50 Shades of Gray
Feb 13, 2014 15:50:06 GMT -7
Post by Runeska on Feb 13, 2014 15:50:06 GMT -7
Armiger
Tower Watch 20 tp
Rank: "C" Always 20 TP
Skill: Supplementary
Effect: Through experience the user learns how to notice things and can see at low light levels.
Special: ---
Drawback: ---
Description: Through experience comes an eventual payoff. Through guarding, observing, and seeking the perfect counter the user gains a +20 to Observation checks when noticing something. User also gains low-light vision, if they did not already have this ability.
Limit: Must be an Armiger
Cover
Rank: "C"
Skill: TaiJutsu
Effect: A simple technique that allows the user to gain full cover on a shield large enough.
Special: ---
Drawback: ---
Description: It is commonly known that a tower shield can be used to provide total cover to its user. What is less commonly appreciated is that the same principle can be used with any shield, provided it is large enough. A user gains full cover so long as the shield is large enough to cover the user. The normal penalties for using an Oversized Shield apply.
Limit: Must be an Armiger.
Shield Focus
Rank: "D"
Skill: TaiJutsu
Effect: User is skilled at deflecting blows with their shield.
Special: ---
Drawback: ---
Description: User learns a valuable stance that forms the core of this style, that being the nature of the unbreakable wall. By focusing one's attention to defense with their shield, their martial skill improves their defense. The user gains an additional +2 Hardness bonus to their Guard Meter while they are in their full defense stance. This bonus increases by +2 per Class Level.
Limit: Must be an Armiger.
Greater Shield Focus
Rank: "C"
Skill: Supplementary
Effect: User is skilled at deflecting blows with their shield.
Special: ---
Drawback: ---
Description: User's Guard Meter gains a +2 Hardness against attacks, reducing the effect of an attack against the Guard Meter. This bonus stacks with the bonus granted by Shield Focus.
Limit: Must be an Armiger. Must know Shield Focus
Shield Specialization
Rank: "C" Always 30 TP
Skill: Supplementary
Effect: User has mastered the use of one type of shield.
Special: ---
Drawback: ---
Description: Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shield, user gains an additional +4 hardness to their Guard Meter. In addition, this bonus stacks with Shield Focus, and Greater Shield Focus. User may learn this technique multiple times. Its effects do not stack. Each time user learns this technique it may be applied to a new type of shield.
Limit: Must be an Armiger. Must know Shield Focus.
Improved Shield Bash
Rank: "D"
Skill: TaiJutsu
Effect: User can protect themselves with their shield, even if they use it to attack.
Special: ---
Drawback: ---
Description: The user of this stance holds their shield in such a manner to deliver punishing shield bashes without sacrificing their ability to defend themselves. When user performs a Shield Bash, user may still apply their Guard Meter to protect themselves from an attack. Normally without this technique a character that performs a Shield Bash loses their Guard Meter. User inflicts 6 Armor Points of Weapon Damage per 2 Class Levels starting at "D" Class.
Limit: Must be an Armiger.
Iron Shell
Rank: "D"
Skill: TaiJutsu
Effect: Through discipline and understanding the user can increase their Guard Meter.
Special: ---
Drawback: ---
Description: A shield is used for defense primarily, a basic martial truth. It turns aside harm, and the shield of a master wielder can do the same thing in ways that others cannot. The user performs a Shield Bash against an opponent's attack. If the user's Shield Bash out damages the opponent's melee or missile attack the user deflect the attack without it harming against the user's Guard Meter.
Limit: Must be an Armiger. Must know Shield Focus. Must know Improved Shield Bash
Disruptive 40 tp
Rank: "B"
Skill: TaiJutsu
Effect: User's training makes it difficult for enemy Jutsu Performers to safely perform Jutsus near them.
Special: ---
Drawback: ---
Description: The Armiger has developed their own aura that affects anyone within 10 meters of the user. It affects all members the user considers to be an enemy. Those within the range must make a Will Save 10 +2 per Class Level + Impeccable Will; if failed the target fumbles the Jutsu and is unable to perform them. This technique only applies to opponents the user is aware of and knows their location.
Limit: Must be an Armiger.
Agile Shield Fighter 70 tp
Rank: "A"
Skill: Supplementary
Effect: User is proficient at combining movement, bashing, and guarding while having a shield.
Special: ---
Drawback: ---
Description: Whether the user is in full Guard position, shield bashing, or moving around the user has become more accustomed to the art of the Shield. User suffers 1/4 less movement penalties made when using a Shield and having the Shield Guard up.
Limit: Must be an Armiger. Must know Improved Shield Bash. Must know Shield Specialization.
Shield of Warding 10 tp
Rank: "C"
Skill: TaiJutsu
Effect: Using a higher power of understanding the user can apply sacred or profane Hardness to their Guard Meter.
Special: ---
Drawback: ---
Description: The shield or buckler grants the wielder a +1 sacred or profane Hardness bonus to their Guard Meter, +1 per Class Level. The bonus only applies when the shield is worn or carried normally (but not, for instance, if it is slung over the shoulder). Does not take up Chakra, however to perform this Technique takes up handseals equal to rank of Jutsu. Jutsu lasts for 5 minutes per Class Level.
Limit: Must be an Armiger. Must know Shield Focus.
Shield Block 40tp
Rank: "B"
Skill: TaiJutsu
Effect: Without sacrificing a movement user can protect themselves or another.
Special: ---
Drawback: ---
Description: 3 times per day when an opponent attempts to strike the user or an adjacent ally (within 2 meters of) with a melee or ranged attack, the user can choose to block the attack with their selected shield; when they do so they immediately use their shield guard to block the attack and the user does not lose a movement doing so. User makes a block against the opponent's attack with an added +4 hardness to their Guard Meter at any time.
Limit: Must be an Armiger. Must know Shield Specialization.
220
Tower Watch 20 tp
Rank: "C" Always 20 TP
Skill: Supplementary
Effect: Through experience the user learns how to notice things and can see at low light levels.
Special: ---
Drawback: ---
Description: Through experience comes an eventual payoff. Through guarding, observing, and seeking the perfect counter the user gains a +20 to Observation checks when noticing something. User also gains low-light vision, if they did not already have this ability.
Limit: Must be an Armiger
Cover
Rank: "C"
Skill: TaiJutsu
Effect: A simple technique that allows the user to gain full cover on a shield large enough.
Special: ---
Drawback: ---
Description: It is commonly known that a tower shield can be used to provide total cover to its user. What is less commonly appreciated is that the same principle can be used with any shield, provided it is large enough. A user gains full cover so long as the shield is large enough to cover the user. The normal penalties for using an Oversized Shield apply.
Limit: Must be an Armiger.
Shield Focus
Rank: "D"
Skill: TaiJutsu
Effect: User is skilled at deflecting blows with their shield.
Special: ---
Drawback: ---
Description: User learns a valuable stance that forms the core of this style, that being the nature of the unbreakable wall. By focusing one's attention to defense with their shield, their martial skill improves their defense. The user gains an additional +2 Hardness bonus to their Guard Meter while they are in their full defense stance. This bonus increases by +2 per Class Level.
Limit: Must be an Armiger.
Greater Shield Focus
Rank: "C"
Skill: Supplementary
Effect: User is skilled at deflecting blows with their shield.
Special: ---
Drawback: ---
Description: User's Guard Meter gains a +2 Hardness against attacks, reducing the effect of an attack against the Guard Meter. This bonus stacks with the bonus granted by Shield Focus.
Limit: Must be an Armiger. Must know Shield Focus
Shield Specialization
Rank: "C" Always 30 TP
Skill: Supplementary
Effect: User has mastered the use of one type of shield.
Special: ---
Drawback: ---
Description: Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shield, user gains an additional +4 hardness to their Guard Meter. In addition, this bonus stacks with Shield Focus, and Greater Shield Focus. User may learn this technique multiple times. Its effects do not stack. Each time user learns this technique it may be applied to a new type of shield.
Limit: Must be an Armiger. Must know Shield Focus.
Improved Shield Bash
Rank: "D"
Skill: TaiJutsu
Effect: User can protect themselves with their shield, even if they use it to attack.
Special: ---
Drawback: ---
Description: The user of this stance holds their shield in such a manner to deliver punishing shield bashes without sacrificing their ability to defend themselves. When user performs a Shield Bash, user may still apply their Guard Meter to protect themselves from an attack. Normally without this technique a character that performs a Shield Bash loses their Guard Meter. User inflicts 6 Armor Points of Weapon Damage per 2 Class Levels starting at "D" Class.
Limit: Must be an Armiger.
Iron Shell
Rank: "D"
Skill: TaiJutsu
Effect: Through discipline and understanding the user can increase their Guard Meter.
Special: ---
Drawback: ---
Description: A shield is used for defense primarily, a basic martial truth. It turns aside harm, and the shield of a master wielder can do the same thing in ways that others cannot. The user performs a Shield Bash against an opponent's attack. If the user's Shield Bash out damages the opponent's melee or missile attack the user deflect the attack without it harming against the user's Guard Meter.
Limit: Must be an Armiger. Must know Shield Focus. Must know Improved Shield Bash
Disruptive 40 tp
Rank: "B"
Skill: TaiJutsu
Effect: User's training makes it difficult for enemy Jutsu Performers to safely perform Jutsus near them.
Special: ---
Drawback: ---
Description: The Armiger has developed their own aura that affects anyone within 10 meters of the user. It affects all members the user considers to be an enemy. Those within the range must make a Will Save 10 +2 per Class Level + Impeccable Will; if failed the target fumbles the Jutsu and is unable to perform them. This technique only applies to opponents the user is aware of and knows their location.
Limit: Must be an Armiger.
Agile Shield Fighter 70 tp
Rank: "A"
Skill: Supplementary
Effect: User is proficient at combining movement, bashing, and guarding while having a shield.
Special: ---
Drawback: ---
Description: Whether the user is in full Guard position, shield bashing, or moving around the user has become more accustomed to the art of the Shield. User suffers 1/4 less movement penalties made when using a Shield and having the Shield Guard up.
Limit: Must be an Armiger. Must know Improved Shield Bash. Must know Shield Specialization.
Shield of Warding 10 tp
Rank: "C"
Skill: TaiJutsu
Effect: Using a higher power of understanding the user can apply sacred or profane Hardness to their Guard Meter.
Special: ---
Drawback: ---
Description: The shield or buckler grants the wielder a +1 sacred or profane Hardness bonus to their Guard Meter, +1 per Class Level. The bonus only applies when the shield is worn or carried normally (but not, for instance, if it is slung over the shoulder). Does not take up Chakra, however to perform this Technique takes up handseals equal to rank of Jutsu. Jutsu lasts for 5 minutes per Class Level.
Limit: Must be an Armiger. Must know Shield Focus.
Shield Block 40tp
Rank: "B"
Skill: TaiJutsu
Effect: Without sacrificing a movement user can protect themselves or another.
Special: ---
Drawback: ---
Description: 3 times per day when an opponent attempts to strike the user or an adjacent ally (within 2 meters of) with a melee or ranged attack, the user can choose to block the attack with their selected shield; when they do so they immediately use their shield guard to block the attack and the user does not lose a movement doing so. User makes a block against the opponent's attack with an added +4 hardness to their Guard Meter at any time.
Limit: Must be an Armiger. Must know Shield Specialization.