Optune Vilneueva the Third
Oct 23, 2014 16:52:00 GMT -7
Post by Deleted on Oct 23, 2014 16:52:00 GMT -7
Optune Vilneueva the Third
No Bloodline
4ft 10 Inches tall
100 Lbs
13 Years old
Female
True Neutral
Land of Snow
Snow Village
Taijutsu Specialist Marksmen | Genjutsu Specialist Figment |
Ninjutsu Non Specialist Ice Water Wind | Clan Non specialist Karinui |
PRIMARY WEAPONS
Picture
Single-Reed, Saxophone Family, Medium (Overview)
Rank: "C"
Type: Main, Instrument, Wind Instrument
Effect: The saxophone is a conical-bored transposing musical instrument that is a member of the woodwind family.
Special: ---
Drawback: ---
Description: The saxophone consists of an approximately conical tube of thin metal, most commonly brass and sometimes plated with silver, gold, and nickel, flared at the tip to form a bell. At intervals along the tube are between 20 and 23 tone holes of varying size, including two very small 'speaker' holes to assist the playing of the upper register. Some of these types are, Soprillo, Sopranino saxophone, Soprano saxophone, Mezzo-soprano saxophone, Alto saxophone, Tenor saxophone, C melody saxophone, Baritone saxophone, Bass saxophone, Contrabass saxophone , Subcontrabass saxophone, and Tubax. These Instruments range between 2 to 3 feet in size.
Limit: These types of items may be capable of being bought inside any Musical Shop.
Cost: 5,000 Ryo
Bow, Composite: 30 lb. Draw (Overview)
Rank: "C"
Type: Main, Marksman, Bow, Composite
Effect: A Tier 1 Bow. A short bow made of more than one material.
Special: ---
Drawback: ----
Description: A composite bow is made from horn, wood, and sinew laminated together. The horn is on the belly, facing the archer, and sinew on the back of the wooden core. When the bow is drawn, the sinew (stretched on the outside) and horn (compressed on the inside) store more energy than wood for the same length of bow. Composite bow emphasizes power, which requires more strength than standard bows. However, its range is shorter making it unfit for sniping. Short in size, and are ideal for Mounted Combat. This bow bypasses 5 Hardness on Armour and Damage Reduction. The Range Increment of this Bow is 20 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 8,000 Ryo
SECONDARY WEAPONS
- 5 Slot Broad Head - Basic Shaft - Razor Fletch
- 1 Slot Trident Head - Basic Shaft - Razor Fletch
- 1 Slot Fish Point - Basic Shaft - Razor Fletch
- 2 Slot Incendiary - Basic Shaft - Razor Fletch
- 2 Slot Freezing - Basic Shaft - Razor Fletch
- 1/2 Slot Sonic - Basic Shaft - Razor Fletch
- 1/2 Slot Smoke - Basic Shaft - Razor Fletch
- 1/2 Slot Goo - Basic Shaft - Razor Fletch
-1 1/2 Slots Electro - Basic Shaft - Razor Fletch
- 1 Slot Broad Head - Basic Shaft - Spinning Fletch
Shaft: Basic (Overview) x 150
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A basic shaft used for all normal Arrows or Bolts.
Special: ---
Drawback: ---
Description: The shaft is the primary structure element of the arrow, to which the other components are attached. Traditional arrow shafts are made from lightweight wood, bamboo or reeds, while modern shafts may be made from aluminium, carbon fibre reinforced plastic, or composite materials. Composite shafts are typically made from an aluminium core wrapped with a carbon fibre outer. The Range Increment Adjustment with this Shaft is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 340 Ryo per Slot, or 34 Ryo Each
Fletching: Razor Blade (Overview) x 140
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Fletching
Effect: Fletching used for arrows or bolts made from razor blades.
Special: ---
Drawback: ---
Description: Flight archers may use razor blades for fletching, in order to reduce air resistance. Reducing Air Resistance gives better flight for the arrow or bolt. User however must be careful not to harm themselves due to the intricate design of the razor blades. The Range Increment Adjustment with this fletching is +10 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Fletching: Spinning (Overview) x 1 slot
Rank: "B"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Arrowhead
Effect: A specialized fletching used to increase the speed of an arrow while reducing the distance.
Special: ---
Drawback: ---
Description: This style of fletching is used to increase the speed of a projectile by 10 miles per second, however the Range Increment is reduced due to the speed. The Range Increment Adjustment with this fletching is -10 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 3,000 Ryo per Slot, or 300 Ryo Each
Arrowhead: Fish Point (Overview) x 10
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: Mostly used for fishing. A spear like arrowhead that latches the insides of a body.
Special: ---
Drawback: Difficult to take out, could cause tearing.
Description: Picture Some arrowheads are specifically designed for the purpose of spearing fish. These fish-point arrowheads have a long point that is spring-loaded or spiked with barbs to hold the fish in place. A fishing line is attached to the rear of the head so the fisherman can reel the fish in after striking it with the arrow. These are normally attached to wire to bring up Fish when fishing. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: Can be bought at any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Arrowhead: Trident (Overview) x 10
Rank: "C"
Type: Secondary, 25 per Slot, Marksman, Ammunition, Arrowhead
Effect: A three pronged Arrowhead used to puncture through skin with ease.
Special: ---
Drawback: ---
Description: Picture The tines of this razor-barbed trident are equipped with blood grooves that allows penetration of flesh. Practical but also can be used as a psychological terror weapon. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 825 Ryo per Slot, or 33 Ryo Each
Arrowhead: Broad Head Point (Overview) x 60
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: Arrowhead to cause the most amount of damage and highest amount of piercing ability.
Special: ---
Drawback: Difficult to remove, can rip flesh when coming out.
Description: Picture Broadheads were used for war and are still used for hunting. Medieval broadheads could be made from steel, sometimes with hardened edges. They usually have two to four sharp blades that cause massive bleeding in the victim. Their function is to deliver a wide cutting edge so as to kill as quickly as possible by cleanly cutting major blood vessels, and cause further trauma on removal. They are expensive, damage most targets, and are usually not used for practice. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: Can be bought at any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Arrowhead: Incendiary (Overview)x 20
Rank: "A"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A small arrowhead that releases flames capable of engulfing and burning within a small range.
Special: ---
Drawback: ---
Description: This is an arrowhead that explodes releasing a small amount of normal fire in a small area the moment it explodes. The moment the arrowhead explodes it releases a small ball of flames outwards from the point of origin. The arrowhead has a complete engulfing distance of 1 meter diameter, with a wounding/limb engulfing of 2 meter diameter. The Arrowhead has 3 settings; Explode on contact, Explode 1 to 6 seconds after contact, Explode 1 to 6 seconds regardless of contact. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,500 Ryo per Slot, or 150 Ryo Each
Arrowhead: Sonic (Overview)x 5
Rank: "S"
Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead
Effect: The Sonic Arrowhead sends out a high-pitched wailing sound to destroy windows or attract people within earshot.
Special: ---
Drawback: ---
Description: Picture An arrowhead that is the size of a pouch. The Sonic Arrowhead has 2 settings; 1st setting is used against windows. When attached to a window it releases a high pitched sound that vibrates through the window. It takes 3 seconds to shatter the window from the high pitched sound/vibration. The pitch is so high that anyone within 20 meters of the device will become deaf from and nauseas for 1 round after the window shatters. 2nd setting releases a distractive sound to try and lure anyone within ear's reach. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 12,000 Ryo per Slot, or 800 Ryo Each
Arrowhead: Smoke (Overview)x 5
Rank: "A"
Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead
Effect: A unique arrowhead used to release smoke within a large area.
Special: ---
Drawback: ---
Description: Picture A unique arrowhead with a trigger at the tip. These allow the smoke to release when the Arrowhead is slammed against a target. This is a screening smoke Arrowhead to divert attention away from the user or conceal them. It fills an area diameter of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. The Arrowhead has 3 settings; Release on contact, Release 1 to 6 seconds after contact, Release in 1 to 6 seconds regardless of contact. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each
Arrowhead: Freezing (Overview) x 20
Rank: "A"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A small arrowhead that releases a small explosive charge capable of freezing limbs and opponents within a small range.
Special: ---
Drawback: ---
Description: This is an arrowhead that explodes releasing a small amount of normal ice in a small area the moment it explodes. The moment the arrowhead explodes it releases a small ball of ice spikes outwards from the point of origin. The arrowhead has a complete entrapment distance of 1 meter diameter, with a wounding/limb entrapment of 2 meter diameter. The Arrowhead has 3 settings; Explode on contact, Explode 1 to 6 seconds after contact, Explode 1 to 6 seconds regardless of contact. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 10,000 Ryo per Slot, or 200 Ryo Each
Arrowhead: Goo (Overview)x 5
Rank: "A"
Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead
Effect: A large arrowhead capable of entrapping a single or multiple targets.
Special: ---
Drawback: ---
Description: Picture A pouch Arrowhead that carries sticky foam inside that is released when exploding. Sticky foam is can incapacitate, used when less lethal force is required, consisting of various extremely tacky and/or tenacious materials carried in compressed form with a propellant and used to block, entangle, and impair individuals. Risks while using this are suffocation and skin irritation. Goo pouches have a total body capturing diameter of 5 meters with a limb capturing diameter of 15 meters. Pouch is capable of exploding from detonating in 6 seconds, or with a harsh enough impact. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each
Arrowhead: Electro (Overview)x 15
Rank: "A"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A small arrowhead that releases electrical charge capable of shocking and paralyzing within a small distance.
Special: ---
Drawback: ---
Description: Picture This is an arrowhead that explodes releasing a mass amount of lightning and electrical shock in a large area. The moment the arrowhead explodes, it releases a massive ball of electrical current outwards from the point of origin. The arrowhead shocks and paralyzes an opponent for 3 rounds within 1 meter diameter and shocks and paralyzes an opponent for 1 round within 2 meters diameter from the point of origin. The Arrowhead has 3 settings; Explode on contact, Explode 1 to 6 seconds after contact, Explode 1 to 6 seconds regardless of contact. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 10,000 Ryo per Slot, or 200 Ryo Each
SLOT HOLDERS
Back Quiver (Large) (Overview)
Rank: "C"
Type: Main, Slot Holder, Holds 15 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the back of the user.
Special: ---
Drawback: ---
Description: Back quivers are secured to the archer's back via straps, with the nock ends protruding above the dominant hand's shoulder. Arrows can drawn over the shoulder rapidly by the nock. This Quiver may hold 15 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,700 Ryo