Kenshin Tsukinaka
Jan 18, 2015 6:11:32 GMT -7
Post by // One on Jan 18, 2015 6:11:32 GMT -7
The Venator
Bane
Rank: "C"
Skill: NinJutsu
Effect: A Venator can imbue 1 of their weapons with the ability of Bane.
Special: ---
Drawback: Sacrifices 1 round of Bane.
Description: This soul based special ability only functions while the Venator wields a weapon. May only apply to 1 weapon at a time. If dropped or taken, the weapon resumes granting this ability if it is returned to the Venator before the duration expires. This ability lasts for a number of rounds per day of 5 per Class Level. These rounds do not need to be consecutive. A bane weapon excels against certain foes. Against a designated foe, Bane bypasses that designated creature's Damage Reduction. It also deals a +10 Armour Points in damage power against that foe. To choose the Bane type the user must pick one of: Aberrations, Animals, Constructs, Dragons, Elementals, Fey, Giants, Humanoid, Oozes, Outsider (Chaotic), Outsider (Lawful), Plants, Undead, and Vermin. User may learn this technique multiple times. Each time learned increases the ability by 3 rounds. User may switch between 1 Bane ability by taking 2 seconds of concentrating. This technique takes up no handseals however still takes the same amount of time to perform as a normal Ninjutsu Rank technique. May be applied to an Ammunition, loses Bane ability after connecting with a target (creature or not).
Limit: Must be a Venator.
Intimidating Bane
Rank: "C"
Skill: Supplementary
Effect: The user's bane weapon strikes fear into their enemies.
Special: ---
Drawback: Sacrifices 3 rounds of Bane.
Description: Whenever the user performs a Dazzling display while their bane feature is active, the user has the ability to intimidate the creature that the Dazzling Display allows against creatures of the type the user's bane weapon currently affects. The target must make a Will Save against 10 +2 per Class Level + User's Impeccable Will or else it will become shaken. A creature that makes its save is immune to the effect of the user of this technique for 24 hours. Such creatures remain shaken while their bane feature is still active and effective against their creature type.
Limit: Must be a Venator. Must know Bane.
Judgment
Rank: "C"
Skill: NinJutsu
Effect: The Venator has gained access to the tree of Judgments.
Special: ---
Drawback: May only be performed during Combat. User may only have 1 Judgment Active per Combat.
Description: This soul based special ability only functions after the Venator has gained its rest. This technique takes up no handseals however still takes the same amount of time to perform as a normal Ninjutsu Rank technique. A Venator can pronounce Judgment upon their foes to perform 1 Judgment. Starting when the Judgment is made, the Venator receives a bonus or special ability based on the type of Judgment made. At "D" Class the Venator is only able to perform 3 Judgment per day. At "C" Class and every Class Higher the user can perform 2 additional Judgment per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The Judgment must participate in the combat to gain these bonuses. If the Veneator is Frightened, Panicked, Paralyzed, Stunned, Unconscious, or otherwise prevented from participating in combat, the ability does not end, but the bonuses do not resume until they can participate in the combat again. User must learn this before being able to learn the actual Judgment Techniques. A Venator may deactivate their Judgment before applying another Judgment.
Limit: Must be a Venator.
Accuracy
Rank: "C"
Skill: NinJutsu
Effect: The Venator's eyes glow with divine light giving them vision to the ranged weapons they use.
Special: ---
Drawback: ---
Description: The Venator's eyes glow with divine light. The Venator adds a 4-meter sacred bonus to the range increment of any ranged weapon attack they makes. This bonus increases by 4 meters for every Class Level. At "B" Class the user gains an additional +4 meter bonus.
Limit: Must be a Venator. Must know Judgment.
Ritual of Condemnations
Rank: "B"
Type: Binding
Effect: The Venator's will against evil is grand as they bestow a number of curses upon the wicked.
Special: To perform: 2 hours; Duration: 2 Months
Drawback: ---
Description: The access of multiple Curses is a difficult prospect but alas the Venator has learned such a way through the art of Rituals. User inscribes a circle on the ground, a circle emblazoned with ancient symbols of Condemn. If drawn correctly, these symbols begin to glow. The glowing symbols then shoot into the user's arms before disappearing as the power of Condemnation is stored. The user forces his own chakra and other materials when performing this Ritual as the Condemnations are created off of the stored Chakra. Every 2 months the user must perform the Ritual in order to gain the power of Condemnations by transforming their own Chakras. This ritual may be performed through a Training Thread every 2 months as RP Threads tend to have lax understanding of Roleplaying Time.
Limit: Must be a Venator. Must be a Ritualist for Binding Rituals. Must know Chakra Lore (75 Points).
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 RyoCondemnation
Rank: "C" Always 30 Training Points
Skill: Juinjutsu
Effect: Condemnations impose an unfavorable condition or penalty to one creature.
Special: ---
Drawback: Must learn Multiple Times.
Description: A Venator must make a touch attack to inflict a Condemnation on an opponent. Normally Condemnations do not impose a save against the effects (unless otherwise noted). If the condemnation calls for a save, the check equals to 10 +2 per Class Level + User's Impeccable Will. Unless otherwise noted, a Venator can use a Condemnation a number of times per day equal to 3 + User's Impeccable Will + 2 per Class Level. The Condemnation lasts for a number of rounds equal to the user's Impeccable Will. When the user first learns Ritual of Condemnations they gain access to Condemnation Techniques that alter the Condemnation they wish to apply. A user must learn JuinJutsu 3 more times to gain the knowledge of performing additional Condemnations. The number of rounds a Condemnation last for 2 per Class Level + User's Impeccable Will.
Limit: Must be a Venator.
Condemnation of Fear
Rank: "C"
Skill: Supplementary
Effect: A Condemnation making a target Shaken.
Special: ---
Drawback: ---
Description: The target becomes Shaken.
Limit: Must be a Venator. Must know Condemnation 1 time.