Post by Nara Haiiro on Mar 8, 2016 21:29:19 GMT -7
Basic Information
Name: Haiiro Nara
Bloodlimit:n/a
Height: 6'5
Weight: 178lbs
Age: 17
Gender: Male
Alignment: Chaotic ,Neutral
Birth Country: Hi no Kuni
Village: Konohagakure
Special:
Ninjutsu Specialist:
¤Katon
¤Raiton
¤Doton
Clan Specialist:
¤Nara
Weapons
Primary Weapon:
•Wire (Overview)2 bundles
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter
•Umbrella, Medium (Overview)x1
Rank: "C"
Type: Main, Bludgeoning/Piercing, Umbrella
Effect: An umbrella created specifically for the use of combat.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +4 Amour Points of Damage. There are two types of combat umbrellas: oil umbrellas, and metal umbrellas. Oil umbrellas are made from paper soaked in oil to make it waterproof while metal umbrellas have a type of canvas with a metal frame. Oil umbrellas are used for bludgeoning while metal umbrellas are used for piercing. A combat umbrella that has been used for a bludgeoning/piercing attack can do extra damage by opening up, causing +4 Armour Points Extra damage of Bludgeoning/Piercing at once. Metal Umbrellas are treated as have the same length as a Heavy Shield. A Medium Oil Umbrella can hold up to 20 slots of senbon.
Limit: These items may be bought inside any Weapon Shop.
Cost: 6,000 Ryo
Secondary Items:
•Shuriken, Hira (Overview) x3 slots
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
•Glow-stick (Overview) 1 slot
Rank: "A"
Type: Secondary, 16 per Slot, Gadget, Survival, Light
Effect: Glow-Sticks that release no heat. Ideal for camping and emergency uses.
Special: ---
Drawback: ---
Description: Picture These 6 inch glow sticks are 15mm in diameter a long bright glow. Each stick is individually packaged and includes a lanyard for easy hanging. Simply snap to activate (one time use). Sticks are non toxic and create no heat. Ideal for camping and emergency situations. Each stick lasts for 12 hours. A glow stick is a single-use translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence and so does not require an electrical power source. Glow sticks are often used for recreation, but may also be relied upon for light during military, police, fire, or EMS operations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, 500 Ryo Each.
•Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Non-Weapon Items
•Lighter 1 slot
Rank: "C"
Type: Secondary, Accessory, 10 per Slot, Lighter
Effect: Item that creates a small open flame used to light up objects.
Special: ---
Drawback: Useless when wet. Must wait to dry.
Description: A lighter is a portable device used to create a flame. It consists of a metal or plastic container filled with a flammable fluid or pressurized liquid gas, a means of ignition, and some provision for extinguishing the flame. May be lit for 200 times before needing a new lighter.
Limit: May be found at any Shop.
Cost: 1000 Ryo Per Slot
Character Depth
Personality:
"I would never want to be with you. The fact that you assume I do insults me. I plan to make you mine..There's a difference"-Haiiro quote
Flirtatious: Haiiro is a natural flirt, mostly because he knows he isn't exactly unattractive. His flirtations are purely for amusement and have absolutely no meaning behind them. This means he has absolutely no romantic interest in the females he flirts with. Haiiro quickly gets bored and stops flirting completely if the female flirts back.
Introverted Intuition – Haiiro spends his time deeply pondering and devising “master plans” to reach whatever goal he has set for himself. He keeps his plans to himself until the right time when all the pieces are in place. Haiiro's intuition isn't quite regular for a person his age. It has developed to a point where he is occasionally able to foretell how certain events will unfold and he enjoys kicking back and watching everything fall into place like he has planned so carefully. Although things don't always go as planned.
Manipulative – Haiiro easily identifies the feelings of others and often attempts to manipulate them to achieve his end goal. He greatly enjoys putting people in enjoyable or chaotic situations in order to observe their reactions. With a thorough understanding of human behavior and tendencies, he is able to make close assumptions on people's thoughts and tries to predict their reactions just for fun. Sometimes putting people in chaotic situations is a form of research, he will often act like a psychologist and take note of how people act or react to natural situations and situations he causes, this helps him better understand the human state of mind and makes it easier for him to devise plans or manipulate people.
Silver Tongued - As a result of the personal psychology experiments he performs on people with or without consent Haiiro has accumulated a vast amount of street smarts and a deep understanding of the human psyche. With these tools he has grown to be a master with his words, occasionally able to talk people into doing things, twist people's words to benefit himself, He is also an expert liar.
Thief / conman- (admit it, you knew this was coming) Haiiro is able to effectively use his ability with words as well as his intuition and planning abilities to formulate "short term cons" as he calls them. He can instantly adopt fake personalities in order to pull off the roles needed to confuse,deceive people or gain their trust. He may occasionally try to steal a thing or two while he is at it.
Confident- Haiiro is extremely confident,prideful and a bit smug by nature, he will always spark up conversations with people despite not knowing a thing about them. He also isn't shy about being bluntly honest and speaking his mind. Others might view him as a bit dominating or arrogant, the latter trait being his Achilles heel.
Opportunist - Haiiro isn't exactly thee luckiest guy out there but he is able to take whatever is thrown at him, turn it around/upside down and find the possibilities and potential.
Caring- believe it or not Haiiro has a caring side to him, This is why he never cons people too harshly or takes objects that have sentimental value to people. He also likes helping but usually he complains about it in order to save face and make sure people don't know about his caring side.
Eccentric: Haiiro is not shy by any means and is more than willing to go to extremes to prove a point even if society doesn't exactly consider that particular thing normal or acceptable.
Deceptive: A majority of Haiiro's personality traits make him untrustworthy because of how manipulative he is and how much he lies.
Lazy: Haiiro will never do manual labor or work unless he benefits from it in some way. Usually he enjoys working on things that peak his personal interests.
"Ugh, you bore me now..."
Appearance:
Haiiro stands at a height of 6'5ft which is quite tall for a person his age but that is just one of his noticeable traits. Haiiro's body build is slim but athletic, this allows him agility and speed. Although his body has a reasonable amount of muscle in all the right places Haiiro avoids becoming overly masculine simply because he believes overly masculine people sacrifice speed, agility and maneuverability for strength which doesn't seem like a wise move for a shinobi.
Haiiro makes sure that he builds up muscle only in the needed areas which coincidentally makes him look toned. It isn't too hard to tell that he is a member of the nara clan a few giveaways would be his perpetual nonchalant expression, the second and most common giveaway is his hair. Although it is dark like a majority of his fellow clan members Haiiro's hair isn't exactly black, due to his mother's genes Haiiro's hair is dark but is more of a dark blue color instead of black. His hair is also far longer than what most Nara males prefer. Despite this Haiiro still ties it up in the usual Nara ponytail although his ponytail is noticeably longer.
Due to the length of his hair he is unable to tie it all In one ponytail so he allows some of his hair to frame the sides of his face and a few loose strands to dangle by his face. Haiiro's skin is a bit pale on par with most of his Nara siblings , he has a slightly broad jawline and thin eyes with matching eyebrows.
When it comes to clothing, Haiiro doesn't have a set style or a uniform of any sort, he simply wears what he feels comfortable in instead of going for a gimmicky appearance, needless to say he still makes sure whatever he wears suits him and maintains a clean appearance even though he may forget to tie up his ponytail from time to time.
Background:
Haiiro is the youngest of four sons, the eldest is Kuro and the other two are Hari and Roku with Haiiro being the fourth son. All three are the offspring of Nami and Kenshi Nara, just looking at all three sons produced by this couple tells you that they are related. Infact they almost look identical the only difference is the 5 year age gap between all three. With Haiiro being the youngest and relatively weakest of the three he would occasionally be on the wrong end of brotherly rough housing. For most of his childhood Haiiro never really experienced any hardships or drama so if you're looking for a sob story, I'm sorry to disappoint.
A majority of Haiiro's early years were simple, until he turned 5. At this age Haiiro started very basic training which involved regular jogging and acrobatics training with his father. However as he grew up his training regime intensified and it seemed as though every family member wanted to teach him something. Roku taught Haiiro accuracy with projectiles, his mother taught him chakra control and how handseals worked. Hari taught Haiiro how to read and write , Haiiro's father taught him about strategy and how to be tactful and last but not least Kuro, Haiiro's eldest brother taught him the clan's signature shadow possession jutsu at the age of 10.
Haiiro's time in the academy was very short lived, since he had picked up a lot of the basics that the ninja academy taught before even entering the academy Haiiro was basically set. Within a year or two Haiiro graduated to genin. At the age of 13 Haiiro had started going on missions.
Despite the early preparation Haiiro wasn't quite driven nor was he determined to make it to the rank of jounin like his elder brothers. Instead Haiiro spent time learning about the human state of mind and human behavior. When Haiiro wasn't training he was learning about people and how to use their humanity against them. By the time he was 15 Haiiro had developed his mind's tactical prowess and understanding of humans to new levels that weren't common for people his age. This is how he began manipulating people and placing them in chaotic situations for fun and to improve his understanding of people and how they react.
Just a year ago when Haiiro was 16 he released a book called "The Psyche and how it owns you" which detailed most of his research about how the mind takes in the world around it and how general humans think due to influence from external factors like morality and so forth. It also detailed a few weakneses in the thinking processes of humans. Currently Haiiro is 17 and he is working on his next book, to gain more research Haiiro has had to use his manipulation skills, his gift with words and his understanding of human nature to be a con man. He intends to base his new book on how easy it is to deceive people , greed and how to avoid playing the puppet in another's plans.
Name: Haiiro Nara
Bloodlimit:n/a
Height: 6'5
Weight: 178lbs
Age: 17
Gender: Male
Alignment: Chaotic ,Neutral
Birth Country: Hi no Kuni
Village: Konohagakure
Special:
Ninjutsu Specialist:
¤Katon
¤Raiton
¤Doton
Clan Specialist:
¤Nara
Weapons
Primary Weapon:
•Wire (Overview)2 bundles
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter
•Umbrella, Medium (Overview)x1
Rank: "C"
Type: Main, Bludgeoning/Piercing, Umbrella
Effect: An umbrella created specifically for the use of combat.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +4 Amour Points of Damage. There are two types of combat umbrellas: oil umbrellas, and metal umbrellas. Oil umbrellas are made from paper soaked in oil to make it waterproof while metal umbrellas have a type of canvas with a metal frame. Oil umbrellas are used for bludgeoning while metal umbrellas are used for piercing. A combat umbrella that has been used for a bludgeoning/piercing attack can do extra damage by opening up, causing +4 Armour Points Extra damage of Bludgeoning/Piercing at once. Metal Umbrellas are treated as have the same length as a Heavy Shield. A Medium Oil Umbrella can hold up to 20 slots of senbon.
Limit: These items may be bought inside any Weapon Shop.
Cost: 6,000 Ryo
Secondary Items:
•Shuriken, Hira (Overview) x3 slots
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
•Glow-stick (Overview) 1 slot
Rank: "A"
Type: Secondary, 16 per Slot, Gadget, Survival, Light
Effect: Glow-Sticks that release no heat. Ideal for camping and emergency uses.
Special: ---
Drawback: ---
Description: Picture These 6 inch glow sticks are 15mm in diameter a long bright glow. Each stick is individually packaged and includes a lanyard for easy hanging. Simply snap to activate (one time use). Sticks are non toxic and create no heat. Ideal for camping and emergency situations. Each stick lasts for 12 hours. A glow stick is a single-use translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence and so does not require an electrical power source. Glow sticks are often used for recreation, but may also be relied upon for light during military, police, fire, or EMS operations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, 500 Ryo Each.
•Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Non-Weapon Items
•Lighter 1 slot
Rank: "C"
Type: Secondary, Accessory, 10 per Slot, Lighter
Effect: Item that creates a small open flame used to light up objects.
Special: ---
Drawback: Useless when wet. Must wait to dry.
Description: A lighter is a portable device used to create a flame. It consists of a metal or plastic container filled with a flammable fluid or pressurized liquid gas, a means of ignition, and some provision for extinguishing the flame. May be lit for 200 times before needing a new lighter.
Limit: May be found at any Shop.
Cost: 1000 Ryo Per Slot
Character Depth
Personality:
"I would never want to be with you. The fact that you assume I do insults me. I plan to make you mine..There's a difference"-Haiiro quote
Flirtatious: Haiiro is a natural flirt, mostly because he knows he isn't exactly unattractive. His flirtations are purely for amusement and have absolutely no meaning behind them. This means he has absolutely no romantic interest in the females he flirts with. Haiiro quickly gets bored and stops flirting completely if the female flirts back.
Introverted Intuition – Haiiro spends his time deeply pondering and devising “master plans” to reach whatever goal he has set for himself. He keeps his plans to himself until the right time when all the pieces are in place. Haiiro's intuition isn't quite regular for a person his age. It has developed to a point where he is occasionally able to foretell how certain events will unfold and he enjoys kicking back and watching everything fall into place like he has planned so carefully. Although things don't always go as planned.
Manipulative – Haiiro easily identifies the feelings of others and often attempts to manipulate them to achieve his end goal. He greatly enjoys putting people in enjoyable or chaotic situations in order to observe their reactions. With a thorough understanding of human behavior and tendencies, he is able to make close assumptions on people's thoughts and tries to predict their reactions just for fun. Sometimes putting people in chaotic situations is a form of research, he will often act like a psychologist and take note of how people act or react to natural situations and situations he causes, this helps him better understand the human state of mind and makes it easier for him to devise plans or manipulate people.
Silver Tongued - As a result of the personal psychology experiments he performs on people with or without consent Haiiro has accumulated a vast amount of street smarts and a deep understanding of the human psyche. With these tools he has grown to be a master with his words, occasionally able to talk people into doing things, twist people's words to benefit himself, He is also an expert liar.
Thief / conman- (admit it, you knew this was coming) Haiiro is able to effectively use his ability with words as well as his intuition and planning abilities to formulate "short term cons" as he calls them. He can instantly adopt fake personalities in order to pull off the roles needed to confuse,deceive people or gain their trust. He may occasionally try to steal a thing or two while he is at it.
Confident- Haiiro is extremely confident,prideful and a bit smug by nature, he will always spark up conversations with people despite not knowing a thing about them. He also isn't shy about being bluntly honest and speaking his mind. Others might view him as a bit dominating or arrogant, the latter trait being his Achilles heel.
Opportunist - Haiiro isn't exactly thee luckiest guy out there but he is able to take whatever is thrown at him, turn it around/upside down and find the possibilities and potential.
Caring- believe it or not Haiiro has a caring side to him, This is why he never cons people too harshly or takes objects that have sentimental value to people. He also likes helping but usually he complains about it in order to save face and make sure people don't know about his caring side.
Eccentric: Haiiro is not shy by any means and is more than willing to go to extremes to prove a point even if society doesn't exactly consider that particular thing normal or acceptable.
Deceptive: A majority of Haiiro's personality traits make him untrustworthy because of how manipulative he is and how much he lies.
Lazy: Haiiro will never do manual labor or work unless he benefits from it in some way. Usually he enjoys working on things that peak his personal interests.
"Ugh, you bore me now..."
Appearance:
Haiiro stands at a height of 6'5ft which is quite tall for a person his age but that is just one of his noticeable traits. Haiiro's body build is slim but athletic, this allows him agility and speed. Although his body has a reasonable amount of muscle in all the right places Haiiro avoids becoming overly masculine simply because he believes overly masculine people sacrifice speed, agility and maneuverability for strength which doesn't seem like a wise move for a shinobi.
Haiiro makes sure that he builds up muscle only in the needed areas which coincidentally makes him look toned. It isn't too hard to tell that he is a member of the nara clan a few giveaways would be his perpetual nonchalant expression, the second and most common giveaway is his hair. Although it is dark like a majority of his fellow clan members Haiiro's hair isn't exactly black, due to his mother's genes Haiiro's hair is dark but is more of a dark blue color instead of black. His hair is also far longer than what most Nara males prefer. Despite this Haiiro still ties it up in the usual Nara ponytail although his ponytail is noticeably longer.
Due to the length of his hair he is unable to tie it all In one ponytail so he allows some of his hair to frame the sides of his face and a few loose strands to dangle by his face. Haiiro's skin is a bit pale on par with most of his Nara siblings , he has a slightly broad jawline and thin eyes with matching eyebrows.
When it comes to clothing, Haiiro doesn't have a set style or a uniform of any sort, he simply wears what he feels comfortable in instead of going for a gimmicky appearance, needless to say he still makes sure whatever he wears suits him and maintains a clean appearance even though he may forget to tie up his ponytail from time to time.
Background:
Haiiro is the youngest of four sons, the eldest is Kuro and the other two are Hari and Roku with Haiiro being the fourth son. All three are the offspring of Nami and Kenshi Nara, just looking at all three sons produced by this couple tells you that they are related. Infact they almost look identical the only difference is the 5 year age gap between all three. With Haiiro being the youngest and relatively weakest of the three he would occasionally be on the wrong end of brotherly rough housing. For most of his childhood Haiiro never really experienced any hardships or drama so if you're looking for a sob story, I'm sorry to disappoint.
A majority of Haiiro's early years were simple, until he turned 5. At this age Haiiro started very basic training which involved regular jogging and acrobatics training with his father. However as he grew up his training regime intensified and it seemed as though every family member wanted to teach him something. Roku taught Haiiro accuracy with projectiles, his mother taught him chakra control and how handseals worked. Hari taught Haiiro how to read and write , Haiiro's father taught him about strategy and how to be tactful and last but not least Kuro, Haiiro's eldest brother taught him the clan's signature shadow possession jutsu at the age of 10.
Haiiro's time in the academy was very short lived, since he had picked up a lot of the basics that the ninja academy taught before even entering the academy Haiiro was basically set. Within a year or two Haiiro graduated to genin. At the age of 13 Haiiro had started going on missions.
Despite the early preparation Haiiro wasn't quite driven nor was he determined to make it to the rank of jounin like his elder brothers. Instead Haiiro spent time learning about the human state of mind and human behavior. When Haiiro wasn't training he was learning about people and how to use their humanity against them. By the time he was 15 Haiiro had developed his mind's tactical prowess and understanding of humans to new levels that weren't common for people his age. This is how he began manipulating people and placing them in chaotic situations for fun and to improve his understanding of people and how they react.
Just a year ago when Haiiro was 16 he released a book called "The Psyche and how it owns you" which detailed most of his research about how the mind takes in the world around it and how general humans think due to influence from external factors like morality and so forth. It also detailed a few weakneses in the thinking processes of humans. Currently Haiiro is 17 and he is working on his next book, to gain more research Haiiro has had to use his manipulation skills, his gift with words and his understanding of human nature to be a con man. He intends to base his new book on how easy it is to deceive people , greed and how to avoid playing the puppet in another's plans.