Okuma Mishiranu (1.3)
Mar 8, 2014 6:07:17 GMT -7
Post by Deleted on Mar 8, 2014 6:07:17 GMT -7
((Taking Incentive For Kirigakure))
Basic Information
Name: Okuma Mishiranu
Bloodlimit: None
Height: 5'7"
Weight: 120 lbs
Age: 15
Gender: Male
Alignment: Lawful Evil
Birth Country: Mizu no Kuni
Village: Kirigakure ((Incentive))
Special:
Ninjustu Specialist:
Suiton
Fuuton
Genjutsu Specialist:
Taijustsu Non-Specialist:
Clan Non-Specialist:
Weapons
Primary Weapon:
Scythe (Overview)
Rank: "C"
Type: Main, Slashing, Scythe
Effect: A Style of weaponry that was first used for gardening but then later turned into an art of weaponry.
Special: ---
Drawback: ---
Description: A scythe consists of a wooden shaft about 3 feet to 5 feet long called a snaith, snath, snathe or sned. The snaith may be straight, or with an "S" curve, but the more sophisticated versions are curved in three dimensions, allowing the mower to stand more upright. The snaith has either one or two short handles at right angles to it usually one near the upper end and always another roughly in the middle. A long, curved blade about 2 to 3 feet long is mounted at the lower end, perpendicular to the snaith. Scythes always have the blade projecting from the left side of the snaith when in use, with the edge towards the mower. In principle a left-handed scythe could be made, but it could not be used together with right-handed scythes in a team of mowers, as the left-handed mower would be mowing in the opposite direction.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Secondary Items:
Cloak Type 3 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 6 belts that have a total of 15 slots to carry items inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Containing:
75 Bo-Shuriken (5 Slots)
Bo-Shuriken (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Bo-shuriken was constructed from a wide variety of everyday items, and thus there are many shapes and sizes. Some derive their name from the materials they were fashioned from, such as kugi-gata (nail form), hari-gata (needle form) and tantō-gata (knife form); others are named after the object to which they appear similar, such as hoko-gata (spear form), matsuba-gata (pine-needle form) while others were simply named after the object that was thrown, such as kankyuto (piercing tool form), kunai-gata (utility tool form), or teppan (plate metal) and biao (pin). Other items were also thrown as in the fashion of bo-shuriken, such as kogai (ornamental hairpin), kogata (utility knife) and hashi (chopsticks), although these items were not associated with any particular school of shurikenjutsu, rather they were more likely just thrown at opportune moments by a skilled practitioner who was skilled in a particular method or school.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
75 Hira-Shuriken (5 Slots)
Hira-Shuriken (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
6 Kunai (3 Slots)
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
32 Makibishi (2 Slots)
Makibishi (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Non-Weapon Items
None
Character Depth
Personality:
Okuma tends to the quiet listener unless the topic is something he is passionate about, or if he feels his word is needed. Although he considers himself more comfortable when isolated, Okuma will speak and rally others he believe could be beneficial to his cause. In his mind, the more devout allies you have, the more manpower you have over your enemies. Although he occasionally has moments of genuine caring and kindness for others, his attitude is generally for manipulative purposes.
Okuma makes an effort to publicly obey the law and rules of wherever he is, avoiding any extra trouble, and boosting his reputation as a straight-laced shinobi. Despite this, he often fantasizes himself sneaking around the laws, and plots loopholes that would circumvent any issues of authority. Okuma only makes his darker thoughts known to those he trusts completely, and believes are worthy to join in on his ideas. He privately takes pride in keeping the secrets of himself and others, as well as masking his duplicity.
Okuma is generally respectful among his elders and women, regardless of what he truly thinks of them. He is easily envious of the skill of others, especially those that surpass his ability at a younger age. Unless his cunning directs him otherwise, he will cooperate and work obediently to fufill missions and orders from above. Okuma is careful to keep his superiority and perfectionist complex within himself, and keeps up his pseudo-facade for "allies".
Appearance:
Okuma's build is very lean and skinny, almost to an unhealthy degree. Although he is not a complete weakling, his strength and muscles are mediocre compared to other shinobi his age. His skin is a pale peach shade, as his long clothing rarely lets the sun reach his skin. Preferring long black sleeved shirts over dark colored t-shirts or gray hooded sweatshirt above his thin brown belt and black pants, shorts make him feel uncomfortable and exposed. Okuma stubbornly strives to keep his personal style, even when the weather calls for otherwise.
Okuma's hair reaches down to his shoulders on the back and sides, his bangs cut shorter to avoid obstructing his vision. Although his hair is completely black, several gray strands stick out among the darkness. Whether they came from recessive genetics or stress is unknown. His eyes are a typical brown, often carrying dark circles under them as a result of slight insomnia. His face is fairly innocuous, without any glaring markings, betraying his deeper voice.
Okuma combat attire consists of thin fabric, a black longsleeve and running pants hidden under a dark cloak. He has a private taste for macabre styling, and enjoys collecting small trinkets or mementos to clip onto the harness of his cloak. Other than this, his clothing is unmodified from when he purchased them at the local market. During prepared combat, he wears small lenses to perfect his vision, although his sight is not bad enough to require them in day to day living.
Background:
The mother of Okuma had only been married several years before his conception, and less than one more before becoming widowed. Okuma's conception was an accident, as his father was on and off the deathbed, evaluated to be sick to be able to procreate. Rumors circulated whether the child was even his during the pregnancy, but the clear resemblance between the two confirmed he was the legitimate father. Okuma's father passed less than a year after his birth, entrusting his local friends with the task of taking care of his wife and child.
Not knowing his father, Okuma was always told the merits his father carried, and the resemblance the two had in personality. Although Okuma originally strove to carry on the good legacy his father had left, he constantly came up with ideas and plans to do things that could only be seen as evil- not necessarily because he wanted to act them out, but because they were interesting to him. As Okuma grew up, he was raised primarily by his mother and her parents, as Okuma's father had traveled to Kirigakure from a faraway city. Okuma knew little about his father's side of the family, aside from the fact his grandmother had once visited when he was little.
Okuma's mother pushed him to succeed in school, citing the importance of his grades and effort, and not letting his mind go to waste. He had little trouble succeeding academically in school, though socially he was considered strange and isolated, unable to relate to many of the other students. Though he eventually improved his social skills in his teenage years, he grew accustomed to working and playing on his own, to the stretch of his own imagination. Since he was not good with others his age, he would often chat with adults and teachers, who would in turn make an effort to talk to him and make him feel included.
Basic Information
Name: Okuma Mishiranu
Bloodlimit: None
Height: 5'7"
Weight: 120 lbs
Age: 15
Gender: Male
Alignment: Lawful Evil
Birth Country: Mizu no Kuni
Village: Kirigakure ((Incentive))
Special:
Ninjustu Specialist:
Suiton
Fuuton
Genjutsu Specialist:
Taijustsu Non-Specialist:
Clan Non-Specialist:
Weapons
Primary Weapon:
Scythe (Overview)
Rank: "C"
Type: Main, Slashing, Scythe
Effect: A Style of weaponry that was first used for gardening but then later turned into an art of weaponry.
Special: ---
Drawback: ---
Description: A scythe consists of a wooden shaft about 3 feet to 5 feet long called a snaith, snath, snathe or sned. The snaith may be straight, or with an "S" curve, but the more sophisticated versions are curved in three dimensions, allowing the mower to stand more upright. The snaith has either one or two short handles at right angles to it usually one near the upper end and always another roughly in the middle. A long, curved blade about 2 to 3 feet long is mounted at the lower end, perpendicular to the snaith. Scythes always have the blade projecting from the left side of the snaith when in use, with the edge towards the mower. In principle a left-handed scythe could be made, but it could not be used together with right-handed scythes in a team of mowers, as the left-handed mower would be mowing in the opposite direction.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Secondary Items:
Cloak Type 3 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 6 belts that have a total of 15 slots to carry items inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Containing:
75 Bo-Shuriken (5 Slots)
Bo-Shuriken (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Bo-shuriken was constructed from a wide variety of everyday items, and thus there are many shapes and sizes. Some derive their name from the materials they were fashioned from, such as kugi-gata (nail form), hari-gata (needle form) and tantō-gata (knife form); others are named after the object to which they appear similar, such as hoko-gata (spear form), matsuba-gata (pine-needle form) while others were simply named after the object that was thrown, such as kankyuto (piercing tool form), kunai-gata (utility tool form), or teppan (plate metal) and biao (pin). Other items were also thrown as in the fashion of bo-shuriken, such as kogai (ornamental hairpin), kogata (utility knife) and hashi (chopsticks), although these items were not associated with any particular school of shurikenjutsu, rather they were more likely just thrown at opportune moments by a skilled practitioner who was skilled in a particular method or school.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
75 Hira-Shuriken (5 Slots)
Hira-Shuriken (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
6 Kunai (3 Slots)
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
32 Makibishi (2 Slots)
Makibishi (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Non-Weapon Items
None
Character Depth
Personality:
Okuma tends to the quiet listener unless the topic is something he is passionate about, or if he feels his word is needed. Although he considers himself more comfortable when isolated, Okuma will speak and rally others he believe could be beneficial to his cause. In his mind, the more devout allies you have, the more manpower you have over your enemies. Although he occasionally has moments of genuine caring and kindness for others, his attitude is generally for manipulative purposes.
Okuma makes an effort to publicly obey the law and rules of wherever he is, avoiding any extra trouble, and boosting his reputation as a straight-laced shinobi. Despite this, he often fantasizes himself sneaking around the laws, and plots loopholes that would circumvent any issues of authority. Okuma only makes his darker thoughts known to those he trusts completely, and believes are worthy to join in on his ideas. He privately takes pride in keeping the secrets of himself and others, as well as masking his duplicity.
Okuma is generally respectful among his elders and women, regardless of what he truly thinks of them. He is easily envious of the skill of others, especially those that surpass his ability at a younger age. Unless his cunning directs him otherwise, he will cooperate and work obediently to fufill missions and orders from above. Okuma is careful to keep his superiority and perfectionist complex within himself, and keeps up his pseudo-facade for "allies".
Appearance:
Okuma's build is very lean and skinny, almost to an unhealthy degree. Although he is not a complete weakling, his strength and muscles are mediocre compared to other shinobi his age. His skin is a pale peach shade, as his long clothing rarely lets the sun reach his skin. Preferring long black sleeved shirts over dark colored t-shirts or gray hooded sweatshirt above his thin brown belt and black pants, shorts make him feel uncomfortable and exposed. Okuma stubbornly strives to keep his personal style, even when the weather calls for otherwise.
Okuma's hair reaches down to his shoulders on the back and sides, his bangs cut shorter to avoid obstructing his vision. Although his hair is completely black, several gray strands stick out among the darkness. Whether they came from recessive genetics or stress is unknown. His eyes are a typical brown, often carrying dark circles under them as a result of slight insomnia. His face is fairly innocuous, without any glaring markings, betraying his deeper voice.
Okuma combat attire consists of thin fabric, a black longsleeve and running pants hidden under a dark cloak. He has a private taste for macabre styling, and enjoys collecting small trinkets or mementos to clip onto the harness of his cloak. Other than this, his clothing is unmodified from when he purchased them at the local market. During prepared combat, he wears small lenses to perfect his vision, although his sight is not bad enough to require them in day to day living.
Background:
The mother of Okuma had only been married several years before his conception, and less than one more before becoming widowed. Okuma's conception was an accident, as his father was on and off the deathbed, evaluated to be sick to be able to procreate. Rumors circulated whether the child was even his during the pregnancy, but the clear resemblance between the two confirmed he was the legitimate father. Okuma's father passed less than a year after his birth, entrusting his local friends with the task of taking care of his wife and child.
Not knowing his father, Okuma was always told the merits his father carried, and the resemblance the two had in personality. Although Okuma originally strove to carry on the good legacy his father had left, he constantly came up with ideas and plans to do things that could only be seen as evil- not necessarily because he wanted to act them out, but because they were interesting to him. As Okuma grew up, he was raised primarily by his mother and her parents, as Okuma's father had traveled to Kirigakure from a faraway city. Okuma knew little about his father's side of the family, aside from the fact his grandmother had once visited when he was little.
Okuma's mother pushed him to succeed in school, citing the importance of his grades and effort, and not letting his mind go to waste. He had little trouble succeeding academically in school, though socially he was considered strange and isolated, unable to relate to many of the other students. Though he eventually improved his social skills in his teenage years, he grew accustomed to working and playing on his own, to the stretch of his own imagination. Since he was not good with others his age, he would often chat with adults and teachers, who would in turn make an effort to talk to him and make him feel included.