Indimidation training (T)
Jul 5, 2015 11:27:06 GMT -7
Post by Fujitora Hanzo/Azujinko Hanzo on Jul 5, 2015 11:27:06 GMT -7
Name: Show Them Fear
Rank: C
IIC Length: ---
Difficulty: Moderate
Description: From the Mists do we jump. Continue to increase your prowess at instilling fear into foreigners with your shinobi-iri tactics. But be wary: Shinkichi may be watching...
Objective: Train the Intimidate skill up to Advanced level
Reward: 8000 ryo
Intimidate
Rank: "E"
Skill: Skill
Effect: User can change another's behavior with a successful check.
Special: ---
Drawback: ---
Description: Characters use this skill to cause others to back down in a contest of wills, to make others afraid. To Intimidate The Difficulty of this check is +10 + 5 per Target's Class Level + (5 x Impeccable Will) + Target's modifiers on Saves against Fear. User gains a +4 bonus on their Intimidate check for each size category they are larger than the target (This does not apply to Traits or Augmentations while retaining the same Size Category. Conversely, user takes a -4 penalty on their Intimidation check for every size Category that they are smaller than their target. Look in Task Skills thread found in the Skills and Traits Index for more information. If user has 25 or more Ranks in Acting user gains a Synergy Bonus +10 to Intimidate. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Fujitora sighed as he made his way into the rougher parts of town. He hated that he had been tricked into a mission. “Damn Kage…Ill make you pay for this.” Azujinko laughed in his head as he smiled and talked to Fujitora inside his head. Telling him how he was feeling rather salty due to the trickery. “I hate tricksters damn it.” He said as he got to the bar he sometimes went to. He opened the door as he took a cigarrete from his vest pocket and lit it. The place wasn’t something he enjoyed, but it was always nice to get a drink hen he had the free time.
As he made his way to the bar he would pass by a table of people who seemed to be enjoying themselves. But one of them seemed to be giving him a bad look. Fujitora would stop for a second and he would return the mans drunken gaze. The man seemed to stay strong for a moment before turning back to his friends and going silent for a while. Fujitora turned and continued making his way to the bar. “Hey Felix…One scotch please.” Felix nodded and went to work preparing a glass as Fujitora sat down and payed the man ahead for the drink.
Rank: C
IIC Length: ---
Difficulty: Moderate
Description: From the Mists do we jump. Continue to increase your prowess at instilling fear into foreigners with your shinobi-iri tactics. But be wary: Shinkichi may be watching...
Objective: Train the Intimidate skill up to Advanced level
Reward: 8000 ryo
Intimidate
Rank: "E"
Skill: Skill
Effect: User can change another's behavior with a successful check.
Special: ---
Drawback: ---
Description: Characters use this skill to cause others to back down in a contest of wills, to make others afraid. To Intimidate The Difficulty of this check is +10 + 5 per Target's Class Level + (5 x Impeccable Will) + Target's modifiers on Saves against Fear. User gains a +4 bonus on their Intimidate check for each size category they are larger than the target (This does not apply to Traits or Augmentations while retaining the same Size Category. Conversely, user takes a -4 penalty on their Intimidation check for every size Category that they are smaller than their target. Look in Task Skills thread found in the Skills and Traits Index for more information. If user has 25 or more Ranks in Acting user gains a Synergy Bonus +10 to Intimidate. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Fujitora sighed as he made his way into the rougher parts of town. He hated that he had been tricked into a mission. “Damn Kage…Ill make you pay for this.” Azujinko laughed in his head as he smiled and talked to Fujitora inside his head. Telling him how he was feeling rather salty due to the trickery. “I hate tricksters damn it.” He said as he got to the bar he sometimes went to. He opened the door as he took a cigarrete from his vest pocket and lit it. The place wasn’t something he enjoyed, but it was always nice to get a drink hen he had the free time.
As he made his way to the bar he would pass by a table of people who seemed to be enjoying themselves. But one of them seemed to be giving him a bad look. Fujitora would stop for a second and he would return the mans drunken gaze. The man seemed to stay strong for a moment before turning back to his friends and going silent for a while. Fujitora turned and continued making his way to the bar. “Hey Felix…One scotch please.” Felix nodded and went to work preparing a glass as Fujitora sat down and payed the man ahead for the drink.