Taisen Kamyuja (Incentive Revamp) Finished!
Oct 19, 2014 3:02:24 GMT -7
Post by Molokai on Oct 19, 2014 3:02:24 GMT -7
Basic Information
Name: Taisen Kamyuja
Bloodlimit: Kamyuja
Height: 6'-5"
Weight: 210lbs
Age: 25
Gender: Male
Alignment: Chaotic Good
Birth Country: Wind
Village: Mist
Special:
Fighting Styles
Miscellaneous
Traits
Killer
Rank: "C"
Skill: Combat Trait
Effect: User has made their first kill at a very young age and found the task of war or murder to their liking.
Special: ---
Drawback: ---
Description: User either takes a particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize the target's pain. The user deals +20 Armour Points in striking damage in trait bonus against vital areas. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Die Roll Thread
Weapons
Primary Weapon:
Rank: A
Type: Shield
Effect: See Desc.
Special: -
Drawback: Small round shield. Not much for blocking. Needs wind release for many of it's techniques. Every technique is weak to fire, as the element of wind is.
Description: A shield that is possibly more offensive than defensive, this round shield has a 4 foot diameter. In the middle of the shield are sharp spikes, that would stab and puncture anything that were to touch it. These spikes are a few inches long, so they could be deadly.On the edge the shield contains extremely sharp blades, strong enough to pierce the fiercest armor around. The shield was said to have been made by the god Boreas. The shield requires a mastery in the shield fighting style to handle it properly. Durability is as stated with the bear claw block.
Limit: Taijutsu spec, 500 TP into the shield style, Wind release for wind techniques
Cost: 10,000
Samehada (鮫肌, Shark Skin)
Rank: "A"
Type: Main
Effect: A Massive sized sword that is capable of being used in defensive, as well as offensive moves. Because of the design of the weapon it does not cut the opponent, but "Shaves" the opponent.
Special: The user must undergo a sort of training dedicated to the Sword itself. Reasons for this is because of how special the sword is. A "B" Class Character has the best chance into mastering the weapon to its full potential.
Drawback: Do to the weapon's massive size and weight it is quite difficult to wield the weapon properly. That is why it is best to go off and train into the weapon in order to be capable of using it properly. The weapon is somewhat of an eyesore as well, and quite dangerous looking so it may bring on lookers to watch and see.
Description: Picture A massive sized sword that usually fits to the parameters of the user. A weapon that can range from Five and a Half Feet Long to a whopping Seven feet in Length. The sword is enormous in size as it looks like somewhat roundish in all sides. There is not a sharp tip on the weapon along the top. It is more of a rounded top weapon. The Handle itself is approximatly one and a half feet long in length to allow the user to be capable of taking hold of the weapon properly. The weapon is approximatly one and a half feet wide, with a depth of approximatly seven, eight inches. Since the blade itself is not just a regular sized weapon, a weapon that is rounded, it is a blade that is formed by a creation of multiple smaller blades in the shape of Shark skin that is etched all around that creates the blade itself. These shark like skin blades creates a somewhat of a roundish sword that is stated here. The shark skin blades are extremely sharp and is capable of cutting through flesh quite easily as well as harder objects. The weapon itself is quite durable, and is very strong against TaiJutsu Attacks, as well as Elemental techniques. For that it can be used for not only Offensive but Defensive purposes as well to be capable of being used as some sort of shield if needed. The weapon itself is wrapped around in in cloth wrapping to help hide the weapon. Many layers is used for the weapon but the cloth is easily capable of being shredded. The Handle of the blade is most of the time in a similar design, gold in color and with a waved grip that goes downwards on the Handle. This is done because of the capabilities that comes along with the handles. The end of the Blade is usually that of a skull but at times it can be different. When the user learns Sword Purity (刃丸 Yaiba Maru) "A" No one is capable of using that sword ever again. The sword sits there and is unusable.
Limit: User Must be a TaiJutsu Specialist, or a TaiJutsu Master who is capable of molding Chakra. This weapon is only capable of being obtained by an event, or by searching for the great Master Blacksmiths who are capable of creating the weapon.
Master Lee Fong - Old womanizer, drunken man. Usually one who finds a bottle to keep busy. He usually dresses in old ragged cloths that seems that of an old monk. The only way of getting him to make this sword is getting him extremely drunk, or by finishing some tasks of his, or really a massive favor. He currently resides within the country of Grass.
Master Amatsumara - A large one eyed Blacksmith with an enormous beard. He is a harsh man who loves to work with his hands. He might make the sword for the price but of course that is incredibly rare. He currently resides within the country of Thunder.
Cost: 32,000 Ryo Proof of having earned[/ul]
Secondary Items:
Slot Container
Goggles x1 Slot
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: May hold up to 4 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots. May be Glasses.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
[li]Thermal Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision relay that detects visible and near-heat signatures, intensifies the signatures, and provides a visible image of the signatures.
Special: ---
Drawback: Difficult to distinguish two objects of same size and shape.
Description: A vision that perceives thermal radiation and do not need a source of illumination. They produce an image in the darkest of nights and can see through light fog, rain and smoke. It detects heat signatures that are located around within field of vision. The hotter the image the more light is produced. Only capable of seeing through a single wall as it is completely solid unlike fog, smoke, and rain.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each[/li]
[li]X-Ray Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that releases high-speed electrons to strike a solid target creating short electromagnetic radiation allowing the user to see behind walls.
Special: ---
Drawback: Only able to see through so much.
Description: A vision that allows the user to see skeletal figures, and metallic objects through other solid objects. They are only able to see through 2 meter worth of solid objects. If no obstruction is in the way the user is able to see another person's skeletal figure and/or metallically objects the person may hold within the distance of normal eye sight.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each[/li]
[li]Night-vision Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: Blinds a user when a bright light appears.
Description: Night-vision works by magnifying existing light (enemy flashlight, moonlight, starlight) so that the user can see like they would during the day. Their advantages are the small weight, size and the detailed images they bring, while consuming little power. A downfall with this vision is that larger objects seem to be closer than smaller ones. Capable of seeing through light fog, rain, and smoke.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each[/li]
Zipties (Overview) x1 Slot
Rank: "B"
Type: Secondary, 57 per Slot, Gadget, Mechanical, Cutter
Effect: A thin piece of steel that is used to fasten things together.
Special: ---
Drawback: ---
Description: A cable tie, also known as a hose tie, zap-strap, or zip tie or tie-wrap, is a type of fastener, designed for bunching electric cables or wires and to organize cables and wires, but with a wide variety of other applications. In its most popular form, a cable tie consists of a sturdy nylon tape with an integrated gear rack, and on one end a ratchet within a small open case. Once the pointed tip of the cable tie has been pulled through the case and past the ratchet, it is prevented from being pulled back; the resulting loop may only be pulled tighter. This allows several cables to be bound together into a cable tree. Cable ties can be used as makeshift handcuffs and thus due to their design implement a -20% to Escape Artist checks. Cable ties are generally viewed as single-use devices; they are typically cut off rather than loosened and reused. However, if a closed loop needs to be opened again, rather than destroying the cable tie by cutting, it may be possible to release the ratchet from the rack. While some cable ties are designed for reuse with a tab that releases the ratchet, in most cases a sewing needle or similar object (for example a small screwdriver) will need to be interposed between the ratchet and the rack. Ties reused in this way will be weaker than new ones.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each
Grenade: Fragmentation x2 Slots
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Smoke x5 slots
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Pouch: Smoke x1 Slot
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: The simple Smoke Pouch puffs out smoke when detonated, serving as a distraction to disrupt enemies.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke Pouches are used as ground-to-ground screening devices for unit movement. The body is a cloth pouch filled with the same mixtures as a Smoke Grenade. These allow the smoke to release when the pouch is slammed against the ground. This is a screening smoke pouch to divert attention away from the user or conceal them. It fills an area diameter of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Pouch: Incendiary x1 Slot
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: A small ball pouch in 1.4 inch sphere that causes an explosion after a few seconds of hurling. Designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary pouches (or thermite pouches) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke pouch. The pouch has a death distance with fire within 5 meters diameter while having a severe burning/wounding distance of 15 meters diameter within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
[/ul]
Non-Weapon Items
Character Depth
Personality:
Competitive: Challenges are his bread and butter. He lives to accomplish things that other people would be impressed by, and any opportunity to show off his abilities he takes with utter joy. This, in combination with his arrogant nature, can sometimes get him in trouble. During missions, he often keeps score, judging himself based on how he compares to his teammates.
Outspoken: Fearlessness in battle is combined with fearlessness in speech. Never hesitating to say what he thinks, especially when he thinks someone else is wrong, this combines with his competitiveness and arrogance to make him come off as hostile or standoffish. This served him well as Mizukage, as he was able to resist the corruption of the Old Council up until he was removed from his position.
Uneducated: While not necessarily stupid, almost all of his education has been combat-based. He never received a formal education as a child, so his ignorance of bookish subjects can often come off as stupidity. His speech is often simple, since he lacks an abundant vocabulary. The combination of simple vocabulary and lack of real education can make him seem dumb, but what he lacks in book smarts he makes up for in battle knowledge.
Clever: His ability to think as fast as he moves comes from many years of having to fight to stay alive. He has an inherent ability to pick up on patterns quickly, and loves to verbally spar before a fight actually begins. Often, he will be able to quickly assess a situation and figure out a plan to deal with it, even if he doesn't always have the communication skills to relay it to others. He's certainly not a stupid person, his genius simply lies in other areas of study.
Clumsy: It almost seems as if he forgets how big he is when he's indoors. He'll usually wind up either tripping on or breaking something whenever he enters a building, especially if it's a building he's unfamiliar with. He is plenty sure-footed during battle, but collateral property damage is often astronomical. Between his brawler fighting style and his slight dopiness, there is rarely an indoor environment that can survive a run-in with him.
Kind: In his heart, he truly does care about the people around him, especially his fellow villagers. His other personality traits can sometimes make him seem like a big, dumb oaf that wants to fight everyone, but he will fiercely defend his friends from a common enemy if it kills him. Essentially the living embodiment of a gentle giant, he won't really hurt someone who doesn't earn it first.[/ul]
Appearance:
Background:
Name: Taisen Kamyuja
Bloodlimit: Kamyuja
Height: 6'-5"
Weight: 210lbs
Age: 25
Gender: Male
Alignment: Chaotic Good
Birth Country: Wind
Village: Mist
Special:
Fighting Styles
Miscellaneous
Traits
Killer
Rank: "C"
Skill: Combat Trait
Effect: User has made their first kill at a very young age and found the task of war or murder to their liking.
Special: ---
Drawback: ---
Description: User either takes a particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize the target's pain. The user deals +20 Armour Points in striking damage in trait bonus against vital areas. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Die Roll Thread
Weapons
Primary Weapon:
Rank: A
Type: Shield
Effect: See Desc.
Special: -
Drawback: Small round shield. Not much for blocking. Needs wind release for many of it's techniques. Every technique is weak to fire, as the element of wind is.
Description: A shield that is possibly more offensive than defensive, this round shield has a 4 foot diameter. In the middle of the shield are sharp spikes, that would stab and puncture anything that were to touch it. These spikes are a few inches long, so they could be deadly.On the edge the shield contains extremely sharp blades, strong enough to pierce the fiercest armor around. The shield was said to have been made by the god Boreas. The shield requires a mastery in the shield fighting style to handle it properly. Durability is as stated with the bear claw block.
Limit: Taijutsu spec, 500 TP into the shield style, Wind release for wind techniques
Cost: 10,000
Samehada (鮫肌, Shark Skin)
Rank: "A"
Type: Main
Effect: A Massive sized sword that is capable of being used in defensive, as well as offensive moves. Because of the design of the weapon it does not cut the opponent, but "Shaves" the opponent.
Special: The user must undergo a sort of training dedicated to the Sword itself. Reasons for this is because of how special the sword is. A "B" Class Character has the best chance into mastering the weapon to its full potential.
Drawback: Do to the weapon's massive size and weight it is quite difficult to wield the weapon properly. That is why it is best to go off and train into the weapon in order to be capable of using it properly. The weapon is somewhat of an eyesore as well, and quite dangerous looking so it may bring on lookers to watch and see.
Description: Picture A massive sized sword that usually fits to the parameters of the user. A weapon that can range from Five and a Half Feet Long to a whopping Seven feet in Length. The sword is enormous in size as it looks like somewhat roundish in all sides. There is not a sharp tip on the weapon along the top. It is more of a rounded top weapon. The Handle itself is approximatly one and a half feet long in length to allow the user to be capable of taking hold of the weapon properly. The weapon is approximatly one and a half feet wide, with a depth of approximatly seven, eight inches. Since the blade itself is not just a regular sized weapon, a weapon that is rounded, it is a blade that is formed by a creation of multiple smaller blades in the shape of Shark skin that is etched all around that creates the blade itself. These shark like skin blades creates a somewhat of a roundish sword that is stated here. The shark skin blades are extremely sharp and is capable of cutting through flesh quite easily as well as harder objects. The weapon itself is quite durable, and is very strong against TaiJutsu Attacks, as well as Elemental techniques. For that it can be used for not only Offensive but Defensive purposes as well to be capable of being used as some sort of shield if needed. The weapon itself is wrapped around in in cloth wrapping to help hide the weapon. Many layers is used for the weapon but the cloth is easily capable of being shredded. The Handle of the blade is most of the time in a similar design, gold in color and with a waved grip that goes downwards on the Handle. This is done because of the capabilities that comes along with the handles. The end of the Blade is usually that of a skull but at times it can be different. When the user learns Sword Purity (刃丸 Yaiba Maru) "A" No one is capable of using that sword ever again. The sword sits there and is unusable.
Limit: User Must be a TaiJutsu Specialist, or a TaiJutsu Master who is capable of molding Chakra. This weapon is only capable of being obtained by an event, or by searching for the great Master Blacksmiths who are capable of creating the weapon.
Master Lee Fong - Old womanizer, drunken man. Usually one who finds a bottle to keep busy. He usually dresses in old ragged cloths that seems that of an old monk. The only way of getting him to make this sword is getting him extremely drunk, or by finishing some tasks of his, or really a massive favor. He currently resides within the country of Grass.
Master Amatsumara - A large one eyed Blacksmith with an enormous beard. He is a harsh man who loves to work with his hands. He might make the sword for the price but of course that is incredibly rare. He currently resides within the country of Thunder.
Cost: 32,000 Ryo Proof of having earned[/ul]
Secondary Items:
Slot Container
Goggles x1 Slot
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: May hold up to 4 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots. May be Glasses.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
[li]Thermal Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision relay that detects visible and near-heat signatures, intensifies the signatures, and provides a visible image of the signatures.
Special: ---
Drawback: Difficult to distinguish two objects of same size and shape.
Description: A vision that perceives thermal radiation and do not need a source of illumination. They produce an image in the darkest of nights and can see through light fog, rain and smoke. It detects heat signatures that are located around within field of vision. The hotter the image the more light is produced. Only capable of seeing through a single wall as it is completely solid unlike fog, smoke, and rain.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each[/li]
[li]X-Ray Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that releases high-speed electrons to strike a solid target creating short electromagnetic radiation allowing the user to see behind walls.
Special: ---
Drawback: Only able to see through so much.
Description: A vision that allows the user to see skeletal figures, and metallic objects through other solid objects. They are only able to see through 2 meter worth of solid objects. If no obstruction is in the way the user is able to see another person's skeletal figure and/or metallically objects the person may hold within the distance of normal eye sight.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each[/li]
[li]Night-vision Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: Blinds a user when a bright light appears.
Description: Night-vision works by magnifying existing light (enemy flashlight, moonlight, starlight) so that the user can see like they would during the day. Their advantages are the small weight, size and the detailed images they bring, while consuming little power. A downfall with this vision is that larger objects seem to be closer than smaller ones. Capable of seeing through light fog, rain, and smoke.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each[/li]
Zipties (Overview) x1 Slot
Rank: "B"
Type: Secondary, 57 per Slot, Gadget, Mechanical, Cutter
Effect: A thin piece of steel that is used to fasten things together.
Special: ---
Drawback: ---
Description: A cable tie, also known as a hose tie, zap-strap, or zip tie or tie-wrap, is a type of fastener, designed for bunching electric cables or wires and to organize cables and wires, but with a wide variety of other applications. In its most popular form, a cable tie consists of a sturdy nylon tape with an integrated gear rack, and on one end a ratchet within a small open case. Once the pointed tip of the cable tie has been pulled through the case and past the ratchet, it is prevented from being pulled back; the resulting loop may only be pulled tighter. This allows several cables to be bound together into a cable tree. Cable ties can be used as makeshift handcuffs and thus due to their design implement a -20% to Escape Artist checks. Cable ties are generally viewed as single-use devices; they are typically cut off rather than loosened and reused. However, if a closed loop needs to be opened again, rather than destroying the cable tie by cutting, it may be possible to release the ratchet from the rack. While some cable ties are designed for reuse with a tab that releases the ratchet, in most cases a sewing needle or similar object (for example a small screwdriver) will need to be interposed between the ratchet and the rack. Ties reused in this way will be weaker than new ones.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each
Grenade: Fragmentation x2 Slots
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Smoke x5 slots
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Pouch: Smoke x1 Slot
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: The simple Smoke Pouch puffs out smoke when detonated, serving as a distraction to disrupt enemies.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke Pouches are used as ground-to-ground screening devices for unit movement. The body is a cloth pouch filled with the same mixtures as a Smoke Grenade. These allow the smoke to release when the pouch is slammed against the ground. This is a screening smoke pouch to divert attention away from the user or conceal them. It fills an area diameter of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Pouch: Incendiary x1 Slot
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: A small ball pouch in 1.4 inch sphere that causes an explosion after a few seconds of hurling. Designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary pouches (or thermite pouches) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke pouch. The pouch has a death distance with fire within 5 meters diameter while having a severe burning/wounding distance of 15 meters diameter within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
[/ul]
Non-Weapon Items
Character Depth
Personality:
Competitive: Challenges are his bread and butter. He lives to accomplish things that other people would be impressed by, and any opportunity to show off his abilities he takes with utter joy. This, in combination with his arrogant nature, can sometimes get him in trouble. During missions, he often keeps score, judging himself based on how he compares to his teammates.
Outspoken: Fearlessness in battle is combined with fearlessness in speech. Never hesitating to say what he thinks, especially when he thinks someone else is wrong, this combines with his competitiveness and arrogance to make him come off as hostile or standoffish. This served him well as Mizukage, as he was able to resist the corruption of the Old Council up until he was removed from his position.
Uneducated: While not necessarily stupid, almost all of his education has been combat-based. He never received a formal education as a child, so his ignorance of bookish subjects can often come off as stupidity. His speech is often simple, since he lacks an abundant vocabulary. The combination of simple vocabulary and lack of real education can make him seem dumb, but what he lacks in book smarts he makes up for in battle knowledge.
Clever: His ability to think as fast as he moves comes from many years of having to fight to stay alive. He has an inherent ability to pick up on patterns quickly, and loves to verbally spar before a fight actually begins. Often, he will be able to quickly assess a situation and figure out a plan to deal with it, even if he doesn't always have the communication skills to relay it to others. He's certainly not a stupid person, his genius simply lies in other areas of study.
Clumsy: It almost seems as if he forgets how big he is when he's indoors. He'll usually wind up either tripping on or breaking something whenever he enters a building, especially if it's a building he's unfamiliar with. He is plenty sure-footed during battle, but collateral property damage is often astronomical. Between his brawler fighting style and his slight dopiness, there is rarely an indoor environment that can survive a run-in with him.
Kind: In his heart, he truly does care about the people around him, especially his fellow villagers. His other personality traits can sometimes make him seem like a big, dumb oaf that wants to fight everyone, but he will fiercely defend his friends from a common enemy if it kills him. Essentially the living embodiment of a gentle giant, he won't really hurt someone who doesn't earn it first.[/ul]
Appearance:
Background: