Hitsuji Seishin
Oct 11, 2015 13:55:41 GMT -7
Post by Seishin on Oct 11, 2015 13:55:41 GMT -7
(Sorry if I messed up somewhere, it's my first time and I tried really hard but there's just so many things to do.)
BASIC INFORMATIONSAttachment Deleted
Name: Hitsuji Seishin
Bloodlimit: N/A
Height: 4.8 feet
Weight: 92 pounds
Age: 12 Years Old
Gender: Male
Alignment: Neutral Good
Birth Country: Mizu no Kuni (Land of Water)
Village: Konohagakure (Village of Leaf)
Special:
Medical Specialist:
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Clan Specialist:
- Yamanaka
- The Art Of The Bard
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Ninjutsu Non-Specialist:
- Suiton
- Katon
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Genjutsu Non-Specialist:
- Perception
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WEAPONS
Primary Weapon:
Umbrella, Medium (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing, Umbrella
Effect: An umbrella created specifically for the use of combat.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +4 Amour Points of Damage. There are two types of combat umbrellas: oil umbrellas, and metal umbrellas. Oil umbrellas are made from paper soaked in oil to make it waterproof while metal umbrellas have a type of canvas with a metal frame. Oil umbrellas are used for bludgeoning while metal umbrellas are used for piercing. A combat umbrella that has been used for a bludgeoning/piercing attack can do extra damage by opening up, causing +4 Armour Points Extra damage of Bludgeoning/Piercing at once. Metal Umbrellas are treated as have the same length as a Heavy Shield. A Medium Oil Umbrella can hold up to 20 slots of senbon.
Limit: These items may be bought inside any Weapon Shop.
Cost: 6,000 Ryo
Secondary Items:
(171/ 3 slots/ 17 100 Ryo)
Senbon (Overview)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
(6/ 3 slots/ 3,000 Ryo)
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each
(2/ 2 slots/ 3,000 Ryo)
Grenade: Smoke
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
(1/ 1 slots/ 1,500 Ryo)
Grenade: Stun
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A stun grenade, also known as a flash-bang, is a nonlethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses.
Special: ---
Drawback: May harm the user if not thrown right.
Description: A stun grenade, also known as a flash-bang, is a non-lethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses. When making contact it releases a flash of light that momentarily activates all light sensitive cells in the eye, making vision impossible for approximately 5 seconds until the eye restores itself to its normal, un-stimulated state. The incredibly loud blast produced by the grenade adds to its incapacitating properties by disturbing the fluid in the ear which also lasts approximately 5 seconds until the ear restores itself to its normal, un-stimulated state. The flash bang has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
(1/ 1 slot/ 1,500 Ryo)
Grenade: Mine
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: An explosive device used as a land mine that explodes and harming whoever steps on it.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Picture A typical land mine includes the following components: firing mechanism or other device (including anti-handling devices), detonator or igniter (sets off the booster charge), booster charge (may be attached to the fuse, or the igniter, or be part of the main charge), main charge (in a container, usually forms the body of the mine), casing (contains all of the above parts). A land mine can be triggered by a number of things including pressure, movement, sound, magnetism and vibration. Anti-personnel mines commonly use the pressure of a person's foot as a trigger, but tripwires are also frequently employed. Most modern anti-vehicle mines use a magnetic trigger to enable it to detonate even if the tires or tracks did not touch it. Advanced mines are able to sense the difference between friendly and enemy types of vehicles by way of a built-in signature catalog. This will theoretically enable friendly forces to use the mined area while denying the enemy access. Mines have a killing diameter of 2 meters.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
(2/ 2 slots/ 3,000 Ryo)
Grenade: Smoke
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
(1/ 1 slots/ 1,500 Ryo)
Grenade: Stun
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A stun grenade, also known as a flash-bang, is a nonlethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses.
Special: ---
Drawback: May harm the user if not thrown right.
Description: A stun grenade, also known as a flash-bang, is a non-lethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses. When making contact it releases a flash of light that momentarily activates all light sensitive cells in the eye, making vision impossible for approximately 5 seconds until the eye restores itself to its normal, un-stimulated state. The incredibly loud blast produced by the grenade adds to its incapacitating properties by disturbing the fluid in the ear which also lasts approximately 5 seconds until the ear restores itself to its normal, un-stimulated state. The flash bang has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
(1/ 1 slot/ 1,500 Ryo)
Grenade: Mine
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: An explosive device used as a land mine that explodes and harming whoever steps on it.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Picture A typical land mine includes the following components: firing mechanism or other device (including anti-handling devices), detonator or igniter (sets off the booster charge), booster charge (may be attached to the fuse, or the igniter, or be part of the main charge), main charge (in a container, usually forms the body of the mine), casing (contains all of the above parts). A land mine can be triggered by a number of things including pressure, movement, sound, magnetism and vibration. Anti-personnel mines commonly use the pressure of a person's foot as a trigger, but tripwires are also frequently employed. Most modern anti-vehicle mines use a magnetic trigger to enable it to detonate even if the tires or tracks did not touch it. Advanced mines are able to sense the difference between friendly and enemy types of vehicles by way of a built-in signature catalog. This will theoretically enable friendly forces to use the mined area while denying the enemy access. Mines have a killing diameter of 2 meters.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Non-Weapon Items
Utility Belt Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (0 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Picture, Picture Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 13 Single Speed Loader pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 13 Speed Loader pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Scroll: Map: Regional (Konoha)
Rank: "A"
Type: Main, Book, Scroll, Map
Effect: A small-scale map of an area covering at least 5 or 10 degrees of latitude and longitude but less than a hemisphere.
Special: ---
Drawback: ---
Description: Regional; nearby towns, cities, etc. Regional Map's dimensions are 40 inches by 24 inches. Regional Maps list the City Capitals, and "D", "C", "B", "A", and "S" Rank Cities of the Regional. Regional Maps list Point of Interests in Regional. Regional Maps list Major and Minor Trade Routes, and Regions that reside in the Regional. Regional Maps lists the Oceans, Bays, Major and Minor Lakes, and Major and Minor Rivers that reside in the Regional. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop within that Regional.
Cost: 5,000 Ryo Each