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♥Name: Kaoru Ran ♥Meaning:Fragrant Orchid ♥Gender: Female ♥Age: Seventeen ♥Bloodline: Kamyuja ♥Birth Country: Umi no Kuni ♥Loyalty:Yukigakure no Sato ♥Rank:C Class ♥Title:Genin ♥Alignment:Chaotic Good ♥Special:
Taijutsu Specialist[/b]
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[/font]Ninjutsu Specialist[/b]
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[/font]Clan[/b]
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[/font]Genjutsu[/b]
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[/font]Miscellaneous[/b]
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Last Edit: Feb 18, 2014 9:37:01 GMT -7 by Kaoru Ran
roko: the rokoame clan.
roko: i humbling ask for you to be the brood mother of our clan.
Ran likes to be the star of the show. Her personality makes her shine out in any situation. When the attention goes off of her she knows how to get back with easy. She is a bright star in the grand scheme of things and likes to make her presence known. She likes to show off and have fun. She believe everyone should be having fun at all times and like to create that environment for people to enjoy and revel in. Light and color are her life blood just like noise and excitement. From dancing on tables to drinking herself under them Ran likes a party.
♥Head Case ♥
Due to the blood running through her body Ran is a little bit of a head case. The various afflictions conjoined in her skull making for an interesting combination. First of all she suffers from dyscalculia. This is an innate difficulty to learn or comprehend arithmetic. She absolutely hates numbers in any way shape and form and as a result she is horrible at managing her own money. She is also showing the early signs of Histrionic Personality Disorder. It makes her overly emotional, lively, dramatic, and quite flirtatious. This also results in manipulative behaviors to achieve her own needs.
♥Charming ♥
Ran has a very captivating personality. She has a strange power to be able to attract and delight people. She has expert communication skills and is an expert flatterer. She seeks approval and thus likes to make people happy. By being charming and attracting people to her she is gaining their silent approval thus boosting her own ego even further. In her constant game of charming those around her she has built up quite a base of friends over the years, most of whom she barely trusts and some that she doesn’t even like. But they like her and in her mind that is what is most important.
♥Tempermental ♥
Ran’s temperament is nothing short of explosive. She has a flash fire temper. She gets mad easily, blows up, and burns out quickly. Unfortunately as a result of her blood line her explosions usually result in random acts of violence. As soon as her temper fades she usually apologizes and feels bad for what she has done but what is in the past cannot be changed. Her hot flashes of anger usually come out when faced with numbers or when she is being ignored she starts to get very upset. Especially if she is ignored for another female, she has a very jealous personality.
♥Easily Influenced ♥
She is a sucker for fun and easily swayed by others. Promises of fun and excitement are the keys to swaying Ran to do what they want. She is not weak willed but her need for approval and her desire to be desired bake it difficult for her to say no. When people ask her for favors she is usually very willing to help people but if it comes to things she dislikes or something she just does not want to do she will say no. If they promise her something nice for doing the favor though she will usually relent.
♥Flirtatious ♥
A hopeless flirt as the result of her illness. She is sexually promiscuous and enjoys flaunting her body. She considers herself to be very cute and thus enjoys showing it off. She flirts regularly and uses her feminine wiles to get her way and to keep the attention on herself. Her game of flirting often involves multiple men at once and sometimes even women depending on her mood. Monogamy is not on her list of things to do so she enjoys flirting with everyone in due time.
♥Self Indulgent ♥
Self-indulgent to a fault. Ran likes to reward herself for a job well done, and everything can be construed as a job well done. Her rewards range from chocolate to clothing and from alcohol to men. She likes to treat herself regularly in any way possible. There is no such thing as too much indulgence and its even better when she can get other people to indulge her.
♥Likes ♥ The Finer Things in Life ♥ Sharing ♥ Friendliness ♥ Fun ♥ Parties ♥ Cute Things
♥Dislikes ♥ Injustice ♥ Mean People ♥ Chaos ♥ Violence ♥ Nagging ♥ Boring Things
Beautiful; Dirty; Rich
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♥Appearance
Standing at a mere five feet and one inch she often wears solidly built heels that elevate her to five foot and five inches. Her slim figure measures in at roughly one hundred and twelve pounds. Her build is decidedly athletic but with all sorts of curves in all the right places. She keeps her whips curled and held on opposite hips so she may grab them quickly if need be. Her weapons pouch is worn belted around her right thigh.
Pink hair and golden eyes are the only constants for this eccentric dreamer. Her style changes as often as her emotions, which is truly saying something. From loose about her shoulders to pony tails and pig tails her hair changes constantly. Head bands, barrettes, ribbons, and pins, she has a supply of hair accessories that outshines what most people could ever imagine existed. She’s even been known to highlight her hair with streaks of gold or other colors, all just to catch a passing glance.
Her warm golden eyes portray a look of innocence that is unbefitting of such a promiscuous soul. A soft mouth with full lips rests beneath a button of a nose. She is more likely to smile than to frown and she loves to laugh. Her closet is larger than most apartments and she has been known to change her outfit multiple times a day. Explosions of color fill her wardrobe. She favors short skirts and bright colors. Her favorite colors are blue and green.
One of her most common wears is a black jacket over a crisp white shirt and a loosely worn tie. Her usual short skirt barely covers her lower half. The small shorts she wears beneath and the white wraps about her thighs peek out below her tiny skirt showing it to the world. Her nails are kept long and painted in coordination with her outfit and like most women she often carries a purse. She’s been known to stuff her rope darts in the bag when trying to conceal her ninja status.
Her head band is just ‘too ugly and doesn’t go with anything’ according to the kunoichi. Thusly she wears the thing tied at the very start of her thigh to conceal it, though she still has it in her possession in case it is needed. Plus it always amuses her to flash her thigh to unsuspecting people just to show her status as a ninja of snow. Her incredibly tolerance to cold comes from years of practice so she could stand the weather enough to wear cute clothing.
Fortune Faded
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♥History
Born in the Land of Sea, Ran’s parents were blessed with an adorable little girl to add to the two boys they already had. By the time Ran was three her brothers, now five and seven, had shown a desire to train as shinobi therefore her family relocated to Yukigakure to allow their sons, and perhaps one day their daughter train. The precocious Ran was quick to explore their new home. Hidden in one closet the young girl found a secret passage that she delighted to play in there and hide from her parents. As she got older she explored the passage more and more to discover it led to the woods far out from her home making the perfect exploration for the young girl.
Around the age of six, with both brothers now enrolled in the Academy, Ran decided to join them in their search for skill. It was about this time that her… quirks came to light. Dyscalculia was one of her worst problems. She had no feel for numbers, deciding they were a religion as opposed to a science, and one that she did not believe in. She also had an urge to be the center of attention, acting out constantly and going out of her way to make friends, becoming angered if she was ignored. Her two older brothers often worked to keep their little sister out of trouble.
One boy in class particularly liked to torment the young Ran. He pulled her hair, teased her constantly, and even hit her. Ran said nothing until one day her eldest brother, Shigeru and her middle brother Tetsuna, caught the boy bullying her. They both bodily pulled him away while Ran’s face turned red with rage. “Now leave me alone you jerk!” She shouted, her hands balling into fists. “I don’t ever want to see your face again!” Her brothers jaws dropped in surprise at such an exclamation from their baby sister.
It was while in the academy that she made her best friend, Mika. Mika was a charming young girl with an eye for fashion. She and Ran became fast friends and it wasn’t long before they went on a camping trip together, along with many of the other academy students. A long night by the campfire was filled with the noises of crickets chirping, a sound which Ran could duplicate excellently leading Mika to give her the nick name Cricket. The night passed with the children telling many ghost stories before they went to bed.
Strange noises kept Ran awake. Branches snapping and eerie moans led her into a panic, she quickly woke Mika and the other girls. Shaking with fear they unzipped the ten to find themselves face to face with five tall glowing specters. The girls screamed with terror and ran only to crash into the specters, the disguised boys from the academy. To this day Ran’s greatest fear is still ghosts.
The children returned in one piece and before long they had graduated from the academy. Mika and Ran stayed close friends, spending most of their days together. It was Mika’s eye for fashion that sparked their contest, who could build the biggest and most outrageous wardrobe. Something Ran is currently winning. Before long Ran returned to the Academy to help teach other aspiring ninja, assisting the teachers and making many friends among the youngsters, it was time she felt was well spent. Now Ran spends her days training, taking missions, and having fun with her large friend group, occasionally assisting the academy students learn various skills.
Last Edit: Feb 19, 2014 9:43:14 GMT -7 by Kaoru Ran
roko: the rokoame clan.
roko: i humbling ask for you to be the brood mother of our clan.
Chaos First Stage ‘Chaos Unlearnt’ Rank: ‘C’ Skill: Taijutsu Effect: The first stage of chaos allows the user to unlock twenty-five percent of there max strength, there endurance and durability remains the same as stated as above. There speed however suffers the side effects of becoming sluggish and moving with problems at first. Once activated the user is now capable of seeing ones aura as it emanates from there body. This also allows the user to negated pain for a short period of time. Special: ---- Drawback: You receive one negative to movement. Though a Kamyuja member is not capable of using chakra gates, they can use there chaos as as substitute in order to go into a chakra gate related fighting style. This eye is capable of mimicking the first and second gate. Please note you don't gain the benefits of those chakra gates. Description: Picture When activated the user’s eyes turn into a brilliant glittering shade of lavender color. The significance of the color shows a hidden life wishes to explode out as the outer area of the colored eye gleams in a darker shade of purple, this causes the user to see in black n’ white as if they are colored blind. But instead of this being a disadvantage towards them they are able to see ones aura of chakra that emanates from there body. Once chaos is activated the user is able to demonstrate feats of incredible strength, this is possible due to the fact it allows the Kamyuja member to tap into only twenty five percent of there true strength. Though this allows the user to become incredible strong for a short period of time, there speed is reduce greatly as there movement becomes sluggish. When activated the nociceptor that allows a person to feel pain is shut down for a short duration of time. While the nocieptor may be shut down allowing no pain to precede forth to the brain so the brain can register to causing neuropathic pain. While the pain may not be able to transmit to the brain at the time, it is forced to be backed up until the nocieptor is open again. This can be dangerous due to the fact too much pain may not only cause physical pain but psychogenic pain that may kill him if too much damage is taken. That is why the body reacts by letting the pituitary gland release endorphins at a remarkable rate to reduce the pain consumption by fifteen percent only allowing the user to feel only eighty-five percent of the pain that is dealt to them. Limit: Must have the Kamyuja Bloodlimit, This ability only last for twenty turns before automatically shutting off. After five turns after Chaos has been shut off the user is capable of activating it once again.
Yamanaka
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Shintenshin no Jutsu (Art of the Valentine) Rank: C-Rank Skill: Ninjutsu Effect: The Yamanaka sends his or her mind into his or her opponent’s mind. Once in the opponent’s body they may manipulate it as much as they want. Special: The Oval Hand seal directed at the opponent. Drawback: The mind is only projected in a straight line, making it easy to dodge. If the mind transfer is dodged, the user’s body will be left comatose for at least three of the user’s posts. Any damage dealt to the possessed body will be suffered by the user’s body also. Description: Directing the oval hand seal to their opponent, the Yamanaka is able to propel their mind into their opponent’s body. If the technique is successful the user can they manipulate the victim’s body. If the user has the same Class as the person possessed they may stay within the body for five posts. If the victim is higher Classed than the Yamanaka, then for every additional Class substract one post. If the victim is lower classed than the user, subtract for every additional Class one post. (Distance of 20 meters maximum)
Ex : C-Class Yamanaka possessing a B-Class : 4 Posts Ex : C-Class Yamanaka possessing a D-Class : 6 Posts Ex : C-Class Yamanaka possessing an A-Class : 3 Posts Ex : B-Class Yamanaka possessing a D-Class : 7 posts
Limit: Must be part of the Yamanka Clan/Taught by a Yamanaka
Last Edit: Feb 18, 2014 11:12:44 GMT -7 by Kaoru Ran
roko: the rokoame clan.
roko: i humbling ask for you to be the brood mother of our clan.
Puranto Ninpou : Haeru Rank: E Skill: Ninjutsu Effect: A basic technique of the Hanakora, where the user molds a certain type of chakra to feed it to the clan’s special seeds and make them sprout into flowers. With other techniques, the seeds can grow into different kinds of plants. Drawback: --- Special: Handseal: Serpent Description: This is the first clan technique for the members of Hanakora to learn, since it’s needed for many other techniques. The user spreads the needed amount of seeds in the desired area and uses then the Serpent seal to make the seeds sprout into flowers instantly – almost as soon as the seal has been formed, the flowers are ready for use. The seeds will always respond to Haeru chakra, no matter where the seeds are when the technique is used: One bag of the Hanakora seeds can become a full-sized, flower filled meadow even in sand and snow, or while floating on water. The basic form of Haeru creates red, blue, white and yellow daisies, but by molding their chakra in a slightly different way, the user can also create other kinds of flowers. Limit: Hanakora technique
Flower Preservation Rank: E Skill: Ninjutsu Effect: Preserves a flower to keep it from wilting/shriveling/dying for one week. Drawback- If the flower leaves the users possession it will wilt with five minutes. Special: --- Drawback: --- Description: Using chakra they infuse the flower with their own chakra giving the flower something to feed off of and stay alive. As long as the flower remains in the users possession it will not wilt but the technique must be used again within one week or the flower will die. Limit: Hanakora Clan
Sensor
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Last Edit: Feb 18, 2014 11:33:39 GMT -7 by Kaoru Ran
roko: the rokoame clan.
roko: i humbling ask for you to be the brood mother of our clan.
Summon Chakra Sphere. Rank: "A", "D", "D", "D", "D" [150|500] Skill: Taijutsu - Specialized. Effect: Creates a sphere of thin Hollow sphere of chakra that slowly rotates around the user. In this form, the sphere is useless and harmless, but when used in conjunction with other moves and forms, this orb can be destructive. Special: Takes one movement per sphere summoned, requires concentration at all times during technique duration. Disruption in concentration before sphere is completely summoned will cause it to not be summoned. Drawback: User can have no more then 5 Chakra Sphere's hovering over them at any one time. If the orb is struck without being used, it dissipates, and the chakra once used to create it is lost forever. Normal eyesight may see such sphere's, as they are blue in color. Description: User gathers a small amount of chakra around their body. A small orb of hollow chakra, barely of "D" rank amount of chakra seems to appear out of the sky, radiating from the users being, hovering around their head about a meter away from them. This orb of chakra is harmless and meaningless in this form and can be walked through. In fact, striking the orb will cause it to disparate into nothingness, causing the need for another. This technique is only takes a "E" Rank of chakra per sphere. Reasons for it being "A" rank at first is not for how much chakra is used, but rather the skill it requires to summon such a thing. This technique must be learned five times in total. Each time learned, allows the hovering of another Chakra Sphere, totaling in 5. Limit: Must be within Musha Shukke Fuu
Absorb Chakra Sphere. [170|500] Rank: "C" Skill: Ninjutsu Effect: User absorbs a summoned Chakra Sphere into their own body. This, is a good trick used to restore lost chakra with the Chakra Spheres previously summon. Special: Required for all techniques. Drawback: Only restores a "D" Rank amount of chakra per sphere absorbed. Description: It is not uncommon for a time to come in battle when one runs low on chakra. Chakra spheres may not always be used in a battle, and thus can be used for other things. Concentrating and using ones knowledge of Chakra Spheres, they adsorb Chakra Spheres in a manner that allows them to use certain jutsu. This, restores the user chakra for a "D" Rank amount per sphere. More effective when used with more spheres summoned. All 5 chakra spheres can be used at the same time. The one great trick to this technique, is that it can be used against other monks chakra spheres as well. They may adsorb other monk's spheres to restore their own chakra, and remove their spheres, make them re-summon them if they wish to use techniques in Musha Shukke Fuu. This technique is a technique used as a middle for all of the techniques where adsorbing a chakra sphere is needed, and such the restored chakra is often quickly re-used for techniques. Limit: Must know Summon Chakra Sphere x5.
Berserk Fury [240|500] Rank: "B" Skill: Taijutsu Effect: Absorbs 5 Chakra spheres into your body. The jolt of chakra and energy will cause the user to feel energized, and feel strong and young and restless, and must move and cannot stay still for longer then 6 seconds. The user does not get stronger or faster, only a sense of urgency, as if wired on energy drinks for example, Hyper and the like. Revitalizes user as if taking a soldier pill, makes them more aware to their surroundings as well. Special: --- Drawback: Can only be used three times before the user becomes completely drained and is exhausted of all chakra and stamina. Cannot be used once already within the "Fury" state. Comsumes 5 Chakra Spheres. Description: User focuses on the spheres around them and their body, and the previously summoned Chakra spheres are absorbed into the users body, jolting them as the small amounts of chakra all hit the body at the same time. The user becomes revitalized and feels and has a sense of urgency. They feel as though restless, and cannot stay still for periods of time greater then 6 seconds during this techniques duration. The user, becomes more aware of small motions and things of the nature, and have a much quicker (Doubled Reaction Time, and also allows the user to notice slight environmental changes as well, such as grass blowing within the wind, even a tiny bit, a small ripple in the water) response to things, including their words, which if trying to speak while in this state, the user will most likely speak gibberish 9/10 times. This state lasts for a certain amount of time based on the individuals class. "D" Class is 2 rounds (Or turns, meaning a 6 second interval), "C" is 4 rounds, "B" is 7 rounds, "A" Is 10 Rounds, "S" is 14 rounds. Limit: Must know Summon Chakra Sphere x5, Must know Adsorb Chakra Sphere.
Occult Impactation [330|500] Rank: "C", "B", "A" Skill: Taijutsu Effect: A Technique that actually does more damage the stronger the opponents defense, a Technique that smashes defense, To pierce any defense. Special: --- Drawback: Uses 1-3 chakra sphere(s). Must be within striking range. Cannot pierce "S" Rank armors. Description: User adsorbs a chakra sphere and channels it through their body to their hands. The chakra is split through both arms, and pushed through their hands at the exact time. The chakra is split, and slammed back together at the hands. This causes the chakra to explode forth in a momentum that gets stronger the more resistance it meets. In other words, if the opponent were to be wearing a type of armor, the small chakra blast would hit harder the more armor they are wearing. The stronger the armor, the stronger this move hits. User pushes both palms together, meeting at the wrist areas. Chakra pushes forward in a 2 meters by 2 meter blast in all directions (except backwards towards the user) This blast without armor resistance is a normal "C" Rank impact, regardless of rank used. Must be within 2 meter range for this technique to work. This technique feels a rank stronger per rank of armor on the target. For example, if the user used the "B" rank version, and the opponent had a "B" Rank armor on, this move would feel like a "B" + "D" Rank of damage. Pushes target back one meter per rank this technique feels upon hitting (If it feels like an "A" Rank, it pushes them 4 meters back). Certain ranks can only pierce certain ranks of armor that the opposition may be wearing. • "C" Rank - Pierces "C", "D", and "E" Rank Armor, Consumes "1" Chakra Sphere. • "B" Rank - Pierces "B" Rank Armor, Consumes "2" Chakra Spheres. • "A" Rank - Pierces "A" Rank Armor, Consumes "3" Chakra Spheres.
Limit: Must know Summon Chakra Sphere, Adsorb Chakra Sphere.
Glacier Fist [350|500] Rank: "C" Skill: TaiJutsu Effect: User hits the opponent with an open palm thrust along their chest area whilst adsorbing a chakra sphere in the process, stunning the opponent for a certain amount of time. Special: --- Drawback: Consumes 1-5 Chakra Spheres (Amount Varies). Description: User concentrates a chakra sphere into their body as their fist meets their opponent. As this happens, the chakra from the sphere that hits your body travels through you body and fist and into the opponent's body disrupting their chakra flow causing a type of stunning effect where they cannot move for a total normal of turns depending on how many Chakra Spheres you use with the technique. The major drawback being you would then need to summon more spheres based on how many you have used with the technique. The technique is named "Glacier Fist" because when hit, the opponent looks as though frozen solid. Their muscles tighten up and cannot move at all for a certain length of time. If the victim is one rank higher than the user, subtract one second. If they are two ranks higher, subtract two seconds, and so forth. If the user is a rank higher than the victim, add another second. Two ranks, two seconds, etc. • 1 Sphere - The Opponent is stunned for Two Seconds. • 2 Spheres - The Opponent is stunned for Three Seconds. • 3 Spheres - The Opponent is stunned for Four Seconds. • 4 Spheres - The Opponent is stunned for Five Seconds. • 5 Spheres - The Opponent is stunned for Six Seconds.
This happens because the chakra of the user disrupts the flow of chakra to the opponent's muscles, causing them to stiffen up as though frozen. This allows the user of the technique to then follow up and combo with other techniques within the style. Limit: Must know Summon Chakra Sphere, Absorb Chakra Sphere.
• "D" Rank - Breaks "E" Rank techniques. 10 Meter distance. • "C" Rank - Breaks "D" Rank techniques. 20 Meter distance. • "B" Rank - Breaks "C" Rank techniques. 30 Meter distance. • "A" Rank - Breaks "B" Rank techniques. 40 Meter distance.
There is a different effect is the user hits an opponent with said technique. The chakra coating the user also acts as a repellent (which is part of why it cuts through NinJutsu) to things it hits. Depending on the rank of the technique known. changes the distance at which people his by this can be thrown back. • "D" Rank - 10 Meter distance. • "C" Rank - 20 Meter distance. • "B" Rank - 30 Meter distance • "A" Rank - 40 Meter distance
Limit: Must know Summon Chakra Sphere, Adsorb Chakra Sphere.
Spiraling Dragon [360|500] Rank: "D", "C", "B", "A" Skill: TaiJutsu Effect: User uses the knowledge of adsorbing chakra spheres, the user propels themselves forward in a spiraling type of motion with the fists outstretched before them. This allow them to push themselves through opponents solidified attacks, and push back anything they hit a certain amount of meters based on rank of technique. Special: --- Drawback: Consumes 4 Chakra Spheres. Does not work against Raiton or Oto based techniques. Description: User adsorbs 4 chakra spheres into their body. The user propels themselves forward in a spiraling type of motion with the fists outstretched before them. User focuses two chakra spheres into their body and to their legs, and the other two, to their outstretched fists. User crouches and spins as the chakra in their feet projects them forth as they spiral through the air. They travel at high speeds through the air horizontally anywhere in a certain meter radius (Based on Rank known). The chakra in their fists pushed out and coats their entire length of their arms, as well as additional chakra coating their body. Based on the rank of this technique known, the user can physically push them throughout coming NinJutsu based attacks. The spinning motion and the chakra covering the user allow them to act as though a type of human drill to do this. User does not cut through TaiJutsu, only meets it, and they clash accordingly. If this technique were to hit an opponent based on the rank of the technique known, depends on how effective it can possibly be, and how far from the origin point the user can travel.
"D" Rank - Breaks "E" Rank techniques. 10 Meter distance. "C" Rank - Breaks "D" Rank techniques. 20 Meter distance. "B" Rank - Breaks "C" Rank techniques. 30 Meter distance. "A" Rank - Breaks "B" Rank techniques. 40 Meter distance.
There is a different effect is the user hits an opponent with said technique. The chakra coating the user also acts as a repellent (which is part of why it cuts through NinJutsu) to things it hits. Depending on the rank of the technique known. changes the distance at which people his by this can be thrown back.
"D" Rank - 10 Meter distance. "C" Rank - 20 Meter distance. "B" Rank - 30 Meter distance "A" Rank - 40 Meter distance
Limit: Must know Summon Chakra Sphere, Adsorb Chakra Sphere.
Boxushingu
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Enten Koboshi
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Last Edit: Feb 19, 2014 11:46:20 GMT -7 by Kaoru Ran
roko: the rokoame clan.
roko: i humbling ask for you to be the brood mother of our clan.
Paiken (Cup Fist) Rank: E Skill: Taijutsu Effect: (In description) Special: -- Drawback: -- Description: This stance is supposed to mimic the user holding a cup. This puts the character’s hand in a good position for blocking and striking, keeping the hands and arms of the user ready for a wide variety of techniques, and makes the shoulders ready for explosive movements. The wrist is in a position where it can easily strike or block, and the fingers are curled in with the index finger hooked out, which helps in trapping an opponent's arms while blocking. The arms can be used for short or long range techniques, as well as the elbows, combined with various feints and strikes. Limit: Must be Drunk to do.
Drunken Rush Rank: E Skill: Taijutsu Effect: (in description) Special: -- Drawback: -- Description: The user rushes forward without regard for their health, their body straight as a board, only their feet propelling them forward and their hands down at their sides. This confuses the opponent and surprises them, giving them little choice but to back away. Even if the opponent attacks the user, the user feels no pain, the alcohol rushing through him dulling it to nothing. Once the opponent is off guard, the user can then use another attack as a surprise attack. Limit: Must be drunk to do.
Gansaku Suimin (Fake sleep) Rank: D Rank Skill: Taijutsu Effect: (in description) Special: -- Drawback: -- Description: (Fake sleep) An attack in which the name is half accurate. The user falls asleep, yet is still conscious along with lightning reflexes. The result of being attacked in this state results in being attacked by a very powerful drunk person. The user also loses his temper very easily if awoken in the best part of sleep. (Note: The user is a very light sleeper when this "attack" is used.) Limit: Must be Drunk to do
Bojutsu
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roko: the rokoame clan.
roko: i humbling ask for you to be the brood mother of our clan.
Kinrui: Oishigeru (Fungal Technique: Overgrowth) Rank: D, C, B, A, S Skill: Ninjutsu Effect: Causes the growth of a possibly larger-than-usual fungus on a nearby plant or dead creature. Special: "Handsigns" Can hold the Boar handsign. Drawback: Funguses can be destroyed with enough damage. Can only be used on plants or dead creatures. Fungus created are useless for herbalist. Can only create one fungus or mushroom at a time. Description: With the use of chakra, the user stimulates the growth of a mushroom using plants or dead creatures as fuel and a base. The fungus will grow quickly, almost instantaneously, and can serve many different types of purposes. The type of fungus grown ranges from simple, stalked mushrooms to ones without stalks to even types of mold but is not simply limited to simple funguses. Fungus grown with this technique can not be used for mixtures due to the contaminated growth of the fungus and any types of fungus that may have natural poisons or other uses are not given their natural poison due to the hasty growth of the fungus. At D rank the fungus grown are of common size. At C rank the fungus increase to twice their regular size. At B rank the fungus increase to four times their regular size. At A rank the fungus increase to eight times their regular size. At S rank the fungus increase to fifteen times their regular size. B and A rank sized fungi can withstand a D rank amount of damage before being destroyed, except by fire style attacks, and S rank sized fungi can withstand a C rank amount of damage before being destroyed, except by fire style attacks. Holding the final Boar handsign allows the user to continue to create fungus for as long as they hold the handsign. Limit: Wood Release.
Hayashi no Hadan - Fracture of the Forest Rank: D, C, B {Once} Skill: Ninjutsu Effect: Wooden spikes fly out of a nearby tree as fast as a thrown kunai. Special: Handseals Drawback: Need trees; Tree needs to be within 10 meters. Only 15 spikes can be shot off per tree before it loses too much wood to be usable. Can not create more spikes per turn than that rank allows. Description: Forming handseals, the user is able to shoot 5 kunai sized spikes from a tree of their choice within 10 meters of them. Each D rank training increases the number by 5 until 25 is achieved. When 25 is hit, the training becomes C-rank, and 35 are able to be launched simultaneously from 8 nearby trees. With a final B rank training, 50 spikes can be fired total. When the D rank jutsu is known, only two trees may be used to fire the spikes. Each time the rank increases on this jutsu, the user is capable of fireing from an additional tree. Limit: Wood Release
Mokuton: Kamisorikonoha (Razor Leaves) Rank: C Skill: Ninjutsu Effect: A large array of leaves swirls around the user. Using chakra, the user sharpens the edge of the leaf to be able to cut through skin and thin cloth with great ease. Special: Holding Rabbit seal. Drawback: If the user stops holding the Rabbit seal, then the leaves lose their edge and drop to the ground. Description: The user performs the Rabbit seal and holds it. Large amounts of leaves begin to blow in a circle around the user and instantly, chakra sharpens the edge to allow the leaves to be able to cut skin and thin cloth. Holding the seal, which is required to keep the jutsu active, also actively drains chakra per turn in order to keep the leaves in motion and to keep their edge. The user can direct the leaves in any direction, effectively creating a wall to keep out enemy shinobi or using it as an offensive tool. Limit: Mokuton no Jutsu
Cancerous Weeds Rank: C Skill: Ninjutsu Effect: Weeds grow over everything and steal their nutrients. Special: Handseals Drawback: --- Description: The user gives any small plant in the area the properties of a weed. The plant affected will spawn 2 new plants every half second on whatever the user wishes, though the target must be within 1 meter of the plant for this to work. The plant spawns more plants by spitting spores, which grow to full height in a half second. Every plant created using this jutsu also has the ability to spawn 2 plants every half second, allowing it to grow rapidly if not stopped early enough. However, this jutsu will stop on its own after 30 seconds. If this weeds are spawned on an object it drains that objects durability by 1 D rank for every plant created on it. If plants are spawned on a person on a person it drains their energy equivalent to 1 D rank of chakra for every plant created on them, and can also be quite damaging to remove as the plants cause small wounds and bleeding when uprooted. Limit: Wood Release
Pepa
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roko: the rokoame clan.
roko: i humbling ask for you to be the brood mother of our clan.
Doton Soushi no Jutsu (Rock Creation Technique) Rank: "D" "C" "B" "A" "S" Skill: NinJutsu Effect: A technique where the user takes the time to formulate, or create Rock in order to use other types of techniques for great usages. Special: "Handseals" Drawback: Must be learned more and more in order to be capable of performing better, and capable of producing more Rock like formations for other types of techniques. Cannot be used on Sand Description: What occurs is that the user takes the time to push down into the ground their own chakra. As the user does this the user takes the earth like materials found within the ground which is the components of soil as they begin to formulate and harden them all around in order to create harden rock like materials. The user may slam their hands against the ground in order to use this technique or just by pushing their chakra down to the ground. A user can gain the capability of grabbing onto the very ground and molding a piece of earth into a hardened like rock. The more the user learns and the higher the Difficulty class the user becomes the more they are capable of mastering this type of technique. When first learned the user is only capable of formulating rock into the size of their hand. When the user learns the "C" Rank, version this type increases to five meters in radius. Each time learned after that, the distance increases by ten feet giving a total distance of thirty-five meters in a radius distance. For each Difficulty class the User is the larger number this distance becomes. Each Difficulty class after C The distance increases by Ten meters. This means that if a user becomes S Rank in Difficulty Class and learns the S Rank Version of this technique the user is capable of formulating Rock within a Seventy-Five meters Radius. Limit: Needs the Earth Release
Deido Nohara no Jutsu (Mud Field) Rank: D Skill: Ninjutsu Effect: Causes the area (10m x 10m) around the user, given that it is earth and stone, to become mud. Special: Rat, Dog, Boar Drawback: It does not work in certain environments, such as tile and metallic floors. Description: After the hand signs are performed, the user slams his/her hands into the ground. If the environment allows it, the area around the user will become a thick and heavy mud. No chakra is required to maintain the state of the area. Limit: Earth Release, Water Release
Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) Rank: "D" Rank Skill: NinJutsu / TaiJutsu Effect: A technique where the user hides within the ground for a brief moment to surprise attack the opponent from under ground. Special: --- Drawback: --- Description: The user takes the time to push into the ground by using their Earth Release. The user pushes into the ground quickly so that to be used against the opponent later on. The user at this point cannot necessarily move within the ground at this moment, but the user does know by feel of when an opponent is right above. When an opponent is right under the user reaches up to take the opponent and drag them back down to the ground in one fell swoop without movement or notice. The opponent is unable to move for one post and the user is capable of slamming out of the ground with one movement. Limit: Needs the Earth Release
Esron; Hel’s River Rank: {B}-S Skill: Ninjutsu Effect: Turns the ground into a poisonous swamp filled with knifes, bones of snakes and blood. If the poison touches someone’s insides (may this be trough mouth or wounds) he gets blurry vision and slowly loss of health. Special: Dragon; rat Drawback: The user can be poisoned too. Description: First performing the handseals and hold the rat for a moment, as long as the rat seal is held the field continues to grow (until the limit is reached) • B-Ranked---Swamp stretches out for 50 meters[165 feet] • A-Ranked---Swamp stretches out for 100 meters[330 feet] • S-Ranked---Swamp stretches out for 150 meters[500 feet]
Limit: Must know the Earth, Water and Fire release
Suiton
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10|250
Suichuu (Underwater) Rank: D Skill: Ninjutsu Effect: Allows the user stay underwater for some time. Difficulty Class • D Rank Difficulty Class - 20 minutes • C Rank Difficulty Class - 40 minutes • B Rank Difficulty Class - 80 minutes • A Rank Difficulty Class - 120 minutes • S Rank Difficulty Class - 180 minutes
Special: "Handseals" Drawback: After returning to surface the user must rest half of the time used underwater. As example, if the user has stayed under for 20 minutes, he’ll have to rest 10 minutes before the jutsu can be used again. Description: Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles. Limit: Must have Water Release
Katon
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500|500
Hanabi no Shinka (Fire Flower of Evolution) Rank: “E” Rank Skill: Ninjutsu, Offensive, Defensive, Pre-requisite Effect: Creates a small flower made of flames with six petals that are each six inches long. Special: “Hand Seals”- Rat, Dragon, Monkey, Rabbit, Tiger, extending the left hand away from the body, then using the thumb, index, and middle fingers in a triangle-like formation. Drawback: This ability has no real value beyond using it within a combo attack. Description: This jutsu creates a flower made entirely of flames. The user performs the required hand seals, channeling chakra through the left hand’s thumb, index, and middle fingers. The left hand is then moved away from the body, and the three mentioned fingers form a triangle shape, while the other two fingers close like the user would make a fist. The built chakra then move upwards and out of the hand, sparking to life and creating a flower with six petals that are six inches long each. If the triangle formation is ever broken, then the entire flame disappears. This ability can almost be treated like a fighting style stance. Each use of a Hanabi no Shinka will require a set amount of petals to be used; after the petals have all been used, the ability must be re-performed. Any time that a part of the Hanabi no Shinka has been destroyed, so long as the whole flower is not destroyed, it will slowly regenerate unless it has been used for an attack. Limit: Requires the Fire Release
Hanabi no Shinka: Mi (Fire Flower of Evolution, Seed) Rank: “D” Rank, 5x “E” Rank Potential Additional Training Skill: Ninjutsu, Offensive Effect: Uses one of the petals of the Hanabi no Shinka to create a small orb of fire in the right hand. Special: The forward movement of the index finger of the hand holding the Hanabi no Shinka. Drawback: Uses one of the petals of the Hanabi no Shinka. Description: The Orb ability of the Fire Flower of Evolution is a simple cantrip. Once the user has the Hanabi no Shinka in play, all the user must do is move the index finger of the left hand forward, and one of the petals of the flower will seemingly fade. The user will then open their right hand, revealing an orb of flame that bursts into life. The orb itself is small, with a diameter of about three inches. The orb itself hovers about two inches from the hand. The user at this point can either attack or continue a combo chain. Each time “E” rank training is performed, the shinobi then gains the ability to create one more orb. However, the ratio is always 1:1 for petals: orbs, so creating additional orbs will still require a petal. Limit: Must know Hanabi no Shinka
Hanabi no Shinka: Mi Kyoudo (Fire Flower of Evolution, Seed Intensity) Rank: “D” Rank Skill: Ninjutsu, Supplementary Effect: Doubles the size of an orb that has yet to be released. May also be used with all other Hanabi no Shinka forms. Special: Almost closing (but not fully) the right hand, channeling chakra into the orb, and then rapidly opening the hand again. Drawback: Can only be used on a singular orb once. To try to do so again will cause the orb to explode, potentially damaging the shinobi. Description: This ability simply doubles the size of an orb created by the Hanabi no Shinka: Mi ability, which in turn doubles the effects of other Hanabi no Shinka abilities that utilize that orb. The danger with this technique, then, becomes learning not to over or underestimate the effects of the orb technique after this point. Limit: Must know Hanabi no Shinka: Mi
Hanabi no Shinka: Mi Shiruken (Fire Flower of Evolution, Seed Projectiles) Rank: “D” Rank Skill: Ninjutsu, Offensive Effect: Shoots between four and six darts of flame from a Kyuutai orb. Special: ----- Drawback: The projectiles shot forth are small, no larger than a senbon needle. Because of that, they do not do much damage and are easily counter able. Description: The user performs the Kyuutai, creating an orb within their hand. The hand itself is then crunched in slightly, almost like closing a grip on the fire orb. The orb itself will split into between four and six needles, at the user’s choice, which then fire themselves towards the user’s directed location. Limit: Must know Hanabi no Shinka: Mi
Fire Sparrow Rank: D Skill: NinJutsu Effect: Creates swallows out of fire. Special: handseals Drawback: weak; will fizzle out after one post. Description: The user forms handsigns and begins to heat the air around them in five concentrated spots. If heated high enough, the air will begin to burn in the shape of a sparrow. They will appear in a half of a second once this technique is mastered. Once formed, the user can send them towards their opponent with the point of a finger and a boost of chakra. The projectiles fly in a straight line, allowing for minimal control in direction while in flight. All though made from fire, they cannot do much damage beyond a burn since they lack substance and intensity of other fire jutsu. Limit: Fire release
Hanabi no Shinka: Michiru (Fire Flower of Evolution, Seed Blossom) Rank: “C” Rank Skill: Ninjutsu, Supplementary Effect: Causes one orb created by the Mi technique to revert into a petal. Special: The user moves a created orb in their right hand towards the left, and then flicks their right index finger in the direction of the flower. The triangle fingers will then expand and then close once more, creation a motion as if catching the seed. The seed will then grow back into a petal. Drawback: Takes three turns for the seed to grow into a petal. Description: See Special Limit: Must know Hanabi no Shinka: Mi
Hanabi no Shinka: Kahen (Fire Flower of Evolution, Petal) Rank: “C” Rank Skill: Ninjutsu, Offensive Effect: Shoots a six-inch bolt of fire at an opponent. Special: Rat Handseal while Hanabi no Shinka is active. Drawback: Uses one of the petals of the Hanabi no Shinka Description: The user performs the Rat handseal while holding the Hanabi no Shinka. With that performed, a petal from the Hanabi no Shinka will separate from the flower itself and move over towards the shinobi’s right hand. It can then be thrown towards the opponent or further manipulated. Limit: Must know Hanabi no Shinka
Hanabi no Shinka: Kahen Wangetsu (Fire Flower of Evolution, Petal Crescent) Rank: “C” Rank Skill: Ninjutsu, Offensive Effect: Creates a crescent from a petal of the Hanabi no Shinka. Special: A forward thrust of the left middle and index fingers. Drawback: Uses a petal of the Hanabi no Shinka. Somewhat slow, allowing it to be dodged. Description: Creates a crescent of flame from a petal of the Hanabi no Shinka. This crescent is simply shaped differently, allowing it to move differently as well as giving it a different style of attack, curved versus straight, when it must take a chance to cut through an attack. Limit: Must know Hanabi no Shinka: Kahen
Hanabi no Shinka: Nibai Wangetsu (Fire Flower of Evolution, Double Crescent) Rank: “C” Rank Skill: Ninjutsu, Offensive Effect: Creates two crescents which are used to attack the opponent. Special: Moving to close the thumb, index, and middle fingers of the left hand, then stopping just as the about touch, and opening the three again. Drawback: Uses two petals of the Hanabi no Shinka Description: The user creates two crescents of flame which are then thrown at the opponent. They can be thrown in different directions simultaneously. Limit: Must know Hanabi no Shinka: Kahen Wangetsu
Hanabi no Shinka: Shokushu (Fire Flower of Evolution, Tentacle) Rank: “C” Rank Skill: Ninjutsu, Offensive Effect: Creates a six-foot long tentacle of flame. Special: Three closing movements with the left thumb, index, and middle fingers while the Hanabi no Shinka is active. Drawback: Requires two petals of the Hanabi no Shinka. Description: The user makes three closing movements with their Hanabi no Shinka’s triangle hand formation. This will cause two petals to fade into the flower. Within seconds, a long tentacle of flame will raise out of the Hanabi no Shinka, which can then be controlled by the user’s movements of the right hand. Limit: Must know Hanabi no Shinka
Hanabi no Shinka: Shokushu Hirameki (Fire Flower of Evolution, Tentacle Flash) Rank: “C” Rank Skill: Ninjutsu, Offensive Effect: Sends the tentacle rushing forwards to strike at an opponent at rapid speeds. Increases the maximum range of the tentacle during this attack. Special: Placing the right index and middle fingers together and then spinning the right hand before making a quick jab with that hand towards the target. Drawback: Reduces the size of the tentacle by ½ foot every time this ability is used, which also reduces the maximum range of this attack by 2 feet each time. Description: The user creates a tentacle using the Shokushu. The right middle and index fingers are then brought together and rapidly twisted before the user jabs towards their target. The tentacle will then rush towards their target at a fast speed, making it difficult to avoid. Beyond that, the user will have channeled chakra into the tentacle at this point, and as such, the tentacle will extend in length to ten feet while rushing towards the opponent, which can confuse the opponent who previously thought they knew the maximum range of the attack. Every time this attack is used, however, the regular size of the tentacle is reduced by ½ a foot, which will decrease the maximum range of this attack by two feet. Limit: Must know Hanabi no Shinka: Shokushu
Hanabi no Shinka: Shokushu Hanasu (Fire Flower of Evolution, Tentacle Divide) Rank: “C” Rank Skill: Ninjutsu, Offensive Effect: Allows the user to split the tentacle when it moves to attack its target, increasing its maximum length and allowing a single attack to damage multiple areas. Special: Extending the right hand’s index and pinky fingers while a Shokushu attack is active. Drawback: Only one divide is possible per attack. It takes additional time for the tentacle to return after a split. Description: The user attacks with the Shokushu. When moving towards the target, the user then extends their right hand’s index and pinky fingers, which will then cause the attack to split into two different strings (think a twizzler). The split tentacle has an additional range of six feet, while the initial one continues with its maximum range of six feet. Therefore, it is better to use this ability near the end of your tentacle’s strike, so as to surprise an opponent who thinks to have dodged the attack completely. However, a large drawback exists with using this attack, and that is that it takes a whole turn for the tentacle to come back to the user (and thus a turn again before the user can attack with it) after using this ability. Limit: Must know Hanabi no Shinka: Shukushu
Fire Style: Blaze Technique Rank: C Skill: Ninjutsu Effect: Sends strong heat onto the ground through the user’s feet, setting small blazes with every step. Special: Dragon, Ram, Ox, Monkey, Dog, Tiger Drawback: If the feet are kept in place too long, then they can be burned as well. Description: The user performs the handseals, creating a cycle of energy that creates heat at the bottom of the user’s feet. When the user then steps onto the ground, if what they are walking on top of is combustible (like grass), then it will begin to smoke and, if given enough oxygen, will then create a small fire about four seconds later. It is in this way that the user can trap opponents or create barriers while creating an effective escape. Limit: Fire Release
Fire Style: Hot Ash Breath. Rank: C Skill: Ninjutsu Effect: Allows the user to expel hot ash from their mouth onto their targets to cause great burns to their body. Special: Dog, Dragon, Boar, Tiger Drawback: The User could easily be caught within the technique, burning himself within the hot ash. This technique does not discriminate between friend and foe. Only lasts for one post before diminishing into the air. Description: User forms the needed hand seals and focuses chakra to their throat and mouth. Inhaling, the user releases a large wave of steaming hot black ash from their mouth, out towards the opponent. The ash quickly covers an area of 10 meters wide and 20 meters in front of them, leaving the hot ash in a 30 meter Cone expelling from the user, 8 feet high into the air, in about 1 second. This ash hinders all sight while active, except DouJutsu. However only remains within the air for one turn (6 Seconds). This ash upon contact, will instantly burn whoever is caught within, leaving second degree burns (B Rank Damage) along the effected body parts. Limit: Fire Release
Hanabi no Shinka: Hiame (Fire Flower of Evolution, Fire Rain) Rank: “B” Rank Skill: Ninjutsu, Offensive Effect: Creates a barrage of fire bullets. Special: Half-Ram seal. Drawback: Can only be used after Hanabi no Shinka: Mi Kyoudo has been used. Description: The shinobi performs the Hanabi no Shinka: Mi Kyoudo on a released petal, doubling its size. It is then launched in the form of a crescent, generally towards the opponent. Once in the air, the user will perform the hand seal, which will cause the petal to stop its’ motion mid-air and split into twenty different projectiles. These projectiles will then fly rapidly towards their target, making this a difficult attack to dodge. Limit: Must know Hanabi no Shinka: Kahen, Hanabi no Shinka: Mi Kyoudo
Haisekishou Rank: B Skill: Ninjutsu Effect: Surrounds the opponent in a fiery explosive attack Special: *Hand seals* Drawback: Clearly visible attack, someone else can detonate it as well. Description: After performing the necessary handseals, the user will expel a cloud of dust in a cone shape from his mouth in a 20-meter diameter. The dust is highly flammable, and when the user clicks his teeth together, it will trigger the cloud of dust to explode, damaging whatever was trapped within it. Limit: Fire Release
Katon: Fire bullet Jutsu Rank: B Type: Ninjutsu Effect: The user focuses chakra into their mouth and forms hand seal for a fire technique the user then forms an ok looking shape with their hands the user takes a deep breath and sort of spits out the chakra in their mouth forcing a white hot ball of fire. the fire goes at about 60 fps giving someone little time to react. after the jutsu is done, the user would have shot about seven "bullets" depending on the person’s level. the size of the bullet is 3 inches • "D" Class: 3 bullets • "C" Class: 5 bullets • "B" Class: 7 bullets • "A" Class: 9 bullets
Special: rat, tiger, boar, ram, dog, rooster, horse, snake, dragon Drawback: Most unskilled users of this jutsu will get blisters or sever burns around their hands from shooting the fire also, they may feel low on chakra or light headed. Description: In the opponents eye all they see is the user spit out a small white projectile. if it hits them it would burn through their entire body creating a three-inch hole. no blood will pour out because this seals any wound even the ones it inflicts Limit: Must have Katon: Fire release Skill
roko: the rokoame clan.
roko: i humbling ask for you to be the brood mother of our clan.
19 Mar 19, 11:56 Usiel -No Questions Please- -Mobile-: Ko just wanted to say, sometimes you don't stay as long as I like but know that I appreciate you always coming by to have fun :3
27 Mar 19, 16:21 Lokiflake -gone-: true facts 27 Mar 19, 16:21 Ghost: *gives Loki a good dicking then goes to bed*