Urinaze Norimoto ( finished)
Sept 28, 2014 7:08:44 GMT -7
Post by Shantigam on Sept 28, 2014 7:08:44 GMT -7
Basic Information
Name: Urinaze Norimoto
Bloodlimit: None
Height: 195 cm (6 feet 5 inches)
Weight: 100 kg (220 pounds)
Age: 17
Gender: Male
Alignment: Good, Lawful
Birth Country: Mizu no Kuni
Village: Kirigakure (Incentive Village)
Special: Medical/TaiJustu Specialist - GenJutsu/NinJutsu Non-Specialist
TaiJustu Specialist:
Kumotate Style
The Will of Kratos
Medical Specialist:
Medical Doctor
Traits:
Skills:
Weapons
Primary Weapon:
Non-Weapon Items
Character Depth
Personality:
Urinaze was a bit closed and introvertic becouse of his past expieriances. Beeing big and heavy, he's always afraid he might accidently brake something or even unintentionaly hurt people. Becouse of that he was frugal with movement, doesn't do any unnecesairy motions. Becouse of that he's considered lazy, which was not true. If needed his temper can be harsh.
He hates beeing cautioned, he rarely listens to advices. Becouse of his past, he hates to fight and becouse of his role in team (medic) he'd rather retreat and regroup, that put up a helpless fight. He uses a shield to raise a chance of teams survivability: If he lives longer, he can help the injured companions. In adition he decided to learn The Will Of Kratos techniques, if there were no other options but to fight.
Since becoming a Genin, he's developing from a loner, to a teamplayer but his previous habits still haunts him. As far as he is not lectured or ignored, he can succesfully cooperate with anyone. He dislikes dealing with halfwits and those who question his intelligence. He reads a lot, mostly technology and biomedical magazines, but also grabs some sci-fi book from time to time.
His hobby is observation. He likes to look at ordinary people, discover their facial and movement habits and that, if he considers those good looking, he learns them and uses as his own.
Uri was always the tallest one in his age-group. He is still growing and it is suspected that he'll reach just above 2 meters high. He has long legs with, huge feet well built thighs and hips. He is neither fat or thin, he's avarage. It's beacouse he eats oftenly but in small quantities. He has wide arms and long, muscled arms ending with great hands.
Uri has oval head with pointy chin and average-long nose. He has dark brown eyes, with yellow dots on an iris. Its the only thing he has after his father and he becomes furious every time he looks at himself in a mirror. His brown, curly hair are cutted short on sides (a mahawk like haircut but its much wider that avarage mohawk). He has a bit darker than avarage skin with brown little dots on his nose.
His left hand is covered with scars after an event with Sentui but Uri shows them of as a it was a token. He always tries to move silently no matter the situation, even when he is huge and heavy, he menages to lay his feet softly.
He always tries to walks with his back straight but becouse of that he sometimes hits door-frames. Becouse of that he's used to almost bow while entering or exiting any rooms, even when there is much place between the frame and his head. This became his habit.
Background:
Urinaze was born into a family of arms merchant in Kirigakure. Since the begining of his life he was beeing spoiled, he was getting everything he wanted becouse his father was a wealthy man and a son was all he ever wished for. Everything was in his reach and he was spending a fortune on his only heir, who he wanted to inherit his business. At age of 3 Uri got his first weapon, a little club, with few spikes on it. For an adult it might have been looking like a toy but it was made from a very fine and hard wood.
Nothing happened until, at age of 5, he brought his big toy when kids were playing Ninjas. All the kids were fascinated by the object and Uri allowed them to use it in the game. He lent it to Makinome Hoteki, a kid from poor family, living in the outskirts of Kirigakure. He was full of joy when he saw how much fun Maki had with the club. Uri allowed him to play a round of Ninjas with it. They were in opposite teams.
Urinaze was never a type who would attack head on, even when he was always the biggest from the lot. So he was wondering around nearby alleys, trying to lure an enemy into a trap by leaving some obvious signs. Then he hid in the trash bin and waited for pray to appear. A few minutes later he saw his team mate running the same way he came, so afraid that the kid might destroy the ambush site by covering his tracks, he jumped out from the bin. The kids face was covered with blood from a wound on top of his head, he was pale and barely could stand.
Maki had taken the game to serious and once he was "killed" by Uris teammate, he struck him with the club cousing massive intenal bleeding. The kid eventually died, Makinome was locked away for good and Urinaze was blaiming himself for the situation. He didn't face any consequences for all of the players were in shock and adults weren't able to figure out which of the stories were true.
Uri started to lock himself away, became a loner and those kids who knew what happened didn't even try to speak or even look at him. They were whispering behind his back of course, but none of them ever dared to fight with him (becouse he was always the biggest one) so when they saw he would not react to their mockery and taunting, they started to feel comfortable with it.
Thats how it went through whole academy years and eventually he graduated with over-avarage grades (but not perfect) at age of 14. Just after becoming Genin, he decided he would be a medical ninja, so he would never be helpless in a situation that accured when he was young. Unfortunately he was placed in a team with a most audacious and bold kid in his class, Sentui Teza. Eventually their teamleader Fasemu-sensei (woman) ordered them to fight, hoping that they would stop hating each other when all their hate was finally released.
After an hour of hide and seek (Uri was still not convinced about head-on tactics), Sentui got sick of it and started to shout mockery out loud on the practice field where Fasemu and other training Gennins were having practice fights. Eventually he was reminding out loud the day from 9 years ago and so it turned out he was there playing with Uri and Maki when they were kids. He began to shout how the things really were and before he menaged to finish his story, Uri rushed out at him from behind, menaged to floor him and than struck him repeatedly until Fasemu dragged him away.
With his nose broken, most of his teath out, Sentui was taken to hospital and for both sake transfered to another team. He met several times since then, but never spoke a word to each other.
Uris father died a year later at age of 54. The cause of death was myocardial infarction. Urinaze always considered him to fat and to lazy. He hated every single thing about his father since he finally realized that if there wasn't for his awful parenting, Uri would have a normal childhood. He felt nothing when he reseived the message of his death. He even didn't have to go to the funeral, he had a mission at exacly the same time, which was most fortunate.
Urinaze is still a Genin, he didn't yet tried his luck (abillities?) in a Chunnin exam. He focused on on training his Medical and TaiJustu skills, becouse hitting this bastard Sentui felt... unexpectably good.
Name: Urinaze Norimoto
Bloodlimit: None
Height: 195 cm (6 feet 5 inches)
Weight: 100 kg (220 pounds)
Age: 17
Gender: Male
Alignment: Good, Lawful
Birth Country: Mizu no Kuni
Village: Kirigakure (Incentive Village)
Special: Medical/TaiJustu Specialist - GenJutsu/NinJutsu Non-Specialist
TaiJustu Specialist:
Kumotate Style
The Will of Kratos
Medical Specialist:
Medical Doctor
Traits:
- Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
- Anatomist
Rank: "C"
Skill: Combat Trait
Effect: The user has far more knowledge of the Anatomy than most due to their upbringing.
Special: ---
Drawback: ---
Description: The user has studied the workings of anatomy, either as a student at University or as an apprentice mortician or Necromancer. The user knows where to aim their blows to strike vital organs. User gains a trait bonus of +10 Armour Points in damage with physical strikes when attacking vital areas. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Skills:
- First Aid: Cauterize Wound (39 SP)
Rank: "E" (10 Training Points at all Times)
Skill: Skill
Effect: A character with this ability can use a hot poker, or other hot metal objects to stop the bleeding in a wound, thereby preventing additional bleeding damage.
Special: ---
Drawback: ---
Description: The process does, however, render further damage from the hot poker or piece of metal used to cauterize the wound. The process also leaves a visible, ugly scar, the person with this skill can perform it on themselves or to others.
Novice: Able to Cauterize Minor Wounds.
Average: Able to Cauterize Light Wounds.
Advanced: Able to Cauterize Moderate Wounds.
Expert: Able to Cauterize Serious Wounds.
Master: Able to Cauterize Critical Wounds.
Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
- First Aid: Healing (15 SP)
Rank: "E" (5 Training Points at all Times)
Skill: Skill
Effect: This skill allows a character to properly tend to the sick and injured.
Special: ---
Drawback: ---
Description: While some basic medical knowledge is inherent in this skill (to the extent such can be said to exist), the character’s role is to provide an optimal environment to facilitate the patient’s own recuperative abilities, by monitoring the patient and tending to his needs as required.
Novice: Diagnose; Tend to injured characters such that their wounds heal at a faster rate; critical care requires 10 minutes/wound; can distinguish whether an individual is dead or merely unconscious.
Average: Stabilize a character knocked unconscious from trauma; critical care requires 6 minutes/wound; with a successful Average skill check to resuscitate a dying character.
Advanced: Function as a midwife to deliver children; diagnose injuries; critical care requires 4 minutes/wound
Expert: Properly set broken bones; amputate limbs; critical care requires 3 minutes/wound
Master: Critical care needs 2 min. per wound
Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Weapons
Primary Weapon:
- Shield, Heavy (Overview)
Rank: "C"
Type: Main, Weapon, Bludgeoning, Shield
Effect: A broad piece of metal or another suitable material, held by straps or a handle attached on one side.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +4 Amour Points of Damage. An item where the user straps to their forearm and grip it with their hand. A heavy shield is so heavy that the user cannot use their shield hand for anything else. Wood and steel shields offer the same basic protection, though they respond differently to special attacks. These items are used as protection against blows or missiles or can be used as a weapon. Heavy Shields are never larger than 1.2 m (4 feet) in size.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
- Gauntlet (Overview) (Left Hand)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
- Greaves (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Secondary Items:
- Caltrops (Overview) x64
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each (6,400 Ryo)
- Kunai (Overview) x4
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each. (2,000 Ryo)
Non-Weapon Items
- Tactical Vest Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: The interior of both front panels have map pockets. On the left side holds 3 utility pouches 2 slots each that is 8 inches in length able to hold anything with the same length as scrolls. Above that are 2 smaller pouches that are 1/2 a slot each able to hold smaller items. On the right side is another 2 slots that are able to hold something of the same length as a scroll with 2 pouches that hold 1 slot each for smaller items. The back has 3 large slots to carry an item of the same length of a scroll. May be attached to a belt to add more slot components.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
- Blood Clot Pill x15
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each (7,500 Ryo)
- Grenade: Smoke x3
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each (4,500 Ryo)
- Walkie-Talkie
Rank: "C"
Type: Secondary, 1per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A small combined radio transmitter and receiver, usually operating on shortwave that can be carried around by one person. Dimensions are 5 inches by 1.7 inches by 2.1 inches. The radio has a built in speaker / Microphone, Volume control and Squelch facility. The radio can be used with a short or long antenna and operates from a 15 Volt battery. Range between two radios is 20 miles (Distance between close approximate threads in a single board.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,500 Ryo Each
Personality:
Urinaze was a bit closed and introvertic becouse of his past expieriances. Beeing big and heavy, he's always afraid he might accidently brake something or even unintentionaly hurt people. Becouse of that he was frugal with movement, doesn't do any unnecesairy motions. Becouse of that he's considered lazy, which was not true. If needed his temper can be harsh.
He hates beeing cautioned, he rarely listens to advices. Becouse of his past, he hates to fight and becouse of his role in team (medic) he'd rather retreat and regroup, that put up a helpless fight. He uses a shield to raise a chance of teams survivability: If he lives longer, he can help the injured companions. In adition he decided to learn The Will Of Kratos techniques, if there were no other options but to fight.
Since becoming a Genin, he's developing from a loner, to a teamplayer but his previous habits still haunts him. As far as he is not lectured or ignored, he can succesfully cooperate with anyone. He dislikes dealing with halfwits and those who question his intelligence. He reads a lot, mostly technology and biomedical magazines, but also grabs some sci-fi book from time to time.
His hobby is observation. He likes to look at ordinary people, discover their facial and movement habits and that, if he considers those good looking, he learns them and uses as his own.
Uri was always the tallest one in his age-group. He is still growing and it is suspected that he'll reach just above 2 meters high. He has long legs with, huge feet well built thighs and hips. He is neither fat or thin, he's avarage. It's beacouse he eats oftenly but in small quantities. He has wide arms and long, muscled arms ending with great hands.
Uri has oval head with pointy chin and average-long nose. He has dark brown eyes, with yellow dots on an iris. Its the only thing he has after his father and he becomes furious every time he looks at himself in a mirror. His brown, curly hair are cutted short on sides (a mahawk like haircut but its much wider that avarage mohawk). He has a bit darker than avarage skin with brown little dots on his nose.
His left hand is covered with scars after an event with Sentui but Uri shows them of as a it was a token. He always tries to move silently no matter the situation, even when he is huge and heavy, he menages to lay his feet softly.
He always tries to walks with his back straight but becouse of that he sometimes hits door-frames. Becouse of that he's used to almost bow while entering or exiting any rooms, even when there is much place between the frame and his head. This became his habit.
Background:
Urinaze was born into a family of arms merchant in Kirigakure. Since the begining of his life he was beeing spoiled, he was getting everything he wanted becouse his father was a wealthy man and a son was all he ever wished for. Everything was in his reach and he was spending a fortune on his only heir, who he wanted to inherit his business. At age of 3 Uri got his first weapon, a little club, with few spikes on it. For an adult it might have been looking like a toy but it was made from a very fine and hard wood.
Nothing happened until, at age of 5, he brought his big toy when kids were playing Ninjas. All the kids were fascinated by the object and Uri allowed them to use it in the game. He lent it to Makinome Hoteki, a kid from poor family, living in the outskirts of Kirigakure. He was full of joy when he saw how much fun Maki had with the club. Uri allowed him to play a round of Ninjas with it. They were in opposite teams.
Urinaze was never a type who would attack head on, even when he was always the biggest from the lot. So he was wondering around nearby alleys, trying to lure an enemy into a trap by leaving some obvious signs. Then he hid in the trash bin and waited for pray to appear. A few minutes later he saw his team mate running the same way he came, so afraid that the kid might destroy the ambush site by covering his tracks, he jumped out from the bin. The kids face was covered with blood from a wound on top of his head, he was pale and barely could stand.
Maki had taken the game to serious and once he was "killed" by Uris teammate, he struck him with the club cousing massive intenal bleeding. The kid eventually died, Makinome was locked away for good and Urinaze was blaiming himself for the situation. He didn't face any consequences for all of the players were in shock and adults weren't able to figure out which of the stories were true.
Uri started to lock himself away, became a loner and those kids who knew what happened didn't even try to speak or even look at him. They were whispering behind his back of course, but none of them ever dared to fight with him (becouse he was always the biggest one) so when they saw he would not react to their mockery and taunting, they started to feel comfortable with it.
Thats how it went through whole academy years and eventually he graduated with over-avarage grades (but not perfect) at age of 14. Just after becoming Genin, he decided he would be a medical ninja, so he would never be helpless in a situation that accured when he was young. Unfortunately he was placed in a team with a most audacious and bold kid in his class, Sentui Teza. Eventually their teamleader Fasemu-sensei (woman) ordered them to fight, hoping that they would stop hating each other when all their hate was finally released.
After an hour of hide and seek (Uri was still not convinced about head-on tactics), Sentui got sick of it and started to shout mockery out loud on the practice field where Fasemu and other training Gennins were having practice fights. Eventually he was reminding out loud the day from 9 years ago and so it turned out he was there playing with Uri and Maki when they were kids. He began to shout how the things really were and before he menaged to finish his story, Uri rushed out at him from behind, menaged to floor him and than struck him repeatedly until Fasemu dragged him away.
With his nose broken, most of his teath out, Sentui was taken to hospital and for both sake transfered to another team. He met several times since then, but never spoke a word to each other.
Uris father died a year later at age of 54. The cause of death was myocardial infarction. Urinaze always considered him to fat and to lazy. He hated every single thing about his father since he finally realized that if there wasn't for his awful parenting, Uri would have a normal childhood. He felt nothing when he reseived the message of his death. He even didn't have to go to the funeral, he had a mission at exacly the same time, which was most fortunate.
Urinaze is still a Genin, he didn't yet tried his luck (abillities?) in a Chunnin exam. He focused on on training his Medical and TaiJustu skills, becouse hitting this bastard Sentui felt... unexpectably good.