Pax Tetsui [Revamp]
Apr 6, 2016 16:47:36 GMT -7
Post by Cacophony on Apr 6, 2016 16:47:36 GMT -7
Basic Information
Name:Pax Tetsui
Bloodlimit:None
Height:5'9"
Weight:145 Lbs
Age:24
Gender:Male
Alignment:Chaotic Neutral
Birth Country:Land of Water
Village:Waterfall
Special: Nin/Gen Spec.
Name:Pax Tetsui
Bloodlimit:None
Height:5'9"
Weight:145 Lbs
Age:24
Gender:Male
Alignment:Chaotic Neutral
Birth Country:Land of Water
Village:Waterfall
Special: Nin/Gen Spec.
Weapons
Primary Weapon:
Sword, Longsword (Overview)(Katana)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A Sword with a blade between 3 feet to 4. These weapons range from any types of blades such as the long Sword, the Falchion, Katana, Tachi, Jian, Rapier, the Scimitr, the Shinai, and Waster. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
•Sword, Longsword (Overview)(Masterwork)(Katana)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Sword, Longsword (Overview) Masterwork, Silver
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Sword, Short (Overview)[Tanto]
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Greaves (Overview)x2
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A piece of armor also used as a weapon that's wrapped around the user's leg.
Special: ---
Drawback: ---
Description: A piece of armor also used as a weapon that's wrapped around the user's leg.
Some designs protect only the lower leg (a half-greave) or extend upwards to protect the thigh. Greaves come in all designs and sizes as some have spikes or blades. They are used as defensive, or offensive weapons depending on who uses them. They help against protection against other weapons and can block attacks while also can become a force of destruction in the hands of an experienced fighter.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,500 Ryo Each
Shield, Light (Overview)(Once chunin examiner or other admin marks the deduction in ryo)
Rank: "C"
Type: Main, Weapon, Bludgeoning, Shield
Effect: A broad piece of metal or another suitable material, held by straps or a handle attached on one side.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. An item where the user straps to their forearm and grip it with their hand. A light shield's weight lets the user carry other items in that hand, although the user cannot use weapons with it. Wood and steel shields offer the same basic protection, though they respond differently to special attacks. These items are used as protection against blows or missiles or can be used as a weapon. Light Shields are never larger than 2 feet in size. Adds +25 Armour Points to Guard Meter. Guard Position reduces Ranged proficiency by 1/4. Guard Position reduces Movements by 1/4.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Clairaudient Fly Fingers
Rank: "S"
Type: Main, Gadget, Surveillance, Transmitter
Effect: A device etched with gloves to allow the user to listen through walls.
Special: ---
Drawback: ---
Description: Etched with copper wires, this leather glove has vibration sensitive disks in the fingertips that are each connected to a tiny bugle. When the activated fly fingers are pressed against a surface, the glove senses sound vibrations from the other side of the surface, amplifies them, and transmits them to the bugle. Most of these bugles are attached to headsets, piping the sound directly into the user’s ear, but the bugle can be detached from the headset if desired. Using clairaudient fly fingers allows the user to ignore some of the penalties associated with listening through solid objects. User can reduce the penalties by up to 25 per Technician's Craft Class Level. User must be touching the intervening wall or door to gain this bonus. For comparison, listening through a door or window usually increases Observation Skill check with Listening by 25 and listening through a 1-foot thick stone wall increases the check by 75. Clairaudient fly fingers only ignore check increases for listening through objects, not penalties for distance or distractions.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 50,000 Ryo Each
Secondary Items:
2 Slots of Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
5 Slots of Hira-Shuriken (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
5 Slots of Darts (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Darts
Effect: Darts are missile weapons, designed to fly such that a sharp, often weighted point will strike first. They can be distinguished from javelins by fletching and a shaft that is shorter and/or more flexible, and from arrows by the fact that they are not of the right length to use with a normal bow.
Special: ---
Drawback: ---
Description: Steel-tip darts generally weigh 18−26 grams and maximum of 50 grams. The common length of a dart is generally 15 to 20 cm (6−8 inches) long. There is a large array of types of darts. There are the sportsmen darts, the blowdarts as well as Tranquilizer darts.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
3 Slots Grenade: Smoke
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Non-Weapon Items
Character Depth
Scroll: Map: Known World x1
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Tactical Vest Type 1 (Overview)x1
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 16 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: Picture, Holds 6 utility pouches that have a length of 8 inches mainly used for scrolls, that hold 2 slots worth of items each. Holds 3 smaller pouches that hold 1 slot worth of items each that are not in the same length of scrolls. 2 internal pouches that equal 1 slot. This has a side lace adjustment that can fit any size. May be attached to a belt to add more slot components.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,780 Ryo
Butt Bag Type 1 (Overview)x1
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Compass Lensatic (Overview)x1
Rank: "B"
Type: Secondary, 4 per Slot, Gadget, Survival, Compass
Effect: A magnetic compass having a magnifying lens for reading the compass scale.
Special: ---
Drawback: ---
Description: Picture The Lensatic Compass features three main parts. The base forms the body of the compass and holds the needle, dial and rotating scales. The cover contains the sighting wire, and serves to protect the compass when closed. The rear lens flips out when the compass is open, and is used to read the dial. The military often uses Lensatic Compasses, which are designed for strength. The Lensatic Compass is 3.25 inches by 2.25 inches and 1.125 thick. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These items may be bought inside any Gadget Shop.
Cost: 4,000 Ryo per Slot, or 1,000 Ryo Each
Lighter x1 slot
Rank: "C"
Type: Secondary, Accessory, 10 per Slot, Lighter
Effect: Item that creates a small open flame used to light up objects.
Special: ---
Drawback: Useless when wet. Must wait to dry.
Description: A lighter is a portable device used to create a flame. It consists of a metal or plastic container filled with a flammable fluid or pressurized liquid gas, a means of ignition, and some provision for extinguishing the flame. May be lit for 200 times before needing a new lighter.
Limit: May be found at any Shop.
Cost: 1000 Ryo Per Slot
Sphere of Law
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem in the shape of a sphere used to locate Lawful auras within a certain range.
Special: ---
Drawback: ---
Description: A cleric named Garrin Gower, harnessed one of the first of the five known Alchemical Spheres, the Sphere of Law. Gower tried to keep the knowledge of harnessing the Sphere of Law within the church, but was eventually compelled by faith to pass on the knowledge to others. Since then, the knowledge to harness the Sphere of Law has spread across the globe and they have become a common sight in many cities and temples where they are used to identify law-abiding citizens. To harness its alchemical properties, a flawless carnelian crystal is cut and polished to a perfect sphere. Once harnessed, the Sphere of Law is continuously active. When a sphere of law is within 10 meters of a creature, Jutsu, or Chakra item with a lawful aura, the sphere will glow with a faint red-orange light. This light is the same strength as that of a candle and provides dim illumination out to a range of 2 meters. A sphere of law does not show the direction to the lawful aura, or the strength of the lawful aura it detects. It glows at the same strength regardless of the number of auras detected or the strength of those auras.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 5,500 Ryo Each.
Sunflare
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: Light-emitting stone blinds creatures when triggered.
Special: ---
Drawback: ---
Description: When a mimetite is carved into an egg with a key carved in the middle surrounded by a torch the stone begins to glow as bright as a torch, shedding bright light in a 8-meter radius and shadowy light 8 meters further. If the stone strikes a surface with any degree of violent force (such as being thrown, dropped, struck, or simply squeezed tightly) it triggers the stone flashes with intense light. Any creature within 8 meters is blinded for 1 round per Alchemy's Mastery.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 4,500 Ryo Each.
Speedy Healing Herb
Rank: "S"
Type: Secondary, 100 per Slot, Ingestibles, Bolus
Effect: A brittle, dull-blue root. This mixture speeds up a person's recovery when resting.
Special: ---
Drawback: ---
Description: Boil the blue-briar root in the water for 10 minutes, then remove it from the water. While the blue-briar root is still hot, pour the browak tree sap over it, making sure that the entire root is coated with the sap. This creates 1 thumb-vial of Speedy Healing Herb. The sap will harden and take on a dull-blue appearance. Eating more than 1 "Speedy Healing Herb" within a 5-hour period has no additional effects, and actually causes internal bleeding. It also inflicts 20 Armour Points of damage 1 hour after eating the additional "Speedy Healing Herb". The next "rest" a creature takes after eating this product (if made within 5 hours of eating it), their recovery is boosted by +10.
Ingredients 1 blue-briar root. 4 standard-bottles of water. 1 thumb-vial of browak tree sap.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 3,023 Ryo Each.
Auxiliary Percussion, Small (Overview)
Rank: "C"
Type: Main, Instrument, Percussion Instrument
Effect: Sometimes referred to as ancillary percussion, toys, or sound effects; includes many of the smaller percussion instruments and those particularly that are not standard to the orchestra. Auxiliary Percussions create sound effects when hit.
Special: ---
Drawback: ---
Description: Auxiliary Percussions with a size of up to 1/2 a meter in the largest size of length, height or width. Different types of Auxiliary Percussion are as Anvil, Doyra, Frame Drum, Finger Cymbals, Flexatone, Glass Harp, Jam Blocks, Lagerphone, Sand Blocks, Sleigh Bells, Slide Whistle, Tambourine, Temple Blocks, Thunder Machine, Vibraslap, Whistle, Wind Machine, Wood Block.
Limit: These types of items may be capable of being bought inside any Musical Shop.
Cost: 2,000 Ryo
Imbued:
Fool’s Prerogative (Laugh with the artist)
Rank: "C"
Skill: Supplementary.
Effect: A fool can get away with saying anything, so long as they make a joke out of it.
Special: ---
Drawback: ---
Description: When learning this technique, the Artisan gains the ability to use the resort to irony and humor through their craft in order to state their opinion about things without the same fear of consequence as another person might suffer. This is an enhancement to the Tame the Savage Breast ability. It allows the item to have an open message (similar to a Hidden Meaning) but visible to all that interact with the item in its normal format and comprehensible if they make Chakra Lore check against the crafter's relevant Skill. This Open Message has the same word length limitations as the Hidden Meaning ability. This message can be anything, and will be obvious to anyone that interacts with the item. Furthermore, any target of the message will turn a blind eye to the implications of this message as though the message were not in fact obvious at all, unless they make a GenJutsu Save 15 plus 5 per Class Level (Max 20). They may make this save every time they re-encounter the item, and if ever they make the roll they will usually act post haste to destroy or remove the offending item, but even then will usually not retaliate against the artisan, out of shame. The message may not even actually be humorous, but all that see it will take it as such at first then understand the meaning. Building an emotional effect into a craftwork has a cost of 1/10 of total cost (Materials are not purchased).
Limit: Must be an Artisan. Must know Impart a Hidden Meaning.
Remote Claw
Rank: "S"
Type: Main, Gadget, Mechanical, Device
Effect: A gadget that allows the user to target two objects and pull them together.
Special: ---
Drawback: ---
Description: Picture The Remote Claw is an object that allows the user to target two objects and pull them together allowing the user to knock opponents together, launch objects at enemies or string up enemies or objects. This is a large device operated by a pressure system. It is approximately 2 feet in length having a grip, various buttons located on said grip, and a handle with a triggering mechanism. The pressure system connects to the nozzle of the item where the user may attach the "Claw Ammunition" to it. The device is only able to release 1 "Claw Ammunition" each time and must be reloaded before reusing. The buttons located at the grip of the device is to allow the user to calculate the "Claw Ammunition's" Primary Target, and the secondary target once the claw clamps down on the primary target. The user is only able to fire this device a total of 3 times for every 3 minutes as the Pressure system needs to "recharge" before firing again. The device will automatically begin to recharge the pressure system as it will take 1 minute per shot. The user may target and calculate 2 objects that are at a max of 90 meters away.
Limit: These items may be bought inside any Gadget Shop.
Cost: 40,000 Ryo
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Dress
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A dress is a garment consisting of a skirt with an attached bodice.
Special: ---
Drawback: ---
Description: A one-piece garment for a woman or girl that covers the body and extends down over the legs. Dresses are more often worn by women and girls. The hemlines of dresses vary depending on the whims of fashion and the modesty or personal taste of the wearer. Dresses have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Tactical Vest Type 1 (Overview)x1
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 16 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: Picture, Holds 6 utility pouches that have a length of 8 inches mainly used for scrolls, that hold 2 slots worth of items each. Holds 3 smaller pouches that hold 1 slot worth of items each that are not in the same length of scrolls. 2 internal pouches that equal 1 slot. This has a side lace adjustment that can fit any size. May be attached to a belt to add more slot components.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,780 Ryo
Butt Bag Type 1 (Overview)x1
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Compass Lensatic (Overview)x1
Rank: "B"
Type: Secondary, 4 per Slot, Gadget, Survival, Compass
Effect: A magnetic compass having a magnifying lens for reading the compass scale.
Special: ---
Drawback: ---
Description: Picture The Lensatic Compass features three main parts. The base forms the body of the compass and holds the needle, dial and rotating scales. The cover contains the sighting wire, and serves to protect the compass when closed. The rear lens flips out when the compass is open, and is used to read the dial. The military often uses Lensatic Compasses, which are designed for strength. The Lensatic Compass is 3.25 inches by 2.25 inches and 1.125 thick. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These items may be bought inside any Gadget Shop.
Cost: 4,000 Ryo per Slot, or 1,000 Ryo Each
Lighter x1 slot
Rank: "C"
Type: Secondary, Accessory, 10 per Slot, Lighter
Effect: Item that creates a small open flame used to light up objects.
Special: ---
Drawback: Useless when wet. Must wait to dry.
Description: A lighter is a portable device used to create a flame. It consists of a metal or plastic container filled with a flammable fluid or pressurized liquid gas, a means of ignition, and some provision for extinguishing the flame. May be lit for 200 times before needing a new lighter.
Limit: May be found at any Shop.
Cost: 1000 Ryo Per Slot
Sphere of Law
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem in the shape of a sphere used to locate Lawful auras within a certain range.
Special: ---
Drawback: ---
Description: A cleric named Garrin Gower, harnessed one of the first of the five known Alchemical Spheres, the Sphere of Law. Gower tried to keep the knowledge of harnessing the Sphere of Law within the church, but was eventually compelled by faith to pass on the knowledge to others. Since then, the knowledge to harness the Sphere of Law has spread across the globe and they have become a common sight in many cities and temples where they are used to identify law-abiding citizens. To harness its alchemical properties, a flawless carnelian crystal is cut and polished to a perfect sphere. Once harnessed, the Sphere of Law is continuously active. When a sphere of law is within 10 meters of a creature, Jutsu, or Chakra item with a lawful aura, the sphere will glow with a faint red-orange light. This light is the same strength as that of a candle and provides dim illumination out to a range of 2 meters. A sphere of law does not show the direction to the lawful aura, or the strength of the lawful aura it detects. It glows at the same strength regardless of the number of auras detected or the strength of those auras.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 5,500 Ryo Each.
Sunflare
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: Light-emitting stone blinds creatures when triggered.
Special: ---
Drawback: ---
Description: When a mimetite is carved into an egg with a key carved in the middle surrounded by a torch the stone begins to glow as bright as a torch, shedding bright light in a 8-meter radius and shadowy light 8 meters further. If the stone strikes a surface with any degree of violent force (such as being thrown, dropped, struck, or simply squeezed tightly) it triggers the stone flashes with intense light. Any creature within 8 meters is blinded for 1 round per Alchemy's Mastery.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 4,500 Ryo Each.
Speedy Healing Herb
Rank: "S"
Type: Secondary, 100 per Slot, Ingestibles, Bolus
Effect: A brittle, dull-blue root. This mixture speeds up a person's recovery when resting.
Special: ---
Drawback: ---
Description: Boil the blue-briar root in the water for 10 minutes, then remove it from the water. While the blue-briar root is still hot, pour the browak tree sap over it, making sure that the entire root is coated with the sap. This creates 1 thumb-vial of Speedy Healing Herb. The sap will harden and take on a dull-blue appearance. Eating more than 1 "Speedy Healing Herb" within a 5-hour period has no additional effects, and actually causes internal bleeding. It also inflicts 20 Armour Points of damage 1 hour after eating the additional "Speedy Healing Herb". The next "rest" a creature takes after eating this product (if made within 5 hours of eating it), their recovery is boosted by +10.
Ingredients 1 blue-briar root. 4 standard-bottles of water. 1 thumb-vial of browak tree sap.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 3,023 Ryo Each.
Auxiliary Percussion, Small (Overview)
Rank: "C"
Type: Main, Instrument, Percussion Instrument
Effect: Sometimes referred to as ancillary percussion, toys, or sound effects; includes many of the smaller percussion instruments and those particularly that are not standard to the orchestra. Auxiliary Percussions create sound effects when hit.
Special: ---
Drawback: ---
Description: Auxiliary Percussions with a size of up to 1/2 a meter in the largest size of length, height or width. Different types of Auxiliary Percussion are as Anvil, Doyra, Frame Drum, Finger Cymbals, Flexatone, Glass Harp, Jam Blocks, Lagerphone, Sand Blocks, Sleigh Bells, Slide Whistle, Tambourine, Temple Blocks, Thunder Machine, Vibraslap, Whistle, Wind Machine, Wood Block.
Limit: These types of items may be capable of being bought inside any Musical Shop.
Cost: 2,000 Ryo
Imbued:
Fool’s Prerogative (Laugh with the artist)
Rank: "C"
Skill: Supplementary.
Effect: A fool can get away with saying anything, so long as they make a joke out of it.
Special: ---
Drawback: ---
Description: When learning this technique, the Artisan gains the ability to use the resort to irony and humor through their craft in order to state their opinion about things without the same fear of consequence as another person might suffer. This is an enhancement to the Tame the Savage Breast ability. It allows the item to have an open message (similar to a Hidden Meaning) but visible to all that interact with the item in its normal format and comprehensible if they make Chakra Lore check against the crafter's relevant Skill. This Open Message has the same word length limitations as the Hidden Meaning ability. This message can be anything, and will be obvious to anyone that interacts with the item. Furthermore, any target of the message will turn a blind eye to the implications of this message as though the message were not in fact obvious at all, unless they make a GenJutsu Save 15 plus 5 per Class Level (Max 20). They may make this save every time they re-encounter the item, and if ever they make the roll they will usually act post haste to destroy or remove the offending item, but even then will usually not retaliate against the artisan, out of shame. The message may not even actually be humorous, but all that see it will take it as such at first then understand the meaning. Building an emotional effect into a craftwork has a cost of 1/10 of total cost (Materials are not purchased).
Limit: Must be an Artisan. Must know Impart a Hidden Meaning.
Remote Claw
Rank: "S"
Type: Main, Gadget, Mechanical, Device
Effect: A gadget that allows the user to target two objects and pull them together.
Special: ---
Drawback: ---
Description: Picture The Remote Claw is an object that allows the user to target two objects and pull them together allowing the user to knock opponents together, launch objects at enemies or string up enemies or objects. This is a large device operated by a pressure system. It is approximately 2 feet in length having a grip, various buttons located on said grip, and a handle with a triggering mechanism. The pressure system connects to the nozzle of the item where the user may attach the "Claw Ammunition" to it. The device is only able to release 1 "Claw Ammunition" each time and must be reloaded before reusing. The buttons located at the grip of the device is to allow the user to calculate the "Claw Ammunition's" Primary Target, and the secondary target once the claw clamps down on the primary target. The user is only able to fire this device a total of 3 times for every 3 minutes as the Pressure system needs to "recharge" before firing again. The device will automatically begin to recharge the pressure system as it will take 1 minute per shot. The user may target and calculate 2 objects that are at a max of 90 meters away.
Limit: These items may be bought inside any Gadget Shop.
Cost: 40,000 Ryo
Not wearing vvvvvvvvvvv
Dress
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A dress is a garment consisting of a skirt with an attached bodice.
Special: ---
Drawback: ---
Description: A one-piece garment for a woman or girl that covers the body and extends down over the legs. Dresses are more often worn by women and girls. The hemlines of dresses vary depending on the whims of fashion and the modesty or personal taste of the wearer. Dresses have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Character Depth
Personality:
Pax likes to keep his feelings to himself and barely even opens up to those closest to him. He is extremely intelligent and believes keeping a stone cold face and shutting people out of his heart will save him someday. Although being extremely smart he teands to over-think many little situations and will speak his mind if given the opportunity.He suffers from a split personality problem but only inside his mind, there is no physical suffering due to this. It also has no physical appearance when he enters it until he starts to just stare off.
Despite being a smart ass he always trains his hardest because he is determined. Pax will work hard for what ever he desires and will protect what he loves with his life. When he sets his mind to it nothing will standing his way. While he may like to keep his feelings to himself he tends to lose his temper very easily and the signs are unmistakable. When he loses his temper his "other personality" takes over and you can see pain in his eyes. When his other half takes over nothing changes other than the color of his eyes and he loses all remorse.
Believing that peace is an illusion to provide a striking opportunity, there is many people to whom in his eyes deserve death and many more he doesn't trust. His 1 ambition in life is to become a cold-blooded killer but doesn't have the gall to kill anyone with a look of steel on his face but his survival may be in danger if he doesn't accomplish his goal. He battles his Split Personality in his head even though they share similar ideals, Pax concerns himself with few morals... but more than his "other half' does". His personality conflicts usually leave Pax a little bit more insightful and he can concentrate a lot easier afterwards.
He follows the laws of his village because they don't conflict with his current goals. If how ever they do Pax will spare no time thinking about whether he should or not, but instead he will just act. His attitude towards life itself is dark and obscure. Helping neutral and or allied people is not outside of Pax's belief either, but normally for him to intervene such a thing means the circumstances were dire. Inevitably to Pax, he has a human heart and the mind of a killer.
His other personality has no feelings for anyone other than himself. He despises Pax for being able to suppress him and therefor when Pax is worn out after extensive battles and his mind is open the split tries to take over the body. He will kill anything and anyone who defies his exsistance and there will be no mercy.
Despite being a smart ass he always trains his hardest because he is determined. Pax will work hard for what ever he desires and will protect what he loves with his life. When he sets his mind to it nothing will standing his way. While he may like to keep his feelings to himself he tends to lose his temper very easily and the signs are unmistakable. When he loses his temper his "other personality" takes over and you can see pain in his eyes. When his other half takes over nothing changes other than the color of his eyes and he loses all remorse.
Believing that peace is an illusion to provide a striking opportunity, there is many people to whom in his eyes deserve death and many more he doesn't trust. His 1 ambition in life is to become a cold-blooded killer but doesn't have the gall to kill anyone with a look of steel on his face but his survival may be in danger if he doesn't accomplish his goal. He battles his Split Personality in his head even though they share similar ideals, Pax concerns himself with few morals... but more than his "other half' does". His personality conflicts usually leave Pax a little bit more insightful and he can concentrate a lot easier afterwards.
He follows the laws of his village because they don't conflict with his current goals. If how ever they do Pax will spare no time thinking about whether he should or not, but instead he will just act. His attitude towards life itself is dark and obscure. Helping neutral and or allied people is not outside of Pax's belief either, but normally for him to intervene such a thing means the circumstances were dire. Inevitably to Pax, he has a human heart and the mind of a killer.
His other personality has no feelings for anyone other than himself. He despises Pax for being able to suppress him and therefor when Pax is worn out after extensive battles and his mind is open the split tries to take over the body. He will kill anything and anyone who defies his exsistance and there will be no mercy.
Appearance:
Pax has long, spikey, grey, almost ashy colored hair. He is small but has an athletic build. He has broad shoulders, a round face, small ears compared to the rest of his head which are usually covered by his hair. His eyes always contain a disconnected look and a grimace for a smile. He is extremely pale and has dark grey pupils with red rings around them. His eyes are large and normally uncovered due to his head band sitting above them. His nose is small and his lips are thin. His teeth are white and straight He has a somewhat large forehead which has a scar from the right temple to his left eye brow.
His other personality in his mind shares the same appearance as Pax, although his pupils are the opposite coloring, red pupils and the rings are gray. His hair is black and he wears a black robe with a hood. The Scar, head band and shin plates are however not on the other personality. He mainy keeps his face hidden, and tends to stick to the shadows. His teeth are sharpened to a point and his smile is menacing.
He wears his head band around his head almost completely covering his scar except the head band's width stops about 2 centimeters above his eyebrow. He wears a 2 peice uniform of his clan. The top half is made from thin leather with iron around his arms, and his shoulders. The colors of the top half are tanned white leather with black iron and red clan symbols on the shoulders and back. The bottom half is made from cotton, leather, and iron on the shins to provide a more breathable feeling under the clothing. This leather is tanned black while the shin plates are white with a black and red clan sign on them.
The clan sign is a circle with 3 dragons converging in the middle. Normally ust red with few black outlines but on Pax's shin plates the dragons are colored in more with black and the red stays a background color. The clan signs on his on his back and shoulders are the original symbol.
His other personality in his mind shares the same appearance as Pax, although his pupils are the opposite coloring, red pupils and the rings are gray. His hair is black and he wears a black robe with a hood. The Scar, head band and shin plates are however not on the other personality. He mainy keeps his face hidden, and tends to stick to the shadows. His teeth are sharpened to a point and his smile is menacing.
He wears his head band around his head almost completely covering his scar except the head band's width stops about 2 centimeters above his eyebrow. He wears a 2 peice uniform of his clan. The top half is made from thin leather with iron around his arms, and his shoulders. The colors of the top half are tanned white leather with black iron and red clan symbols on the shoulders and back. The bottom half is made from cotton, leather, and iron on the shins to provide a more breathable feeling under the clothing. This leather is tanned black while the shin plates are white with a black and red clan sign on them.
The clan sign is a circle with 3 dragons converging in the middle. Normally ust red with few black outlines but on Pax's shin plates the dragons are colored in more with black and the red stays a background color. The clan signs on his on his back and shoulders are the original symbol.
Background:
Pax is originally from The Village Hidden in the Mist. One day his parents were both summoned for 2 separate s rank missions,and never returned. The Mizukage had heard of the two parents deaths and sent Pax away to the village hidden in the waterfall to one of the few left of the Tetsui clan.Soharasani Tetsui was only about 17 when he first had to take care of Pax who is only 3 at this point.
For the past 5 years Pax's only friend had been Soharasani. Soharasani realizes that Pax is maturing at a rapid rate so he decides to start teaching him some Ninjutsu. From this point on Pax also realizes Soharasani's strength and admires him for his blood lust and his control of the split personality everyone in the Tetsui clan suffers from. Pax regards Soharasani as his sensei and he joins the Ninja academy soon after he starts his first training.
Pax is determined to become a blood lusting shinobi like those of his clan but he yearns to learn more about his clan and how to sustain the split personality. Soharasani informs him many of the clan has been consumed by theyre split personality and end up dieing shorly afterwards. This causes Pax to become a little more interested in studying why and the effects of "losing his way". This also leaves him wondering why, when Pax gets consumed with rage and his other half takes over, that he doesn't die.
With Soharasani however having to battle the same mental illness as many others in his clan, he is also fighting off a disease he has had since returning from a dangerous mission that Pax never even knew about. He is trying to teach Pax to find his way for if Pax cannot find his way he has already lost it. He also understands what Pax desires is possible and he worries that Pax will be used as a tool of destruction or killed by his other half. Soharasani has never let his other half take over in front of Pax because he believes his half is even more merciless than him self.
For the past 5 years Pax's only friend had been Soharasani. Soharasani realizes that Pax is maturing at a rapid rate so he decides to start teaching him some Ninjutsu. From this point on Pax also realizes Soharasani's strength and admires him for his blood lust and his control of the split personality everyone in the Tetsui clan suffers from. Pax regards Soharasani as his sensei and he joins the Ninja academy soon after he starts his first training.
Pax is determined to become a blood lusting shinobi like those of his clan but he yearns to learn more about his clan and how to sustain the split personality. Soharasani informs him many of the clan has been consumed by theyre split personality and end up dieing shorly afterwards. This causes Pax to become a little more interested in studying why and the effects of "losing his way". This also leaves him wondering why, when Pax gets consumed with rage and his other half takes over, that he doesn't die.
With Soharasani however having to battle the same mental illness as many others in his clan, he is also fighting off a disease he has had since returning from a dangerous mission that Pax never even knew about. He is trying to teach Pax to find his way for if Pax cannot find his way he has already lost it. He also understands what Pax desires is possible and he worries that Pax will be used as a tool of destruction or killed by his other half. Soharasani has never let his other half take over in front of Pax because he believes his half is even more merciless than him self.
Ninjutsu:
- Wind[M]
- Water
- Ice
- Shape Transformation[M]
- Earth
- Sand
Genjutsu:
- Pattern
- Phantasm
- Enchantment[M]
- ?
- ?
- ?
Taijutsu:
- Buredono Kenseijin[M]
- ?
- ?
- ?
Clans:
- Tsubasa[M]
- Bard [F]
- ?
- ?
Misc:
- Beast Master [Future]
- ?
- ?
- ?
- ?
- ?
- ?
- ?