Draven' of the Dead [Finished]
Apr 1, 2014 23:07:45 GMT -7
Post by Draven on Apr 1, 2014 23:07:45 GMT -7
Artisan [Chakra Path] 190
Tune Tools (40
Rank: "B"
Skill: Supplementary
Effect: An artisan may use their tools with better proficiency.
Special: ---
Drawback: ---
Description: If given materials sufficient to make improvised tools (Component) for their craft, the tools so improvised give no penalty to skill instead of the normal -40. If given a Basic Component for their art, they can spend an hour and hone them into implements that will grant a +10 circumstance bonus to the user's skill. If given Masterwork Component for their trade, they can use the same customization process to allow them to grant +15 circumstance bonus for their own use, though the tools in question will still only grant the normal bonuses to other individuals. For every additional quality the room will grant a +5 bonus while using the Component, giving a +30 for a Perfected Component.
Limit: Must be an Artisan.
Tame the Savage Beast (40)
Rank: "B"
Skill: Supplementary
Effect: The Artisan’s ability to create has reached the point that they can start to create items that give an emotional response to people that see or use them.
Special: ---
Drawback: ---
Description: When learning this technique is limited to only calming the audience. Any that perceive the item that has had this ability crafted into it must roll a save as if saving against a GenJutsu of 10+5 per user's Class level or become Calmed as per the Calm Emotions GenJutsu as long as they can perceive the item in question, to a maximum of 5 minutes per Class Level. At this point the target can make another save. Any made save against this effect renders the target immune to this effect from this item ever again. Building an emotional effect into a craftwork has a cost of 1/10 of total cost (Materials are not purchased), and once the extra component and the original item are both complete, the item is then ready for use. With this and other bonus craft abilities, the Artisan can add multiple layers of components to a single item, so it is possible to have an item built to Tame the Savage Breast, Impart a Hidden Meaning, and use the Fool’s Prerogative all at once, providing that the relevant providing the crafting cost is implemented during the course of crafting.
Limit: Must be an Artisan.
Evoke Emotional Response (10)
Rank: "C"
Skill: Supplementary
Effect: The Artisan’s ability to create has reached the point that they can start to create items that give and emotional response to people that see or use them.
Special: ---
Drawback: ---
Description: This is an enhancement of the Tame the Savage Breast ability. The Artisan can choose a particular emotion to evoke with any of their work; whether it be confidence, fear, horror, love, doubt or any other kind of reaction. The target of the emotional response must also be chosen by the Artisan from the possible options of: “the owner”, “the wearer”, “the reader”, “the user” or “the audience”. Building an emotional effect into a craftwork has a cost of 1/10 of total cost (Materials are not purchased) and a GenJutsu save of 20, and once the extra component and the original item are both complete, the item is then ready for use.
Limit: Must be an Artisan. Must know Tame the Savage Beast.
Mastercraft 100
Rank: "S"
Skill: Supplementary
Effect: Any craftwork that the Artisan does in their chosen area of expertise is automatically considered a Masterwork.
Special: ---
Drawback: ---
Description: Any craftwork that the Artisan does in their chosen area of expertise is automatically considered a Masterwork without any need to spend extra time for that specific purpose. The default quality of their work is Masterwork. Determining the price of Quality Level items for creating, repairing, and combining purposes is one level lower than normal. Example: Creating a Superior item will cost as much as a Masterwork item.
Limit: Must be an Artisan.
Weaponsmithing 120
Blacksmithing/Metalworking 6(5) 125/125sp MASTER (+25 to weaponsmith checks)
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: A character with the Blacksmithing Skill is capable of making simple tools and implements from iron and steel.
Special: ---
Drawback: ---
Description: Use of this skill requires a forge with a coal-fed fire and bellows, as well as a hammer and anvil. The character cannot make Armour or most Weapons, (he needs the appropriate skill fort hat) but can craft crowbars, grappling hooks, horseshoes, nails, hinges, plows, and most other iron objects. The list above gives examples of Mastery Level and what the character can do. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Weaponsmithing 20(5) 125/125sp MASTER
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: This highly specialized skill enables a character to perform the difficult and highly exacting work involved in making metal weapons, particularly those with blades.
Special: ---
Drawback: ---
Description: The character blends some of the skill of the blacksmith with the ability to create strong, sharp blades. User is able to create any and all weapons such as Arrowheads, to Swords, to Crossbows. Note on Arrowheads: User can only create normal Arrowheads and Sling Bullets. Specialized Arrowheads and Sling Bullets need Demolitions or Technician due to the components found in them. Look in the Artisan Index for more information. Each time learned user gets 1 die roll to increase the skill.
Limit:---
Tune Tools (40
Rank: "B"
Skill: Supplementary
Effect: An artisan may use their tools with better proficiency.
Special: ---
Drawback: ---
Description: If given materials sufficient to make improvised tools (Component) for their craft, the tools so improvised give no penalty to skill instead of the normal -40. If given a Basic Component for their art, they can spend an hour and hone them into implements that will grant a +10 circumstance bonus to the user's skill. If given Masterwork Component for their trade, they can use the same customization process to allow them to grant +15 circumstance bonus for their own use, though the tools in question will still only grant the normal bonuses to other individuals. For every additional quality the room will grant a +5 bonus while using the Component, giving a +30 for a Perfected Component.
Limit: Must be an Artisan.
Tame the Savage Beast (40)
Rank: "B"
Skill: Supplementary
Effect: The Artisan’s ability to create has reached the point that they can start to create items that give an emotional response to people that see or use them.
Special: ---
Drawback: ---
Description: When learning this technique is limited to only calming the audience. Any that perceive the item that has had this ability crafted into it must roll a save as if saving against a GenJutsu of 10+5 per user's Class level or become Calmed as per the Calm Emotions GenJutsu as long as they can perceive the item in question, to a maximum of 5 minutes per Class Level. At this point the target can make another save. Any made save against this effect renders the target immune to this effect from this item ever again. Building an emotional effect into a craftwork has a cost of 1/10 of total cost (Materials are not purchased), and once the extra component and the original item are both complete, the item is then ready for use. With this and other bonus craft abilities, the Artisan can add multiple layers of components to a single item, so it is possible to have an item built to Tame the Savage Breast, Impart a Hidden Meaning, and use the Fool’s Prerogative all at once, providing that the relevant providing the crafting cost is implemented during the course of crafting.
Limit: Must be an Artisan.
Evoke Emotional Response (10)
Rank: "C"
Skill: Supplementary
Effect: The Artisan’s ability to create has reached the point that they can start to create items that give and emotional response to people that see or use them.
Special: ---
Drawback: ---
Description: This is an enhancement of the Tame the Savage Breast ability. The Artisan can choose a particular emotion to evoke with any of their work; whether it be confidence, fear, horror, love, doubt or any other kind of reaction. The target of the emotional response must also be chosen by the Artisan from the possible options of: “the owner”, “the wearer”, “the reader”, “the user” or “the audience”. Building an emotional effect into a craftwork has a cost of 1/10 of total cost (Materials are not purchased) and a GenJutsu save of 20, and once the extra component and the original item are both complete, the item is then ready for use.
Limit: Must be an Artisan. Must know Tame the Savage Beast.
Mastercraft 100
Rank: "S"
Skill: Supplementary
Effect: Any craftwork that the Artisan does in their chosen area of expertise is automatically considered a Masterwork.
Special: ---
Drawback: ---
Description: Any craftwork that the Artisan does in their chosen area of expertise is automatically considered a Masterwork without any need to spend extra time for that specific purpose. The default quality of their work is Masterwork. Determining the price of Quality Level items for creating, repairing, and combining purposes is one level lower than normal. Example: Creating a Superior item will cost as much as a Masterwork item.
Limit: Must be an Artisan.
Weaponsmithing 120
Blacksmithing/Metalworking 6(5) 125/125sp MASTER (+25 to weaponsmith checks)
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: A character with the Blacksmithing Skill is capable of making simple tools and implements from iron and steel.
Special: ---
Drawback: ---
Description: Use of this skill requires a forge with a coal-fed fire and bellows, as well as a hammer and anvil. The character cannot make Armour or most Weapons, (he needs the appropriate skill fort hat) but can craft crowbars, grappling hooks, horseshoes, nails, hinges, plows, and most other iron objects. The list above gives examples of Mastery Level and what the character can do. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Weaponsmithing 20(5) 125/125sp MASTER
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: This highly specialized skill enables a character to perform the difficult and highly exacting work involved in making metal weapons, particularly those with blades.
Special: ---
Drawback: ---
Description: The character blends some of the skill of the blacksmith with the ability to create strong, sharp blades. User is able to create any and all weapons such as Arrowheads, to Swords, to Crossbows. Note on Arrowheads: User can only create normal Arrowheads and Sling Bullets. Specialized Arrowheads and Sling Bullets need Demolitions or Technician due to the components found in them. Look in the Artisan Index for more information. Each time learned user gets 1 die roll to increase the skill.
Limit:---