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Butt Bag Type 1 (Overview) Rank: "C" Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag Effect: A waist pack worn with the pouch in back. Special: --- Drawback: --- Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies. Limit: These types of items may be capable of being bought inside any Tailor Shop. Cost: 5,500 Ryo
Sword, Short (Overview) Rank: "C" Type: Main, Piercing/Slashing, Sword Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length. Special: --- Drawback: --- Description: A sword with a blade that ranges between 1 and a half feet to 3 feet. These swords can be any types such as the Short Sword, or the Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete. Limit: These types of weapons may be capable of being bought inside any Weapon Shop Cost: 2,000 Ryo
Kunai (Overview) Rank: "C" Rank Type: Secondary, 2 per Slot, Piercing/Slashing, Knife Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife. Special: --- Drawback: --- Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Knife (Overview) Rank: "C" Rank Type: Secondary, 2 per Slot, Piercing/Slashing, Knife Effect: A knife is any cutting edge or blade, handheld or otherwise, with or without a handle. Special: --- Drawback: --- Description: The knife is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. Originally made of rock, flint, and obsidian; knives have evolved in construction as technology has with blades being made from bronze, copper, iron, steel, ceramics, and titanium. Many cultures have their unique version of the knife. Due to its role as humankind's first tool, certain cultures have attached spiritual and religious significance to the knife including the La Hu Si. There could be multiple kinds of knives such as throwing knives, curved knives, combat knives, or retractable knives. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Hira-Shuriken (Overview) Rank: "C" Rank Type: Secondary, 15 per Slot, Piercing, Shuriken Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing. Special: --- Drawback: --- Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Bo-Shuriken (Overview) Rank: "C" Rank Type: Secondary, 15 per Slot, Piercing, Shuriken Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing. Special: --- Drawback: --- Description: Bo-shuriken was constructed from a wide variety of everyday items, and thus there are many shapes and sizes. Some derive their name from the materials they were fashioned from, such as kugi-gata (nail form), hari-gata (needle form) and tantō-gata (knife form); others are named after the object to which they appear similar, such as hoko-gata (spear form), matsuba-gata (pine-needle form) while others were simply named after the object that was thrown, such as kankyuto (piercing tool form), kunai-gata (utility tool form), or teppan (plate metal) and biao (pin). Other items were also thrown as in the fashion of bo-shuriken, such as kogai (ornamental hairpin), kogata (utility knife) and hashi (chopsticks), although these items were not associated with any particular school of shurikenjutsu, rather they were more likely just thrown at opportune moments by a skilled practitioner who was skilled in a particular method or school. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Darts (Overview) Rank: "C" Rank Type: Secondary, 15 per Slot, Piercing, Darts Effect: Darts are missile weapons, designed to fly such that a sharp, often weighted point will strike first. They can be distinguished from javelins by fletching and a shaft that is shorter and/or more flexible, and from arrows by the fact that they are not of the right length to use with a normal bow. Special: --- Drawback: --- Description: Steel-tip darts generally weigh 18−26 grams and maximum of 50 grams. The common length of a dart is generally 15 to 20 cm (6−8 inches) long. There is a large array of types of darts. There are the sportsmen darts, the blowdarts as well as Tranquilizer darts. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Makibishi (Overview) Rank: "C" Rank Type: Secondary, 16 per Slot, Piercing, Makibishi Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it. Special: --- Drawback: --- Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Glass Cutter (Overview) Rank: "C" Type: Secondary, 10 per Slot, Gadget, Mechanical, Cutter Effect: A tool that scores a line on a piece of glass, allowing the glass to be snapped along the line. Special: --- Drawback: --- Description: Picture This very simple instrument consists of a small diamond cut to a fine point and set into a suitable handle or ring. Such a tool cuts through glass with almost as much ease as a knife through butter. In principle, attempting an entry through a window is always superior to forcing a door, since windows cannot be as physically tough as doors. Using this item with tar paper considerably increases its effectiveness. To use a glass cutter, the user must make successfully keep hold of the piece of glass, or accidentally break the glass. The length of the Glass Cutter is 5.125 inches while the width of the Glass Cutter is 0.5 inches. Limit: These items may be bought inside any Gadget Shop. Cost: 2,000 Ryo per Slot, or 200 Ryo Each
ZODIAC: ♋ Cancer FAVORITE COLOUR: Blue FAVOROTE FOOD: Shrimp HOBBIES: Reading, Studies, Accruing Knowledge HABITS: Show-Boating Her Knowledge, Questioning Intentions and Morales ACCENT: Thesaurus-Like Vocabulary, Foul-Mouthed VOICE:[ X ] STRENGTH: Intelligence, Agility WEAKNESS: Libido PRIORITIES: Undiscovered GOALS: Undisclosed
Above all else, Hyachintho is a collected individual. When caught in a stressful situation she is able to keep her mental outlook straight. Rage is no problem to deal with and anxiety has no meaning externally, however inwardly she struggles with her choices. She remains unbiased in most cases, often able to make a verdict without prejudice. Hyacintho is accepting of all people, no matter their calibration. Because she has her fair share of faults, she is quick to welcome any person, despite the wrong-doing they may have happened upon. Nevertheless, her obsession with law and order remains unwavering, her perhaps generous overlooking of faults never disrupting her love for legislation.
Hyacintho Tsubasa seems to be the embodiment of an able leader. She is aware of her place at all times and can be obedient to commands, less she is to see her instructions as incompetent. She does what she thinks is best for, not only herself, but for others. Hyacintho is one to put others ahead of herself, the safety and sanity of her comrades far more important than her own. Furthermore, the woman is resiliently trustworthy. Once a pact is made, her end is withheld; once a secret is shared, her lips are locked. Her inability to give appropriate feedback makes her less than a suitable conversational partner, however. She wrestles with social pertinence on a daily basis, her relevancy to such cultures needing much improvements. Thus, Hyacintho tends to be an introvert of sorts, consoling herself in times of need. Her nose in a book is her way of coping with reality.
Hyacintho is latin for blue, which is simply where her alias derives from. Additionally, "Blue" knows her way around the tongues, understanding four languages; English, Japanese, Latin and Korean. Her mother was one of the listed, her father being the latter. Therefore, she was raised into several different beliefs that would only add to her knowledge and perseverance. Her hunger for knowledge can be a bit of a problem when surrounded by books, more than often Hyacintho can be found smothering herself in research. Accordingly, her favorite hangout spot is a library.
Regrettably, her favorite kind of knowledge is knowledge from doing. By this logic, one of her favorite things to indulge on is her least educated function; intimacy (not to mention fornication). She has shared a bond with few and copulation with an even lesser amount. Her preference remnants women, but Hyacintho wouldn't shy away from sinful actions with almost anybody—meaning, bluntly; she's somewhat of a harlot. Her attraction to both genders can prove to be a bit unsettling. Disregarding this, however, she only desires a romantic connection with a woman, never having found herself infatuated with a male.
On off occasions, Hyacintho will lament to herself. Her moments will last for heartbeats, but the heartbeats are like an eternity to her. She dislikes to feel an emotions of the lesser extent of happiness, only strengthening the intensity of her deplores. Behind the scenes of her 'moments,' a simple reasoning for her depressive outbursts stands; she lacks confidence in herself. In generalization, her confidence game is strong, but staying reliant on herself can be a problem. In other aspects, however, Hyacintho ensures morale. To be so brash and say she has full belief in herself seems to be subordinate to shameful.
Contrary to popular belief, Hyacintho can take humiliation, containing a sense of humor. She's surprisingly warm and friendly, disliking the feeling of hurting another mentally. Physically, however, is a whole other topic. Her tolerance to pain is astounding, but admittedly it is only so outstanding because it graces her with pleasured tingles. Seeing a being writhe in her own vice can be just as gratifying. Satisfaction is easy for Hyacintho to come by considering war is easier to make than love. Despite her longing for world peace, that fact remains as true as her...kink. She is, however, considerate of another. Consent is a deity to her, even though witnessing a brutal strife might make her feel a little more than bothered. Her willingness to fight can be perplexing if not creepy.
Hyacintho possesses a fear of demons: demonophobia. This fear originated at a young age as she claimed to be accompanied by one as she attempted to sleep. Ever since then, demonic influences and even the threat of something supernatural has left her a indescribably frightened mess.
EVENTS PARTAKEN: 0 THREAD ENTRANCES: 1 RP POST COUNT: 5 PEOPLE MET: 0 WIN:LOSE:DRAW RATIO: 0:0:0 MISSION ROSTER 2D, 3C, 0B, 0A, 0S, 0IM
Born to a single mother of Otogakure, Hyacintho grew up alongside a sister of her own blood. The two, three years apart, were named similarly; Hyacintho and Roseus. Blue and Red in Latin. Jealous of her sister's name, Hyacintho developed a hatred for her own name, sooner than later deciding just to go by Blue while her sister remained Roseus. Envy took over, allowing Hyacintho to only ever call her sister "Red," the colour twins often getting into arguments because of it.
The child never knew her father, nor was she ever told stories of his time with Violet and Roseus. Roseus claims to not remember him at all while her mother always says, simply, "That's a story for another time."
Leading a somewhat boring child life until a certain point, Hyacintho thought her reality was shit in comparison to that of tales, thus she obtained a love for reading. She kept her nose in the binding of words, her vocabulary suddenly exceeding anybody else's. Her mother would even beg her to dumb down the words she was saying so she could follow. This only made Hyacintho's confidence in herself expand, her ego growing to knew heights as her knowledge followed. Suddenly egotistical, borderline narcissistic, about her self-proclaimed superiority, the female desired a place in the ninja academy.
Despite her pleading, Hyacintho was unable to begin her academic years at the age of 7, her mother too busy at the time for enrollment what with working as a ninja herself and taking care of two children by her lonesome. Tickled by the supernatural by this time, Hyacintho developed a more solitary attitude. Tormented by the threat of demonic beings under her bed and in her closet made her fear the dark for a long time, often waking in the morning with piss-soaked pyjamas.
Around the age of 10, Hyacintho's mother met a man by the name of Daisuke Ai. This man was kind and caring and all together fatherly, but a dysfunction disallowed him to create offspring. Upon meeting Hyacintho and Roseus, Daisuke found himself in even deeper love with the small family of Tsubasa. A year later, Daisuke and Violet would wed. During the ceremony, Roseus would play the flower girl as Hyacintho stood awkwardly with rings in hand, donned in a lovely dress that would never again leave her demon-infested closet.
Thanks to Daisuke, Hyacintho was able to overcome the thought of demons under her bed and in he closet. He could not help her out of the basic phobia of demons and all else spooky, but her mind was left at ease. His methods simply involved cleaning out the offensive compartments with a simple bottle of windex that he labeled "Demon Repellent." As smart as she was, Hyacintho was a naïve 11 year old.
12 came around and, finally, Hyacintho was enrolled into the academy; alongside her sister! The two studied alongside each other, despite their varying majors. Roseus, a major in Medical Ninjutsu and Genjutsu. Hyacintho, a major in Taijutsu and technically Ninjutsu (later developed into a fondness of Clan-based techniques). Hyacintho struggled only slightly with Genjutsu, but her knowledge of the aspect allowed her to pass with flying colours. Graduating a mere year later, the blue twin surpassed her older sister. Roseus grew rather envious of her younger sister, despite her age advantage. Anger smothered her for a few years, presenting her with an anger disorder.
At 14, Daisuke died suddenly of a heart attack on the same day Roseus graduated into ninjahood. Hyacintho felt bad for her sister and happening with the poorly timed misfortune, a bond forming between the two as she began attempting to console her red twin.
The adopted family attended the man's funeral, the sight of a dead step-father strangely saddening Hyacintho. She had considered him a father, so as tears flooded her vision and fogged her glasses, she cried and called him "dad" rather "Daisuke" as she usually had. This display frightened her mother who had, until then, suspected her daughter to be somewhat of an autistic child. This would be the first time her sister would see her cry without pain being inflicted; even then, her tears had never been so heartbreaking. The thought of losing her mother alone can make Hyacintho teary now.
Fearing losing another family member and having to live with it, Hyacintho ran from home at the age of 15. She lived alone for a while in the village, finances and arrangements no hassle for the grade A student.
After a year or so living by herself, the now 17 year old would be surprised to answer her apartment door, only to be faced by her sister. Roseus explained that she had discovered her location through means of maybe minor stalking and research. After promising not to tell their mother, Roseus was weaved back into the blue twin's life.
The remainder of her teenage years would be almost completely uneventful, traditional get togethers between her and Roseus remaining a fad.
It's dark. I dislike it. I can barely see her, the offender before me. I can hear her plain as day. She must be close. Lights flicker on with a start, kind of spooky if this were a horror investigation, or an investigation of any sort. No, this is a mere rendezvous. I suppose I just enjoy feigning I'm some sort of cop interrogating people. I kind of like the idea of serving the law.
"Hi, Blue. Nice to see you," she lies. Her bluff is easy to call. Her little facial quirks give her away; she hates this.
I say nothing.
My eyes narrow and I keep my gaze on hers.
She sighs.
I sigh.
"Ugh, you're so pretentious."
"Thanks," I retort shortly. "How's Mom?"
"She's fine."
More lies. This time I confront her on it.
"Don't read me fiction, please, sis. How's Mom?"
"You don't want to know, 'Cynth."
I shudder. I'm not sure if my reaction is in regards to her statement or her nickname for me. Most probably the latter.
"I do."
"What do you want me to say, 'Cynth?"
I shrug in reply.
"God."
"How's Dad, then?"
"Still dead." I think I struck a nerve, her expression twisted to display near disgust. "Both of them."
NAME MEANING: 赤 Red 翼 Wings ALIAS: Red AGE: Twenty-Three HEIGHT: 5'6" WEIGHT: 128 lbs GENDER: Female SEX: Female ORIENTATION: Bisexual HERITAGE: Daughter of Tsubasa BIRTHRIGHT: Undeveloped BLOOD TYPE: O- ALIGNMENT: Neutral Good DISABILITIES: Bipolar, ADHD, Anger Issues
ZODIAC: ♓ Pisces FAVORITE COLOUR: Green FAVOROTE FOOD: Raw Potatoes HOBBIES Skateboarding, Sports HABITS: Angry Outbursts, Jesting when Nervous ACCENT: Simplistic Vocabulary, Slang VOICE:[ X ] STRENGTH: Vitality, Medication WEAKNESS: Agility, Anger PRIORITIES: Family GOALS: Be A Sickass Doctor
Tori Shuugoo no jutsu (Bird Command) Rank: "D”, “C”, “B”, “A”, “S” Skill: Ninjutsu Effect: Lets the user gather birds. Special: "Handseals" Drawback: Birds may not come depending on the hostility of the environment. Description: The user focuses chakra into their voice, letting forth a great call that summons a flock of birds to the user’s assistance. D-rank can call 10 birds in a twenty foot radius, C-Rank can call 20 birds in a forty foot radius, B-Rank can call 40 birds in an eighty foot radius, A-Rank can call 70 birds in a one hundred sixty foot radius, and S-Rank can call 100 birds in a three hundred foot radius. These birds will then attack the opponent at the user's command. For increasing levels of this technique, not only will more birds come from a greater distance, but the birds will be progressively more dangerous based on the level known. Limit: Must be a Tsubasa.
[/b] Rank: "E" Skill: TaiJutsu Effect: A semi-crouched stance used in boxing. Special: --- Drawback: --- Description: Picture You may choose to fight from a crouch (or semi-crouch) position during a boxing match. If you choose this option, lean forward rather than maintaining an upright position, whilst making sure your feet are kept close together. The most important thing to remember when adopting a balanced boxing stance is to relax. If you start to become tense, your balance will be negatively affected and you will be more likely to receive a harmful blow from your opponent. Your neck and back should never feel under any pressure. If your neck and back do feel tense, you may be leaning your shoulders too far forward and not rotating your hips in line with them. If you want to increase the range of your punches, try positioning your front foot ahead of your head. To see the difference that this new stance can make, stand in front of a punch bag whilst keeping your back foot steady and in the normal position. Punch forward slowly and keep your punch at its full extension. After this, move your lead foot in front of your head and repeat the punching movement. Stop the punch at its full extension and you should be able to notice the increased range now available to you. When practicing this variation, keep the other elements of the orthodox stance, such as the position of the elbows and chin, the same. Limit: Must learn in a gym that teaches Bokushingu (Boxing)[/ul]
Bēizi Quán Rank: "E" Skill: TaiJutsu Effect: Basic stance where user stumbles around while mimicking they are holding a cup. Special: --- Drawback: --- Description: This puts the character’s hand in a good position for blocking and striking, keeping the hands and arms of the user ready for a wide variety of techniques, and makes the shoulders ready for explosive movements. The wrist is in a position where it can easily strike or block, and the fingers are curled in with the index finger hooked out, which helps in trapping an opponent's arms while blocking. The arms can be used for short or long range techniques, as well as the elbows, combined with various feints and strikes. Limit: Must learn from a Zui Ba Xian Quan Master, or be a Natural Drunkard Boxer. Must know Bēizi Quán.
Tetsu Tekken (Iron Fist) Rank: "C" Skill: TaiJutsu Effect: A Brawler's true capabilities is within his fists and legs. The Brawler is capable of hitting as if his fists were gauntlets themselves. They say a Brawler's punch is like being smacked by a bull and that is where these power attacks come to play. Those who get hit by a Brawler's Iron Fist feel a knock back effect depending on the user's class. Special: --- Drawback: The user is only capable of performing this attack so many times per day depending on how many times the user knows this technique as well as the Class level of the user. Description: When the user first learns this technique they are capable of performing this technique a total of five times per day as well as any other technique that is in conjunction of the Iron Fist. Every time this technique is learned the user is capable of performing this technique as well other techniques into conjunction one more time. This means that if a user learns this technique twice they are capable of performing this technique a total of six times. Depending on how well and how strong the user is by Class, the user is capable of performing the technique with devastating power. The higher the class is the more devastating the attack will be creating a more sufficient way of breaking one's bones. D Class - Five Meters Knock back C Class - Fifteen Meters Knock back B Class - Twenty Five Meters Knock back - 10% Chance Bones may Break A Class - Forty Meters Knock back - 30% Chance Bones may Break S Class - Sixty Meters Knock back - 50% Chance Bones may Break Limit: Must be a Brawler
[/b] Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly. Limit: ---[/ul]
[/b]
C RANK
Doton Soushi no Jutsu (Rock Creation Technique) Rank: "D" "C" "B" "A" "S" Skill: NinJutsu Effect: A technique where the user takes the time to formulate, or create Rock in order to use other types of techniques for great usages. Special: "Handseals" Drawback: Must be learned more and more in order to be capable of performing better, and capable of producing more Rock like formations for other types of techniques. Cannot be used on Sand Description: What occurs is that the user takes the time to push down into the ground their own chakra. As the user does this the user takes the earth like materials found within the ground which is the components of soil as they begin to formulate and harden them all around in order to create harden rock like materials. The user may slam their hands against the ground in order to use this technique or just by pushing their chakra down to the ground. A user can gain the capability of grabbing onto the very ground and molding a piece of earth into a hardened like rock. The more the user learns and the higher the Difficulty class the user becomes the more they are capable of mastering this type of technique. When first learned the user is only capable of formulating rock into the size of their hand. When the user learns the "C" Rank, version this type increases to five meters in radius. Each time learned after that, the distance increases by ten feet giving a total distance of thirty-five meters in a radius distance. For each Difficulty class the User is the larger number this distance becomes. Each Difficulty class after C The distance increases by Ten meters. This means that if a user becomes S Rank in Difficulty Class and learns the S Rank Version of this technique the user is capable of formulating Rock within a Seventy-Five meters Radius. Limit: Needs the Earth Release