effects, and immune to Confused condition.
Special: ---
Drawback: ---
Description: Compared to other creatures, humans are fragile and easily damaged; this sometimes results in their taking actions and engaging in behaviors that are very eccentric. Some of these humans have unusual cognitive processes that render them more resistant to mental attacks. They gain a +3 racial bonus to all saves against mind-affecting effects, and they are immune to the Confused condition. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
[+3 Will/Confusion Immunity]
Scholar
Rank: "C"
Skill: Heritage Trait
Effect: User studied at a university.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Jutsu Lore, and History skills. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains +10 in Appraisal and 1 Jutsu Lore skill or +10 to any background skill. User has a firm grasp on a number of different subjects. User gains a +10 bonus on all Academia, Languages/Communications, Interpret/Perform Mime, Poetry, Writing and Comprehend/Interpret, Animal Training, Brewing, Carpentry, Cartography, Coin Pile Numerical Approximation, Cooking, Disable Device, Disguise, First Aid, Forgery, Geology, Law, Lock Pick, Navigation, Nautical, Observation, and Reading Lips. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
[+45(Martial Lore)/+10(Tracking)]
B.I.N.G.O. Agent
Rank: "C"
Skill: Regional Trait
Effect: User spent a portion of their childhood working for the B.I.N.G.O.
Special: ---
Drawback: ---
Description: You spent a portion of your childhood working for the B.I.N.G.O. User has quite a bit more spending cash than most others of their age as a result, and start with x2 the normal amount of starting gold. In addition, their reputation remains strong and any transactions they make are always beneficial to the user; items they sell net them an additional 10% profit, and items they purchase there are 10% cheaper than normal. This discount also applies to your starting gear. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.[/ul]
[Skill Category One]
[80]Chakra Lore
Rank: "D"
Skill: Jutsu Lore Skill
Effect: Chakra Lore can be used to gather knowledge on Chakra related topics.
Special: ---
Drawback: ---
Description: Relevant Abilities: Composure Skill. Die Rolls: 5 Die Rolls. Check Requirement: Normal. This discipline of study explores the theoretical constructs of Chakra, though it does not teach actual mechanics of Jutsu performing. Jutsu Performing and Chakra Lore are related to each other much like engineering and pure science. That is, Jutsu Performing is all about applying basic Chakra principals to demonstrate uses. A junior Jutsu Performer is much like an amateur tinkerer. They know little (if any) theory but has some measure of practical experience—sufficient to deal with the elementary challenges of low-level Jutsus. As they progress in experience, their additional theoretical training allows them to perform progressively more complex Jutsus. As they reach higher levels, even if they have not specifically undertaken to study Chakra Lore, they have sufficient training to comprehend and use relatively complex Chakra theory. However, if the user wishes to ever be anything more than a Jutsu lobber, additional training is recommended. Some practical applications of Chakra Lore follow:
Limit: Must learn from Skills.
[SP: 125]
Martial Lore
Rank: "D"
Skill: Jutsu Lore Skill
Effect: User can use this skill to identify martial maneuvers as soon as they are initiated.
Special: ---
Drawback: ---
Description: Relevant Abilities: Acuity Skill. Die Rolls: 5 Die Rolls. Check Requirement: Normal. User is a student of the mental, physical, and spiritual aspects of various forms of unarmed and melee combat. While the user may not necessarily be a skilled combatant (that aspect of Martial Arts is covered by techniques and Fighting Styles), the user can recognize or analyze fighting styles. User also has a comprehensive understanding of the histories of Martial Arts forms, and can identify the signature maneuvers of various fighting styles. Finally, the user is familiar with the biographies and vitals of important historic figures in the martial arts community. Synergy: A practitioner in a Martial Arts gains +5 Martial Lore per 100 Training Points (+25 Maximum) involving in the Martial Arts they know. Some practical applications of Martial Lore follow:
Limit: Must learn from Skills.
[0(Base)+45(Scholar)
Skill Category 2
[40]Lore, Creature (Forest)
Rank: "E"
Skill: Academia Skill
Effect: This skill enables a character to observe the actions or habitat of a creature, interpret what is going on, identify the creature, and have knowledge on what yields the creature has.
Special: ---
Drawback: ---
Description: Relevant Abilities: Composure Skill. Die Rolls: 5 Die Rolls. Check Requirement: Described. Characters with this skill can train 1 Region (declared when the skill is chosen) to gain knowledge of Creatures. A character may acquire additional Regions by choosing this skill again. This skill enables a character to observe the actions or habitat of a creature, interpret what is going on, identify the creature, and have knowledge on what yields the creature has. Actions show how dangerous the creature is, whether it is hungry, protecting its young, or defending a nearby den. Furthermore, careful observation of signs and behavior can even indicate the location of a water hole, herds, predators, or impending danger, such as a forest fire. Each Creature has an Identification Difficulty found in their description. User must beat their Difficulty in order to identify the Creature. If the user succeeds they know what the creature is and what yields they can produce. If the user fails by 20 or less they do not gain any knowledge of the creature and are unable to try again. If the user fails by 21 or more they will gain false information, like a different creature. Synergy: A user with Lore, Creature gives a +5 per Mastery Level Synergy Bonus to Animal Husbandry to the specific Region.
Limit: Must learn from Skills.
[SP: 125(base)+10(Scholar)]
[20]Lore, Creature (Underworld)
Rank: "E"
Skill: Academia Skill
Effect: This skill enables a character to observe the actions or habitat of a creature, interpret what is going on, identify the creature, and have knowledge on what yields the creature has.
Special: ---
Drawback: ---
Description: Relevant Abilities: Composure Skill. Die Rolls: 5 Die Rolls. Check Requirement: Described. Characters with this skill can train 1 Region (declared when the skill is chosen) to gain knowledge of Creatures. A character may acquire additional Regions by choosing this skill again. This skill enables a character to observe the actions or habitat of a creature, interpret what is going on, identify the creature, and have knowledge on what yields the creature has. Actions show how dangerous the creature is, whether it is hungry, protecting its young, or defending a nearby den. Furthermore, careful observation of signs and behavior can even indicate the location of a water hole, herds, predators, or impending danger, such as a forest fire. Each Creature has an Identification Difficulty found in their description. User must beat their Difficulty in order to identify the Creature. If the user succeeds they know what the creature is and what yields they can produce. If the user fails by 20 or less they do not gain any knowledge of the creature and are unable to try again. If the user fails by 21 or more they will gain false information, like a different creature. Synergy: A user with Lore, Creature gives a +5 per Mastery Level Synergy Bonus to Animal Husbandry to the specific Region.
Limit: Must learn from Skills.
[SP: 69(Base)+10(Scholar)]
[Skill Category 4]
[80]Alchemy
Rank: "D"
Skill: Artisan Skill
Effect: Users with this skill can combine strange ingredients in secret ways to make marvelous substances.
Special: ---
Drawback: ---
Description: Relevant Abilities: Composure Skill. Die Rolls: 5 Die Rolls. Check Requirement: Always. Alchemy gives a character the ability to mix compounds and to know what those compounds do. An alchemist can mix up medicines and healing potions. The user can even mix a mean Long Island Iced Tea. Alchemists have long sought out to know the secrets of the world. For most other chemical mixtures, an alchemist can do the trick. Creating Items the user must first have the ingredients which is listed in every creature, plant, mineral, and mixtures. Then the user must craft the item based on the item's Cost. Calculate 1/3 of item's cost. Write a crafting post equal to a Search Creature/Plant post. If a staff member is satisfied with the post a Craft check will be rolled. The staff member will roll a 1d100. Once the number is determined from the roll add the number to the user's skill plus any additional bonuses or penalties. Subtract the calculated bonus skill from the 1/3 price of the item. Continue with this process until you have reached 0. Once you have reached 0 you have created the item. Synergy: A user with Mathematics gives a +5 Mastery Level Synergy Bonus to Alchemy.
Limit: Must learn from Skills.
[SP: 125]
[80]Craft (Weaponsmith)
Rank: "D"
Skill: Artisan Skill
Effect: User is skilled in the creation of a specific group of items, such as Armour or Weapons.
Special: ---
Drawback: ---
Description: Relevant Abilities: Initiative Skill. Die Rolls: 5 Die Rolls. Check Requirement: Always. Craft is actually a number of separate skills. The user can have several Craft Skills each with their own levels of Mastery. This skill permits an individual to engage in a specific fabrication trade such as armourer, bowyer, locksmith, etc. A Craft skill is specifically focused on creating something. There are some guidelines when creating an item. Figure out what item you wish to create. Calculate 1/3 of item's cost. Write a crafting post equal to a Search Creature/Plant post. If a staff member is satisfied with the post a Craft check will be rolled. The staff member will roll a 1d100. Once the number is determined from the roll add the number to the user's skill plus any additional bonuses or penalties. Subtract the calculated bonus skill from the 1/3 price of the item. Continue with this process until you have reached 0. Once you have reached 0 you have created the item. Synergy: A user with Mathematics gives a +5 Mastery Level Synergy Bonus to Craft (Construction). Synergy: A user with Craft gives a +5 per Mastery Level Synergy Bonus to checks related to items made with that Craft skill. Below is a list of some Artisan Trades a user can pick: Some practical applications of Craft follow:
Limit: Must learn from Skills.
[125]
[80]Craft (Gadget)
Rank: "D"
Skill: Artisan Skill
Effect: User is skilled in the creation of a specific group of items, such as Armour or Weapons.
Special: ---
Drawback: ---
Description: Relevant Abilities: Initiative Skill. Die Rolls: 5 Die Rolls. Check Requirement: Always. Craft is actually a number of separate skills. The user can have several Craft Skills each with their own levels of Mastery. This skill permits an individual to engage in a specific fabrication trade such as armourer, bowyer, locksmith, etc. A Craft skill is specifically focused on creating something. There are some guidelines when creating an item. Figure out what item you wish to create. Calculate 1/3 of item's cost. Write a crafting post equal to a Search Creature/Plant post. If a staff member is satisfied with the post a Craft check will be rolled. The staff member will roll a 1d100. Once the number is determined from the roll add the number to the user's skill plus any additional bonuses or penalties. Subtract the calculated bonus skill from the 1/3 price of the item. Continue with this process until you have reached 0. Once you have reached 0 you have created the item. Synergy: A user with Mathematics gives a +5 Mastery Level Synergy Bonus to Craft (Construction). Synergy: A user with Craft gives a +5 per Mastery Level Synergy Bonus to checks related to items made with that Craft skill. Below is a list of some Artisan Trades a user can pick: Some practical applications of Craft follow:
Limit: Must learn from Skills.
[SP: 125]
[80]Forgery
Rank: "D"
Skill: Artisan Skill
Effect: Forgery is the process of making, adapting, or imitating objects, with the intent to deceive for the sake of altering the public perception, or to earn profit by selling the forged.
Special: ---
Drawback: ---
Description: Relevant Abilities: Initiative Skill. Die Rolls: 5 Die Rolls. Check Requirement: Always. User may use Forgery to write a document in someone else's handwriting or create counterfeit documents. If successful, the forged document can pass an inspection, causing the reader to think that it is genuine. This skill is also useful for detecting forgeries. Each stamp or seal also requires its own Forgery skill craft. There are some guidelines when forging an item. Figure out what you wish to forge. Calculate 1/3 of item's cost. Write a crafting post equal to a Search Creature/Plant post. If a staff member is satisfied with the post a Craft check will be rolled. The staff member will roll a 1d100. Once the number is determined from the roll add the number to the user's skill plus any additional bonuses or penalties. Subtract the calculated bonus skill from the 1/3 price of the item. Continue with this process until you have reached 0. Once you have reached 0 you have created the item. This skill can be picked up as a Craft skill for Artisan Profession. Some practical applications of Forgery follow:
Limit: Must learn from Skills.
[SP: 125(base)+30(Uchiha)]
[Skill Category 5]
[180]Acting
Rank: "E"
Skill: Sophisticated Skill
Effect: User knows how to tell a lie.
Special: ---
Drawback: ---
Description: Relevant Abilities: Presence Skill. Die Rolls: 1 Die Roll. Check Requirement: Game Master/Described. Opposed: Sense Motive. While anyone can tell a lie, a skilled liar differentiates himself from the disingenuous rabble with the care he takes to make the deception as believable as possible. Acting also enables a character to skillfully portray various roles. Acting is most often used as a form of entertainment, though it can also be useful in aiding a disguise or pulling a scam. A Skilled actor knows how to research their role in order to provide a realistic portrayal include mannerisms, speech patterns, dialect, or jargon. Some practical applications of Acting follow:
Limit: Must learn from Skills.
[SP: 125(base)+20(Inuzuka)+50(Uchiha)]
[50]Animal Training (Canine)
Rank: "D"
Skill: Sophisticated Skill
Effect: User is trained at working with animals, and can teach them tricks, get them to follow the user's simple commands, or even domesticate them.
Special: ---
Drawback: ---
Description: Relevant Abilities: Presence Skill. Die Rolls: 5 Die Rolls. Check Requirement: Described. Characters with this skill can train 1 type of creature (declared when the skill is chosen) to obey simple commands and perform tricks. A character may acquire additional animal training skills to train other types of creatures, or can improve their skill with a type already chosen. A trainer can work up to 3 creatures at 1 time. The trainer may choose to teach general tasks or specific tricks. A general task gives the creature the ability to react to a number of nonspecific commands to do its job. Examples of general tasks include guard and attack, carry a rider, perform heavy labor, hunt, track, or fight alongside soldiers. A specific trick involves the trained creature doing 1 specific action. A horse may rear on command, a falcon may pluck a designated object, a dog may attack a specific person, or a rate may run through a particular maze. With enough time, a creature can be trained to do both general tasks and specific tricks. Training for a general task or trick takes up uninterrupted work equal to "E" Rank training. Both the user, nor the animal gain Training Points when learning these tricks. At the end of the training, a skill check is made. If successful, the animal is trained. If the die roll fails, the beast is un-trainable. An animal trainer can also try to tame wild animals. Wild animals can be tamed only when they are very young. The taming requires 1 month of uninterrupted work with the creature. At the end of the month, a skill check is made. If successful, the beast is suitable for training. If failed, the creature remains too wild to be trained. It can be kept, though it must be leashed or caged. Synergy: A user with Animal Training gives a +5 per Mastery Level Synergy Bonus to Riding (If it's a creature). Some practical applications of Animal Training follow:
Limit: Must learn from Skills.
[SP: 91(Base)+10(Scholar)]
[40]Cultivation (Forest)
Rank: "E"
Skill: Sophisticated Skill
Effect: A character with this skill knows the proper procedure to slaughter creatures of all kinds within a specific region and how to carefully remove yields of plants.
Special: ---
Drawback: ---
Description: Relevant Abilities: Acuity Skill. Die Rolls: 5 Die Rolls. Check Requirement: Normal. Characters with this skill can train 1 Region (declared when the skill is chosen) to cultivate Creatures, Plants, and Undead. A character may acquire additional Regions to cultivate by choosing this skill again. The user may cultivate any creature, plant, or undead so long as they know the Lore to the same region. For example: If the user knows only knows Forest Creature Lore, but knows Grassland Creature and Plant Lore, the user can only cultivate from Forest Creatures, but can Cultivate from both Grassland and Plant creatures. A character with this skill knows the proper procedures to slaughter creatures, cut parts of plants, and to cut up a carcass to provide the most out of it without risking injury. User knows how to trim, if desired, and get rid of everything that is unneeded. User must have at least a sharp knife, and a Creature, Plant, or Undead to perform this skill. How much the user can cultivate is dependent on each Creature, Plant, and/or Undead. Each Creature, Plant, and Undead has a Cultivation Difficulty found their description. User must beat their Difficulty in order to gain the yields of each Creature, Plant, and Undead. If the user succeeds they gain the yields. If user fails by 20 or less they do not gain the yields and are unable to try again. If the user fails by 21 or more, any yield the user is trying to obtain that has a poisonous effect will affect the user. User must perform a Cultivation check per Yield Type as some Creatures, Plants, and Undead have multiple yield types.
Limit: Must learn from Skills. Must know Creature Lore, or Undead Lore, or Plant Lore.
[SP: 125]
Intimidate
Rank: "E"
Skill: Sophisticated Skill
Effect: User can use this skill to frighten their opponents or to get them to act in a way that benefits the user.
Special: ---
Drawback: ---
Description: Relevant Abilities: Presence Skill. Die Rolls: 1 Die Roll. Check Requirement: Game Master/Described. Opposed: Sense Motive. Characters use this skill to cause others to back down in a contest of wills, to make others afraid to fight. A successful opposed Skill check is necessary (the subject of the Intimidation uses Sense Motive's Resist Persuasion to counter). This skill includes verbal threats and displays of prowess. Synergy: A user with Acting gives a +5 per Mastery Level Synergy Bonus to Intimidate. Some practical applications of Intimidate follow:
Limit: Must learn from Skills.
[SP: 0(base)+20(Inuzuka)+6(Uchiha)]
[90]Investigate
Rank: "E"
Skill: Sophisticated Skill
Effect: The investigation skill spotlights large-scale inspections, ranging from wide collections of interviews to long information tours.
Special: ---
Drawback: ---
Description: Relevant Abilities: Composure Skill. Die Rolls: 1 Die Roll. Check Requirement: Game Master/Described. Investigate skill encompasses a variety of applications. User can use this skill to identify and categorize evidence. User is able to foster important contacts, solicit rumors, spread information and pick up valuable information out of seemingly trivial conversation. Search areas, feeling the walls for hidden objects, finding traps, frisking a suspect, or looking for anything else that is not visible. Finally, investigate is used to analyze and enhance intelligence photographs and video. User can also use it to notice important events during a long stakeout or spot signs of someone watching. When a character enters a crime scene, they are faced with multiplicity of potential clues. The character must be able to decide what is significant and what is not. Characters use this skill when looking at an object to decide whether it is significant evidence or not. For example, if somebody is stabbed and there are knives in a kitchen nearby, the user should be able to recognize which ones could potentially match the wounds on the victim, as well as be able to tell bloodstains from items such as dried ketchup or molasses, etc. Synergy: A user with Local History gives a +5 per Mastery Level Synergy Bonus to Investigate when Coaxing. Synergy: A user with Investigate gives a +5 per Mastery Level Synergy Bonus to Anthropology, Arson Investigation, Ballistics, Blood Spatter Analysis, and DNA Profiling when investigating a crime. Some practical applications of Investigation follow:
Limit: Must learn from Skills.
[SP: 73(base)+30(Uchiha)]
Jump Good
Rank: "E"
Skill: Sophisticated Skill
Effect: User can jump longer distances and survive from higher falls.
Special: ---
Drawback: ---
Description: Relevant Abilities: Prowess Skill. Die Rolls: 1 Die Roll. Check Requirement: Never. Jump Good is a skill to make jumps or to soften a fall. No Die Roll is needed for Jump Good. There is no Difficulty check with Jump Good. Normally targets may only jump horizontally or vertically 10 meters. All Jumps are assumed with a 6 meter straight line running start before jumping. If user does not run this distance Jump Good is cut in half. Jump good depends on user's Skill + 10 meter base Jump. Successful Jumps allows the user to land prone or any other variation. There are 2 types of Jumps. Long Jump and High Jump. Long Jump is a Horizontal Jump. At mid-point of the jump user's vertical height is equal to 1/4 of Horizontal Jump Distance. Every 5 skill points increases Base Jump by +2 meters. High Jump is a vertical leap. For every 5 skill points increase Base Jump by +1 meter. Base Falling distance is 10 meters. For every 5 skill points the user can increase their fall distance by +2 meters. For High Water Jump the user incurs -50 penalty when making a high jump out of water.
Limit: Must learn from Skills.
[165]Observation
Rank: "E"
Skill: Sophisticated Skill
Effect: User's senses allow the user to notice find details and alert the user to danger.
Special: ---
Drawback: ---
Description: Relevant Abilities: Acuity Skill. Die Rolls: 1 Die Roll. Check Requirement: Game Master/Described. This skill focuses certain powers of observation - sight, smell, hearing, and touch. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for the Character any time there is an NPC, creature, event or happening that a character might notice, even if they did not specifically state that they are monitoring their surroundings. Characters are capable of noticing any event within their perception; this skill will typically be used as a competing check against another's attempt to avoid detection (stealth, etc). Observation reveals only facts, not motivation. Some practical applications of Observation follow:
Limit: Must learn from Skills.
[SP: 125(Base)+15(Traits)+30Inuzuka)+30(Uchiha)+10(Scholar)]
Persuasion
Rank: "E"
Skill: Sophisticated Skill
Effect: User can use this skill to persuade others to agree with their arguments, to resolve differences, etc.
Special: ---
Drawback: ---
Description: Relevant Abilities: Presence Skill. Die Rolls: 1 Die Roll. Check Requirement: Game Master/Described. Opposed: Sense Motive. Persuasion is the ability to convince another person or persons to engage in an activity they might otherwise avoid for a myriad of reasons. As a general rule, the degree to which the person is inconvenienced by or appalled by the task sets the mastery level necessary to have any chance of persuading them to do it while the probability of negative repercussions sets the difficulty level. Synergy: A user with Acting or Sense Motive gives a +5 per Mastery Level Synergy Bonus to Persuasion.
Some practical applications of Persuasion follow:
Limit: Must learn from Skills.
[SP: 0+5(Uchiha)
Reading Lips
Rank: "D"
Skill: Sophisticated Skill
Effect: User can understand what others are saying by watching their lips.
Special: ---
Drawback: ---
Description: Relevant Abilities: Acuity Skill. Die Rolls: 5 Die Rolls. Check Requirement: Never. The character can tell what other characters are saying, even if they cannot hear them. Of course, the user must be fluent in the language of the observed speaker. On a successful skill check, the character discerns part of the conversation (because some sounds are much like others, lip readers never understand a full 100%). The speaker must be mostly facing the lip reader (at least a 3/4 view). If the skill check fails, nothing is learned. User must maintain line of sight to the lips being read. User makes an Observation check.
Limit: Must learn from Skills. Must know Observation.
[SP: 0(Base)+30(Uchiha)+10(Scholar)]
Riding (Worg)
Rank: "E"
Skill: Sophisticated Skill
Effect: User is skilled at riding mounts, or driving vehicles.
Special: ---
Drawback: ---
Description: Relevant Abilities: Initiative Skill. Die Rolls: 5 Die Rolls. Check Requirement: Described. Characters use the Riding skill both for riding and handling creatures and vehicles. It requires greater skill to fight from the saddle—more so to shoot accurately. If the user attempts to ride a creature that is ill suited as a mount, user takes -25 penalty on their ride checks. Each time user grabs this skill it affects a particular type of creature/vehicle (Griffon, Pegasus, Horse, etc), which must be chosen when the skill is learned the first time. Synergy: A user with Animal Training gives a +5 per Mastery Level Synergy Bonus to Riding (If it's a creature). Some practical applications of Riding follow:
Limit: Must learn from Skills.
[55]Sense Motive
Rank: "E"
Skill: Sophisticated Skill
Effect: User is skilled at detecting falsehoods, true intentions, and capabilities.
Special: ---
Drawback: ---
Description: Relevant Abilities: Acuity Skill. Die Rolls: 1Die Roll. Check Requirement: Game Master/Described. A successful check lets the user avoid being bluffed (see Acting), persuaded by Persuasion and Intimidate. user can also use this skill to determine when "Something is up" (that is, something odd is going on) or to assess someone's trustworthiness. Synergy: A user with Psychology gives +5 per Mastery Level Synergy Bonus to Sense Motive made to develop a profile or detect brainwashing or mind control attempts. Synergy: A user with Sense Motive gives a +5 per Mastery Level Synergy Bonus to Persuasion. Some practical applications of Sense Motive follow:
Limit: Must learn from Skills.
[SP: 48(Base)+50(Traits)+20(Inuzuka)+50(Mask of the Demon Dog)]
[30]Stealth
Rank: "E"
Skill: Sophisticated Skill
Effect: User is skilled at avoiding detection, allowing the user to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.
Special: ---
Drawback: ---
Description: Relevant Abilities: Initiative Skill. Die Rolls: 1 Die Roll. Check Requirement: Always. Opposed: Observation. An individual or creature uses this skill to hide from a casual observer using available concealment and/or cover. In essence, they try to remain motionless and crouched down or prone, so as not to draw attention. Unless the user hides behind total concealment, however, the user may still be visible to the careful observer. This skill also allows a character to move without being heard, a successful check avoids drawing the attention of observers and thus the user can sneak past them if not in their line of sight. Some practical applications of Stealth follow:
Limit: Must learn from Skills.
[SP: 31(Base)
Swim Good
Rank: "E"
Skill: Sophisticated Skill
Effect: This skill provides the character with knowledge of how to swim deeper and holding their breath longer.
Special: ---
Drawback: ---
Description: Relevant Abilities: Prowess Skill. Die Rolls: 1 Die Roll. Check Requirement: Never. Swim Good is a skill to increase holding the breath and increase depth tolerance. No Die Roll is needed for Swim Good. There is no Difficulty check with Swim Good. Normally targets may only swim at a depth tolerance of 15 meters, and hold their breath for a number of rounds equal to 2 x (10 + 2 per Indomitable Fortitude). Swim Good depends on the user's Skill +15 meter base Depth Tolerance. There are 2 benefits to this skill. First is Depth Tolerance Increase. Every 5 skill points increases Base Depth Tolerance by +2 meters. Second is Holding Your Breath. For every 5 skill points increase Holding Your Breath by +1 round.
Limit: Must learn from Skills.
Tracking
Rank: "D"
Skill: Sophisticated Skill
Effect: User excels at following trails and tracks left by others.
Special: ---
Drawback: ---
Description: Relevant Abilities: Acuity Skill. Die Rolls: 5 Die Rolls. Check Requirement: Described. Characters use this skill to follow the trail of animals and other persons. Simply put, a successful Tracking check means the character found a trail, while failure means they did not. If the character fails this initial skill check, they can attempt another Tracking check - provided that they spend at least 30 minutes attempting to pick up the trail again. If the user fails this second check, the user simply cannot find that particular trail. After finding a trail, further checks may be necessary depending on the situation. Darkness, falling rain/snow, a dust storm, moving from one terrain to another (such as from sand to rock), one trail splitting into two or crossing water are examples why a character might need another Tracking check. Some practical applications of Tracking follow:
Limit: Must learn from Skills.
[0(Base)+40(Hunter)+10(Scholar)][/ul]
[li]Buredono Kenseijin {Mastered}[/li]
[li]Goutetsu (Sei/Do)[/li]
[li]The Eight Celestial Gates (1-8)[/li]
[li]TBD[/li]
[li]TBD[/li]
[li]TBD[/li][/ul]
[li] Uchiha {Mastered}[/li]
[li] Inuzuka {Mastered}[/ul]
[li]Compulsion {Will Learn}[/li]
[li][40]Enchantment {Mastered}[/li]
[li][10]Phantasm[/li]
[li][10]Pattern[/li]
[li]TBD[/li]
[li]TBD[/li]
[li][10]Suiton[/li]
[li][10]Doton[/li]
[li][40]Mokuton {Mastering}[/li]
[li][10]Katon {Mastered}[/ul]
[li]Uchiha[/li]
[li]Jack of Trades (Universal Genjutsu)[/li]
[li]Jack of Trades (Universal Ninjutsu)[/li]
[li][/li]
[li][/li]
[li][/li]
[li][/li]
[li][/li]
[li][/li]
[li][/ul]
[li]Sekizen[/ul]
[li] Kunai[/li]
[li] Kunai[/li]
[li] Kunai[/li]
[li] Kunai[/li]
[li] Kunai[/li]
[li] Kunai[/li]
[li] Kunai[/li]
[li] Kunai[/li]
[li] Kunai[/li]
[li] Kunai[/li]
[li] Kunai[/li]
[li] Kunai[/li]
[li] Kunai[/li]
[li] Kunai[/li]
[li] Kunai[/li]
Itosen Dagekimi (Thread Wire Shock Sword)
Rank: C
Type: Main
Effect: A unique sword that cuts, slashes, and hacks with both the wire and the blade.
Special: --
Drawback: --
Description: The Itosen Dagekimi is a normal katana of average length and sharpness, but for a single exception: A razor sharp wire is wrapped around the katana, extending from the bottom of the hilt all the way to the tip of the blade. The blade is polished steel and the hilt is traditionally black with white trimmings. The wire is attached to the bottom of the hilt, and ends in an unattached, razor sharp point at the tip of the sword. The wire is five meters long at full extension.
Limit: Can only be purchased in Kumogakure.
Rank: C
Type: Main
Effect: A unique sword that cuts, slashes, and hacks with both the wire and the blade.
Special: --
Drawback: --
Description: The Itosen Dagekimi is a normal katana of average length and sharpness, but for a single exception: A razor sharp wire is wrapped around the katana, extending from the bottom of the hilt all the way to the tip of the blade. The blade is polished steel and the hilt is traditionally black with white trimmings. The wire is attached to the bottom of the hilt, and ends in an unattached, razor sharp point at the tip of the sword. The wire is five meters long at full extension.
Limit: Can only be purchased in Kumogakure.
Benihime (Crimson Princess)
Rank: "A"
Type: Main, Longsword, Slashing/Piercing
Effect: In comparison to the other great swords, a small, oddly-shapen sword that is used carefully and with great skill and precision to effectively slice, dice, and parry attacks.
Special: The user must undergo a sort of training dedicated to the Sword itself. Reasons for this is because of how special the sword is. Beyond that, a required Ritual will be in place in order to use the full powers of the sword. A "B" Class Character has the best chance into mastering the weapon to its full potential.
Drawback: Do to the weapon's massive size and weight it is quite difficult to wield the weapon properly. That is why it is best to go off and train into the weapon in order to be capable of using it properly. The weapon is somewhat of an eyesore as well, and quite dangerous looking so it may bring on lookers to watch and see.
Description: Picture. Benihime is an oddly-shaped sword. Combined with an elaborate guard, a bent hilt, and a straight, one-sided blade, many often wonder how the blade is effective in combat. However, the answer comes from the way the guard is shaped and the way that the hilt is shaped. The sword is usually held with the hilt's bent edge point towards the user, so that when they are bracing against an incoming attack, they have a great body support than that of the average sword. The guard itself has many serrated edges towards the top, making it capable of locking in a blade after a successful parry, allowing the user a much easier way of disarming the opponent. The entire weapon is 42 inches long.
Limit:
•The user must be at least B Ranked.
•Must be a Taijutsu Specialist or higher.
•Must be capable of molding chakra.
•Cannot be purchased in any ninja village.
•There is only a 40% chance a store will carry this weapon.
Cost: 30,000 Ryo
Rank: "A"
Type: Main, Longsword, Slashing/Piercing
Effect: In comparison to the other great swords, a small, oddly-shapen sword that is used carefully and with great skill and precision to effectively slice, dice, and parry attacks.
Special: The user must undergo a sort of training dedicated to the Sword itself. Reasons for this is because of how special the sword is. Beyond that, a required Ritual will be in place in order to use the full powers of the sword. A "B" Class Character has the best chance into mastering the weapon to its full potential.
Drawback: Do to the weapon's massive size and weight it is quite difficult to wield the weapon properly. That is why it is best to go off and train into the weapon in order to be capable of using it properly. The weapon is somewhat of an eyesore as well, and quite dangerous looking so it may bring on lookers to watch and see.
Description: Picture. Benihime is an oddly-shaped sword. Combined with an elaborate guard, a bent hilt, and a straight, one-sided blade, many often wonder how the blade is effective in combat. However, the answer comes from the way the guard is shaped and the way that the hilt is shaped. The sword is usually held with the hilt's bent edge point towards the user, so that when they are bracing against an incoming attack, they have a great body support than that of the average sword. The guard itself has many serrated edges towards the top, making it capable of locking in a blade after a successful parry, allowing the user a much easier way of disarming the opponent. The entire weapon is 42 inches long.
Limit:
•The user must be at least B Ranked.
•Must be a Taijutsu Specialist or higher.
•Must be capable of molding chakra.
•Cannot be purchased in any ninja village.
•There is only a 40% chance a store will carry this weapon.
Cost: 30,000 Ryo
Sword, Longsword
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterized not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitar, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
[Perfected]+5 APD
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterized not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitar, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
[Perfected]+5 APD
Dog Star (Perfected)
Rank: "S"
Type: Main, Slashing, Sword
Effect: A Powerful Katana blade, extending to over 3ft in length, made of the very rare and powerful Starmetal. Anyone who Wields the Blade is over coming with an unbearable blood lust.
Special: ---
Drawback: Wielder unable to resist it's influence, will be sent into a Blood Rage.
Description:[Picture 1]; [Picture 2]; [Picture 3 ] |Hardness: 30 Armor Points: 100. A Starmetal Katana blade. This weapons was forged with powerful Magic by Loki the sacrifice of a predatory rabbit and empowered by Spirit Amber, and Skull of the Mighty built into the handle of the Sword; it's blessed with 3 Seals of Power, The Legendary Imperial Seal, Superior Psychokinetic Seal, and Minor Mystic Seal. This blade possesses cutting power that far out strips it's counter parts dealing +58( 26 + 12 Imperial Weapon + 10 Mystic Minor Seal +10 Skull of Mighty) Amour Points of Damage. The Weapon does an additional +12 damage of Force, as well as having the ability to turn half of it's total damage into Force damage. As an Imperial Weapon, the blade itself ignores half of all hardness, as well as beging immune to any effects that ignore hardness. The blade can also be called back into it's own hands, as long as the weapon is in sight.
During it's creation it was discovered that the metal it was forged from contained a great Bloodlust, and a mind of it's own. The weapon can only be handled by the it's chosen wielder and their offspring. Anyone else will take 40AP of damage every turn they are in possession of the weapon. Any who wield this weapon must under go a Will save of 35, or be in a state of pure Rage for 25mins, or as long as they hold the weapon within their grasp. It has a natural ability to bypass hardness when sundering weapons or attacking, ignoring hardness up to 20. It also possesses an inherent Chakra connection to the Material Plane, meaning that it is especially effective against creatures from other planes. It deals an extra +18 Armour Points of damage to any extra-planar creatures while they are on the Material Plane. Once a day the blade has the ability to extend it's reach by 2m, using it's own shadow to do so. It is placed in a sheath that has Starmetal on this surface. Unlike the blade, the Starmetal on the sheath is pitch black, but has the distinctive pattern of the Veil Nebula, that wraps around the entirety of it.
Limit: Crafted by Loki.
Cost: 1,600,000 Ryo
[li]Rage: The Enchanted creatures gain a +2 morale bonus to Might and Toughness scores, a +1 morale bonus to Will Saves, and a -1 to all Minor Defenses. They are compelled to fight heedless of danger. Emotion (Rage) does not stack with Brawler Rage or with itself. Emotion (Rage) dispels Emotion (Fear).
Rank: "S"
Type: Main, Slashing, Sword
Effect: A Powerful Katana blade, extending to over 3ft in length, made of the very rare and powerful Starmetal. Anyone who Wields the Blade is over coming with an unbearable blood lust.
Special: ---
Drawback: Wielder unable to resist it's influence, will be sent into a Blood Rage.
Description:[Picture 1]; [Picture 2]; [Picture 3 ] |Hardness: 30 Armor Points: 100. A Starmetal Katana blade. This weapons was forged with powerful Magic by Loki the sacrifice of a predatory rabbit and empowered by Spirit Amber, and Skull of the Mighty built into the handle of the Sword; it's blessed with 3 Seals of Power, The Legendary Imperial Seal, Superior Psychokinetic Seal, and Minor Mystic Seal. This blade possesses cutting power that far out strips it's counter parts dealing +58( 26 + 12 Imperial Weapon + 10 Mystic Minor Seal +10 Skull of Mighty) Amour Points of Damage. The Weapon does an additional +12 damage of Force, as well as having the ability to turn half of it's total damage into Force damage. As an Imperial Weapon, the blade itself ignores half of all hardness, as well as beging immune to any effects that ignore hardness. The blade can also be called back into it's own hands, as long as the weapon is in sight.
During it's creation it was discovered that the metal it was forged from contained a great Bloodlust, and a mind of it's own. The weapon can only be handled by the it's chosen wielder and their offspring. Anyone else will take 40AP of damage every turn they are in possession of the weapon. Any who wield this weapon must under go a Will save of 35, or be in a state of pure Rage for 25mins, or as long as they hold the weapon within their grasp. It has a natural ability to bypass hardness when sundering weapons or attacking, ignoring hardness up to 20. It also possesses an inherent Chakra connection to the Material Plane, meaning that it is especially effective against creatures from other planes. It deals an extra +18 Armour Points of damage to any extra-planar creatures while they are on the Material Plane. Once a day the blade has the ability to extend it's reach by 2m, using it's own shadow to do so. It is placed in a sheath that has Starmetal on this surface. Unlike the blade, the Starmetal on the sheath is pitch black, but has the distinctive pattern of the Veil Nebula, that wraps around the entirety of it.
Limit: Crafted by Loki.
Cost: 1,600,000 Ryo
[li]Rage: The Enchanted creatures gain a +2 morale bonus to Might and Toughness scores, a +1 morale bonus to Will Saves, and a -1 to all Minor Defenses. They are compelled to fight heedless of danger. Emotion (Rage) does not stack with Brawler Rage or with itself. Emotion (Rage) dispels Emotion (Fear).
[li]Houkou's Watch
Rank: "S"
Type: Main, Apparel, 8 slots(Each holds 1 harness gem only)
Effect: An Alchemic Watch that hold a Sending Gem capable of receiving and sending messages to another other such Devices. Can hold up to 8 additional Harness gems.
Special: Has a Hiraishin Seal placed on it's back By Loki.
Drawback: ---
Description: This device was created using unfinished Notes left by the Original Earth Corner Nicholas Flamel. [Design 2] is made of silver and resembles a Pocket Watch. The clock hands on the inside, like the first, are held together underneath a Sending Gem. There are 8 slots on the 2nd design. 5 located around the clock hands in the shape of a Cresent Moon, and 2 located on the face of the outside covering. These Watch allow the witch to communicate with each other over vast distances, and produce a specific sound when coven members are calling. Coven Call
Limit: This item is only available to the coven members, usually given out as a symbol of initiation into the coven itself.
Cost: 40,000 Ryo Each.
[/li]
[li]Emissary of the Wolf (Helmet Perfected)
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the head of the wearer.
Special: Flashlight, Battery Flood x2, Rebreather, Gas Mask, Zooming Vision x20, X-Ray Vision, Underwater Vision, Infravision Lens, Night-vision Vision, Lie-Detector Lenses, Condition Viewing Vision, Camera Vision, Anti-Flash Lenses, Anti-Flash Lenses, Goggles, Covert Listening Device x4. User gets 3/-.
Drawback: Helmet gives -10 to observation.
Description: Forged by the White Wolf in the magical fires of his forge he created a mask designed to conceal the identity of the user. While the mask alone only covers the face the user can press a button and have the mask cover the users entire head as a full helm. Designed to invoke fear in anyone who can see the mask when the words are spoken. When the words are spoken all members in the audience must a will save of 35 or be rendered frightened and run away in fear. The lenses on the visors themselves give the user the ability to cycle through several viewing lenses and styles. The mask also can take pictures, record video and audio as well as leave bugs to record audio themselves.
Armour Class: 4
Limit: Crafted By Shiki Senri, The white wolf.
Cost: 379,300
Combined with:
Covert Listening Device x4
Rank: "S"
Type: Secondary, 64 per Slot, Gadget, Surveillance, Transmitter
Effect: A covert listening device used to be placed that cannot be seen.
Special: ---
Drawback: ---
Description: The covert listening device are tiny black clips that can catch on cloth, fasten to objects, and be hidden virtually anywhere. A covert listening device, more commonly known as a bug or a wire, is usually a combination of a miniature radio transmitter with a microphone. The use of bugs, called bugging, is a common technique in surveillance, espionage and in investigations. A bug does not have to be a device specifically designed for the purpose of eavesdropping. For instance, with the right equipment, it is possible to remotely activate the microphone of a radio, even when a call is not being made, to listen to conversations in the vicinity of the phone. Each is the 1 inch in diameter and 1/2 an inch wide. The range between a Covert Listening Device and Transmitter device is 1,000 meters (Communications for a single thread, sometimes outside another thread.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 32,000 Ryo per Slot, or 500 Ryo Each
Goggles
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: ---
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. May apply modular visual lenses to goggles. Does not fit in Scroll size Slots. May be Glasses. Singular vision goggles are half price and double per slot.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Holodisk x1
Rank: "S"
Type: Secondary, 4 per Slot, Gadget, Surveillance,
Effect: A Holodisk, or Holotape, is a durable device used to store information safely for extended periods of time.
Special: ---
Drawback: ---
Description: Picture A holodisk, holotape, or THT tape, is a durable laser-readable storage device, based on the tape Chakra and Gadget technology, storing their information safely for extended periods of time. Holotapes, according to Technicians can hold untold amount of information. Each holodisk is capable of storing their information safely for extreme periods, without causing read errors or data corruption. THT reels are stored inside a resistant, stainless casing outfitted with a universal I/O port for connectivity. Each disk is 4.25 by 4.25 by 0.71 inches in size. Holodisks and tapes have many uses besides just personal data storage. Specific models were meant to hold entertainment, such as music and movies, with specific players for playing anything on a screen.
Limit: These items may be bought inside any Gadget Shop.
Cost: 12,000 Ryo per Slot, or 3,000 Ryo Each
Wireless Radio
Rank: "S"
Type: Secondary, 16 per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A Device that has a Velcro strap along the neck with a voice activator along the throat. An ear piece is connected from the vocal piece to the ear in a small cord. It's a radio that transmits signals by sending electromagnetic waves with frequencies below those of visible light. They can then be received by other radios in the form of sound or a wide array of signals in order to make sure important information is protected. When rolled and compact, 16 Wireless Radios are able to fit inside 1 slot. The range between two Wireless Radios is 1,000 meters (Communications for a single thread.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 16,000 Ryo per Slot, or 1,000 Ryo Each
Anti-Flash Lenses
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A unique set of Lenses that allows the user to survive Flash Bang attacks and other Blinding Lights used to Blind a person.
Special: ---
Drawback: If the Lenses break from the inside the Liquid Crystal Film will blind the wearer indefinitely until they seek medical treatment.
Description: The Anti-Flash Lenses are made out of a specialized Liquid Crystal Film. The Crystal Film is liquefied and is sandwiched between 2 thin sheets of glass. These lenses offer the user +4 to all saves vs. blinding lights.
Limit: These items may be bought inside any Gadget Shop.
Cost: 13,000 Ryo Each
Camera Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that records images, either as a still photograph or videos compacted in goggles
Special: ---
Drawback: Recording lasts only as long as the amount of space is available.
Description: A vision relay capable of recording or taking still photograph images. The basic camera vision is able to hold up to 24 hours worth of High Definition video recording. Every still photograph that is taken will take away 1 minute within the 24 hours. After the recording is finished the user will have to either replace with new Camera Feed, or delete the already recorded video in order to allow more room to record. Feed may record and stop by user's decision. Each record and stop creates a file for the Camera feed that allows the user to erase individual files instead of the whole Video Feed.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Canny Descrier
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A lense allowing the user to better detect lies while helping with their own lies.
Special: ---
Drawback: ---
Description: A pair of lenses that can project an interactive display onto the user's eyes that shows the results of advanced heuristic programs that analyze the attitudes, voice patterns, and body language of all the creatures that the user can see and hear. While the item is in effect user gains a +40 bonus on their Sense Motive checks, making it difficult for even the most silver-tongued rogue to fool them. User's detailed knowledge of creature’s motivations also translates into interaction bonuses when using the descrier, and user gains an insight bonus on all Bluff, Intimidate, and Perform checks equal to Half of the number of ranks in the Sense Motive skill while the device functions.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 20,000 Ryo Each
Condition Viewing Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that picks up conditions of humans and animals while relaying them in a visual form.
Special: ---
Drawback: ---
Description: This vision allows the user to see and measure the condition of humans and animals. It gives a reading of the heart rate, and the status of their condition which are, "Calm, Cautious, Terrified, Unconscious, and Deceased." These notations are readable for the user. This vision may co exist with the X-Ray Vision allowing the user to take note of a person's condition through a wall.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Lie-Detector Lenses
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: Specialized Lenses that can detect if a single target is lying or speaking truth.
Special: ---
Drawback: People with Techniques capable of hiding their presence of lying may fool these lenses.
Description: Picture These lenses can target a single person at a time by the movement of eyes, or movement of visual concept. These lenses have a display hum that reads a target's heart rate and body temperature. The Detector helps the user identify if the target is speaking truth of false at an easier rate. The target must be within the range of 30 meters. Each round the Lenses will have to read a different target. The Lenses is able to read 3 targets at a time. User gains a +10 Circumstance Bonus to Sense Motive.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo Each
Night-vision Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: ---
Description: The lenses of this item are made of dark crystal. Night-vision lens use passive light gathering to improve vision in near-dark conditions. They grant the user the ability to see in darkness, also called dark-vision (range 40 meters)—but because of the restricted field of view and lack of depth perception these lens provide, they impose a -20 penalty on all Observation checks made by someone wearing them. Night-vision lens must have at least a little light to operate. A cloudy night provides sufficient ambient light, but a pitch black cave or a sealed room does not. For situations of total darkness, the lens come with an infrared illuminator that, when switched on, operates like a standard flashlight whose light is visible only to the wearer (or anyone else wearing night-vision lens). Against stealth they apply a circumstance bonus of +20.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Substance Locator Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that picks up a number of substances for tracking relaying them in a visual form.
Special: ---
Drawback: Only able to see certain types of substances.
Description: Some call this vision "Detective Mode" as it enables the user to find certain kinds of substances. This is used to track people down if needed. The kinds of substances it may locate are Alcohol residue, Tobacco residue, Blood residue, and specialized dye made for the Substance Locator Vision. Locator may be followed within the distance of a Board, such as a City within the time period of 1 week after Substance has been dropped.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Infravision Lens
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision relay that detects visible and near-heat signatures, intensifies the signatures, and provides a visible image of the signatures.
Special: ---
Drawback: ---
Description: Infravision allows a creature to see in complete darkness up to a range incremetn of 20 meters. Though not in or through darkness that is chakra in origin. Infravision is the vision of heat signatures. User gains a bonus or penalty dependent on the temperature of the heat signature. If the temperature is a positive, the user gains a circumstance bonus. If the temperature is a negative, the user gains a circumstance penalty. Under the effects of Infravision the user gains a -4 penalty to blinding effects caused by bright lights.
+/-5 degrees above the environment: +/-5
+/-11-15 degrees: +/-10
+/-16-50 degrees: +/-20
+/-51-100 degrees: +/-40
+/-101+ degrees: +/-80
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Underwater Vision
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A Vision consisting a series of lights and lenses, used to see through longer distances underwater.
Special: ---
Drawback: ---
Description: A series of high beams are released in a singular direction. The light provides a bright, centre-weighted distribution of light with no particular control of light directed towards the vision of the users' eyes. As such, they are only suitable for use when alone in the water, in the snow, smoke, or in fog, as the glare they produce will dazzle others. Optimal vision is 30 meters before vision begins to reduce at a max of 60 meters.
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each
X-Ray Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that releases high-speed electrons to strike a solid target creating short electromagnetic radiation allowing the user to see behind walls.
Special: ---
Drawback: ---
Description: A vision that allows the user to see skeletal figures, and metallic objects through other solid objects. They are only able to see through 2 meter worth of solid objects. If no obstruction is in the way the user is able to see another person's skeletal figure and/or metallically objects the person may hold within the distance of normal eye sight.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Zooming Vision x20
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect:A vision consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance.
Special: ---
Drawback: ---
Description: Zooming Vision are useful for watching opponents, wild game, and sporting events from a long distance. Standard binoculars reduce the range penalty for Observation checks to -5 for every 15 meters (instead of -5 for every 3 meters). Using Zooming Vision for observation checks take 5 times as long as making the check unaided. Each time purchased, user adds an additional 15 meters per -5 to Observation, however checks take an additional 5 times as long.
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each + 1,000 Ryo per extra Zoom
Gas Mask (Overview)
Rank: "B"
Type: Main, Gadget, Survival, Mask
Effect: A face covering mask with air-scrubbing filters to remove hazardous gases.
Special: ---
Drawback: ---
Description: A Filter mask worn over the mouth and nose. The mask has ionized filters and scrubbers that purify the air the user breathes in and give the mask an unintentionally fearsome look. While the mask has power, the wearer is completely immune to inhaled toxins and diseases. User may turn power on and off to the device. If Goggles are applied to the mask, the immunity is applied to eye affecting poisons and smoke. The mask filters when the power is on has a life line of 10 hours. (Additional Purchases cost 8,000 Ryo). Using a gas mask imposes a -10 penalty to Observation checks pertaining to hearing. If Goggles is applied the same penalty applies to sight based Observation checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo Each
Rebreather (Overview)
Rank: "A"
Type: Secondary, 6 per Slot, Gadget, Survival, Mask
Effect: A small breathing apparatus that allows oxygen-breathing life forms to survive underwater.
Special: ---
Drawback: ---
Description: Picture Picture A device utilized filtering mechanisms to separate external gaseous mixtures and relied on miniature tanks of compressed oxygen to provide breathable gas. These generally used underwater or in other hazardous environments. They typically weigh 0.2 kilograms. The small cylinder fits into the mouth and contains enough oxygen for 30 minutes during which time the wearer does not suffocate.
Limit: These items may be bought inside any Gadget Shop.
Cost: 30,000 Ryo per Slot, or 5,000 Ryo Each
Flashlight, Battery Flood (Overview) x2
Rank: "A"
Type: Secondary, 8 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Flashlights come in a wide variety of sizes and quality levels. Those covered here are professional, heavy-duty models, rugged enough to withstand the rigors of modern adventuring. Flashlights negate penalties for darkness within their illuminated areas. Practically a handheld spotlight, this item projects a bright beam 100 feet long and 50 feet across at its end. It increases the light level in the area beyond its initial cone by one step, out to 200 feet long and 100 feet wide. It does not increase the light level in normal light or bright light. A flashlight has no effect in areas of Chakra darkness.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 1,000 Ryo Each.
[/li]Covert Listening Device x4
Rank: "S"
Type: Secondary, 64 per Slot, Gadget, Surveillance, Transmitter
Effect: A covert listening device used to be placed that cannot be seen.
Special: ---
Drawback: ---
Description: The covert listening device are tiny black clips that can catch on cloth, fasten to objects, and be hidden virtually anywhere. A covert listening device, more commonly known as a bug or a wire, is usually a combination of a miniature radio transmitter with a microphone. The use of bugs, called bugging, is a common technique in surveillance, espionage and in investigations. A bug does not have to be a device specifically designed for the purpose of eavesdropping. For instance, with the right equipment, it is possible to remotely activate the microphone of a radio, even when a call is not being made, to listen to conversations in the vicinity of the phone. Each is the 1 inch in diameter and 1/2 an inch wide. The range between a Covert Listening Device and Transmitter device is 1,000 meters (Communications for a single thread, sometimes outside another thread.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 32,000 Ryo per Slot, or 500 Ryo Each
Goggles
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: ---
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. May apply modular visual lenses to goggles. Does not fit in Scroll size Slots. May be Glasses. Singular vision goggles are half price and double per slot.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Holodisk x1
Rank: "S"
Type: Secondary, 4 per Slot, Gadget, Surveillance,
Effect: A Holodisk, or Holotape, is a durable device used to store information safely for extended periods of time.
Special: ---
Drawback: ---
Description: Picture A holodisk, holotape, or THT tape, is a durable laser-readable storage device, based on the tape Chakra and Gadget technology, storing their information safely for extended periods of time. Holotapes, according to Technicians can hold untold amount of information. Each holodisk is capable of storing their information safely for extreme periods, without causing read errors or data corruption. THT reels are stored inside a resistant, stainless casing outfitted with a universal I/O port for connectivity. Each disk is 4.25 by 4.25 by 0.71 inches in size. Holodisks and tapes have many uses besides just personal data storage. Specific models were meant to hold entertainment, such as music and movies, with specific players for playing anything on a screen.
Limit: These items may be bought inside any Gadget Shop.
Cost: 12,000 Ryo per Slot, or 3,000 Ryo Each
Wireless Radio
Rank: "S"
Type: Secondary, 16 per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A Device that has a Velcro strap along the neck with a voice activator along the throat. An ear piece is connected from the vocal piece to the ear in a small cord. It's a radio that transmits signals by sending electromagnetic waves with frequencies below those of visible light. They can then be received by other radios in the form of sound or a wide array of signals in order to make sure important information is protected. When rolled and compact, 16 Wireless Radios are able to fit inside 1 slot. The range between two Wireless Radios is 1,000 meters (Communications for a single thread.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 16,000 Ryo per Slot, or 1,000 Ryo Each
Anti-Flash Lenses
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A unique set of Lenses that allows the user to survive Flash Bang attacks and other Blinding Lights used to Blind a person.
Special: ---
Drawback: If the Lenses break from the inside the Liquid Crystal Film will blind the wearer indefinitely until they seek medical treatment.
Description: The Anti-Flash Lenses are made out of a specialized Liquid Crystal Film. The Crystal Film is liquefied and is sandwiched between 2 thin sheets of glass. These lenses offer the user +4 to all saves vs. blinding lights.
Limit: These items may be bought inside any Gadget Shop.
Cost: 13,000 Ryo Each
Camera Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that records images, either as a still photograph or videos compacted in goggles
Special: ---
Drawback: Recording lasts only as long as the amount of space is available.
Description: A vision relay capable of recording or taking still photograph images. The basic camera vision is able to hold up to 24 hours worth of High Definition video recording. Every still photograph that is taken will take away 1 minute within the 24 hours. After the recording is finished the user will have to either replace with new Camera Feed, or delete the already recorded video in order to allow more room to record. Feed may record and stop by user's decision. Each record and stop creates a file for the Camera feed that allows the user to erase individual files instead of the whole Video Feed.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Canny Descrier
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A lense allowing the user to better detect lies while helping with their own lies.
Special: ---
Drawback: ---
Description: A pair of lenses that can project an interactive display onto the user's eyes that shows the results of advanced heuristic programs that analyze the attitudes, voice patterns, and body language of all the creatures that the user can see and hear. While the item is in effect user gains a +40 bonus on their Sense Motive checks, making it difficult for even the most silver-tongued rogue to fool them. User's detailed knowledge of creature’s motivations also translates into interaction bonuses when using the descrier, and user gains an insight bonus on all Bluff, Intimidate, and Perform checks equal to Half of the number of ranks in the Sense Motive skill while the device functions.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 20,000 Ryo Each
Condition Viewing Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that picks up conditions of humans and animals while relaying them in a visual form.
Special: ---
Drawback: ---
Description: This vision allows the user to see and measure the condition of humans and animals. It gives a reading of the heart rate, and the status of their condition which are, "Calm, Cautious, Terrified, Unconscious, and Deceased." These notations are readable for the user. This vision may co exist with the X-Ray Vision allowing the user to take note of a person's condition through a wall.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Lie-Detector Lenses
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: Specialized Lenses that can detect if a single target is lying or speaking truth.
Special: ---
Drawback: People with Techniques capable of hiding their presence of lying may fool these lenses.
Description: Picture These lenses can target a single person at a time by the movement of eyes, or movement of visual concept. These lenses have a display hum that reads a target's heart rate and body temperature. The Detector helps the user identify if the target is speaking truth of false at an easier rate. The target must be within the range of 30 meters. Each round the Lenses will have to read a different target. The Lenses is able to read 3 targets at a time. User gains a +10 Circumstance Bonus to Sense Motive.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo Each
Night-vision Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: ---
Description: The lenses of this item are made of dark crystal. Night-vision lens use passive light gathering to improve vision in near-dark conditions. They grant the user the ability to see in darkness, also called dark-vision (range 40 meters)—but because of the restricted field of view and lack of depth perception these lens provide, they impose a -20 penalty on all Observation checks made by someone wearing them. Night-vision lens must have at least a little light to operate. A cloudy night provides sufficient ambient light, but a pitch black cave or a sealed room does not. For situations of total darkness, the lens come with an infrared illuminator that, when switched on, operates like a standard flashlight whose light is visible only to the wearer (or anyone else wearing night-vision lens). Against stealth they apply a circumstance bonus of +20.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Substance Locator Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that picks up a number of substances for tracking relaying them in a visual form.
Special: ---
Drawback: Only able to see certain types of substances.
Description: Some call this vision "Detective Mode" as it enables the user to find certain kinds of substances. This is used to track people down if needed. The kinds of substances it may locate are Alcohol residue, Tobacco residue, Blood residue, and specialized dye made for the Substance Locator Vision. Locator may be followed within the distance of a Board, such as a City within the time period of 1 week after Substance has been dropped.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Infravision Lens
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision relay that detects visible and near-heat signatures, intensifies the signatures, and provides a visible image of the signatures.
Special: ---
Drawback: ---
Description: Infravision allows a creature to see in complete darkness up to a range incremetn of 20 meters. Though not in or through darkness that is chakra in origin. Infravision is the vision of heat signatures. User gains a bonus or penalty dependent on the temperature of the heat signature. If the temperature is a positive, the user gains a circumstance bonus. If the temperature is a negative, the user gains a circumstance penalty. Under the effects of Infravision the user gains a -4 penalty to blinding effects caused by bright lights.
+/-5 degrees above the environment: +/-5
+/-11-15 degrees: +/-10
+/-16-50 degrees: +/-20
+/-51-100 degrees: +/-40
+/-101+ degrees: +/-80
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Underwater Vision
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A Vision consisting a series of lights and lenses, used to see through longer distances underwater.
Special: ---
Drawback: ---
Description: A series of high beams are released in a singular direction. The light provides a bright, centre-weighted distribution of light with no particular control of light directed towards the vision of the users' eyes. As such, they are only suitable for use when alone in the water, in the snow, smoke, or in fog, as the glare they produce will dazzle others. Optimal vision is 30 meters before vision begins to reduce at a max of 60 meters.
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each
X-Ray Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that releases high-speed electrons to strike a solid target creating short electromagnetic radiation allowing the user to see behind walls.
Special: ---
Drawback: ---
Description: A vision that allows the user to see skeletal figures, and metallic objects through other solid objects. They are only able to see through 2 meter worth of solid objects. If no obstruction is in the way the user is able to see another person's skeletal figure and/or metallically objects the person may hold within the distance of normal eye sight.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Zooming Vision x20
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect:A vision consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance.
Special: ---
Drawback: ---
Description: Zooming Vision are useful for watching opponents, wild game, and sporting events from a long distance. Standard binoculars reduce the range penalty for Observation checks to -5 for every 15 meters (instead of -5 for every 3 meters). Using Zooming Vision for observation checks take 5 times as long as making the check unaided. Each time purchased, user adds an additional 15 meters per -5 to Observation, however checks take an additional 5 times as long.
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each + 1,000 Ryo per extra Zoom
Gas Mask (Overview)
Rank: "B"
Type: Main, Gadget, Survival, Mask
Effect: A face covering mask with air-scrubbing filters to remove hazardous gases.
Special: ---
Drawback: ---
Description: A Filter mask worn over the mouth and nose. The mask has ionized filters and scrubbers that purify the air the user breathes in and give the mask an unintentionally fearsome look. While the mask has power, the wearer is completely immune to inhaled toxins and diseases. User may turn power on and off to the device. If Goggles are applied to the mask, the immunity is applied to eye affecting poisons and smoke. The mask filters when the power is on has a life line of 10 hours. (Additional Purchases cost 8,000 Ryo). Using a gas mask imposes a -10 penalty to Observation checks pertaining to hearing. If Goggles is applied the same penalty applies to sight based Observation checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo Each
Rebreather (Overview)
Rank: "A"
Type: Secondary, 6 per Slot, Gadget, Survival, Mask
Effect: A small breathing apparatus that allows oxygen-breathing life forms to survive underwater.
Special: ---
Drawback: ---
Description: Picture Picture A device utilized filtering mechanisms to separate external gaseous mixtures and relied on miniature tanks of compressed oxygen to provide breathable gas. These generally used underwater or in other hazardous environments. They typically weigh 0.2 kilograms. The small cylinder fits into the mouth and contains enough oxygen for 30 minutes during which time the wearer does not suffocate.
Limit: These items may be bought inside any Gadget Shop.
Cost: 30,000 Ryo per Slot, or 5,000 Ryo Each
Flashlight, Battery Flood (Overview) x2
Rank: "A"
Type: Secondary, 8 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Flashlights come in a wide variety of sizes and quality levels. Those covered here are professional, heavy-duty models, rugged enough to withstand the rigors of modern adventuring. Flashlights negate penalties for darkness within their illuminated areas. Practically a handheld spotlight, this item projects a bright beam 100 feet long and 50 feet across at its end. It increases the light level in the area beyond its initial cone by one step, out to 200 feet long and 100 feet wide. It does not increase the light level in normal light or bright light. A flashlight has no effect in areas of Chakra darkness.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 1,000 Ryo Each.
[li][/li]
[li][/li]
[li][/li]
[li][/li]
[li][/li]
[li][/li]
[li][/li]
[li][/li]
[li][/ul]
Dossier (Physical)
[190.5 cm (75 in) - Height]
[93.894 kg (207 lbs.) - Weight]
[6% - Body Fat Percentage]
[White - Hair Color]
[Caucasian - Skin Color]
[190.5 cm (75 in) - Height]
[93.894 kg (207 lbs.) - Weight]
[6% - Body Fat Percentage]
[White - Hair Color]
[Caucasian - Skin Color]
[Details (Head) – Short white hair falls to his shoulders, cut that way himself with only a knife, thus leaving it messy and spiked. Longer bangs hang on the sides of his face, stopping a little below chin level, possibly the same length as that of the hair that hits his shoulders. The shorter bangs that cover his forehead also fall passed his eyes and halfway down his nose, although it is rare that they ever get in the way. Occasionally it will be swept back in an odd style, as if with the hand, or by the wind. Yet, despite his hair being white, his eyebrows are black, which is the traditional hair color of the Uchiha clan. However, it has been proven that the hair on his head is truly white, not dyed in any way.
Dark red eyes pierce the veil that covers the soul, cold in their gaze, hardened by the burdens of life. Never has a smile or warmth seemed to touch those eyes, although there is a hint in them that once upon a time or even still, that a smile hides there occasionally. An imperfection of birth gave his eyes a stigma, causing them to become black when using the Sharingan, leaving the tomoe red, a stark opposite to the natural order of Sharingan. A strong nose sits center on his face, attractive, with nostrils that are neither too big nor too small. His upper lip is thin, although not too terribly thin as to be nonexistent, and his bottom lip is full. Medium sized ears sit on the sides of his head, his left ear having four steel earrings, although both of his ears are hidden mostly by his hair.]
[Details (Body) – A lithe muscular build would best describe Sora’s body type, that of a Shinobi who values speed over raw power, athleticism over stonewall defense. Oddly enough, his body is mostly hairless, due to genetics, and thus he never has to worry about things like shaving for more speed. His skin is fair and unblemished, having no scars on his body, which is typically odd for a Shinobi. On his arm there is a tattoo, however, of a demon dog with horns, above a mosaic of flame; but it is unsure what the meaning of it is to anyone other than Sora himself.
His clothing is odd for a Shinobi, having a type of Shinigami garb, as opposed to the traditional Shinobi wear. The garb is completely black, the insides holding a second garb of white, much like any Shinigami garb of popular Anime or Manga. There is a hood on the garb, matching a mask that he usually wears over his nose and mouth, which is more traditional Shinobi. The garb itself has no sleeve, granting a wide range of mobility for the arms, but leaving it impossible to hide things up the typical billowed sleeves such an outfit would normally have. Bracers on either hand sport an intricate design, while gloved hands are slipped through either, or perhaps the gloves themselves are part of the bracers; most people have no idea save Sora.
A white sash as a belt, tied in the traditional Shinigami way, which is perfect for holding a Katana in place, must as Sora is prone to do. Black Shinigami pants, large as they should be, flare out a tiny bit at the bottom for increased room and added mobility when running or jumping. Steel boots of a foreign design reside on the feet, protecting them from most things, like sharp objects on the floor. The insides are lined with thin rubber and padding, providing comfort and insulation from electrical attacks upon the floor, as opposed to conducting them through is entire body; meaning that these attacks simply act normally as they would with anyone else. A Katana with a white sheath and handle rest at his hip, never leaving his side.]
Dossier (Mental)
[Unknown - Hobbies]
[Ko, Structure, Command - Likes]
[Abstraction, Anarchy - Dislikes]
[Beef - Favorite Food]
[Calculated - Mode of Combat]
[Unknown - Hobbies]
[Ko, Structure, Command - Likes]
[Abstraction, Anarchy - Dislikes]
[Beef - Favorite Food]
[Calculated - Mode of Combat]
[Details (Psychological) – Houkou is one to speak in riddles at most intervals, confusing the average ninja that is not prone to such thoughts, and he can become rather frustrating at times. However, his words always hold a hidden meaning, and it would be well advised to heed his words, despite how infuriating his words may be. As a SHUBO: Kaihaku Kariinu they have been taught the art of code, and this is part of those teachings, a way to talk in secrecy to other members without having to hide; like hiding in plain sight.
Houkou is quick to anger, even quicker to change, and an unstable personality at best that's as predictable as a drunken boxer. Violence is in his nature, and it is something he embraces as part of the KSU: Souku ANBU. He's a dog on a leash awaiting his master's release. His anger has also been altered and amplified by his training in the SHUBO: Kaihaku Kariinu unit, because anger is a tool for use, not to be hidden, and the land known as the Blood Plains has no use for weaklings or weak constitutions.
After consuming the consciousness of Oshiro Sora, Houkou Genkaku has become a bit more reckless. Although he does not like Anarchy, he finds that chaos is a useful tool in order to preserve order. With this in mind, Houkou will occasionally sow chaos simply to make order more prominent. Likewise, when everything is in chaos, Houkou will now do what it takes to preserve order or impose order on the world around him. In this he is viewed as Chaotic Neutral. In addition to this, occasionally he will just do whatever it is that he feels like doing, or doing the complete opposite of what people ask of him.]
Dossier (Historical)
[Unknown - Mother]
[Unknown - Father]
[None? - Siblings]
[S.H.U.B.O - Sensei]
[Unknown - Mother]
[Unknown - Father]
[None? - Siblings]
[S.H.U.B.O - Sensei]
[Details (Past) – Nothingness. Everything before me was black, bleak, and cold. My flesh was wet, but how could I know that, when I knew nothing at all? How did I know what wet was? Or that it was different from dry? My world had only been blackness for my entire existence. Something was attached to my face, hard, and metallic. It gave me air in this world of water. Distorted voices rang in my ear, day in and day out, some male and some female. They spoke about creations, perfections, and breakthroughs. Elation about how they would change the world of Science, but I did not know what Science was, only that these voices were my gods because they claimed me as their creation of life.
Days passed and the voices continued, these gods that had created me, had birthed me into a world of darkness and water. Why was it so hard for me to open my eyes? Did they make it this way? Is the new world so powerful that I might be damaged to look upon it? Fear began to swell in my chest and my gods said something about my vitals, although their voices were muffled by the water, I could understand them now. Perhaps the water was a way for them to speak with me, as my ears were not yet ready to receive their words directly. Something called a ‘dosage’ was increased and I was calmed, soon falling into a deep sleep, although my dreams were not my own. They seemed like fragments of another life, one of violence and death, but there always seemed a beacon of light. A small girl named Ko.
She appeared in my dreams frequently and I knew her well, even though I had never met her in my short existence. I never saw my own face in these dreams, but it seemed she was my daughter, or his daughter. I am not quite sure. However, I know that she is the light in the darkness, a fire to the cold and bleak, and that I must find her someday. Her smile warms my heart, though I don’t know why, and everything she does brings me joy. I am her father, or at least I am in my dreams. Could this girl be real? I hear a voice in my dreams call the land he lives and serves in Kusa no Kuni, a name that I have heard my gods mention several times as well. Could I just be putting the place in my dream? When I have a voice, I will ask my gods this question. Surely they will answer.
They say I am ready to see the world today for the first time. I don’t know how long I have been in the darkness, although it feels like a very long time, because I’ve had many dreams of my daughter. No, not my daughter, but that little girl. Soon I will be ready to see if she exists, to find this light in my dark world, where only my gods and darkness exists. My gods sound excited, their muffled movements swift as they move around a world I am meant to see today, and the Queen of the Gods is here as well. She is my mother, while the other gods are merely my caretakers. I want to see my mother and know what she looks like. I want to see my gods and look upon their faces, to know that they love me. I can feel a twitching on my own face, my eyes are awake now, they are moving and through the cracks bright white lights flood. They flutter open and the white light fills all that I see.
My world so far consists of white walls and floors, with instruments used to monitor me, because my gods are fascinated by the life they have created. It has been several days now and I have learned to walk, as well as to speak, and I have seen my own face; though I saw it once before in the eyes of that little girl. It is the same face, the same white hair, the same red eyes. The life before, could that truly be me? My gods don’t understand my question, although they assure me that nothing is wrong, because they have run the ‘tests’. Yet they do not know this little girl and they pretend not to know the life I speak of, the life of a man named Genkaku Houkou. Who is this man with the same face as my own? If I am not him, then who am I?
Today I received my name. I am my own man on this day, now that I have my own name, and I can now learn who I am with my own hands, mind, and body. My mother, Queen of the Gods, she calls me Sora. Oshiro Sora. She tells me that it means Castle of the Sky, their first creation, and that my body is home to all of their hopes and dreams. This makes my chest swell with pride, because they love me, and because my gods need me. A voice begins to pick up that day, in my head, different from the voice of the gods. I know this voice, because it was the voice in my dreams, the man who wears my face. Or is it the other way around? Am I the one wearing the face of this man, who has a daughter that warms my heart, and frees my soul? I do not fear him though, his voice is small and the voices of my gods are loud and strong, pushing the tiny voice away with ease.
We have begun my training now that I am accustomed enough to the world. The outdoors, they call it, it is a magnificent place, and completely liberating to stand in the nature that is present there. It is my first time seeing it since my birth a few months ago and it is splendid. I focus on my training though, to make my gods proud of me, and to make my mother love me. She is distant, so I must work harder to gain her favor again. That voice stays with me, the one in my head, and he speaks to me. He says that is his mother too, that she birthed him, but that she is no god. He says none of them are and that we are just dogs. To them, he says, we are just weapons that need to breathe and eat and sleep, but still only weapons. To him, this is an honor, what he lives for. However, to me, I do not wish this. I want to be loved and they do love me. I know this. I have to become stronger so that they love me more.
Today I have met some of the others that inhabit this world, but they are not like me, they were not created by my gods. They are human, that is the term my gods tell me, and they say that I am too, but that cannot be true because they are my creators and these humans are not like me. Thus, I am superior to them. My first battle was today as well, a student that deemed himself superior due to his skills. Naturally talented, yes, and quite skilled in the art of combat, but he was inferior to me. These weaklings, they look up to me now, saying that I am the strongest or that I am their leader. I am none of these things. My only wish is to make my gods love me. To make my mother love me. Perhaps she is watching me even now, proud that I am so strong, and may finally embrace me like I wish.
Today I graduate from S.H.U.B.O training as my mother wished. I received a new blade today as well, but I tossed it away, because the one that my gods gave me is sufficient. That voice in my head is much more powerful, as loud as a person speaking next to my ear, and I must listen because I cannot silence it. He says this was his life as well, although we were created differently, the outcome is the same. They will use me as a weapon and there is honor in that, though I am not to be the dog of anyone, yet still the servant of many. The words are cryptic and I don’t understand them, but I feel this is wrong. I look at the birds in the sky and I know this is wrong, but I don’t want to disappoint my mother. I have to make her proud of me, because she is watching me always, even though it has been a long time since I’ve seen her.
This was my first mission, but we encountered variables that were not anticipated at all. Everyone was dead or dying, blood covered the wet dirt and rocks that soaked up no liquid, while a constant rain continued to fall and had been for weeks. Even I was lying behind a shattered building, injured heavily, but I had managed to kill them all. I alone had survived. The voice urged me to call out to my gods, said that they would not help, and that he was the only one that would stand by me; only because this body was his. I did call out though, cried for them to come down and save me, to help their only creation, but none came. Genkaku Houkou, the voice, he laughed at me and it brought out my anger. He called me a fool, but my anger was not at his insults, it was at myself…because he had been right…
It has been a year since then. I had returned on my own, although injured and near death, and had received medical treatment. I had returned to the facility for information, yet they had none for me, saying that they may have failed. That I was a failed experiment. My gods…they had abandoned me. NO…these…mortals. Houkou had been right all along about them, about everything, except this was my body too and he would not take it over. I slaughtered them all, to his dismay, I slaughtered every last one of them. I had found their records, that I am just a clone of a man named Genkaku Houkou, the voice in my head and the one who wore my face. Single-handed I ended S.H.U.B.O, cast it aside like the trash it was, and I left the facility burning. I would be my own man in the village, Kusa no Kuni. I would strike out on my own, but first I would find our daughter. Our…yes, I seem to have accepted Houkou as part of me.
I have found her, the mother that Houkou says he left Ko to, her biological mother. She invited us in, calling me Houkou the entire time, although I did not mind, since he and I are one in the same, two souls trapped in one body. Do clones really have a soul though? It didn’t matter, only Ko mattered, and we would be seeing her for the first time in a long time. Our daughter came down the stairs and when she saw us, that smile grew on her face, and she ran to us, but then she stopped. Her eyes looked into mine, into my very core, the core of a clone. After a moment she hugged me, hugged us, but I don’t know what she saw there. However, it was that moment that separated Houkou and I once again, because she looks at me differently when I am in control of my body, but I have seen through Houkou’s eyes after that day, when I rest in the darkness. They look at him differently as well. Yet, she loves us both unconditionally and that is all that matters. She is my light, our light, and soon we will be free. I will not be a slave any longer, not to my past, not even to this village…]