MIDORI YASHOURI-CHARACTER SUBMISSION
Oct 28, 2014 15:34:43 GMT -7
Post by Yashouri on Oct 28, 2014 15:34:43 GMT -7
MIDORI YASHOURI
Name:Yashouri Last Name/Surname: Midori
Bloodlimit:None
Age:16 (7 months since joined)
Height: 1.73 Meters
Weight:61 kilogram
Alignment:Good-Chaotic
Rank:D
Gender:Male
Birth country:Hi No Kuni ( Land of Fire)
Village:Kirigakure (Village of mist)
Class: Genin
Ninjutsu Specialist
Wind
Earth
Sand
Reserved
Taijutsu specialist
Boujutsu
Reserved
Reserved
Reserved
Clan Non-Specialist
Reserved
Reserved
Miscellaneous Slots
Jack of Trades
Jack of Trades
Reserved
Reserved
Reserved
Reserved
Reserved
Freebies:
Earth
Wind
Sand
Boujutsu-Basic Stance
Boujutsu-Kneel stance
Staff Knowledge (Trait)
Main Weapon:
Fan, War(Gunbai) (Overview)
Rank: "C"
Type: Main,Staff,Slashing
Effect: A large gunbai designed for use in warfare and martial arts. Fans are used for offensive and defensive purposes.
Special: ---
Drawback: ---
Description:Used to help certain element releases.Such as wind.It is a A Two-Handed Weapon.Has a strong body and with leather attached to make it a gunbai. These weapons do +8 Amour Points of Damage. This weapon appears to the untrained eye as nothing more than a beautifully crafted fan.These items are normally larger and longer than 1.4 m . If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Secondary weapons:None
Non-Weapon items:Butt Bag,Small Pot
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Character Depth:
PERSONALITY
Yashouri is a free thinker.It is known that he doesn't accept with shinobi ways. But what can he do? He is bound to this art just like other shinobis.He doesn't really care about what others think.He always tries to understand about other peoples beliefs/ideas.He thinks that everyone should act as they wish as long as they dont harm any living creature,sometimes even including the nature itself.
It is also known that he is a little lazy.He likes to sleep and rest.He always tries to help people with need.Its just that he is not a big fan of too much work.Especcialy paperwork.He hates paperwork.Yet,he is an hardworker.He trains hard to become great to defeat many people that harms innocent people.
When it comes to fighting,Yashouri is not really a merciless shinobi.But that doesn't mean he is stupid enough to give a second chance to a dangeorus enemy.He is not the one to challenge someone that is known to be weaker than him.Even if something like that happens,he lets the opponent live.He gets close to losing control sometimes in battles,which is caused by the epic rage that is hidden beneath him.Deep down inside his soul misses his parents and rages towards all of the ninjas.Because all of the ninjas,kill.
APPEARENCE
Yashouri has spiky dark green hair and soft black eyes.He is tall and skinny (fit-skinny). He wears a brown/dark green cloak that surrounds him to shoulder to belt and a netted shinobi shirt beneath it. He also wears a classic black shinobi pants that has one white line on the right side of the pants and two white lines on the left side with a small belt pocket (Butt Bag) stuck .He also carries a small pot for his sand release.He has an important non-ninja item that is a leather bracelet given to him by his mother.He has a long gunbai behind him too.
His face looks young and beatiful like his mother.His hair is a little bit lighter than his father's.His face shape is regular.His chin is a little sharp and other that his facial attributes are as a regular person.Even though he doesn't care about the way he looks,he is quite handsome.Someone can't forget his young face and long green hair.
He always walks with his hands in his pocket.He is clothing is always casual and he doesn't look like a ninja.He doesn't even have a mirror .He sort of looks like a village-less adventurer.Mostly because he doesn't keep his headband on his head.He stiched it to his netted shinobi shirt so it is kept hidden beneath his cloak.He usually takes his cloak off and wears a proper blanket when its time to sleep (If its cold).But he often keeps his netted shinobi shirt.He might change his bohemian ways in few years maybe. Maybe an interesting event can change him.Who knows? Maybe when he becomes a chuunin.But until that day he will keep his long brown cloak,which was once a baby blanket crafted by her mother.
BACKGROUND
Yashouri is born in Konoha just like his parents.He lived with his mother,father and brother peacely.His parents were in ANBU team,his brother too.his mother Suki had long black hair and a beatiful face.His father Yashumoto had dark green hair and a matured face with few small scars.His brother had short black hair.His mother was actually a great tailor too. She crafted a soft blanket for him when he born. (Which is the brown cloak he wears now.).As he started to grow up,he learned tailoring too but we cant say that he is much talented in that way...
One day his family got an important mission.Just before they went on that mission his mother gifted a leather bracelet to him and they all left.They didn't come back to village for a week.After that week,Yashouri got the bad news from their teammates when they returned without them...They deceased in a battle. Yashouri couldn't believe it..He was just 7 yearsold back then.He packed his stuff and left the village the next day.He got on a caravan and ended up in Kirigakure after few journeys.
Yashouri grew up in Kirigakure and became a genin shinobi.He is not really a genius but he sure learns fast,and does his bet.He improved himself day by day since the day he joined Kirigakure village.His father used sand element so he already had earth and wind in his genetics,which also makes him a sand user.His mother was a fire and earth user but there isn't much trace of fire in Yashouri.Just like his father,for now Yashouri's ninjutsu skills are limited with earth,wind and ofcourse mainly sand.He is not familiar with hand to hand taijutsu,but he has huge interest in weapon taijutsu.He believes that he can use his chakra to use his gunbai for many weapon taijutsu techniques.The only weapon taijutsu he knows now is Boujutsu.He will learn very interesting techniques in the future.Soon.
Right Now
*Updated once in a week*
He had lost his left arm and trying to find new skills to continue his life...
(((((SECOND POST)))))
SKILLS/JUTSUS
WIND
1.Kaze Ya no Jutsu (Wind Arrow Technique)
Rank: "D"
Skill: NinJutsu
Effect: User is capable of breathing inwards and exerting outwards a large like arrow to pierce into the opponent's body.
Special: User takes in a deep breathe filling their lungs with air.
Drawback: Only one may be created at a time.
Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. This arrow may be blocked as it is just a large consumption of wind, however it can not be deflected away. This means that the object must be large in size enough to defend from one against the wind. The size of the arrow is the size of the opponent's mouth with the length of three feet as it can travel up to the distance of twenty meters. This technique is used for short range to steer an opponent away from the user.
Limit: Must have the Wind Release
2.Fuuton: Sakasa Houi no Jutsu (Wind Release: Reverse Direction Technique)
Rank: "D", "C", "B", "A", "S"
Skill: Ninjutsu, Counter Defense
Effect: Creates a great tunnel of wind which reverses the direction of an oncoming attack.
Special: "Hand Seals"
Drawback: Does not effect Taijutsu or Genjutsu.
Description: By performing the correct hand seals, the user will channel chakra along the lengths of both of his or her arms. Then, when an attack is incoming, the user will extend both of their arms and release the swirling tunnel of wind towards the attack. The wind will envelop the attack and then drag it backwards towards the opposite direction. The reversed attack can only travel for five meters for every rank of the technique that the user has, plus an additional ten meters if the user becomes a Wind Master. Requires the user to have the same rank of this technique as the rank of the technique that is being countered.
Limit: Must have the Wind Release.
3.Futon: Eatama
Rank: D
Skill: Ninjutsu
Effect: Creates a ball of air about the size of a beach ball. It does no damage but is useful for sitting on and escaping from a dangerous situation quickly. This ball is also handy as while riding it you can ride up walls, ceilings, water, hot ground and cold ground without harm.
Special: Handseals
Drawback: Really None
Description: The user quickly performs the simple handseals, horse then serpent then extends there hand under them palm extended as almost instantaneously, air forms into a ball under them. They can then sit on the ball and scoot away quickly or ride it across hostile terrain or up steep cliffs.
Limit: Must have Wind Release. The ball continues to use chakra as long as it remains active but only a small amount, two points of chakra per turn.
4.Fuuton - Fuusajin (Dust Wind)
Rank: "C"
Skill: NinJutsu
Effect: Using a fan or with the correct elemental affinity, the user can blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Special: User must give a full swing with a long weapon three feet or larger, or arm.
Drawback: Depending on the user's class level depends on the user's capability of using this technique.
Description: The user is capable of using a fan, or a weapon that is longer then that of three feet to perform, or even their arm. When the performs this technique they quickly attack within a distance of twenty meters in cone form. When the user is higher then that of "D" Class the distance increases by five meters. If the user becomes a master of the wind release it increases by additional Ten Meters. This technique is supposed to blow all types of debris along the floor up into the air covering their area before settling down in a loose form to allow the user to attack with stronger attacks as the opponent's footing would be somewhat unbalanced due to the non sturdy footing along the ground that came from the attack.
Limit: Must have the Wind Release. Must have dust, sand or loosen dirt around.
5.Fuuton: Chibikazekiri no Jutsu (Wind Release: Tiny Wind Drill Technique)
Rank: D
Skill: Ninjutsu
Effect: The user sends a small burst of wind that spins like a drill towards an opponent.
Special: Handseals
Drawback: It is small, thus not capable of doing a ton of damage.
Description: The user performs the handseals and then extends their right or left arm. From that arm, a small burst of air will escape. It begins spinning rapidly as it moves with speed towards the opponent. It will drill against whatever it hits for a matter of a round before dissipating into nothing. This technique is capable of being used within the distance of ten meters. This technique is considered to be an extensive punching like technique.
Limit: Must have Wind Release
6.Wind Surf
Rank: C
Skill: NinJutsu
Effect: Use wind to surf on land.
Special: Hand seals: Rabbit
Drawback: None
Description:The user focuses their chakra to their feet. Then they are able to adjust thier body and weight to the winds current. After that they push their chakra to the back to of their feet in the direction they want to travel.
Limit: Must have Wind Release
7.Wind Technique: Wind Jump
Rank: C
Skill: Ninjutsu
Effect: Releasing a jet of air from the users legs allows her/him to reach greater heights (Twenty Plus Meters, Depending on Training)
Special: Handseals
Drawback: The user had best mark their target well for a missed landing could result in a nasty fall. Also, if intending to increase the power of an attack, the user best hope they aren’t thrown off balance or miss their target (which would inevitably throw them off balance as well as they try come to a stop) as they could end up being seriously hurt.
Description: Allows the user to reach greater heights by combining chakra and the wind element; releasing the combo via the lower legs just before the user launches into the air. It’s difficult to perform as it requires precise timing along with an understanding of how to mix chakra with an element. The user can jump to a max of twenty meters at C rank level with an added five meters per C rank training. The user can also attempt to use it to rush in for an attack but it's ill-advised due to the drawbacks stated above.
Limit: Wind Release
8.Fuuton - Daitoppa (Great Breakthrough)
Rank: "C"
Skill: NinJutsu
Effect: User hurls out a large blast of wind capable of leveling almost anything within its path.
Special: "Handseals"
Drawback: ---
Description: User performs the handseals as they take in a deep breathe. Holding it for a brief moment they quickly exert it as a large blast of air the size of the user's head, and double the length is sent out towards the opponent within the distance of twenty five meters. This technique is capable of crushing an opponent's ribs if hit directly, or capable of dislocating a shoulder if hit along the shoulder. This technique is sometimes used to break down large doors, or to smack an opponent away from the user when the user comes into a bind. Depending on the user's class level depends on the distance this technique may be used. When the user is "D" class the distance is that of twenty five meters. Each class the user is higher then that of "D" The distance increases by five meters. When the user masters the art of wind, the blast increases by doubling it size as the distance is increased by ten meters.
Limit: Must have the Wind Release, Must know Fuuton Kaze no Senbon (Needles of the Wind), Must know Kaze Ya no Jutsu (Wind Arrow Technique)
9.Fuuton - Dai Kamaitachi (Great Cutting Whirlwind)
Rank: "B"
Skill: NinJutsu
Effect: Can repel any weapon's projectile attack regardless of dodge stat.
Special: User must give a full swing with a long weapon three feet or larger, or arm.
Drawback: Depending on the user's class level depends on the user's capability of using this technique.
Description: The user is capable of using a fan, or a weapon that is longer then that of three feet to perform, or even their arm. When the performs this technique they quickly attack within a distance of forty meters in cone form. The user then blows a concussive wind that is imbued with Chakra. With this technique the user launches an amount of fifteen large win cutting blades within the length of three feet each in a large like arc. This technique is launched in a confined form and used within short distance of five meters when first learned as a "D" Class character. With every class level the user is higher then that of "D" The distance increases by five meters. As the technique is launched it gives out deep cuts into the opponent. When hit against the ground the force of the blades is capable of picking up the ground, kicking up dirt making vision difficult.
Limit: Must have the Wind Release
10.Fuuton: Sabaku Kasumi (Wind Release: Desert Mist)
Rank: C
Skill: Ninjutsu
Effect: Allows the user to shoot an extremely dense cloud of sand particles that can temporarily blind the opponent.
Special: "Handseals"
Drawback: Can be dodged easily if seen from a long range, due to the mass amount of sand and dust particles traveling within the cloud. Must have an reasonable amount of sand near you.
Description: By performing handseals, the user exerts chakra from the body into surrounding sand, while using the Wind Release to mix the sand with air. The sand begins to levitate, mixing through chakra with the wind and spreads into tiny particles, gathering into a slowly-swirling sphere of wind. It becomes more condensed and harder to see through, similar to a sandstorm. The sphere of dust grows in front of the user, to the size of an average-sized adult. Once compacted with enough sand particles, the user breathes in, mixing chakra into their lungs, and then releases a great volume of strong winds, blowing the sand cloud directly into the opponent. Once the cloud hits something, the sand particles begin to separate and move away from each other, expanding to a maximum of a 15x15 meter radius, and settles after 5 turns.
Limit: Sand Release. Must know Sand Control "C" Rank. Must know Fuuton - Daitoppa (Great Breakthrough).
Sand
1.Suna Senbon Jutsu (Sand Needle Jutsu)
Rank: D
Skill: Ninjutsu
Effect: Creates senbon from sand.
Special: "Hand Seals"
Drawback:
Description: Performing the much needed hand seals, the user will turn the sand into Senbon needles. 5 Needles for ever meter of sand. Each additional rank above D rank, the user can create an additional 5 needles. These needles can travel in any one direction but they still fly like a normal senbon would.
Limit: Must have sand release.
2.Sand Needle Storm
Rank: D,C,B
Skill: Ninjutsu
Effect: Sand turns into senbon like structures and fire towards opponent.
Special: "Hand Seals"
Drawback: Needles dissipate after hitting target and so doesn't stay in wounds to cause further discomfort.
Description: Sand rises and turns into senbon and fire towards opponent in any direction or multiple directions, they travel roughly 15m straight towards targets.
Rank D - max 30 needles
Rank C - max 35 needles
Rank B - max 40 needles
Limit: Sand Release, Must Know Suna Senbon Jutsu.
3.Suna Hogo Sochi no Jutsu (Sand Shield)
Rank: "C"
Skill: NinJutsu
Effect: The user slams his hands down on the ground, bringing up a large amount of sand around him into the air to block attacks. This technique is as strong as the user. This technique lasts for three rounds but the user is capable of gaining more time with this technique via training.
Special: "Hand Seals" Slams their hands to the ground.
Drawback: This technique only lasts as long as the user trains into the technique. This technique also has a very large drawback which is that the user can not be within five feet away from the technique. If the user does so the technique will then fall apart. Can be destroyed by D rank lightning.
Description: The sand Shield looks like a massive dome. As the user performs their seals and slams their hand down to the ground the sand rises up and covers the user in a massive dome of sand. The user is unable to see outside of the sand and would need the technique of the third eye in order to help the user. The massive dome condenses with the sand as the sand hardens greatly allowing a number amount of protection against the opponents who wish to do harm. Each additional time this is trained the user can hold it up for one more round.
Limit: Must have the Sand Release.
4.Daisan no Me (The Third Eye)
Rank: "D"
Skill: NinJutsu
Effect: A technique that allows the user the capability of using their sand to where they can create an eye. This eye of sand is used for spying purposes and information gathering purposes. A simple technique known within the Sand Regiments.
Special: ---
Drawback: When the user uses this technique they are unable to use one of their eyes. The user will need to be capable of seeing and the mind is unable to process so many images. Lack of better words the user literally uses his own eye to see by using Sand. The user is however only capable of using this technique within the distance of 10 meters each character rank
Description: The user creates a simple eye that is in the color of brown. The sand is condensed to the point it solidifies and looks like that of an eye. The user keeps a small string of sand that is lined with chakra in order to allow the user to still see.
Limit: Must have the Sand Release.
5.Suna Nawa no Jutsu (Sand Rope)
Rank: "C"
Skill: NinJutsu
Effect: The user uses their chakra and sand that quickly shoots upwards in all directions heading towards their opponent. The user quickly creates a large rope of sand that entangles and wraps around the opponent.
Special: "Hand Seals"
Drawback: A TaiJutsu Master can easily break through the rope in one round. A Taijutsu specialist in 2 rounds. And a non-taijutsu specialist in 3 rounds.
Description: A thin like rope made out of sand formulates around as it is quickly launched towards the opponent. This technique is used to capture the opponent in any way and the rope is used usually. The maximum length of this rope is thirty meters.
Limit: Must have the Sand Release
6.Suna Bunshin no Jutsu (Sand Clone Technique)
Rank: "D" "C+"
Skill: NinJutsu
Effect: The user creates clones of sand.
Special: "Hand Seals"
Drawback: For D Ranks The Clones that are created are basically useless, only used as a distraction, only used to stand/move and can not be used to attack. One meter of sand is needed per clone.
Description: If the user has an abundant amount of sand along the ground the user is capable of focusing their chakra along the sand to where they are capable of controlling the sand's structure to create a vast amount of clones if capable. When first learned the user is capable of creating up to five Clones, this is for the D Rank Version. If the user learns the C Rank version they are capable of creating ten clones. At C rank the clones are capable of attacking and using sand techniques. The C rank of this may be learned an additional four times to create a maximum of thirty clones.
Limit: Must have the Sand Release.
7.Suberi Suna Nami (Sliding Sand Wave)
Rank: "D"
Skill: NinJutsu
Effect: Creates a wave of sand.
Special: ---
Drawback: Can be destroyed by D rank Raiton techniques. Sand immediately falls to the ground after an attack/defense.
Description: The user throws his hand to the side as if calling the sand to follow, it forces the sand on the ground to fly up in front of the user to either attack or defend against oncoming jutsus. This sand is not very strong and will easily be broken down if hit by a C rank or higher jutsu and will revert back to the ground. The sand rises to about the size of a normal human body and will revert back to the ground right after being called upon. Once the user hits A rank this technique can stop C rank attack. When the user hits S rank it can stop B rank attacks.
Limit: Must have the Sand Release.
8.Sunarashi Taka (Sand Storm Falcons)
Rank: D
Skill: Ninjutsu
Effect: Creates piercing falcons out of sand.
Special: "Hand Seals"
Drawback: Requires two meters of sand per five falcons. Falcons cannot move differently than their normal capabilities.
Description: The user forms the hand seals and creates five falcons out of the sand. They fly outward, connected to the users mind and following his commands. The user may relearn the technique in order to gain five additional falcons per usage with a maximum of thirty falcons.
Limit: Sand Release
9.Suna Bakuhatsu no Jutsu (Sand Explosion Technique)
Rank: "C"
Skill: NinJutsu
Effect: A technique that allows the user to take a small amount of sand to form the size of a ball that fits the palm of their hand. The user is capable of using the sand and allow the sand to move in the air. The explosion is mostly used for a distraction but is strong enough to distract opponents.
Special: "Hand Seals"
Drawback: Does not create a strong explosion, just strong enough to harm an opponent someone to stop them.
Description: The sand spreads out exploding outwards in all directions. The sand pushes forth being confined with the very chakra to where when it explodes outwards the sand is strong like glass. This technique cuts and slashes opponents if they are to close. In better terms the technique is more like a small grenade to where shrapnel spreads out in all directions.
Limit: Must have the Sand Release.
10.Suna Raishin 砂の雷神 (Thunder god of Sand)
Rank:C-S
Skill: Ninjutsu, Defensive
Effect: Nullifies all lighting jutsu of the corresponding rank for set amount of turns
11.Bakuretsu Suna Bunshin no Jutsu (Exploding Sand Clone Technique)
Rank: "B"
Skill: NinJutsu
Effect: By using two different types of techniques the Suna Bunshin (Sand Clone) and the Suna Bakuhatsu (Sand Explosion) the user is capable of creating a more deadly weapon against their opponents. This technique is known as the Bakuretsu Suna Bunshin no Jutsu (Exploding Sand Clone Technique) in which creates a human sized clone into a kamakazee grenade.
Special: "Handseals"
Drawback: The moment it is hit it is quickly destroyed and blows up. There is no set amount of time that can be listed within this technique. It is instantaneous the moment it is hit with enough force.
Description: The opponent creates a normal sized Clone of sand. Doing so the user takes the same understanding for the Sand Explosion and creates a devastating bomb that is in the size of that of a clone.
Limit: Must have the Sand Release, Must know Suna Bunshin (Sand Clone) and the Suna Bakuhatsu (Sand Explosion) For every Ten Clones equals ten meters of Sand Needed.
Earth
Taijutsu-Boujutsu
1.Basic Stance
Rank: E
Skill: Taijutsu
Effect: The basic stance for Bôjutsu techniques.
Special: None
Drawback: None
Description: The user holds their dominant hand under the staff near the middle and their other hand over the staff near the middle. The staff is diagonal and the lower end of the staff is on your weaker side.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master.
2.Kneeling Stance
Rank: E
Skill: Taijutsu
Effect: The user kneels down in a way where they can hit the opponent.
Special: None
Drawback: None
Description: The user kneels down with one knee and hold their staff across their body diagonally with the lowest end of the staff near their raised knee.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master.
3.Staff Knowledge
Rank: D, C, B, A, S
Skill: Taijutsu
Effect: The user trains to become better at using staff weapons to attack and defend.
Special: None
Drawback: None
Description: The user trains to become better at using staff weapons to attack and defend. Practicing with your staff can include random trining exercises using your staff, block and strike training with your staff, and sparring, without the use of specific techniques with your staff.
Limit: You must have a Bôjutsu Training Scroll or Bôjutsu master to learn any rank. Must know Basic Stance. You must know 100 TP in Bôjutsu to learn B rank. You must be a Taijutsu specialist or master and know 200 TP in Bôjutsu to learn A rank. And you must be a Taijutsu specialist or master and know 400 TP in Bôjutsu to learn S rank and this must be taught by a staff master.
4.Leg Snatcher
Rank: C
Skill: Taijutsu
Effect: The user reaches their staff through the legs of the opponent and pulls their legs out from underneath them.
Special: None
Drawback: Can be jumped over.
Description: The user quickly moves their staff behind the opponent’s leg through their legs and pulls their leg out by sidestepping to the opposite side of the leg. This move, if it works, will trip the opponent and may injure their leg.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master. You must know Forward Stance.
5.Continuous Striking Staff Combo
Rank: C
Skill: Taijutsu
Effect: The user unleashes a continuous assault of staff strikes toward an opponent.
Special: None
Drawback: This technique is quite strenuous, and also leave the user’s back open to attack.
Description: The user swings his/her staff back and forth in such a way with both ends of their staff that it continually attacks the opponent. This can be done while moving forward to push your opponent back.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master. You must know C rank in Staff Knowledge
Universal Techniques
1.Jutsu Shō, 術消, (Technique Neutralize)
Rank: "D", "C", "B", "A", "S" Rank
Skill: NinJutsu
Effect: This jutsu cancels or impedes the occurring of the opponent's technique. It uses the same amount of chakra as the jutsu it intends to cancel.
Special: "Hand Seals"
Drawback: You must know the technique that the opponent is doing. In order to stop a certain type of technique the user must know the rank for that technique. This means in order to stop D you must know D. In order to stop S you must know S.
Description: A strong technique that has been passed down from ninja to ninja just in case of a ninja is being attacked by a technique that may go against the person and that they know the technique. The user must know the technique in order to stop the technique in question. When a technique is already out in play the user is unable to stop the technique. The user must try to stop the technique during the preparation of the technique. A very helpful technique indeed if the opponent attacks with a technique that has a long preparation. In order to stop a D Rank Technique the user must learn the D Rank version of this technique. In order to stop a C Rank Technique the user must learn the C Rank version of this technique. In order to stop a B Rank Technique the user must learn the B Rank version of this technique. In order to stop a A Rank Technique the user must learn the A Rank version of this technique. In order to stop a S Rank Technique the user must learn the S Rank version of this technique.
Limit: To learn A and S Rank Technique you must be either a NinJutsu Specialist or GenJutsu Specialist.
Language:Common
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Name:Yashouri Last Name/Surname: Midori
Bloodlimit:None
Age:16 (7 months since joined)
Height: 1.73 Meters
Weight:61 kilogram
Alignment:Good-Chaotic
Rank:D
Gender:Male
Birth country:Hi No Kuni ( Land of Fire)
Village:Kirigakure (Village of mist)
Class: Genin
Ninjutsu Specialist
Wind
Earth
Sand
Reserved
Taijutsu specialist
Boujutsu
Reserved
Reserved
Reserved
Clan Non-Specialist
Reserved
Reserved
Miscellaneous Slots
Jack of Trades
Jack of Trades
Reserved
Reserved
Reserved
Reserved
Reserved
Freebies:
Earth
Wind
Sand
Boujutsu-Basic Stance
Boujutsu-Kneel stance
Staff Knowledge (Trait)
Main Weapon:
Fan, War(Gunbai) (Overview)
Rank: "C"
Type: Main,Staff,Slashing
Effect: A large gunbai designed for use in warfare and martial arts. Fans are used for offensive and defensive purposes.
Special: ---
Drawback: ---
Description:Used to help certain element releases.Such as wind.It is a A Two-Handed Weapon.Has a strong body and with leather attached to make it a gunbai. These weapons do +8 Amour Points of Damage. This weapon appears to the untrained eye as nothing more than a beautifully crafted fan.These items are normally larger and longer than 1.4 m . If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Secondary weapons:None
Non-Weapon items:Butt Bag,Small Pot
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Character Depth:
PERSONALITY
Yashouri is a free thinker.It is known that he doesn't accept with shinobi ways. But what can he do? He is bound to this art just like other shinobis.He doesn't really care about what others think.He always tries to understand about other peoples beliefs/ideas.He thinks that everyone should act as they wish as long as they dont harm any living creature,sometimes even including the nature itself.
It is also known that he is a little lazy.He likes to sleep and rest.He always tries to help people with need.Its just that he is not a big fan of too much work.Especcialy paperwork.He hates paperwork.Yet,he is an hardworker.He trains hard to become great to defeat many people that harms innocent people.
When it comes to fighting,Yashouri is not really a merciless shinobi.But that doesn't mean he is stupid enough to give a second chance to a dangeorus enemy.He is not the one to challenge someone that is known to be weaker than him.Even if something like that happens,he lets the opponent live.He gets close to losing control sometimes in battles,which is caused by the epic rage that is hidden beneath him.Deep down inside his soul misses his parents and rages towards all of the ninjas.Because all of the ninjas,kill.
APPEARENCE
Yashouri has spiky dark green hair and soft black eyes.He is tall and skinny (fit-skinny). He wears a brown/dark green cloak that surrounds him to shoulder to belt and a netted shinobi shirt beneath it. He also wears a classic black shinobi pants that has one white line on the right side of the pants and two white lines on the left side with a small belt pocket (Butt Bag) stuck .He also carries a small pot for his sand release.He has an important non-ninja item that is a leather bracelet given to him by his mother.He has a long gunbai behind him too.
His face looks young and beatiful like his mother.His hair is a little bit lighter than his father's.His face shape is regular.His chin is a little sharp and other that his facial attributes are as a regular person.Even though he doesn't care about the way he looks,he is quite handsome.Someone can't forget his young face and long green hair.
He always walks with his hands in his pocket.He is clothing is always casual and he doesn't look like a ninja.He doesn't even have a mirror .He sort of looks like a village-less adventurer.Mostly because he doesn't keep his headband on his head.He stiched it to his netted shinobi shirt so it is kept hidden beneath his cloak.He usually takes his cloak off and wears a proper blanket when its time to sleep (If its cold).But he often keeps his netted shinobi shirt.He might change his bohemian ways in few years maybe. Maybe an interesting event can change him.Who knows? Maybe when he becomes a chuunin.But until that day he will keep his long brown cloak,which was once a baby blanket crafted by her mother.
BACKGROUND
Yashouri is born in Konoha just like his parents.He lived with his mother,father and brother peacely.His parents were in ANBU team,his brother too.his mother Suki had long black hair and a beatiful face.His father Yashumoto had dark green hair and a matured face with few small scars.His brother had short black hair.His mother was actually a great tailor too. She crafted a soft blanket for him when he born. (Which is the brown cloak he wears now.).As he started to grow up,he learned tailoring too but we cant say that he is much talented in that way...
One day his family got an important mission.Just before they went on that mission his mother gifted a leather bracelet to him and they all left.They didn't come back to village for a week.After that week,Yashouri got the bad news from their teammates when they returned without them...They deceased in a battle. Yashouri couldn't believe it..He was just 7 yearsold back then.He packed his stuff and left the village the next day.He got on a caravan and ended up in Kirigakure after few journeys.
Yashouri grew up in Kirigakure and became a genin shinobi.He is not really a genius but he sure learns fast,and does his bet.He improved himself day by day since the day he joined Kirigakure village.His father used sand element so he already had earth and wind in his genetics,which also makes him a sand user.His mother was a fire and earth user but there isn't much trace of fire in Yashouri.Just like his father,for now Yashouri's ninjutsu skills are limited with earth,wind and ofcourse mainly sand.He is not familiar with hand to hand taijutsu,but he has huge interest in weapon taijutsu.He believes that he can use his chakra to use his gunbai for many weapon taijutsu techniques.The only weapon taijutsu he knows now is Boujutsu.He will learn very interesting techniques in the future.Soon.
Right Now
*Updated once in a week*
He had lost his left arm and trying to find new skills to continue his life...
(((((SECOND POST)))))
SKILLS/JUTSUS
WIND
1.Kaze Ya no Jutsu (Wind Arrow Technique)
Rank: "D"
Skill: NinJutsu
Effect: User is capable of breathing inwards and exerting outwards a large like arrow to pierce into the opponent's body.
Special: User takes in a deep breathe filling their lungs with air.
Drawback: Only one may be created at a time.
Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. This arrow may be blocked as it is just a large consumption of wind, however it can not be deflected away. This means that the object must be large in size enough to defend from one against the wind. The size of the arrow is the size of the opponent's mouth with the length of three feet as it can travel up to the distance of twenty meters. This technique is used for short range to steer an opponent away from the user.
Limit: Must have the Wind Release
2.Fuuton: Sakasa Houi no Jutsu (Wind Release: Reverse Direction Technique)
Rank: "D", "C", "B", "A", "S"
Skill: Ninjutsu, Counter Defense
Effect: Creates a great tunnel of wind which reverses the direction of an oncoming attack.
Special: "Hand Seals"
Drawback: Does not effect Taijutsu or Genjutsu.
Description: By performing the correct hand seals, the user will channel chakra along the lengths of both of his or her arms. Then, when an attack is incoming, the user will extend both of their arms and release the swirling tunnel of wind towards the attack. The wind will envelop the attack and then drag it backwards towards the opposite direction. The reversed attack can only travel for five meters for every rank of the technique that the user has, plus an additional ten meters if the user becomes a Wind Master. Requires the user to have the same rank of this technique as the rank of the technique that is being countered.
Limit: Must have the Wind Release.
3.Futon: Eatama
Rank: D
Skill: Ninjutsu
Effect: Creates a ball of air about the size of a beach ball. It does no damage but is useful for sitting on and escaping from a dangerous situation quickly. This ball is also handy as while riding it you can ride up walls, ceilings, water, hot ground and cold ground without harm.
Special: Handseals
Drawback: Really None
Description: The user quickly performs the simple handseals, horse then serpent then extends there hand under them palm extended as almost instantaneously, air forms into a ball under them. They can then sit on the ball and scoot away quickly or ride it across hostile terrain or up steep cliffs.
Limit: Must have Wind Release. The ball continues to use chakra as long as it remains active but only a small amount, two points of chakra per turn.
4.Fuuton - Fuusajin (Dust Wind)
Rank: "C"
Skill: NinJutsu
Effect: Using a fan or with the correct elemental affinity, the user can blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Special: User must give a full swing with a long weapon three feet or larger, or arm.
Drawback: Depending on the user's class level depends on the user's capability of using this technique.
Description: The user is capable of using a fan, or a weapon that is longer then that of three feet to perform, or even their arm. When the performs this technique they quickly attack within a distance of twenty meters in cone form. When the user is higher then that of "D" Class the distance increases by five meters. If the user becomes a master of the wind release it increases by additional Ten Meters. This technique is supposed to blow all types of debris along the floor up into the air covering their area before settling down in a loose form to allow the user to attack with stronger attacks as the opponent's footing would be somewhat unbalanced due to the non sturdy footing along the ground that came from the attack.
Limit: Must have the Wind Release. Must have dust, sand or loosen dirt around.
5.Fuuton: Chibikazekiri no Jutsu (Wind Release: Tiny Wind Drill Technique)
Rank: D
Skill: Ninjutsu
Effect: The user sends a small burst of wind that spins like a drill towards an opponent.
Special: Handseals
Drawback: It is small, thus not capable of doing a ton of damage.
Description: The user performs the handseals and then extends their right or left arm. From that arm, a small burst of air will escape. It begins spinning rapidly as it moves with speed towards the opponent. It will drill against whatever it hits for a matter of a round before dissipating into nothing. This technique is capable of being used within the distance of ten meters. This technique is considered to be an extensive punching like technique.
Limit: Must have Wind Release
6.Wind Surf
Rank: C
Skill: NinJutsu
Effect: Use wind to surf on land.
Special: Hand seals: Rabbit
Drawback: None
Description:The user focuses their chakra to their feet. Then they are able to adjust thier body and weight to the winds current. After that they push their chakra to the back to of their feet in the direction they want to travel.
Limit: Must have Wind Release
7.Wind Technique: Wind Jump
Rank: C
Skill: Ninjutsu
Effect: Releasing a jet of air from the users legs allows her/him to reach greater heights (Twenty Plus Meters, Depending on Training)
Special: Handseals
Drawback: The user had best mark their target well for a missed landing could result in a nasty fall. Also, if intending to increase the power of an attack, the user best hope they aren’t thrown off balance or miss their target (which would inevitably throw them off balance as well as they try come to a stop) as they could end up being seriously hurt.
Description: Allows the user to reach greater heights by combining chakra and the wind element; releasing the combo via the lower legs just before the user launches into the air. It’s difficult to perform as it requires precise timing along with an understanding of how to mix chakra with an element. The user can jump to a max of twenty meters at C rank level with an added five meters per C rank training. The user can also attempt to use it to rush in for an attack but it's ill-advised due to the drawbacks stated above.
Limit: Wind Release
8.Fuuton - Daitoppa (Great Breakthrough)
Rank: "C"
Skill: NinJutsu
Effect: User hurls out a large blast of wind capable of leveling almost anything within its path.
Special: "Handseals"
Drawback: ---
Description: User performs the handseals as they take in a deep breathe. Holding it for a brief moment they quickly exert it as a large blast of air the size of the user's head, and double the length is sent out towards the opponent within the distance of twenty five meters. This technique is capable of crushing an opponent's ribs if hit directly, or capable of dislocating a shoulder if hit along the shoulder. This technique is sometimes used to break down large doors, or to smack an opponent away from the user when the user comes into a bind. Depending on the user's class level depends on the distance this technique may be used. When the user is "D" class the distance is that of twenty five meters. Each class the user is higher then that of "D" The distance increases by five meters. When the user masters the art of wind, the blast increases by doubling it size as the distance is increased by ten meters.
Limit: Must have the Wind Release, Must know Fuuton Kaze no Senbon (Needles of the Wind), Must know Kaze Ya no Jutsu (Wind Arrow Technique)
9.Fuuton - Dai Kamaitachi (Great Cutting Whirlwind)
Rank: "B"
Skill: NinJutsu
Effect: Can repel any weapon's projectile attack regardless of dodge stat.
Special: User must give a full swing with a long weapon three feet or larger, or arm.
Drawback: Depending on the user's class level depends on the user's capability of using this technique.
Description: The user is capable of using a fan, or a weapon that is longer then that of three feet to perform, or even their arm. When the performs this technique they quickly attack within a distance of forty meters in cone form. The user then blows a concussive wind that is imbued with Chakra. With this technique the user launches an amount of fifteen large win cutting blades within the length of three feet each in a large like arc. This technique is launched in a confined form and used within short distance of five meters when first learned as a "D" Class character. With every class level the user is higher then that of "D" The distance increases by five meters. As the technique is launched it gives out deep cuts into the opponent. When hit against the ground the force of the blades is capable of picking up the ground, kicking up dirt making vision difficult.
Limit: Must have the Wind Release
10.Fuuton: Sabaku Kasumi (Wind Release: Desert Mist)
Rank: C
Skill: Ninjutsu
Effect: Allows the user to shoot an extremely dense cloud of sand particles that can temporarily blind the opponent.
Special: "Handseals"
Drawback: Can be dodged easily if seen from a long range, due to the mass amount of sand and dust particles traveling within the cloud. Must have an reasonable amount of sand near you.
Description: By performing handseals, the user exerts chakra from the body into surrounding sand, while using the Wind Release to mix the sand with air. The sand begins to levitate, mixing through chakra with the wind and spreads into tiny particles, gathering into a slowly-swirling sphere of wind. It becomes more condensed and harder to see through, similar to a sandstorm. The sphere of dust grows in front of the user, to the size of an average-sized adult. Once compacted with enough sand particles, the user breathes in, mixing chakra into their lungs, and then releases a great volume of strong winds, blowing the sand cloud directly into the opponent. Once the cloud hits something, the sand particles begin to separate and move away from each other, expanding to a maximum of a 15x15 meter radius, and settles after 5 turns.
Limit: Sand Release. Must know Sand Control "C" Rank. Must know Fuuton - Daitoppa (Great Breakthrough).
Sand
1.Suna Senbon Jutsu (Sand Needle Jutsu)
Rank: D
Skill: Ninjutsu
Effect: Creates senbon from sand.
Special: "Hand Seals"
Drawback:
Description: Performing the much needed hand seals, the user will turn the sand into Senbon needles. 5 Needles for ever meter of sand. Each additional rank above D rank, the user can create an additional 5 needles. These needles can travel in any one direction but they still fly like a normal senbon would.
Limit: Must have sand release.
2.Sand Needle Storm
Rank: D,C,B
Skill: Ninjutsu
Effect: Sand turns into senbon like structures and fire towards opponent.
Special: "Hand Seals"
Drawback: Needles dissipate after hitting target and so doesn't stay in wounds to cause further discomfort.
Description: Sand rises and turns into senbon and fire towards opponent in any direction or multiple directions, they travel roughly 15m straight towards targets.
Rank D - max 30 needles
Rank C - max 35 needles
Rank B - max 40 needles
Limit: Sand Release, Must Know Suna Senbon Jutsu.
3.Suna Hogo Sochi no Jutsu (Sand Shield)
Rank: "C"
Skill: NinJutsu
Effect: The user slams his hands down on the ground, bringing up a large amount of sand around him into the air to block attacks. This technique is as strong as the user. This technique lasts for three rounds but the user is capable of gaining more time with this technique via training.
Special: "Hand Seals" Slams their hands to the ground.
Drawback: This technique only lasts as long as the user trains into the technique. This technique also has a very large drawback which is that the user can not be within five feet away from the technique. If the user does so the technique will then fall apart. Can be destroyed by D rank lightning.
Description: The sand Shield looks like a massive dome. As the user performs their seals and slams their hand down to the ground the sand rises up and covers the user in a massive dome of sand. The user is unable to see outside of the sand and would need the technique of the third eye in order to help the user. The massive dome condenses with the sand as the sand hardens greatly allowing a number amount of protection against the opponents who wish to do harm. Each additional time this is trained the user can hold it up for one more round.
Limit: Must have the Sand Release.
4.Daisan no Me (The Third Eye)
Rank: "D"
Skill: NinJutsu
Effect: A technique that allows the user the capability of using their sand to where they can create an eye. This eye of sand is used for spying purposes and information gathering purposes. A simple technique known within the Sand Regiments.
Special: ---
Drawback: When the user uses this technique they are unable to use one of their eyes. The user will need to be capable of seeing and the mind is unable to process so many images. Lack of better words the user literally uses his own eye to see by using Sand. The user is however only capable of using this technique within the distance of 10 meters each character rank
Description: The user creates a simple eye that is in the color of brown. The sand is condensed to the point it solidifies and looks like that of an eye. The user keeps a small string of sand that is lined with chakra in order to allow the user to still see.
Limit: Must have the Sand Release.
5.Suna Nawa no Jutsu (Sand Rope)
Rank: "C"
Skill: NinJutsu
Effect: The user uses their chakra and sand that quickly shoots upwards in all directions heading towards their opponent. The user quickly creates a large rope of sand that entangles and wraps around the opponent.
Special: "Hand Seals"
Drawback: A TaiJutsu Master can easily break through the rope in one round. A Taijutsu specialist in 2 rounds. And a non-taijutsu specialist in 3 rounds.
Description: A thin like rope made out of sand formulates around as it is quickly launched towards the opponent. This technique is used to capture the opponent in any way and the rope is used usually. The maximum length of this rope is thirty meters.
Limit: Must have the Sand Release
6.Suna Bunshin no Jutsu (Sand Clone Technique)
Rank: "D" "C+"
Skill: NinJutsu
Effect: The user creates clones of sand.
Special: "Hand Seals"
Drawback: For D Ranks The Clones that are created are basically useless, only used as a distraction, only used to stand/move and can not be used to attack. One meter of sand is needed per clone.
Description: If the user has an abundant amount of sand along the ground the user is capable of focusing their chakra along the sand to where they are capable of controlling the sand's structure to create a vast amount of clones if capable. When first learned the user is capable of creating up to five Clones, this is for the D Rank Version. If the user learns the C Rank version they are capable of creating ten clones. At C rank the clones are capable of attacking and using sand techniques. The C rank of this may be learned an additional four times to create a maximum of thirty clones.
Limit: Must have the Sand Release.
7.Suberi Suna Nami (Sliding Sand Wave)
Rank: "D"
Skill: NinJutsu
Effect: Creates a wave of sand.
Special: ---
Drawback: Can be destroyed by D rank Raiton techniques. Sand immediately falls to the ground after an attack/defense.
Description: The user throws his hand to the side as if calling the sand to follow, it forces the sand on the ground to fly up in front of the user to either attack or defend against oncoming jutsus. This sand is not very strong and will easily be broken down if hit by a C rank or higher jutsu and will revert back to the ground. The sand rises to about the size of a normal human body and will revert back to the ground right after being called upon. Once the user hits A rank this technique can stop C rank attack. When the user hits S rank it can stop B rank attacks.
Limit: Must have the Sand Release.
8.Sunarashi Taka (Sand Storm Falcons)
Rank: D
Skill: Ninjutsu
Effect: Creates piercing falcons out of sand.
Special: "Hand Seals"
Drawback: Requires two meters of sand per five falcons. Falcons cannot move differently than their normal capabilities.
Description: The user forms the hand seals and creates five falcons out of the sand. They fly outward, connected to the users mind and following his commands. The user may relearn the technique in order to gain five additional falcons per usage with a maximum of thirty falcons.
Limit: Sand Release
9.Suna Bakuhatsu no Jutsu (Sand Explosion Technique)
Rank: "C"
Skill: NinJutsu
Effect: A technique that allows the user to take a small amount of sand to form the size of a ball that fits the palm of their hand. The user is capable of using the sand and allow the sand to move in the air. The explosion is mostly used for a distraction but is strong enough to distract opponents.
Special: "Hand Seals"
Drawback: Does not create a strong explosion, just strong enough to harm an opponent someone to stop them.
Description: The sand spreads out exploding outwards in all directions. The sand pushes forth being confined with the very chakra to where when it explodes outwards the sand is strong like glass. This technique cuts and slashes opponents if they are to close. In better terms the technique is more like a small grenade to where shrapnel spreads out in all directions.
Limit: Must have the Sand Release.
10.Suna Raishin 砂の雷神 (Thunder god of Sand)
Rank:C-S
Skill: Ninjutsu, Defensive
Effect: Nullifies all lighting jutsu of the corresponding rank for set amount of turns
11.Bakuretsu Suna Bunshin no Jutsu (Exploding Sand Clone Technique)
Rank: "B"
Skill: NinJutsu
Effect: By using two different types of techniques the Suna Bunshin (Sand Clone) and the Suna Bakuhatsu (Sand Explosion) the user is capable of creating a more deadly weapon against their opponents. This technique is known as the Bakuretsu Suna Bunshin no Jutsu (Exploding Sand Clone Technique) in which creates a human sized clone into a kamakazee grenade.
Special: "Handseals"
Drawback: The moment it is hit it is quickly destroyed and blows up. There is no set amount of time that can be listed within this technique. It is instantaneous the moment it is hit with enough force.
Description: The opponent creates a normal sized Clone of sand. Doing so the user takes the same understanding for the Sand Explosion and creates a devastating bomb that is in the size of that of a clone.
Limit: Must have the Sand Release, Must know Suna Bunshin (Sand Clone) and the Suna Bakuhatsu (Sand Explosion) For every Ten Clones equals ten meters of Sand Needed.
Earth
Taijutsu-Boujutsu
1.Basic Stance
Rank: E
Skill: Taijutsu
Effect: The basic stance for Bôjutsu techniques.
Special: None
Drawback: None
Description: The user holds their dominant hand under the staff near the middle and their other hand over the staff near the middle. The staff is diagonal and the lower end of the staff is on your weaker side.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master.
2.Kneeling Stance
Rank: E
Skill: Taijutsu
Effect: The user kneels down in a way where they can hit the opponent.
Special: None
Drawback: None
Description: The user kneels down with one knee and hold their staff across their body diagonally with the lowest end of the staff near their raised knee.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master.
3.Staff Knowledge
Rank: D, C, B, A, S
Skill: Taijutsu
Effect: The user trains to become better at using staff weapons to attack and defend.
Special: None
Drawback: None
Description: The user trains to become better at using staff weapons to attack and defend. Practicing with your staff can include random trining exercises using your staff, block and strike training with your staff, and sparring, without the use of specific techniques with your staff.
Limit: You must have a Bôjutsu Training Scroll or Bôjutsu master to learn any rank. Must know Basic Stance. You must know 100 TP in Bôjutsu to learn B rank. You must be a Taijutsu specialist or master and know 200 TP in Bôjutsu to learn A rank. And you must be a Taijutsu specialist or master and know 400 TP in Bôjutsu to learn S rank and this must be taught by a staff master.
4.Leg Snatcher
Rank: C
Skill: Taijutsu
Effect: The user reaches their staff through the legs of the opponent and pulls their legs out from underneath them.
Special: None
Drawback: Can be jumped over.
Description: The user quickly moves their staff behind the opponent’s leg through their legs and pulls their leg out by sidestepping to the opposite side of the leg. This move, if it works, will trip the opponent and may injure their leg.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master. You must know Forward Stance.
5.Continuous Striking Staff Combo
Rank: C
Skill: Taijutsu
Effect: The user unleashes a continuous assault of staff strikes toward an opponent.
Special: None
Drawback: This technique is quite strenuous, and also leave the user’s back open to attack.
Description: The user swings his/her staff back and forth in such a way with both ends of their staff that it continually attacks the opponent. This can be done while moving forward to push your opponent back.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master. You must know C rank in Staff Knowledge
Universal Techniques
1.Jutsu Shō, 術消, (Technique Neutralize)
Rank: "D", "C", "B", "A", "S" Rank
Skill: NinJutsu
Effect: This jutsu cancels or impedes the occurring of the opponent's technique. It uses the same amount of chakra as the jutsu it intends to cancel.
Special: "Hand Seals"
Drawback: You must know the technique that the opponent is doing. In order to stop a certain type of technique the user must know the rank for that technique. This means in order to stop D you must know D. In order to stop S you must know S.
Description: A strong technique that has been passed down from ninja to ninja just in case of a ninja is being attacked by a technique that may go against the person and that they know the technique. The user must know the technique in order to stop the technique in question. When a technique is already out in play the user is unable to stop the technique. The user must try to stop the technique during the preparation of the technique. A very helpful technique indeed if the opponent attacks with a technique that has a long preparation. In order to stop a D Rank Technique the user must learn the D Rank version of this technique. In order to stop a C Rank Technique the user must learn the C Rank version of this technique. In order to stop a B Rank Technique the user must learn the B Rank version of this technique. In order to stop a A Rank Technique the user must learn the A Rank version of this technique. In order to stop a S Rank Technique the user must learn the S Rank version of this technique.
Limit: To learn A and S Rank Technique you must be either a NinJutsu Specialist or GenJutsu Specialist.
Language:Common
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