Food Against Pred
Jan 18, 2016 9:04:24 GMT -7
Post by jintai on Jan 18, 2016 9:04:24 GMT -7
Jin was awaiting on a tree branch in the forest of the Fire country towards the land of Tea. He was taking a rest on the branch of the massive 20m trees and looked around seeing many more like it that were about 10m thick wide themselves. All of the branches of the trees were near the bottom or near the top of the trees and were all about 4m thick in size.All the trees were close together and closely intertwined making travel through tree top extremely easy to do. Other than that it recently rained in the area making the ground below very muddy and the tree's very slippery if one didn't watch their step. There was nothing but forest in all directions as far as the eye could see.
He carried his 50 lb rifle crossbow locked and loaded with a bolt already in place with a medium clip filled with 5 slots of Togari-ya arrow heads with basic shafts and leather fletching. Overall he had 3 clips with 150 bolts of that one type of arrow the other two in his type 2 utility belt.
He carried his 50 lb rifle crossbow locked and loaded with a bolt already in place with a medium clip filled with 5 slots of Togari-ya arrow heads with basic shafts and leather fletching. Overall he had 3 clips with 150 bolts of that one type of arrow the other two in his type 2 utility belt.
Passives
Rapid Reload (Rifle Crossbow)
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: The user may reload a Crossbow at half the time than normal.
Special: ---
Drawback: Must learn per Crossbow Type.
Description: User should learn this technique first beforehand if they wish to user the crossbow. Normally it takes a 2 movements to load a most Crossbows or 4 movements to load a Rifle Crossbow. With this technique the user may load most Crossbows within 1 movement, or a Rifle Crossbow within 2 movements. User must learn per type of Crossbow. Example: User learns technique 1 time for Pistol Crossbow. User learns technique a 2nd time for Rifle Crossbow.
Limit: Must be a Marksman. Must have a Crossbo
Point Blank Shot
Rank: "D"
Skill: TaiJutsu/Supplementary
Effect: A technique that gives the user greater proficiency within the range of 10 meters.
Special: ---
Drawback: ---
Description: With this technique the user has learned how to combat against opponents within 10 meters without fear or fumbling with their weapon. They gain the courage and ability to perform combat without much effort. This is a prerequisite technique for more popular techniques. What good is an Marksman if they are not ready to battle while in close range.
Limit: Must be a Marksman.
Acrobatic Shot
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: User compensates skill for awkward attack positions such as hanging upside down from a branch, sliding down a slow or dropping from a balcony.
Special: ---
Drawback: ---
Description: Normally a Marksman must have solid footing on the ground in order to shoot proficiently. The Marksman is only able to shoot at 1/3rd of their normal proficiency. With this technique the user is able to shoot at awkward positions. They may be able to shoot upside down from a branch, sliding down a slope, jumping and falling, or even rolling on the floor. With this technique the user may shoot at half their proficiency . When the user learns Shot on the Run they are able to shoot at 2/3rd of their proficiency.
Limit: Must be a Marksman. Must know Precise Shot.
Rapid Reload (Rifle Crossbow)
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: The user may reload a Crossbow at half the time than normal.
Special: ---
Drawback: Must learn per Crossbow Type.
Description: User should learn this technique first beforehand if they wish to user the crossbow. Normally it takes a 2 movements to load a most Crossbows or 4 movements to load a Rifle Crossbow. With this technique the user may load most Crossbows within 1 movement, or a Rifle Crossbow within 2 movements. User must learn per type of Crossbow. Example: User learns technique 1 time for Pistol Crossbow. User learns technique a 2nd time for Rifle Crossbow.
Limit: Must be a Marksman. Must have a Crossbo
Point Blank Shot
Rank: "D"
Skill: TaiJutsu/Supplementary
Effect: A technique that gives the user greater proficiency within the range of 10 meters.
Special: ---
Drawback: ---
Description: With this technique the user has learned how to combat against opponents within 10 meters without fear or fumbling with their weapon. They gain the courage and ability to perform combat without much effort. This is a prerequisite technique for more popular techniques. What good is an Marksman if they are not ready to battle while in close range.
Limit: Must be a Marksman.
Acrobatic Shot
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: User compensates skill for awkward attack positions such as hanging upside down from a branch, sliding down a slow or dropping from a balcony.
Special: ---
Drawback: ---
Description: Normally a Marksman must have solid footing on the ground in order to shoot proficiently. The Marksman is only able to shoot at 1/3rd of their normal proficiency. With this technique the user is able to shoot at awkward positions. They may be able to shoot upside down from a branch, sliding down a slope, jumping and falling, or even rolling on the floor. With this technique the user may shoot at half their proficiency . When the user learns Shot on the Run they are able to shoot at 2/3rd of their proficiency.
Limit: Must be a Marksman. Must know Precise Shot.
Items
Crossbow, Rifle - 50 lb. Draw (Overview)
Rank: "C"
Type: Main, Piercing, Crossbow
Effect: Large crossbow with long distance used by snipers.
Special: ---
Drawback: ---
Description: A Tier 1 Crossbow. A Two-Handed Weapon. These weapons do +16 Amour Points of Weapon Damage. These weapons do an additional +1 Armour Points of Damage. The Range Increment of this weapon is 40 meters. May be used in Mounted Combat but not Reloaded. Takes 4 Movements to reload. These heavy-duty, powerful crossbows with a shoulder stock. These crossbows are the winners in distance shooting. Rifle Crossbows range in different sizes, however most are over 3 to 4 feet in length. Rifle Crossbows are large but are normally used for long range attacks such as sniping.
Limit: These items may be bought inside any Hunting Shop.
Cost: 9,000 Ryo
Rifle Crossbow Magazine (Medium) (Overview) (3)
Rank: "C"
Type: Main, Slot Holder, Holds 5 Slot worth of Bolts, Magazine
Effect: A specialized Magazine used for Rifle Crossbows to hold multiple bolts in order to cut down in reloading time.
Special: ---
Drawback: ---
Description: A metallic magazine used for Rifle Crossbows. Depending on the type of Rifle Crossbow these magazines may be attached to the top, or the bottom of the Rifle Crossbow. This magazine cuts down on the amount of reloading, and allows the user to perform various techniques that may need 2 or more consecutive shots. This Magazine may hold 5 slot worth of Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 900 Ryo
Bolt (Overview) (15)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A quarrel or bolt is the term for the ammunition used in a crossbow.
Special: ---
Drawback: ---
Description: Picture A bolt is a shafted projectile that is shot with a crossbow. A bolt tends to be smaller than an arrow and tend to be heavier than an arrow. Bolts length tend to range between 40 cm (16 in) to 55 cm (22 in). The Range Increment of a bolt depends on the 3 parts that make up an Bolt. Every Bolt must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
Utility Belt Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (0 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Picture, Picture Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 13 Single Speed Loader pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 13 Speed Loader pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These type of items may be bought inside any Tailor Shop.
Arrowhead: Togari-Ya (Overview) (10 slots)
Rank: "C"
Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead
Effect: A long, thin, but powerful Arrowhead used to bypass Armour.
Special: ---
Drawback: ---
Description: Picture Long, thin and extremely strong, this arrowhead is designed to pierce heavy armour. Though it causes less damage than a standard arrowhead, its ability to drive through thick protection makes it invaluable against the heavier armour often seen upon the battlefield. This Arrowhead can bypass 10 Hardness from Armour. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 495 Ryo per Slot, or 33 Ryo Each
Shaft: Basic (Overview)(15)
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A basic shaft used for all normal Arrows or Bolts.
Special: ---
Drawback: ---
Description: The shaft is the primary structure element of the arrow, to which the other components are attached. Traditional arrow shafts are made from lightweight wood, bamboo or reeds, while modern shafts may be made from aluminium, carbon fibre reinforced plastic, or composite materials. Composite shafts are typically made from an aluminium core wrapped with a carbon fibre outer. The Range Increment Adjustment with this Shaft is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 340 Ryo per Slot, or 34 Ryo Each
Fletching: Feather (Overview)(15)
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Arrowhead
Effect: Fletching involves the making of arrows and bolts. They are attached at the end of a Shaft.
Special: ---
Drawback: ---
Description: The Fletching is designed for the ends of an arrow or a bolt. Fletchings are traditionally made from feathers (often from a goose or turkey) and are bound to the shaft. Many Fletching come in different designs. Some examples are the straight fletching, the helical fletching, and the Flu-flu Fletching. The Range Increment Adjustment with this fletching is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Crossbow, Rifle - 50 lb. Draw (Overview)
Rank: "C"
Type: Main, Piercing, Crossbow
Effect: Large crossbow with long distance used by snipers.
Special: ---
Drawback: ---
Description: A Tier 1 Crossbow. A Two-Handed Weapon. These weapons do +16 Amour Points of Weapon Damage. These weapons do an additional +1 Armour Points of Damage. The Range Increment of this weapon is 40 meters. May be used in Mounted Combat but not Reloaded. Takes 4 Movements to reload. These heavy-duty, powerful crossbows with a shoulder stock. These crossbows are the winners in distance shooting. Rifle Crossbows range in different sizes, however most are over 3 to 4 feet in length. Rifle Crossbows are large but are normally used for long range attacks such as sniping.
Limit: These items may be bought inside any Hunting Shop.
Cost: 9,000 Ryo
Rifle Crossbow Magazine (Medium) (Overview) (3)
Rank: "C"
Type: Main, Slot Holder, Holds 5 Slot worth of Bolts, Magazine
Effect: A specialized Magazine used for Rifle Crossbows to hold multiple bolts in order to cut down in reloading time.
Special: ---
Drawback: ---
Description: A metallic magazine used for Rifle Crossbows. Depending on the type of Rifle Crossbow these magazines may be attached to the top, or the bottom of the Rifle Crossbow. This magazine cuts down on the amount of reloading, and allows the user to perform various techniques that may need 2 or more consecutive shots. This Magazine may hold 5 slot worth of Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 900 Ryo
Bolt (Overview) (15)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A quarrel or bolt is the term for the ammunition used in a crossbow.
Special: ---
Drawback: ---
Description: Picture A bolt is a shafted projectile that is shot with a crossbow. A bolt tends to be smaller than an arrow and tend to be heavier than an arrow. Bolts length tend to range between 40 cm (16 in) to 55 cm (22 in). The Range Increment of a bolt depends on the 3 parts that make up an Bolt. Every Bolt must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
Utility Belt Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (0 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Picture, Picture Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 13 Single Speed Loader pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 13 Speed Loader pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These type of items may be bought inside any Tailor Shop.
Arrowhead: Togari-Ya (Overview) (10 slots)
Rank: "C"
Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead
Effect: A long, thin, but powerful Arrowhead used to bypass Armour.
Special: ---
Drawback: ---
Description: Picture Long, thin and extremely strong, this arrowhead is designed to pierce heavy armour. Though it causes less damage than a standard arrowhead, its ability to drive through thick protection makes it invaluable against the heavier armour often seen upon the battlefield. This Arrowhead can bypass 10 Hardness from Armour. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 495 Ryo per Slot, or 33 Ryo Each
Shaft: Basic (Overview)(15)
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A basic shaft used for all normal Arrows or Bolts.
Special: ---
Drawback: ---
Description: The shaft is the primary structure element of the arrow, to which the other components are attached. Traditional arrow shafts are made from lightweight wood, bamboo or reeds, while modern shafts may be made from aluminium, carbon fibre reinforced plastic, or composite materials. Composite shafts are typically made from an aluminium core wrapped with a carbon fibre outer. The Range Increment Adjustment with this Shaft is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 340 Ryo per Slot, or 34 Ryo Each
Fletching: Feather (Overview)(15)
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Arrowhead
Effect: Fletching involves the making of arrows and bolts. They are attached at the end of a Shaft.
Special: ---
Drawback: ---
Description: The Fletching is designed for the ends of an arrow or a bolt. Fletchings are traditionally made from feathers (often from a goose or turkey) and are bound to the shaft. Many Fletching come in different designs. Some examples are the straight fletching, the helical fletching, and the Flu-flu Fletching. The Range Increment Adjustment with this fletching is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each