Peasant VS a Kirito
Nov 1, 2015 8:42:44 GMT -7
Post by ryuublade on Nov 1, 2015 8:42:44 GMT -7
Ryko was sitting on the ground next to a small pond. There was a single massive sized tree who's shadow was able to cover the entire pond. The tree was deeply rooted in to the bottom of the pond. Ryko had took a dive in to the pond earlier it ran deep and was not shallow as it seemed at first glance. Around the pond was nothing but dirt and the large tree before it met the tall grass which encircled the entire pond area.
The grass itself was only around 1m tall and went on for a for about a mile or two in all directions. It was a lime green in color and was mainly long strands pact closely together.
Ryko wore his regular out fit which consisted of his cloak that covered his entire body. He had no weapons or any kind on him except his jutsu.
Ryko while on his two month trip was able to master 5 things in his leave surprisingly. He was able to gain master over water,earth, and fire chakra natures as well as shadow perception and the taijutsu style of Iron body. He had assortment of jutsu but none over the class of S rank as he did not feel the need to learn such powerful jutsu. He stood his feet ankle deep in the pond staring at the massive tree which watched over it.
The grass itself was only around 1m tall and went on for a for about a mile or two in all directions. It was a lime green in color and was mainly long strands pact closely together.
Ryko wore his regular out fit which consisted of his cloak that covered his entire body. He had no weapons or any kind on him except his jutsu.
Ryko while on his two month trip was able to master 5 things in his leave surprisingly. He was able to gain master over water,earth, and fire chakra natures as well as shadow perception and the taijutsu style of Iron body. He had assortment of jutsu but none over the class of S rank as he did not feel the need to learn such powerful jutsu. He stood his feet ankle deep in the pond staring at the massive tree which watched over it.
Cloak Type 3 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 6 belts that have a total of 15 slots to carry items inside. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Earth Mastery (B Rank)
Rank: B, A, S
Skill: Passive
Effect: Causes earth based techniques to develop a natural hardness, more so than what the standard ability would allow.
Special: ---
Drawback: This does not negate the natural effects of enemy attacks. Example: While a fire jutsu may not instantly destroy something created, it can still burn it.
Description: Earth Ninjutsu, typically, are based around defense. After much time and dedication, the user understands how to enhance these defensive capabilities even further, hardening their techniques to, at times, and ridiculous strengths. At B-rank, the users techniques harden to the point of iron, and are capable of withstanding a C-rank’s worth of damage before the damage begins to affect the technique. At A-rank, the techniques retain the hardness of steel, capable of withstanding a B-ranks worth of damage. At S-rank, the techniques become as hard as titanium, capable of withstanding an A-ranks worth of damage before they are affected as normal.
Limit: Earth Release. Once the user has gained 500 TP in Doton Ninjutsu, this skill is gained automatically. A rank is gained when 750 TP has been obtained, and S rank when 1000 TP has been gained.
Heat Mastery
Rank: B
Skill: Ninjutsu
Effect: Allows the user to be around and work with very intense heats, helping by preventing burns and singes.
Special: User gains automatically when dealing with fire techniques.
Drawback: Requires dedication to the path of fire techniques.
Description: At this stage in the user’s use of fire jutsu, they have worked with and probably been burned and signed with their own jutsu for a long while. They have a deep understanding on the ways to manipulate fire and take that understanding to a new level. This level of use allows the user to perform and master the use of fire jutsu without worrying about the minor burns and singes that can easily stack up in heavy combat.
Limit: Automatically gained once the user has knowledge of 500 TP of Fire Release techniques.
Suiton: Oxyhydro Conversion Technique
Rank: "B"
Skill: Ninjutsu
Effect: Converts oxygen and hydrogen in the air into water.
Special: Automatic when performing a water jutsu.
Drawback: It is easy to exceed your chakra level when creating large amounts of chakra- the amount of water needed will automatically be created when you cast a water jutsu when you are not around a water source. Therefore, if you cast a technique and you do not have enough chakra to cast both the technique and create the amount of water necessary, user is incapable of making the technique work.
Description: After spending a large amount of time utilizing water techniques, the Water Shinobi begins to understand the true composition of water. They use this to such an effect that they can create water out of nothing. This is automatic when casting a water jutsu and there is no water source. Be honorable when creating techniques. A small bottle of Water does not have enough substance to create a clone.
Limit: Must have 500 training points into techniques that focus only on Suiton no Jutsu. Once you have obtained 500 training points in Suiton techniques, they gain this technique automatically.
Shadow Walker: Hide in Plain Sight
Rank: "A"
Skill: GenJutsu
Effect: Users can hide even when being observed.
Special: ---
Drawback: ---
Description: As long as they are within 3meters of a shadow of some sort (including non-personal Shadow Perception Jutsus), the user can hide themselves from view in the open without anything to actually hide behind. They cannot hide behind their own natural shadows though they can hide in shadows created by their Jutsus. Hide in plain sight takes up the amount of Handseals equal to a "C" Rank technique without performing the Handseals.
Limit: Must know the Shadow Perception. Automatically gained once Mastered Shadow Perception.
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 6 belts that have a total of 15 slots to carry items inside. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Earth Mastery (B Rank)
Rank: B, A, S
Skill: Passive
Effect: Causes earth based techniques to develop a natural hardness, more so than what the standard ability would allow.
Special: ---
Drawback: This does not negate the natural effects of enemy attacks. Example: While a fire jutsu may not instantly destroy something created, it can still burn it.
Description: Earth Ninjutsu, typically, are based around defense. After much time and dedication, the user understands how to enhance these defensive capabilities even further, hardening their techniques to, at times, and ridiculous strengths. At B-rank, the users techniques harden to the point of iron, and are capable of withstanding a C-rank’s worth of damage before the damage begins to affect the technique. At A-rank, the techniques retain the hardness of steel, capable of withstanding a B-ranks worth of damage. At S-rank, the techniques become as hard as titanium, capable of withstanding an A-ranks worth of damage before they are affected as normal.
Limit: Earth Release. Once the user has gained 500 TP in Doton Ninjutsu, this skill is gained automatically. A rank is gained when 750 TP has been obtained, and S rank when 1000 TP has been gained.
Heat Mastery
Rank: B
Skill: Ninjutsu
Effect: Allows the user to be around and work with very intense heats, helping by preventing burns and singes.
Special: User gains automatically when dealing with fire techniques.
Drawback: Requires dedication to the path of fire techniques.
Description: At this stage in the user’s use of fire jutsu, they have worked with and probably been burned and signed with their own jutsu for a long while. They have a deep understanding on the ways to manipulate fire and take that understanding to a new level. This level of use allows the user to perform and master the use of fire jutsu without worrying about the minor burns and singes that can easily stack up in heavy combat.
Limit: Automatically gained once the user has knowledge of 500 TP of Fire Release techniques.
Suiton: Oxyhydro Conversion Technique
Rank: "B"
Skill: Ninjutsu
Effect: Converts oxygen and hydrogen in the air into water.
Special: Automatic when performing a water jutsu.
Drawback: It is easy to exceed your chakra level when creating large amounts of chakra- the amount of water needed will automatically be created when you cast a water jutsu when you are not around a water source. Therefore, if you cast a technique and you do not have enough chakra to cast both the technique and create the amount of water necessary, user is incapable of making the technique work.
Description: After spending a large amount of time utilizing water techniques, the Water Shinobi begins to understand the true composition of water. They use this to such an effect that they can create water out of nothing. This is automatic when casting a water jutsu and there is no water source. Be honorable when creating techniques. A small bottle of Water does not have enough substance to create a clone.
Limit: Must have 500 training points into techniques that focus only on Suiton no Jutsu. Once you have obtained 500 training points in Suiton techniques, they gain this technique automatically.
Shadow Walker: Hide in Plain Sight
Rank: "A"
Skill: GenJutsu
Effect: Users can hide even when being observed.
Special: ---
Drawback: ---
Description: As long as they are within 3meters of a shadow of some sort (including non-personal Shadow Perception Jutsus), the user can hide themselves from view in the open without anything to actually hide behind. They cannot hide behind their own natural shadows though they can hide in shadows created by their Jutsus. Hide in plain sight takes up the amount of Handseals equal to a "C" Rank technique without performing the Handseals.
Limit: Must know the Shadow Perception. Automatically gained once Mastered Shadow Perception.