Akimichi Somsak
Jun 2, 2015 19:59:21 GMT -7
Post by "Oogatoi" Somsak on Jun 2, 2015 19:59:21 GMT -7
Basic
Name: Akimichi Somsak
Alias: Oogatoi, Big Blue
Gender: Male
Age: 25
Height: 190 centimeters
Weight: 121 kilograms
Alignment: Neutral Good
Homeland: Hi no Kuni
Village: Kirigakure [incentive]
Specialist: Taijutsu Master
Traits
Stats and Skills
020TP
Observation [5]3
Rank: "E"
Skill: Skill
Effect: This skill focuses certain powers of observation - sight, smell, hearing, and touch.
Special: ---
Drawback: ---
Description: Can be learned by an Animal. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for a Character any time there is an NPC, monster, event or happening that a character might notice, even if he did not specifically state that he is monitoring his surroundings. Characters are capable of noticing any event within their perception. Observation reveals only facts, not motivation. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Observation. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Sense Motive [5]1
Rank: "E"
Skill: Skill
Effect: User is skilled at detecting falsehoods and true intentions.
Special: ---
Drawback: ---
Description: A successful check lets you avoid being bluffed (see the Acting skill). The user can also use this skill to determine when "something is up" (that is, something odd is going on) or to assess someone's trustworthiness. Sense Motive does not, however, allow a character to determine whether a given statement is a lie. In addition, a character can use this skill to make an assessment of a social situation. With a successful check (Very Difficult Difficulty), the character can get the feeling from another's behavior that something is wrong. Also, the character can get the feeling that someone is trustworthy and honorable. A Sense Motive check may be made as a reaction to another character's Acting check. Try Again: No, though user may make a Sense Motive Check for each Acting check made against the user. Look in Task Skills thread found in the Skills and Traits Index for more information. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Sense Motive. If user has 25 or more Ranks in Cultures user gains a Synergy Bonus +10 to Sense Motive when interacting with someone of said Culture. If user has 25 or more Ranks in Cultures user gains a Synergy Bonus +10 to Sense Motive when interacting with someone of said Culture. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Name: Akimichi Somsak
Alias: Oogatoi, Big Blue
Gender: Male
Age: 25
Height: 190 centimeters
Weight: 121 kilograms
Alignment: Neutral Good
Homeland: Hi no Kuni
Village: Kirigakure [incentive]
Specialist: Taijutsu Master
Traits
Auspicious Tattoo
Rank: "C"
Skill: Heritage Trait
Effect: The user's tattoo gives them good fortune.
Special: ---
Drawback: ---
Description: You bear a tattoo depicting one of the totems listed for your tribe that favors you with good fortune. You gain a +1 trait bonus on Will Saves. Must have a tattoo. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Distance Aptitude
Rank: "C"
Skill: Chakra Trait
Effect: User was exposed to the chakra of a portal, or some form of distance spanning chakra when they were young.
Special: ---
Drawback: ---
Description: This contact with ancient world-spanning chakra has granted them an insight into the means to extend the range of their own Jutsus. Treat the Class Level as 1 higher for the purposes of detemrining the range of Chakra Jutsus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Encouraging Words
Rank: "C"
Skill: Teamwork Trait
Effect: User's allies need help from time to time, as do the user.
Special: ---
Drawback: ---
Description: User may speak all the time and they may never listen, but sometimes the user says just the right thing to help them back on their feet. The user can, as a free movement, speak words of encouragement at just the right time to give their ally the perfect pep talk. Once per day, before an ally is required to make a Will save, the user gives just the right words of encouragement as a free movement that gives them a +2 trait bonus to their save. The user must be able to communicate this emotion to them and they must be able to understand the user. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Law Enforcer
Rank: "C"
Skill: Social Trait
Effect: If the user follows this code, they are always alert to those who transgress against the laws of civilization.
Special: ---
Drawback: ---
Description: User receives a +10 bonus on Sense Motive checks to gain a hunch from social situations, and begin play with a pair of Masterwork Manacles. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Unscathed
Rank: "C"
Skill: Chakra Trait
Effect: The user is amazingly resistant to energy attacks because of their upbringing or Chakra experimentation.
Special: ---
Drawback: ---
Description: Each type of energy resistance the user has (if any) increases by 20 Armour Points. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Heritage Trait
Effect: The user's tattoo gives them good fortune.
Special: ---
Drawback: ---
Description: You bear a tattoo depicting one of the totems listed for your tribe that favors you with good fortune. You gain a +1 trait bonus on Will Saves. Must have a tattoo. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Distance Aptitude
Rank: "C"
Skill: Chakra Trait
Effect: User was exposed to the chakra of a portal, or some form of distance spanning chakra when they were young.
Special: ---
Drawback: ---
Description: This contact with ancient world-spanning chakra has granted them an insight into the means to extend the range of their own Jutsus. Treat the Class Level as 1 higher for the purposes of detemrining the range of Chakra Jutsus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Encouraging Words
Rank: "C"
Skill: Teamwork Trait
Effect: User's allies need help from time to time, as do the user.
Special: ---
Drawback: ---
Description: User may speak all the time and they may never listen, but sometimes the user says just the right thing to help them back on their feet. The user can, as a free movement, speak words of encouragement at just the right time to give their ally the perfect pep talk. Once per day, before an ally is required to make a Will save, the user gives just the right words of encouragement as a free movement that gives them a +2 trait bonus to their save. The user must be able to communicate this emotion to them and they must be able to understand the user. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Law Enforcer
Rank: "C"
Skill: Social Trait
Effect: If the user follows this code, they are always alert to those who transgress against the laws of civilization.
Special: ---
Drawback: ---
Description: User receives a +10 bonus on Sense Motive checks to gain a hunch from social situations, and begin play with a pair of Masterwork Manacles. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Unscathed
Rank: "C"
Skill: Chakra Trait
Effect: The user is amazingly resistant to energy attacks because of their upbringing or Chakra experimentation.
Special: ---
Drawback: ---
Description: Each type of energy resistance the user has (if any) increases by 20 Armour Points. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Stats and Skills
020TP
Observation [5]3
Rank: "E"
Skill: Skill
Effect: This skill focuses certain powers of observation - sight, smell, hearing, and touch.
Special: ---
Drawback: ---
Description: Can be learned by an Animal. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for a Character any time there is an NPC, monster, event or happening that a character might notice, even if he did not specifically state that he is monitoring his surroundings. Characters are capable of noticing any event within their perception. Observation reveals only facts, not motivation. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Observation. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Sense Motive [5]1
Rank: "E"
Skill: Skill
Effect: User is skilled at detecting falsehoods and true intentions.
Special: ---
Drawback: ---
Description: A successful check lets you avoid being bluffed (see the Acting skill). The user can also use this skill to determine when "something is up" (that is, something odd is going on) or to assess someone's trustworthiness. Sense Motive does not, however, allow a character to determine whether a given statement is a lie. In addition, a character can use this skill to make an assessment of a social situation. With a successful check (Very Difficult Difficulty), the character can get the feeling from another's behavior that something is wrong. Also, the character can get the feeling that someone is trustworthy and honorable. A Sense Motive check may be made as a reaction to another character's Acting check. Try Again: No, though user may make a Sense Motive Check for each Acting check made against the user. Look in Task Skills thread found in the Skills and Traits Index for more information. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Sense Motive. If user has 25 or more Ranks in Cultures user gains a Synergy Bonus +10 to Sense Motive when interacting with someone of said Culture. If user has 25 or more Ranks in Cultures user gains a Synergy Bonus +10 to Sense Motive when interacting with someone of said Culture. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Skill Name - Level: SP
Common - Master: 125
Cooking - Novice: 00
Skill Name - Level: SP
Skill Name - Level: SP
Skill Name - Level: SP
Observation - Novice: 23
Skill Name - Level: SP
Sense Motive - Novice: 09 [+10]
Skill Name - Level: SP