Gohan
Aug 2, 2014 17:12:50 GMT -7
Post by Gohan on Aug 2, 2014 17:12:50 GMT -7
Basic Information
Name: Kura
Bloodlimit: Kyoudo
Height: 6'
Weight: 180 Pounds
Age: 18
Gender: Undisclosed - refers to self as a male usually
Alignment: Chaotic Neutral
Birth Country: Wind Country
Village: Rain
Special:
Ninjutsu Master:
Lightning [M]
Water
Earth
Wind [NM]
Sand [M]
Other:
Kyoudo [M]
Venator
Universal:
Miscellaneous: 600/600
Ninjutsu: [x/1000]
Miscellaneous:
Jack of all Trades (Misc)
Jack of all Trades
Beast Master
Weapons
Primary Weapon:
Multiple Sword Holster
Rank: "B"
Type: Main, Tailor, Slot Holder, Holds 20 Slots (20 for Sword, Longsword (Overview)), Holster
Effect: A sword holster that carries multiple 20 swords at once.
Special: ---
Drawback: ---
Description: Picture A massive holster with a length between 3 feet to 4. The width of the holster is long enough to hold 5 Longswords while the depth of the holster may hold 4 Longswords. This gives the total of holding up to 20 long swords. These Holsters are sold by themselves, or with 20 swords at a discount price.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 7,000 Ryo for Holster by itself or 67,000 Ryo with 20 Swords
Sword, Longsword (Overview) x20
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Secondary Items:
Sniper Goggles (x1)
Rank: "B"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Close-fitting eyeglasses with side shields, for protection from glare, dust, water, etc.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 3,000 Ryo Each
Anti-Flash Lenses [x1]
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A unique set of Lenses that allows the user to survive Flash Bang attacks and other Blinding Lights used to Blind a person.
Special: ---
Drawback: If the Lenses break from the inside the Liquid Crystal Film will blind the wearer indefinitely until they seek medical treatment.
Description: The Anti-Flash Lenses off 100% protection (full immunity) against the effects of the Flash Bang Grenade, Pouch, and other Blinding attacks. The Anti-Flash Lenses are made out of a specialized Liquid Crystal Film. The Crystal Film is liquefied and is sandwiched between 2 thin sheets of glass. The Liquid Crystal Film constantly allows the same amount of light into the goggles at all times, making blindness impossible through light. They protect from flares, and other intense lighting.
Limit: These items may be bought inside any Gadget Shop.
Cost: 13,000 Ryo Each
Lie-Detector Lenses [x1]
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: Specialized Lenses that can detect if a single target is lying or speaking truth.
Special: ---
Drawback: People with Techniques capable of hiding their presence of lying may fool these lenses.
Description: Picture These lenses can target a single person at a time by the movement of eyes, or movement of visual concept. These lenses have a display hum that reads a target's heart rate and body temperature. The detector then shows a message to the lenses telling the user whether or not the user is being lied too. The target must be within the range of 30 meters. Each round the Lenses will have to read a different target. The Lenses is able to read 3 targets at a time. Can be used to read the heart rate and body temperature without Discerning Lies.
Limit: These items may be bought inside any Gadget Shop.
Cost: 13,000 Ryo Each
Night-vision Vision [x1]
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: Blinds a user when a bright light appears.
Description: Night-vision works by magnifying existing light (enemy flashlight, moonlight, starlight) so that the user can see like they would during the day. Their advantages are the small weight, size and the detailed images they bring, while consuming little power. A downfall with this vision is that larger objects seem to be closer than smaller ones. Capable of seeing through light fog, rain, and smoke.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Shuriken, Hira (Overview) [x1 Slot]
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Kunai (Overview) [x3 Units]
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Grenade: Fragmentation [x6]
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Tag: Exploding [x1 Slot]
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Apparel
Tactical Vest Type 2
Robe Type 5 (Overview) x2 [5 slots each] - 900 Ryo each
Double Utility Pouch (Overview) x1 [4 Slots] - 820 Ryo
Animal Companions
Jetta Obtained Here
Delta Obtained Here
Charlie Obtained Here
Beta Obtained Here
Character Depth
Personality:
Kura is a pretty easy going individual. He doesn't feel like hurting anyone unless they wrong him first. When something terrible happens, Kura gets pretty angry and will go berzerker on the whole operation. It's for this reason that he is aligned chaotic neutral. He cares little about the property of others and will not hesitate to completely obliterate it to show just how strong he is. Even so, he fights for the powers of good and would not willingly harm an innocent being!
When there isn't any combat, Kura is a generally laid-back, jovial man, though he can become serious when a given situation calls for it. No matter who he is speaking to, Kura's speech will always be polite, though it can sometimes be sarcastic. He is known to go 'over the top' on subjects he is passionate about. Kura isn't modest by any means, but he tries to avoid bragging whenever necessary. The exception to this is when he gets into a fight, of course. That's when all the gloves come off!
If Kura sees two people in a fight, it his self given responsibility to go into the fray and join the fighting. His ultimate goal during these is to cause as much property damage as possible. However if anyone sustained any serious injury, Kura makes it his goal to bring that person to the hospital and get some treatment! This is assuming this was a friendly spar! He likes to intervene in things that he shouldn't so sometimes he gets into trouble with others. This has put him on probation several times with the government!
A big part about Kura's personality is his inability to determine his own gender. Sometimes he refers to himself as female and sometimes as male. He has a look that he can make look either way. So Usually he refers to his gender as a male just because they get more benefits. Kura has never engaged in sexual activities and has never bothered to identify his gender.
When Kura gets enraged, he goes berserker. This is typically when he uses his spider power, although he has learned to control this to some extent over the years. He has to be careful most of the time since he has immense strength and usually walks around with his eyes activated. Kura is loyal to his village because he would be killed otherwise. He doesn't care much for politics and doesn't care about rank. He just wants to get some wing augments and be a badass foster motherfucker.
Appearance:
The image Kura presents is that of a true intergalactic hero. He has bulging muscles everywhere which pretty much tells everyone in the world that he does, in fact, lift. His skin seems to glow in the sunlight, probably due to the fact that he moistens often. Kura has yellow hair that is spiked straight up like a super sayain. When enraged, his hair seems to flow ever so slightly.
Kura has emerald green eyes which seem to get even greener when he uses his spider power. His facial hair is likewise majestic yellow. He always seems to look disgruntled or angry, even when he is not. He is usually calm and collected and his looks are simply a byproduct of his genetics. Kura's lips are thin more or less and his jaw line is very defined since he is so damn cut. It looks like he walked straight out of a body building magazine, put on some karate gear, and could bench press a mountain.
When studying, his inquisitive eyes look out from beneath a cap which he calls his thinking cap. Blond hair jut in several shoots between his eyes and on either side of his face when he forces his hair to lay flat. His smile is nothing impressive, but it is charming more or less. Blonde stubble grows upon his chin, over slightly tanned skin, where no scars or breaks dwell. A loose cotton tie-together white shirt (long sleeved) and loose white pants are worn below a long black cotton robe on formal occasions.
Those clothes which goes to his mid shin. Wooden sandals and a relaxed posture complete his inconspicuous genius look. Five holsters hang at his left hip, while a large bow is tied next to it, ready to be unclasped at any time. In less formal occasions, Kura wears a red tunic with random kanji displayed on the front and back. He also likes to walk around with a red pole, but having no money, he has to always borrow one. He dreams to someday have enough money to afford a pole that can extend!
When undergoing stress, Kura's eyes seem to become brighter as his spider power activates. His normally angry and disgruntled look turn to that of a madman. He looks so goddamn angry that you would run away just by looking at him. His hair, which is sticking straight up to begin with, seems to separate a little bit only to shoot up even straighter. His entire body quivers with potential energy and relaxes somewhat when he delivers a blow.
Background:
Kura is seen as a blend of his foster parents who are a little similar to one another. He has the experimental mindset of his foster father, and the sheer genius of his foster mother. Because of this, he was able to run a lab at a very young age. Strangely enough, he never had a desire to become a shinobi, preferring to stay cooped up in his laboratory. He had received the famous eyes at birth, though she didn't' use them in combat until he was older.
He did love to mutate them with different experiments however to watch find and interesting results. At the age of 16, Kura's foster father died. He was the only one to attend the funeral, as his foster mother was in too much grief to leave her room. He looked down upon the memorial stone for three hours, before sighing and returning home. The tragedy only Increased once He returned home, as his foster mother had committed suicide. He hated her for the next few years just because she didn't have the will to live.
Kura lost much of his scientific nature after that, falling into a slump of inactivity. While he sat and thought, Kura realized that he walked the road of despair, and that it would soon lead to suicide as it had with his foster mother. At the age of seventeen, he the academy as something to keep his mind focused. Though it was strange to him, Kura began to love being a shinobi, as she could experiment with many different taijutsu, and ponder over combinations and battle strategies.
Kura would often visit the memorial stone, but preferred to train instead. There were so many things left to accomplish for a shinobi, and he wanted to gain the knowledge of them all. While he doesn't have any allegiance to his village, he acts like he does just so he isn't executed. His family has been monitored for years for conducting top notch research that could potentially put the whole village in danger if given to the wrong hands. Thankfully, the watch on him stopped since he gave up his scientific endeavors.
Having no value in rank, Kura spent his time going around and helping the little man. He would stand up to bullies and be a sort of vigilante of sorts. He would make sure to practice his immense strength not on humans, but on brute animals and training dummies. While he advertised his strength, he still didn't know exactly how strong he could get. His foster parents had been scientists, after all, and he had never gotten to see what his people were truly capable of. it was shortly after this time that he learned how to use his bloodlimit to his advantage. He learned from a fellow member of his clan who was willing to teach him!
Name: Kura
Bloodlimit: Kyoudo
Height: 6'
Weight: 180 Pounds
Age: 18
Gender: Undisclosed - refers to self as a male usually
Alignment: Chaotic Neutral
Birth Country: Wind Country
Village: Rain
Special:
Ninjutsu Master:
Lightning [M]
Water
Earth
Wind [NM]
Sand [M]
Other:
Kyoudo [M]
Venator
Universal:
Miscellaneous: 600/600
Ninjutsu: [x/1000]
Miscellaneous:
Jack of all Trades (Misc)
Jack of all Trades
Beast Master
- Movements: 12
- Hand-Seals: 93 (Non Taijutsu Specialist) with 1/2 Reduction
- Will Saves: 26
- Genjutsu Saves: 28 + D20
- Enchantment Saves: 30 + D20
- Gory Morbid Scenes / Intimidation Techs: 2812 = 9 (Ninmaster) + 1 (Enhanced Metabolism) + 1 (Alacrity) + 1 (Fast Mover)
26 = 10 (Ninmaster) + 5 (Will of Men, The Trait) + 3 (Priest Trait) + 1 (Stone Cold) + 2 (Iron Will Uni Misc) + 1 (Single Minded) + 2 (Mindshielded Augment) + 2 (Officer Trait)
28 = 26 + 2 (Mind's Eye Uni Misc)
30 = 28 + 2 (Confirmed Cynic)
28 = 26 + 2 (Strong Stomach)
28 = 26 + 2 (Single Minded)
Weapons
Primary Weapon:
Multiple Sword Holster
Rank: "B"
Type: Main, Tailor, Slot Holder, Holds 20 Slots (20 for Sword, Longsword (Overview)), Holster
Effect: A sword holster that carries multiple 20 swords at once.
Special: ---
Drawback: ---
Description: Picture A massive holster with a length between 3 feet to 4. The width of the holster is long enough to hold 5 Longswords while the depth of the holster may hold 4 Longswords. This gives the total of holding up to 20 long swords. These Holsters are sold by themselves, or with 20 swords at a discount price.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 7,000 Ryo for Holster by itself or 67,000 Ryo with 20 Swords
Sword, Longsword (Overview) x20
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Secondary Items:
Sniper Goggles (x1)
Rank: "B"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Close-fitting eyeglasses with side shields, for protection from glare, dust, water, etc.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 3,000 Ryo Each
Anti-Flash Lenses [x1]
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A unique set of Lenses that allows the user to survive Flash Bang attacks and other Blinding Lights used to Blind a person.
Special: ---
Drawback: If the Lenses break from the inside the Liquid Crystal Film will blind the wearer indefinitely until they seek medical treatment.
Description: The Anti-Flash Lenses off 100% protection (full immunity) against the effects of the Flash Bang Grenade, Pouch, and other Blinding attacks. The Anti-Flash Lenses are made out of a specialized Liquid Crystal Film. The Crystal Film is liquefied and is sandwiched between 2 thin sheets of glass. The Liquid Crystal Film constantly allows the same amount of light into the goggles at all times, making blindness impossible through light. They protect from flares, and other intense lighting.
Limit: These items may be bought inside any Gadget Shop.
Cost: 13,000 Ryo Each
Lie-Detector Lenses [x1]
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: Specialized Lenses that can detect if a single target is lying or speaking truth.
Special: ---
Drawback: People with Techniques capable of hiding their presence of lying may fool these lenses.
Description: Picture These lenses can target a single person at a time by the movement of eyes, or movement of visual concept. These lenses have a display hum that reads a target's heart rate and body temperature. The detector then shows a message to the lenses telling the user whether or not the user is being lied too. The target must be within the range of 30 meters. Each round the Lenses will have to read a different target. The Lenses is able to read 3 targets at a time. Can be used to read the heart rate and body temperature without Discerning Lies.
Limit: These items may be bought inside any Gadget Shop.
Cost: 13,000 Ryo Each
Night-vision Vision [x1]
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: Blinds a user when a bright light appears.
Description: Night-vision works by magnifying existing light (enemy flashlight, moonlight, starlight) so that the user can see like they would during the day. Their advantages are the small weight, size and the detailed images they bring, while consuming little power. A downfall with this vision is that larger objects seem to be closer than smaller ones. Capable of seeing through light fog, rain, and smoke.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Shuriken, Hira (Overview) [x1 Slot]
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Kunai (Overview) [x3 Units]
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Grenade: Fragmentation [x6]
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Tag: Exploding [x1 Slot]
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Apparel
Tactical Vest Type 2
Robe Type 5 (Overview) x2 [5 slots each] - 900 Ryo each
Double Utility Pouch (Overview) x1 [4 Slots] - 820 Ryo
Animal Companions
Jetta Obtained Here
Delta Obtained Here
Charlie Obtained Here
Beta Obtained Here
Character Depth
Personality:
Kura is a pretty easy going individual. He doesn't feel like hurting anyone unless they wrong him first. When something terrible happens, Kura gets pretty angry and will go berzerker on the whole operation. It's for this reason that he is aligned chaotic neutral. He cares little about the property of others and will not hesitate to completely obliterate it to show just how strong he is. Even so, he fights for the powers of good and would not willingly harm an innocent being!
When there isn't any combat, Kura is a generally laid-back, jovial man, though he can become serious when a given situation calls for it. No matter who he is speaking to, Kura's speech will always be polite, though it can sometimes be sarcastic. He is known to go 'over the top' on subjects he is passionate about. Kura isn't modest by any means, but he tries to avoid bragging whenever necessary. The exception to this is when he gets into a fight, of course. That's when all the gloves come off!
If Kura sees two people in a fight, it his self given responsibility to go into the fray and join the fighting. His ultimate goal during these is to cause as much property damage as possible. However if anyone sustained any serious injury, Kura makes it his goal to bring that person to the hospital and get some treatment! This is assuming this was a friendly spar! He likes to intervene in things that he shouldn't so sometimes he gets into trouble with others. This has put him on probation several times with the government!
A big part about Kura's personality is his inability to determine his own gender. Sometimes he refers to himself as female and sometimes as male. He has a look that he can make look either way. So Usually he refers to his gender as a male just because they get more benefits. Kura has never engaged in sexual activities and has never bothered to identify his gender.
When Kura gets enraged, he goes berserker. This is typically when he uses his spider power, although he has learned to control this to some extent over the years. He has to be careful most of the time since he has immense strength and usually walks around with his eyes activated. Kura is loyal to his village because he would be killed otherwise. He doesn't care much for politics and doesn't care about rank. He just wants to get some wing augments and be a badass foster motherfucker.
Appearance:
Kura has emerald green eyes which seem to get even greener when he uses his spider power. His facial hair is likewise majestic yellow. He always seems to look disgruntled or angry, even when he is not. He is usually calm and collected and his looks are simply a byproduct of his genetics. Kura's lips are thin more or less and his jaw line is very defined since he is so damn cut. It looks like he walked straight out of a body building magazine, put on some karate gear, and could bench press a mountain.
When studying, his inquisitive eyes look out from beneath a cap which he calls his thinking cap. Blond hair jut in several shoots between his eyes and on either side of his face when he forces his hair to lay flat. His smile is nothing impressive, but it is charming more or less. Blonde stubble grows upon his chin, over slightly tanned skin, where no scars or breaks dwell. A loose cotton tie-together white shirt (long sleeved) and loose white pants are worn below a long black cotton robe on formal occasions.
Those clothes which goes to his mid shin. Wooden sandals and a relaxed posture complete his inconspicuous genius look. Five holsters hang at his left hip, while a large bow is tied next to it, ready to be unclasped at any time. In less formal occasions, Kura wears a red tunic with random kanji displayed on the front and back. He also likes to walk around with a red pole, but having no money, he has to always borrow one. He dreams to someday have enough money to afford a pole that can extend!
When undergoing stress, Kura's eyes seem to become brighter as his spider power activates. His normally angry and disgruntled look turn to that of a madman. He looks so goddamn angry that you would run away just by looking at him. His hair, which is sticking straight up to begin with, seems to separate a little bit only to shoot up even straighter. His entire body quivers with potential energy and relaxes somewhat when he delivers a blow.
Background:
Kura is seen as a blend of his foster parents who are a little similar to one another. He has the experimental mindset of his foster father, and the sheer genius of his foster mother. Because of this, he was able to run a lab at a very young age. Strangely enough, he never had a desire to become a shinobi, preferring to stay cooped up in his laboratory. He had received the famous eyes at birth, though she didn't' use them in combat until he was older.
He did love to mutate them with different experiments however to watch find and interesting results. At the age of 16, Kura's foster father died. He was the only one to attend the funeral, as his foster mother was in too much grief to leave her room. He looked down upon the memorial stone for three hours, before sighing and returning home. The tragedy only Increased once He returned home, as his foster mother had committed suicide. He hated her for the next few years just because she didn't have the will to live.
Kura lost much of his scientific nature after that, falling into a slump of inactivity. While he sat and thought, Kura realized that he walked the road of despair, and that it would soon lead to suicide as it had with his foster mother. At the age of seventeen, he the academy as something to keep his mind focused. Though it was strange to him, Kura began to love being a shinobi, as she could experiment with many different taijutsu, and ponder over combinations and battle strategies.
Kura would often visit the memorial stone, but preferred to train instead. There were so many things left to accomplish for a shinobi, and he wanted to gain the knowledge of them all. While he doesn't have any allegiance to his village, he acts like he does just so he isn't executed. His family has been monitored for years for conducting top notch research that could potentially put the whole village in danger if given to the wrong hands. Thankfully, the watch on him stopped since he gave up his scientific endeavors.
Having no value in rank, Kura spent his time going around and helping the little man. He would stand up to bullies and be a sort of vigilante of sorts. He would make sure to practice his immense strength not on humans, but on brute animals and training dummies. While he advertised his strength, he still didn't know exactly how strong he could get. His foster parents had been scientists, after all, and he had never gotten to see what his people were truly capable of. it was shortly after this time that he learned how to use his bloodlimit to his advantage. He learned from a fellow member of his clan who was willing to teach him!