Ryko
Sept 16, 2015 20:18:51 GMT -7
Post by ryuublade on Sept 16, 2015 20:18:51 GMT -7
Basic Information
Name: Ryko Saika
Bloodlimit: None
Height: 5 foot 9 inches
Weight: 150
Age: 13
Gender: Male
Alignment: Neutral Chaotic
Birth Country: Land Of Water
Village: Mist
Specialist: Ninjutsu, Genjutsu
Non-Specialist: Clan, Taijutsu
Miscellaneous:
ANsatsu Senjutsu Tokushu BUtai (Special Assassination and Tactical Squad)
Must Sacrifice 1 Miscellaneous slot.
Able to learn all universal ANBU techniques
Able to go into 1 Division per Slot Sacrificed and learn everything in the Division.
Ritualist( 5 Slots)
Must sacrifice 1 Miscellaneous slot.
Able to go into 1 Ritual Type per Slot Sacrificed and learn everything in that Type.
Rituals
Binding
Warding
Restoration
Scrying
Augementation
Weapons
Primary Weapon:
Secondary Items:
Scroll: Tag, Explosive (Overview) (3 Tags Lightning)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Scroll: Tag, Explosive (Overview) (4 Fire Tags)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Kunai (10 slots)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Hira (5 Slots)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Non-Weapon Items
Cloak Type 3 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 6 belts that have a total of 15 slots to carry items inside. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Scroll: Map: Known World
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Compass Lensatic (Overview) ( 1 Compass)
Rank: "B"
Type: Secondary, 4 per Slot, Gadget, Survival, Compass
Effect: A magnetic compass having a magnifying lens for reading the compass scale.
Special: ---
Drawback: ---
Description: Picture The Lensatic Compass features three main parts. The base forms the body of the compass and holds the needle, dial and rotating scales. The cover contains the sighting wire, and serves to protect the compass when closed. The rear lens flips out when the compass is open, and is used to read the dial. The military often uses Lensatic Compasses, which are designed for strength. The Lensatic Compass is 3.25 inches by 2.25 inches and 1.125 thick. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These items may be bought inside any Gadget Shop.
Cost: 4,000 Ryo per Slot, or 1,000 Ryo Each
Blood Clot Pill
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
Goggles ( 1 Goggle)
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: May hold up to 4 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots. May be Glasses.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Character Depth
Personality: Ryko is overall somewhat of a selfish person. He mostly only cares and thinks for himself. Although only to some extent. Such as he only thinks for himself such as watching out for himself unless someone ask for his help or it's required of him for a job or any other thing he's doing at the time. He simply just doesn't feel obligated to unless it will help benefit himself. Whether that be to
Along with this Ryko doesn't value anything above his own values. Whether it be a person,object,or a nindo, he would not do anything to jeopardize it. His sense of right and right is basic as he follows modern decency unless his life was to be engendered. Despite this seemingly selfish nature Ryko isn't cold as he sounds. He will comfort people and warn others just not exactly willingly put effort in to help others. He tends to be quiet almost devoid of life. But once he starts talking to people he becomes typically cheerful depending on his mood at the time. It varies at times he can be apathetic, others completely annoyed, or enraged. His mood favors no specific emotion and is forever changing.
You could say he ended up like this from the flux of emotions and trauma of his parents death. Being such a kind person who is scared in to only caring for things that matter to him. A surprise part to Ryko is his loving factor when he truly likes that special girl. Even with his somewhat selfish ambitions doesn't mean they couldn't be towards someone else if he wanted to. After all his personality was bred from the anguish and love for his family that led him to become this way.
Appearance: Ryko is lean slender boy with a slightly built physique. His body is somewhat awkardly shaped due to his broad shoulders. His shoulders start out wide and become narrower going down towards his lower body. Overall he is pretty muscular from the neck down. While mostly having some muscle his body is more toned instead of bulky. Despite the muscle toneness he has Ryko overall still looks on the skinny side.
He has borderline pale skin and is close to looking like a vampire. He has multiple scars from a training accident. Each scar varying in size across his back,arms, and chest. His skin is milky smooth and he has fairly long arms and legs. Despite being relatively skinny his muscle toneness keeps him from having a boney skeleton look. His hands are more small with long scrawny fingers.
Finally Ryko has spiky raven black hair that goes down to his shoulders. His bangs curve to the right as well. His head is normal sized with a sharp jawline and round chin. He has blue catlike eyes and small upturned nose. Ryko tends to dress in a dark clothes no matter the situation unless a situation calls for him not to. He prefers light clothes with little to no armor as it slows him down.
Background: Ryko was born inside the Hidden Mist Village and lived with his parents and older brother. All of his family being ninja Ryko was use to having to deal with his family being gone out after a certain age. It was around age ten when his parents died during a mission. They had sacrificed themselves to save the rest of squad and it had cost them there lives.The had a huge mental effect on Ryko as he just loved one of the people dear to him. It led him to a strut or even depression. Left alone with his desolate brother who treated as nothing happened Ryko was left on his own to work his feelings out. He pondered why they had done such a thing. Choose other people over themselves and family. If it was for him or his brother, even a family member than thats understandable. But ninja risk their lives, comes with the job. So why prioritize them when you have your own people to look after. This is when Ryko started to prioritize himself more and become more desolate like his brother.
He figured emotions were something that clouded judgement.
After settling down more and accepting his parents death he asked his older brother to start training him in the way of the ninja. As well as enroll him in the academy. His brother began involving Ryko in one of his trainings. They began with simple stuff like channeling chakra and throwing kunai and shuriken. Next fire style Jutsu. His brother had taught him Searing heat which was he became comfortable with capable of burning holes in to trees. Next it was reflexes, where he watched as his brother would make a giant trap with kunai and wires and set it off and effortlessly dodge. Ryko was told never to try it on his own with more than he could handle and he did just that. Ryko had set up to many kunai and when he set it off one caught him off guard horribly wounding him. This gave him multiple scars of varying sizes across his arms,back, and chest.
Now after graduating from the academy Ryko got news that his brother had died as well. He too had sacrificed himself for another. It didn't have much of a emotional impact on him as his parents had. Although it did effect his morals and way of thinking. His brother who was apathetic and desolate even offered his own life to save another. Ryko simply didn't look down or praise what he did. He simply acknowledged it as thats what he felt was right and so he went with it. Emotions what he thought had nothing to do with it, it had to do with the person. So now a newly graduated Genin Ryko would also live life to his own morals, while staying true and watching out for himself. Or someone else if he deemed them worthy for his own goals, or maybe even affection.