Its all a joke isn't it? [EVENT TRAVEL]
Jan 17, 2015 10:21:48 GMT -7
Post by Hitora Ryunobu (Uchiha) on Jan 17, 2015 10:21:48 GMT -7
The young man would be seen running straight away from the gate, not because he was in trouble but because he was on a time limit to get from the land of rain all the way to the land of the sea, specifically haha island. The young man wore his normal combat attire which consisted normally of a dark colored skin tight suit. Some have described it as being pitch black, across his chest is a blue symbol stretching from the right to the left side of his chest; it depicts a small avian creature, in the color that can be best described as true blue in its shading. The skin tight suit covers all but his feet, covering him from the neck down to the ankles, his hands were covered in onyx gloves, not part of his suit naturally.
On his feet he wears a pair of matching onyx combat style boots that reach up to just under his calves. Around his waist he wears two simple, over-lapping black belts that somehow manage to stand out against the rest of his attire. Included upon his belt is at least one small pouch that he uses for holding his items and such. On his gloves there are small adjustment straps as well as small bumps on top of the knuckles that could increase the strength of a simple punch sometimes. The collar of his suit reaches up to roughly one inch short of his neck, the onyx parts forming a sort of “V” shape with a small gray part inside the “V” stopping a few centimeters from the top of the black collaring.
The Mask he wears, is only worn whilst in his combat attire, due to his suit being skin tight he can wear the vast majority of it under almost any other clothing, though it can be rather difficult to move in because of this fact. Blended in perfectly with the rest of his suit is the thin and almost impossible to see unless you’re looking for it, zipper that allows him to easily get into and out of the jump suit, also hard to see in the design of his skin tight suit is the slight grays of the outfit such as in the antecubital spaces and the abdomen. small amounts of padding can be found on Hitora’s elbows in the jump suit, along with on his knees only in a slightly greater amount, to allow him to better protect himself from falls and such. Finally, lining each part of his body are small lines that allow the suit more flexibility than normal.
In his recently purchased utility belt he had his electric compass and his world map, both of which were brand new, he also had 183 senbon, six blood clot pills, five thermal capsules, one discourse replicator pen, fifty-six zipties, thirty-six glowsticks, one four inch flashlight, sixty hira shuriken, four fragmentation grenades, one pair of binoculars, one multitool, and eight kunai. He had some space left in his equipment belt when all was said and done, however it was not a meaningful amount. Around his neck and in his ear were the microphone and earpiece for his wireless radio. Finally on each of his legs, the shin area specifically, he wore a set of greaves, whilst they in and of themselves wouldn't protect him against everything, he could trust that they would add some kind of protective benefit should he need it.
Finally on his right leg, in their special holster, were his two metal clubs. He had no clue what to expect in his upcoming Chuunin Examination, however he also had no time to really think about that as right now he had to get to its location, reaching back and pulling out his world map scroll and electric compass, he found the village and what direction he was travelling in, at least according to the information he had on hand. Once he had that he made a quick adjustment to his course and started towards the land of river.
Once he was on the right path, or at least the right one as shown by the map and compass, he would leap up into a tree and begin to move as fast as he could, leaping from tree branch to tree branch or to the ground and back into the tree’s as he needed to do so.
[please MOVE to KAWA NO KUNI]
On his feet he wears a pair of matching onyx combat style boots that reach up to just under his calves. Around his waist he wears two simple, over-lapping black belts that somehow manage to stand out against the rest of his attire. Included upon his belt is at least one small pouch that he uses for holding his items and such. On his gloves there are small adjustment straps as well as small bumps on top of the knuckles that could increase the strength of a simple punch sometimes. The collar of his suit reaches up to roughly one inch short of his neck, the onyx parts forming a sort of “V” shape with a small gray part inside the “V” stopping a few centimeters from the top of the black collaring.
The Mask he wears, is only worn whilst in his combat attire, due to his suit being skin tight he can wear the vast majority of it under almost any other clothing, though it can be rather difficult to move in because of this fact. Blended in perfectly with the rest of his suit is the thin and almost impossible to see unless you’re looking for it, zipper that allows him to easily get into and out of the jump suit, also hard to see in the design of his skin tight suit is the slight grays of the outfit such as in the antecubital spaces and the abdomen. small amounts of padding can be found on Hitora’s elbows in the jump suit, along with on his knees only in a slightly greater amount, to allow him to better protect himself from falls and such. Finally, lining each part of his body are small lines that allow the suit more flexibility than normal.
In his recently purchased utility belt he had his electric compass and his world map, both of which were brand new, he also had 183 senbon, six blood clot pills, five thermal capsules, one discourse replicator pen, fifty-six zipties, thirty-six glowsticks, one four inch flashlight, sixty hira shuriken, four fragmentation grenades, one pair of binoculars, one multitool, and eight kunai. He had some space left in his equipment belt when all was said and done, however it was not a meaningful amount. Around his neck and in his ear were the microphone and earpiece for his wireless radio. Finally on each of his legs, the shin area specifically, he wore a set of greaves, whilst they in and of themselves wouldn't protect him against everything, he could trust that they would add some kind of protective benefit should he need it.
Finally on his right leg, in their special holster, were his two metal clubs. He had no clue what to expect in his upcoming Chuunin Examination, however he also had no time to really think about that as right now he had to get to its location, reaching back and pulling out his world map scroll and electric compass, he found the village and what direction he was travelling in, at least according to the information he had on hand. Once he had that he made a quick adjustment to his course and started towards the land of river.
Once he was on the right path, or at least the right one as shown by the map and compass, he would leap up into a tree and begin to move as fast as he could, leaping from tree branch to tree branch or to the ground and back into the tree’s as he needed to do so.
[please MOVE to KAWA NO KUNI]
Utility Belt Type 3 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 22 Slots (20 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Picture Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 10 Single Utility pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 10 Single Utility pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,260 Ryo
Scroll: Map: Known World
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Compass Electronic (Overview) x 1
Rank: "S"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: An electronic compass uses a magnetic sensor to digitally pinpoint the location and accuracy of the individual.
Special: ---
Drawback: ---
Description: Electronic compasses provide bearings on a numerical readout. They give quite accurate readings and include a number of special features, including the option to store bearings in the memory and the ability to notify the user if he wanders off course. However, Electronic Compasses are not ideal for map work. The dimensions of the Electronic Compass is 2.28 inches by 3 inches with a depth of 0.5 inches. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These items may be bought inside any Gadget Shop.
Cost: 15,000 Ryo per Slot, or 1,500 Ryo Each
Senbon (Overview)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
(3.2 slots, 183 senbon)
Blood Clot Pill x 6
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
Thermal Capsule x 5
Rank: "B"
Type: Secondary, 5 per Slot, Accessory, Capsule
Effect: A special Capsule designed to warm the body from extreme sudden cold temperatures.
Special: ---
Drawback: When used cannot be recovered.
Description: A small ball like capsule that reacts to sudden cold. When a body becomes frozen, or becomes extremely cold to the point that the human body cannot handle, the capsule activates. When activate it emits out a strong heat wave that is sent throughout the body. This warms up the body, capable of melting through all types of ice. When the body becomes normal heat signature the Capsule stops working and dissolves.
Limit: Universal Item. Capable of being bought anywhere that is a shop.
Cost: 5 for 2,000 Ryo
Discourse Replicator [One Individual Pen]
Rank: "S"
Type: Secondary, 15 per Slot, Gadget, Mechanical, Pen
Effect: A specialized pen that allows the user to better forge documents.
Special: ---
Drawback: ---
Description: A Discourse Replicator is a high-quality masterwork pen that can store sample signatures in its complex, fine-ground gear works. It grants a -10 circumstance bonus to all Forgery checks. In addition, it allows a user to easily replicate text without relying on the steadiness of their own hand.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 450,000 Ryo per Slot, or 30,000 Ryo Each
Zipties (Overview)
Rank: "B"
Type: Secondary, 57 per Slot, Gadget, Mechanical, Cutter
Effect: A thin piece of steel that is used to fasten things together.
Special: ---
Drawback: ---
Description: A cable tie, also known as a hose tie, zap-strap, or zip tie or tie-wrap, is a type of fastener, designed for bunching electric cables or wires and to organize cables and wires, but with a wide variety of other applications. In its most popular form, a cable tie consists of a sturdy nylon tape with an integrated gear rack, and on one end a ratchet within a small open case. Once the pointed tip of the cable tie has been pulled through the case and past the ratchet, it is prevented from being pulled back; the resulting loop may only be pulled tighter. This allows several cables to be bound together into a cable tree. Cable ties can be used as makeshift handcuffs and thus due to their design implement a -20% to Escape Artist checks. Cable ties are generally viewed as single-use devices; they are typically cut off rather than loosened and reused. However, if a closed loop needs to be opened again, rather than destroying the cable tie by cutting, it may be possible to release the ratchet from the rack. While some cable ties are designed for reuse with a tab that releases the ratchet, in most cases a sewing needle or similar object (for example a small screwdriver) will need to be interposed between the ratchet and the rack. Ties reused in this way will be weaker than new ones.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each
(1 slot, 56 zipties)
Glow-stick (Overview)
Rank: "A"
Type: Secondary, 16 per Slot, Gadget, Survival, Light
Effect: Glow-Sticks that release no heat. Ideal for camping and emergency uses.
Special: ---
Drawback: ---
Description: Picture These 6 inch glow sticks are 15mm in diameter a long bright glow. Each stick is individually packaged and includes a lanyard for easy hanging. Simply snap to activate (one time use). Sticks are non toxic and create no heat. Ideal for camping and emergency situations. Each stick lasts for 12 hours. A glow stick is a single-use translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence and so does not require an electrical power source. Glow sticks are often used for recreation, but may also be relied upon for light during military, police, fire, or EMS operations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, 500 Ryo Each.
(2 slot(s), 36 glowsticks)
4 inch Length Flashlight (Overview)
Rank: "A"
Type: Secondary, 8 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Picture A flashlight is a hand-held portable electric-powered light source. Usually the light source is a small incandescent light bulb or light-emitting diode (LED). Typical flashlight designs consist of a light source mounted in a reflector, a lens to protect the light source and reflector, a battery or other power source, and a switch. In addition to the general-purpose hand-held flashlight, many forms have been adapted for special uses. These flashlights are 4 inch length with a 1 inch diameter.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 1,000 Ryo Each.
(1/8 slots, 1 flashlights)
Shuriken, Hira (Overview) x 60 (4 slots worth)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each
Grenade: Fragmentation x 4
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: Binocular telescopes, or binoculars, (also known as field glasses) are two identical or mirror-symmetrical telescopes mounted side-by-side and aligned to point accurately in the same direction, allowing the viewer to use both eyes (binocular vision) when viewing distant objects. If a Binocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Binoculars have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
Multi-Tool (Overview)
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: Picture A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card. Folding Multi-tools are the most common of all types of Multi-Tools. The second most common types are Pocket Knives (Swiss Army Knives). Multi-Tools are known to have needle-nose pliers, crimper, regular pliers, wire stripper, hard wire/wire cutters, large screw driver, small bit driver, scissors, serrated knife/cutting hook, saw, clip point knife, wood/metal & diamond-coated file, bottle/can opener, and a large bit driver
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each
(1/4 slot, 1 multi-tool)
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
(4 slots, 8 kunai)
Wireless Radio
Rank: "S"
Type: Secondary, 16 per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A Device that has a Velcro strap along the neck with a voice activator along the throat. An ear piece is connected from the vocal piece to the ear in a small cord. It's a radio that transmits signals by sending electromagnetic waves with frequencies below those of visible light. They can then be received by other radios in the form of sound or a wide array of signals in order to make sure important information is protected. When rolled and compact, 16 Wireless Radios are able to fit inside 1 slot. The range between two Wireless Radios is 1,000 meters (Communications for a single thread.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 16,000 Ryo per Slot, or 1,000 Ryo Each
(1/16 slot, 1 wireless radio) (being Worn in normal fashion, not in bag)
Clubs, Average (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing, Club
Effect: A club is a blunt object usually made of wood or metal.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +6 Amour Points of Damage. A club is among the simplest of all weapons. A club is essentially a short staff, or stick, usually made of wood, and wielded as a weapon since prehistoric times. An Average Club never gets larger than 1.2 m (4 feet). Examples of Average Club Weapons: Heavy Mace, Mere Club, Bat, and Morningstar.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
(2 clubs, simple metallic rod shaped)
Greaves (Overview) x2
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 22 Slots (20 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Picture Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 10 Single Utility pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 10 Single Utility pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,260 Ryo
Scroll: Map: Known World
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Compass Electronic (Overview) x 1
Rank: "S"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: An electronic compass uses a magnetic sensor to digitally pinpoint the location and accuracy of the individual.
Special: ---
Drawback: ---
Description: Electronic compasses provide bearings on a numerical readout. They give quite accurate readings and include a number of special features, including the option to store bearings in the memory and the ability to notify the user if he wanders off course. However, Electronic Compasses are not ideal for map work. The dimensions of the Electronic Compass is 2.28 inches by 3 inches with a depth of 0.5 inches. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These items may be bought inside any Gadget Shop.
Cost: 15,000 Ryo per Slot, or 1,500 Ryo Each
Senbon (Overview)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
(3.2 slots, 183 senbon)
Blood Clot Pill x 6
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
Thermal Capsule x 5
Rank: "B"
Type: Secondary, 5 per Slot, Accessory, Capsule
Effect: A special Capsule designed to warm the body from extreme sudden cold temperatures.
Special: ---
Drawback: When used cannot be recovered.
Description: A small ball like capsule that reacts to sudden cold. When a body becomes frozen, or becomes extremely cold to the point that the human body cannot handle, the capsule activates. When activate it emits out a strong heat wave that is sent throughout the body. This warms up the body, capable of melting through all types of ice. When the body becomes normal heat signature the Capsule stops working and dissolves.
Limit: Universal Item. Capable of being bought anywhere that is a shop.
Cost: 5 for 2,000 Ryo
Discourse Replicator [One Individual Pen]
Rank: "S"
Type: Secondary, 15 per Slot, Gadget, Mechanical, Pen
Effect: A specialized pen that allows the user to better forge documents.
Special: ---
Drawback: ---
Description: A Discourse Replicator is a high-quality masterwork pen that can store sample signatures in its complex, fine-ground gear works. It grants a -10 circumstance bonus to all Forgery checks. In addition, it allows a user to easily replicate text without relying on the steadiness of their own hand.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 450,000 Ryo per Slot, or 30,000 Ryo Each
Zipties (Overview)
Rank: "B"
Type: Secondary, 57 per Slot, Gadget, Mechanical, Cutter
Effect: A thin piece of steel that is used to fasten things together.
Special: ---
Drawback: ---
Description: A cable tie, also known as a hose tie, zap-strap, or zip tie or tie-wrap, is a type of fastener, designed for bunching electric cables or wires and to organize cables and wires, but with a wide variety of other applications. In its most popular form, a cable tie consists of a sturdy nylon tape with an integrated gear rack, and on one end a ratchet within a small open case. Once the pointed tip of the cable tie has been pulled through the case and past the ratchet, it is prevented from being pulled back; the resulting loop may only be pulled tighter. This allows several cables to be bound together into a cable tree. Cable ties can be used as makeshift handcuffs and thus due to their design implement a -20% to Escape Artist checks. Cable ties are generally viewed as single-use devices; they are typically cut off rather than loosened and reused. However, if a closed loop needs to be opened again, rather than destroying the cable tie by cutting, it may be possible to release the ratchet from the rack. While some cable ties are designed for reuse with a tab that releases the ratchet, in most cases a sewing needle or similar object (for example a small screwdriver) will need to be interposed between the ratchet and the rack. Ties reused in this way will be weaker than new ones.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each
(1 slot, 56 zipties)
Glow-stick (Overview)
Rank: "A"
Type: Secondary, 16 per Slot, Gadget, Survival, Light
Effect: Glow-Sticks that release no heat. Ideal for camping and emergency uses.
Special: ---
Drawback: ---
Description: Picture These 6 inch glow sticks are 15mm in diameter a long bright glow. Each stick is individually packaged and includes a lanyard for easy hanging. Simply snap to activate (one time use). Sticks are non toxic and create no heat. Ideal for camping and emergency situations. Each stick lasts for 12 hours. A glow stick is a single-use translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence and so does not require an electrical power source. Glow sticks are often used for recreation, but may also be relied upon for light during military, police, fire, or EMS operations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, 500 Ryo Each.
(2 slot(s), 36 glowsticks)
4 inch Length Flashlight (Overview)
Rank: "A"
Type: Secondary, 8 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Picture A flashlight is a hand-held portable electric-powered light source. Usually the light source is a small incandescent light bulb or light-emitting diode (LED). Typical flashlight designs consist of a light source mounted in a reflector, a lens to protect the light source and reflector, a battery or other power source, and a switch. In addition to the general-purpose hand-held flashlight, many forms have been adapted for special uses. These flashlights are 4 inch length with a 1 inch diameter.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 1,000 Ryo Each.
(1/8 slots, 1 flashlights)
Shuriken, Hira (Overview) x 60 (4 slots worth)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each
Grenade: Fragmentation x 4
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: Binocular telescopes, or binoculars, (also known as field glasses) are two identical or mirror-symmetrical telescopes mounted side-by-side and aligned to point accurately in the same direction, allowing the viewer to use both eyes (binocular vision) when viewing distant objects. If a Binocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Binoculars have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
Multi-Tool (Overview)
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: Picture A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card. Folding Multi-tools are the most common of all types of Multi-Tools. The second most common types are Pocket Knives (Swiss Army Knives). Multi-Tools are known to have needle-nose pliers, crimper, regular pliers, wire stripper, hard wire/wire cutters, large screw driver, small bit driver, scissors, serrated knife/cutting hook, saw, clip point knife, wood/metal & diamond-coated file, bottle/can opener, and a large bit driver
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each
(1/4 slot, 1 multi-tool)
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
(4 slots, 8 kunai)
Wireless Radio
Rank: "S"
Type: Secondary, 16 per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A Device that has a Velcro strap along the neck with a voice activator along the throat. An ear piece is connected from the vocal piece to the ear in a small cord. It's a radio that transmits signals by sending electromagnetic waves with frequencies below those of visible light. They can then be received by other radios in the form of sound or a wide array of signals in order to make sure important information is protected. When rolled and compact, 16 Wireless Radios are able to fit inside 1 slot. The range between two Wireless Radios is 1,000 meters (Communications for a single thread.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 16,000 Ryo per Slot, or 1,000 Ryo Each
(1/16 slot, 1 wireless radio) (being Worn in normal fashion, not in bag)
Clubs, Average (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing, Club
Effect: A club is a blunt object usually made of wood or metal.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +6 Amour Points of Damage. A club is among the simplest of all weapons. A club is essentially a short staff, or stick, usually made of wood, and wielded as a weapon since prehistoric times. An Average Club never gets larger than 1.2 m (4 feet). Examples of Average Club Weapons: Heavy Mace, Mere Club, Bat, and Morningstar.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
(2 clubs, simple metallic rod shaped)
Greaves (Overview) x2
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each