Ryusei Sai [Enten Revamp]
Jan 14, 2015 20:17:16 GMT -7
Post by Saiyuki on Jan 14, 2015 20:17:16 GMT -7
Hunt or be Hunted
Name: Ryuusei Sai
Titles: Taisho. Orion. Hurricane.
Age: 24 years old [Permanent Age]
True Age: 28 years old
Height: 6'
Weight: 164 lbs
Gender: Male
Alignment: Lawful Evil
Birth Country: Earth
Village: Rain
Special:
Clan Specialist:
- Protean
- Dhenada
- Soulcaster
- Sensor
Taijutsu Specialist:
- Air Trek Arts
- Ake Sune
- Chakra Gates [1-4]
Ninjutsu Non Specialist:
Genjutsu Non Specialist:
Misc. Specialists
- ANBU Dragon
- ANBU Falcon
- Artisan
- Augmentation Ritualist
- Jack of All Trades [Ninjutsu]
- Summoner
Traits
- Able Learner
- Epidermolytic Hyperkeratosis
- Signature Jutsu: Null Wind
- Deranged
- Hunter
Statistics:
Genjutsu Saves: +15 Resistance on Will Saves
Movements: 12 [14]
Handseals:
Natural Armor: 31 points
Immunities:
- Natural Resistance: +6
- Impeccable Will: +2
- Mind's Eye: +2
- Iron Will: +2
- Deranged: +3
Movements: 12 [14]
- A Class Taijutsu Specialist: +10
- Fast Mover: +1
- Epidermolytic Hyperkeratosis +1
- Speed Effect: +2 [when in effect]
Handseals:
- A class Nin/Tai Specialist: 40
- A Class 1/3 Handseal Reduction
Natural Armor: 31 points
- Toughness: +15
- Improved Toughness: +6
- Epidermolytic Hyperkeratosis: +10
Immunities:
- Intimidation [With Solid Regard]
- Fear [With Solid Regard]
- Confusion
- Uncommon Poisons/Disease from Jungle Region
Secondary Weapons:
- Tactical Vest Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 16 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: Picture, Holds 6 utility pouches that have a length of 8 inches mainly used for scrolls, that hold 2 slots worth of items each. Holds 3 smaller pouches that hold 1 slot worth of items each that are not in the same length of scrolls. 2 internal pouches that equal 1 slot. This has a side lace adjustment that can fit any size. May be attached to a belt to add more slot components.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,780 Ryo
- Utility Belt Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 12 Slots (0 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Picture, Picture Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 10 Single Speed Loader pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 10 Speed Loader pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,460 Ryo
- Blood Clot Pill (x3)
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
- Soldier Pill (x1)
Location: Every Region
Preparation: Ingredient include: Ginseng, Gariig. First you will need to take the Gariig found only in desert regions and ground it up with a mortar and pestle. After it has become fine sand like substance, you will need to set up a bowl where you will then place the Ginseng leaf in. After grinding the ginseng up and mixing it with the ground Gariig, you will need to make the two into a pill. To do this you just mix the powders in water then let them dry molding it into a ball/pill like shape.
Special: Can be made by finding things in nature based off of the ingredients rarity, or found within any medical item shop.
Description: Soldier pills are used to increase stamina as well as chakra, but have the downside of once they wear off (after about 3 days) the user will suffer from severe fatigue and anxiety (probably due to the fact that soldier pills are like supercharged speed). Essentially, after taking a soldier pill, whatever chakra/stamina you have remaining is doubled. It does not increase your chakra/stamina past its maximum, and if you take one when you have full endurance it will actually negatively affect you by giving you a mild seizure. For example: you have 40% chakra left, after taking this pill it increases to 80% left.
Drawback: the effects of the pill will wear off after the thread it was used in is over, or 3 travel days, at which point you will suffer from anxiety and fatigue. The fatigue will make it so all of your movement abilities are halved and you will not be able to perform any techniques equal to or higher then your class level. The fatigued effect will wear off after 10 IC posts. If you take a pill when you have full chakra/stamina, then you will suffer from a mild seizure because the excessive hormones within your body will cause an odd overload in some of your systems which will cause a type of shockwave to your brain. The seizure will incapacitate you for 5 posts, and you will still suffer the fatigue drawback caused by taking the pill normally.
Cost: 3,000 each
- Kunai (Overview) (16)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
- Hira-Shuriken (Overview) (10)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
- Tag: Exploding (10)
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
- Tag: Elemental: Lightning (3)
Rank: "S"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode".Infused with chakra, they will explode after a set amount of time that bursts an area into electrical currents.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. Tags can be activated to explode within 6 seconds, or by a simple technique. This tag may be attached to any surface. This is a tag that explodes releasing a mass amount of lightning and electrical shock in a large area. The moment the pouch explodes it releases a massive ball of electrical current outwards from the point of origin. The pouch shocks and paralyzes an opponent for 3 rounds within 1 meter diameter and shocks and paralyzes an opponent for 1 round within 2 meters diameter from the point of origin. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 16,000 Ryo per Slot, or 200 Ryo Each.
- Pouch: Smoke (1)
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: The simple Smoke Pouch puffs out smoke when detonated, serving as a distraction to disrupt enemies.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke Pouches are used as ground-to-ground screening devices for unit movement. The body is a cloth pouch filled with the same mixtures as a Smoke Grenade. These allow the smoke to release when the pouch is slammed against the ground. This is a screening smoke pouch to divert attention away from the user or conceal them. It fills an area diameter of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
- Tag: Elemental: Ice (3)
Rank: "S"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode". Infused with chakra, they will explode after a set amount of time that bursts an area into ice shards freezing anyone around.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. Tags can be activated to explode within 6 seconds, or by a simple technique. This is a tag that explodes releasing a small amount of normal ice in a large area the moment it makes contact with an object. The moment the pouch explodes it releases a small ball of ice spikes outwards from the point of origin. The grenade has a complete entrapment distance of 1 meter diameter, with a wounding/limb entrapment of 2 meter diameter. It takes 6 seconds before it explodes. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 16,000 Ryo per Slot, or 200 Ryo Each.
- Grenade: Incendiary
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
- Gas Mask (Overview)
Rank: "C"
Type: Main, Gadget, Survival, Mask
Effect: A protective mask used to cover a person's face as a defense against poisonous gas.
Special: ---
Drawback: Does not protect against skin absorption concoctions.
Description: A mask put on over the face to protect the wearer from inhaling "airborne pollutants" and toxic gases. Gas masks have a limited useful lifespan that is related to the absorbent capacity of the filter. The traditional gas mask style with two small circular eye windows originated when the only suitable material for these eye windows was Perspex; as glass is notoriously brittle, glass eye windows had to be kept small and thick. Some have one or two filters attached to the face piece. Some have a large filter connected to the face piece by a hose.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo to house 1 Filter; 7,000 Ryo to house 2 Filters
- Scroll: Map: Known World (Amegakure and Konohagakure marked)
Rank: "B"
Type: Secondary, 1 per Slot, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
- Belt Quiver (Medium) (Overview)
Rank: "C"
Type: Main, Slot Holder, Holds 10 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the hip, or the belt of the user.
Special: ---
Drawback: ---
Description: The most common style of quiver is a flat or cylindrical container suspended from the belt. Many variations of this type exist, such as being canted forwards or backwards, and being carried on the dominant hand, off-hand, or the small of the back. Some variations enclose almost the entire arrow, while minimalist "pocket quivers" consist of little more than a small stiff pouch that only covers the first few inches. This Quiver may hold 10 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,300 Ryo- Arrow (Overview) (100)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A shaft sharpened at the front and with feathers or vanes at the back, shot from a bow as a weapon or for sport.
Special: ---
Drawback: ---
Description: Picture An arrow is a shafted projectile that is shot with a bow. An arrow ranges between 18 inches to even 5 feet. However, most modern arrows are 75 cm (30 in) to 96 cm (38 in). The Range Increment of an arrow depends on the 3 parts that make up an Arrow. Every Arrow must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each- Arrowhead: Broad Head Point (Overview) x50
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: Arrowhead to cause the most amount of damage and highest amount of piercing ability.
Special: ---
Drawback: Difficult to remove, can rip flesh when coming out.
Description: Picture Broadheads were used for war and are still used for hunting. Medieval broadheads could be made from steel, sometimes with hardened edges. They usually have two to four sharp blades that cause massive bleeding in the victim. Their function is to deliver a wide cutting edge so as to kill as quickly as possible by cleanly cutting major blood vessels, and cause further trauma on removal. They are expensive, damage most targets, and are usually not used for practice. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: Can be bought at any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each- Arrowhead: Explosive (Overview) x 25
Rank: "A"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A small arrowhead that releases a small explosive charge capable of killing within a small range.
Special: ---
Drawback: ---
Description: Picture These arrowheads are exploding arrowheads that are able to harm and kill opponents or just simply explode within a certain radius. Explosive arrowheads have a killing diameter of 1 meter, and a wounding diameter of 2 meters. The Arrowhead has 3 settings; Explode on contact, Explode 1 to 6 seconds after contact, Explode 1 to 6 seconds regardless of contact. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,500 Ryo per Slot, or 150 Ryo Each- Senbon (Overview) x20
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon is metal needles with a point at both ends.
Special: ---
Drawback: ---
Description: Needles that is 6 inches in length and 0.078" (2 mm) thick. They often serve a medical purpose, being used to strike acupuncture points. They have little killing power, but can be thrown with great accuracy. A user with proper medical knowledge can effectively use senbon in battle to incapacitate or even kill their target. To make these needles more effective, the user can poison the tips of the senbon. An added benefit of throwing these at the enemy is that these are smaller than a kunai or a shuriken, making it harder to see and dodge.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Gadgets:
- Lock Pick Set - 20 Piece (Overview)
Rank: "B"
Type: Secondary, 4 per Slot, Apparel, Holsters and Bags, Kit
Effect: A 14 piece Lock Pick Set made out of leather.
Special: ---
Drawback: ---
Description: Picture This simple pick set contains 13 picks, 6 tension wrenches and a broken key extractor. It comes with a leather case that has a flap over lid with a snap. The picks are made of steel with handles to allow comfort. When purchasing please decide which picks will be placed inside by looking through the Lock Picks section found in the Gadget Index.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 520 Ryo for Holster by itself or 2,020 Ryo with the Locks - Torsion Wrench x20
Rank: "S"
Type: Secondary, 400 per Slot, Mechanical, Lock Pick
Effect: An "L" shape tool used to hold picked pins and turn the plug.
Special: ---
Drawback: ---
Description: Picture The Torsion wrench, also known as the tension wrench, is used to apply torque to the plug of a lock in order to hold any picked pins in place. Once all pins are picked, the torsion wrench is then used to turn the plug and open the lock. It is typically shaped like a letter "L", although the vertical part of the letter is elongated in comparison to the horizontal part. Some torsion wrenches, called feather touch wrenches, are coiled into a spring at the bend in the "L", which helps the user apply constant torque. Some users, however, maintain that such wrenches reduce torque control and the feedback available to the user. Some resemble tweezers, and allow the user to apply torque to both the top and the bottom of the lock. These would commonly be used with double sided wafer locks. It is not possible to pick a pin/tumbler or wafer lock without a torsion tool. With this and a Pick the user inquires no negatives when performing a Lock Pick.
Limit: These items may be bought inside any Gadget Shop.
Cost: 40,000 Ryo per Slot, 100 Ryo Each - Half-Diamond Pick x20
Rank: "S"
Type: Secondary, 400 per Slot, Mechanical, Lock Pick
Effect: A pick used for picking individual pins.
Special: ---
Drawback: ---
Description: Picture This versatile pick is included in nearly all kits and is mainly used for picking individual pins, but can also be used for raking and for wafer or disk locks. The half-diamond is usually 2.5 to 12 mm long. Each of the ends of the triangular half-diamond of this pick can be either steep or shallow in angle, depending on the need for picking without affecting neighboring pins, or raking as appropriate. A normal set would comprise 3 half-diamond picks and a double. With this and a Torsion Wrench the user inquires no negatives when performing a Lock Pick.
Cost: 40,000 Ryo per Slot, 100 Ryo Each - Hook Pick x20
Rank: "S"
Type: Secondary, 400 per Slot, Mechanical, Lock Pick
Effect: A pick used for picking individual pins.
Special: ---
Drawback: ---
Description: Picture The hook pick is similar to the half-diamond pick, but has a hook shaped tip rather than a half-diamond shape. The hook pick is sometimes referred to as a feeler or finger and is not used for raking. This is the most basic lock pick tool and is all that a professional will usually need if the lock is to be picked in the traditional sense rather than opened by raking. A variety of different sized and shaped hooks will be available in a normal set. With this and a Torsion Wrench the user inquires no negatives when performing a Lock Pick.
Cost: 40,000 Ryo per Slot, 100 Ryo Each - Ball Pick x20
Rank: "S"
Type: Secondary, 400 per Slot, Mechanical, Lock Pick
Effect: A pick used for picking individual pins.
Special: ---
Drawback: ---
Description: Picture The ball pick is similar to the half-diamond pick, except the end of the pick has a half or full circle shape. This pick is commonly used to open wafer locks. With this and a Torsion Wrench the user inquires no negatives when performing a Lock Pick.
Cost: 40,000 Ryo per Slot, 100 Ryo Each - Rake Picks x20
Rank: "S"
Type: Secondary, 400 per Slot, Mechanical, Lock Pick
Effect: A pick used to rake the pins by rapidly sliding the pick past all pins repeatedly in order for the pins to reach the sheer line.
Special: ---
Drawback: ---
Description: Picture These picks, such as the common snake rake, are designed to rake pins by rapidly sliding the pick past all the pins, repeatedly, in order to bounce the pins until they reach the shear line. This method requires much less skill than picking pins individually, and generally works well on cheaper locks. When the pins are excited they bounce all around the sheer line and with the skillful application of a tension tool this is the easiest way to pick a lock. This is also how beginners start. Advanced rakes are available which are shaped to mimic various different pin height key positions and are considerably easier to use than traditional rakes. Such rakes are typically machined from a template of common key configurations, since not all permutations of pin heights are adjacent pins are possible given the process by which keys are manufactured. With this and a Torsion Wrench the user inquires no negatives when performing a Lock Pick.
Cost: 40,000 Ryo per Slot, 100 Ryo Each - Wireless Radio
Rank: "S"
Type: Secondary, 16 per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A Device that has a Velcro strap along the neck with a voice activator along the throat. An ear piece is connected from the vocal piece to the ear in a small cord. It's a radio that transmits signals by sending electromagnetic waves with frequencies below those of visible light. They can then be received by other radios in the form of sound or a wide array of signals in order to make sure important information is protected. When rolled and compact, 16 Wireless Radios are able to fit inside 1 slot. The range between two Wireless Radios is 1,000 meters (Communications for a single thread.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 16,000 Ryo per Slot, or 1,000 Ryo Each - Compass Baseplate (Overview)
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles.
Special: ---
Drawback: ---
Description: Picture The Baseplate Compass is one of the most common and affordable types of compass. The liquid-filled compass mounts on a rectangular base made of clear plastic. The Baseplate Compass often includes a magnifying lens for map reading, luminous components for low-light conditions and different scales for worldwide use. The Baseplate Compass is good for plotting purposes, but the lack of advanced sighting features makes it difficult to sight on a distant object. The Baseplate Compass is 2 inches by 2 inches and 0.50 inches thick. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Primary Weapon:
Skyfire RegaliaRumble Regalia
Rank: "S"
Type: Main, Apparel, Boots/Skates
Effect: A regalia that help greatly by amplifying and making it easier to perform the wind tricks associated in the Air Treck Arts.
Special: ---
Drawback: ---
Description: Picture Its core is a turbine chamber into which air is forced, compressed and heated into supercritical fluid, increasing its destructive capabilities. The Regalia have two distinct iterations: The original was a boom box-shaped piece of equipment that attached to the Rider's arms upon activation. It depended of the Rider's strength and when deployed, the attachments transform into claw-like appendages. The second iteration is completely integrated the core into an AT. When deployed, the wheels split apart to reveal nozzles, increasing air intake. The wheels themselves act as the turbines. Increases this list of tricks power by 1 rank while wearing this set of Regalias: Wind Absorption, Pile Tornado, Limited Express, Null Wind, and Rumble Wall.
Limit: This type of item may be capable of being bought inside any Gadget Shop outside of Hidden Villages with a 10% chance of finding. This item may be found in Watanabe, Ryokoi shop found in the City of Ptolus with a 50% chance of finding.
Cost: 36,000 Ryo
RaihaBow, Recurve: 110 lb. Draw (Overview)
Rank: "B"
Type: Main, Marksman, Bow, Recurve
Effect: A Tier 2 Bow. A bow with the tips curved away from the Archer to give strength for range while reducing the size.
Special: ---
Drawback: ---
Description: A recurve bow has tips that curve away from the archer when the bow is strung. By definition, the difference between recurve and other bows is that the string touches a section of the limb when the bow is strung. A recurve bow stores more power and delivers energy more efficiently than an equivalent straight-limbed bow, giving a greater amount of energy and speed to the arrow. For that it may not have the exact range increment that of a longbow, however the size is significantly reduced, and thus may be used in Mounted Combat while still delivering the bow at a long distance. The Range Increment of this Bow 30 is meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 23,000 Ryo
RasenUmbrella, Large (Overview) + Tower Shield Upgrade
Rank: "B"
Type: Main, Bludgeoning/Piercing, Umbrella
Effect: A weapon that can be used for blunt piercing hits or ranged hits towards the opponent along the ground.
Special: ---
Drawback: ---
Description: A light, small, portable, usually circular cover for protection from rain or sun, consisting of a fabric held on a collapsible frame of thin ribs radiating from the top of a carrying stick or handle. Can be used as a shield, and a projectile shooter when spinning the umbrella to rain down senbon. The umbrella is capable of holding up to 20 slots of senbon only. It is unable to hold any other type of weapon within the inner umbrella. The small umbrella is approximately 5 to 7 feet in diameter. User may add shielding by adding half the cost of a Tower Shield to the umbrella which takes the full shielding benefits.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 13,000 Ryo
Dark Greaves x2Appearance: Sleek, black and full leg.
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A piece of armor also used as a weapon that's wrapped around the user's leg.
Special: ---
Drawback: ---
Description: A piece of armor also used as a weapon that's wrapped around the user's leg.
Some designs protect only the lower leg (a half-greave) or extend upwards to protect the thigh. Greaves come in all designs and sizes as some have spikes or blades. They are used as defensive, or offensive weapons depending on who uses them. They help against protection against other weapons and can block attacks while also can become a force of destruction in the hands of an experienced fighter.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,500 Ryo Each
Tenryo Buryoku Katana <----- Left in Amegakure no Sato
ShoujinSword, Longsword (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A Sword with a blade between 3 feet to 4. These weapons range from any types of blades such as the long Sword, the Falchion, Katana, Tachi, Jian, Rapier, the Scimitr, the Shinai, and Waster. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
Personality:
“Let innocence be your mask. Let your beauty hide your heart. Let your enemies count you a friend. Let no one see your true self.”Through the development of his experiences, Sai has grown to be quite cynical and ruthless about life. At his core, he cannot be called evil per say, but he certainly shows no mercy. He does not want inherently want the world to burn or for people to suffer, nor does he wish unhappiness and misfortune upon anyone else. From time to time, traits from his past will show and he will show kindness for no apparent reason. Very few people have seen this and most of them have since died due to the life of shinobi. This is also why he does not have many he can call a friend.
"A man’s worth is no greater than the worth of his ambitions."Sai is very confident in his abilities and not so much of the abilities of others. When he sees competence, he respects and admires it. When he does not see it, he has the urge to tear down anyone who was placed in power for no good reason. Or use them to get himself in a higher place. Most of the time, he does not care about the state of affairs. However when it gets to a certain point, he decides that enough is enough. Stupidity has to be eliminated and thus he would create a plan to banish the incompetent and promote those with merit. He respects ability above social standing and cares not for a person's background if they are willing to put in the effort. However it is quite difficult to earn his respect.
"Power is a hungry beast. It must be kept fed."Sai knows how to play the game. It took him awhile and a couple of deranged mentors but he made it out in good shape. Whether it is knowing when to use a friendly face or gesture or forcefully removing from authority, he knows how to do it all. He believes in using good faith and prefers that since it burns less bridges. But when bridges have to be burned, he makes sure it's the other side that the fire spreads to. He is observant and knows how to network and keep up relationships. He can smell when someone needs help and can get on their good side. And vice versa, he knows when is the best time to leap and punish an enemy's pain point. He does not trust many people. Thus many people only know about his amiable mask and not the lion that hides behind it.
"The only people I owe my loyalty to are those who never made me question theirs."He values this above all. And this is what he demands out of others if they come asking him for help on crises. When he gives someone his word, he honors it, rare as it may be. Even if someone is an dishonest person, he would still trust them as long as he was sure of their loyalty. And when he is called to the stand, he delivers and goes the extra mile doing so. That is how he rewards loyalty. On the other hand, he will make the life of anyone who betrays him a living hell. Whether it's through blackmail or making their loved one suffer, he would not care. It would be an act so swift, brutal and complete with no chance for retaliation. And that's what he calls leading by example.
“The road to power is paved with hypocrisy and casualties. Never regret."In battle, he shows no fear as he fights on the battlefield. He makes decisions quickly and based on a solid understanding of military science. He trusts his intuition to make sure that he does not get caught up in the flow of battle. Moreover he has no regard for what types of strategies are to be used, no matter how cruel or cold blooded they may be. Death is just another tool to be used. Allies are to be spared, of course, though he does not discount the worth of any sacrifices that will give him the results he needs. But there are times when his level of focus begins to draw on his bloodlust and he loses himself in the heat of battle. This is an aftereffect of the role he played in the Revolution, where he had only to kill and kill, building sin upon sin. He sees no way but to bury this inside him and build the road to power through their graves.
"If your will is not strong, if your thought does not oppose injustice, you will fritter away your life stuck in the commonplace, silently submitting to the bonds of emotion, forever cowering before mediocrities, never escaping the downward flow."As someone who's versed in the military arts, Sai carries him a certain charisma. When he cannot resist the urge any longer, he will step up and fix problems. He detests those who would wallow in despair without doing anything about it. He can be said to be someone who is more deliberative than intuitive but his principles and quick mind often forego the need to talk things out when he's sure of what he's saying. He is quite strict and defines reward and punishment to the T. And he is quick to use deception if the need calls for it. His mind ever looks forward and calculates the endless paths of the future.
Appearance:
A tall and quiet figure, Sai’s appearance gives off a strange mystique. With dark blue hair and pale skin, he sometimes draws stares from strangers. His wild, albeit short, hair would be anywhere on his head, for he was not one to care about what other people thought about his hair. They would sometimes cover his sky blue eyes, eyes that would shine out with an ethereal glow.
His face is quite fair. There are no blemishes or scars at all. His face is slightly longer than average, with a more defined nose but with normal sized ears. He has thin eyebrows that are of medium height. His lips are a bit thin, hiding healthy white teeth behind them, rarely shown. His ears are also for the most part, hidden in behind his hair. They are slightly pointed and they sometimes peek out of his hair.
His body is fairly built, though his muscles are more toned than they are large. His most noticeable features when unclothed are his broad shoulders, back and chest. There are a few thin scars scattered over his body, remnants from a darker time in his past. There is also a tattoo of black dragon snaking from the left side of his six pack to his upper left pectoral.
In the past, he wore a dark kimono, one that was fitted for battle. However, after his acceptance into Amegakure, he started to wear the standard shinobi uniform, not caring about the lack of fashion style at all. However, after the Revolution, he started to change his clothes. He now wears a black blazer/coat that goes down to the middle of his thighs over a loose V neck silver shirt along with loose black pants. There is a stylish leather belt around his waist.
He also warps around himself a white scarf and puts upon his head a dark thin/narrow blue cap with a small sapphire on the left side of the cap. He does not always wear this cap, usually only on stealth missions. Of course, given the type of his environment, all of them are water proof. He is usually wearing thin dark blue armguards wrapped around his wrist and extending halfway up to his forearm. For his feet, he wears hardened black leather boots that do not go up high. When he is wearing his Regalia, they have been painted black with dark blue streaks that resemble wings along the sides.
History:
Ancestral Roots:
No one really knows how the Proteans came to be. There have been many myths and stories about the various ways in which Proteans obtained their power. Were they blessed? Or were they cursed? One man named Ichiro decided to search for the answer to that question, as he had no family. He had long knew of the experiments that the power hungry would perform on his kind, so he avoided using his powers. However, after being exposed and chased after, he was greatly injured. He was washed up on a shore after a drastic escape attempt. He was found by a powerful woman coming from the Dhenada clan. He took on the name Ichiro and continued on with his life, making a name for himself and becoming the founder of a clan. With her help and a few other talented Medics, he was able to continue his bloodline, making the virus of his blood recessive. Very few had the Protean bloodline...
Prodigious Upbringing:
Many generations later, Sai was born into the clan that Ichiro started. As with the traditions of his clan, he studied both the martial arts and the classical arts. Exhibiting a learning capability on the level of a genius, there were high hopes for Sai to become the next head of the clan. However, dark prophecies were uttered that Chaos and Calamity would soon fall upon the clan if Sai were to be the head. The reason was behind his secret birth, whom the Ryuusei father declined to mentioned who the mother was and where he had been born. However, it was soon found out that Sai was of the Meikyo clan, one that the Ryuusei had been in conflict with for not a few battles. Dissension grew as the story spread.
This reached the ears of the Daimyo, whom the clan had earned favor with. The Ryuusei clan was known for its prowess in the combat and political arts, and the Daimyo depended on them for help whenever he needed it. If the new leader could not decide between his father clan and his mother clan, then the fall of the Ryuusei was inevitable in the hands of such an indecisive leader. Since this clan was one of his lifelines, he knew that he could not allow such a fate to befall upon the Ryuusei.
Disease and Darkness:
Making plans to assassinate Sai, the Daimyo lured the young Ryuusei out with the pretext of a ceremonial award. Employing lethal assassins, he ambushed Sai. But little did he expect that the prodigious Sai, at the age of 10, would bypass the assassins and kill the Daimyo himself. The young child gave off such a cold feeling of bloodlust that the assassins, whose employer had been killed, stopped their attack, lest they fall prey to that bloodlust, which chilled even them to their bones. Moreover, thanks to his experience, he had hardly any wounds on his body. However one of the assassins was furious that his large payment would not be coming, and so he gave Sai a parting gift: poison of the most fatal kind in the form of odorless and colorless gas. The boy walked home tiredly while breathing this poison, collapsing on the way.
Fortunately, he was found and treated. But the poison had already penetrated his vitals and both his mind and body were beginning to break down. The Daimyo’s family had already begun to hunt him down to avenge their fallen lord. Having no choice, the Ryuusei clan exiled him, but not without some help. They gave him a pendant, belonging to one of the greatest warriors of Dhenada clan and had him travel to their temple in Tsuchi no Kuni. It was a long journey, covered with the blood of those who tried to stop him and the spasms that started to happened more and more frequently. His senses grew dull and his breathing weak. By the time he reached the cold doors of the Hazuken temple, he was on the verge of death.
Blood Reunion:
While those from the Hazuken sect of the Dhenada clan were very unwelcoming towards those from the outside, the pendant that was around Sai’s neck could not be ignored. It was one of the rare instances where a pure blooded leader took in an outsider and that pendant was a memento of Ichiro’s time in this very temple. While an outsider would be looked down upon, no one dared to look down upon Ichiro’s savior, an elegant yet powerful woman. And so, they agreed to save the boy. Using advanced chakra techniques, they broke down a good deal of the poison, enough so that Sai did not die right there and then. However, while his life was safe for now, he was still living on borrowed time. Not wanting to defile their ancestor’s wishes for the Ryuusei, the Hazuken began to search out for other ways to cure him. That was when another Protean wanderer happened to pass by and his eyes recognized the blood of another one of his kind.
The man, named Raito, would agree to save him. However, he would have to do it in secret, away from eyes of the Hazuken. The clansmen reluctantly agreed to the stranger's request, as there was no other alternative. Raito took the dying Ryuusei into a forest. There he activated the virus within Sai's blood with his own and used his intense mastery of Medical ninjutsu to hold Sai's body together until it could adapt. Fortunately, Sai was compatible with the virus and he survived. He rested for a few days. In the meantime, Raito explained to him who he was and how his kind was persecuted. Revealing his newfound powers would be suicidal. He advised the young man to seclude himself until he was able to control his powers. Sai agreed with a heavy heart. He returned to his clansmen and celebrated his recovery before leaving on his journey to rediscover himself.
A Deal in the DarkIn order to hide himself, Sai had to learn from those who were the best at doing so. Those who thrived in the underworld. Sai sought them out and passed himself off as one of the business' best. In the beginning, he failed quite a bit but always managed to get away since he always hid his great combat experience as a trump card. He learned how to avoid being exposed and how to deal with people that knew about him without violence effectively. He developed a talent for manhunting, a profession he was often called upon to do. Given his abilities, he was able to catch many criminals with ease. With the more dangerous ones, he had to stare down Death time and time again. In time, people in the criminal underworld gave him a name, Orion, after the god of hunting. It was with this reputation that he was able to turn any enemies, hunters who had somehow found out about his Protean blood, into the hunted. This is also the time when his heart started to steel itself and grow as cold as ice.
The Village of Everlasting Rain:
After a few years of wandering the world, Sai decided it was time for him to go back into the world. He traveled around, making his first stop in the Hazuken temple of the Dhenada clan. As he still carried the pendant with him, he was recognized as a member of the clan and he learned some of their techniques. After staying a while, he wandered out, meeting new people and learning various techniques on the way. With his saving an unnamed shinobi, he learned of the ways of the Soulcaster and Sensor. He also met up with Raito again to gain further control over his powers.
Finding himself in Ame no Kuni, Sai would chance upon a death match between two shinobi. It seemed like one was a missing ninja and the other from Amegakure no Sato. The missing ninja was losing and decided to run instead of fighting for his life. That was when Sai stepped in and surprised the missing ninja by striking a powerful body to his body. That allowed the Ame-nin to complete his mission and take the missing-nin’s head. To thank him, he was allowed to come back to the Village with him. Even more surprisingly, Sai found another member of the Meikyo clan in that Ame-nin, his mother's clan, one that he had long wondered about, but had not gotten the chance to search for them. Fortune smiled upon him as he and his clansmen grew close, finally learning about the clan and his mother, though the clan was nothing special. Afterwards, they would depart back to the Ame-nin's village. Rapidly going through the Academy, Sai was now a full fledged shinobi.
The Revolution:
It was not long after Sai became a genin that there was news of a Resistance gathering up in the village to defy the Council. Not knowing the details, he attempted to leak the info out, but was stopped before he could by members of the Resistance. Before either side could do any real damage to each other, one man stepped in and surprised Sai. The Rokudaime Amekage persuaded him over and Sai thus served Tenreikouu from there on. Over the course of the Resistance, he met many of the members, including the 3 Kages that led it. It became sort of a second village, more tightly knit. He even learned a few techniques here and there outside of work. With dark determination, he did his missions quietly and efficiently. Enduring the hard battles, the Resistance moved into the final battle. A long and difficult battle ensued, but finally, at dawn, Tenreikouu hoisted the flag of victory. The Heavens themselves applauded their victory as the sun pierced through the dark clouds, bathing in the victors in light.
The Sleeping Dragon:
During the Revolution, Sai served as a shadow assassin, killing those who opposed the Resistance or got in its way. It was not until the final battle that he revealed himself to the opposing side. It was mentally a bloody task, as he had to live in the dark, alone and stained with blood after every fight. He somehow managed to keep his sanity. After the war, he helped out in rebuilding the village. A year afterwards, he received permission to take temporary leave and used this opportunity to visit his various homes. He dropped by the first, seeing from afar that the Ryuusei clan was doing well. His second home, the Hazuken temple, was still as austere as ever, but they nevertheless welcomed him. Then he made his way back to his village. He had not been able to search out his mother clan, but he decided to save that for another time. It had been a refreshing trip and he was now back, though still wondering what he should do now.
When he came back, a series of interesting events occured, of which included an revolutionary ideal with the current Amekage of the time, the idea of Bloody Ame. The idea would not last long however, as the Amekage disappeared. Time drifted by and eventually, Sai himself would be made Amekage. Surprised, he took on the temporary leadership role. His main concerns were the relations with the other Hidden Villages and the development of the village's overall fighting strength. He would do his job well enough until they found another Amekage and he soon left to do his travels once more.
The Return
After a long period of absence, he finally returned to his village. Over the course of his travels, he had run into some interesting problems, one of which included being trapped in a very deep underground prison. Being drugged, he lost his ability to manipulate his chakra without the antidote. Luckily, it did not hamper anything of his. After a week of wandering in the darkness, he unexpectedly discovered an middle aged man who helped sustain him with the supplies he had. He also gave Sai a pair of Air Treks, on the condition that they make it out of this underground hell together. The reason the man couldn't do it himself was his legs had been permanently injured. While he could teach for brief periods of time, he would not be able to make the long trek up.
After a month or so of hard training, Sai finally unlocked the secrets behind the Regalia he had been given. Once he did, the two of them escaped without much difficulty. And it did not take long for the Chuunin to track down the one who had tricked him, forcibly retrieve the antidote and then give him a bloody end. Aboveground, his mentor would continue to train him. Now completed with the training, Sai returned to his village, devastated by the destruction.
He would have a little time to help rebuild the village before urgent news about his clan caused him to ask for a leave of duty for a bit. Quite a bit of his clan had been massacred, thankfully not all but enough to cause him great grief. He underwent further training with Raito who had stepped in to save the remaining Ryuusei and gained further powers in his Protean blood. Then using his underground network, which still remembered him, he hunted down those who would touch his kin. Their purpose had been a secret of ancient treasures that the clan had kept. It took months of skirmishes and attacking secret hideouts before the final encounter at an hidden underground temple where Sai and his remaining clan members defended their ancestors' secrets and ended this blood feud. And in the end, Sai learned a couple disturbing secrets about his blood that he chose not to tell anyone but Raito.
He took some time before to relax and recover from fighting for so long before heading back to Amegakure. He needed a change of pace and he had the feeling his village had need of him once more. So back to the service of Everlasting Rain, he went.